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  • Accurate least-squares fit algorithm needed

    - by ggkmath
    I've experimented with the two ways of implementing a least-squares fit (LSF) algorithm shown here. The first code is simply the textbook approach, as described by Wolfram's page on LSF. The second code re-arranges the equation to minimize machine errors. Both codes produce similar results for my data. I compared these results with Matlab's p=polyfit(x,y,1) function, using correlation coefficients to measure the "goodness" of fit and compare each of the 3 routines. I observed that while all 3 methods produced good results, at least for my data, Matlab's routine had the best fit (the other 2 routines had similar results to each other). Matlab's p=polyfit(x,y,1) function uses a Vandermonde matrix, V (n x 2 matrix) and QR factorization to solve the least-squares problem. In Matlab code, it looks like: V = [x1,1; x2,1; x3,1; ... xn,1] % this line is pseudo-code [Q,R] = qr(V,0); p = R\(Q'*y); % performs same as p = V\y I'm not a mathematician, so I don't understand why it would be more accurate. Although the difference is slight, in my case I need to obtain the slope from the LSF and multiply it by a large number, so any improvement in accuracy shows up in my results. For reasons I can't get into, I cannot use Matlab's routine in my work. So, I'm wondering if anyone has a more accurate equation-based approach recommendation I could use that is an improvement over the above two approaches, in terms of rounding errors/machine accuracy/etc. Any comments appreciated! thanks in advance.

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  • Graphing perpendicular offsets in a least squares regression plot in R

    - by D W
    I'm interested in making a plot with a least squares regression line and line segments connecting the datapoints to the regression line as illustrated here in the graphic called perpendicular offsets: http://mathworld.wolfram.com/LeastSquaresFitting.html I have the plot and regression line done here: ## Dataset from http://www.apsnet.org/education/advancedplantpath/topics/RModules/doc1/04_Linear_regression.html ## Disease severity as a function of temperature # Response variable, disease severity diseasesev<-c(1.9,3.1,3.3,4.8,5.3,6.1,6.4,7.6,9.8,12.4) # Predictor variable, (Centigrade) temperature<-c(2,1,5,5,20,20,23,10,30,25) ## Fit a linear model for the data and summarize the output from function lm() severity.lm <- lm(diseasesev~temperature,data=severity) # Take a look at the data plot( diseasesev~temperature, data=severity, xlab="Temperature", ylab="% Disease Severity", pch=16 ) abline(severity.lm,lty=1) title(main="Graph of % Disease Severity vs Temperature") Should I use some kind of for loop and segments http://www.iiap.res.in/astrostat/School07/R/html/graphics/html/segments.html to do the perpendicular offsets? Is there a more efficient way? Please provide an example if possible.

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  • Rendering multiple squares fast?

    - by Sam
    so I'm doing my first steps with openGL development on android and I'm kinda stuck at some serious performance issues... What I'm trying to do is render a whole grid of single colored squares on to the screen and I'm getting framerates of ~7FPS. The squares are 9px in size right now with one pixel border in between, so I get a few thousand of them. I have a class "Square" and the Renderer iterates over all Squares every frame and calls the draw() method of each (just the iteration is fast enough, with no openGL code the whole thing runs smootlhy at 60FPS). Right now the draw() method looks like this: // Prepare the square coordinate data GLES20.glVertexAttribPointer(mPositionHandle, COORDS_PER_VERTEX, GLES20.GL_FLOAT, false, vertexStride, vertexBuffer); // Set color for drawing the square GLES20.glUniform4fv(mColorHandle, 1, color, 0); // Draw the square GLES20.glDrawElements(GLES20.GL_TRIANGLES, drawOrder.length, GLES20.GL_UNSIGNED_SHORT, drawListBuffer); So its actually only 3 openGL calls. Everything else (loading shaders, filling buffers, getting appropriate handles, etc.) is done in the Constructor and things like the Program and the handles are also static attributes. What am I missing here, why is it rendering so slow? I've also tried loading the buffer data into VBOs, but this is actually slower... Maybe I did something wrong though. Any help greatly appreciated! :)

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  • aide --init show lots of errors

