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  • VS 11 vs VS 2012 [closed]

    - by Alex
    I'm using Visual Studio 11 Beta at home, mainly for learning purposes. But now it's possible to download VS 2012 RC. Does it make sense to install it instead? Does it have many changes comparing with VS 11? I know that VS 11 doesn't work with Azure, was it fixed in VS 2012? EDIT: Actually I found this: What’s new in the RC since Beta, which describes changes in RC and if I decide to install it, I don't need to uninstall previous version: We’ve enabled upgrade from beta to RC, so if you’re using the same product edition (e.g. Professional, Ultimate, etc.), you do not need to uninstall the beta first. Simply run the Visual Studio 2012 RC installer, which will uninstall the right Beta bits and lay down the RC bits, all at once.

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  • A Review of From Zero To SSIS Training

    - by andyleonard
    I recently (5-9 Mar 2012) delivered my five-day SSIS training course – From Zero To SSIS! – in London. The class was delivered in collaboration with TechniTrain . I must commend Chris Webb ( blog | @Technitrain ) and Helen Lau on their leadership, professionalism, and attention to detail. They made the course a breeze for the students and the instructor! It was a pleasure and privilege to work with them. In addition to people just learning data integration, this class contained several experienced...(read more)

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  • HDMI vs Component vs VGA vs DVI vs DisplayPort

    - by Nazadus
    What is the real benefits of all of these? From what I can understand, HDMI offers the ability to send audio along the same cable as well as the ability to do progressive scan. I've Googled but I can't seem to find any real answers. Why would someone care to run 1280x1024 over HDMI or DVI instead of VGA? What about component? All I hear is one is digital and one is analog, but I can't find what that means from a feature/benefit stand point.

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  • HDMI vs Component vs VGA vs DVI vs DisplayPort

    - by Nazadus
    What are the pros and cons of each of these different display adapters and cables? From what I can understand, HDMI offers the ability to send audio along the same cable as well as the ability to do progressive scan. I've Googled but I can't seem to find any real answers. Why would someone care to run 1280x1024 over HDMI or DVI instead of VGA? What about component? All I hear is one is digital and one is analog, but I can't find what that means from a feature/benefit stand point.

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  • J2ME VS Android VS iPhone VS Symbian VS Windows CE

    - by Sadi
    I have very little idea about mobile platform, though I am interested to program for mobile platform. Would you please compare between J2ME VS Android VS iPhone VS Symbian VS Windows CE. I would like to know which one is better, and if there is any VM technology to test the programs. Which one should I choose and why? Is there any IDE, debugging facilities? Personally I would like to code for open source, but any suggestion are welcome. I have preliminary knowledge on java. I would also like to know, if there is anything else that you can recommended. Thank you

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  • (PHP vs Python vs Perl) vs Ruby [closed]

    - by Dr.Kameleon
    OK, here's what : I've programmed in over 20 different languages and now, because of a large project I'm currently working on for Mac OS X (in Objective-C/Cocoa), I need to make a final decision on which language to use for my background scripting + plugin functionality. Definitely, one factor that'll ultimately influence my decision is which one I'm most familiar with, which is PHP (one of the ugliest languages around, which I however adore... lol), then Python / Perl (the "proven values"... )... and then Ruby (which, to me, is almost confusing and I've only played with it for some time.) Now, here's my considerations : (As previously mentioned) Being familiar with it (anyway, if X is better in my case, I really don't mind studying it from scratch...) Speed Good interaction with the Shell + ease of integration with my Cocoa application Btw, some of the reasons that made me wonder if Ruby would be a good choice is : The hype around it (although, I still don't get why; but that's probably just me...) My major competitor (we're actually talking about the same type of software here) is using Ruby for its backend scripting almost exclusively (ok, along with some BASH). Isn't Ruby considered slower e.g. than Perl? Why did he choose that? Simply, a matter of personal taste? So... your thoughts?

