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  • Kingsoft Office Suite Free 2012 is an Awesome Replacement for Microsoft Office

    - by Asian Angel
    Are you looking for a good free replacement for Microsoft Office, but LibreOffice and OpenOffice are not working out well for you? Then you will definitely want to have a look at Kingsoft Office Suite Free 2012, which you can download as a suite or as individual apps. As soon as the installation has completed you will see this window. All relevant file types are checked by default, but you may deselect any that you do not want associated with Kingsoft Office before clicking Close. Special Note: See further below for additional information about the extra formats (i.e. Office 2007 & 2010) that the suite will open. Here is a quick overall view of what the Writer App window looks like. Each of the three apps in the suite will open with the New Document Pane displayed by default on the right side of the window. A closer view of the upper left corner in Writer, Presentation, and Spreadsheets… A look at the Start Menu options available… In our tests with the suite it opened up Microsoft Office 2007 & 2010 documents without any problems. Note: You can also see part of the built-in Tab Bar outlined in red in the upper left corner. The only drawback with the free version of the suite is that you are limited to the Classic Style Interface, which may or may not be a problem depending on your preferences. How to Get Pro Features in Windows Home Versions with Third Party Tools HTG Explains: Is ReadyBoost Worth Using? HTG Explains: What The Windows Event Viewer Is and How You Can Use It

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  • The Best How-To Geek Articles About Microsoft Office

    - by Lori Kaufman
    We’ve published a lot of articles about Microsoft Office 2007 and 2010 and the programs in the suite. This article compiles many useful tips for Office, Word, Excel, Outlook, PowerPoint, OneNote, and a few links to articles about the latest version, Office 2013. HTG Explains: Does Your Android Phone Need an Antivirus? How To Use USB Drives With the Nexus 7 and Other Android Devices Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder?

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  • SQL Authority News – Download Microsoft SQL Server 2014 Feature Pack and Microsoft SQL Server Developer’s Edition

    - by Pinal Dave
    Yesterday I attended the SQL Server Community Launch in Bangalore and presented on Performing an effective Presentation. It was a fun presentation and people very well received it. No matter on what subject, I present, I always end up talking about SQL. Here are two of the questions I had received during the event. Q1) I want to install SQL Server on my development server, where can we get it for free or at an economical price (I do not have MSDN)? A1) If you are not going to use your server in a production environment, you can just get SQL Server Developer’s Edition and you can read more about it over here. Here is another favorite question which I keep on receiving it during the event. Q2) I already have SQL Server installed on my machine, what are different feature pack should I install and where can I get them from. A2) Just download and install Microsoft SQL Server 2014 Service Pack. Here is the link for downloading it. The Microsoft SQL Server 2014 Feature Pack is a collection of stand-alone packages which provide additional value for Microsoft SQL Server. It includes tool and components for Microsoft SQL Server 2014 and add-on providers for Microsoft SQL Server 2014. Here is the list of component this product contains: Microsoft SQL Server Backup to Windows Azure Tool Microsoft SQL Server Cloud Adapter Microsoft Kerberos Configuration Manager for Microsoft SQL Server Microsoft SQL Server 2014 Semantic Language Statistics Microsoft SQL Server Data-Tier Application Framework Microsoft SQL Server 2014 Transact-SQL Language Service Microsoft Windows PowerShell Extensions for Microsoft SQL Server 2014 Microsoft SQL Server 2014 Shared Management Objects Microsoft Command Line Utilities 11 for Microsoft SQL Server Microsoft ODBC Driver 11 for Microsoft SQL Server – Windows Microsoft JDBC Driver 4.0 for Microsoft SQL Server Microsoft Drivers 3.0 for PHP for Microsoft SQL Server Microsoft SQL Server 2014 Transact-SQL ScriptDom Microsoft SQL Server 2014 Transact-SQL Compiler Service Microsoft System CLR Types for Microsoft SQL Server 2014 Microsoft SQL Server 2014 Remote Blob Store SQL RBS codeplex samples page SQL Server Remote Blob Store blogs Microsoft SQL Server Service Broker External Activator for Microsoft SQL Server 2014 Microsoft OData Source for Microsoft SQL Server 2014 Microsoft Balanced Data Distributor for Microsoft SQL Server 2014 Microsoft Change Data Capture Designer and Service for Oracle by Attunity for Microsoft SQL Server 2014 Microsoft SQL Server 2014 Master Data Service Add-in for Microsoft Excel Microsoft SQL Server StreamInsight Microsoft Connector for SAP BW for Microsoft SQL Server 2014 Microsoft SQL Server Migration Assistant Microsoft SQL Server 2014 Upgrade Advisor Microsoft OLEDB Provider for DB2 v5.0 for Microsoft SQL Server 2014 Microsoft SQL Server 2014 PowerPivot for Microsoft SharePoint 2013 Microsoft SQL Server 2014 ADOMD.NET Microsoft Analysis Services OLE DB Provider for Microsoft SQL Server 2014 Microsoft SQL Server 2014 Analysis Management Objects Microsoft SQL Server Report Builder for Microsoft SQL Server 2014 Microsoft SQL Server 2014 Reporting Services Add-in for Microsoft SharePoint Reference: Pinal Dave (http://blog.sqlauthority.com)Filed under: PostADay, SQL, SQL Authority, SQL Download, SQL Query, SQL Server, SQL Tips and Tricks, SQLAuthority News, T SQL

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  • Easy Update "Table of Contents" feature in Microsoft Word 2007 VS. Microsoft word 2010

    - by xarzu
    I am currently working on a document that was written using Microsoft Word 2007 and I am also using Microsoft Word 2007 to update the document. It is just the way of the workplace I am now in. I have noticed that the feature of adding nested headers ("subheaders" perhaps) does not work the same as I remember it did with Microsoft Word 2010. Since I am not the original author of the document, I am not sure if the table of contents was set up the right way. So my first question is: How do I see if the table of contents was set up properly in Microsoft Word 2007 to allow automatic updates whenever a subheader is added to the text. There seems to be a number of other things going on with the document that do not seem right. But maybe if we fix this problem first the other issues will dissolve or be lessened.

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  • Real-Time Co-Authoring Feature now Available in Microsoft Office Web Apps

    - by Akemi Iwaya
    The lack of a collaboration feature in Microsoft’s Office Web Apps was a big disappointment for many people, but starting this week, that is no longer a problem. Microsoft has added an awesome new collaboration feature to their Office Web Apps that will help you and your co-workers be more productive than ever before no matter where you are working from now. Screenshot courtesy of the Office 365 Technology Blog. In addition to the new collaboration feature, new updates such as improved formatting controls, the ability to drag and drop cells, new picture cropping functionality, and more has been added to the Office Web Apps line-up. You can learn more about the new updates for each of the Office Web Apps and the new collaboration feature via the blog post linked below. Collaboration just got easier: Real-time co-authoring now available in Office Web Apps [via Ars Technica]     

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  • Direct Links To Download Microsoft Office 2007 Products From Microsoft Download Servers