    - by newbie14
    I have a brand new centos 6.2 server. The first thing I did is yum -y install aide and then next I did aide --init. Below is a whole lot of errors I got.What does it means must I reinstall it? Or leave it ? /usr/sbin/prelink: /usr/sbin/lusermod: at least one of file's dependencies has changed since prelinking Error on exit of prelink child process /usr/sbin/prelink: /usr/sbin/console-kit-daemon: at least one of file's dependencies has changed since prelinking Error on exit of prelink child process /usr/sbin/prelink: /usr/sbin/NetworkManager: at least one of file's dependencies has changed since prelinking Error on exit of prelink child process /usr/sbin/prelink: /usr/sbin/rtacct: at least one of file's dependencies has changed since prelinking Error on exit of prelink child process /usr/sbin/prelink: /usr/sbin/tcpdump: at least one of file's dependencies has changed since prelinking Error on exit of prelink child process /usr/sbin/prelink: /usr/sbin/dnsmasq: at least one of file's dependencies has changed since prelinking Error on exit of prelink child process /usr/sbin/prelink: /usr/sbin/getsebool: at least one of file's dependencies has changed since prelinking Error on exit of prelink child process /usr/sbin/prelink: /usr/sbin/ownership: at least one of file's dependencies has changed since prelinking Error on exit of prelink child process /usr/sbin/prelink: /usr/sbin/modem-manager: at least one of file's dependencies has changed since prelinking Error on exit of prelink child process /usr/sbin/prelink: /usr/sbin/pluginviewer: at least one of file's dependencies has changed since prelinking Error on exit of prelink child process /usr/sbin/prelink: /usr/sbin/sasl2-shared-mechlist: at least one of file's dependencies has changed since prelinking Error on exit of prelink child process /usr/sbin/prelink: /usr/sbin/ifdhandler: at least one of file's dependencies has changed since prelinking Error on exit of prelink child process /usr/sbin/prelink: /usr/sbin/mklost+found: at least one of file's dependencies has changed since prelinking Error on exit of prelink child process /usr/sbin/prelink: /usr/sbin/vpddecode: at least one of file's dependencies has changed since prelinking Error on exit of prelink child process /usr/sbin/prelink: /usr/sbin/skdump: at least one of file's dependencies has changed since prelinking Error on exit of prelink child process /usr/sbin/prelink: /usr/sbin/getpcaps: at least one of file's dependencies has changed since prelinking Error on exit of prelink child process /usr/sbin/prelink: /usr/sbin/lpasswd: at least one of file's dependencies has changed since prelinking Error on exit of prelink child process /usr/sbin/prelink: /usr/sbin/tmpwatch: at least one of file's dependencies has changed since prelinking Error on exit of prelink child process /usr/sbin/prelink: /usr/sbin/ck-log-system-stop: at least one of file's dependencies has changed since prelinking Error on exit of prelink child process /usr/sbin/prelink: /usr/sbin/alternatives: at least one of file's dependencies has changed since prelinking Error on exit of prelink child process /usr/sbin/prelink: /usr/sbin/avahi-daemon: at least one of file's dependencies has changed since prelinking Error on exit of prelink child process /usr/sbin/prelink: /usr/sbin/dump-acct: at least one of file's dependencies has changed since prelinking Error on exit of prelink child process /usr/sbin/prelink: /usr/sbin/luseradd: at least one of file's dependencies has changed since prelinking Error on exit of prelink child process /usr/sbin/prelink: /usr/sbin/nstat: at least one of file's dependencies has changed since prelinking Error on exit of prelink child process /usr/sbin/prelink: /usr/sbin/efibootmgr: at least one of file's dependencies has changed since prelinking Error on exit of prelink child process /usr/sbin/prelink: /usr/sbin/sasldblistusers2: at least one of file's dependencies has changed since prelinking Error on exit of prelink child process /usr/sbin/prelink: /usr/sbin/e2freefrag: at least one of file's dependencies has changed since prelinking Error on exit of prelink child process /usr/sbin/prelink: /usr/sbin/sa: at least one of file's dependencies has changed since prelinking Error on exit of prelink child process /usr/sbin/prelink: /usr/sbin/lgroupadd: at least one of file's dependencies has changed since prelinking Error on exit of prelink child process /usr/sbin/prelink: /usr/sbin/ss: at least one of file's dependencies has changed since prelinking Error on exit of prelink child process /usr/sbin/prelink: /usr/sbin/dmidecode: at least one of file's dependencies has changed