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  • CVS vs SVN vs GIT vs anyother

    - by user3215
    CVS is being used in my workplace and I've no much knowledge of cvs other than installing and creating cvs users and I heard developers share their project with eclipse or something like that. I'm asked to check for best repositories which offers advanced features giving the hints SVN and GIT. If any one using these repositories please short list their features and if possible with links of good installation guides and a bit information of what the eclipse to do with these repositories. Thank you!

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  • Debugging android application on HTC Hero

    - by w00tfest99
    Is it possible to connect the ADB with an HTC Hero? I tried following the instructions for the Win USB driver but when I try to install the driver I just get a generic message saying that there was a problem installing the driver. Looking at the supported devices, the HTC Hero isn't listed. Is this even possible? As a note, I've tried removing drivers and then re-adding using USBDeview and I've also tried adding in the line ";HTC Hero %USB\VID_0BB4&PID_0FFE.DeviceDescRelease%=androidusb.Dev, USB\Vid_0bb4&Pid_0ffe&Rev_0100" in the inf file for the driver.

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  • VS 2008 vs VS 2010

    - by atch
    Guys would you say that having installed VS 2008 and VS 2010 on one machine would the latter work slower than the former? Because when I work with VS 2010 I can't get the feeling of that it is slower than the VS 2008.

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  • What's new in ASP.Net 4.5 and VS 2012 - part 1

    - by nikolaosk
    I have downloaded .Net framework 4.5 and Visual Studio 2012 since it was released to MSDN subscribers on the 15th of August.For people that do not know about that yet please have a look at Jason Zander's excellent blog post .Since then I have been investigating the many new features that have been introduced in this release.In this post I will be looking into new features available in ASP.Net 4.5 and VS 2012.In order to follow along this post you must have Visual Studio 2012 and .Net Framework 4.5 installed in your machine.Download and install VS 2012 using this link.My machine runs on Windows 8 and Visual Studio 2012 works just fine. Please find all my posts regarding VS 2012, here .Well I have not exactly kept my promise for writing short blog posts, so I will try to keep this one short. 1) Launch VS 2012 and create a new Web Forms application by going to File - >New Web Site - > ASP.Net Web Forms Site.2) Choose an appropriate name for your web site.3) Build and run your site (CTRL+F5). Then go to View - > Source to see the HTML markup (Javascript e.t.c) that is rendered through the browser.You will see that the ASP.Net team has done a good job to make the markup cleaner and more readable. The ViewState size is significantly smaller compared to its size to earlier versions.Have a look at the picture below 4) Another thing that you must notice is that the new template makes good use of HTML 5 elements.When you view the application through the browser and then go to View Page Source you will see HTML 5 elements like nav,header,section.Have a look at the picture below  5) In VS 2012 we can browse with multiple browsers. There is a very handy dropdown that shows all the browsers available for viewing the website.Have a look at the picture below When I select the option Browse With... I see another window and I can select any of the installed browsers I want and also set the default browser. Have a look at the picture below  When I click Browse, all the selected browsers fire up and I can view the website in all of them.Have a look at the picture below There will be more posts soon looking into new features of ASP.Net 4.5 and VS 2012Hope it helps!!!

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  • What's new in ASP.Net 4.5 and VS 2012 - part 2

