Search Results

Search found 13 results on 1 pages for 'typechecking'.

Page 1/1 | 1 

  • Typechecking macro arguments in C

    - by Rocketmagnet
    Hi all, Is is possible to typecheck arguments to a #define macro? For example: typedef enum { REG16_A, REG16_B, REG16_C }REG16; #define read_16(reg16) read_register_16u(reg16); \ assert(typeof(reg16)==typeof(REG16)); The above code doesn't seem to work. What am I doing wrong? BTW, I am using gcc, and I can guarantee that I will always be using gcc in this project. The code does not need to be portable.

    Read the article

  • C++ type-checking at compile-time

    - by Masterofpsi
    Hi, all. I'm pretty new to C++, and I'm writing a small library (mostly for my own projects) in C++. In the process of designing a type hierarchy, I've run into the problem of defining the assignment operator. I've taken the basic approach that was eventually reached in this article, which is that for every class MyClass in a hierarchy derived from a class Base you define two assignment operators like so: class MyClass: public Base { public: MyClass& operator =(MyClass const& rhs); virtual MyClass& operator =(Base const& rhs); }; // automatically gets defined, so we make it call the virtual function below MyClass& MyClass::operator =(MyClass const& rhs); { return (*this = static_cast<Base const&>(rhs)); } MyClass& MyClass::operator =(Base const& rhs); { assert(typeid(rhs) == typeid(*this)); // assigning to different types is a logical error MyClass const& casted_rhs = dynamic_cast<MyClass const&>(rhs); try { // allocate new variables Base::operator =(rhs); } catch(...) { // delete the allocated variables throw; } // assign to member variables } The part I'm concerned with is the assertion for type equality. Since I'm writing a library, where assertions will presumably be compiled out of the final result, this has led me to go with a scheme that looks more like this: class MyClass: public Base { public: operator =(MyClass const& rhs); // etc virtual inline MyClass& operator =(Base const& rhs) { assert(typeid(rhs) == typeid(*this)); return this->set(static_cast<Base const&>(rhs)); } private: MyClass& set(Base const& rhs); // same basic thing }; But I've been wondering if I could check the types at compile-time. I looked into Boost.TypeTraits, and I came close by doing BOOST_MPL_ASSERT((boost::is_same<BOOST_TYPEOF(*this), BOOST_TYPEOF(rhs)>));, but since rhs is declared as a reference to the parent class and not the derived class, it choked. Now that I think about it, my reasoning seems silly -- I was hoping that since the function was inline, it would be able to check the actual parameters themselves, but of course the preprocessor always gets run before the compiler. But I was wondering if anyone knew of any other way I could enforce this kind of check at compile-time.

    Read the article

  • which is the most secure way to check variables type javascript

    - by mck89
    Hi, i need to check the type of a variable in javascript, i know 3 ways to do it: instanceof operator: if(a instanceof Function) typeof operator: if(typeof a=="function" toString method (jQuery uses this): Object.prototype.toString.call(a) == "[object Function]" Which is the most secure way to do type checking beetween these solutions? and why? Please don't tell me that the last solution is better only because jQuery uses that.

    Read the article

  • Enforce strong type checking in C (type strictness for typedefs)

    - by quinmars
    Is there a way to enforce explicit cast for typedefs of the same type? I've to deal with utf8 and sometimes I get confused with the indices for the character count and the byte count. So it be nice to have some typedefs: typedef unsigned int char_idx_t; typedef unsigned int byte_idx_t; With the addition that you need an explicit cast between them: char_idx_t a = 0; byte_idx_t b; b = a; // compile warning b = (byte_idx_t) a; // ok I know that such a feature doesn't exist in C, but maybe you know a trick or a compiler extension (preferable gcc) that does that. EDIT: I still don't really like the Hungarian notation in general, I couldn't used it for this problem because of project coding conventions, but I used it now in another similar case, where also the types are the same and the meanings are very similar. And I have to admit: it helps. I never would go and declare every integer with a starting "i", but as in Joel's example for overlapping types, it can be life saving.

    Read the article

  • which is the most accurate way to check variables type javascript

    - by mck89
    Hi, i need to check the type of a variable in javascript, i know 3 ways to do it: instanceof operator: if(a instanceof Function) typeof operator: if(typeof a=="function" toString method (jQuery uses this): Object.prototype.toString.call(a) == "[object Function]" Which is the most accurate way to do type checking beetween these solutions? and why? Please don't tell me that the last solution is better only because jQuery uses that.

    Read the article

  • Verilog linting tools?

    - by mrflibble
    What are your favorite linting tools for verilog? I am currently looking for a good verilog linting tool. And preferably one that can be configured to either handle or ignore certain vendor specific primitives like LUT's, PLL's, etc. I recently tried verilator-3.810, but out of the box it needs a little help with the primitives. So what (linting) tools do you use to deal with the not-so-strict syntax of verilog?

