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  • Chennai Metro Water [Indian Websites]

    - by samsudeen
    If you are living in Chennai definitely you will have this question in your mind “Does Chennai 0survive this summer without any water crisis?”. The Chennai Metro Water maintains a website where in you can know all the details about the water storage, supply. This site has all the information about water supply  especially matters for  Chennai residents. I have given some of the uses of this site Water Sewer Application Status If you are a new resident and applied for water sewer application status. You can check your application (Water Sewer Application Status) by entering your WA No (Water Application No). You can also download all the required application forms. Register Complaints You can register complaints (Register Complaints) about  water supply / defective water meter and sewage blocking online. Pay Water & Sewage Tax You can pay your water & sewage tax (Pay Tax) online including the dues /arrears if any left out. Lake Level This site also maintains the current (Lake Level) and historic water levels of the Chennai water reservoirs including the daily inflow /out flow of water. You can also know the daily / month rainfall levels of these water reservoirs from 1965 onwards. Hope this  information little  useful for those who are planning / building a new house in Chennai corporation. Join us on Facebook to read all our stories right inside your Facebook news feed.

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  • Water Simulation in LIBGDX [on hold]

    - by Noah Huppert
    I am doing some R&D for a game and am now tackling the topic of water. The goal Make water that can flow. Aka you can have an origin point that water shoots out from or a downhill slope. Make it so water splashes, so when an object hits the water there is a splash. Aka: Actual physics water sim. The current way I know how to do it I know how to create a shader that makes an object look like its water by making waves. Combined with that you can check to see if an object is colliding and apply an upwards force to simulate buoyancy. What is wrong with that way The water does not flow No splashes Possible solutions Have particles that are fairly large that interact with each other to simulate water Possible drawbacks Performance. Question: Is there a better way to do water or is using particles as described the only way?

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  • How to ‘Bounce’ Drops of Water on Top of a Pool of Water Indefinitely [Physics Video]

    - by Asian Angel
    Normally drops of water are automatically ‘absorbed’ into a larger pool of water when contact is made, but there is one way to stop those water drops from coalescing with the rest: vibration. This awesome video shows the process in action as drops of water remain on top of the pool of water and even form groups of drops! Drops on Drops on Drops Article [Physics Buzz Blog] Drops on Drops on Drops Video [YouTube] [via Neatorama] How Hackers Can Disguise Malicious Programs With Fake File Extensions Can Dust Actually Damage My Computer? What To Do If You Get a Virus on Your Computer

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  • Rendering oily/polluted water?

    - by Fraser
    Any shader wizards out there have an idea of how to achieve an oily/polluted water effect, similar to this: Ideally, the water would not be uniformly oily, but instead the oil could be generated from some source (such as a polluting drain from a chemical plant) and then diffuse throughout the water body. My thought for this part would be to keep an "oil map" as a 2D texture that determines the density of oil at each point on the water surface. It would diffuse and move naturally with the water vel;ocity at that point (I have a wave-particle simulation for dynamic waves, and am already doing something similar for foam on the water surface). However, I'm not sure how physically correct that would be, since oil might not move at the same velocity as the water. And I have no idea how to make all those trippy colors :-). Thoughts?

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  • 2D water with dynamic waves

    - by user1103457
    New Super Mario Bros has really cool 2D water that I'd like to learn how to create. Here's a video showing it. When something hits the water, it creates a wave. There are also constant "background" waves. You can get a good look at the constant waves just after 00:50 when the camera isn't moving. I assume the splashes in NSMB work as in the first part of this tutorial. But in NSMB the water also has constant waves on the surface, and the splashes look very different. Another difference is that in the tutorial, if you create a splash, it first creates a deep "hole" in the water at the origin of the splash. In new super mario bros this hole is absent or much smaller. I am referring to the splashes that the player creates when jumping in and out of the water. How do they create the constant waves and the splashes? I am especially interested in the splashes, and how they work together with the constant waves. I am programming in XNA. I've tried this myself, but couldn't really get it all to work well together. Bonus questions: How do they create the light spots just under the surface of the waves and how do they texture the deeper parts of the water? This is the first time I try to create water like this. EDIT: I assume the constant waves are created using a sine function. The splashes are probably created in a way like in the tutorial. (But they are not the same, so I am still interested in how to make this kind of splashes) But I have a lot of trouble combining those things. I know I can use the sine function to set the height of a specific watercolumn but the splashes are using the speed, to determine the new height. I can't figure out how to combine those. Not that I am not asking how the developers of new super mario bros did this exactly. I am just interested in ways to recreate an effect like it. This week I have an examweek so I don't have time to work on the code. After this week I will spend a lot of time on it. But I am constantly thinking about it, so that's why I will be checking comments etc. I just won't be looking at the code since it might be too time-consuming.