    - by nikolaosk
    This is the second post in a series of posts titled "What's new in ASP.Net 4.5 and VS 2012".You can have a look at the first post in this series, here. Please find all my posts regarding VS 2012, here. In this post I will be looking into the various new features available in ASP.Net 4.5 and VS 2012.I will be looking into the enhancements in the HTML Editor,CSS Editor and Javascript Editor.In order to follow along this post you must have Visual Studio 2012 and .Net Framework 4.5 installed in your machine.Download and install VS 2012 using this link.My machine runs on Windows 8 and Visual Studio 2012 works just fine.I will work fine in Windows 7 as well so do not worry if you do not have the latest Microsoft operating system.1) Launch VS 2012 and create a new Web Forms application by going to File - >New Web Site - > ASP.Net Web Forms Site.2) Choose an appropriate name for your web site.3) I would like to point out the new enhancements in the CSS editor in VS 2012. In the Solution Explorer in the Content folder and open the Site.cssThen when I try to change the background-color property of the html element, I get a brand new handy color-picker. Have a look at the picture below  Please note that the color-picker shows all the colors that have been used in this website. Then you can expand the color-picker by clicking on the arrows. Opacity is also supported. Have a look at the picture below4) There are also mobile styles in the Site.css .These are based on media queries.Please have a look at another post of mine on CSS3 media queries. Have a look at the picture below In this case when the maximum width of the screen is less than 850px there will be a new layout that will be dictated by these new rules. Also CSS snippets are supported. Have a look at the picture below I am writing a new CSS rule for an image element. I write the property transform and hit tab and then I have cross-browser CSS handling all of the major vendors.Then I simply add the value rotate and it is applied to all the cross browser options.Have a look at the picture below.  I am sure you realise how productive you can become with all these CSS snippets. 5) Now let's have a look at the new HTML editor enhancements in VS 2012You can drag and drop a GridView web server control from the Toolbox in the Site.master file.You will see a smart tag (that was only available in the Design View) that you can expand and add fields, format the web server control.Have a look at the picture below 6) We also have available code snippets. I type <video and then press tab twice.By doing that I have the rest of the HTML 5 markup completed.Have a look at the picture below 7) I have new support for the input tag including all the HTML 5 types and all the new accessibility features.Have a look at the picture below   8) Another interesting feature is the new Intellisense capabilities. When I change the DocType to 4.01 and the type <audio>,<video> HTML 5 tags, Intellisense does not recognise them and add squiggly lines.Have a look at the picture below All these features support ASP.Net Web forms, ASP.Net MVC applications and Web Pages. 9) Finally I would like to show you the enhanced support that we have for Javascript in VS 2012. I have full Intellisense support and code snippets support.I create a sample javascript file. I type If and press tab. I type while and press tab.I type for and press tab.In all three cases code snippet support kicks in and completes the code stack. Have a look at the picture below We also have full Intellisense support.Have a look at the picture below I am creating a simple function and then type some sort of XML like comments for the input parameters. Have a look at the picture below. Then when I call this function, Intellisense has picked up the XML comments and shows the variables data types.Have a look at the picture below Hope it helps!!!

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  • zero-config CGI enabled web server

    - by halp
    To serve static content of a directory over http, one can simply navigate to that directory and type: python -m SimpleHTTPServer 11111 which will start a http server on port 11111. This hack is nice because it requires zero-config: no stand-alone web server, no config files at all. Is it possible to extend this example, or have an alternate way to achieve this goal, but also have CGI support? The final goal is to have a quick and lazy way of serving a web site from a certain directory. The site has static content (HTML pages, images), but also a CGI script. The CGI script must work properly when accessed via browser. Of course I could setup a virtual host in apache, allow CGI inside it etc. But that's not a zero-config approach.

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  • Update: Super Hero

    While I was looking for a completely different article back in 2007, I came across my Super Hero & Super Villain rating... Well, it was time for an update: Your Super Hero results: You are Spider-Man Spider-Man 75% Supergirl 70% Green Lantern 70% Robin 57% The Flash 55% Hulk 50% Catwoman 50% Superman 45% Batman 40% Wonder Woman 40% Iron Man 40% You are intelligent, witty, a bit geeky and have great power and responsibility. Click here to take the Superhero Personality Test

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  • Game Over function is not working Starling

