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  • How do you unit test your javascript.

    - by Erin
    I spend a lot of time working in javascript of late. I have not found a way that seems to work well for testing javascript. This in the past hasn't been a problem for me since most of the websites I worked on had very little javascript in them. I now have a new website that makes extensive use of jQuery I would like to build unit tests for most of the system. My problems are this. Most of the functions make changes to the DOM in some way. Most of the functions request data from the web server as well and require a session on the service to get results back. I would like to run the test from either a command line or a test running harness rather then in a browser. Any help or articles I should be reading would be helpful.

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  • Unity iOS optimization and draw calls

    - by vzm
    I am curious of what methods I should approach in optimizing my Unity project for iOS hardware. I have very little image effects running (directional light with low res shadows) and I used the combine children script from the standard assets to lessen the load on the CPU. My project currently runs with 45-57 draw calls at non-intensive segments and up to 178 at intensive segments. I heard that static batching relieves some of the stress, but the game has the environment moving around the player instead of the player moving around the environment. Is there any alternative that I may look towards to improving the draw call number?

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  • Resources for Virtual Machine programming

    - by good_computer
    I am a beginner (a little more than that) programmer of C. I am really interested in the field of Virtual Machines. When I read about the Python VM, the PyPy project, the advancements in JVM technology, Google V8, the Erlang VM, I really get excited about these amazing pieces of technology, and really want to get my hands dirty building them or contributing to one of these projects. I need to know.. what are the things (language, concepts, algorithms, math, etc?) I need to know/learn to be able to build a virtual machine any books or other resources that will be helpful career prospects for a virtual machine engineer (but this is least important for me for now) (one more side question: somewhere I'd read something like JVM is on the cutting edge of virtual machine technology -- that it is the most advanced VM so far -- is that true?) Please give me a LONG answer detailing all that you know.

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  • Web development for people who mainly do client side..

    - by kamziro
    Okay, I'm sure there are a lot of us that has plenty of experience developing c++/opengl/objective C on the iPhone, java development on android, python games, etc (any client side stuff) while having little to no experience on web-based development. So what skillset should one learn in order to be able to work on web projects, say, to make a facebook clone (I kid), or maybe a startup that specializes on connecting random fashionistas with pics etc. I actualy do have some experience with C#/VB.net back-end development a while back, but as part of a team, I had a lot of support from the senior devs. Is C# considered a decent web development language?

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  • forbidden foldername?

    - by j0h
    I have a little webserver i run to help me at work. in an effort to neaten up the internal bits, I made a forlder named "doc" for documents. When i try to navigate to that folder i get "You don't have permission to access /doc/ on this server." so then, i looked at the permissions. drwxrwxr-x 2 J0h J0h 4096 Nov 7 22:46 doc/ drwxrwxr-x 5 J0h J0h 4096 Nov 6 12:35 ece/ drwxrwxr-x 2 J0h J0h 4096 Nov 6 12:35 exe/ permissions of "doc" looks legit. ece/ and exe both work, and have the same permissions. So then I changed the name of the folder "doc" to "docs" and it works. So evidently the folder-name doc is a black listed folder name? is that right? what is going one here?

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  • Level design - Are games development degrees worth it? [on hold]

    - by Tristan
    I want to go into Level design or Environment design and wondering if degrees are at all worth it for this area, as long as you have a good portfolio. I'm currently on a "Computing and Games Development" course and I feel like dropping out because I am not enjoying it. It's mostly computer based, which I'm not doing that great at, and little games Dev. But I don't know what do to... I do already have some high level education with a "Level 3 extended diploma". Thanks.

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  • Is QTWebKit still being actively developed? [closed]

    - by Brian M. Hunt
    I am considering recommending PhantomJS/CasperJS for a project, to provide continuous integration testing. Unfortunately those testing frameworks are based on QTWebKit, and it does not appear that there has been much activity on QTWebKit since September of 2011. It seems this is because of Nokia's financial troubles. QT has since been sold to Digia in August of this year, and can be found on qt.digia.com. It is not apparent whether QTWebKit will be actively developed. Before putting the effort into developing a PhantomJS/CasperJS testing framework, I would like to know whether the underlying QTWebKit framework is probably going to continue to be actively developed (or, alternatively, could be easily substituted with an alternative). I would suspect that since Digia just acquired QT it is a little too soon to tell what direction they will take the project. I would be interested in thoughts and comments on this issue.

