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  • Do ALL your variables need to be declared private? [closed]

    - by skizeey
    Possible Duplicate: Why do we need private variables? I know that it's best practice to stay safe, and that we should always prevent others from directly accessing a class' properties. I hear this all the time from university professors, and I also see this all the time in a lot of source code released on the App Hub. In fact, professors say that they will actually take marks off for every variable that gets declared public. Now, this leaves me always declaring variables as private. No matter what. Even if each of these variables were to have both a getter and a setter. But here's the problem: it's tedious work. I tend to quickly lose interest in a project every time I need to have a variable in a class that could have simply been declared public instead of private with a getter and a setter. So my question is, do I really need to declare all my variables private? Or could I declare some variables public whenever they require both a getter and a setter?

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  • Domain Controller Placement

    - by Matt
    I've been working through some Exchange training documentation (the official MS e-learning package) and all of the design scenarios allude to placing at least one DC from your forest root domain in every site. I'm not sure whether this just relates to Exchange, but I can think of a number of issues we experience in our forest that would be resolved by this. For example, a Microsoft support engineer has stated that EVERY client in a child domain (i.e. all workstations and member servers) need access to a forest root DC to check certificate/template permissions, even on a subordinate CA. I have attempted to locate documentation or guidelines from Microsoft on this, but have not been able to find anything. I found the Domain Controller Placement guide, but it's only a form - you would use it to document where you will place your DCs, but it doesn't give any guidance on where you should deploy them. Does anyone know where, or if, I can find any such documentation?

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  • Should all public methods in an abstract class be marked virtual?

    - by Justin Pihony
    I recently had to update an abstract base class on some OSS that I was using so that it was more testable by making them virtual (I could not use an interface as it combined two). This got me thinking whether I should mark all of the methods that I needed virtual, or if I should mark every public method/property virtual. I generally agree with Roy Osherove that every method should be made virtual, but I came across this article that got me thinking about whether this was necessary or not. I am going to limit this down to abstract classes for simplicity, however (whether all concrete public methods should be virtual is especially debatable, I am sure). I could see where you might want to allow a sub-class to use a method, but not want it overriding the implementation. However, as long as you trust that Liskov's Substitution Principle will be followed, then why would you not allow it to be overriden? By marking it abstract, you are forcing a certain override anyway, so, it seems to me that all public methods inside of an abstract class should indeed be marked virtual. However, I wanted to ask in case there was something I might not be thinking. Should all public methods within an abstract class be made virtual?

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  • Best way to calculate unit deaths in browser game combat?

    - by MikeCruz13
    My browser game's combat system is written and mechanically functioning well. It's written in PHP and uses a SQL database. I'm happy with the unit balance in relation to one another. I am, however, a little worried about how I'm calculating unit deaths when one player attacks another because the deaths seem to pile up a little fast for my taste. For this system, a battle doesn't just trigger, calculate winner, and end. Instead, it is allowed to go for several rounds (say one round every 15 mins.) until one side passes a threshold of being too strong for the other player and allows players to send reinforcements between rounds. Each round, units pair up and attack each other. Essentially what I do is calculate the damage: AP = Attack Points HP = Hit Points Units AP * Quantity * Random Factors * other factors (such as attrition) I take that and divide by the defending unit's HP to find the number of casualties of defending units. So, for example (simplified to take out some factors), if I have: 500 attackers with 50 AP vs 1000 defenders with 100 HP = 250 deaths. I wonder if that last step could be handled better to reduce the deaths piling up. Some ideas: I just change all the units with more HP? I make sure to set the Attacking unit's AP to be a max of the defender's HP to make sure they only kill 1 unit. (is that fair if I have less huge units vs many small units?) I spread the damage around more by including the defending unit's quantity more? i.e. in that scenario some are dead and some are 50% damage. (How would I track this every round?) Other better mathematical approaches?

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  • MySQL won't stop doing stuff

    - by Felix
    Sorry for the title of the question, here's my problem: I've been trying to set up some scripts that import a lot of stuff hourly from an external source. They seemed to work fine, so I set up a cronjob to run them every hour. One day later I find six or seven instances of that script just hogging the MySQL server, making it unresponsive. I killed their processes, but MySQL was still not responding. I had to kill MySQL, reboot and then MySQL started working again (who knows on what) and being unresponsive (yes, I did remove the scripts from the cronjobs). I SHOW PROCESSLISTed and killed every process I could find. Still nothing, MySQL is hogging the HDD and is at the top of top and making the server load go up in the sky. I don't know what to do, if I kill and start it again it will probably do the same thing. What should I do?