    - by aNgeLyN omar
    I've been following a tutorial over the web but it somehow did not show something about creating a game over function. I am new to the Starling framework and Actionscript so I'm kind of still trying to find a way to make it work. Here's the complete snippet of the code. package screens { import flash.geom.Rectangle; import flash.utils.getTimer; import events.NavigationEvent; import objects.GameBackground; import objects.Hero; import objects.Item; import objects.Obstacle; import starling.display.Button; import starling.display.Image; import starling.display.Sprite; import starling.events.Event; import starling.events.Touch; import starling.events.TouchEvent; import starling.text.TextField; import starling.utils.deg2rad; public class InGame extends Sprite { private var screenInGame:InGame; private var screenWelcome:Welcome; private var startButton:Button; private var playAgain:Button; private var bg:GameBackground; private var hero:Hero; private var timePrevious:Number; private var timeCurrent:Number; private var elapsed:Number; private var gameState:String; private var playerSpeed:Number = 0; private var hitObstacle:Number = 0; private const MIN_SPEED:Number = 650; private var scoreDistance:int; private var obstacleGapCount:int; private var gameArea:Rectangle; private var touch:Touch; private var touchX:Number; private var touchY:Number; private var obstaclesToAnimate:Vector.<Obstacle>; private var itemsToAnimate:Vector.<Item>; private var scoreText:TextField; private var remainingLives:TextField; private var gameOverText:TextField; private var iconSmall:Image; static private var lives:Number = 2; public function InGame() { super(); this.addEventListener(starling.events.Event.ADDED_TO_STAGE, onAddedToStage); } private function onAddedToStage(event:Event):void { this.removeEventListener(Event.ADDED_TO_STAGE, onAddedToStage); drawGame(); scoreText = new TextField(300, 100, "Score: 0", "MyFontName", 35, 0xD9D919, true); remainingLives = new TextField(600, 100, "Lives: " + lives +" X ", "MyFontName", 35, 0xD9D919, true); iconSmall = new Image(Assets.getAtlas().getTexture("darnahead1")); iconSmall.x = 360; iconSmall.y = 40; this.addChild(iconSmall); this.addChild(scoreText); this.addChild(remainingLives); } private function drawGame():void { bg = new GameBackground(); this.addChild(bg); hero = new Hero(); hero.x = stage.stageHeight / 2; hero.y = stage.stageWidth / 2; this.addChild(hero); startButton = new Button(Assets.getAtlas().getTexture("startButton")); startButton.x = stage.stageWidth * 0.5 - startButton.width * 0.5; startButton.y = stage.stageHeight * 0.5 - startButton.height * 0.5; this.addChild(startButton); gameArea = new Rectangle(0, 100, stage.stageWidth, stage.stageHeight - 250); } public function disposeTemporarily():void { this.visible = false; } public function initialize():void { this.visible = true; this.addEventListener(Event.ENTER_FRAME, checkElapsed); hero.x = -stage.stageWidth; hero.y = stage.stageHeight * 0.5; gameState ="idle"; playerSpeed = 0; hitObstacle = 0; bg.speed = 0; scoreDistance = 0; obstacleGapCount = 0; obstaclesToAnimate = new Vector.<Obstacle>(); itemsToAnimate = new Vector.<Item>(); startButton.addEventListener(Event.TRIGGERED, onStartButtonClick); //var mainStage:InGame =InGame.current.nativeStage; //mainStage.dispatchEvent(new Event(Event.COMPLETE)); //playAgain.addEventListener(Event.TRIGGERED, onRetry); } private function onStartButtonClick(event:Event):void { startButton.visible = false; startButton.removeEventListener(Event.TRIGGERED, onStartButtonClick); launchHero(); } private function launchHero():void { this.addEventListener(TouchEvent.TOUCH, onTouch); this.addEventListener(Event.ENTER_FRAME, onGameTick); } private function onTouch(event:TouchEvent):void { touch = event.getTouch(stage); touchX = touch.globalX; touchY = touch.globalY; } private function onGameTick(event:Event):void { switch(gameState) { case "idle": if(hero.x < stage.stageWidth * 0.5 * 0.5) { hero.x += ((stage.stageWidth * 0.5 * 0.5 + 10) - hero.x) * 0.05; hero.y = stage.stageHeight * 0.5; playerSpeed += (MIN_SPEED - playerSpeed) * 0.05; bg.speed = playerSpeed * elapsed; } else { gameState = "flying"; } break; case "flying": if(hitObstacle <= 0) { hero.y -= (hero.y - touchY) * 0.1; if(-(hero.y - touchY) < 150 && -(hero.y - touchY) > -150) { hero.rotation = deg2rad(-(hero.y - touchY) * 0.2); } if(hero.y > gameArea.bottom - hero.height * 0.5) { hero.y = gameArea.bottom - hero.height * 0.5; hero.rotation = deg2rad(0); } if(hero.y < gameArea.top + hero.height * 0.5) { hero.y = gameArea.top + hero.height * 0.5; hero.rotation = deg2rad(0); } } else { hitObstacle-- cameraShake(); } playerSpeed -= (playerSpeed - MIN_SPEED) * 0.01; bg.speed = playerSpeed * elapsed; scoreDistance += (playerSpeed * elapsed) * 0.1; scoreText.text = "Score: " + scoreDistance; initObstacle(); animateObstacles(); createEggItems(); animateItems(); remainingLives.text = "Lives: "+lives + " X "; if(lives == 0) { gameState = "over"; } break; case "over": gameOver(); break; } } private function gameOver():void { gameOverText = new TextField(800, 400, "Hero WAS KILLED!!!", "MyFontName", 50, 0xD9D919, true); scoreText = new TextField(800, 600, "Score: "+scoreDistance, "MyFontName", 30, 0xFFFFFF, true); this.addChild(scoreText); this.addChild(gameOverText); playAgain = new Button(Assets.getAtlas().getTexture("button_tryAgain")); playAgain.x = stage.stageWidth * 0.5 - startButton.width * 0.5; playAgain.y = stage.stageHeight * 0.75 - startButton.height * 0.75; this.addChild(playAgain); playAgain.addEventListener(Event.TRIGGERED, onRetry); } private function onRetry(event:Event):void { playAgain.visible = false; gameOverText.visible = false; scoreText.visible = false; var btnClicked:Button = event.target as Button; if((btnClicked as Button) == playAgain) { this.dispatchEvent(new NavigationEvent(NavigationEvent.CHANGE_SCREEN, {id: "playnow"}, true)); } disposeTemporarily(); } private function animateItems():void { var itemToTrack:Item; for(var i:uint = 0; i < itemsToAnimate.length; i++) { itemToTrack = itemsToAnimate[i]; itemToTrack.x -= playerSpeed * elapsed; if(itemToTrack.bounds.intersects(hero.bounds)) { itemsToAnimate.splice(i, 1); this.removeChild(itemToTrack); } if(itemToTrack.x < -50) { itemsToAnimate.splice(i, 1); this.removeChild(itemToTrack); } } } private function createEggItems():void { if(Math.random() > 0.95){ var itemToTrack:Item = new Item(Math.ceil(Math.random() * 10)); itemToTrack.x = stage.stageWidth + 50; itemToTrack.y = int(Math.random() * (gameArea.bottom - gameArea.top)) + gameArea.top; this.addChild(itemToTrack); itemsToAnimate.push(itemToTrack); } } private function cameraShake():void { if(hitObstacle > 0) { this.x = Math.random() * hitObstacle; this.y = Math.random() * hitObstacle; } else if(x != 0) { this.x = 0; this.y = 0; lives--; } } private function initObstacle():void { if(obstacleGapCount < 1200) { obstacleGapCount += playerSpeed * elapsed; } else if(obstacleGapCount !=0) { obstacleGapCount = 0; createObstacle(Math.ceil(Math.random() * 5), Math.random() * 1000 + 1000); } } private function animateObstacles():void { var obstacleToTrack:Obstacle; for(var i:uint = 0; i<obstaclesToAnimate.length; i++) { obstacleToTrack = obstaclesToAnimate[i]; if(obstacleToTrack.alreadyHit == false && obstacleToTrack.bounds.intersects(hero.bounds)) { obstacleToTrack.alreadyHit = true; obstacleToTrack.rotation = deg2rad(70); hitObstacle = 30; playerSpeed *= 0.5; } if(obstacleToTrack.distance > 0) { obstacleToTrack.distance -= playerSpeed * elapsed; } else { if(obstacleToTrack.watchOut) { obstacleToTrack.watchOut = false; } obstacleToTrack.x -= (playerSpeed + obstacleToTrack.speed) * elapsed; } if(obstacleToTrack.x < -obstacleToTrack.width || gameState == "over") { obstaclesToAnimate.splice(i, 1); this.removeChild(obstacleToTrack); } } } private function checkElapsed(event:Event):void { timePrevious = timeCurrent; timeCurrent = getTimer(); elapsed = (timeCurrent - timePrevious) * 0.001; } private function createObstacle(type:Number, distance:Number):void{ var obstacle:Obstacle = new Obstacle(type, distance, true, 300); obstacle.x = stage.stageWidth; this.addChild(obstacle); if(type >= 4) { if(Math.random() > 0.5) { obstacle.y = gameArea.top; obstacle.position = "top" } else { obstacle.y = gameArea.bottom - obstacle.height; obstacle.position = "bottom"; } } else { obstacle.y = int(Math.random() * (gameArea.bottom - obstacle.height - gameArea.top)) + gameArea.top; obstacle.position = "middle"; } obstaclesToAnimate.push(obstacle); } } }

