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  • Lazy Loading,Eager Loading,Explicit Loading in Entity Framework 4

    - by nikolaosk
    This is going to be the ninth post of a series of posts regarding ASP.Net and the Entity Framework and how we can use Entity Framework to access our datastore. You can find the first one here , the second one here , the third one here , the fourth one here , the fifth one here ,the sixth one here ,the seventh one here and the eighth one here . I have a post regarding ASP.Net and EntityDataSource . You can read it here .I have 3 more posts on Profiling Entity Framework applications. You can have a...(read more)

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  • Is traditional JavaScript image pre-loading taboo

    - by Evan Plaice
    I remember the good-old-days (not really) back when I was still sucking the teet of Dreamweaver to build websites and the lure of playing copypasta with fancy built-in scripts (ex, image-swap) was like black magic. I'm pretty far removed from that now days but I was adapting a small site from it's original FrontPage (::cringe::) format to a standard HTML/CSS implementation and couldn't help wondering... should I should re-implement the JavaScript image pre-loading into the current version? Or, is there a better way? I don't want to block the page from loading by requiring the user to request all the assets withing the page by using the traditional JavaScript pre-loader method. I value giving the user something to look at ASAP, and there's some potential harm to my Google mojo by doing so. Is there a cleaner solution to prevent unnecessary page-reflows during loading? Such as, setting the static width/height dimensions through a CSS style attribute on the image element.

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  • Implicit Lazy Loading vs Explicit Lazy Loading

    - by Tarik
    I've been reading Entity Framework and people were crying over why there was not implicit lazy loading or something. Basically I've been searching things about Lazy Loading and now I know what it is : It is a design pattern which allows us to load objects when they are really needed. But what is the difference between Explicit Lazy Loading and Implicit Lazy Loading. Thanks in advance...

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  • Best practices when loading images for improving page loading speed

    - by Naoise Golden
    I am working on optimizing a page's loading speed. Here are some analytics: Notice how the images, although only accounting for 65% of the total size (1.1MB), are by far the slowest loading assets: 96% of time. I'd like to know which are the recommended practices on optimizing loading speed, only taking images into account. Some of the techniques we are already applying: image compression images hosted on cookieless domain and CDN spriting everything that can be sprited http headers: keep alive and Expires to one year. Disclaimer: I have gone through the available documentation, I think by focusing on image loading optimization I am not creating a duplicate or a subjective question.

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  • Git pre-commit hook: getting list of changed files

    - by Mikko Ohtamaa
    I am developing validation and linting utility to be integrated with various commit hooks, including Git one https://github.com/miohtama/vvv Currently validators and linters are run against the whole project codebase on every commit. However, it would be much more optimal to run them against changed files only. For this, I would need to know changed files list in my Git precommit hook (in Python) https://github.com/miohtama/vvv/blob/master/vvv/hooks/git.py What options I have to extract the changed files list (in Python if that matters)?

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  • Pre baked fractures and explosion : I need an answer for C++

    - by Ken
    What are the prebaked or precomputed explosions or fractures from a programmer viewpoint ? I would like to know how to achieve this in C++ and how this things are usually considered (they are animations? textures?), it would be perfect if there will be some examples available or someone that can picture a broad view about this. I need to add a really small support for this in my code and i need an hint about how to start, i would like to do this on my own without other libraries.

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  • Xna Loading Screens

    - by Cyral
    I'm making a 2D XNA game. I'd like to implement loading screens when stuff has to load for a while. Like when I login to an account, connect to the server, and generate worlds. I'm pretty sure it needs to be multithreaded, because I want to be able to do something like "Generating World 10%...11%...". GenerateWorld() { //Call StartLoading("Generating World"); or something //Starter generating, Updating progress... //End loading screen and fade into world } Help appreciated, I'm new.

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  • Hidden Loading with UDK

    - by CyrusFiredawn
    I was wondering, how would I go about creating hidden loading scenes with UDK? For example, a character walks in to an elevator, the elevator fakes movement, whilst the previous floor is destroyed and the next floor is loaded on top. I assume it's possible with UDK, since it's supposedly rather flexible, but I've never used UDK before (I decided to ask this question first to save me learning it all, finding out it isn't possible, then giving up). So yeah, is hiding the loading process possible? And if so, how would I go about doing it?

