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  • Didmo did mo' to advance Java ME technology than other companies

    - by hinkmond
    Here's a company that's keeping Java ME tech real in the field. DIDMO is the creator of Magmito, a user-generated mobile content creation service. That's a good thing to have when there are so many mobile platforms out there to choose from. See: Didmo does mo' Here's a quote: DIDMO's mission is to deliver the market leading mobile application generator. We will achieve this by meeting the growing market demand for a true end-to-end solution for easy mobile content creation and universal delivery. Our software offering will incorporate an award- winning toolset with universal reach (from Java to [that other platform]), Make an app today! Just make sure it's a Java ME app... Hinkmond

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  • Brevets : Android de nouveau en danger, un consortium constitué d'Apple, Microsoft, Sony attaque en justice Google et plusieurs constructeurs

    Brevets : Android de nouveau en danger un consortium constitué d'Apple, Microsoft, Sony attaque en justice Google et plusieurs constructeurs Android de nouveau devant la barre. Après la grosse affaire de violation des brevets liés aux API Java ayant opposé Google à Oracle, Android va de nouveau faire face à une autre poursuite en justice qui pourrait bouleverser l'écosystème mobile.Le succès de la plateforme mobile de Google, qui détient désormais près de 70 % de part de marché du mobile, charme...

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  • How can I learn more about ADF?

    - by jhpierce -Oracle
    Look to the Oracle Technology Network for a wealth of information, tutorials, best practices and coding examples. The place to start is the Oracle Application Development Framework (ADF) web page. The Oracle ADF page has basic information and downloads for ADF, but the real wealth is in the links to other pages. One of the pages is the Oracle ADF Code Corner,  which is a blog-style column that provides hints, tips and coding examples for ADF developers. The content on this page ranges from easy to complex and often contains advanced programming concepts. The content is inspired by questions asked on the Oracle JDeveloper customer forum on OTN. The ADF Code Corner has many articles that will inspire your imagination and possibly solve your coding problem.How about the Oracle ADF Architecture Square link? The Oracle ADF Architecture Square focuses on architectural issues and developer guidelines for writing ADF software solutions. The goal is to give ADF developers an understanding of the necessary decisions for building a successful ADF application, to offer potential architectural blueprints to choose from when putting the ADF application together, and to provide potential ADF best practices to take back to your development team. The Oracle ADF Mobile link gives information on developing mobile applications for iOS and Android based applications. There are links to ADF Mobile Overview, ADF Mobile demos and ADF Mobile courses.The Sample ADF Applications link lists sample applications and other resources where you can find code samples for ADF. These are complete ADF applications that can be downloaded into JDeveloper and give you insight into coding an application.There are many more links found under the "Learn More" tab that can equip the developer with the knowledge they need to develop their applications. There are links to overview papers, technical resources, related topics and available training. The information you need IS just a click away.

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  • Meego 1.0 Arrives for Linux Netbooks

    <b>Enterprise Mobile Today:</b> "MeeGo combines elements of Intel's Moblin Linux with Nokia's Maemo Linux effort into a new mobile operating system that can be used for netbooks, handheld devices and other mobile applications. The initial MeeGo 1.0 release is only available for netbooks, with a MeeGoo handset version planned for a June release."

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  • Multiple SMTP servers in Thunderbird3

    - by ldigas
    Situation: 2 mail accounts - each with its own pop3 and smtp servers, accesed normally. Except, when using Vodafone mobile network (you know, those usb or pcmcia cards ...) in which case mails are send using Vodafone's SMTP server. I configured both accounts in thunderbird for their default servers, and then added under multiple identities, another called Name of User (mobile) for each account. And it works. Except, I don't like the fact that when I send mail using mobile smtp server it sends them under Name of User (mobile) <-- the mobile part being important. I could of course, delete that part, but then when sending mail, I'd have no way of differenting between the two. They'd both look as Name of User email@address_of_user.com. So, what would be the easiest way to solve this ? It is not a major problem, but it is annoying.