since prelinking Error on exit of prelink child process /usr/sbin/prelink: /usr/sbin/sktest: at least one of file's dependencies has changed since prelinking Error on exit of prelink child process /usr/sbin/prelink: /usr/sbin/fdformat: at least one of file's dependencies has changed since prelinking Error on exit of prelink child process /usr/sbin/prelink: /usr/sbin/saslpasswd2: at least one of file's dependencies has changed since prelinking Error on exit of prelink child process /usr/sbin/prelink: /usr/sbin/selinuxenabled: at least one of file's dependencies has changed since prelinking Error on exit of prelink child process /usr/sbin/prelink: /usr/sbin/pppstats: at least one of file's dependencies has changed since prelinking Error on exit of prelink child process /usr/sbin/prelink: /usr/sbin/wpa_supplicant: at least one of file's dependencies has changed since prelinking Error on exit of prelink child process /usr/sbin/prelink: /usr/sbin/capsh: at least one of file's dependencies has changed since prelinking Error on exit of prelink child process /usr/sbin/prelink: /usr/sbin/togglesebool: at least one of file's dependencies has changed since prelinking Error on exit of prelink child process /usr/sbin/prelink: /usr/sbin/kppp: at least one of file's dependencies has changed since prelinking Error on exit of prelink child process /usr/sbin/prelink: /usr/sbin/lgroupmod: at least one of file's dependencies has changed since prelinking Error on exit of prelink child process /usr/sbin/prelink: /usr/sbin/cracklib-unpacker: at least one of file's dependencies has changed since prelinking Error on exit of prelink child process /usr/sbin/prelink: /usr/sbin/getcap: at least one of file's dependencies has changed since prelinking Error on exit of prelink child process /usr/sbin/prelink: /usr/sbin/avcstat: at least one of file's dependencies has changed since prelinking Error on exit of prelink child process /usr/sbin/prelink: /usr/sbin/lnstat: at least one of file's dependencies has changed since prelinking Error on exit of prelink child process /usr/sbin/prelink: /usr/sbin/filefrag: at least one of file's dependencies has changed since prelinking Error on exit of prelink child process /usr/sbin/prelink: /usr/sbin/lid: at least one of file's dependencies has changed since prelinking Error on exit of prelink child process /usr/sbin/prelink: /usr/sbin/bonobo-activation-sysconf: at least one of file's dependencies has changed since prelinking Error on exit of prelink child process /usr/sbin/prelink: /usr/sbin/lockdev: at least one of file's dependencies has changed since prelinking Error on exit of prelink child process /usr/sbin/prelink: /usr/sbin/mcelog: at least one of file's dependencies has changed since prelinking Error on exit of prelink child process /usr/sbin/prelink: /usr/sbin/cifs.upcall: at least one of file's dependencies has changed since prelinking Error on exit of prelink child process /usr/sbin/prelink: /usr/sbin/pcscd: at least one of file's dependencies has changed since prelinking Error on exit of prelink child process /usr/sbin/prelink: /usr/sbin/brctl: at least one of file's dependencies has changed since prelinking Error on exit of prelink child process /usr/sbin/prelink: /usr/sbin/logrotate: at least one of file's dependencies has changed since prelinking Error on exit of prelink child process /usr/sbin/prelink: /usr/sbin/wpa_passphrase: at least one of file's dependencies has changed since prelinking Error on exit of prelink child process /usr/sbin/prelink: /usr/sbin/pppdump: at least one of file's dependencies has changed since prelinking Error on exit of prelink child process /usr/sbin/prelink: /usr/sbin/lsof: at least one of file's dependencies has changed since prelinking Error on exit of prelink child process /usr/sbin/prelink: /usr/sbin/ck-log-system-start: at least one of file's dependencies has changed since prelinking Error on exit of prelink child process /usr/sbin/prelink: /usr/sbin/setcap: at least one of file's dependencies has changed since prelinking Error on exit of prelink child process /usr/sbin/prelink: /usr/sbin/rtkitctl: at least one of file's dependencies has changed since prelinking Error on exit of prelink child process /usr/sbin/prelink: /usr/sbin/latencytop: at least one of file's dependencies has changed since prelinking Error on exit of prelink child process /usr/sbin/prelink: /usr/sbin/wpa_cli: at least one of file's dependencies has changed since prelinking Error on exit of prelink child process /usr/sbin/prelink: /usr/sbin/saned: at least one of file's dependencies has changed since prelinking Error on exit of prelink child process

