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  • Why Keep These 10 A Penny " How Long Will It Take To Program in Blah Blah Blah Language Questions" Open Yet Close This Question..? [migrated]

    - by user866190
    Why keep this question open and others like it open which basically asks how long does it take to learn a programming language? Yet I ask a valid question which basically asks how esteemed is a mathematics degree from the UK open university and would software employers hire whilst you are the course.. and it gets closed I love the advice I get from this site and I appreciate the fact that Software Technicians of all types use this site, but it's a bit shallow if you can't ask a question with a little bit of the real world involved

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  • Search Engine Optimization And Other Web Services

    The SEO (Search Engine Optimization) involves an On-Page Optimization through which the different actions being done on the site so as to make the data and content presentable and relevant with a tidy and appealing display for the readers who frequently visit it to gain info on their part of interest and also for the Search Engines wanderers who want to register them. The search engine marketing Company, SEO Services renders a good quality Search Engine Optimization, also Social media optimization and many different types of marketing Solutions for the web business.

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  • Exactly How SEO Article Submission Services Get Traffic

    Search engine optimization is actually filled with several other methods which aim at enhancing the internet presence of your site. These types of strategies also referred to as SEO services are plentiful and each has its very own unique methodology and advantage. SEO happiness means higher page placement in Yahoo as well as other search engines.

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  • Using NumPy arrays as 2D mathematical vectors?

    - by CorundumGames
    Right now I'm using lists as position, velocity, and acceleration vectors in my game. Is that a better option than using NumPy's arrays (not the standard library's) as vectors (with float data types)? I'm frequently adding vectors and changing their values directly, then placing the values in these vectors into a Pygame Rect. The vector is used for position (because Rects can't hold floats, so we can't go "between" pixels), and the Rect is used for rendering (because Pygame will only take in Rects for rendering positions).

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  • Boost Your SEO With Good Keyword Research

    Once you get into the search engine optimization game, you'll learn all types of basic principles. Emphasizing your keyword in code is one. Stressing Your Keyword For SEO. Keywords are the key, pun supposed, to search engine optimization. You must develop an understanding of what your projections are wanting for in your space of business. Keyword research is the method for doing this and a step that should be conducted with nice precision and effort.

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  • CommonFilter and CommonData solutions on CodePlex updated

    - by TATWORTH
    The CommonFilter and CommonData solutions on Codeplex have been updated post VS2010 SP1. The respective URLs are: http://commondata.codeplex.com/releases/view/62502 http://commonfilter.codeplex.com/releases/view/62499 CommonFilter is a cut-down version of CommonData containing just the filter functions. Common Data contains a vast number of useful functions for building ASP.NET web sites including: Lightweight reporting to a custome event log Filter functions for common types of data input

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  • When is it reasonable to create my own programming language?

    - by Daniel Rikowski
    Are there types of killer applications, classes of algorithmic problems, etc., where it is better, in the long run, to create my own language? PS: Just to be sure, I mean a new programming language and a compiler, not a new compiler for an existing language. EDIT: Thank you for the answers. Can you provide some examples, where it is absolutly unnecessary to create a DSL or cases in which a DSL might be a good idea?

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  • Has a multi player graphic adventure* ever been made?

    - by Petruza
    By graphic adventure, I mean point & click LucasArts-type games. Those games have a mostly linear structure in nature, and usually don't offer as many variants as other games types like action, rpg, strategy, which makes this genre difficult to implement a multi-player feature. I'd like to know if there has been any attempts on doing such a thing, and if it would be viable, as players going offline or leaving a game in the middle would affect significantly the other players' game.

