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  • GNOME PPP doesn't connect

    - by Motorhead
    I am a new ubuntu user and connect to the internet using wi-fi broadband on my notebook. But I need to setup a dial-up connection through my phone which can keep me online while I travel. I have tried connecting to dial-up using pppconfig, wvdial and gnome-ppp. I do not know whether they use the same files for connecting but I have only been able to connect using Gnome-ppp. But the connection is intermittent and disconnects every five seconds or so. The exit code is 16 which I checked in man and got to know that the modem hangs itself up. I am connecting my phone to ubuntu as a usb modem. And as I am new I might have skipped a step or two. Please suggest a solution or an alternative to this. I have put down the Gnome-ppp log. Thanks. --> WvDial: Internet dialer version 1.61 --> Cannot get information for serial port. --> Initializing modem. --> Sending: ATZ ATZ OK --> Modem initialized. --> Sending: ATM1L3DT*99***1# --> Waiting for carrier. ATM1L3DT*99***1# CONNECT --> Carrier detected. Waiting for prompt. ~[7f]}#@!}!}$} }=}!}$}%\}"}&} } } } }#}%B#}%}%}&}*urW}'}"}(}"mX~ --> PPP negotiation detected. --> Starting pppd at Sat Apr 28 21:55:55 2012 --> Warning: Could not modify /etc/ppp/chap-secrets: Permission denied --> --> CHAP (Challenge Handshake) may be flaky. --> Pid of pppd: 2459 --> Using interface ppp0 --> pppd: xu! --> pppd: xu! --> pppd: xu! --> pppd: xu! --> pppd: xu! --> pppd: xu! --> pppd: xu! --> pppd: xu! --> pppd: xu! --> Disconnecting at Sat Apr 28 21:56:01 2012 --> The PPP daemon has died: A modem hung up the phone (exit code = 16) --> man pppd explains pppd error codes in more detail. --> Try again and look into /var/log/messages and the wvdial and pppd man pages for more information. --> Auto Reconnect will be attempted in 5 seconds --> Cannot get information for serial port. --> Initializing modem. --> Sending: ATZ ATZ OK --> Modem initialized. --> Cannot get information for serial port. --> Initializing modem. --> Sending: ATZ ATZ OK --> Modem initialized. --> Sending: ATM1L3DT*99***1# --> Waiting for carrier. ATM1L3DT*99***1# CONNECT --> Carrier detected. Waiting for prompt. ~[7f]}#@!}!Q} }=}!}$}%\}"}&} } } } }#}%B#}%}%}&}*u69}'}"}(}"#W~ --> PPP negotiation detected. --> Starting pppd at Sat Apr 28 21:56:07 2012 --> Warning: Could not modify /etc/ppp/chap-secrets: Permission denied --> --> CHAP (Challenge Handshake) may be flaky. --> Pid of pppd: 2470 --> Using interface ppp0 --> pppd: xu! --> pppd: xu! --> pppd: xu! --> pppd: xu! --> pppd: xu! --> pppd: xu! --> pppd: xu! --> pppd: xu! --> pppd: xu! --> Disconnecting at Sat Apr 28 21:56:09 2012 --> The PPP daemon has died: A modem hung up the phone (exit code = 16) --> man pppd explains pppd error codes in more detail. --> Try again and look into /var/log/messages and the wvdial and pppd man pages for more information. --> Auto Reconnect will be attempted in 10 seconds --> Cannot get information for serial port. --> Initializing modem. --> Sending: ATZ ATZ OK --> Modem initialized. --> Cannot get information for serial port. --> Initializing modem. --> Sending: ATZ ATZ OK --> Modem initialized. --> Sending: ATM1L3DT*99***1# --> Waiting for carrier. ATM1L3DT*99***1# CONNECT --> Carrier detected. Waiting for prompt. ~[7f]}#@!}!@} }=}!}$}%\}"}&} } } } }#}%B#}%}%}&}*uvM}'}"}(}"p}$~ --> PPP negotiation detected. --> Starting pppd at Sat Apr 28 21:56:20 2012 --> Warning: Could not modify /etc/ppp/chap-secrets: Permission denied --> --> CHAP (Challenge Handshake) may be flaky. --> Pid of pppd: 2481 --> Using interface ppp0 --> pppd: xu! --> pppd: xu! --> pppd: xu! --> pppd: xu! --> pppd: xu! --> pppd: xu! --> pppd: xu! --> pppd: xu! --> pppd: xu! --> Disconnecting at Sat Apr 28 21:56:25 2012 --> The PPP daemon has died: A modem hung up the phone (exit code = 16) --> man pppd explains pppd error codes in more detail. --> Try again and look into /var/log/messages and the wvdial and pppd man pages for more information. --> Auto Reconnect will be attempted in 20 seconds --> Cannot get information for serial port. --> Initializing modem. --> Sending: ATZ ATZ OK --> Modem initialized.