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  • Nokia at JavaOne

    - by Tori Wieldt
    Nokia has long been a key partner for Java Mobile, and they continue investing significantly in Java technologies. Developers can learn more about Nokia's popular Asha phone and developer platform at JavaOne. In addition to interesting technical material, all Nokia sessions will include giveaways (hint: be engaged and ask questions!). Don't miss these great sessions: CON4925 The Right Platform with the Right Technology for Huge Markets with Many Opportunities CON11253 In-App Purchasing for Java ME Apps BOF4747 Look Again: Java ME's New Horizons of User Experience, Service Model, and Internet Innovation BOF12804 Reach the Next Billion with Engaging Apps: Nokia Asha Full Touch for Java ME Developers CON6664 on Mobile Java, Asha, Full Touch, Maps APIs, LWUIT, new UI, new APIs and more CON6494 Extreme Mobile Java Performance Tuning, User Experience, and Architecture BOF6556 Mobile Java App Innovation in Nigeria

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  • java shift elements in array

    - by Lightk3ira
    Hey I am trying to shift elements forward sending the last element in the array to data[0]. I did the opposite direction but I can't seem to find my mistake in going in this direction. Pos is users inputed shift times amount temp is the temporary holder. data is the array if(pos 0) { do { temp = data[data.length -1]; for(int i =0; i < data.length; i++) { if(i == data.length-1) { data[0] = temp; } else { data[i+1] = data[i]; } } pos--; }while(pos > 0); } Thanks.

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  • pointer delegate in STL set.

    - by ananth
    hi. Im kinda stuck with using a set with a pointer delegate. my code is as follows: void Graph::addNodes (NodeSet& nodes) { for (NodeSet::iterator pos = nodes.begin(); pos != nodes.end(); ++pos) { addNode(*pos); } } Here NodeSet is defined as: typedef std::set NodeSet; The above piece of code works perfectly on my windows machine, but when i run the same piece of code on a MAC, it gives me the following error: no matching function for call to 'Graph::addNode(const boost::shared_ptr&)' FYI, Node_ptr is of type: typedef boost::shared_ptr Node_ptr; can somebody plz tell me why this is happening?

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  • Multichannel Digital Engagement: Find Out How Your Organization Measures Up

    - by Michael Snow
    This article was originally published in the September 2013 Edition of the Oracle Information InDepth Newsletter ORACLE WEBCENTER EDITION Thanks to mobile and social technologies, interactive online experiences are now commonplace. Not only that, they give consumers more choices, influence, and control than ever before. So how can you make your organization stand out? The key building blocks for delivering exceptional cross-channel digital experiences are outlined below. Also, a new assessment tool is available to help you measure your organization's ability to deliver such experiences. A clearly defined digital strategy. The customer journey is growing increasingly complex, encompassing multiple touchpoints and channels. It used to be easy to map marketing efforts to specific offline channels; for example, a direct mail piece with an offer to visit a store for a discounted purchase. Now it is more difficult to cultivate and track such clear cause-and-effect relationships. To deliver an integrated digital experience in this more complex world, organizations need a clearly defined and comprehensive digital marketing strategy that is backed up by an integrated set of software, middleware, and hardware solutions. Strong support for business agility and speed-to-market. As both IT and marketing executives know, speed-to-market and business agility are key to competitive advantage. That means marketers need solutions to support the rapid implementation of online marketing initiatives—plus the flexibility to adapt quickly to a changing marketplace. And IT needs tools with the performance, scalability, and ease of integration to support marketing efforts. Both teams benefit when business users are empowered to implement marketing initiatives on their own, with minimal IT intervention. The ability to deliver relevant, personalized content. Delivering a one-size-fits-all online customer experience is no longer acceptable. Customers expect you to know who they are, including their preferences and past relationship with your brand. That means delivering the most relevant content from the moment a visitor enters your site. To make that happen, you need a powerful rules engine so that marketers and business users can easily define site visitor segments and deliver content accordingly. That includes both implicit targeting that is based on the user’s behavior, and explicit targeting that takes a user’s profile information into account. Ideally, the rules engine can also intelligently weight recommendations when multiple segments apply to a specific customer. Support for social interactivity. With the advent of Facebook and LinkedIn, visitors expect to participate in and contribute to your web presence—and share their experience on their own social networks. That requires easy incorporation of user-generated content such as comments, ratings, reviews, polls, and blogs; seamless integration with third-party social networking sites; and support for social login, which helps to remove barriers to social participation. The ability to deliver connected, multichannel experiences that include powerful, flexible mobile capabilities. By 2015, mobile usage is projected to surpass that of PCs and other wired devices. In other words, mobile is an essential element in delivering exceptional online customer experiences. This requires the creation and management of mobile experiences that are optimized for delivery to the thousands of different devices that are in use today. Just as important, organizations must be able to easily extend their traditional web presence to the mobile channel and deliver highly personalized and relevant multichannel marketing initiatives while also managing to minimize the time and effort required to manage mobile sites. Are you curious to know how your organization measures up when it comes to delivering an engaging, multichannel digital experience? If so, take this brief, 15-question online assessment and see how your organization scores in the areas of digital strategy, digital agility, relevance and personalization, social interactivity, and multichannel experience.