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  • Extracting RTD (Real Time Data) from Excel file

    - by Mat0930912
    Hi everyone. I have an Excel 2010 file containing auto-updating cells with RTD. Example of cell: =RTD("xxx";"yyy") I need to extract (in a .txt file) those cells' values, every X minutes. My .txt file MUST contain the updated value. I tried with a macro. That macro exports every X minutes a txt file of the Excel file. The problem is that when macro is running, cells doesn't update: the values remain the same of those before the macro was launched. It looks like macro forbids the updating. How can I do? Thank you.

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  • Why are my Google and Bing search result pages locking up?

    - by Cyberherbalist
    I've got some really weird behavior going on. I can't do any web searching using Google or Bing because when the search result page shows up, every single link on the page is completely unresponsive. That is, every link to a search result. The links to page functions other than search results work fine. This happens in both IE9 and FF13. It doesn't happen to Yahoo! results, though. Any ideas?

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  • Chef cookbooks marked as executed

    - by Gonzalo Alvarez
    I have setup a Chef server in our network that I use to manage several nodes. These nodes have a chef-client installed executing as a daemon every X minutes. The problem is that every time the client runs, it executes the recipes for all the cookbooks, even those previously executed, so it consumes resources and sometimes it even breaks thinks (with services restarts, for example). I know that I can avoid executing a piece of code or a recipe I create as detailed here: Prevent chef recipe from executing previously executed action? but, would this mean that I should modify any cookbook that I download from the opscode repository. In other words, is it possible to make the chef server (or the clients) to mark the cookbooks as 'executed' as soon as they are executed the first time?

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  • What is the standard technique for shifting the frames of a sprite according to user input?

    - by virtual__
    From my own experience, I developed two techniques for changing the sprites of a character that's reacting to user input -- this in the context of a classic 2D platformer. The first one is to store all character's pixmaps in a list, putting the index of the currently used pixmap in an ordinary variable. This way, every time the player presses a key -- say the right arrow for moving the character forward -- the graphics engine sees what's the next pixmap to draw, draws it, and increments the index counter. That's a pretty common approach I believe, the problem is that in this case the animation's quality depends not only on the number of sprites available but also on how often your engine listens to user input. The second technique is to actually play an animation every key press event. For this you can use any sort of animation framework you want. It's only necessary to set the timer, the animation steps and to call the animation's play() method on your key press event handler. The problem with that approach is that is lacks responsiveness, since the character won't react to any input while the current animation is still being played. What I want to know is whether you are using one of these techniques -- or something similar -- in your games, or whether there's a standard method for animating sprites out there that's widely known by everybody but me.

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  • Memory allocation strategy for the vertex buffers (DirectX 10/11)

    - by Alex
    I have the following question. I write CAD system. So I have a 3D scene and there are many different objects (walls, doors, windows and so on). User can add or delete some objects. The question is: how can I organise the keeping of vertices for all my objects. I can create vertex buffer for every object. But I think drawing/switching from one buffer to another would have performance penalty. Another way - I can create several big buffers for every object type. But I don't understand how to update such buffers. It is too big to update whole buffer (for example buffer for all walls). What I need to do if I want to delete the object from the middle of the buffer? Actually I have the similar question: http://stackoverflow.com/questions/5515700/how-to-properly-update-vertex-buffers-in-directx-10 Most examples I've found work with very static models. Therefore, they tend to create a single vertex buffer with their list of points, and then are just manipulated by matrix transformations. I, on the other hand, will be updating the scene very often.

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  • How to echo current document.title with Firefox Vimperator -> autocmd?

    - by shox
    When I try to do this :autocmd LocationChange .* echo document.title the first page that gets displayed makes no echo. If I proceed to the next tab, the title of the last tab gets echoed. Does anybody know how I can get for every landing on the page the title echoed instantly instead of when "leaving" the tab? And it only works every two times. If I go through my tabs 1,2,3,4,5,6,7,8 (next tab) the output will be (being at 1 currently) _blank Title of 1 _ Title of 3 _ Title of 5 _ Title of 7 _ (now being at tab 8) But I want Title of 1 Title of 2 ... Any ideas?

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  • xinet vs iptables for port forwarding performance

    - by jamie.mccrindle
    I have a requirement to run a Java based web server on port 80. The options are: Web proxy (apache, nginx etc.) xinet iptables setuid The baseline would be running the app using setuid but I'd prefer not to for security reasons. Apache is too slow and nginx doesn't support keep-alives so new connections are made for every proxied request. xinet is easy to set up but creates a new process for every request which I've seen cause problems in a high performance environment. The last option is port forwarding with iptables but I have no experience of how fast it is. Of course, the ideal solution would be to do this on a dedicated hardware firewall / load balancer but that's not an option at present.

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  • How to sort a file with string lines by the number of a specific symbol in the line?