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  • Active - like-minded Java mailing lists

    - by Lewis Robbins
    I need to find an active Java mailing list, I have looked onto the GNU Java mailing list, to my surprise there had been not too much activity this month, it also focused on any GNU related Java - I'd really help me progress my Java ability, if I had an active, likeminded Java mailing list. Questions' that are not suited to Stackoverflow, or provide little benefit to any user that see's the question: discussing a new API change; best practices; open source discussion; trivia type questions on Java ArrayList boxining-unboxing; Community atmosphere. I also read Jon Skeets blog post about his previous Java/C# mailing lists examples - I did not catch any names, though I did they would be of benefit to me, if I had access to any of them.

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  • Web Host for Small Rails-based CMS site [closed]

    - by clem
    Possible Duplicate: How to find web hosting that meets my requirements? I am building a site for someone that uses a Rails-based content management system that I built myself. All of the Rails deployment experience I have so far has been over small intranets. I'm looking at web hosts like rackspace, because it seems like they're well-suited for Rails deployment. However, for a site that's not going to have more than a couple of hundred hits a month (if even that), I'm not sure it's necessary. I've also used Dreamhost's Phusion Passenger deployment for small projects before, but it seems barely functional and not well-supported, and I've also used Heroku for deployment, but I think a regular web host may do a little bit better, as they'll need things like Google Apps for Gmail set up. If anyone could provide some guidance on this, I'd greatly appreciate it. I get confused when I see things on rackspace like "1.5c/hour", because I'm not sure how that gets computed.

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  • Symbol of VPNanytime is not shown anymore after upgrading from Ubuntu 11.04 to 11.10

    - by Aufwind
    Usually when I start VPN anytime (by calling a certain url in firefox) in Ubuntu 11.10 I saw a little "green symbol with a yellow lock in front of it" for the VPN anytime client near the clock. If I wanted to quit the VPN connection I just clicked on this symbol and hit logout/quit. Today I upgraded to Ubuntu 11.10 and the VPN connection works here fine too. But the symbol near the clock is not shown anymore. Is this a bug or do I have to set this up manually? And is there a way to quit the client perhaps by terminal? Currently I just do a restart, when I want the vpn connection terminated and that's kind uncomfortable. :-) Thanks for any suggestions!

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  • Is good practice to optimize FPS even when it's above the lower limit to give illusion of movement?

    - by rraallvv
    I started over 50 FPS on the iPhone, but now I'm bellow 30 PFS, I've seen most iPhone games clamped to either 60 or 30 FPS, even when 24 or less would give the illusion of movement. I've concidered my limit to be a little bit over 15 FPS, in fact my physics simulation is updated at that rate (15.84 steps/s) as that is the lowest that still give fluid movement, a bit lower gives jerky motion. Is there a practical reason why to clamp FPS way above the lower limit? Update: The following image could help to clarify I can independently set the physic simulation step, frame rate, and simulation interval update. My concern is why should I clamp any of those to values greater than the minimum? For instance to conserve battery life I could just to choose the lower limits, but it seems that 60 or 30 FPS are the most used values.

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  • Doubt regarding search engine/plugin(One present on the website itself)

    - by Ravi Gupta
    I am new to web development and trying to study various types of websites as case study. Right now my focus is on how search engines works for an eCommerce website. I know basic functioning for a search engine, i.e. crawl web pages, index them and the display the results using those indexes. But I got little confuse in case of an eCommerce website. Don't you think that it would be better if a search engine instead of crawling the web pages containing products, it should directly crawl the database and index the products stored in the database? And when a user search for any product, it will simply give us the rows of the table which matches the user query? If this is not the case, can someone please explain how the usual method works on eCommerce website?