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  • Named captured substring in pcre++

    - by VDVLeon
    Hello, I want to capture named substring with the pcre++ library. I know the pcre library has the functionality for this, but pcre++ has not implemented this. This is was I have now (just a simple example): pcrepp::Pcre regex("test (?P<groupName>bla)"); if (regex.search("test bla")) { // Get matched group by name int pos = pcre_get_stringnumber( regex.get_pcre(), "groupName" ); if (pos == PCRE_ERROR_NOSUBSTRING) return; // Get match std::string temp = regex[pos - 1]; std::cout << "temp: " << temp << "\n"; } If I debug, pos return 1, and that is right, (?Pbla) is the 1th submatch (0 is the whole match). It should be ok. But... regex.matches() return 0. Why is that :S ? Btw. I do regex[pos - 1] because pcre++ reindexes the result with 0 pointing to the first submatch, so 1. So 1 becomes 0, 2 becomes 1, 3 becomes 2, etc. Does anybody know how to fix this?

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  • HTML5 apps

    Right now nobody’s interested in a mobile solution that does not contain the words “iPhone” and “app” and that is not submitted to a closed environment where it competes with approximately 2,437 similar mobile solutions.Compared to the current crop of mobile clients and developers, lemmings marching off a cliff follow a solid, sensible strategy. Startling them out of this obsession requires nothing short of a new buzzword.Therefore I’d like to re-brand standards-based mobile websites and applications,...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Trying to get focus onto JTextPane after doubleclicking on JList element (Java)

    - by Alex Cheng
    Hi all. Problem: I have the following JList which I add to the textPane, and show it upon the caret moving. However, after double clicking on the Jlist element, the text gets inserted, but the caret is not appearing on the JTextPane. This is the following code: listForSuggestion = new JList(str.toArray()); listForSuggestion.setSelectionMode(ListSelectionModel.SINGLE_SELECTION); listForSuggestion.setSelectedIndex(0); listForSuggestion.setVisibleRowCount(visibleRowCount); listScrollPane = new JScrollPane(listForSuggestion); MouseListener mouseListener = new MouseAdapter() { @Override public void mouseClicked(MouseEvent mouseEvent) { JList theList = (JList) mouseEvent.getSource(); if (mouseEvent.getClickCount() == 2) { int index = theList.locationToIndex(mouseEvent.getPoint()); if (index >= 0) { Object o = theList.getModel().getElementAt(index); //System.out.println("Double-clicked on: " + o.toString()); //Set the double clicked text to appear on textPane String completion = o.toString(); int num= textPane.getCaretPosition(); textPane.select(num, num); textPane.replaceSelection(completion); textPane.setCaretPosition(num + completion.length()); int pos = textPane.getSelectionEnd(); textPane.select(pos, pos); textPane.replaceSelection(""); textPane.setCaretPosition(pos); textPane.moveCaretPosition(pos); } } theList.clearSelection(); Any idea on how to "de-focus" the selection on the Jlist, or make the caret appear on the JTextPane after the text insertion? I'll elaborate more if this is not clear enough. Please help, thanks!