    - by SpacyRicochet
    Say I have a large plaintext file with a string on every line. The string only consists of alphabetical characters, except for underscores _, which divide the strings in syllables. I want to sort the text file by the amount underscores in the string. Bonus points for putting every group of X underscores in their own file. Example: hel_lo hi su_per_u_ser o_ver_flow would sort into: hi hel_lo o_ver_flow su_per_u_ser I've tried doing this with regex, but I've yet to find a proper way of counting the underscores (regex confuses me thoroughly). Anyone know how I could handle this?

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  • Setting up a linux switch

    - by Shahmir Javaid
    I have a C++ Program to sniff each and every packet that crosses my linux box. However i need to now get my linux box to listen to every traffic in my network. I could buy a managed switch and set up port spanning, but i aint paying 200+ £'s for a switch and plus gives me a chance to learn. My Network +---------Computer A | Internet-----Router------Switch-------------+---------Linux Box | +---------Computer B Proposed Network +---------Computer A | Internet-----Router------Linux Box--------Switch eth0^ ^eth1 | +---------Computer B How would i setup this in linux. Do i just configure both the ethernet on different IP Address on the same network. Or am i completelly on the wrong track My System Fedora 13. Thanks

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  • Game engine lib and editor

    - by luke
    I would like to know the best way/best practice to handle the following situation. Suppose the project you are working on is split in two sub-projects: game engine lib editor gui. Now, you have a method bool Method( const MethodParams &params ) that will be called during game-level initialization. So it is a method belonging to the game engine lib. Now, the parameters of this method, passed as a reference the structure MethodParams can be decided via the editor, in the level design phase. Suppose the structure is the following: enum Enum1 { E1_VAL1, E1_VAL2, }; enum Enum2 { E2_VAL1, E2_VAL2, E2_VAL3, }; struct MethodParams { float value; Enum1 e1; Enum2 e2; // some other member } The editor should present a dialog that will let the user set the MethodParams struct. A text control for the field value. Furthermore, the editor needs to let the user set the fields e1 and e2 using, for example, two combo boxes (a combo box is a window control that has a list of choices). Obviously, every enum should be mapped to a string, so the user can make an informed selection (i have used E1_VAL1 etc.., but normally the enum would be more meaningful). One could even want to map every enum to a string more informative (E1_VAL1 to "Image union algorithm", E1_VAL2 to "Image intersection algorithm" and so on...). The editor will include all the relevant game egine lib files (.h etc...), but this mapping is not automatic and i am confused on how to handle it in a way that, if in future i add E1_VAL3 and E1_VAL4, the code change will be minimal.

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  • Image storage social network (Host plan)

    - by Samir
    I'm wondering what the best way is to host images on a social network site. Let's say that I expect my social network to reach 500.000 users in 2 years time. That would mean that if every user uploaded about 100 images and every image is 1 MB that I will have to need: 500.000 * 100 * 1 MB = 50.000.000 MB which means 50 terabytes. I'm not sure how I can best setup my hosting plan in order to have a solid bases to store my images and eventually store video files as well. Which hosting plan would you recommend me to start with and how can I enhance the plan?

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  • Auto login CISCO VPN client on linux [closed]

    - by user70704
    Hi, I have installed Cisco vpn client on my linux system (Fedora core 8). After login, every time, i need to run the following command VPNC to connect the VPN server. VPNC command request the input data from the user, IPSec gateway : IPSec ID: IPSec Secret: Username: Password: So, my requirement is, can i connect the VPN server through any single command?. I feel so lazy to enter the above requirements at every time. I want to connect the VPN Server on boot startup. I was try using expect script, but i can't. Thanks in advance.

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  • Doing a mysql dump causes swapping issues

    - by DFischer
    I do a mysqldump manually every night. I just noticed that after it is done and I try to access the website it is very slow. After I take a look at the free -mh I notice that the server is now swapping when it otherwise wasn't before the mysqldump. What am I to do in this case? Just restart the server every time I backup? That doesn't seem very effective. My database file raw is 1.1gb after the dump.

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  • Strange Intermittent Background Sound in Windows 7

    - by NoCarrier
    Ok, this is very strange. Recently, i noticed that every 10-15 seconds, there would be this faint, annoying duh-dum sound coming out of my speakers. (hard to describe. sounds somewhat like the sound windows makes when you unplug a USB device, but not as pronounced and much quieter). I closed every app and ended as many processes as I could, but the sound persists. I look at the volume mixer and sure enough, when the sound occurs, there is a little spike in the level under "System Sounds". I haven't installed any hardware or software in the last several weeks. This started recently - completely out of the blue. Does anyone have any insight?