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  • A Patent for Workload Management Based on Service Level Objectives

    - by jsavit
    I'm very pleased to announce that after a tiny :-) wait of about 5 years, my patent application for a workload manager was finally approved. Background Many operating systems have a resource manager which lets you control machine resources. For example, Solaris provides controls for CPU with several options: shares for proportional CPU allocation. If you have twice as many shares as me, and we are competing for CPU, you'll get about twice as many CPU cycles), dedicated CPU allocation in which a number of CPUs are exclusively dedicated to an application's use. You can say that a zone or project "owns" 8 CPUs on a 32 CPU machine, for example. And, capped CPU in which you specify the upper bound, or cap, of how much CPU an application gets. For example, you can throttle an application to 0.125 of a CPU. (This isn't meant to be an exhaustive list of Solaris RM controls.) Workload management Useful as that is (and tragic that some other operating systems have little resource management and isolation, and frighten people into running only 1 app per OS instance - and wastefully size every server for the peak workload it might experience) that's not really workload management. With resource management one controls the resources, and hope that's enough to meet application service objectives. In fact, we hold resource distribution constant, see if that was good enough, and adjust resource distribution if that didn't meet service level objectives. Here's an example of what happens today: Let's try 30% dedicated CPU. Not enough? Let's try 80% Oh, that's too much, and we're achieving much better response time than the objective, but other workloads are starving. Let's back that off and try again. It's not the process I object to - it's that we to often do this manually. Worse, we sometimes identify and adjust the wrong resource and fiddle with that to no useful result. Back in my days as a customer managing large systems, one of my users would call me up to beg for a "CPU boost": Me: "it won't make any difference - there's plenty of spare CPU to be had, and your application is completely I/O bound." User: "Please do it anyway." Me: "oh, all right, but it won't do you any good." (I did, because he was a friend, but it didn't help.) Prior art There are some operating environments that take a stab about workload management (rather than resource management) but I find them lacking. I know of one that uses synthetic "service units" composed of the sum of CPU, I/O and memory allocations multiplied by weighting factors. A workload is set to make a target rate of service units consumed per second. But this seems to be missing a key point: what is the relationship between artificial 'service units' and actually meeting a throughput or response time objective? What if I get plenty of one of the components (so am getting enough service units), but not enough of the resource whose needed to remove the bottleneck? Actual workload management That's not really the answer either. What is needed is to specify a workload's service levels in terms of externally visible metrics that are meaningful to a business, such as response times or transactions per second, and have the workload manager figure out which resources are not being adequately provided, and then adjust it as needed. If an application is not meeting its service level objectives and the reason is that it's not getting enough CPU cycles, adjust its CPU resource accordingly. If the reason is that the application isn't getting enough RAM to keep its working set in memory, then adjust its RAM assignment appropriately so it stops swapping. Simple idea, but that's a task we keep dumping on system administrators. In other words - don't hold the number of CPU shares constant and watch the achievement of service level vary. Instead, hold the service level constant, and dynamically adjust the number of CPU shares (or amount of other resources like RAM or I/O bandwidth) in order to meet the objective. Instrumenting non-instrumented applications There's one little problem here: how do I measure application performance in a way relating to a service level. I don't want to do it based on internal resources like number of CPU seconds it received per minute - We need to make resource decisions based on externally visible and meaningful measures of performance, not synthetic items or internal resource counters. If I have a way of marking the beginning and end of a transaction, I can then measure whether or not the application is meeting an objective based on it. If I can observe the delay factors for an application, I can see which resource shortages are slowing an application enough to keep it from meeting its objectives. I can then adjust resource allocations to relieve those shortages. Fortunately, Solaris provides facilities for both marking application progress and determining what factors cause application latency. The Solaris DTrace facility let's me introspect on application behavior: in particular I can see events like "receive a web hit" and "respond to that web hit" so I can get transaction rate and response time. DTrace (and tools like prstat) let me see where latency is being added to an application, so I know which resource to adjust. Summary After a delay of a mere few years, I am the proud creator of a patent (advice to anyone interested in going through the process: don't hold your breath!). The fundamental idea is fairly simple: instead of holding resource constant and suffering variable levels of success meeting service level objectives, properly characterise the service level objective in meaningful terms, instrument the application to see if it's meeting the objective, and then have a workload manager change resource allocations to remove delays preventing service level attainment. I've done it by hand for a long time - I think that's what a computer should do for me.