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  • IE7 - jquery addClass() breaks floating elements

    - by Patrick
    I have this nav that uses addClass('hover') when the mouse is rolled over an item. This works fine except in IE7 when the addClass function is called every element with float:left stops floating and the page totally loses its structure. This is my JS: _this.position_sub_menus = function(){ $('#header #nav > ul > li').mouseenter( function(e){ pos = $(this).offset(); height = $(this).height(); lvl2 = '#' + $(this).attr('id') + '-submenu'; if( $(this).position().left > ($('#nav').width()/2)){ pos.left = pos.left - $(lvl2).width() + $(this).width(); } $(this).addClass('hover'); $(lvl2).show(); $(lvl2).css( { 'left' : (pos.left - 12) + 'px', 'top' : pos.top + height + 'px'}); } ); This is the CSS of the of the elements that break: display: inline; float: left; margin-left: 10px; margin-right: 10px; position: relative; It's CSS from the 960 grid system. When I comment out the $(this).addClass('hover'); line the floated elements dont break. Is anyone familiar with this IE7 problem? Thanks guys

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  • Program for WIndows Embedded

    - by Syma
    Hi, We have request from our clients to provide a POS terminal version of our web-based software. They want to be able to enter record to their database from POS terminal (via web service) instead of using PC browser. I am the one to develop this application, as I am the lead developer of the main application. I haven't done any Windows embedded programming or .net compact edition before and would appreciate link to good tutorial or info on how to start developing for Windows CE 6.0 enabled POS terminal or device. Thanks

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  • reading a random access file

    - by user1067332
    The file I create has text in it, but when i try to read it, the output is null. here is the file the creates the text file, it creates the file and puts it in the right postion import java.util.*; import java.io.*; public class CreateCustomerFile { public static void main(String[] args) throws IOException { int pos; RandomAccessFile it = new RandomAccessFile("CustomerFile.txt", "rw"); Scanner input = new Scanner(System.in); int id; String name; int zip; final int RECORDSIZE = 100; final int NUMRECORDS = 1000; final int STOP = 99; try { for(int x = 0; x < NUMRECORDS; ++x) { it.writeInt(0); it.writeUTF(""); it.writeInt(0); } } catch(IOException e) { System.out.println("Error: " + e.getMessage()); } finally { it.close(); } it = new RandomAccessFile("CustomerFile.txt","rw"); try { System.out.print("Enter ID number" + " or " + STOP + " to quit "); id = input.nextInt(); while(id != STOP) { input.nextLine(); System.out.print("Enter last name"); name = input.nextLine(); System.out.print("Enter zipcode "); zip = input.nextInt(); pos = id - 1; it.seek(pos * RECORDSIZE); it.writeInt(id); it.writeUTF(name); it.writeInt(zip); System.out.print("Enter ID number" + " or " + STOP + " to quit "); id = input.nextInt(); } } catch(IOException e) { System.out.println("Error: " + e.getMessage()); } finally { it.close(); } } } Here is the file to read, the pos is correct but ouput always goes to the error: null. import javax.swing.*; import java.io.*; public class CustomerItemOrder { public static void main(String[] args) throws IOException { int pos; RandomAccessFile it = new RandomAccessFile("CustomerFile.txt","rw"); String inputString; int id, zip; String name; final int RECORDSIZE = 100; final int STOP = 99; inputString = JOptionPane.showInputDialog(null, "Enter id or "+ STOP + " to quit"); id = Integer.parseInt(inputString); try { while(id != STOP) { pos = id -1 ; it.seek(pos * RECORDSIZE ); id = it.readInt(); name = it.readLine(); zip = it.readInt(); JOptionPane.showMessageDialog(null, "ID:" + id + " last name is " + name + " and zipcode is " + zip); inputString = JOptionPane.showInputDialog(null, "Enter id or " + STOP + " to quit"); id = Integer.parseInt(inputString); } } catch(IOException e) { System.out.println("Error: " + e.getMessage()); } finally { it.close(); } } }

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  • How to make this JavaScript much faster?