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  • Problem with lazy loading implementation

    - by Mehran
    Hi, I have implemented lazy loading in my program. it's done through a proxy class like: class Order { public virtual IList<Item> Items {get; set;} } class OrderProxy { public override IList<Item> Items { get { if (base.Items == null) Items = GetItems(base.OrderID); return base.Items; } set { base.Items = value; } } } the problem is that whenever i instantiate proxy class,without even touching the Items property, it tries to load Items! as you may know,i want to instantiate proxy class and return the instance to BLL instead of domain object itself. what's the problem? Does .NET CLR access(read) properties in a class, when it's instatiating the class? any other methods? Thanks

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  • Optimization and Saving/Loading

    - by MrPlosion1243
    I'm developing a 2D tile based game and I have a few questions regarding it. First I would like to know if this is the correct way to structure my Tile class: namespace TileGame.Engine { public enum TileType { Air, Stone } class Tile { TileType type; bool collidable; static Tile air = new Tile(TileType.Air); static Tile stone = new Tile(TileType.Stone); public Tile(TileType type) { this.type = type; collidable = true; } } } With this method I just say world[y, x] = Tile.Stone and this seems right to me but I'm not a very experienced coder and would like assistance. Now the reason I doubt this so much is because I like everything to be as optimized as possible and there is a major flaw in this that I need help overcoming. It has to do with saving and loading... well more on loading actually. The way it's done relies on the principle of casting an enumeration into a byte which gives you the corresponding number where its declared in the enumeration. Each TileType is cast as a byte and written out to a file. So TileType.Air would appear as 0 and TileType.Stone would appear as 1 in the file (well in byte form obviously). Loading in the file is alot different though because I can't just loop through all the bytes in the file cast them as a TileType and assign it: for(int x = 0; x < size.X; x++) { for(int y = 0; y < size.Y; y+) { world[y, x].Type = (TileType)byteReader.ReadByte(); } } This just wont work presumably because I have to actually say world[y, x] = Tile.Stone as apposed to world[y, x].Type = TileType.Stone. In order to be able to say that I need a gigantic switch case statement (I only have 2 tiles but you could imagine what it would look like with hundreds): Tile tile; for(int x = 0; x < size.X; x++) { for(int y = 0; y < size.Y; y+) { switch(byteReader.ReadByte()){ case 0: tile = Tile.Air; break; case 1: tile = Tile.Stone; break; } world[y, x] = tile; } } Now you can see how unoptimized this is and I don't know what to do. I would really just like to cast the byte as a TileType and use that but as said before I have to say world[y, x] = Tile.whatever and TileType can't be used this way. So what should I do? I would imagine I need to restructure my Tile class to fit the requirements but I don't know how I would do that. Please help! Thanks.

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  • Oracle(R) Buys Pre-Paid Software Assets From eServGlobal

    - by Paulo Folgado
    Oracle to Deliver Scalable Carrier-Grade Pre-Paid Solution Based on Open, Flexible IT-Based Platform News Facts ·        Oracle has agreed to acquire certain pre-paid assets of eServGlobal, a provider of advanced IT-based, pre-paid charging solutions for the communications industry. ·        eServGlobal's Universal Service Platform (USP) includes a pre-paid charging application, a network-services platform and a messaging gateway. The ChargingMax, NumberMax, uVOMS, MessageMax, PromoMax Express and Social Relationship Management software currently supports more than 25 tier-one customers including the world's largest IT-based installation of pre-paid services. ·        The combination of Oracle Communications Billing and Revenue Management and the USP applications is expected to accelerate the shift from network- to IT-based pre-paid systems by providing the first convergent, open IT-based platform from a leading business software and hardware systems company. ·        Customers are expected to benefit from traditional carrier-grade, pre-paid service authorization with IT-grade flexibility that supports any service or network, is easier to deploy and maintain and delivers an overall lower total cost of ownership. ·        The transaction is expected to close in the second half of this year. Supporting Quote ·        "The majority of mobile phone users worldwide use pre-paid plans, and that number is growing exponentially. Oracle Communications applications combined with the pre-paid software assets from eServGlobal will provide our customers with highly available and scalable carrier-grade, pre-paid software on an open, convergent platform. This will enable our customers to deliver traditional pre-paid voice services and easily introduce hybrid pre-paid and post-paid plans with targeted pricing, promotions and service bundles that include voice, data and network services," said Liam Maxwell, vice president of products, Oracle Communications. Supporting Resources About Oracle and eServGlobal USP General Presentation FAQ

