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  • What does (void**) mean in C?

    - by numerical25
    I would look this up, but honestly I wouldn't know where to start because I don't know what it is called. I've seen variables passed to functions like this: myFunction((void**)&variable); Which confuses the heck out of me cause all of those look familiar to me; I've just never seen them put together like that before. What does it mean? I am a newb so the less jargon, the better, thanks!

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  • In pdb how do you reset the list (l) command line count?

    - by Jorge Vargas
    From PDB (Pdb) help l l(ist) [first [,last]] List source code for the current file. Without arguments, list 11 lines around the current line or continue the previous listing. With one argument, list 11 lines starting at that line. With two arguments, list the given range; if the second argument is less than the first, it is a count. The "continue the previous listing" feature is really nice, but how do you turn it off?

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  • faster strlen ?

    - by Jack
    Typical strlen() traverse from first character till it finds \0. This requires you to traverse each and every character. In algorithm sense, its O(N). Is there any faster way to do this where input is vaguely defined. Like: length would be less than 50, or length would be around 200 characters. I thought of lookup blocks and all but didn't get any optimization.

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  • Favourite Open Source iPhone apps

    - by objektivs
    I'm an aspiring iPhone developer and I'm looking for a significant OS iPhone codebase to see how others build apps. I'm especially interested in examples exhibiting some or all of the following: business/enterprise apps apps that interact with web services apps utilising XML apps using oauth or other authenticate Personally, I'm less interested in games, but feel free to include any examples for the benefit of others. I'm asking here because the usual places I've been looking (i.e. sourceforge) don't seem to have the kind of examples I'm looking for.

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  • Yaml Emitter in C++

    - by redmoskito
    Is there a C++ library for emitting YAML? Wikipedia mentions a c++ wrapper for libyaml, but the link is broken. The official YAML site only offers yaml-cpp, which was also suggested in this SO question, but cpp-yaml is only a parser, not an emitter. Am I out of luck? Edit: I'm looking for an object oriented interface, hence the C++ requirement. I know I could use libyaml's C interface in C++ code, but that's less than ideal.

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  • Validation - Data Integrity

    - by Thomas
    A table can only store 10 records in a particular state, 10 users over 30 years for example, the others must be less than 30 years. It is a business rule and as such should be respected. How to ensure that state? Think: multiple users accessing this table.

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  • c++ std::ostringstream vs std::string::append

    - by NickSoft
    In all examples that use some kind of buffering I see they use stream instead of string. How is std::ostringstream and << operator different than using string.append. Which one is faster and which one uses less resourses (memory). One difference I know is that you can output different types into output stream (like integer) rather than the limited types that string::append accepts. Here is an example: std::ostringstream os; os << "Content-Type: " << contentType << ";charset=" << charset << "\r\n"; std::string header = os.str(); vs std::string header("Content-Type: "); header.append(contentType); header.append(";charset="); header.append(charset); header.append("\r\n"); Obviously using stream is shorter, but I think append returns reference to the string so it can be written like this: std::string header("Content-Type: "); header.append(contentType) .append(";charset=") .append(charset) .append("\r\n"); And with output stream you can do: std::string content; ... os << "Content-Length: " << content.length() << "\r\n"; But what about memory usage and speed? Especially when used in a big loop. Update: To be more clear the question is: Which one should I use and why? Is there situations when one is preferred or the other? For performance and memory ... well I think benchmark is the only way since every implementation could be different. Update 2: Well I don't get clear idea what should I use from the answers which means that any of them will do the job, plus vector. Cubbi did nice benchmark with the addition of Dietmar Kühl that the biggest difference is construction of those objects. If you are looking for an answer you should check that too. I'll wait a bit more for other answers (look previous update) and if I don't get one I think I'll accept Tolga's answer because his suggestion to use vector is already done before which means vector should be less resource hungry.

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  • All non-prime factorings

    - by Tony Veijalainen
    Let's say we have numbers factors, for example 1260: >>> factors(1260) [2, 2, 3, 3, 5, 7] Which would be best way to do in Python combinations with every subproduct possible from these numbers, ie all factorings, not only prime factoring, with sum of factors less than max_sum? If I do combinations from the prime factors, I have to refactor remaining part of the product as I do not know the remaining part not in combination. Example results would be: [4, 3, 3, 5, 7] (one replacement) [3, 6, 14, 5] (two replacements)

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  • Changing image domain / path in css for production?

    - by Neil
    Currently, for things like background images, our css files have no domain specified. This works both in our development and production environments. background-image: url(/images/bg.png); For performance reasons (cookie-less domain), we'd like to switch this: background-image: url(http://staticimagedomain.com/images/bg.png); Ideally, we don't hard code those, so our development environments can still pull locally. Any thoughts on how to best achieve this?