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  • Bash script throws, "syntax error near unexpected token `}'" when ran

    - by Tab00
    I am trying to write a script to monitor some battery statuses on a laptop running as a server. To accomplish this, I have already started to write this code: #! /bin/bash # A script to monitor battery statuses and send out email notifications #take care of looping the script for (( ; ; )) do #First, we check to see if the battery is present... if(cat /proc/acpi/battery/BAT0/state | grep 'present: *' == present: yes) { #Code to execute if battery IS present #No script needed for our application #you may add scripts to run } else { #if the battery IS NOT present, run this code sendemail -f [email protected] -t 214*******@txt.att.net -u NTA TV Alert -m "The battery from the computer is either missing, or removed. Please check ASAP." -s smtp.gmail.com -o tls=yes -xu [email protected] -xp *********** } #Second, we check into the current state of the battery if(cat /proc/acpi/battery/BAT0/state | grep 'charging state: *' == 'charging state: charging') { #Code to execute if battery is charging sendemail -f [email protected] -t 214*******@txt.att.net -u NTA TV Alert -m "The battery from the computer is charging. This MIGHT mean that something just happened" -s smtp.gmail.com -o tls=yes -xu [email protected] -xp *********** } #If it isn't charging, is it discharging? else if(cat /proc/acpi/battery/BAT0/state | grep 'charging state: *' == 'charging state: discharging') { #Code to run if the battery is discharging sendemail -f [email protected] -t 214*******@txt.att.net -u NTA TV Alert -m "The battery from the computer is discharging. This shouldn't be happening. Please check ASAP." -s smtp.gmail.com -o tls=yes -xu [email protected] -xp *********** } #If it isn't charging or discharging, is it charged? else if(cat /proc/acpi/battery/BAT0/state | grep 'charging state: *' == 'charging state: charged') { #Code to run if battery is charged } done I'm pretty sure that most of the other stuff works correctly, but I haven't been able to try it because it will not run. whenever I try and run the script, this is the error that I get: ./BatMon.sh: line 15: syntax error near unexpected token `}' ./BatMon.sh: ` }' is the error something super simple like a forgotten semicolon? Thanks -Tab00

