How to create an animated tiled background from a texture atlas with Cocos2d
Posted
by Kriem
on Stack Overflow
See other posts from Stack Overflow
or by Kriem
Published on 2010-05-14T21:47:42Z
Indexed on
2010/05/14
21:54 UTC
Read the original article
Hit count: 348
I want to create a CCLayer with an animated tiled background from a larger texture atlas with Cocos2d.
I know how to drop a background in a CCLayer. I know how to create an animated CCSprite. I even know how to handle tiled world maps. But I can't find a proper way to combine all these elements in the desired form.
How would I do this?
© Stack Overflow or respective owner