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  • How To Knock Into Your Network (DD-WRT)

    - by Aviad
    Have you ever wanted to have that special “dorm knock” with your router, as to have it only “open the door” when the secret knock has been recognized? How-To Geek explains how to install the Knock daemon on DD-WRT. Image by Bfick and Aviad Raviv If you haven’t already, be sure and checkout previous articles in the series: Turn Your Home Router Into a Super-Powered Router with DD-WRT How To Install Additional Software On Your Home Router (DD-WRT) How to Remove Advertisements with Pixelserv on DD-WRT Assuming you are familiar with those topics, keep reading. Keep in mind that this guide is a little more technical, and beginners should be careful when modding their router. How To Properly Scan a Photograph (And Get An Even Better Image) The HTG Guide to Hiding Your Data in a TrueCrypt Hidden Volume Make Your Own Windows 8 Start Button with Zero Memory Usage

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  • What Is The Relationship Between Software Architect and Team Member

    - by Steve Peng
    I work for a small company which has less than 100 persons. Several months ago, this company offered me position of SA and I accepted. There are three teams in this company, and I work for one of them. This is the first time I work as a SA. During the past months, I find I don't have any power of management, I even can't let the team member do things (coding-related) in the way which is correct and more efficient. The team members argue with me on very very basic technical questions and I have to explain to them again and again. Though some members did take my advice, other members stubbornly program in their way which frequently proved wrong finally. Recently I feel a little tired and confused. I wonder what is correct relationship between a Software Architect and team members including the team leader? Besides, is software architect also leaded by the Team Leader?

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  • 2D management game [on hold]

    - by Simon Bull
    Very newbie question but I have a game idea in mind. It will be 2d and data centric, like football manager. However I am struggling to find a platform that would suit. I am an experienced line of business developer so am happy to write code, but I would like a platform that does some of the leg work for me so was avoiding OpenGL. I would also like to be able deploy to iOS, android, windows and OS X. What are the options? To be more clear, the game is not a normal platform or shooter type game, so game maker is likely to be way too basic and unity seems a little over the top (though I am not sure if the GUI options would fit?). The majority of the game is more like business screens just displaying data and having buttons to click. Are there options for this type of game (May help to look at football manager)?

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  • Why make JavaScript class based?

    - by Carnotaurus
    JavaScript is a prototype language. To turn it into a class based language adds little value? I am not talking about best-practice here. I remember reading an article from way back, which claimed that the class-based worldview is perceivably more flawed than the one of prototypes. My summary can be found here: http://carnotaurus.tumblr.com/post/3248631891/class-based-javascript-or-not. I am resisting to use the class-based jQuery add-on and other attempts at faciliating class-based JavaScript. Peer pressure is strong but is there a stronger theoretical or practical reason why I stop resisting?

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  • Using source code with no license

    - by nathansizemore
    I've recently come across a publicly viewable project on Github that has no license associated with it. In this repo, there is a file with the logic and most of the code needed to work as a piece of a project I am working on. Not verbatim, but about 60% of it I'd like to use with various modifications. Once my code base is a little bit more stable, I plan to release what I've done under the WTFPL License. I've emailed the repo owner, and so far have not gotten a reply. I know I have the rights to fork the repo, but if I release a stripped down and modified version of the other project's file with mine, under the WTFPL, am I infringing on copyrights? Per Github's Terms of Service, by submitted a project on Github and making it viewable to the public, you are allowing other users to see and fork your project. Doesn't say anything about modifying, distributing, or using the fork. And at what point of modification to the original does it become owned by me?

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  • Which will be faster? Switching shaders or ignore that some cases don't need full code?

