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Search found 41 results on 2 pages for 'scons'.

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  • SCons does not clean all files

    - by meowsqueak
    I have a file system containing directories of "builds", each of which contains a file called "build-info.xml". However some of the builds happened before the build script generated "build-info.xml" so in that case I have a somewhat non-trivial SCons SConstruct that is used to generate a skeleton build-info.xml so that it can be used as a dependency for further rules. I.e.: for each directory: if build-info.xml already exists, do nothing. More importantly, do not remove it on a 'scons --clean'. if build-info.xml does not exist, generate a skeleton one instead - build-info.xml has no dependencies on any other files - the skeleton is essentially minimal defaults. during a --clean, remove build-info.xml if it was generated, otherwise leave it be. My SConstruct looks something like this: def generate_actions_BuildInfoXML(source, target, env, for_signature): cmd = "python '%s/bin/create-build-info-xml.py' --version $VERSION --path . --output ${TARGET.file}" % (Dir('#').abspath,) return cmd bld = Builder(generator = generate_actions_BuildInfoXML, chdir = 1) env.Append(BUILDERS = { "BuildInfoXML" : bld }) ... # VERSION = some arbitrary string, not important here # path = filesystem path, set elsewhere build_info_xml = "%s/build-info.xml" % (path,) if not os.path.exists(build_info_xml): env.BuildInfoXML(build_info_xml, None, VERSION = build) My problem is that 'scons --clean' does not remove the generated build-info.xml files. I played around with env.Clean(t, build_info_xml) within the 'if' but I was unable to get this to work - mainly because I could not work out what to assign to 't' - I want a generated build-info.xml to be cleaned unconditionally, rather than based on the cleaning of another target, and I wasn't able to get this to work. If I tried a simple env.Clean(None, "build_info_xml") after but outside the 'if' I found that SCons would clean every single build-info.xml file including those that weren't generated. Not good either. What I'd like to know is how SCons goes about determining which files should be cleaned and which should not. Is there something funny about the way I've used a generator function that prevents SCons from recording this target as a Clean candidate?

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  • Using SCons as a build engine for distutils

    - by pygabriel
    I have a python package with some C code needed to build an extension (with some non-trivial building needs). I have used SCons as my build system because it's really good and flexible. I'm looking for a way to compile my python extensions with SCons ready to be distributed with distutils. I want that the user simply types setup.py install and get the extension compiled with SCons instead of the default distutils build engine. An idea that comes to mind is to redefine build_ext command in distutils, but I can't find extensive documentation for it. Any suggestion?

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  • How do I set scons system include path

    - by Michael Anderson
    Using scons I can easily set my include paths: env.Append( CPPPATH=['foo'] ) This passes the flag -Ifoo to gcc However I'm trying to compile with a lot of warnings enabled. In particular with env.Append( CPPFLAGS=['-Werror', '-Wall', '-Wextra'] ) which dies horribly on certain boost includes ... I can fix this by adding the boost includes to the system include path rather than the include path as gcc treats system includes differently. So what I need to get passed to gcc instead of -Ifoo is -isystem foo I guess I could do this with the CPPFLAGS variable, but was wondering if there was a better solution built into scons.

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  • SCons: How to use the same builders for multiple variants (release/debug) of a program

    - by OK
    The SCons User Guide tells about the usage of Multiple Construction Environments to build build multiple versions of a single program and gives the following example: opt = Environment(CCFLAGS = '-O2') dbg = Environment(CCFLAGS = '-g') o = opt.Object('foo-opt', 'foo.c') opt.Program(o) d = dbg.Object('foo-dbg', 'foo.c') dbg.Program(d) Instead of manually assigning different names to the objects compiled with different environments, VariantDir() / variant_dir sounds like a better solution... But if I place the Program() builder inside the SConscript: Import('env') env.Program('foo.c') How can I export different environments to the same SConscript file? opt = Environment(CCFLAGS = '-O2') dbg = Environment(CCFLAGS = '-g') SConscript('SConscript', 'opt', variant_dir='release') #'opt' --> 'env'??? SConscript('SConscript', 'dbg', variant_dir='debug') #'dbg' --> 'env'??? Unfortunately the discussion in the SCons Wiki does not bring more insight to this topic. Thanks for your input!