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  • Rendering of 2d water

    - by luke
    Suppose you have a nice way to move your 2D particles in order to simulate a fluid (like water). Any ideas on how to render it? Consider the fact that the game is a 2D game. The perspective is like this (the first image i have found): an example of 2d water. The water will be contained in boxes that can be broken in order to let it fall down and interact with other objects. The most simple way that comes to my mind is to use a small image for each particle. I am interested in hearing more ways of rendering water. Thank you.

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  • How to create water like in new super mario bros?

    - by user1103457
    I assume the water in New super mario bros works the same as in the first part of this tutorial: http://gamedev.tutsplus.com/tutorials/implementation/make-a-splash-with-2d-water-effects/ But in new super mario bros the water also has constant waves on the surface, and the splashes look very different. What's also a difference is that in the tutorial, if you create a splash, it first creates a deep "hole" in the water at the origin of the splash. In new super mario bros this hole is absent or much smaller. When I refer to the splashes in new super mario bros I am referring to the splashes that the player creates when jumping in and out of the water. For reference you could use this video: http://www.ign.com/videos/2012/11/17/new-super-mario-bros-u-3-star-coin-walkthrough-sparkling-waters-1-waterspout-beach just after 00:50, when the camera isn't moving you can get a good look at the water and the constant waves. there are also some good examples of the splashes during that time. How do they create the constant waves and the splashes? I am programming in XNA. (I have tried this myself but couldn't really get it all to work well together) (and as bonus questions: how do they create the light spots just under the surface of the waves, and how do they texture the deeper parts of the water? This is the first time I try to create water like this.)

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  • Does water damage a fiber optic / cat5 cable

    - by chris
    One of the buildings I support recently had an adventure with a broken fire sprinkler. Lots of water everywhere. One of the "drains" the water used was the vertical risers between network closets. The cable plant in this building has bundles of cat5e as well as conduit with bundles of multimode fiber optic cables. The fiber is standard multi strand plenum rated stuff that terminates in boxes that have the patches to the switches. As far as I can tell, no water got near the ends of the cables (fiber or copper) but the conduit was saturated, and is likely still saturated because there isn't any air flow to dry the cables out. My gut reaction is that while it didn't do the cables any favors, it likely also isn't going to cause any problems. A little more reading / googling around leads me to believe that the water may cause problems down the road. Some pretty pictures so everyone knows what I'm talking about: Fiber conduit: Vertical riser, going down: Vertical riser, going up: Does anyone have any experience with this sort of damage and how to deal with it? Should we just ask the insurance adjuster to add "pull new structured cable" to the list of things to be replaced? And, if the opinion is "replace it because it'll start failing randomly over time" please include links that describe the specific failure modes, so I've got some ammo to use with the adjuster.

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  • How can I simulate objects floating on water without a physics engine?

    - by user1075940
    In my game the water movement is done in a shader using Gerstner equations. The water movement looks realistic enough for a school project but I encounter serious problem when I wanted to do sailing on waves (similar to this). I managed to do collision with land by calculating quad's vertices and normals beneath ship, however same method can not be applied to water because XZ are displaced and Y is calculated in a shader :( How to approach this problem ? Is it possible to retrieve transformed grid from shader? Unfortunately no external physics libraries can be used.

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  • How to simulate objects floating on water without a physics engine?

    - by user1075940
    In my game the water movement is done in a shader using Gerstner equations. The water movement looks realistic enough for a school project but I encounter serious problem when I wanted to do sailing on waves (similar to this). I managed to do collision with land by calculating quad's vertices and normals beneath ship, however same method can not be applied to water because XZ are displaced and Y is calculated in a shader :( How to approach this problem ? Is it possible to retrieve transformed grid from shader? Unfortunately no external physics libraries can be used.