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  • Sorting for 2D Drawing

    - by Nexian
    okie, looked through quite a few similar questions but still feel the need to ask mine specifically (I know, crazy). Anyhoo: I am drawing a game in 2D (isometric) My objects have their own arrays. (i.e. Tiles[], Objects[], Particles[], etc) I want to have a draw[] array to hold anything that will be drawn. Because it is 2D, I assume I must prioritise depth over any other sorting or things will look weird. My game is turn based so Tiles and Objects won't be changing position every frame. However, Particles probably will. So I am thinking I can populate the draw[] array (probably a vector?) with what is on-screen and have it add/remove object, tile & particle references when I pan the screen or when a tile or object is specifically moved. No idea how often I'm going to have to update for particles right now. I want to do this because my game may have many thousands of objects and I want to iterate through as few as possible when drawing. I plan to give each element a depth value to sort by. So, my questions: Does the above method sound like a good way to deal with the actual drawing? What is the most efficient way to sort a vector? Most of the time it wont require efficiency. But for panning the screen it will. And I imagine if I have many particles on screen moving across multiple tiles, it may happen quite often. For reference, my screen will be drawing about 2,800 objects at any one time. When panning, it will be adding/removing about ~200 elements every second, and each new element will need adding in the correct location based on depth.

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  • The idea of functionN in Scala / Functionaljava

    - by Luke Murphy
    From brain driven development It turns out, that every Function you’ll ever define in Scala, will become an instance of an Implementation which will feature a certain Function Trait. There is a whole bunch of that Function Traits, ranging from Function1 up to Function22. Since Functions are Objects in Scala and Scala is a statically typed language, it has to provide an appropriate type for every Function which comes with a different number of arguments. If you define a Function with two arguments, the compiler picks Function2 as the underlying type. Also, from Michael Froh's blog You need to make FunctionN classes for each number of parameters that you want? Yes, but you define the classes once and then you use them forever, or ideally they're already defined in a library (e.g. Functional Java defines classes F, F2, ..., F8, and the Scala standard library defines classes Function1, ..., Function22) So we have a list of function traits (Scala), and a list of interfaces (Functional-java) to enable us to have first class funtions. I am trying to understand exactly why this is the case. I know, in Java for example, when I write a method say, public int add(int a, int b){ return a + b; } That I cannot go ahead and write add(3,4,5); ( error would be something like : method add cannot be applied to give types ) We simply have to define an interface/trait for functions with different parameters, because of static typing?

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  • How did Google get on my Mac?

    - by SamGoody
    Am running a MacBook Pro, and have never installed Chrome, Google Earth, or anything blatantly Google. Just installed Little Snitch (are there no good free firewalls for Mac?) and see that CURL is sending to Google every few minutes, as is a request to Google update and more. Little Snitch doesn't say what program setup these requests. So, how do I find out how G got on my machine, why is it sending so many requests (every minute or so) and how do I remove it (and is it there for reasons other than to help G spy on me)?

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  • Scene transitions

    - by Mars
    It's my first time working with actual scenes/states, aka DrawableGameComponents, which work separate from one another. I'm now wondering what's the best way to make transitions between them, and how to affect them from other scenes. Lets say I wanted to "push" one screen to the right, with another one coming in at the same time. Naturally I'd have to keep drawing both, until the transition is complete. And I'd have to adjust the coordinates I'm drawing at while doing it. Is there a way around specifically handling this special case in every single scene? Or of I wanted to fade one into the other. Basically the question stays the same, how would you do that without having to handle it in every single scene? While writing this I'm realizing it will be the same thing for all kinds of transitions. Maybe a central Draw method in the manager could be a solution, where parameters and effects are applied when necessary. But this wouldn't work if objects that are drawn have their own method, and aren't drawn within the scene, or if an effect has to be applied to the whole scene. That means, maybe scenes have to be drawn to their own rendertarget? That way one call to the base class after the normal drawing could be enough, to apply the effects, while drawing it to the main render target. But I once heard there are problems when switching from target to target, back and forth. So is that even a viable option? As you can see, I have some basic ideas how it might work... but nothing specific. I'd like to learn what's the common way to achieve such things, a general way to apply all kinds of transitions.

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  • NFS users getting a laggy GUI expierence

    - by elzilrac
    I am setting up a system (ubuntu 12.04) that uses ldap, pam, and autofs to load users and their home folders from a remote server. One of the options for login is sitting down at the machine and starting a GUI session. Programs such as chormium (browser) that preform many read/write operations in the ~/.cache and ~/.config files are slowing down the GUI experience as well as putting strain of the NFS server that is causing other users to have problems. Ubuntu had the handy-dandy XDG_CONFIG_HOME and XDG_CACHE_HOME variables that can be set to change the default location of .cache and .config from the home folder to somewhere else. There are several places to set them, but most of them are not optimal. /etc/environment pros: will work across all shells cons: cannot use variables like $USER so that you can't make users have different new locations for .cache and .config. Every users' new location would be the same directory. /etc/bash.bashrc pros: $USER works, so you can place them in different folders cons: only gets run for bash compatible shells ~/.pam_environment pros: works regardless of shell cons: cannot use system variables (like $USER), has it's own syntax, and has to be created for every user

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