    - by PolGraphic
    I have two types of 2d objects: In first case (for about 70% of objects), I need that code in the shader: float2 texCoord = input.TexCoord + textureCoord.xy But in the second case I have to use: float2 texCoord = fmod(input.TexCoord, texCoordM.xy - textureCoord.xy) + textureCoord.xy I can use second code also for first case, but it will be a little slower (fmod is useless here, input.TexCoord will be always lower than textureCoord.xy - textureCoord.xy for sure). My question is, which way will be faster: Making two independent shaders for both types of rectangles, group rectangles by types and switch shaders during rendering. Make one shader and use some if statement. Make one shader and ignore that sometimes (70% of cases) I don't need to use fmod.

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  • Gnome panel hides window titlebar.

    - by Xorty
    I moved my laptop screen "below" external screen (was using left/right config before). There's a little problem. When my gnome panel is on top of laptop screen, all windows I maximize "drawn" under top gnome panel. Therefore, I cannot see window titlebar. I tried suggested fixes as metacity --replace and so on, but none worked. When I move my taskbar to bottom it works just fine. Any ideas? Thank you.

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  • How to prevent system to generate log file

    - by shantanu
    My Question is little bit surprising, but i need it. I am using a slow processor laptop, now i found that HDD has some bad sectors and HDD response becomes slow. But disk health is ok(according to smart tools). I can not change my HDD right now. So decide to reduce disk operation. How do i prevent system to generate log file or any other file which are used to keep history? I know LOG file is very important but i don't care it right now. Please help.

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  • What norms/API for monitoring my servers?

    - by dystroy
    I have a dozen server applications installed on my customers intranets (they can send http requests over the internet but cannot be called from outside). They're written in various technologies, mainly java and Go. I want them to regularly push information about their state towards a central server which is visible on internet. Some of this information is generic (is it ON ?), some is specific (size of a cache in an application for example). The main goal is to be able to make a small web page on which I could instantly check the state of every servers. And maybe later add some kind of notification in case of problem. Obviously I can do this by writing a few dozen lines of code each side (or a little more if I put this data in a database) but in order to ease future evolution, it could be interesting to use some existing norms or libraries. So, what are the current opensource free and light solutions to do this, preferably with no central configuration when I add a server ? I'd prefer a norm over a library.

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  • Texture artifacts on iPad

    - by MrDatabase
    I'm porting an iPhone game to the iPad. When I move textures "quickly" (5.0 pixels every update at a rate of 60 Hz) I start to see little "artifacts" or remnants of where the texture used to be. I'm not sure if I know the correct terminology for this... imagine a texture at some location on the screen... then next to it is the same texture but faded a bit... then the same texture again just faded a bit more. I'm using CADisplayLink to drive my update loop if that helps. Also I didn't see this issue on the 3G or the iPhone 4. Any ideas? Cheers!

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  • Who Moved My Cheese DotNetNuke Edition

    Last week, I discussed a new change in 5.4 where we have backported the RibbonBar from DotNetNuke Professional to the Community Edition. Well that is not the only big change that is occurring with this release. We are also backporting the Telerik Editor Provider! This is another huge win for the community. Over the course of the last 7 years we have primarily had 2 different HTML editors that we have shipped with DotNetNuke. The first text editor we used was FreeTextBox. It is a great little editor...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How are components properly instantiated and used in XNA 4.0?

    - by Christopher Horenstein
    I am creating a simple input component to hold on to actions and key states, and a short history of the last ten or so states. The idea is that everything that is interested in input will ask this component for the latest input, and I am wondering where I should create it. I am also wondering how I should create components that are specific to my game objects - I envision them as variables, but then how do their Update/Draw methods get called? What I'm trying to ask is, what are the best practices for adding components to the proper collections? Right now I've added my input component in the main Game class that XNA creates when everything is first initialized, saying something along the lines of this.Components.Add(new InputComponent(this)), which looks a little odd to me, and I'd still want to hang onto that reference so I can ask it things. An answer to my input component's dilemma is great, but also I'm guessing there is a right way to do this in general in XNA.

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