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  • Database Server Hardware components (order of importance), CPU speed VS CPU cache vs RAM vs DISK

    - by nulltorpedo
    I am new to database world and would like to know what are crucial hardware specs when it comes to database performance. I have searched the internet and found this so far (In order of decreasing importance): 1) Hard Disk: Get an SSD basically (much more IOPS than spinners) 2) Memory: Get as much as you can afford 3) CPU: For the same $ spent, prefer larger cache size over speed. Are these findings sensible? EDIT: I would like to focus on CPU speed VS CPU cache size. EDIT2: The database is used to store some combination of ints and int arrays with few text fields. There are a lot of Select queries looking for existing entries. If entry is not found, then insert it. I would say most of processing would be trying to find a match across a table with 200 columns and 20k rows. The insert statements are very few. EDIT3: Also, we have a lot of views (basically select queries).

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  • trying to divide complex numbers, division by zero

    - by user553619
    I'm trying the program below to divide complex numbers, it works for complex numbers but not when the denominator is real (i.e, the complex part is zero). Division by zero occurs in this line ratio = b->r / b->i ;, when the complex part b->i is zero (in the case of a real denominator). How do I get around this? and why did the programmer do this, instead of the more straightforward rule for complex division The wikipedia rule seems to be better, and no division by zero error would occur here. Did I miss something? Why did the programmer not use the wikipedia formula?? Thanks /*! @file dcomplex.c * \brief Common arithmetic for complex type * * <pre> * -- SuperLU routine (version 2.0) -- * Univ. of California Berkeley, Xerox Palo Alto Research Center, * and Lawrence Berkeley National Lab. * November 15, 1997 * * This file defines common arithmetic operations for complex type. * </pre> */ #include <math.h> #include <stdlib.h> #include <stdio.h> #include "slu_dcomplex.h" /*! \brief Complex Division c = a/b */ void z_div(doublecomplex *c, doublecomplex *a, doublecomplex *b) { double ratio, den; double abr, abi, cr, ci; if( (abr = b->r) < 0.) abr = - abr; if( (abi = b->i) < 0.) abi = - abi; if( abr <= abi ) { if (abi == 0) { fprintf(stderr, "z_div.c: division by zero\n"); exit(-1); } ratio = b->r / b->i ; den = b->i * (1 + ratio*ratio); cr = (a->r*ratio + a->i) / den; ci = (a->i*ratio - a->r) / den; } else { ratio = b->i / b->r ; den = b->r * (1 + ratio*ratio); cr = (a->r + a->i*ratio) / den; ci = (a->i - a->r*ratio) / den; } c->r = cr; c->i = ci; }