    Read the article

  • Check if Ruby object is a Boolean

    - by viatropos
    Can't seem to find how to check if an object is a boolean easily. Is there something like this in Ruby? true.is_a?(Boolean) false.is_a?(Boolean) Right now I'm doing this and would like to shorten it: some_var = rand(1) == 1 ? true : false (some_var.is_a?(TrueClass) || some_var.is_a?(FalseClass))

    Read the article

  • Check if an object is order-able in python?

    - by sortfiend
    How can I check if an object is orderable/sortable in Python? I'm trying to implement basic type checking for the __init__ method of my binary tree class, and I want to be able to check if the value of the node is orderable, and throw an error if it isn't. It's similar to checking for hashability in the implementation of a hashtable. I'm trying to accomplish something similar to Haskell's (Ord a) => etc. qualifiers. Is there a similar check in Python?

    Read the article

  • Is it valid to use unsafe struct * as an opaque type instead of IntPtr in .NET Platform Invoke?

    - by David Jeske
    .NET Platform Invoke advocates declaring pointer types as IntPtr. For example, the following [DllImport("user32.dll")] static extern IntPtr SendMessage(IntPtr hWnd, UInt32 Msg, Int32 wParam, Int32 lParam); However, I find when interfacing with interesting native interfaces, that have many pointer types, flattening everything into IntPtr makes the code very hard to read and removes the typical typechecking that a compiler can do. I've been using a pattern where I declare an unsafe struct to be an opaque pointer type. I can store this pointer type in a managed object, and the compiler can typecheck it form me. For example: class Foo { unsafe struct FOO {}; // opaque type unsafe FOO *my_foo; class if { [DllImport("mydll")] extern static unsafe FOO* get_foo(); [DllImport("mydll")] extern static unsafe void do_something_foo(FOO *foo); } public unsafe Foo() { this.my_foo = if.get_foo(); } public unsafe do_something_foo() { if.do_something_foo(this.my_foo); } While this example may not seem different than using IntPtr, when there are several pointer types moving between managed and native code, using these opaque pointer types for typechecking is a godsend. I have not run into any trouble using this technique in practice. However, I also have not seen an examples of anyone using this technique, and I wonder why. Is there any reason that the above code is invalid in the eyes of the .NET runtime? My main question is about how the .NET GC system treats "unsafe FOO *my_foo". Is this pointer something the GC system is going to try to trace, or is it simply going to ignore it? My hope is that because the underlying type is a struct, and it's declared unsafe, that the GC would ignore it. However, I don't know for sure. Thoughts?

    Read the article

  • Typescript + requirejs: How to handle circular dependencies?

    - by Aymeric Gaurat-Apelli
    I am in the process of porting my JS+requirejs code to typescript+requirejs. One scenario I haven't found how to handle is circular dependencies. Require.js returns undefined on modules that are also dependent on the current and to solve this problem you can do: MyClass.js define(["Modules/dataModel"], function(dataModel){ return function(){ dataModel = require("Modules/dataModel"); ... } }); Now in typescript, I have: MyClass.ts import dataModel = require("Modules/dataModel"); class MyClass { dataModel: any; constructor(){ this.dataModel = require("Modules/dataModel"); // <- this kind of works but I lose typechecking ... } } How to call require a second time and yet keep the type checking benefits of typescript? dataModel is a module { ... }

    Read the article

  • Getting ellipses function parameters without an initial argument

    - by Tox1k
    So I've been making a custom parser for a scripting language, and I wanted to be able to pass only ellipses arguments. I don't need or want an initial variable, however Microsoft and C seem to want something else. FYI, see bottom for info. I've looked at the va_* definitions #define _crt_va_start(ap,v) ( ap = (va_list)_ADDRESSOF(v) + _INTSIZEOF(v) ) #define _crt_va_arg(ap,t) ( *(t *)((ap += _INTSIZEOF(t)) - _INTSIZEOF(t)) ) #define _crt_va_end(ap) ( ap = (va_list)0 ) and the part I don't want is the v in va_start. As a little background I'm competent in goasm and I know how the stack works so I know what's happening here. I was wondering if there is a way to get the function stack base without having to use inline assembly. Ideas I've had: #define im_va_start(ap) (__asm { mov [ap], ebp }) and etc... but really I feel like that's messy and I'm doing it wrong. struct function_table { const char* fname; (void)(*fptr)(...); unsigned char maxArgs; }; function_table mytable[] = { { "MessageBox", &tMessageBoxA, 4 } }; ... some function that sorts through a const char* passed to it to find the matching function in mytable and calls tMessageBoxA with the params. Also, the maxArgs argument is just so I can check that a valid number of parameters is being sent. I have personal reasons for not wanting to send it in the function, but in the meantime we can just say it's because I'm curious. This is just an example; custom libraries are what I would be implementing so it wouldn't just be calling WinAPI stuff. void tMessageBoxA(...) { // stuff to load args passed MessageBoxA(arg1, arg2, arg3, arg4); } I'm using the __cdecl calling convention and I've looked up ways to reliably get a pointer to the base of the stack (not the top) but I can't seem to find any. Also, I'm not worried about function security or typechecking.

    Read the article

1