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  • Persisting simple tree with (Fluent-)NHibernate leads to System.InvalidCastException

    - by fudge
    Hi there, there seems to be a problem with recursive data structures and (Fluent-)NHibernate or its just me, being a complete moron... here's the tree: public class SimpleNode { public SimpleNode () { this.Children = new List<SimpleNode> (); } public virtual SimpleNode Parent { get; private set; } public virtual List<SimpleNode> Children { get; private set; } public virtual void setParent (SimpleNode parent) { parent.AddChild (this); Parent = parent; } public virtual void AddChild (SimpleNode child) { this.Children.Add (child); } public virtual void AddChildren (IEnumerable<SimpleNode> children) { foreach (var child in children) { AddChild (child); } } } the mapping: public class SimpleNodeEntity : ClassMap<SimpleNode> { public SimpleNodeEntity () { Id (x => x.Id); References (x => x.Parent).Nullable (); HasMany (x => x.Children).Not.LazyLoad ().Inverse ().Cascade.All ().KeyNullable (); } } now, whenever I try to save a node, I get this: System.InvalidCastException: Cannot cast from source type to destination type. at (wrapper dynamic-method) SimpleNode. (object,object[],NHibernate.Bytecode.Lightweight.SetterCallback) at NHibernate.Bytecode.Lightweight.AccessOptimizer.SetPropertyValues (object,object[]) at NHibernate.Tuple.Entity.PocoEntityTuplizer.SetPropertyValuesWithOptimizer (object,object[]) My setup: Mono 2.8.1 (on OSX), NHibernate 2.1.2, FluentNHibernate 1.1.0

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  • Developing Documentation During System Development

    System documentation and user documentation are the two types of documents. System documentation is required for better understanding and maintenance of the application software. User documentation i... [Author: Narain Balchandani - Computers and Internet - September 03, 2009]

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  • Search Engine Optimization - Why?

    What I intend to cover is basically: Why does one need to utilize SEO for their site. Starting off, I want to attempt to group the potential readers of this article into a number of categories: 1) Those that have no knowledge of these types of marketing and/or basic web knowledge. 2) Those that have a good website, just never required SEO services.

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  • Marketing SEO Companies on the Internet

    There are many different types of companies to choose from on the internet, and many fall under the category of marketing SEO companies. Marketing SEO companies are SEO services that provide one with optimal results when it comes to getting one's internet noticed on the internet. Many of these marketing companies focus on link building and key word placement to optimize one's web site to get attention from the many online search engines on the internet.

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  • Jobs - are your SQL Agent jobs talking to you enough?

    - by fatherjack
    Most DBAs will have at least a couple of servers that have SQL Agent jobs that are scheduled to do various things on a regular basis. There is a whole host of supporting configuration settings for these jobs but some of the most important are notifications. Notification settings are there to keep you up to date on how your job executions went. You have options on types of notification - email, pager, net send, or an entry in the SQL Server Event Log and you get options on when each of these channels...(read more)

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  • Do I need "cube subclasses" to represent the blocks in a Minecraft-like world?

    - by stighy
    I would like to try to develop a very simple game like Minecraft for my own education. My main problem at the moment is figuring out how to model classes that represent the world, which will be made of blocks of various types (such as dirt, stone and sand). I am thinking of creating the following class structure: Cube (with proprerties like color, strength, flammable, gravity) with subclasses: Dirt Stone Sand et cetera My question is, do I need the Cube subclasses or a single class Cube sufficient?

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  • How do you keep track of the authors of code?

    - by dustyprogrammer
    This is something I was never taught. I have seen alot of different types of authoring styles. I code primarily in Java and Python. I was wondering if there was a standard authoring style or if everything is freestyle. Also if you answer would you mind attaching the style you use to author files that your create at home or at work. I usually just go @author garbagecollector @company garbage inc.

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  • TFS SQL Deployment Data Script

    - by Greg
    We are using TFS and SQL 2005 (looking to upgrade to SQL 2012 if that makes a difference). We store our database schema in a Visual Studio Database project (VS 2010). When code is released to live we currently use the Visual Studio Database Project to build a script for all our schema changes. The problem we have been getting is having to alter or add to that script to add/fix data for the deployment. For example if we add a new non-nullable column to an existing table we need to populate that column with data during the insert. Other times we may want to create new records in transactional tables (e.g. assign specific users to a new security access). Do Visual Studio Database Projects have a way to store these scripts that only need to be run once and somehow include them in the build? Does it know which scripts need to be run (for example if we are inserting default data we don't want to do that again a second time)? OR Is there a better way to manage these scripts?