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  • Guitar hero clone and music

    - by mm24
    I am an indie game developer and I am doing a game similar to guitar hero. I am using tracks composed by musicians and I contacted them to sing a licensing contract. As is my first indie project I have no idea on how I should deal with the royalties aspect of this because each track as an ISRC code and each time a track is played in public there is a fee to pay to the "local" registration authority. An iPhone game it is downloaded and not played on air (or physically distributed), and hence I think there is a specific legislation for this that specifies how much one should pay. I own some of the tracks composed and for this I think I won't have to pay a royalty (even if the track has an ISRC code) but for other tracks I just have a license "to use". I wonder how a game like Guitar hero can sell on iPhone for as little as 0,99$ and then have "in app purchases" for packs of 3 songs (for about 2 dollars) and make a profit (I imagine they will have to pay a ISRC royalty). Does anyone of you have any idea of this can work or if there is a section in this forum where I can ask this question? I understand is not about coding but I think is about development of a game in the broader sense.

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  • Msql Partitioning - Key vs Hash vs List vs Range

    - by Imran Omar Bukhsh
    I went through some of the documentation of mysql but cannot understand the difference in the following ways of partitioning : Key vs Hash vs List vs Range.Can someone explain in pure english? Also we have the following table: How do we partition by forum_id? CREATE TABLE IF NOT EXISTS `posts_content` ( `id` int(11) NOT NULL AUTO_INCREMENT, `post_id` int(11) NOT NULL, `forum_id` int(11) NOT NULL, `content` longtext CHARACTER SET utf8 COLLATE utf8_unicode_ci NOT NULL, PRIMARY KEY (`id`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1 AUTO_INCREMENT=79850 ; Thanking you

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  • postgreSQL vs Cassandra vs MongoDB vs Voldemart ?

    - by ramonrails
    Which database to decide upon? Any comparisions? Existing: postgresql Issues Not easily scalable horizontal. Needs sharding etc Clustering does not solve the data growth problem Looking for: Any database that is easily horizontally scalable Cassandra (Twitter uses that?) MongoDB (rapidly gaining popularity) Voldemart Other? Why? Data growing with snowball effect existing postgresql locks table etc for vaccuum tasks periodically Archiving data is tideous currently Human interaction involved in existing archive, vaccuum, ... process periodically Need a 'set it. forget it. just add another server when data grows more.' type of solution

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  • wire colors: color vs black vs white (positive vs negative voltage)

    - by David Oneill
    I'm working on building a computer (first time for me). There are several plugs that I need to connect to the motherboard (Power LED, reset switch, etc). Of the two wires, they are either: Color and white (reset switch, power LED, HDD LED) red and black (speaker, power switch) The manual for the motherboard has a nice diagram of where to plug them in, but has them labeled + or -. Which colors are positive, and which are negative?

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  • Redhat cluster Vs Pacemaker Vs Gluster Vs Sheepdog

    - by chandank
    Changing the entire question as earlier one was very confusing. I have been exploring different clustering system to run Virtual machines on two different machines on LAN with high availability. Currently I am already using DRBD resource on two different machines on Primary/Secondary mode. In case the primary fails I manually promote the secondary to Primary and start the VM. I also explored Gluster and looks good, however, I would rather prefer clustering over Gluster (user space FS). So if anyone has idea which one would be better from ease of use prospective please I would be interested in. Moreover, sheepdog project appears good, however, could not find much documentations/Howtos. I am using Centos 6.

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