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  • scons: overriding build options for one file

    - by Jason S
    Easy question but I don't know the answer. Let's say I have a scons build where my CCFLAGS includes -O1. I have one file needsOptimization.cpp where I would like to override the -O1 with -O2 instead. How could I do this in scons? update: this is what I ended up doing based on bialix's answer: in my SConscript file: Import('env'); env2 = env.Clone(); env2.Append(CCFLAGS=Split('-O2 --asm_listing')); sourceFiles = ['main.cpp','pwm3phase.cpp']; sourceFiles2 = ['serialencoder.cpp','uartTestObject.cpp']; objectFiles = []; objectFiles.append(env.Object(sourceFiles)); objectFiles.append(env2.Object(sourceFiles2)); ... previously this file was: Import('env'); sourceFiles = ['main.cpp','pwm3phase.cpp','serialencoder.cpp','uartTestObject.cpp']; objectFiles = env.Object(sourceFiles); ...

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  • scons LIBPATH generates additional library paths

    - by Anonym
    I'm building a C project using scons, some internal static libraries are build and the exe files are linked to it. However, setting: env['LIBPATH'] = ['#build/libs'] generates a -Llibs and a -Lbuild/libs argument to gcc: gcc -o edecode main.o pack16.o pack16le.o pack32.o pack32le.o pack64.o -Lbuild/libs -Llibs -lutillib Why's that ? I only told it to look in build/libs

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  • scons environment setup

    - by Jason S
    Is there a way to tell scons to use a particular file to setup the default environment? I am using TI DSPs and the compiler is something different than cc; I'd like to have one "environment file" that defines where the compiler is, and what the default flags are, and then be able to use this for several projects. Any suggestions?

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  • Changing default compiler in Linux, using SCons

    - by ereOn
    On my Linux platform, I have several versions of gcc. Under usr/bin I have: gcc34 gcc44 gcc Here are some outputs: $ gcc --version gcc (GCC) 4.1.2 20080704 (Red Hat 4.1.2-48) $ gcc44 --version gcc44 (GCC) 4.4.0 20090514 (Red Hat 4.4.0-6) I need to use the 4.4 version of gcc however the default seems to the 4.1 one. I there a way to replace /usr/bin/gcc and make gcc44 the default compiler not using a symlink to /usr/bin/gcc44 ? The reason why I can't use a symlink is because my code will have to be shipped in a RPM package using mock. mock creates a minimal linux installation from scratch and just install the specified dependencies before compiling my code in it. I cannot customize this "minimal installation". Ideally, the perfect solution would be to install an official RPM package that replaces gcc with gcc44 as the default compiler. Is there such a package ? Is this even possible/good ? Additional information I have to use SCons (a make alternative) and it doesn't let me specify the binary to use for gcc. I will also accept any answer that will tell me how to specify the gcc binary in my SConstruct file.

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  • How to generate a specific CPPDEFINE such as -DOEM="FOO BAR" using Scons

    - by Vineet
    My intention is to end up with a compiler command line including -DOEM="FOO BAR" I have the following in my SConstruct file: opts = Options( 'overrides.py', ARGUMENTS ) opts.Add( 'OEM_NAME', 'Any string can be used here', 'UNDEFINED' ) . . . if (env.Dictionary('OEM_NAME') != 'UNDEFINED'): OEM_DEFINE = 'OEM=' + str(env.Dictionary('OEM_NAME')) env.Append( CPPDEFINES=[ OEM_DEFINE ] ) Then I put the following in the "overrides.py" file: OEM_NAME = "FOO BAR" I seem to end up with "-DOEM=FOO BAR" in the command line that gets generated. Can someone point me in the right direction? Thanks.

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  • SCons and dependencies for python function generating source

    - by elmo
    I have an input file data, a python function parse and a template. What I am trying to do is use parse function to get dictionary out of data and use that to replace fields in template. Now to make this a bit more generic (I perform the same action in few places) I have defined a custom function to do so. Below is definition of custom builder and values is a dictionary with { 'name': (data_file, parse_function) } (you don't really need to read through this, I simply put it here for completeness). def TOOL_ADD_FILL_TEMPLATE(env): def FillTemplate(env, output, template, values): out = output[0] subs = {} for name, (node, process) in values.iteritems(): def Process(env, target, source): with open( env.GetBuildPath(target[0]), 'w') as out: out.write( process( source[0] ) ) builder = env.Builder( action = Process ) subs[name] = builder( env, env.GetBuildPath(output[0])+'_'+name+'_processed.cpp', node )[0] def Fill(env, target, source): values = dict( (name, n.get_contents()) for name, n in subs.iteritems() ) contents = template[0].get_contents().format( **values ) open( env.GetBuildPath(target[0]), 'w').write( contents ) builder = env.Builder( action = Fill ) builder( env, output[0], template + subs.values() ) return output env.Append(BUILDERS = {'FillTemplate': FillTemplate}) It works fine when it comes to checking if data or template changed. If it did it rebuilds the output. It even works if I edit process function directly. However if my process function looks like this: def process( node ): return subprocess(node) and I edit subprocess the change goes unnoticed. Is there any way to get correct builds without making process functions being always invoked?