    - by Damodhar
    Downloading installers of Microsoft Office 2007 products from Microsoft Office website is not an easy task. To download any of the Microsoft Office 2007 products – you need to sign-in using Windows Live/Passport/Hotmail account, fill a big profile form and accept their terms & conditions. However even after gong through all the steps all you get is a link to download 60 day trail version installers. This is not cool! How about links that allows you to download the required installers directly from Microsoft Servers?   Here are the links to download Microsoft Office 2007 Applications & Suites directly from Microsoft download servers: Microsoft Office 2007 Product Installers Microsoft Office Home and Student 2007 Microsoft Office Standard 2007 Microsoft Office Professional 2007 Microsoft Office Small Business 2007 Microsoft Office Enterprise 2007 Microsoft Office OneNote 2007 Microsoft Office Publisher 2007 Microsoft Office Visio Professional 2007 Microsoft Office 2007 Service Packs Microsoft Office 2007 Service Pack 2 Microsoft Office 2007 Service Pack 1 Microsoft Office 2007 Viewers & Compatibility Packs Microsoft Word Viewer 2007 Microsoft PowerPoint Viewer 2007 Microsoft Excel Viewer 2007 Microsoft Visio Viewer 2007 Microsoft Office 2007 Compatibility Pack for Word, Excel, and PowerPoint File Formats CC image credit: flickr Related Posts:None FoundJoin us on Facebook to read all our stories right inside your Facebook news feed.

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  • Microsoft Office 2013 Issue

    - by Liz
    A few days ago I opened my microsoft office programs and discovered taht they are missing the editing icons at the top, some of them will appear if you scroll over them, but not all. Also, in PowerPoint the slides show in the side window with a red "x" I have tried to uninstall and reinstall office 2013, but I have had no luck. This issue is in every office program (excel, PP, word, access, outlook, etc). I also can't see the text when I type. Its there, I can see it when I print the document, but nothing on the screen. Does anyone have a solution for this issue??

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  • Cocos2d-x 3.0 animation frame by frame

    - by Narek
    As I know animations are actions. Now I need to play animation frame by frame. Say I have an animation from N frames. each frame should be played after t delay. Now I want to play animation frame by frame, each frame advance the animation's state. How I can do this? And what about playing actions frame by frame advancing the state in general. I ask because I use ECS, and I deal with frames. P.S. I want to do something like this: Action * a = MoveTo(initialPoint, finalPoint, durationOfAnimation); a->play(0.001 seconds); a->play(0.003 seconds); a->play(0.02 seconds); a->play(0.67 seconds); a->play(0.06 seconds); And see the animation.

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  • PHP on Server 2003: Enabling PHP_APC.DLL creates Error

    - by james.527.
    When trying to enable PHP_APC.DLL, PHP crashes returning invalid access to memory location. Any ideas? I am running 5.2.12 in ISAPI mode. Here is what I have enabled extension wise: ;extension=php_bz2.dll ;extension=php_curl.dll ;extension=php_dba.dll ;extension=php_dbase.dll ;extension=php_exif.dll ;extension=php_fdf.dll extension=php_gd2.dll ;extension=php_gettext.dll ;extension=php_gmp.dll ;extension=php_ifx.dll ;extension=php_imap.dll ;extension=php_interbase.dll extension=php_ldap.dll ;extension=php_mbstring.dll extension=php_mcrypt.dll ;extension=php_mhash.dll ;extension=php_mime_magic.dll ;extension=php_ming.dll ;extension=php_msql.dll ;extension=php_mssql.dll extension=php_mysql.dll extension=php_mysqli.dll ;extension=php_oci8.dll ;extension=php_openssl.dll extension=php_pdo.dll ;extension=php_pdo_firebird.dll ;extension=php_pdo_mssql.dll extension=php_pdo_mysql.dll ;extension=php_pdo_oci.dll ;extension=php_pdo_oci8.dll ;extension=php_pdo_odbc.dll ;extension=php_pdo_pgsql.dll extension=php_pdo_sqlite.dll ;extension=php_pgsql.dll ;extension=php_pspell.dll ;extension=php_shmop.dll ;extension=php_snmp.dll ;extension=php_soap.dll ;extension=php_sockets.dll extension=php_sqlite.dll ;extension=php_sybase_ct.dll ;extension=php_tidy.dll ;extension=php_xmlrpc.dll ;extension=php_xsl.dll extension=php_zip.dll extension=php_win32service.dll ultimately i'm trying to create a PHP based uploader with a progress bar. From what I understand PHP_APC is the only way to do this. If anyone could help me stabilize PHP_APC or know of another UL with progress bar method, it would be appreciated.

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  • Frame Independent Movement

    - by ShrimpCrackers
    I've read two other threads here on movement: Time based movement Vs Frame rate based movement?, and Fixed time step vs Variable time step but I think I'm lacking a basic understanding of frame independent movement because I don't understand what either of those threads are talking about. I'm following along with lazyfoo's SDL tutorials and came upon the frame independent lesson. http://lazyfoo.net/SDL_tutorials/lesson32/index.php I'm not sure what the movement part of the code is trying to say but I think it's this (please correct me if I'm wrong): In order to have frame independent movement, we need to find out how far an object (ex. sprite) moves within a certain time frame, for example 1 second. If the dot moves at 200 pixels per second, then I need to calculate how much it moves within that second by multiplying 200 pps by 1/1000 of a second. Is that right? The lesson says: "velocity in pixels per second * time since last frame in seconds. So if the program runs at 200 frames per second: 200 pps * 1/200 seconds = 1 pixel" But...I thought we were multiplying 200 pps by 1/1000th of a second. What is this business with frames per second? I'd appreciate if someone could give me a little bit more detailed explanation as to how frame independent movement works. Thank you.

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  • Subsetting a data frame in a function using another data frame as parameter

    - by lecodesportif
    I would like to submit a data frame to a function and use it to subset another data frame. This is the basic data frame: foo <- data.frame(var1= c('1', '1', '1', '2', '2', '3'), var2=c('A', 'A', 'B', 'B', 'C', 'C')) I use the following function to find out the frequencies of var2 for specified values of var1. foobar <- function(x, y, z){ a <- subset(x, (x$var1 == y)) b <- subset(a, (a$var2 == z)) n=nrow(b) return(n) } Examples: foobar(foo, 1, "A") # returns 2 foobar(foo, 1, "B") # returns 1 foobar(foo, 3, "C") # returns 1 This works. But now I want to submit a data frame of values to foobar. Instead of the above examples, I would like to submit df to foobar and get the same results as above (2, 1, 1) df <- data.frame(var1=c('1','1','3'), var2=c("A", "B", "C")) When I change foobar to accept two arguments like foobar(foo, df) and use y[, c(var1)] and y[, c(var2)] instead of the two parameters x and y it still doesn't work. Which way is there to do this?

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  • Animate from end frame of one animation to end frame of another Unity3d/C#

    - by Timothy Williams
    So I have two legacy FBX animations; Animation A and Animation B. What I'm looking to do is to be able to fade from A to B regardless of the current frame A is on. Using animation.CrossFade() will play A in reverse until it reaches frame 0, then play B forward. What I'm looking to do is blend from the current frame of A to the end frame of B. Probably via some sort of lerp between the facial position in A and the facial position in the last frame of B. Does anyone know how I might be able to accomplish this? Either via a built in function or potentially lerping of some sort?