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  • converting 2d grid of squares to polygon nav mesh

    - by Roflha
    I haven't actually started programming for this one yet, but I wanted to see how I would go about doing this anyway. Say I have a 2D matrix of squares, all of the same size, some traversable and some not. How would I go about creating a navigation mesh of polygons from this grid. Is there any reading I can look at until I get a chance to get to my computer or should I just give it a go. My idea was to take the non-traversable squares out and extend lines from there edges to make polygons.. that's all I have got so far. Any advice?

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  • F# - Facebook Hacker Cup - Double Squares

    - by Jacob
    I'm working on strengthening my F#-fu and decided to tackle the Facebook Hacker Cup Double Squares problem. I'm having some problems with the run-time and was wondering if anyone could help me figure out why it is so much slower than my C# equivalent. There's a good description from another post; Source: Facebook Hacker Cup Qualification Round 2011 A double-square number is an integer X which can be expressed as the sum of two perfect squares. For example, 10 is a double-square because 10 = 3^2 + 1^2. Given X, how can we determine the number of ways in which it can be written as the sum of two squares? For example, 10 can only be written as 3^2 + 1^2 (we don't count 1^2 + 3^2 as being different). On the other hand, 25 can be written as 5^2 + 0^2 or as 4^2 + 3^2. You need to solve this problem for 0 = X = 2,147,483,647. Examples: 10 = 1 25 = 2 3 = 0 0 = 1 1 = 1 My basic strategy (which I'm open to critique on) is to; Create a dictionary (for memoize) of the input numbers initialzed to 0 Get the largest number (LN) and pass it to count/memo function Get the LN square root as int Calculate squares for all numbers 0 to LN and store in dict Sum squares for non repeat combinations of numbers from 0 to LN If sum is in memo dict, add 1 to memo Finally, output the counts of the original numbers. Here is the F# code (See code changes at bottom) I've written that I believe corresponds to this strategy (Runtime: ~8:10); open System open System.Collections.Generic open System.IO /// Get a sequence of values let rec range min max = seq { for num in [min .. max] do yield num } /// Get a sequence starting from 0 and going to max let rec zeroRange max = range 0 max /// Find the maximum number in a list with a starting accumulator (acc) let rec maxNum acc = function | [] -> acc | p::tail when p > acc -> maxNum p tail | p::tail -> maxNum acc tail /// A helper for finding max that sets the accumulator to 0 let rec findMax nums = maxNum 0 nums /// Build a collection of combinations; ie [1,2,3] = (1,1), (1,2), (1,3), (2,2), (2,3), (3,3) let rec combos range = seq { let count = ref 0 for inner in range do for outer in Seq.skip !count range do yield (inner, outer) count := !count + 1 } let rec squares nums = let dict = new Dictionary<int, int>() for s in nums do dict.[s] <- (s * s) dict /// Counts the number of possible double squares for a given number and keeps track of other counts that are provided in the memo dict. let rec countDoubleSquares (num: int) (memo: Dictionary<int, int>) = // The highest relevent square is the square root because it squared plus 0 squared is the top most possibility let maxSquare = System.Math.Sqrt((float)num) // Our relevant squares are 0 to the highest possible square; note the cast to int which shouldn't hurt. let relSquares = range 0 ((int)maxSquare) // calculate the squares up front; let calcSquares = squares relSquares // Build up our square combinations; ie [1,2,3] = (1,1), (1,2), (1,3), (2,2), (2,3), (3,3) for (sq1, sq2) in combos relSquares do let v = calcSquares.[sq1] + calcSquares.[sq2] // Memoize our relevant results if memo.ContainsKey(v) then memo.[v] <- memo.[v] + 1 // return our count for the num passed in memo.