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  • Trying to make ZeroRadiant work on Lubuntu 11.10

    - by maniat1k
    I'm looking to use ZeroRadiant to work on ubuntu, it's to create maps on urban terror, I know that works on windows and mac. I found this HOWTO but could not make it work. I've got stock on this when I do. ~/ZeroRadiant-src$ scons target=radiant,q3map2 config=release at the end shows me this: collect2: ld returned 1 exit status scons: *** [build/release/radiant/radiant.bin] Error 1 scons: building terminated because of errors. there's a note on the how to that says: If you get other errors, you may try asking for help in the GtkRadiant IRC channel, which is listed on the main ZeroRadiant page. the page does not there and I could find that IRC channel. EDIT thanks to @jokerdino in the chat sow me this If you have the proprietary NVIDIA driver installed and you get the following error when executing the build target above: /usr/bin/ld: cannot find -lGL collect2: ld returned 1 exit status scons: *** [build/release/radiant/radiant.bin] Error 1 scons: building terminated because of errors. then you should install one of the nvidia-glx-dev* packages as mentioned above in Step A, then try to execute the main build target to compile GtkRadiant again. I don't have nvidia; I do have ATI AMD Radeon HD 6320, and looks like it works. GL_VERSION: 4.1.11251 Compatibility Profile Context GL_VENDOR: ATI Technologies Inc. GL_RENDERER: AMD Radeon HD 6320 Graphics I'm think I do have video issues but.. how do I detect this? how can I continue?

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  • How do I correctly detect presence of FLTK using SCONS?

    - by James Morris
    I'm trying to build an application I've downloaded which uses the SCONS "make replacement" and the Fast Light Tool Kit Gui. The SConstruct code to detect the presence of fltk is: guienv = Environment(CPPFLAGS = '') guiconf = Configure(guienv) if not guiconf.CheckLibWithHeader('lo', 'lo/lo.h','c'): print 'Did not find liblo for OSC, exiting!' Exit(1) if not guiconf.CheckLibWithHeader('fltk', 'FL/Fl.H','c++'): print 'Did not find FLTK for the gui, exiting!' Exit(1) Unfortunately, on my (Gentoo Linux) system, and many others (Linux distributions) this can be quite troublesome if the package manager allows the simultaneous install of FLTK-1 and FLTK-2. Being Idealistic, I attempted to modify the SConstruct file to use fltk-config --cflags and fltk-config --ldflags (or fltk-config --libs might be better than ldflags) by adding them like so: guienv.Append(CPPPATH = os.popen('fltk-config --cflags').read()) guienv.Append(LIBPATH = os.popen('fltk-config --ldflags').read()) But this causes the test for liblo to fail! Looking in config.log shows how it failed: scons: Configure: Checking for C library lo... gcc -o .sconf_temp/conftest_4.o -c "-I/usr/include/fltk-1.1 -D_LARGEFILE_SOURCE -D_LARGEFILE64_SOURCE -D_THREAD_SAFE -D_REENTRANT" gcc: no input files scons: Configure: no How should this really be done?

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  • How do I constrain the SCons Command builder to run only if its dependencies have changed?

    - by saffsd
    I am using the Command builder in scons to specify that a particular script needs to be invoked to produce a particular file. I would like to only run the script if it has been modified since the file was previously generated. The default behaviour of the Command builder seems to be to always run the script. How can I change this? This is my current SConstruct: speed = Command('speed_analysis.tex','','python code/speed.py') report = PDF(target = 'report.pdf', source = 'report.tex') Depends(report, speed)

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  • Why does output of fltk-config truncate arguments to gcc?