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  • Unofficial Prep guide for TS: Microsoft Lync Server 2010, Configuring (70-664)

    - by Enrique Lima
    Managing Users and Client Access (20 percent)   Objective Materials Configure user accounts http://technet.microsoft.com/en-us/library/gg182543.aspx Deploy and maintain clients http://technet.microsoft.com/en-us/library/gg412773.aspx Configure conferencing policies http://technet.microsoft.com/en-us/library/gg182561.aspx Configure IM policies http://technet.microsoft.com/en-us/library/gg182558.aspx Deploy and maintain Lync Server 2010 devices http://technet.microsoft.com/en-us/library/gg412773.aspx Resolve client access issues http://technet.microsoft.com/en-us/library/gg398307.aspx   Configuring a Lync Server 2010 Topology (21 percent)   Objective Materials Prepare to deploy a topology http://technet.microsoft.com/en-us/library/gg398630.aspx Configure Lync Server 2010 by using Topology Builder http://technet.microsoft.com/en-us/library/gg398420.aspx Configure role-based access control in Lync Server 2010 http://technet.microsoft.com/en-us/library/gg412794.aspx http://technet.microsoft.com/en-us/library/gg425917.aspx Configure a location information server http://technet.microsoft.com/en-us/library/gg398390.aspx Configure server pools for load balancing http://technet.microsoft.com/en-us/library/gg398827.aspx   Configuring Enterprise Voice (19 percent)   Objective Materials Configure voice policies http://technet.microsoft.com/en-us/library/gg398450.aspx Configure dial plans http://technet.microsoft.com/en-us/library/gg398922.aspx Manage routing http://technet.microsoft.com/en-us/library/gg425890.aspx http://technet.microsoft.com/en-us/library/gg182596.aspx Configure Microsoft Exchange Unified Messaging integration http://technet.microsoft.com/en-us/library/gg398768.aspx Configure dial-in conferencing http://technet.microsoft.com/en-us/library/gg398600.aspx Configure call admission control http://technet.microsoft.com/en-us/library/gg520942.aspx Configure Response Group Services (RGS) http://technet.microsoft.com/en-us/library/gg398584.aspx Configure Call Park and Unassigned Number http://technet.microsoft.com/en-us/library/gg399014.aspx http://technet.microsoft.com/en-us/library/gg425944.aspx Manage a Mediation Server pool and PSTN Gateway http://technet.microsoft.com/en-us/library/gg412780.aspx   Configuring Lync Server 2010 for External Access (19 percent)   Objective Materials Configure Edge Services http://technet.microsoft.com/en-us/library/gg398918.aspx Configure a firewall http://technet.microsoft.com/en-us/library/gg425882.aspx Configure a reverse proxy http://technet.microsoft.com/en-us/library/gg425779.aspx   Monitoring and Maintaining Lync Server 2010 (21 percent)   Objective Materials Back up and restore Lync Server 2010 http://technet.microsoft.com/en-us/library/gg412771.aspx Configure monitoring and archiving http://technet.microsoft.com/en-us/library/gg398199.aspx http://technet.microsoft.com/en-us/library/gg398507.aspx http://technet.microsoft.com/en-us/library/gg520950.aspx http://technet.microsoft.com/en-us/library/gg520990.aspx Implement troubleshooting tools http://technet.microsoft.com/en-us/library/gg425800.aspx Use PowerShell to test Lync Server 2010 http://technet.microsoft.com/en-us/library/gg398474.aspx

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  • What’s New In Microsoft Security Essentials 2.0 And How To Upgrade To 2.0

    - by Gopinath
    Since Microsoft released Microsoft Security Essentials(MSE) couple of years ago, I stopped worrying about antivirus programs on all my Windows PCs. MSE is just awesome and it’s the best free antivirus available in the market. Microsoft released version 2.0 of MSE yesterday with enhanced security features and more love for Windows users. New features introduced in this version are New protection engine - Heuristic scanning engine is introduced to bump the virus detection and cleaning mechanism. Network inspection system to monitor network traffic as we browse and protects us from malicious scripts and programs. Better integration with Windows Firewall With this upgrade, MSE is irresistible antivirus application to have on every Windows PC. How To Upgrade MSE 1.0 to 2.0 Generally upgrading Microsoft applications are kids play. All one would require to upgrade is to go to Help->Check for upgrades menu option and follow the wizard to complete upgrade process. Microsoft Security Essentials 1.0 to 2.0 upgrade is also expected to be this way, but somehow it’s not working for me in India. May be I guess, MSE 2.0 is not released for Indian users. What ever may be the reason, it’s very easy to upgrade MSE 1.0 to 2.0  manually. Just download the installer from Microsoft(link given below) and run the installer. Choose Upgrade option when the installer is executing to have MSE 2.0 installed on your PC. MSE 2.0 Download Link You can download Microsoft Security Essentials 2.0 at Microsoft Download Center. This article titled,What’s New In Microsoft Security Essentials 2.0 And How To Upgrade To 2.0, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Android frame by frame PNG animation

    - by Trick
    I am new at Android game development. I have done some apps before, but none of them are games :) So, I wanted to do a frame-by-frame animation of PNGs. I tried with AnimationDrawable, but OutOfMemory error comes quickly (I have a lot of PNGs). So I came upon SurfaceView. But I am stuck, because I really don't find any useful tutoirals/examples. What is the best way to make an animation like this? Here there already is a great answer to almost the same question, but all the links there don't work anymore. I would really like to here suggestions how to make an animation frame-by-frame with PNGs in Android and if you have any tutorials or examples, I will be really happy :)

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  • Announcing RSS feeds of Microsoft All-In-One Code Framework code samples

    - by Jialiang
    Today, we are not only announcing Sample Browser v2 CTP, but we are also excited to announce the availability of RSS feeds of All-In-One Code Framework code samples. By using these feeds, you can easily track and download the new code samples. English RSS feeds All code samples: http://support.microsoft.com/rss/en/rss.xml ASP.NET code samples: http://support.microsoft.com/rss/en/ASPNET.xml Silverlight code samples: http://support.microsoft.com/rss/en/Silverlight.xml Azure code samples: http://support.microsoft.com/rss/en/Azure.xml COM code samples: http://support.microsoft.com/rss/en/COM.xml Data Platform code samples: http://support.microsoft.com/rss/en/Data%20Platform.xml Library code samples: http://support.microsoft.com/rss/en/Library.xml Office dev code samples: http://support.microsoft.com/rss/en/Office.xml VSX code samples: http://support.microsoft.com/rss/en/VSX.xml Windows 7 code samples: http://support.microsoft.com/rss/en/Windows%207.xml Windows Forms code samples: http://support.microsoft.com/rss/en/Windows%20Forms.xml Windows General code samples: http://support.microsoft.com/rss/en/Windows%20General.xml Windows Service code samples: http://support.microsoft.com/rss/en/Windows%20Service.xml Windows Shell code samples: http://support.microsoft.com/rss/en/Windows%20Shell.xml Windows UI code samples: http://support.microsoft.com/rss/en/Windows%20UI.xml WPF code samples: http://support.microsoft.com/rss/en/WPF.xml ??RSS?? ??????:http://support.microsoft.com/rss/zh-cn/codeplex/rss.xml ASP.NET????:http://support.microsoft.com/rss/zh-cn/codeplex/ASPNET.xml Silverlight????:http://support.microsoft.com/rss/zh-cn/codeplex/Silverlight.xml Azure ????: http://support.microsoft.com/rss/zh-cn/codeplex/Azure.xml COM ????: http://support.microsoft.com/rss/zh-cn/codeplex/COM.xml Data Platform ????: http://support.microsoft.com/rss/zh-cn/codeplex/Data%20Platform.xml Library ????: http://support.microsoft.com/rss/zh-cn/codeplex/Library.xml Office dev ????: http://support.microsoft.com/rss/zh-cn/codeplex/Office.xml VSX ????: http://support.microsoft.com/rss/zh-cn/codeplex/VSX.xml Windows 7 ????: http://support.microsoft.com/rss/zh-cn/codeplex/Windows%207.xml Windows Forms ????: http://support.microsoft.com/rss/zh-cn/codeplex/Windows%20Forms.xml Windows General ????: http://support.microsoft.com/rss/zh-cn/codeplex/Windows%20General.xml Windows Service ????: http://support.microsoft.com/rss/zh-cn/codeplex/Windows%20Service.xml Windows Shell ????: http://support.microsoft.com/rss/zh-cn/codeplex/Windows%20Shell.xml Windows UI ????: http://support.microsoft.com/rss/zh-cn/codeplex/Windows%20UI.xml WPF ????: http://support.microsoft.com/rss/zh-cn/codeplex/WPF.xml