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  • AMD FX8350 CPU - CoolerMaster Silencio 650 Case - New Water Cooling System

    - by fat_mike
    Lately after a use of 6 months of my AMD FX8350 CPU I'm experiencing high temperatures and loud noise coming from the CPU fan(I set that in order to keep it cooler). I decided to replace the stock fan with a water cooling system in order to keep my CPU quite and cool and add one or two more case fans too. Here is my case's airflow diagram: http://www.coolermaster.com/microsite/silencio_650/Airflow.html My configuration now is: 2x120mm intake front(stock with case) 1x120mm exhaust rear(stock with case) 1 CPU stock I'm planning to buy Corsair Hydro Series H100i(www.corsair.com/en-us/hydro-series-h100i-extreme-performance-liquid-cpu-cooler) and place the radiator in the front of my case(intake) and add an 120mm bottom intake and/or an 140mm top exhaust fan. My CPU lies near the top of the MO. Is it a good practice to have a water-cooling system that takes air in? As you can see here the front of the case is made of aluminum. Can the fresh air go in? Does it even fit? If not, is it wiser to get Corsair Hydro Series H80i (www.corsair.com/en-us/hydro-series-h80i-high-performance-liquid-cpu-cooler) and place the radiator on top of my case(exhaust) and keep the front 2x120mm stock and add one more as intake on bottom. If you have any other idea let me know. Thank you. EDIT: The CPU fan running ~3000rpm and temp is around 40~43C on idle and save energy. When temp is going over 55C when running multiple programs and servers on localhost(tomcat, wamp) rpm is around 5500 and loud! I'm running Win8.1 CPU not overclocked PS: Due to my reputation i couldn't post the links that was necessary. I will edit ASAP.

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  • Water cooling parts

    - by Ursa
    Want to build something similar to this.http://www.engadget.com/2010/05/12/digital-storm-tempts-with-4-4ghz-black-ops-assassin-gaming-deskt/. Does anyone know where I can find the parts? Chasis and water cooling components.

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  • Spilled water on MS 4000 keyboard

    - by FreshCode
    I spilled some water on the left side of my Microsoft 4000 Ergonomic Keyboard xausing several keys to malfunxtion. Most started working again after leaving the keyboard upside down in a warm-air clothes dryer for an hour. I presume there is some lingering moisture whixh is xausing the keypress errors. Should i be worried about permanent damage and what xan I do to get the remaining keys baxk? Here is a list of broken/malfunxtioning keys, in xase it helps to pinpoint a solution: z, c (prints x), Right Shift, 7, 8, 9, 0 Delete, Page Up, Num-4, Num-5, Num-6, Num-(, Num-), Num-=

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  • Why datacenter water cooling is not widespread?

    - by MainMa
    From what I read and hear about datacenters, there are not too many server rooms which use water cooling, and none of the largerst datacenters use water cooling (correct me if I'm wrong). Also, it's relatively easy to buy an ordinary PC components using water cooling, while water cooled rack servers are nearly nonexistent. On the other hand, using water can possibly (IMO): Reduce the power consumption of large datacenters, especially if it is possible to create direct cooled facilities (i.e. the facility is located near a river or the sea). Reduce noise, making it less painful for humans to work in datacenters. Reduce space needed for the servers: On server level, I imagine that in both rack and blade servers, it's easier to pass the water cooling tubes than to waste space to allow the air to pass inside, On datacenter level, if it's still required to keep the alleys between servers for maintenance access to servers, the empty space under the floor and at the ceiling level used for the air can be removed. So why water cooling systems are not widespread, neither on datacenter level, nor on rack/blade servers level? Is it because: The water cooling is hardly redundant on server level? The direct cost of water cooled facility is too high compared to an ordinary datacenter? It is difficult to maintain such system (regularly cleaning the water cooling system which uses water from a river is of course much more complicated and expensive than just vacuum cleaning the fans)?

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  • Here’s Two Android Tools That Can Help Cut Down Your Phone Bills

    - by Zainul Franciscus
    Have you been struggling to stay on top of your mobile bills ? With these Android applications, you can send free sms and monitor your mobile usage, so that you’ll never have to go over your monthly mobile allowance. To accomplish this, we will use two Android applications:  HeyWire for sending free local and international sms, and Droid Stats to monitor our monthly phone usage. Both of these applications are available for free from the Android market, so head over to the market, and install them when you are ready.How to Create an Easy Pixel Art Avatar in Photoshop or GIMPInternet Explorer 9 Released: Here’s What You Need To KnowHTG Explains: How Does Email Work?