    - by Ralph
    Still trying to answer this question, and I think I finally found a solution, but it runs too slow. var $div = $('<div>') .css({ 'border': '1px solid red', 'position': 'absolute', 'z-index': '65535' }) .appendTo('body'); $('body *').live('mousemove', function(e) { var topElement = null; $('body *').each(function() { if(this == $div[0]) return true; var $elem = $(this); var pos = $elem.offset(); var width = $elem.width(); var height = $elem.height(); if(e.pageX > pos.left && e.pageY > pos.top && e.pageX < (pos.left + width) && e.pageY < (pos.top + height)) { var zIndex = document.defaultView.getComputedStyle(this, null).getPropertyValue('z-index'); if(zIndex == 'auto') zIndex = $elem.parents().length; if(topElement == null || zIndex > topElement.zIndex) { topElement = { 'node': $elem, 'zIndex': zIndex }; } } }); if(topElement != null ) { var $elem = topElement.node; $div.offset($elem.offset()).width($elem.width()).height($elem.height()); } }); It basically loops through all the elements on the page and finds the top-most element beneath the cursor. Is there maybe some way I could use a quad-tree or something and segment the page so the loop runs faster?

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  • Documenting C# Library using GhostDoc and SandCastle

    - by sreejukg
    Documentation is an essential part of any IT project, especially when you are creating reusable components that will be used by other developers (such as class libraries). Without documentation re-using a class library is almost impossible. Just think of coding .net applications without MSDN documentation (Ooops I can’t think of it). Normally developers, who know the bits and pieces of their classes, see this as a boring work to write details again to generate the documentation. Also the amount of work to make this and manage it changes made the process of manual creation of Documentation impossible or tedious. So what is the effective solution? Let me divide this into two steps 1. Generate comments for your code while you are writing the code. 2. Create documentation file using these comments. Now I am going to examine these processes. Step 1: Generate XML Comments automatically Most of the developers write comments for their code. The best thing is that the comments will be entered during the development process. Additionally comments give a good reference to the code, make your code more manageable/readable. Later these comments can be converted into documentation, along with your source code by identifying properties and methods I found an add-in for visual studio, GhostDoc that automatically generates XML documentation comments for C#. The add-in is available in Visual Studio Gallery at MSDN. You can download this from the url http://visualstudiogallery.msdn.microsoft.com/en-us/46A20578-F0D5-4B1E-B55D-F001A6345748. I downloaded the free version from the above url. The free version suits my requirement. There is a professional version (you need to pay some $ for this) available that gives you some more features. I found the free version itself suits my requirements. The installation process is straight forward. A couple of clicks will do the work for you. The best thing with GhostDoc is that it supports multiple versions of visual studio such as 2005, 2008 and 2010. After Installing GhostDoc, when you start Visual studio, the GhostDoc configuration dialog will appear. The first screen asks you to assign a hot key, pressing this hotkey will enter the comment to your code file with the necessary structure required by GhostDoc. Click Assign to go to the next step where you configure the rules for generating the documentation from the code file. Click Create to start creating the rules. Click finish button to close this wizard. Now you performed the necessary configuration required by GhostDoc. Now In Visual Studio tools menu you can find the GhostDoc that gives you some options. Now let us examine how GhostDoc generate comments for a method. I have write the below code in my code behind file. public Char GetChar(string str, int pos) { return str[pos]; } Now I need to generate the comments for this function. Select the function and enter the hot key assigned during the configuration. GhostDoc will generate the comments as follows. /// <summary> /// Gets the char. /// </summary> /// <param name="str">The STR.</param> /// <param name="pos">The pos.</param> /// <returns></returns> public Char GetChar(string str, int pos) { return str[pos]; } So this is a very handy tool that helps developers writing comments easily. You can generate the xml documentation file separately while compiling the project. This will be done by the C# compiler. You can enable the xml documentation creation option (checkbox) under Project properties -> Build tab. Now when you compile, the xml file will created under the bin folder. Step 2: Generate the documentation from the XML file Now you have generated the xml file documentation. Sandcastle is the tool from Microsoft that generates MSDN style documentation from the compiler produced XML file. The project is available in codeplex http://sandcastle.codeplex.com/. Download and install Sandcastle to your computer. Sandcastle is a command line tool that doesn’t have a rich GUI. If you want to automate the documentation generation, definitely you will be using the command line tools. Since I want to generate the documentation from the xml file generated in the previous step, I was expecting a GUI where I can see the options. There is a GUI available for Sandcastle called Sandcastle Help File Builder. See the link to the project in codeplex. http://www.codeplex.com/wikipage?ProjectName=SHFB. You need to install Sandcastle and then the Sandcastle Help file builder. From here I assume that you have installed both sandcastle and Sandcastle help file builder successfully. Once you installed the help file builder, it will be available in your all programs list. Click on the Sandcastle Help File Builder GUI, will launch application. First you need to create a project. Click on File -> New project The New project dialog will appear. Choose a folder to store your project file and give a name for your documentation project. Click the save button. Now you will see your project properties. Now from the Project explorer, right click on the Documentation Sources, Click on the Add Documentation Source link. A documentation source is a file such as an assembly or a Visual Studio solution or project from which information will be extracted to produce API documentation. From the Add Documentation source dialog, I have selected the XML file generated by my project. Once you add the xml file to the project, you will see the dll file automatically added by the help file builder. Now click on the build button. Now the application will generate the help file. The Build window gives to the result of each steps. Once the process completed successfully, you will have the following output in the build window. Now navigate to your Help Project (I have selected the folder My Documents\Documentation), inside help folder, you can find the chm file. Open the chm file will give you MSDN like documentation. Documentation is an important part of development life cycle. Sandcastle with GhostDoc make this process easier so that developers can implement the documentation in the projects with simple to use steps.