[num] // Read our numbers from file. //let lines = File.ReadAllLines("test2.txt") //let nums = [ for line in Seq.skip 1 lines -> Int32.Parse(line) ] // Optionally, read them from straight array let nums = [1740798996; 1257431873; 2147483643; 602519112; 858320077; 1048039120; 415485223; 874566596; 1022907856; 65; 421330820; 1041493518; 5; 1328649093; 1941554117; 4225; 2082925; 0; 1; 3] // Initialize our memoize dictionary let memo = new Dictionary<int, int>() for num in nums do memo.[num] <- 0 // Get the largest number in our set, all other numbers will be memoized along the way let maxN = findMax nums // Do the memoize let maxCount = countDoubleSquares maxN memo // Output our results. for num in nums do printfn "%i" memo.[num] // Have a little pause for when we debug let line = Console.Read() And here is my version in C# (Runtime: ~1:40: using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Text; namespace FBHack_DoubleSquares { public class TestInput { public int NumCases { get; set; } public List<int> Nums { get; set; } public TestInput() { Nums = new List<int>(); } public int MaxNum() { return Nums.Max(); } } class Program { static void Main(string[] args) { // Read input from file. //TestInput input = ReadTestInput("live.txt"); // As example, load straight. TestInput input = new TestInput { NumCases = 20, Nums = new List<int> { 1740798996, 1257431873, 2147483643, 602519112, 858320077, 1048039120, 415485223, 874566596, 1022907856, 65, 421330820, 1041493518, 5, 1328649093, 1941554117, 4225, 2082925, 0, 1, 3, } }; var maxNum = input.MaxNum(); Dictionary<int, int> memo = new Dictionary<int, int>(); foreach (var num in input.Nums) { if (!memo.ContainsKey(num)) memo.Add(num, 0); } DoMemoize(maxNum, memo); StringBuilder sb = new StringBuilder(); foreach (var num in input.Nums) { //Console.WriteLine(memo[num]); sb.AppendLine(memo[num].ToString()); } Console.Write(sb.ToString()); var blah = Console.Read(); //File.WriteAllText("out.txt", sb.ToString()); } private static int DoMemoize(int num, Dictionary<int, int> memo) { var highSquare = (int)Math.Floor(Math.Sqrt(num)); var squares = CreateSquareLookup(highSquare); var relSquares = squares.Keys.ToList(); Debug.WriteLine("Starting - " + num.ToString()); Debug.WriteLine("RelSquares.Count = {0}", relSquares.Count); int sum = 0; var index = 0; foreach (var square in relSquares) { foreach (var inner in relSquares.Skip(index)) { sum = squares[square] + squares[inner]; if (memo.ContainsKey(sum)) memo[sum]++; } index++; } if (memo.ContainsKey(num)) return memo[num]; return 0; } private static TestInput ReadTestInput(string fileName) { var lines = File.ReadAllLines(fileName); var input = new TestInput(); input.NumCases = int.Parse(lines[0]); foreach (var lin in lines.Skip(1)) { input.Nums.Add(int.Parse(lin)); } return input; } public static Dictionary<int, int> CreateSquareLookup(int maxNum) { var dict = new Dictionary<int, int>(); int square; foreach (var num in Enumerable.Range(0, maxNum)) { square = num * num; dict[num] = square; } return dict; } } } Thanks for taking a look. UPDATE Changing the combos function slightly will result in a pretty big performance boost (from 8 min to 3:45): /// Old and Busted... let rec combosOld range = seq { let rangeCache = Seq.cache range let count = ref 0 for inner in rangeCache do for outer in Seq.skip !count rangeCache do yield (inner, outer) count := !count + 1 } /// The New Hotness... let rec combos maxNum = seq { for i in 0..maxNum do for j in i..maxNum do yield i,j }

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  • font showing up as squares during installation

    - by EmileBeaulieu
    I am very new to linux, just so you know. I chose ubuntu as my first linux distro. I created a boot flash drive and installed it on to my little netbook. It works fine, and I'm having fun playing around with it. Now I wanted to install it on my main computer, however after inserting the flash drive and rebooting, and after the initial startup screen, the first screen that comes up has ALL the text showing up as little squares! If I remember correctly from when I installed it on the netbook, it's asking me what language I want on this screen. Why would this happen on my main computer and not on the little netbook, when I used the exact same flash drive and installation? I have a screenshot, but since I'm new here, it won't let me post it.