    - by James Morris
    I'm trying to build an application I've downloaded which uses the SCONS "make replacement" and the Fast Light Tool Kit Gui. The SConstruct code to detect the presence of fltk is: guienv = Environment(CPPFLAGS = '') guiconf = Configure(guienv) if not guiconf.CheckLibWithHeader('lo', 'lo/lo.h','c'): print 'Did not find liblo for OSC, exiting!' Exit(1) if not guiconf.CheckLibWithHeader('fltk', 'FL/Fl.H','c++'): print 'Did not find FLTK for the gui, exiting!' Exit(1) Unfortunately, on my (Gentoo Linux) system, and many others (Linux distributions) this can be quite troublesome if the package manager allows the simultaneous install of FLTK-1 and FLTK-2. I have attempted to modify the SConstruct file to use fltk-config --cflags and fltk-config --ldflags (or fltk-config --libs might be better than ldflags) by adding them like so: guienv.Append(CPPPATH = os.popen('fltk-config --cflags').read()) guienv.Append(LIBPATH = os.popen('fltk-config --ldflags').read()) But this causes the test for liblo to fail! Looking in config.log shows how it failed: scons: Configure: Checking for C library lo... gcc -o .sconf_temp/conftest_4.o -c "-I/usr/include/fltk-1.1 -D_LARGEFILE_SOURCE -D_LARGEFILE64_SOURCE -D_THREAD_SAFE -D_REENTRANT" gcc: no input files scons: Configure: no How should this really be done? And to complete my answer, how do I remove the quotes from the result of os.popen( 'command').read()? EDIT The real question here is why does appending the output of fltk-config cause gcc to not receive the filename argument it is supposed to compile?

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  • compiling numpy with sunperf atlas libraries

    - by user288558
    I would like to use the sunperf libraries when compiling scipy and numpy. I tried using setupscons.py which seems to check from SUNPERF libraries, but it didnt recognize where mine are: here is a listing of /pkg/linux/SS12/sunstudio12.1 (thats where the sunperf library lives): wkerzend@mosura:/home/wkerzend>ls /pkg/linux/SS12/sunstudio12.1/lib/ CCios/ libdbx_agent.so@ libsunperf.so.3@ amd64/ libfcollector.so@ libtha.so@ collector.jar@ libfsu.so@ libtha.so.1@ dbxrc@ libfsu.so.1@ locale/ debugging.so@ libfui.so@ make.rules@ er.rc@ libfui.so.1@ rw7/ libblacs_openmpi.so@ librtc.so@ sse2/ libblacs_openmpi.so.1@ libscalapack.so@ stlport4/ libcollectorAPI.so@ libscalapack.so.1@ svr4.make.rules@ libcollectorAPI.so.1@ libsunperf.so@ tools_svc_mgr@ I tried to specify this directory in sites.cfg, but I still get the following errors: Checking if g77 needs dummy main - MAIN__. Checking g77 name mangling - '_', '', lower-case. Checking g77 C compatibility runtime ...-L/usr/lib/gcc/x86_64-redhat-linux/3.4.6 - L/usr/lib/gcc/x86_64-redhat-linux/3.4.6 -L/usr/lib/gcc/x86_64-redhat- linux/3.4.6/../../../../lib64 -L/usr/lib/gcc/x86_64-redhat-linux/3.4.6/../../.. -L/lib/../lib64 -L/usr/lib/../lib64 -lfrtbegin -lg2c -lm Checking MKL ... Failed (could not check header(s) : check config.log in build/scons/scipy/integrate for more details) Checking ATLAS ... Failed (could not check header(s) : check config.log in build/scons/scipy/integrate for more details) Checking SUNPERF ... Failed (could not check symbol cblas_sgemm : check config.log in build/scons/scipy/integrate for more details)) Checking Generic BLAS ... yes Checking for BLAS (Generic BLAS) ... Failed: BLAS (Generic BLAS) test could not be linked and run Exception: Could not find F77 BLAS, needed for integrate package: File "/priv/manana1/wkerzend/install_dir/scipy-0.7.1/scipy/integrate/SConstruct", line 2: GetInitEnvironment(ARGUMENTS).DistutilsSConscript('SConscript') File "/home/wkerzend/python_coala/numscons-0.10.1-py2.6.egg/numscons/core/numpyenv.py", line 108: build_dir = '$build_dir', src_dir = '$src_dir') File "/priv/manana1/wkerzend/python_coala/numscons-0.10.1-py2.6.egg/numscons/scons-local/scons-local-1.2.0/SCons/Script/SConscript.py", line 549: return apply(_SConscript, [self.fs,] + files, subst_kw) File "/priv/manana1/wkerzend/python_coala/numscons-0.10.1-py2.6.egg/numscons/scons-local/scons-local-1.2.0/SCons/Script/SConscript.py", line 259: exec _file_ in call_stack[-1].globals File "/priv/manana1/wkerzend/install_dir/scipy-0.7.1/build/scons/scipy/integrate/SConscript", line 15: raise Exception("Could not find F77 BLAS, needed for integrate package") error: Error while executing scons command. See above for more information. If you think it is a problem in numscons, you can also try executing the scons command with --log-level option for more detailed output of what numscons is doing, for example --log-level=0; the lowest the level is, the more detailed the output it.----- any help is appreciated Wolfgang