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  • Wind and Water: Puzzle Battles – An Awesome Game for Linux and Windows

    - by Asian Angel
    Are you looking for a fun new game to add to your Linux or Windows systems? Then Wind and Water: Puzzle Battles could be just the game you are looking for. This awesome game comes with three distinct game modes (Story, Arcade, and Puzzle) to please the gamer within. You will need to select a language when Wind and Water starts up. Use your arrow keys to make your selection and press Enter. There will be a short intro video and then you can begin playing the game. There is a nice Tutorial Mode to help you become familiar with game play. Once you have entered your name you can choose the game mode that you want to play. Have fun as you work your way through the game! Note: Use the four Arrow Keys, the S Key, and the A Key to play Wind and Water. Wind and Water Homepage (Windows Version Download) Download the Linux Versions *Includes installation instructions for non-Ubuntu systems at bottom of the post. [via Ubuntu Vibes] Latest Features How-To Geek ETC Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) Reclaim Vertical UI Space by Moving Your Tabs to the Side in Firefox Wind and Water: Puzzle Battles – An Awesome Game for Linux and Windows How Star Wars Changed the World [Infographic] Tabs Visual Manager Adds Thumbnailed Tab Switching to Chrome Daisies and Rye Swaying in the Summer Wind Wallpaper Read On Phone Pushes Data from Your Desktop to the Appropriate Android App

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  • Make Your Desktop an Aquarian Paradise with the Blue Water Theme for Windows 7

    - by Asian Angel
    Do you enjoy being near bodies of water regardless of type? Then you will definitely want to grab a copy of the Blue Water Theme for Windows 7. This terrific theme comes with ten images featuring streams, lakes, rivers, and the ocean that quickly turn your desktop into a perfect aquarian paradise. Download the Blue Water Theme [Windows 7 Personalization Gallery] How To Be Your Own Personal Clone Army (With a Little Photoshop) How To Properly Scan a Photograph (And Get An Even Better Image) The HTG Guide to Hiding Your Data in a TrueCrypt Hidden Volume

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  • From the Tips Box: Revitalizing Ink Cartridges with a Water Infusion

    - by Jason Fitzpatrick
    If you’re convinced your ink cartridge has more ink to share than it is willing to give up, you’re right. Read on to see how How-To Geek reader Max squeezes extra life out of his cartridges with plain old water. Max wrote in with his simple solution. He wasn’t as interested in refilling his cartridges as he was in getting all the ink out of them. Here’s his detailed guide to getting nearly every drop of ink out of your high-priced ink cartridge: The ink in many brands of ink jet printer cartridges is generally water soluble. To see if your ink is water soluble, wet your finger and rub it across a page from your printer you don’t mind wasting.  If the print smears the ink is obviously water soluble. The top of the printer cartridge generally has the manufacturer’s label attached. It covers tiny holes through which the ink was injected into the cartridge during manufacture. Latest Features How-To Geek ETC How To Make Disposable Sleeves for Your In-Ear Monitors Macs Don’t Make You Creative! So Why Do Artists Really Love Apple? MacX DVD Ripper Pro is Free for How-To Geek Readers (Time Limited!) HTG Explains: What’s a Solid State Drive and What Do I Need to Know? How to Get Amazing Color from Photos in Photoshop, GIMP, and Paint.NET Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Bring the Grid to Your Desktop with the TRON Legacy Theme for Windows 7 The Dark Knight and Team Fortress 2 Mashup Movie Trailer [Video] Dirt Cheap DSLR Viewfinder Improves Outdoor DSLR LCD Visibility Lakeside Sunset in the Mountains [Wallpaper] Taskbar Meters Turn Your Taskbar into a System Resource Monitor Create Shortcuts for Your Favorite or Most Used Folders in Ubuntu

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  • Will the Global Demand for Water Outstrip the Supply by 2030?

    - by Evelyn Neumayr
    A recent study conducted by the Economist Intelligence Unit and sponsored by Oracle Utilities, titled “Water for All?”,considers the preparedness of utilities to supply water to the current global population of over 7 billion people, with a further 1 billion expected by 2030. It compares strategies used by utilities in 10 major countries to address this challenge. This study’s findings show that wide-ranging water management efforts and large-scale investments must be made if utilities are to meet near-certain water stress—demand outstripping supply—by 2030. The report is based on an online survey of 244 executives of water utilities in these countries, supplemented by in-depth interviews with 20 water utility executives and independent experts. The research concludes that utilities worldwide expect to meet future demand, despite increased supply pressure on supplies, due to improvements in water productivity that the wide range of measures utilities and governments will take to ensure that water is used more efficiently. Read more about this here.