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  • SSAO Distortion

    - by Robert Xu
    I'm currently (attempting) to add SSAO to my engine, except it's...not really work, to say the least. I use a deferred renderer to render my scene. I have four render targets: Albedo, Light, Normal, and Depth. Here are the parameters for all of them (Surface Format, Depth Format): Albedo: 32-bit ARGB, Depth24Stencil8 Light: 32-bit ARGB, None Normal: 32-bit ARGB, None Depth: 8-bit R (Single), Depth24Stencil8 To generate my random noise map for the SSAO, I do the following for each pixel in the noise map: Vector3 v3 = Vector3.Zero; double z = rand.NextDouble() * 2.0 - 1.0; double r = Math.Sqrt(1.0 - z * z); double angle = rand.NextDouble() * MathHelper.TwoPi; v3.X = (float)(r * Math.Cos(angle)); v3.Y = (float)(r * Math.Sin(angle)); v3.Z = (float)z; v3 += offset; v3 *= 0.5f; result[i] = new Color(v3); This is my GBuffer rendering effect: PixelInput RenderGBufferColorVertexShader(VertexInput input) { PixelInput pi = ( PixelInput ) 0; pi.Position = mul(input.Position, WorldViewProjection); pi.Normal = mul(input.Normal, WorldInverseTranspose); pi.Color = input.Color; pi.TPosition = pi.Position; pi.WPosition = input.Position; return pi; } GBufferTarget RenderGBufferColorPixelShader(PixelInput input) { GBufferTarget output = ( GBufferTarget ) 0; float3 position = input.TPosition.xyz / input.TPosition.w; output.Albedo = lerp(float4(1.0f, 1.0f, 1.0f, 1.0f), input.Color, ColorFactor); output.Normal = EncodeNormal(input.Normal); output.Depth = position.z; return output; } And here is the SSAO effect: float4 EncodeNormal(float3 normal) { return float4((normal.xyz * 0.5f) + 0.5f, 0.0f); } float3 DecodeNormal(float4 encoded) { return encoded * 2.0 - 1.0f; } float Intensity; float Size; float2 NoiseOffset; float4x4 ViewProjection; float4x4 ViewProjectionInverse; texture DepthMap; texture NormalMap; texture RandomMap; const float3 samples[16] = { float3(0.01537562, 0.01389096, 0.02276565), float3(-0.0332658, -0.2151698, -0.0660736), float3(-0.06420016, -0.1919067, 0.5329634), float3(-0.05896204, -0.04509097, -0.03611697), float3(-0.1302175, 0.01034653, 0.01543675), float3(0.3168565, -0.182557, -0.01421785), float3(-0.02134448, -0.1056605, 0.00576055), float3(-0.3502164, 0.281433, -0.2245609), float3(-0.00123525, 0.00151868, 0.02614773), float3(0.1814744, 0.05798516, -0.02362876), float3(0.07945167, -0.08302628, 0.4423518), float3(0.321987, -0.05670302, -0.05418307), float3(-0.00165138, -0.00410309, 0.00537362), float3(0.01687791, 0.03189049, -0.04060405), float3(-0.04335613, -0.00530749, 0.06443053), float3(0.8474263, -0.3590308, -0.02318038), }; sampler DepthSampler = sampler_state { Texture = DepthMap; MipFilter = Point; MinFilter = Point; MagFilter = Point; AddressU = Clamp; AddressV = Clamp; AddressW = Clamp; }; sampler NormalSampler = sampler_state { Texture = NormalMap; MipFilter = Linear; MinFilter = Linear; MagFilter = Linear; AddressU = Clamp; AddressV = Clamp; AddressW = Clamp; }; sampler RandomSampler = sampler_state { Texture = RandomMap; MipFilter = Linear; MinFilter = Linear; MagFilter = Linear; }; struct VertexInput { float4 Position : POSITION0; float2 TextureCoordinates : TEXCOORD0; }; struct PixelInput { float4 Position : POSITION0; float2 TextureCoordinates : TEXCOORD0; }; PixelInput SSAOVertexShader(VertexInput input) { PixelInput pi = ( PixelInput ) 0; pi.Position = input.Position; pi.TextureCoordinates = input.TextureCoordinates; return pi; } float3 GetXYZ(float2 uv) { float depth = tex2D(DepthSampler, uv); float2 xy = uv * 2.0f - 1.0f; xy.y *= -1; float4 p = float4(xy, depth, 1); float4 q = mul(p, ViewProjectionInverse); return q.xyz / q.w; } float3 GetNormal(float2 uv) { return DecodeNormal(tex2D(NormalSampler, uv)); } float4 SSAOPixelShader(PixelInput input) : COLOR0 { float depth = tex2D(DepthSampler, input.TextureCoordinates); float3 position = GetXYZ(input.TextureCoordinates); float3 normal = GetNormal(input.TextureCoordinates); float occlusion = 1.0f; float3 reflectionRay = DecodeNormal(tex2D(RandomSampler, input.TextureCoordinates + NoiseOffset)); for (int i = 0; i < 16; i++) { float3 sampleXYZ = position + reflect(samples[i], reflectionRay) * Size; float4 screenXYZW = mul(float4(sampleXYZ, 1.0f), ViewProjection); float3 screenXYZ = screenXYZW.xyz / screenXYZW.w; float2 sampleUV = float2(screenXYZ.x * 0.5f + 0.5f, 1.0f - (screenXYZ.y * 0.5f + 0.5f)); float frontMostDepthAtSample = tex2D(DepthSampler, sampleUV); if (frontMostDepthAtSample < screenXYZ.z) { occlusion -= 1.0f / 16.0f; } } return float4(occlusion * Intensity * float3(1.0, 1.0, 1.0), 1.0); } technique SSAO { pass Pass0 { VertexShader = compile vs_3_0 SSAOVertexShader(); PixelShader = compile ps_3_0 SSAOPixelShader(); } } However, when I use the effect, I get some pretty bad distortion: Here's the light map that goes with it -- is the static-like effect supposed to be like that? I've noticed that even if I'm looking at nothing, I still get the static-like effect. (you can see it in the screenshot; the top half doesn't have any geometry yet it still has the static-like effect) Also, does anyone have any advice on how to effectively debug shaders?