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  • Quaternion Camera Orbiting around a Sphere

    - by jessejuicer
    Background: I'm trying to create a game where the camera is always rotating around a single sphere. I'm using the DirectX D3DX math functions in C++ on Windows. The Problem: I cannot get both the camera position and orientation both working properly at the same time. Either one works but not both together. Here's the code for my quaternion camera that revolves around a sphere, always looking at the centerpoint of the sphere, ... as far as I understand it (but which isn't working properly): (I'm only going to present rotation around the X axis here, to simplify this post) Whenever the UP key is pressed or held down, the camera should rotate around the X axis, while looking at the centerpoint of the sphere (which is at 0,0,0 in the world). So, I build a quaternion that represents a small angle of rotation around the x axis like this (where 'deltaAngle' is a small enough number for a slow rotation): D3DXVECTOR3 rotAxis; D3DXQUATERNION tempQuat; tempQuat.x = 0.0f; tempQuat.y = 0.0f; tempQuat.z = 0.0f; tempQuat.w = 1.0f; rotAxis.x = 1.0f; rotAxis.y = 0.0f; rotAxis.z = 0.0f; D3DXQuaternionRotationAxis(&tempQuat, &rotAxis, deltaAngle); ...and I accumulate the result into the camera's current orientation quat, like this: D3DXQuaternionMultiply(&cameraOrientationQuat, &cameraOrientationQuat, &tempQuat); ...which all works fine. Now I need to build a view matrix to pass to DirectX SetTransform function. So I build a rotation matrix from the camera orientation quat as follows: D3DXMATRIXA16 rotationMatrix; D3DXMatrixIdentity(&rotationMatrix); D3DXMatrixRotationQuaternion(&rotationMatrix, &cameraOrientationQuat); ...Now (as seen below) if I just transpose that rotationMatrix and plug it into the 3x3 section of the view matrix, then negate the camera's position and plug it into the translation section of the view matrix, the rotation magically works. Perfectly. (even when I add in rotations for all three axes). There's no gimbal lock, just a smooth rotation all around in any direction. BUT- this works even though I never change the camera's position. At all. Which sorta blows my mind. I even display the camera position and can watch it stay constant at it's starting point (0.0, 0.0, -4000.0). It never moves, but the rotation around the sphere is perfect. I don't understand that. For proper view rotation, the camera position should be revolving around the sphere. Here's the rest of building the view matrix (I'll talk about the commented code below). Note that the camera starts out at (0.0, 0.0, -4000.0) and m_camDistToTarget is 4000.0: /* D3DXVECTOR3 vec1; D3DXVECTOR4 vec2; vec1.x = 0.0f; vec1.y = 0.0f; vec1.z = -1.0f; D3DXVec3Transform(&vec2, &vec1, &rotationMatrix); g_cameraActor->pos.x = vec2.x * g_cameraActor->m_camDistToTarget; g_cameraActor->pos.y = vec2.y * g_cameraActor->m_camDistToTarget; g_cameraActor->pos.z = vec2.z * g_cameraActor->m_camDistToTarget; */ D3DXMatrixTranspose(&g_viewMatrix, &rotationMatrix); g_viewMatrix._41 = -g_cameraActor->pos.x; g_viewMatrix._42 = -g_cameraActor->pos.y; g_viewMatrix._43 = -g_cameraActor->pos.z; g_viewMatrix._44 = 1.0f; g_direct3DDevice9->SetTransform( D3DTS_VIEW, &g_viewMatrix ); ...