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  • WebCenter Customer Spotlight: Los Angeles Department of Water and Power

    - by me
    Author: Peter Reiser - Social Business Evangelist, Oracle WebCenter  Solution Summary Los Angeles Department of Water and Power (LADWP) is the largest public utility company in the United States with over 1.6 million customers. LADWP provides water and power for millions of residential & commercial customers in Southern California. The goal of the project was to implement a newly designed web portal to increase customer self-service while reducing transactions via IVR and automate many of the paper based processes to web based workflows for their 1.6 million customers. LADWP implemented a Self Service Portal using Oracle WebCenter Portal & Oracle WebCenter Content and Oracle SOA Suite for the integration of their complex back-end systems infrastructure. The new portal has received extremely positive feedback from not only the customers and users of the portal, but also other utilities. At Oracle OpenWorld 2012, LADWP won the prestigious WebCenter innovation award for their innovative solution. Company OverviewLos Angeles Department of Water and Power (LADWP) is the largest public utility company in the United States with over 1.6 million customers. LADWP provides water and power for millions of residential & commercial customers in Southern California. LADWP also bills most of these customers for sanitation services provided by another department in the city of Los Angeles.  Business ChallengesThe goal of the project was to implement a newly designed web portal that is easy to navigate from a web browser and mobile devices, as well as be the platform for surfacing internet and intranet applications at LADWP. The primary objective of the new portal was to increase customer self-service while reducing the transactions via IVR and walk-up and to automate many of the paper based processes to web based workflows for customers. This includes automation of Self Service implemented through My Account (Bill Pay, Payment History, Bill History, Usage analysis, Service Request Management) Financial Assistance Programs Customer Rebate Programs Turn Off/Turn On/Transfer of Services Outage Reporting eNotification (SMS, email) Solution DeployedLADWP implemented a Self Service Portal using Oracle WebCenter Portal & Oracle WebCenter Content. Using Oracle SOA Suite they integrated various back-end systems including Oracle Siebel CRM IBM Mainframe based CIS FILENET for document management EBP Eletronic Bill Payment System HP Imprint System for BillXML data Other systems including outage reporting systems, SMS service, etc. The new portal’s features include: Complete Graphical redesign based on best practices in UI Design for high usability Customer Self Service implemented through MyAccount (Bill Pay, Payment History, Bill History, Usage Analysis, Service Request Management) Financial Assistance Programs (CRM, WebCenter) Customer Rebate Programs (CRM, WebCenter) Turn On/Off/Transfer of services (Commercial & Residential) Outage Reporting eNotification (SMS, email) Multilingual (English & Spanish) – using WebCenter multi-language support Section 508 (ADA) Compliant Search – Using WebCenter SES (Secured Enterprise Search) Distributed Authorship in WebCenter Content Mobile Access (any Mobile Browser) Business ResultsThe new portal has received extremely positive feedback from not only customers and users of the portal, but also other utilities. At Oracle OpenWorld 2012, LADWP won the prestigious WebCenter innovation award for their innovative solution. Additional Information LADWP OpenWorld presentation Oracle WebCenter Portal Oracle WebCenter Content Oracle SOA Suite

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  • Simulating water droplets on a window

    - by skyuzo
    How do I simulate water droplets realistically falling, gathering, and flowing down a window? For example, see http://www.youtube.com/watch?v=4jaGyv0KRPw. In particular, I want to simulate how smaller droplets merge together to form larger droplets that have enough weight to oppose the surface tension and flow downward, leaving a trail of water. I'm aware of fluid simulation, but how would it be applied in this situation?

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  • Optical Illusion Freezes Water In Place [Video]

    - by Jason Fitzpatrick
    This clever optical illusion uses sound frequency and a digital camera to “freeze” water in time and space. YouTube user MrBibio explains the hack: Creating the illusion of a static flow of water using sound. Of course this isn’t my idea and plenty more refined examples already exist. I tried this same experiment years ago but using a strobe light, but it’s harsh on the eyes after a while and hard to video successfully. It only dawned on me shortly before making this that for video purposes, no strobe light is required. This is because the frame rate and shutter of the camera is doing a similar job to the strobe. The speaker-as-frequency-generator model is definitely easier on the eyes than similar experiments that rely on high-speed strobes. How to Stress Test the Hard Drives in Your PC or Server How To Customize Your Android Lock Screen with WidgetLocker The Best Free Portable Apps for Your Flash Drive Toolkit

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