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  • Scaling background without scaling foreground in platformer?

    - by David Xu
    I'm currently developing a platform game and I've run into a problem with scaling resolutions. I want a different resolution of the game to still display the foreground unscaled (characters, tiles, etc) but I want the background to be scaled to fit into the window. To explain this better, my viewport has 4 variables: (x, y, width, height) where x and y are the top left corner and width and height are the dimensions. These can be either 800x600, 1024x768 or 1280x960. When I design my levels, I design everything for the highest resolution (1280x960) and expect the game engine to scale it down if a user is running in a lower resolution. I have tried the following to make it work but nothing I've come up with solves it so far: scale = view->width/1280; drawX = x * scale; drawY = y * scale; (this makes the translation too small for low resolution) and scale = view->width/1280; bgWidth = background->width*scale; bgHeight = background->height*scale; drawX = x + background->width/2 - bgWidth/2; drawY = y + background->height/2 - bgHeight/2; (this makes the translation completely wrong at the edges of the map) The thing is, no matter what resolution the game is run at, the map remains the same size, and the foreground is unscaled. (With a lower resolution you just see less of the foreground in the viewport) I was wondering if anyone had any idea how to solve this problem? Thank you in advance!

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  • Does iframe affect SEO of its parent page?

    - by Xu Jiawan
    I would like to know that, does iframe affect the SEO of its parent page (the page contains iframe)? I've done some searching, such as Do we still need to avoid using frame/iframe for good SEO? and Using iFrame: SEO and Accessibility Points, which tell me that: The content in an iframe is not considered part of the parent page. The page within an iframe may be spidered and indexed (or it may be not) but no PR is definitely passed. But these are the content in the iframe, what about the parent page? Does the PageRank of the parent page will decrease because the iframe? Or maybe Googlebot wouldn't crawl the parent page? Or is the parent page not affected at all?

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  • Process arbitrarily large lists without explicit recursion or abstract list functions?

    - by Erica Xu
    This is one of the bonus questions in my assignment. The specific questions is to see the input list as a set and output all subsets of it in a list. We can only use cons, first, rest, empty?, empty, lambda, and cond. And we can only define exactly once. But after a night's thinking I don't see it possible to go through the arbitrarily long list without map or foldr. Is there a way to perform recursion or alternative of recursion with only these functions?