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  • Ubuntu does not work with Nvidia drivers, gives random squares after logging in

    - by jimbo
    I tried installing both with wubi and by booting from a usb drive. After I tried both it was the same. Ubuntu tried to login, but after a while, a weird pattern with squarely shapes appeared. At one point, after using recovery mode and then the low graphics one (i don't remember how it was called exactly) i managed to get in. It still didn't display at correct resolution, and the mouse was invisible at times. However, after rebooting once, because i tried downloading the nvidia drivers, i didn't manage to get in again, so i have the same problem... I have no idea what to try to become unstuck. The main problem is that after the login, ubuntu crashes, with a screen full of randomly coloured squares. Should I just give up?

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  • how to programtically build a grid of interlocking but random sized squares

    - by Mrwolfy
    I want to create a two dimensional layout of rectangular shapes, a grid made up of random sized cubes. The cubed should fit together and have equal padding or margin (space between). Kind of like a comic book layout, or more like the image attached. How could I do this procedurally? Practically, I would probably be using Python and some graphic software to render an image, but I don't know the type of algorithm (or whatnot) I would need to use to generate the randomized grid.

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  • Basic Java drawing program: issue with squares

    - by Caminek
    I'm trying to create a simple drawing program that creates a square where the user clicks and drags. The square displays correctly as long as either x or y remain positive with respect to the original click position. If both x and y are negative with respect to the original click position, the square grows/shrinks, but also wanders about the screen. Is there a way to swap the origin point from top-left to bottom-right or to keep the square from wandering?

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  • The Most Common and Least Used 4-Digit PIN Numbers [Security Analysis Report]

    - by Asian Angel
    How ‘secure’ is your 4-digit PIN number? Is your PIN number a far too common one or is it a bit more unique in comparison to others? The folks over at the Data Genetics blog have put together an interesting analysis report that looks at the most common and least used 4-digit PIN numbers chosen by people. Numerically based (0-9) 4-digit PIN numbers only allow for a total of 10,000 possible combinations, so it stands to reason that some combinations are going to be far more common than others. The question is whether or not your personal PIN number choices are among the commonly used ones or ‘stand out’ as being more unique. Note 1: Data Genetics used data condensed from released, exposed, & discovered password tables and security breaches to generate the analysis report. Note 2: The updates section at the bottom has some interesting tidbits concerning peoples’ use of dates and certain words for PIN number generation. The analysis makes for very interesting reading, so browse on over to get an idea of where you stand with regards to your personal PIN number choices. 8 Deadly Commands You Should Never Run on Linux 14 Special Google Searches That Show Instant Answers How To Create a Customized Windows 7 Installation Disc With Integrated Updates

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  • Striving to be boring - or at least have boring systems

    - by merrillaldrich
    A developer I work with, whom I respect a great deal, reminded me of this truism today. I'm not sure who came up with the original, but they deserve credit wherever they are: “A good system administrator is a bored system administrator.” As a DBA, this really rings true for me. Being a DBA should not be a thrilling job. Within reason, there should not be myriad surprises, nor a roller coaster ride, wondering what will break each day. There should not be numerous 2 AM calls or frantic fixes. If there...(read more)

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  • Can't see like plugin iframe on (at least) some browsers [migrated]

    - by MEM
    Not sure why. I grabbed the code from: http://developers.facebook.com/docs/reference/plugins/like/ And as stated there, we can read: "href - the URL to like. The XFBML version defaults to the current page. Note: After July 2013 migration, href should be an absolute URL" So I did. <body> <div> <iframe src="//www.facebook.com/plugins/like.php?href=https%3A%2F%2Fwww.facebook.com%2Fprojectokairos&amp;width=100&amp;height=21&amp;colorscheme=light&amp;layout=button_count&amp;action=like&amp;show_faces=false&amp;send=false" scrolling="no" frameborder="0" style="border:none; overflow:hidden; width:100px; height:21px;" allowTransparency="true"></iframe> </div> </body> Could this be related with the fact that the page is unpublished? I hope not because I do need to place the button here and there on several pages before the FB page goes live.