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  • My rhythm game runs choppy even with high frame rate

    - by felipedrl
    I'm coding a rhythm game and the game runs smoothly with uncapped fps. But when I try to cap it around 60 the game updates in little chunks, like hiccups, as if it was skipping frames or at a very low frame rate. The reason I need to cap frame rate is because in some computers I tested, the fps varies a lot (from ~80 - ~250 fps) and those drops are noticeable and degrade response time. Since this is a rhythm game this is very important. This issue is driving me crazy. I've spent a few weeks already on it and still can't figure out the problem. I hope someone more experienced than me could shed some light on it. I'll try to put here all the hints I've tried along with two pseudo codes for game loops I tried, so I apologize if this post gets too lengthy. 1st GameLoop: const uint UPDATE_SKIP = 1000 / 60; uint nextGameTick = SDL_GetTicks(); while(isNotDone) { // only false when a QUIT event is generated! if (processEvents()) { if (SDL_GetTicks() > nextGameTick) { update(UPDATE_SKIP); render(); nextGameTick += UPDATE_SKIP; } } } 2nd Game Loop: const uint UPDATE_SKIP = 1000 / 60; while (isNotDone) { LARGE_INTEGER startTime; QueryPerformanceCounter(&startTime); // process events will return false in case of a QUIT event processed if (processEvents()) { update(frameTime); render(); } LARGE_INTEGER endTime; do { QueryPerformanceCounter(&endTime); frameTime = static_cast<uint>((endTime.QuadPart - startTime.QuadPart) * 1000.0 / frequency.QuadPart); } while (frameTime < UPDATE_SKIP); } [1] At first I thought it was a timer resolution problem. I was using SDL_GetTicks, but even when I switched to QueryPerformanceCounter, supposedly less granular, I saw no difference. [2] Then I thought it could be due to a rounding error in my position computation and since game updates are smaller in high FPS that would be less noticeable. Indeed there is an small error, but from my tests I realized that it is not enough to produce the position jumps I'm getting. Also, another intriguing factor is that if I enable vsync I'll get smooth updates @60fps regardless frame cap code. So why not rely on vsync? Because some computers can force a disable on gfx card config. [3] I started printing the maximum and minimum frame time measured in 1sec span, in the hope that every a few frames one would take a long time but still not enough to drop my fps computation. It turns out that, with frame cap code I always get frame times in the range of [16, 18]ms, and still, the game "does not moves like jagger". [4] My process' priority is set to HIGH (Windows doesn't allow me to set REALTIME for some reason). As far as I know there is only one thread running along with the game (a sound callback, which I really don't have access to it). I'm using AudiereLib. I then disabled Audiere by removing it from the project and still got the issue. Maybe there are some others threads running and one of them is taking too long to come back right in between when I measured frame times, I don't know. Is there a way to know which threads are attached to my process? [5] There are some dynamic data being created during game run. But It is a little bit hard to remove it to test. Maybe I'll have to try harder this one. Well, as I told you I really don't know what to try next. Anything, I mean, anything would be of great help. What bugs me more is why at 60fps & vsync enabled I get an smooth update and at 60fps & no vsync I don't. Is there a way to implement software vsync? I mean, query display sync info? Thanks in advance. I appreciate the ones that got this far and yet again I apologize for the long post. Best Regards from a fellow coder.

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  • Rotation of bitmap using a frame by frame animation

    - by pengume
    Hey every one I know this has probably been asked a ton of times but I just wanted to clarify if I am approaching this correctly, since I ran into some problems rotating a bitmap. So basically I have one large bitmap that has four frames drawn on it and I only draw one at a time by looping through the bitmap by increments to animate walking. I can get the bitmap to rotate correctly when it is not moving but once the animation starts it starts to cut off alot of the image and sometimes becomes very fuzzy. I have tried public void draw(Canvas canvas,int pointerX, int pointerY) { Matrix m; if (setRotation){ // canvas.save(); m = new Matrix(); m.reset(); // spriteWidth and spriteHeight are for just the current frame showed m.setTranslate(spriteWidth / 2, spriteHeight / 2); //get and set rotation for ninja based off of joystick m.preRotate((float) GameControls.getRotation()); //create the rotated bitmap flipedSprite = Bitmap.createBitmap(bitmap , 0, 0,bitmap.getWidth(),bitmap.getHeight() , m, true); //set new bitmap to rotated ninja setBitmap(flipedSprite); // canvas.restore(); Log.d("Ninja View", "angle of rotation= " +(float) GameControls.getRotation()); setRotation = false; } And then the Draw Method here // create the destination rectangle for the ninjas current animation frame // pointerX and pointerY are from the joystick moving the ninja around destRect = new Rect(pointerX, pointerY, pointerX + spriteWidth, pointerY + spriteHeight); canvas.drawBitmap(bitmap, getSourceRect(), destRect, null); The animation is four frames long and gets incremented by 66 (the size of one of the frames on the bitmap) for every frame and then back to 0 at the end of the loop.

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  • If statement causing xna sprites to draw frame by frame

    - by user1489599
    I’m a bit new to XNA but I wanted to write a simple program that would fire a cannon ball from a cannon at a 45 degree angle. It works fine outside of my keyboard i/o if statement, but when I encapsulate the code around an if statement checking to see if the user hits the space bar, the sprite will draw one frame at a time every time the space bar is hit. This is the code in question if (currentKeyboardState.IsKeyUp(Keys.Space) && previousKeyboardState.IsKeyDown(Keys.Space) && !skullBall.Alive) { //works outside the keyboard input if statement //{ skullBall.Position = cannon.Position; skullBall.DeltaY = -(float)(Math.Sin(MathHelper.ToRadians(45)) * 50/*39.7577*/ * time + 0.5 * (gravity * (time * time))); skullBall.DeltaX = (float)(Math.Cos(MathHelper.ToRadians(45)) * 50/*39.7577*/ * time); skullBall.Alive = true; //} } The skull ball represents the cannon ball and the cannon is just the starting point. DeltaX and DeltaY are the values I’m using to update the cannon balls position per update. I know it's dumb to have the cannon ball start at the cannons position every time the update is called but it’s not really noticeable right now. I was wondering if after examining my code, if anyone noticed any errors that would cause the sprite to display frame by frame instead of drawing it as a full animation of the cannon ball leaving the cannon and moving from there.