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  • Simulators for thread scheduling on multicore

    - by shijie xu
    I am seeking a simulator for thread scheduling at multi-core architecture, that is mapping threads to the cores at runtime. During runtime, simulator collects overall cache and IPC statistics. I checked below simulators, but seems there are not sufficient for me: Simplescalar: A simulator only for single core. SESC: multiprocessor simulator with detailed power, thermal, and performance models, QSim: provides instruction-level control of the emulated environment and detailed information about the executing instruction stream. It seems both SESC and QSim supports instructions scheduling instead of thread scheduling on the cores? Anyone can help provide some clues or share experience for this part?

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  • SSH into Ubuntu Linux on a box without a static IP address

    - by Steven Xu
    Basically, how do I do it? I'd like to connect to my home computer from work, but my internet is routed through my apartment building's network, so I don't have the static IP address I'm accustomed to having. How do I go about accessing my home computer through SSH (I'll be using Putty at work if it matters) if my home computer doesn't have a static IP address?

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  • Deprioritize BitTorrent traffic

    - by Steven Xu
    I'm sure the question has been asked before, but I can't seem to find it for myself; my Google-fu eludes me. My router, the Linksys E2000, does a decent job at being reasonable about prioritizing some sorts of traffic above BitTorrent traffic (there isn't too much interruption to port 80, 443, or 22 traffic, the ones I use most often). But other ports get pummeled. For instance, 3000 (which I use for local Rails testing) becomes almost entirely non-functioning. Xbox Live traffic (not sure about the ports, but they are in the 1000 range) doesn't do well either. So I'm wondering how to ensure that XBL and local Rails testing maintain strong service while BitTorrent is going. Is it enough that I turn up the QoS on their associated ports to high? It doesn't seem to be as effective as when BitTorrent isn't running at all (I don't know if there's a way to deprioritize BitTorrent traffic).

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  • All of the NTFS hard links damaged, where are hardlinks stored and how to recover them?

    - by String Xu
    This is Windows 7 x64 sp1 on a NTFS file system. All hardlinks within C:\Windows\System32 folder disappear, and the Windows can't boot, because even the osloader, C:\Windows\System32\boot\Winload.exe also disappeared. Nevertheless, the original files are still located in the corresponding C:\Windows\winsxs folders. After booting into the Recovery Environment, and copied one Winload.exe (x64) from other folder, Windows gave an error pointing out that "ntoskrnl.exe is corrupted or missing...its file digital signature cannot be verified" In trying to boot in Safe Mode, the message above was shown after a screen prompting "Loaded \Windows\system32\config\system" Because at this early booting stage, smss.exe was still not loaded, so there is not any dumping and logs. Based on my study, ntoskrnl.exe depends on the following files: C:\windows\system32\PSHED.DLL C:\Windows\System32\hal.dll C:\Windows\System32\kdcom.dll C:\Windows\System32\clfs.sys C:\Windows\System32\ci.dll All those files above are copied from their corresponding folders and verified their md5 with a well-operating Windows 7 x64 SP1. But the booting error is still the same: "ntoskrnl.exe is corrupted or missing..." Background: 1. Before the reboot, there was an windows update going on. Then something unknown happen, almost all processes were broken to run, including the windows task manager, taskmgr.exe. After mount the hard disk to other computer, it seems that all hardlinks within C:\Windows\System32 folder were gone. I tried several data recovery software, but they are not be able to find those disappeared NTFS hard links. So the question is: Where are information about those hard links stored? And how to recover them? Are they depend on some windows service or stored in the registry?

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  • create a random sequence, skip to any part of the sequence

    - by Michael Xu
    Hi everyone, In Linux. There is an srand() function, where you supply a seed and it will guarantee the same sequence of pseudorandom numbers in subsequent calls to the random() function afterwards. Lets say, I want to store this pseudo random sequence by remembering this seed value. Furthermore, let's say I want the 100 thousandth number in this pseudo random sequence later. One way, would be to supply the seed number using srand(), and then calling random() 100 thousand times, and remembering this number. Is there a better way of skipping all 99,999 other numbers in the pseudo random list and directly getting the 100 thousandth number in the list. thanks, m

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  • Singleton again, but with multi-thread and Objective-C