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  • EDIT Control Showing Squares Instead Of Returns

    - by Nathan Campos
    I'm playing a little bit with PocketC by doing a simple text editor. But with this code to read and to display the contents of the file on the EDIT control: int filehandle; int file_len; string file_mode; initComponents() { createctrl("EDIT", "test", 2, 1, 0, 24, 70, 25, TEXTBOX); wndshow(TEXTBOX, SW_SHOW); guigetfocus(); } main() { filehandle = fileopen(OpenFileDlg("Plain Text Files (*.txt)|*.txt; All Files (*.*)|*.*"), 0, FILE_READWRITE); file_len = filegetlen(filehandle); if(filehandle == -1) { MessageBox("File Could Not Be Found!", "Error", 3, 1); } initComponents(); editset(TEXTBOX, fileread(filehandle, file_len)); } It's all ok, but my test file, now have returns: Hello, World! PocketC Test Of My Editor Then when I open this file on the editor, instead of returns, I just see two squares(that means that it's a unknown character for that control), but if I change the control to a STATIC, it does he returns ok, but I can't edit the text if I use a STATIC. Then I want to know what I need to do to do the returns instead of showing those squares.

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  • Codec problem: Video noise / squares blinking as it play

    - by Havenard
    Its a weird and intermittent problem, it comes and goes with time. I thought I could fix it rebooting, but it seems that is not always. Take a look: This noise keeps blinking at the screen the entire movie. If I give up and try again an hour from now, it will be fine... weird! I have K-Lite Codec Pack installed, in my machine and many others. Its very cool, everything works perfect... but mine is the only one that does it. Do anybody know whats going on? Edit: Apparently they've just release the very latest version of K-Lite today (lol), with some bug fixes. I'll be testing it. Last time I reainstalled K-Lite the problem was gone, but came back again...

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  • what is the procedure followed to divide the background into squares like facebook supercity, farmvi

    - by Jeeva
    I have planned to develop a game in flex in which the users will build buildings on a plain surface. I want to divide those lands into pieces and allow the user to build the buildings on the pieces of the surface. How do i divide the land into pieces. I have seen face book application supercity, farm vilie etc. I want to develop same as that. What is the method followed to develop the squares in the background.

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  • chess board in java

    - by ranzy
    This is my code below import javax.swing.*; import java.awt.*; public class board2 { JFrame frame; JPanel squares[][] = new JPanel[8][8]; public board2() { frame = new JFrame("Simplified Chess"); frame.setSize(500, 500); frame.setLayout(new GridLayout(8, 8)); for (int i = 0; i < 8; i++) { for (int j = 0; j < 8; j++) { squares[i][j] = new JPanel(); if ((i + j) % 2 == 0) { squares[i][j].setBackground(Color.black); } else { squares[i][j].setBackground(Color.white); } frame.add(squares[i][j]); } } squares[0][0].add(new JLabel(new ImageIcon("rookgreen.png"))); squares[0][2].add(new JLabel(new ImageIcon("bishopgreen.png"))); squares[0][4].add(new JLabel(new ImageIcon("kinggreen.png"))); squares[0][5].add(new JLabel(new ImageIcon("bishopgreen.png"))); squares[0][7].add(new JLabel(new ImageIcon("rookgreen.png"))); squares[7][0].add(new JLabel(new ImageIcon("rookred.png"))); squares[7][2].add(new JLabel(new ImageIcon("bishopred.png"))); squares[7][4].add(new JLabel(new ImageIcon("kingred.png"))); squares[7][5].add(new JLabel(new ImageIcon("bishopred.png"))); squares[7][7].add(new JLabel(new ImageIcon("rookred.png"))); for (int i = 0; i < 8; i++) { squares[1][i].add(new JLabel(new ImageIcon("pawngreen.png"))); squares[6][i].add(new JLabel(new ImageIcon("pawnred.png"))); } frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setVisible(true); } public static void main(String[] args) { new board2(); } } I am trying to create a chess game sort of and I need help with putting labels on all sides of the board to label the rows and columns in either A-H or 1-8. I have no idea how to do it. Also later on I'll be adding a feature to drag and drop the pieces. Is it best to use JLabels? Anyways I would I go about putting the labels on the side? Thanks!

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