(The world matrix is always an identity, and the perspective projection works fine). ...So, without the commented code being compiled, the rotation works fine. But to be proper, for obvious reasons, the camera position should be rotating around the sphere, which it currently is not. That's what the commented code is supposed to do. And when I add in that chunk of code to do that, and look at all the data as I hold the keys down (using UP, DOWN, LEFT, RIGHT to rotate different directions) all the values look correct! The camera position is rotating around the sphere just fine, and I can watch that happen visually too. The problem is that the camera orientation does not lookat the center of the sphere. It always looks straight forward down the z axis (toward positive z) as it revolves around the sphere. Yet the values of both the rotation matrix and the view matrix seem to be behaving correctly. (The view matrix orientation is the same as the rotation matrix, just transposed). For instance if I just hold down the key to spin around the x axis, I can watch the values of the three axes represented in the view matrix (x, y, and z axes)... view x-axis stays at (1.0, 0.0, 0.0), and view y-axis and z-axis both spin around the x axis just fine. All the numbers are changing as they should be... well, almost. As far as I can tell, the position of the view matrix is spinning around the sphere one direction (like clockwise), and the orientation (the axes in the view matrix) are spinning the opposite direction (like counter-clockwise). Which I guess explains why the orientation appears to stay straight ahead. I know the position is correct. It revolves properly. It's the orientation that's wrong. Can anyone see what am I doing wrong? Am I using these functions incorrectly? Or is my algorithm flawed? As usual I've been combing my code for simple mistakes for many hours. I'm willing to post the actual code, and a video of the behavior, but that will take much more effort. Thought I'd ask this way first.

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  • Ray Intersecting Plane Formula in C++/DirectX

    - by user4585
    I'm developing a picking system that will use rays that intersect volumes and I'm having trouble with ray intersection versus a plane. I was able to figure out spheres fairly easily, but planes are giving me trouble. I've tried to understand various sources and get hung up on some of the variables used within their explanations. Here is a snippet of my code: bool Picking() { D3DXVECTOR3 vec; D3DXVECTOR3 vRayDir; D3DXVECTOR3 vRayOrig; D3DXVECTOR3 vROO, vROD; // vect ray obj orig, vec ray obj dir D3DXMATRIX m; D3DXMATRIX mInverse; D3DXMATRIX worldMat; // Obtain project matrix D3DXMATRIX pMatProj = CDirectXRenderer::GetInstance()->Director()->Proj(); // Obtain mouse position D3DXVECTOR3 pos = CGUIManager::GetInstance()->GUIObjectList.front().pos; // Get window width & height float w = CDirectXRenderer::GetInstance()->GetWidth(); float h = CDirectXRenderer::GetInstance()->GetHeight(); // Transform vector from screen to 3D space vec.x = (((2.0f * pos.x) / w) - 1.0f) / pMatProj._11; vec.y = -(((2.0f * pos.y) / h) - 1.0f) / pMatProj._22; vec.z = 1.0f; // Create a view inverse matrix D3DXMatrixInverse(&m, NULL, &CDirectXRenderer::GetInstance()->Director()->View()); // Determine our ray's direction vRayDir.x = vec.x * m._11 + vec.y * m._21 + vec.z * m._31; vRayDir.y = vec.x * m._12 + vec.y * m._22 + vec.z * m._32; vRayDir.z = vec.x * m._13 + vec.y * m._23 + vec.z * m._33; // Determine our ray's origin vRayOrig.x = m._41; vRayOrig.y = m._42; vRayOrig.z = m._43; D3DXMatrixIdentity(&worldMat); //worldMat = aliveActors[0]->GetTrans(); D3DXMatrixInverse(&mInverse, NULL, &worldMat); D3DXVec3TransformCoord(&vROO, &vRayOrig, &mInverse); D3DXVec3TransformNormal(&vROD, &vRayDir, &mInverse); D3DXVec3Normalize(&vROD, &vROD); When using this code I'm able to detect a ray intersection via a sphere, but I have questions when determining an intersection via a plane. First off should I be using my vRayOrig & vRayDir variables for the plane intersection tests or should I be using the new vectors that are created for use in object space? When looking at a site like this for example: http://www.tar.hu/gamealgorithms/ch22lev1sec2.html I'm curious as to what D is in the equation AX + BY + CZ + D = 0 and how does it factor in to determining a plane intersection? Any help will be appreciated, thanks.