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  • ffmpeg - How to determine if -movflags faststart is enabled? PHP

    - by IIIOXIII
    While I am able to encode an mp4 file which I can plan on my local windows machine, I am having trouble encoding files to mp4 which are readable when streaming by safari, etc. After a bit of reading, I believe my issue is that I must move the metadata from the end of the file to the beginning in order for the converted mp4 files to be streamable. To that end, I am trying to find out if the build of ffmpeg that I am currently using is able to use the -movflags faststart option through php - as my current outputted mp4 files are not working when streamed online. This is the way I am now echoing the -help, -formats, -codecs, but I am not seeing anything about -movflags faststart in any of the lists: exec($ffmpegPath." -help", $codecArr); for($ii=0;$ii<count($codecArr);$ii++){ echo $codecArr[$ii].'</br>'; } Is there a similar method of determining if -movflags fastart is available to my ffmpeg build? Any other way? Should it be listed with any of the previously suggested commands? -help/-formats? Can someone that knows it is enabled in their version of ffmpeg check to see if it is listed under -help or -formats, etc.? TIA. EDIT: COMPLETE CONSOLE OUTPUT FOR BOTH THE CONVERSION COMMAND AND -MOVFLAGS COMMAND BELOW: COMMAND: ffmpeg_new -i C:\vidtests\Wildlife.wmv -s 640x480 C:\vidtests\Wildlife.mp4 OUTPUT: ffmpeg version N-54207-ge59fb3f Copyright (c) 2000-2013 the FFmpeg developers built on Jun 25 2013 21:55:00 with gcc 4.7.3 (GCC) configuration: --enable-gpl --enable-version3 --disable-w32threads --enable-av isynth --enable-bzlib --enable-fontconfig --enable-frei0r --enable-gnutls --enab le-iconv --enable-libass --enable-libbluray --enable-libcaca --enable-libfreetyp e --enable-libgsm --enable-libilbc --enable-libmodplug --enable-libmp3lame --ena ble-libopencore-amrnb --enable-libopencore-amrwb --enable-libopenjpeg --enable-l ibopus --enable-librtmp --enable-libschroedinger --enable-libsoxr --enable-libsp eex --enable-libtheora --enable-libtwolame --enable-libvo-aacenc --enable-libvo- amrwbenc --enable-libvorbis --enable-libvpx --enable-libx264 --enable-libxavs -- enable-libxvid --enable-zlib libavutil 52. 37.101 / 52. 37.101 libavcodec 55. 17.100 / 55. 17.100 libavformat 55. 10.100 / 55. 10.100 libavdevice 55. 2.100 / 55. 2.100 libavfilter 3. 77.101 / 3. 77.101 libswscale 2. 3.100 / 2. 3.100 libswresample 0. 17.102 / 0. 17.102 libpostproc 52. 3.100 / 52. 3.100 [asf @ 00000000002ed760] Stream #0: not enough frames to estimate rate; consider increasing probesize Guessed Channel Layout for Input Stream #0.0 : stereo Input #0, asf, from 'C:\vidtests\Wildlife.wmv' : Metadata: SfOriginalFPS : 299700 WMFSDKVersion : 11.0.6001.7000 WMFSDKNeeded : 0.0.0.0000 comment : Footage: Small World Productions, Inc; Tourism New Zealand | Producer: Gary F. Spradling | Music: Steve Ball title : Wildlife in HD copyright : -¬ 2008 Microsoft Corporation IsVBR : 0 DeviceConformanceTemplate: AP@L3 Duration: 00:00:30.09, start: 0.000000, bitrate: 6977 kb/s Stream #0:0(eng): Audio: wmav2 (a[1][0][0] / 0x0161), 44100 Hz, stereo, fltp , 192 kb/s Stream #0:1(eng): Video: vc1 (Advanced) (WVC1 / 0x31435657), yuv420p, 1280x7 20, 5942 kb/s, 29.97 tbr, 1k tbn, 1k tbc [libx264 @ 00000000002e6980] using cpu capabilities: MMX2 SSE2Fast SSSE3 Cache64 [libx264 @ 00000000002e6980] profile High, level 3.0 [libx264 @ 00000000002e6980] 264 - core 133 r2334 a3ac64b - H.264/MPEG-4 AVC cod ec - Copyleft 2003-2013 - http://www.videolan.org/x264.html - options: cabac=1 r ef=3 deblock=1:0:0 analyse=0x3:0x113 me=hex subme=7 psy=1 psy_rd=1.00:0.00 mixed _ref=1 me_range=16 chroma_me=1 trellis=1 8x8dct=1 cqm=0 deadzone=21,11 fast_pski p=1 chroma_qp_offset=-2 threads=3 lookahead_threads=1 sliced_threads=0 nr=0 deci mate=1 interlaced=0 bluray_compat=0 constrained_intra=0 bframes=3 b_pyramid=2 b_ adapt=1 b_bias=0 direct=1 weightb=1 open_gop=0 weightp=2 keyint=250 keyint_min=2 5 scenecut=40 intra_refresh=0 rc_lookahead=40 rc=crf mbtree=1 crf=23.0 qcomp=0.6 0 qpmin=0 qpmax=69 qpstep=4 ip_ratio=1.40 aq=1:1.00 Output #0, mp4, to 'C:\vidtests\Wildlife.mp4': Metadata: SfOriginalFPS : 299700 WMFSDKVersion : 11.0.6001.7000 WMFSDKNeeded : 0.0.0.0000 comment : Footage: Small World Productions, Inc; Tourism New Zealand | Producer: Gary F. Spradling | Music: Steve Ball title : Wildlife in HD copyright : -¬ 2008 Microsoft Corporation IsVBR : 0 DeviceConformanceTemplate: AP@L3 encoder : Lavf55.10.100 Stream #0:0(eng): Video: h264 (libx264) ([33][0][0][0] / 0x0021), yuv420p, 6 40x480, q=-1--1, 30k tbn, 29.97 tbc Stream #0:1(eng): Audio: aac (libvo_aacenc) ([64][0][0][0] / 0x0040), 44100 Hz, stereo, s16, 128 kb/s Stream mapping: Stream #0:1 -> #0:0 (vc1 -> libx264) Stream #0:0 -> #0:1 (wmav2 -> libvo_aacenc) Press [q] to stop, [?] for help frame= 