    - by Tonny Xu
    I know Singleton pattern has been discussed so much. But because I'm not fully understand the memory management mechanism in Objective-C, so when I combined Singleton implementation with multithreading, I got a big error and cost me a whole day to resolve it. I had a singleton object, let's call it ObjectX. I declared an object inside ObjectX that will detach a new thread, let's call that object objectWillSpawnNewThread, when I called [[ObjectX sharedInstance].objectWillSpawnNewThread startNewThread]; The new thread could not be executed correctly, and finally I found out that I should not declare the object objectWillSpawnNewThread inside the singleton class. Here are my questions: How does Objective-C allocate static object in the memory? Where does Objective-C allocate them(Main thread stack or somewhere else)? Why would it be failed if we spawn a new thread inside the singleton object? I had searched the Objective-C language [ObjC.pdf] and Objective-C memory management document, maybe I missed something, but I currently I could not find any helpful information.

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  • input box height issues

    - by Steven Xu
    I'm trying to set an input box with a specific internal height, and I'm running into issues: font-size: 12px; line-height: 12px; height: 12px; display: block; padding: 5px; Is a sample of what I put in inline styles or stylesheets. I would expect the input box value to be visible at full height, but the inner height of the input box ends up being really small, and it always seems to follow the form: actual inner height = css height - 2*border width - 2*padding Funny, because I swear I've done this before without issue. What am I missing?

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  • contentoffset during flick gesture

    - by Michael Xu
    Hi all, Does anyone else notice that the contentOffset of UIScrollView doesnt update during a flick gesture? It only updates after the flick gesture has totally completed, when the flick gesture is finished. After the finger has left the screen, the scrollview keeps moving, in the decelerating phase. but this isnt reflected in the contentOffset of the UIScrollView. Is there a way to track where the contentOffset is during the decelerating part of the flick gesture? I have an OpenGL layer on top, and i want it to move with the scrollView. Can't seem to get the right info out of the scrollview though... Thoughts? thanks, michael

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  • how do i add two delegates to a ui element at run time?

    - by Michael Xu
    Hi everyone, im trying to implement some behaviors when a mapview element scrolls... by coding a delegate for the scrollview inside of a mapview. so, right now, i got a pointer to the scroll view used by the map view in my code. however, i wish to set the delegate of this scroll view inside the map view, but the issue is that the mapview already sets up a default delegate for this scroll view inside the map view. can i make my delegate implement all of the messages of the protocol, explicitly sending them to the mapview's default delegate while also implementing my own behaviors? how else can i go about adding my own delegate behavior, to an already existing default delegate....? thanks everyone, michael

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  • Any open source back test engine using bloomberg tick-by-tick data?

    - by Ian Xu
    I have a back test on index futures to do. I've finished the test on 1-minute OHLC data and the result is OK. Further I want to opt our tick-by-tick data downloaded from Bloomberg. I have browsed the internet and found that several trading platforms are available for such function but Bloomberg is not in the data source providers list. So I think these are not suitable for my case. I'm wondering whether there is any open-source engine that I may embed to finish the test?

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  • SSH into Ubuntu Linux on a box without a static IP address

    - by Steven Xu
    Basically, how do I do it? I'd like to connect to my home computer from work, but my internet is routed through my apartment building's network, so I don't have the static IP address I'm accustomed to having. How do I go about accessing my home computer through SSH (I'll be using Putty at work if it matters) if my home computer doesn't have a static IP address?

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  • Use OpenOffice to do server-side ppt(x) to swf conversion

    - by Steven Xu
    I'd like to turn Powerpoint presentations to SWF files the same way that OpenOffice does it, except automatically through a command line call. I came across http://stackoverflow.com/questions/886144, which led me to explore PyUNO bridge, which comes with OpenOffice as well as the OpenOffice command line API, but I wasn't able to make anything productive of it. Any guidance is appreciated. If there is a good solution outside of OpenOffice, I would be happy to try it too.