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  • Is return-type-(only)-polymorphism in Haskell a good thing?

    - by dainichi
    One thing that I've never quite come to terms with in Haskell is how you can have polymorphic constants and functions whose return type cannot be determined by their input type, like class Foo a where foo::Int -> a Some of the reasons that I do not like this: Referential transparency: "In Haskell, given the same input, a function will always return the same output", but is that really true? read "3" return 3 when used in an Int context, but throws an error when used in a, say, (Int,Int) context. Yes, you can argue that read is also taking a type parameter, but the implicitness of the type parameter makes it lose some of its beauty in my opinion. Monomorphism restriction: One of the most annoying things about Haskell. Correct me if I'm wrong, but the whole reason for the MR is that computation that looks shared might not be because the type parameter is implicit. Type defaulting: Again one of the most annoying things about Haskell. Happens e.g. if you pass the result of functions polymorphic in their output to functions polymorphic in their input. Again, correct me if I'm wrong, but this would not be necessary without functions whose return type cannot be determined by their input type (and polymorphic constants). So my question is (running the risk of being stamped as a "discussion quesion"): Would it be possible to create a Haskell-like language where the type checker disallows these kinds of definitions? If so, what would be the benefits/disadvantages of that restriction? I can see some immediate problems: If, say, 2 only had the type Integer, 2/3 wouldn't type check anymore with the current definition of /. But in this case, I think type classes with functional dependencies could come to the rescue (yes, I know that this is an extension). Furthermore, I think it is a lot more intuitive to have functions that can take different input types, than to have functions that are restricted in their input types, but we just pass polymorphic values to them. The typing of values like [] and Nothing seems to me like a tougher nut to crack. I haven't thought of a good way to handle them. I doubt I am the first person to have had thoughts like these. Does anybody have links to good discussions about this Haskell design decision and the pros/cons of it?

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  • What relational database system should I learn? [closed]

    - by acidzombie24
    At the moment i know sqlite (my favorite), mysql (its ok, i get annoyed) and i do not want to learn ms/t sql (it only allows one nullable row if the column is unique). I am thinking about learning a new database system. My requirements for it is Must allow multiple connections at once (read and write) All or data i choose must be ACID compliant Performance should be good. I have a 17gb table in one project. It should perform well on read and transactional writes. With mysql it took hours to restore it and there were no foreign keys on that specific table. It only finished in a workday because i found a suggestion to adjust a setting which i think was key-buffer. And it still took hours Unique columns that allow more then one row to be null. I shouldn't have to say it but dammit MS. Allows one to make ongoing backups. Something like 'binary logs'. Some relatively small amounts of data i can grab and apply it to my local db to have it in sync with the one on the server. Table joins. I rather not write a bunch of queries to simulate a join What I would like but is not required Foreign keys. This may be a requirement later Open sourced Fair tool support. So i can measure queries, easily backup/restore, etc .NET and C (or C++) interface. (I seen one that uses raw tcp with JSON which was okish) Good subquery support. Once i was working with an older version of mysql (i believe <5.1 but it could have been 5.1) and i had to write many queries to do one query because it couldn't do subqueries. Or maybe it couldnt do it efficiently and died bc of memory limitations with a huge dataset. What db system should i learn?

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  • Spring AOP advice order

    - by Chetter Hummin
    In Spring AOP, I can add an aspect at the following locations before a method executes (using MethodBeforeAdvice) after a method executes (using AfterReturningAdvice) around a method (both before and after a method executes) (using MethodInterceptor) If I have all three types of advice, is the order of execution always as follows? Around (before part) Before Method itself After Around (after part)

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