53 fps= 49 q=29.0 size= 0kB time=00:00:00.13 bitrate= 2.9kbits/ frame= 63 fps= 40 q=29.0 size= 0kB time=00:00:00.46 bitrate= 0.8kbits/ frame= 74 fps= 35 q=29.0 size= 0kB time=00:00:00.83 bitrate= 0.5kbits/ frame= 85 fps= 32 q=29.0 size= 0kB time=00:00:01.20 bitrate= 0.3kbits/ frame= 95 fps= 30 q=29.0 size= 0kB time=00:00:01.53 bitrate= 0.3kbits/ frame= 107 fps= 28 q=29.0 size= 0kB time=00:00:01.93 bitrate= 0.2kbits/ Queue input is backward in time [mp4 @ 00000000003ef800] Non-monotonous DTS in output stream 0:1; previous: 7616 , current: 7063; changing to 7617. This may result in incorrect timestamps in th e output file. frame= 118 fps= 28 q=29.0 size= 113kB time=00:00:02.30 bitrate= 402.6kbits/ frame= 129 fps= 26 q=29.0 size= 219kB time=00:00:02.66 bitrate= 670.7kbits/ frame= 141 fps= 26 q=29.0 size= 264kB time=00:00:03.06 bitrate= 704.2kbits/ frame= 152 fps= 25 q=29.0 size= 328kB time=00:00:03.43 bitrate= 782.2kbits/ frame= 163 fps= 25 q=29.0 size= 431kB time=00:00:03.80 bitrate= 928.1kbits/ frame= 174 fps= 24 q=29.0 size= 568kB time=00:00:04.17 bitrate=1116.3kbits/ frame= 190 fps= 25 q=29.0 size= 781kB time=00:00:04.70 bitrate=1359.9kbits/ frame= 204 fps= 25 q=29.0 size= 1006kB time=00:00:05.17 bitrate=1593.1kbits/ frame= 218 fps= 25 q=29.0 size= 1058kB time=00:00:05.63 bitrate=1536.8kbits/ frame= 229 fps= 25 q=29.0 size= 1093kB time=00:00:06.00 bitrate=1490.9kbits/ frame= 239 fps= 24 q=29.0 size= 1118kB time=00:00:06.33 bitrate=1444.4kbits/ frame= 251 fps= 24 q=29.0 size= 1150kB time=00:00:06.74 bitrate=1397.9kbits/ frame= 265 fps= 24 q=29.0 size= 1234kB time=00:00:07.20 bitrate=1402.3kbits/ frame= 278 fps= 25 q=29.0 size= 1332kB time=00:00:07.64 bitrate=1428.3kbits/ frame= 294 fps= 25 q=29.0 size= 1403kB time=00:00:08.17 bitrate=1405.7kbits/ frame= 308 fps= 25 q=29.0 size= 1547kB time=00:00:08.64 bitrate=1466.4kbits/ frame= 323 fps= 25 q=29.0 size= 1595kB time=00:00:09.14 bitrate=1429.5kbits/ frame= 337 fps= 25 q=29.0 size= 1702kB time=00:00:09.60 bitrate=1450.7kbits/ frame= 351 fps= 25 q=29.0 size= 1755kB time=00:00:10.07 bitrate=1427.1kbits/ frame= 365 fps= 25 q=29.0 size= 1820kB time=00:00:10.54 bitrate=1414.1kbits/ frame= 381 fps= 25 q=29.0 size= 1852kB time=00:00:11.07 bitrate=1369.6kbits/ frame= 396 fps= 26 q=29.0 size= 1893kB time=00:00:11.57 bitrate=1339.5kbits/ frame= 409 fps= 26 q=29.0 size= 1923kB time=00:00:12.01 bitrate=1311.8kbits/ frame= 421 fps= 25 q=29.0 size= 1967kB time=00:00:12.41 bitrate=1298.3kbits/ frame= 434 fps= 25 q=29.0 size= 1998kB time=00:00:12.84 bitrate=1274.0kbits/ frame= 445 fps= 25 q=29.0 size= 2018kB time=00:00:13.21 bitrate=1251.3kbits/ frame= 458 fps= 25 q=29.0 size= 2048kB time=00:00:13.64 bitrate=1229.5kbits/ frame= 471 fps= 25 q=29.0 size= 2067kB time=00:00:14.08 bitrate=1202.3kbits/ frame= 484 fps= 25 q=29.0 size= 2189kB time=00:00:14.51 bitrate=1235.5kbits/ frame= 497 fps= 25 q=29.0 size= 2260kB time=00:00:14.94 bitrate=1238.3kbits/ frame= 509 fps= 25 q=29.0 size= 2311kB time=00:00:15.34 bitrate=1233.3kbits/ frame= 523 fps= 25 q=29.0 size= 2429kB time=00:00:15.81 bitrate=1258.1kbits/ frame= 535 fps= 25 q=29.0 size= 2541kB time=00:00:16.21 bitrate=1283.5kbits/ frame= 548 fps= 25 q=29.0 size= 2718kB time=00:00:16.64 bitrate=1337.5kbits/ frame= 560 fps= 25 q=29.0 size= 2845kB time=00:00:17.05 bitrate=1367.1kbits/ frame= 571 fps= 25 q=29.0 size= 2965kB time=00:00:17.41 bitrate=1394.6kbits/ frame= 580 fps= 25 q=29.0 size= 3025kB time=00:00:17.71 bitrate=1398.7kbits/ frame= 588 fps= 25 q=29.0 size= 3098kB time=00:00:17.98 bitrate=1411.1kbits/ frame= 597 fps= 25 q=29.0 size= 3183kB time=00:00:18.28 bitrate=1426.1kbits/ frame= 606 fps= 24 q=29.0 size= 3279kB time=00:00:18.58 bitrate=1445.2kbits/ frame= 616 fps= 24 q=29.0 size= 3441kB time=00:00:18.91 bitrate=1489.9kbits/ frame= 626 fps= 24 q=29.0 size= 3650kB time=00:00:19.25 bitrate=1553.0kbits/ frame= 638 fps= 24 q=29.0 size= 3826kB time=00:00:19.65 bitrate=1594.7kbits/ frame= 649 fps= 24 q=29.0 size= 3950kB time=00:00:20.02 bitrate=1616.3kbits/ frame= 660 fps= 24 q=29.0 size= 4067kB time=00:00:20.38 bitrate=1634.1kbits/ frame= 669 fps= 24 q=29.0 size= 4121kB time=00:00:20.68 bitrate=1631.8kbits/ frame= 682 fps= 24 q=29.0 size= 4274kB time=00:00:21.12 bitrate=1657.9kbits/ frame= 696 fps= 24 q=29.0 size= 4446kB time=00:00:21.58 bitrate=1687.1kbits/ frame= 709 fps= 24 q=29.0 size= 4590kB time=00:00:22.02 bitrate=1707.3kbits/ frame= 719 fps= 24 q=29.0 size= 4772kB time=00:00:22.35 bitrate=1748.5kbits/ frame= 732 fps= 24 q=29.0 size= 4852kB time=00:00:22.78 bitrate=1744.3kbits/ frame= 744 fps= 24 q=29.0 size= 4973kB time=00:00:23.18 bitrate=1756.9kbits/ frame= 756 fps= 24 q=29.0 size= 5099kB time=00:00:23.59 bitrate=1770.8kbits/ frame= 768 fps= 24 q=29.0 size= 5149kB time=00:00:23.99 bitrate=1758.4kbits/ frame= 780 fps= 24 q=29.0 size= 5227kB time=00:00:24.39 bitrate=1755.7kbits/ frame= 797 fps= 24 q=29.0 size= 5377kB