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  • What is it in the CSS/DOM that prevents an input box with display: block from expanding to the size of its container

    - by Steven Xu
    Sample HTML/CSS: <div class="container"> <input type="text" /> <div class="filler"></div> </div> div.container { padding: 5px; border: 1px solid black; background-color: gray; } div.filler { background-color: red; height: 5px; } input { display: block; } http://jsfiddle.net/bPEkb/3/ Question Why doesn't the input box expand to have the same outer width as, say div.filler? That is to say, why doesn't the input box expand to fit its container like other block elements with width: auto; do? I tried checking the "User Agent CSS" in Firebug to see if I could come up with something there. No luck. I couldn't find any specific differences in CSS that I could specifically link to the input box behaving differently from the regular div.filler. Besides curiousity, I'd like to know why this is to get to the bottom of it to figure out a way to set width once and forget it. My current practice of explicitly setting the width of both input and its containing block element seems redundant and less than modular. While I'm familiar with the technique of wrapping the input element in a div then assigning to the input element negative margins, this seems quite undesirable.

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  • BasicDBObject or QueryBuilder and some newbie questions of Java and mongo

    - by Kevin Xu
    hi I'm a fresh newbie to mongodb Q1 using query=new BasicDBObject(); query.put("i", new BasicDBObject("$gt",13)); and query=new QueryBuilder().put("i").Greaterthan(13).get() is there any difference inside of the system? Q2 I've created a class class findkv extends BasicDBObject{ //is gt gte lt lte public findkv(String fieldname,String op,Object tvalue) { if (op=="") this.put(fieldname,tvalue); else this.put(fieldname, new BasicDBObject(op,tvalue)); } } shall I use it or shall I just use original function? Q3 I've used mongo shell for a few weeks, and was customed to it, and find writing in mongo shell faster and shorter, which side has more advantage, writing in mongo or in java? I shall dump them from mongo to mysql Q4 I've an if (statement==true) return else dowhat; seems can't be compiled I know I can write if (statement!=true) dowhat else return, but can I still write in first style? q5 my eclipse is Eclipse Java EE IDE for Web Developers. Version: Juno Release Build id: 20120614-1722 I'd like to install Perl which I haven't learned yet I choose Install Update http://e-p-i-c.sf.net/updates/testing but it doesn't work, any method to install perl to eclipse manually?

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  • how to change locale in URL using Routing Filter gem Rails I18n application?

    - by Zack Xu
    I installed and set up routing-filter as described on the gem documentation page. https://github.com/svenfuchs/routing-filter It works for the default locale. For example, if I set up my default locale as :en,the site is in English, and if I set my default locale as :zh, the site is in Chinese. www.site.com/zh/home (the default locale path /en is automatically added to the URL) But how can I make my site support BOTH languages? when the default locale is :zh, I tried to change the URL by substituting the "zh" with "en" but the page is still in Chinese, not English. Is this something not supported by the routing-filter gem? If not, is there some other gem I can use? Or have I not set up the routing-filter gem properly? Thanks!

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  • What is the meaning of method class in the class definition in Ruby?

    - by Steven Xu
    I'm familiar with function definitions and variable declarations being in class definitions: public class MyClass { public int myvar; public void doSomething() { } } But what does it "mean" in Ruby when a method is actually called in the class definition? This happens amply in Rails, for instance: class User < ActiveRecord::Base has_many :posts end What exactly does this do (at a lower level than "it adds some methods to the class")? How would I implement such a function (e.g., one that mixes in some additional methods)?

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  • Is there a "fancy" Ruby way to check whether a local variable is both defined and evaluates to true without using ands and ors?

    - by Steven Xu
    This is quite a quick question. I currently use do_this if (testvar ||= false) Which works just fine. But this approach unnerves me because while fast, it does not short-circuit like defined?(testvar) && testvar does, and it instantiates and assigns a value to a local variable that is subsequently never used, which seems inefficient. I enjoy the very reasonable fact that instance variables are nil before assignment, but I'd like for the situation to be just as easy for local variables.

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