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  • Why is my arrow texture being drawn in odd places?

    - by tyjkenn
    This is a script I wrote that places an arrow on the screen, pointing to an enemy off-screen, or, if the enemy is on-screen, it places an arrow hovering above the enemy. Everything seems to work, except for some odd reason, I see random arrows floating around, often skewed and resized (which I really don't understand, because I only rotate and place in this script). Even when I only have one enemy in the scene, I still see these random arrows. It should only be drawing one per enemy. Note: when all enemies are removed, no arrows appear. var arrow : Texture; var cam : Camera; var dim : int = 30; function OnGUI() { var objects = GameObject.FindGameObjectsWithTag("Enemy"); for(var ob : GameObject in objects) { var pos = cam.WorldToViewportPoint(ob.transform.position); if(gameObject.GetComponent(FollowCamera).target != null){ var tar = gameObject.GetComponent(FollowCamera).target.parent; } if(pos.z>1 && ob.transform != tar){ var xDiff = (pos.x*cam.pixelWidth)-(cam.pixelWidth/2); var yDiff = (pos.y*cam.pixelHeight)-(cam.pixelHeight/2); var angle = Mathf.Rad2Deg*Mathf.Atan(yDiff/xDiff)+180; if(xDiff>0) angle += 180; var dist = Mathf.Sqrt(xDiff*xDiff + yDiff*yDiff); var slope = yDiff/xDiff; var camSlope = cam.pixelHeight/cam.pixelWidth; var theX = -1000.0; var theY = -1000.0; var mult = 0; var temp; if(Mathf.Abs(xDiff)>(cam.pixelWidth/2)||Mathf.Abs(yDiff)>(cam.pixelHeight/2)){ //touching right if(slope<camSlope && slope>-camSlope) { if(xDiff>(cam.pixelWidth/2)) { theX = cam.pixelWidth - (dim/2); mult = -1; }else if(xDiff<-(cam.pixelWidth/2)) { theX = (dim/2); mult = 1; } temp = ((cam.pixelWidth/2)*yDiff)/xDiff; theY =(cam.pixelHeight/2)+(mult*temp); } else{ if(yDiff>(cam.pixelHeight/2)) { theY = (dim/2); mult = 1; }else if(yDiff<-(cam.pixelHeight/2)) { theY = cam.pixelHeight - (dim/2); mult = -1; } temp = ((cam.pixelHeight/2)*xDiff)/yDiff; theX =(cam.pixelWidth/2)+(mult*temp); } } else { angle = -90; theX = (cam.pixelWidth/2)+xDiff; theY = (cam.pixelHeight/2)-yDiff-dim; } GUIUtility.RotateAroundPivot(-angle, Vector2(theX, theY)); Graphics.DrawTexture(Rect(theX-(dim/2),theY-(dim/2),dim,dim),arrow,null); GUIUtility.RotateAroundPivot(angle, Vector2(theX, theY)); } } }

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