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  • Pre game loading time vs. in game loading time

    - by Keeper
    I'm developing a game in which a random maze is included. There are some AI creatures, lurking the maze. And I want them to go in some path according to the mazes shape. Now there are two possibilities for me to implement that, the first way (which I used) is by calculating several wanted lurking paths once the maze is created. The second, is by calculating a path once needed to be calculated, when a creature starts lurking it. My main concern is loading times. If I calculate many paths at the creating of the maze, the pre loading time is a bit long, so I thought about calculating them when needed. At the moment the game is not 'heavy' so calculating paths in mid game is not noticeable, but I'm afraid it will once it will get more complicated. Any suggestions, comments, opinions, will be of help. Edit: As for now, let p be the number of pre-calculated paths, a creatures has the probability of 1/p to take a new path (which means a path calculation) instead of an existing one. A creature does not start its patrol until the path is fully calculated of course, so no need to worry about him getting killed in the process.

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  • Entity Framework in n-layered application - Lazy loading vs. Eager loading patterns

    - by Marconline
    Hi all. This questions doesn't let me sleep as it's since one year I'm trying to find a solution but... still nothing happened in my mind. Probably you can help me, because I think this is a very common issue. I've a n-layered application: presentation layer, business logic layer, model layer. Suppose for simplicity that my application contains, in the presentation layer, a form that allows a user to search for a customer. Now the user fills the filters through the UI and clicks a button. Something happens and the request arrives to presentation layer to a method like CustomerSearch(CustomerFilter myFilter). This business logic layer now keeps it simple: creates a query on the model and gets back results. Now the question: how do you face the problem of loading data? I mean business logic layer doesn't know that that particular method will be invoked just by that form. So I think that it doesn't know if the requesting form needs just the Customer objects back or the Customer objects with the linked Order entities. I try to explain better: our form just wants to list Customers searching by surname. It has nothing to do with orders. So the business logic query will be something like: (from c in ctx.CustomerSet where c.Name.Contains(strQry) select c).ToList(); now this is working correctly. Two days later your boss asks you to add a form that let you search for customers like the other and you need to show the total count of orders created by each customer. Now I'd like to reuse that query and add the piece of logic that attach (includes) orders and gets back that. How would you front this request? Here is the best (I think) idea I had since now. I'd like to hear from you: my CustomerSearch method in BLL doesn't create the query directly but passes through private extension methods that compose the ObjectQuery like: private ObjectQuery<Customer> SearchCustomers(this ObjectQuery<Customer> qry, CustomerFilter myFilter) and private ObjectQuery<Customer> IncludeOrders(this ObjectQuery<Customer> qry) but this doesn't convince me as it seems too complex. Thanks, Marco

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  • Terrain sqaure loading

    - by AndroidXTr3meN
    Games like Skyrim, Morrowind, and more are using quads or sqaure to divide the terrain if im correct. The player is always at #5 1 | 2 | 3 4 | 5 | 6 7 | 8 | 9 So whenever you cross the border you unload and load the new "areas" But if the user goes just over the edge and then the second after goes back previous area a lot of uneccessary loading and unloading is done. Is there a general approach to this becuase I dont think games like skyrim have this issue? Cheers!

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  • Terrain square loading

    - by AndroidXTr3meN
    Games like Skyrim, Morrowind, and more are using quads or square to divide the terrain if im correct. The player is always at #5 1 | 2 | 3 4 | 5 | 6 7 | 8 | 9 So whenever you cross the border you unload and load the new "areas" But if the user goes just over the edge and then the second after goes back previous area a lot of unnecessary loading and unloading is done. Is there a general approach to this because I dont think games like skyrim have this issue? Cheers!

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  • Lazy/deferred loading of a CollectionViewSource?

    - by Shimmy
    When you create a CollectionViewSource in the Resources section, is the set Source loaded when the resources are initalized (i.e. when the Resources holder is inited) or when data is bound? Is there a xamly way to make a CollectionViewSource lazy-load? deferred-load? explicit-load?