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  • python: naming a module that has a two-word name

    - by Jason S
    I'm trying to put together a really simple module with one .py source file in it, and have already run into a roadblock. I was going to call it scons-config but import scons-config doesn't work in Python. I found this SO question and looked at PEP8 style guide but am kind of bewildered, it doesn't talk about two-word-name conventions. What's the right way to deal with this? module name: SconsConfig? scons_config? sconsconfig? scons.config? name of the single .py file in it: scons-config.py? scons_config.py?

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  • Node.js Build failed: -> task failed (error#2)?

    - by Richard Hedges
    I'm trying to install Node.js on my CentOS server. I run ./configure and it runs perfectly fine. I then run the 'make' command and it produces the following: [5/38] libv8.a: deps/v8/SConstruct - out/Release/libv8.a /usr/local/bin/python "/root/node/tools/scons/scons.py" -j 1 -C "/root/node/out/Release/" -Y "/root/node/deps/v8" visibility=default mode=release arch=ia32 toolchain=gcc library=static snapshot=on scons: Reading SConscript files ... ImportError: No module named bz2: File "/root/node/deps/v8/SConstruct", line 37: import js2c, utils File "/root/node/deps/v8/tools/js2c.py", line 36: import bz2 Waf: Leaving directory `/root/node/out' Build failed: - task failed (err #2): {task: libv8.a SConstruct - libv8.a} make: * [program] Error 1 I've done some searching on Google but I can't seem to find anything to help. Most of what I've found is for Cygwin anyway, and I'm on CentOS 4.9. Like I said, the ./configure went through perfectly fine with no errors, so there's nothing there that I can see. EDIT I've got a little further. Now I just need to upgrade G++ to version 4 (or higher). I tried yum update gcc but no luck, so I tried yum install gcc44, which resulted in no luck either. Has anyone got any ideas as to how I can update G++?

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  • increase stack size

    - by PMC
    Hi there, I am working with scons and am trying to compile a program that require bigger stack size but I dont know how to extend the stack size. This is on a solaris machine, and as I said before, we use scons to compile our projects. Anyone know how to do this ?

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  • python: list manipulation

    - by Jason S
    I have a list L of objects (for what it's worth this is in scons). I would like to create two lists L1 and L2 where L1 is L with an item I1 appended, and L2 is L with an item I2 appended. I would use append but that modifies the original list. How can I do this in Python? (sorry for the beginner question, I don't use the language much, just for scons)

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  • python: help defining/installing simple script to setup machine-specific information

    - by Jason S
    (This is related to scons but I think most of the following should be fairly general to python) I would like to define a python file/library that I put in a Well-Known Place somewhere on my computer that I can use to define machine-specific paths, and was looking for help on how to do this well, since I'm a beginner to Python & really only use it for my scons work. scons uses a SConstruct file which can execute python code. What I would like to do is something like this: My SConstruct file would contain this at the beginning: defaultEnv = JJJJJ.getMachineSpecificPaths() or (do both of these syntaxes work?) import JJJJJ defaultEnv = getMachineSpecificPaths() I define a JJJJJ.py file somewhere installed in the python dir which contains the following def getMachineSpecificPaths(): ... does something here, I don't know what ... that reads a file machine-specific-paths.txt (maybe it has the code Ross Rogers mentioned in my other question) located in the same directory as JJJJJ.py containing the following: machine-specific-paths.txt TI_C28_ROOT C:/appl/ti/ccs/?4.1.1/ccsv4/tools/co?mpiler/c2000 JSDB c:/bin/jsdb/jsdb.exe PYTHON_PATH c:/appl/python/2.6.4 The thing is, I don't really know much about the conventions in Python about where you put system-wide libraries and files. This is probably really simple to get right but I don't know how.