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  • Android Test testPreconditions

    - by user1184113
    In Android developers I've seen that testPreconditions() method is supposed to be launch before all tests. But in my app test, it's acting like a normal test. It does not run before all tests. Is there something wrong ? Here is the description about testPreconditions() from android developer : "A preconditions test checks the initial application conditions prior to executing other tests. It's similar to setUp(), but with less overhead, since it only runs once."

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  • How do I prevent ImageMagick convert from scaling images *up*?

    - by Kyle
    I'm using ImageMagick's convert tool to generate image thumbnails for a web application. I'm using notation like so: 600x600> The images are indeed scaled to 600px wide/tall (depending on the longer side) and proportions are properly maintained, however images less than 600px in either direction are scaled up — this behavior is not desired. Is there a way to prevent convert from scaling images up if the destination dimensions both exceed the original image size?

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  • Resizing TextBox At Runtime in WPF

    - by j-t-s
    Hi All, Was just wondering how I would go about letting the user resize a TextBox control at runtime by dragging its corners in WPF. Less importantly, is the same technique used for the resizing of all controls? Thank you :)

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  • MySQL DATE_FORMAT comparison to CURDATE() query...

    - by Crazy Serb
    Hey guys, I am just trying to pull all the records from my database who have a rec_date (varchar) stored as m/d/Y and are expired (as in, less than curdate()), and this call isn't giving me what I want: SELECT member_id, status, DATE_FORMAT(STR_TO_DATE(rec_date, '%m/%d/%Y'), '%Y-%m-%d') AS rec FROM members WHERE rec_date CURDATE() AND status = '1' I'm obviously doing something wrong, so can you help? Thanks.

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  • LINQ - more than or equal to

    - by trnTash
    Part of the code: ...where se.DateFrom >= pDateFrom && se.DateTo <= pDateTo select se... Does not work. There is no any error but the To and From days do not get returned. How do I query "more than or equal to" and "less than or equal to"? Thanks :)

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  • how to change constraints errors messange in grails

    - by nightingale2k1
    Hi, I have domain with constraints like min value must greater than 0 I have no idea how to change the message if the constraints are not passed. which file i need to edit to do that ? I also need to display the value as well .. like "you cannot make any transaction because your balance is less than 100. Your current balance is xxxx "

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  • File size in Python server

    - by Anna
    We have server on Python and client + web service on Ruby. That works only if file from URL is less than 800 k. It seems like "socket.puts data" in a client works, but "output = socket.gets" - not. I think problem is in a Python part. For big files tests run "Connection reset by peer". Is it buffer size variable by default somewhere in a Python?

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  • Linux file names & file globbing

    - by John Lelos
    I have a list of files named: file000 file001 file002 file003 ... file1100 How can I match all files that have a number greater than 800 but less than 1000 ? I am using linux bash Thank you Edit Actually, my files are named like: ab869.enc cp936.enc g122345.enc x2022.enc abc8859-14.enc aax5601.enc cp936-1.enc so the first solution dont match the correct files :( How can I match files that have number between 800-999 ?

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  • Keeping Velocity Constant and Player in Position - Sidescrolling

    - by user2904951
    I'm working on a Little Mobile Game with Cocos2D-X and Box2D. The Point where I got stuck is the movement of a box2d-body (the main actor) and the according Sprite. Now I want to : move this Body with a constant velocity along the x-axis, no matter if it's rolling (it's a circleshape) upwards or downwards keep the body nearly sticking to the ground on which it's rolling keep the Body and the according Sprite in the Center of the Screen. What I tried : in the update()- method I used body->SetLinearVelocity(b2Vec2(x,y)) to higher/lower values, if the Body was passing a constant value for his velocity I used to set very high y-Values in body->SetLinearVelocity(b2Vec2(x,y)) First tried to use CCFollow with my playerSprite, which was also Scrolling along the y-axis, as i only need to scroll along the x-axis, so I decided to move the whole layer which is containing the ambience (platforms etc.) to the left of my Screen and my Player Body & Player sprite to the right of the Screen, adjusting the speed values to Keep the Player in the Center of the Screen. Well... ...didn't work as i wanted it to, because each time i set the velocity manually (I also tried to use body->applyLinearImpulse(...) when the Body is moving upwards just as playing around with the value of velocityIterations in world->Step(...)) there's a small delay, which pushes the player Body more or less further of the Center of the Screen. ... didn't also work as I expected it to, because I needed to adjust the x-Values, when the Body was moving upwards to Keep it not getting slowed down, this made my Body even less sticky to the ground.... ... CCFollow did a good Job, except that I didn't want to scroll along the y-axis also and it Forces the overgiven sprite to start in the Center of the Screen. Moving the whole Layer even brought no good results, I have tried a Long time to adjust values of the movement Speed of the layer and the Body to Keep it negating each other, that the player stays nearly in the Center of the Screen.... So my question is : Does anyone of you have any Kind of new Approach for me to solve this cohesive bunch of Problems ? Cheers, Seb

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