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  • Linq to SQL Lazy Loading in ASP.Net applications

    - by nikolaosk
    In this post I would like to talk about LINQ to SQL and its native lazy loading functionality. I will show you how you can change this behavior. We will create a simple ASP.Net application to demonstrate this. I have seen a lot of people struggling with performance issues. That is mostly due to the lack of knowledge of how LINQ internally works.Imagine that we have two tables Products and Suppliers (Northwind database). There is one to many relationship between those tables-entities. One supplier...(read more)

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  • Saving and Loading the Game (Automatically or Manually) via Internal Storage Only (Tablet PC Issues)

    - by David Dimalanta
    Here is my question. When making a game app for Android, I considered first the device. It's no problem to save progress everything (from levels to records) on a smartphone because it has an SD Card slot. Exception to this, the tablet PC, it can really nothing but on internal only storage. For example, I'm using this tutorial for audio spectrum (see http://www.youtube.com/watch?v=5cN1VzZXcdo) that involves copying from internal to external in order to detect frequency. It works on the desktop but not on the Android device (Tablets only [i.e. Google Nexus Tablet]). Is there a way to optimize save/load game problems due to internal/external device issues? Plus, additionally, what's the reason why my device won't work on tablets, except the desktop, while testing the audio spectrum code and why? Also, is it the same with saving/loading game?

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  • Loading files during run time

    - by NDraskovic
    I made a content pipeline extension (using this tutorial) in XNA 4.0 game. I altered some aspects, so it serves my need better, but the basic idea still applies. Now I want to go a step further and enable my game to be changed during run time. The file I am loading trough my content pipeline extension is very simple, it only contains decimal numbers, so I want to enable the user to change that file at will and reload it while the game is running (without recompiling as I had to do so far). This file is a very simplified version of level editor, meaning that it contains rows like: 1 1,5 1,78 -3,6 Here, the first number determines the object that will be drawn to the scene, and the other 3 numbers are coordinates where that object will be placed. So, how can I change the file that contains these numbers so that the game loads it and redraws the scene accordingly? Thanks

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  • Loading content (meshes, textures, sounds) in the background

    - by Boreal
    In my game, I am aiming for a continuous world, that is, a world where you can go anywhere without breaking the immersion through load times and "virtual seams". My world is broken up into regions, which are nodes in a graph. A region is considered adjacent to another if it can be travelled to or seen from that region. In order to keep this continuous, I want to preload the assets needed in the adjacent regions (such as world meshes, textures, and music) before they are actually used. As for actually loading the content, I use a manager that keeps at most one copy of each asset in memory at a time, accessible by its filename. When I try to access an asset, it loads it (if necessary) and then returns it. I can then unload any asset that is currently loaded to save memory. Clearly, I want to do this in the background so there are no hiccups. I assume I have to use threads in some way, but I'm not sure how.

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  • Loading SpriteFont through a different class than Game.cs

    - by MintyAnt
    I am trying to load up a single SpriteFont to print some debug information. In our current game, we load up both Textures and Music through a ResourceManager. They are both loaded with a filestream, and thus do not require Content.Load SoundEffect soundEffect = SoundEffect.FromStream( fs ); Since this ResourceManager does not inherit from Game or is like Game.cs, I cannot use the usual method: SpriteFont spriteFont = Content.Load<SpriteFont>(resource.Key.Item2); Anyone have any idea how I can either: -Load the SpriteFont a different way -Create my own Contentmanager

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  • WebGL CORS error loading simple texture in Chrome

    - by mathacka
    Here's my code: function loadTexture() { textureImage = new Image(); textureImage.onload = function() { setupTexture(); } textureImage.src = "jumper2.png"; } function setupTexture() { texture = gl.createTexture(); gl.bindTexture(gl.TEXTURE_2D, texture); gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, true); // this next line has the error: Uncaught SecurityError: An attempt was made to break through the security policy of the user agent. gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, textureImage); gl.texParameteri(gl.TEXTURE_2D, gl.OES_TEXTURE_FLOAT_LINEAR, gl.NEAREST); if (!gl.isTexture(texture)) { alert("Error: Texture is invalid"); } glProgram.samplerUniform = gl.getUniformLocation(glProgram, "uSampler"); gl.uniform1i(glProgram.samplerUniform, 0); } I've researched it and it is a CORS error a "Cross-origin resource sharing" error, but it's a local file! I can't figure out what's wrong. I did make the picture using gimp, and I'm not sure the coding was right on the export, but I eliminated a previous error using "gl.OES_TEXTURE_FLOAT_LINEAR".