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  • Cross Platform build

    - by Neeraj
    I have an application in which we use a hand-made build system.The reason for this is portability, the application should be portable on Linux/Mac/Windows. There are some port-specific files that are not updated by the deafult build system. What I do now is update the files manually or have a script do this. However I am thinking of switching to cross platform build system like cmake or scons. Are their associated problems wrt portability? Will it pay in long run? and if so what should be my choice "cmake", "scons" or some other(if any?). Thanks,

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  • Storing source files outside project file directory in Visual Studio C++ 2009

    - by Skurmedel
    Visual Studio projects assumes all files belonging to the project are situated in the same directory as the project file, or one underneath it. For a particular project (in the non-Visual Studio sense) this is not what I want. I want to store the MSVC-specific files in another folder, because there might be other ways to build the application as well, for example with SCons. Also all the stuff MSVC splurts out clutters the source directory. Example: /source /scons /msvc <- here is where I want my MSVC-specific stuff I can add the files, in Explorer, to the source directory manually, and then link them in Visual Studio with the project. It's not the end of the world, but it annoys me a bit that Visual Studio tries to dictate the folder structure of my project. I was looking through the schemas for the project files but realized that this annoying assumption is in the IDE and not the format of the project files. Do someone know a neater way to solve this than manually linking files to the project from the source directory?

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  • installing NUMPY for Mac OSX 10.7. (Lion) for use with Python

    - by user1744871
    I Need to use nltk and numpy with Python. I am a newbie to Python and initially used the python 2.7.3 that came with my mac (currently running OSX 10.7.5). I learned that the apple version of python may not be robust so I downloaded the standard version from python.org. I have downloaded the nltk program for Mac OSX 10.7. This seemed to install fine. I am trying to download and install numpy using the instructions from the scipy website. http://www.scipy.org/Installing_SciPy/Mac_OS_X. I cloned numpy from github but when I tried to build it using the following command $ python setup.py build I received the following error MacOS/Python: can't open file 'setup.py': [Errno 2] No such file or directory I also tried to build it using the scons command $ python setupscons.py scons --jobs=2 and received the following error /Library/Frameworks/Python.framework/Versions/2.7/Resources/Python.app/Contents/MacOS/Python: can't open file 'setupscons.py': [Errno 2] No such file or directory Can anyone think of a possible workaround?

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  • Trying to compile a linux-based app on Mac OS X

    - by Scott
    I'm just trying to compile the linux-based FCEUX (NES emulator) on my mac, OS X 10.5 Leopard. I got all the dependencies (SDL, GTK+ 2) going and everything but of all things this is now my problem: Undefined symbols: "_compress", referenced from: SaveSnapshot() in video.o "_gzclose", referenced from: FCEU_fopen(char const*, char const*, char*, char*, int, char const**)in file.o "_crc32", referenced from: CalcCRC32(unsigned int, unsigned char*, unsigned int)in crc32.o _unzReadCurrentFile in unzip.o _unzReadCurrentFile in unzip.o "_uncompress", referenced from: NetplayUpdate(unsigned char*)in netplay.o FCEUSS_LoadFP(EMUFILE*, ENUM_SSLOADPARAMS) in state.o "_compress2", referenced from: FCEUNET_SendFile(unsigned char, char*)in netplay.o FCEUSS_SaveMS(EMUFILE*, int) in state.o "_inflateEnd", referenced from: _unzCloseCurrentFile in unzip.o "_inflate", referenced from: _unzReadCurrentFile in unzip.o "inflateInit2", referenced from: _unzOpenCurrentFile in unzip.o "_gzgetc", referenced from: FCEU_fopen(char const*, char const*, char*, char*, int, char const**)in file.o "_gzopen", referenced from: FCEU_fopen(char const*, char const*, char*, char*, int, char const**)in file.o "_gzread", referenced from: FCEU_fopen(char const*, char const*, char*, char*, int, char const**)in file.o "_gzseek", referenced from: FCEU_fopen(char const*, char const*, char*, char*, int, char const*)in file.o ld: symbol(s) not found collect2: ld returned 1 exit status scons: ** [src/fceux] Error 1 scons: building terminated because of errors. Those are zlib functions. It seems like it is loading the zlib.h ok, but the symbols aren't being linked in? Just to make sure I downloaded the latest zlib and did a make install, no help. I have no clue what's going on here, it seems like it should be pretty basic, that library is nothing special. Help would be appreciated. Thanks.

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