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  • Pre-Pre-build Steps in Hudson....

    - by Spedge
    Hey, I'm in a bit of a pickle. I'm trying to run some environmental scripts before I run the build in a m2 project, but it seems no matter how hard I try - the 'pre' build script are never run early enough. Before the 'pre-build' scripts are run, the project checks to see if the correct files are in the workspace - files that won't be there until the scripts I've written are executed. To make them 'pre-build', I'm using the M2 Extra Steps plugin - but's it's not 'pre' enough. Has anyone got any suggestions as to how I can carry out what I want to do? Cheers.

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  • Wireless cuts out on Toshiba Satellite S7208

    - by alecRN
    I recently got a Toshiba Satellite L875-S7208 with Windows 7 preinstalled. I installed Ubuntu 12.04 LTS dual boot to the same Windows partition. However, usually 15 minutes or less after booting, the wifi connection dies. Here's some hopefully relevant information: lspci -knn 00:00.0 Host bridge [0600]: Intel Corporation 2nd Generation Core Processor Family DRAM Controller [8086:0104] (rev 09) Subsystem: Toshiba America Info Systems Device [1179:fb41] Kernel driver in use: agpgart-intel 00:02.0 VGA compatible controller [0300]: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller [8086:0116] (rev 09) Subsystem: Toshiba America Info Systems Device [1179:fb40] Kernel driver in use: i915 Kernel modules: i915 00:14.0 USB controller [0c03]: Intel Corporation Panther Point USB xHCI Host Controller [8086:1e31] (rev 04) Subsystem: Toshiba America Info Systems Device [1179:fb41] Kernel driver in use: xhci_hcd 00:16.0 Communication controller [0780]: Intel Corporation Panther Point MEI Controller #1 [8086:1e3a] (rev 04) Subsystem: Toshiba America Info Systems Device [1179:fb41] Kernel driver in use: mei Kernel modules: mei 00:1a.0 USB controller [0c03]: Intel Corporation Panther Point USB Enhanced Host Controller #2 [8086:1e2d] (rev 04) Subsystem: Toshiba America Info Systems Device [1179:fb41] Kernel driver in use: ehci_hcd 00:1b.0 Audio device [0403]: Intel Corporation Panther Point High Definition Audio Controller [8086:1e20] (rev 04) Subsystem: Toshiba America Info Systems Device [1179:fb40] Kernel driver in use: snd_hda_intel Kernel modules: snd-hda-intel 00:1c.0 PCI bridge [0604]: Intel Corporation Panther Point PCI Express Root Port 1 [8086:1e10] (rev c4) Kernel driver in use: pcieport Kernel modules: shpchp 00:1c.1 PCI bridge [0604]: Intel Corporation Panther Point PCI Express Root Port 2 [8086:1e12] (rev c4) Kernel driver in use: pcieport Kernel modules: shpchp 00:1c.2 PCI bridge [0604]: Intel Corporation Panther Point PCI Express Root Port 3 [8086:1e14] (rev c4) Kernel driver in use: pcieport Kernel modules: shpchp 00:1d.0 USB controller [0c03]: Intel Corporation Panther Point USB Enhanced Host Controller #1 [8086:1e26] (rev 04) Subsystem: Toshiba America Info Systems Device [1179:fb41] Kernel driver in use: ehci_hcd 00:1f.0 ISA bridge [0601]: Intel Corporation Panther Point LPC Controller [8086:1e59] (rev 04) Subsystem: Toshiba America Info Systems Device [1179:fb41] Kernel modules: iTCO_wdt 00:1f.2 SATA controller [0106]: Intel Corporation Panther Point 6 port SATA Controller [AHCI mode] [8086:1e03] (rev 04) Subsystem: Toshiba America Info Systems Device [1179:fb41] Kernel driver in use: ahci 00:1f.3 SMBus [0c05]: Intel Corporation Panther Point SMBus Controller [8086:1e22] (rev 04) Subsystem: Toshiba America Info Systems Device [1179:fb41] Kernel modules: i2c-i801 02:00.0 Network controller [0280]: Realtek Semiconductor Co., Ltd. RTL8188CE 802.11b/g/n WiFi Adapter [10ec:8176] (rev 01) Subsystem: Realtek Semiconductor Co., Ltd. Device [10ec:8211] Kernel driver in use: rtl8192ce Kernel modules: rtl8192ce 03:00.0 Ethernet controller [0200]: Realtek Semiconductor Co., Ltd. RTL8101E/RTL8102E PCI Express Fast Ethernet controller [10ec:8136] (rev 05) Subsystem: Toshiba America Info Systems Device [1179:fb37] Kernel driver in use: r8169 Kernel modules: r8169 lsmod Module Size Used by snd_hda_codec_hdmi 32474 1 snd_hda_codec_realtek 224066 1 joydev 17693 0 rfcomm 47604 0 bnep 18281 2 bluetooth 180104 10 rfcomm,bnep parport_pc 32866 0 ppdev 17113 0 arc4 12529 2 snd_hda_intel 33773 3 snd_hda_codec 127706 3 snd_hda_codec_hdmi,snd_hda_codec_realtek,snd_hda_intel snd_hwdep 13668 1 snd_hda_codec snd_pcm 97188 3 snd_hda_codec_hdmi,snd_hda_intel,snd_hda_codec snd_seq_midi 13324 0 snd_rawmidi 30748 1 snd_seq_midi snd_seq_midi_event 14899 1 snd_seq_midi snd_seq 61896 2 snd_seq_midi,snd_seq_midi_event snd_timer 29990 2 snd_pcm,snd_seq snd_seq_device 14540 3 snd_seq_midi,snd_rawmidi,snd_seq psmouse 87692 0 serio_raw 13211 0 rtl8192ce 84826 0 rtl8192c_common 75767 1 rtl8192ce rtlwifi 111202 1 rtl8192ce mac80211 506816 3 rtl8192ce,rtl8192c_common,rtlwifi snd 78855 16 snd_hda_codec_hdmi,snd_hda_codec_realtek,snd_hda_intel,snd_hda_codec,snd_hwdep,snd_pcm,snd_rawmidi,snd_seq,snd_timer,snd_seq_device sparse_keymap 13890 0 uvcvideo 72627 0 videodev 98259 1 uvcvideo v4l2_compat_ioctl32 17128 1 videodev mac_hid 13253 0 mei 41616 0 wmi 19256 0 soundcore 15091 1 snd i915 472941 3 snd_page_alloc 18529 2 snd_hda_intel,snd_pcm drm_kms_helper 46978 1 i915 cfg80211 205544 2 rtlwifi,mac80211 drm 242038 4 i915,drm_kms_helper i2c_algo_bit 13423 1 i915 video 19596 1 i915 lp 17799 0 parport 46562 3 parport_pc,ppdev,lp r8169 62099 0 ums_realtek 18248 0 uas 18180 0 usb_storage 49198 1 ums_realtek dmesg | grep firmware [ 15.692951] rtl8192c_common: Loading firmware file rtlwifi/rtl8192cfw.bin [ 16.240881] rtl8192c_common: Loading firmware file rtlwifi/rtl8192cfw.bin [ 452.419288] rtl8192c_common:rtl92c_firmware_selfreset(): 8051 reset fail. [ 458.572211] rtl8192c_common: Loading firmware file rtlwifi/rtl8192cfw.bin [ 465.440640] rtl8192c_common: Loading firmware file rtlwifi/rtl8192cfw.bin [ 472.337617] rtl8192c_common: Loading firmware file rtlwifi/rtl8192cfw.bin [ 479.175471] rtl8192c_common: Loading firmware file rtlwifi/rtl8192cfw.bin [ 485.978582] rtl8192c_common: Loading firmware file rtlwifi/rtl8192cfw.bin [ 492.764893] rtl8192c_common: Loading firmware file rtlwifi/rtl8192cfw.bin [ 499.579348] rtl8192c_common: Loading firmware file rtlwifi/rtl8192cfw.bin [ 506.386934] rtl8192c_common: Loading firmware file rtlwifi/rtl8192cfw.bin [ 513.209545] rtl8192c_common: Loading firmware file rtlwifi/rtl8192cfw.bin [ 519.991365] rtl8192c_common: Loading firmware file rtlwifi/rtl8192cfw.bin [ 526.778375] rtl8192c_common: Loading firmware file rtlwifi/rtl8192cfw.bin [ 533.629695] rtl8192c_common: Loading firmware file rtlwifi/rtl8192cfw.bin [ 540.426004] rtl8192c_common: Loading firmware file rtlwifi/rtl8192cfw.bin [ 547.238125] rtl8192c_common: Loading firmware file rtlwifi/rtl8192cfw.bin [ 554.024434] rtl8192c_common: Loading firmware file rtlwifi/rtl8192cfw.bin [ 560.854794] rtl8192c_common: Loading firmware file rtlwifi/rtl8192cfw.bin [ 567.678160] rtl8192c_common: Loading firmware file rtlwifi/rtl8192cfw.bin [ 574.494666] rtl8192c_common: Loading firmware file rtlwifi/rtl8192cfw.bin [ 581.336653] rtl8192c_common: Loading firmware file rtlwifi/rtl8192cfw.bin [ 588.157710] rtl8192c_common: Loading firmware file rtlwifi/rtl8192cfw.bin [ 595.221122] rtl8192c_common: Loading firmware file rtlwifi/rtl8192cfw.bin [ 602.047429] rtl8192c_common: Loading firmware file rtlwifi/rtl8192cfw.bin [ 608.829534] rtl8192c_common: Loading firmware file rtlwifi/rtl8192cfw.bin [ 615.639079] rtl8192c_common: Loading firmware file rtlwifi/rtl8192cfw.bin [ 622.454991] rtl8192c_common: Loading firmware file rtlwifi/rtl8192cfw.bin [ 629.273231] rtl8192c_common: Loading firmware file rtlwifi/rtl8192cfw.bin [ 636.056613] rtl8192c_common: Loading firmware file rtlwifi/rtl8192cfw.bin [ 642.858096] rtl8192c_common: Loading firmware file rtlwifi/rtl8192cfw.bin [ 649.640753] rtl8192c_common: Loading firmware file rtlwifi/rtl8192cfw.bin [ 657.184094] rtl8192c_common: Loading firmware file rtlwifi/rtl8192cfw.bin [ 664.008018] rtl8192c_common: Loading firmware file rtlwifi/rtl8192cfw.bin [ 670.838639] rtl8192c_common: Loading firmware file rtlwifi/rtl8192cfw.bin [ 677.675418] rtl8192c_common: Loading firmware file rtlwifi/rtl8192cfw.bin [ 684.507255] rtl8192c_common: Loading firmware file rtlwifi/rtl8192cfw.bin [ 691.310994] rtl8192c_common: Loading firmware file rtlwifi/rtl8192cfw.bin [ 698.095325] rtl8192c_common: Loading firmware file rtlwifi/rtl8192cfw.bin [ 704.914509] rtl8192c_common: Loading firmware file rtlwifi/rtl8192cfw.bin [ 711.725178] rtl8192c_common: Loading firmware file rtlwifi/rtl8192cfw.bin uname -r 3.2.0-29-generic ifconfig eth0 Link encap:Ethernet HWaddr 4c:72:b9:59:6c:61 inet addr:192.168.0.11 Bcast:192.168.0.255 Mask:255.255.255.0 inet6 addr: fe80::4e72:b9ff:fe59:6c61/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:4447 errors:0 dropped:0 overruns:0 frame:0 TX packets:2762 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:3671147 (3.6 MB) TX bytes:335133 (335.1 KB) Interrupt:42 Base address:0x2000 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:515 errors:0 dropped:0 overruns:0 frame:0 TX packets:515 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:83153 (83.1 KB) TX bytes:83153 (83.1 KB) wlan0 Link encap:Ethernet HWaddr 74:e5:43:32:47:95 UP BROADCAST MULTICAST MTU:1500 Metric:1 RX packets:280 errors:0 dropped:0 overruns:0 frame:0 TX packets:51 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:32958 (32.9 KB) TX bytes:10431 (10.4 KB)

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  • Gmail page works but won't stop loading

    - by MLW
    When I open the GMail page in Chrome (9.0.597.102) on OS X (10.6.4), the page works fine and is functional, but it often remains in a "Loading" state, with the loading icon active, for extremely long periods of time. Functionally, there is no problem, since everything is accessible, and the problem is intermittent. Sometimes it immediately completes loading, other times it will claim to be "loading" for hours. My date is correct (as set with time.*.apple.com), and I don't have any Google Labs enabled. Does anyone else have this problem, or know the cause and solution?

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