time=00:00:24.95 bitrate=1765.0kbits/ frame= 813 fps= 24 q=29.0 size= 5507kB time=00:00:25.49 bitrate=1769.5kbits/ frame= 828 fps= 24 q=29.0 size= 5634kB time=00:00:25.99 bitrate=1775.5kbits/ frame= 843 fps= 24 q=29.0 size= 5701kB time=00:00:26.49 bitrate=1762.9kbits/ frame= 859 fps= 24 q=29.0 size= 5830kB time=00:00:27.02 bitrate=1767.0kbits/ frame= 872 fps= 24 q=29.0 size= 5926kB time=00:00:27.46 bitrate=1767.7kbits/ frame= 888 fps= 24 q=29.0 size= 6014kB time=00:00:27.99 bitrate=1759.7kbits/ frame= 900 fps= 24 q=29.0 size= 6332kB time=00:00:28.39 bitrate=1826.9kbits/ frame= 901 fps= 24 q=-1.0 Lsize= 6717kB time=00:00:30.10 bitrate=1828.0kbits /s video:6211kB audio:472kB subtitle:0 global headers:0kB muxing overhead 0.513217% [libx264 @ 00000000002e6980] frame I:8 Avg QP:21.77 size: 39744 [libx264 @ 00000000002e6980] frame P:433 Avg QP:25.69 size: 11490 [libx264 @ 00000000002e6980] frame B:460 Avg QP:29.25 size: 2319 [libx264 @ 00000000002e6980] consecutive B-frames: 5.4% 78.6% 2.7% 13.3% [libx264 @ 00000000002e6980] mb I I16..4: 21.8% 48.8% 29.5% [libx264 @ 00000000002e6980] mb P I16..4: 0.7% 4.0% 1.3% P16..4: 37.1% 22.2 % 15.5% 0.0% 0.0% skip:19.2% [libx264 @ 00000000002e6980] mb B I16..4: 0.1% 0.5% 0.2% B16..8: 43.5% 7.0 % 2.1% direct: 2.2% skip:44.5% L0:36.4% L1:52.7% BI:10.9% [libx264 @ 00000000002e6980] 8x8 transform intra:62.8% inter:56.2% [libx264 @ 00000000002e6980] coded y,uvDC,uvAC intra: 74.2% 78.8% 44.0% inter: 2 3.6% 14.5% 1.0% [libx264 @ 00000000002e6980] i16 v,h,dc,p: 48% 24% 9% 20% [libx264 @ 00000000002e6980] i8 v,h,dc,ddl,ddr,vr,hd,vl,hu: 16% 17% 15% 7% 8% 11% 8% 10% 8% [libx264 @ 00000000002e6980] i4 v,h,dc,ddl,ddr,vr,hd,vl,hu: 19% 17% 15% 7% 10% 11% 8% 7% 7% [libx264 @ 00000000002e6980] i8c dc,h,v,p: 53% 21% 18% 7% [libx264 @ 00000000002e6980] Weighted P-Frames: Y:0.7% UV:0.0% [libx264 @ 00000000002e6980] ref P L0: 62.4% 19.0% 12.0% 6.6% 0.0% [libx264 @ 00000000002e6980] ref B L0: 90.5% 8.9% 0.7% [libx264 @ 00000000002e6980] ref B L1: 97.9% 2.1% [libx264 @ 00000000002e6980] kb/s:1692.37 AND THE –MOVFLAGS COMMAND: C:\XSITE\SITE>ffmpeg_new -i C:\vidtests\Wildlife.mp4 -movflags faststart C:\vidtests\Wildlife_fs.mp4 AND THE –MOVFLAGS OUTPUT ffmpeg version N-54207-ge59fb3f Copyright (c) 2000-2013 the FFmpeg developers built on Jun 25 2013 21:55:00 with gcc 4.7.3 (GCC) configuration: --enable-gpl --enable-version3 --disable-w32threads --enable-av isynth --enable-bzlib --enable-fontconfig --enable-frei0r --enable-gnutls --enab le-iconv --enable-libass --enable-libbluray --enable-libcaca --enable-libfreetyp e --enable-libgsm --enable-libilbc --enable-libmodplug --enable-libmp3lame --ena ble-libopencore-amrnb --enable-libopencore-amrwb --enable-libopenjpeg --enable-l ibopus --enable-librtmp --enable-libschroedinger --enable-libsoxr --enable-libsp eex --enable-libtheora --enable-libtwolame --enable-libvo-aacenc --enable-libvo- amrwbenc --enable-libvorbis --enable-libvpx --enable-libx264 --enable-libxavs -- enable-libxvid --enable-zlib libavutil 52. 37.101 / 52. 37.101 libavcodec 55. 17.100 / 55. 17.100 libavformat 55. 10.100 / 55. 10.100 libavdevice 55. 2.100 / 55. 2.100 libavfilter 3. 77.101 / 3. 77.101 libswscale 2. 3.100 / 2. 3.100 libswresample 0. 17.102 / 0. 17.102 libpostproc 52. 3.100 / 52. 3.100 Input #0, mov,mp4,m4a,3gp,3g2,mj2, from 'C:\vidtests\Wildlife.mp4': Metadata: major_brand : isom minor_version : 512 compatible_brands: isomiso2avc1mp41 title : Wildlife in HD encoder : Lavf55.10.100 comment : Footage: Small World Productions, Inc; Tourism New Zealand | Producer: Gary F. Spradling | Music: Steve Ball copyright : -¬ 2008 Microsoft Corporation Duration: 00:00:30.13, start: 0.036281, bitrate: 1826 kb/s Stream #0:0(eng): Video: h264 (High) (avc1 / 0x31637661), yuv420p, 640x480, 1692 kb/s, 29.97 fps, 29.97 tbr, 30k tbn, 59.94 tbc Metadata: handler_name : VideoHandler Stream #0:1(eng): Audio: aac (mp4a / 0x6134706D), 44100 Hz, stereo, fltp, 12 8 kb/s Metadata: handler_name : SoundHandler [libx264 @ 0000000004360620] using cpu capabilities: MMX2 SSE2Fast SSSE3 Cache64 [libx264 @ 0000000004360620] profile High, level 3.0 [libx264 @ 0000000004360620] 264 - core 133 r2334 a3ac64b - H.264/MPEG-4 AVC cod ec - Copyleft 2003-2013 - http://www.videolan.org/x264.html - options: cabac=1 r ef=3 deblock=1:0:0 analyse=0x3:0x113 me=hex subme=7 psy=1 psy_rd=1.00:0.00 mixed _ref=1 me_range=16 chroma_me=1 trellis=1 8x8dct=1 cqm=0 deadzone=21,11 fast_pski p=1 chroma_qp_offset=-2 threads=3 lookahead_threads=1 sliced_threads=0 nr=0 deci mate=1 interlaced=0 bluray_compat=0 constrained_intra=0 bframes=3 b_pyramid=2 b_ adapt=1 b_bias=0 direct=1 weightb=1 open_gop=0 weightp=2 keyint=250 keyint_min=2 5 scenecut=40 intra_refresh=0 rc_lookahead=40 rc=crf mbtree=1 crf=23.0 qcomp=0.6 0 qpmin=0 qpmax=69 qpstep=4 ip_ratio=1.40 aq=1:1.00 Output #0, mp4, to 'C:\vidtests\Wildlife_fs.mp4': Metadata: major_brand : isom minor_version : 512 compatible_brands: isomiso2avc1mp41 title : Wildlife in HD copyright : -¬ 2008 Microsoft Corporation comment : Footage: Small World Productions, Inc; Tourism New Zealand | Producer: Gary F. Spradling | Music: Steve Ball encoder : Lavf55.10.100 Stream #0:0(eng): Video: h264 (libx264) ([33][0][0][0] / 0x0021), yuv420p, 6 40x480, q=-1--1, 30k tbn, 29.97 tbc Metadata: handler_name : VideoHandler Stream #0:1(eng): Audio: aac (libvo_aacenc) ([64][0][0][0] / 0x0040), 44100 Hz, stereo, s16, 128 kb/s Metadata: handler_name : SoundHandler Stream mapping: Stream #0:0 -> #0:0 (h264 -> libx264) Stream #0:1 -> #0:1 (aac -> libvo_aacenc) Press [q] to stop, [?] for help frame= 52 fps=0.0 q=29.0 size= 29kB time=00:00:01.76 bitrate= 133.9kbits/ frame= 63 fps= 60 q=29.0 size= 104kB time=00:00:02.14 bitrate= 397.2kbits/ frame= 74 fps= 47 q=29.0 size= 176kB time=00:00:02.51 bitrate= 573.2kbits/ frame= 87 fps= 41 q=29.0 size= 265kB time=00:00:02.93 bitrate= 741.2kbits/ frame= 101 fps= 37 q=29.0 size= 358kB time=00:00:03.39 bitrate= 862.8kbits/ frame= 113 fps= 34 q=29.0 size= 437kB time=00:00:03.79 bitrate= 943.7kbits/ frame= 125 fps= 33 q=29.0 size= 520kB time=00:00:04.20 bitrate=1012.2kbits/ frame= 138 fps= 32 q=29.0 size= 606kB time=00:00:04.64 bitrate=1069.8kbits/ frame= 151 fps= 31 q=29.0 size= 696kB time=00:00:05.06 bitrate=1124.3kbits/ frame= 163 fps= 30 q=29.0 size= 780kB time=00:00:05.47 bitrate=1166.4kbits/ frame= 176 fps= 30 q=29.0 size= 919kB time=00:00:05.90 bitrate=1273.9kbits/ frame= 196 fps= 31 q=29.0 size= 994kB time=00:00:06.57 bitrate=1237.4kbits/ frame= 213 fps= 31 q=29.0 size= 1097kB time=00:00:07.13 bitrate=1258.8kbits/ frame= 225 fps= 30 q=29.0 size= 1204kB time=00:00:07.53 bitrate=1309.8kbits/ frame= 236 fps= 30 q=29.0 size= 1323kB time=00:00:07.91 bitrate=1369.4kbits/ frame= 249 fps= 29 q=29.0 size= 1451kB time=00:00:08.34 bitrate=1424.6kbits/ frame= 263 fps= 29 q=29.0 size= 1574kB time=00:00:08.82 bitrate=1461.3kbits/ frame= 278 fps= 29 q=29.0 size= 1610kB time=00:00:09.30 bitrate=1416.9kbits/ frame= 296 fps= 30 q=29.0 size= 1655kB time=00:00:09.91 bitrate=1368.0kbits/ frame= 313 fps= 30 q=29.0 size= 1697kB time=00:00:10.48 bitrate=1326.4kbits/ frame= 330 fps= 30 q=29.0 size= 1737kB time=00:00:11.05 bitrate=1286.5kbits/ frame= 345 fps= 30 q=29.0 size= 1776kB time=00:00:11.54 bitrate=1260.4kbits/ frame= 361 fps= 30 q=29.0 size= 1813kB time=00:00:12.07 bitrate=1230.3kbits/ frame= 377 fps= 30 q=29.0 size= 1847kB time=00:00:12.59 bitrate=1201.4kbits/ frame= 395 fps= 30 q=29.0 size= 1880kB time=00:00:13.22 bitrate=1165.0kbits/ frame= 410 fps= 30 q=29.0 size= 1993kB time=00:00:13.72 bitrate=1190.2kbits/ frame= 424 fps= 30 q=29.0 size= 2080kB time=00:00:14.18 bitrate=1201.4kbits/ frame= 439 fps= 30 q=29.0 size= 2166kB time=00:00:14.67 bitrate=1209.4kbits/ frame= 455 fps= 30 q=29.0 size= 2262kB time=00:00:15.21 bitrate=1217.5kbits/ frame= 469 fps= 30 q=29.0 size= 2341kB time=00:00:15.68 bitrate=1223.0kbits/ frame= 484 fps= 30 q=29.0 size= 2430kB time=00:00:16.19 bitrate=1229.1kbits/ frame= 500 fps= 30 q=29.0 size= 2523kB time=00:00:16.71 bitrate=1236.3kbits/ frame= 515 fps= 30 q=29.0 size= 2607kB time=00:00:17.21 bitrate=1240.4kbits/ frame= 531 fps= 30 q=29.0 size= 2681kB time=00:00:17.73 bitrate=1238.2kbits/ frame= 546 fps= 30 q=29.0 size= 2758kB time=00:00:18.24 bitrate=1238.2kbits/ frame= 561 fps= 30 q=29.0 size= 2824kB time=00:00:18.75 bitrate=1233.4kbits/ frame= 576 fps= 30 q=29.0 size= 2955kB time=00:00:19.25 bitrate=1256.8kbits/ frame= 586 fps= 29 q=29.0 size= 3061kB time=00:00:19.59 bitrate=1279.6kbits/ frame= 598 fps= 29 q=29.0 size= 3217kB time=00:00:19.99 bitrate=1318.4kbits/ frame= 610 fps= 29 q=29.0 size= 3354kB time=00:00:20.39 bitrate=1347.2kbits/ frame= 622 fps= 29 q=29.0 size= 3483kB time=00:00:20.78 bitrate=1372.6kbits/ frame= 634 fps= 29 q=29.0 size= 3593kB time=00:00:21.19 bitrate=1388.6kbits/ frame= 648 fps= 29 q=29.0 size= 3708kB time=00:00:21.66 bitrate=1402.3kbits/ frame= 661 fps= 29 q=29.0 size= 3811kB time=00:00:22.08 bitrate=1413.5kbits/ frame= 674 fps= 29 q=29.0 size= 3978kB time=00:00:22.53 bitrate=1446.3kbits/ frame= 690 fps= 29 q=29.0 size= 4133kB time=00:00:23.05 bitrate=1468.4kbits/ frame= 706 fps= 29 q=29.0 size= 4263kB time=00:00:23.58 bitrate=1480.4kbits/ frame= 721 fps= 29 q=29.0 size= 4391kB time=00:00:24.08 bitrate=1493.8kbits/ frame= 735 fps= 29 q=29.0 size= 4524kB time=00:00:24.55 bitrate=1509.4kbits/ frame= 748 fps= 29 q=29.0 size= 4661kB time=00:00:24.98 bitrate=1528.2kbits/ frame= 763 fps= 29 q=29.0 size= 4835kB time=00:00:25.50 bitrate=1553.1kbits/ frame= 778 fps= 29 q=29.0 size= 4993kB time=00:00:25.99 bitrate=1573.6kbits/ frame= 795 fps= 29 q=29.0 size= 5149kB time=00:00:26.56 bitrate=1588.1kbits/ frame= 814 fps= 29 q=29.0 size= 5258kB time=00:00:27.18 bitrate=1584.4kbits/ frame= 833 fps= 29 q=29.0 size= 5368kB time=00:00:27.82 bitrate=1580.2kbits/ frame= 851 fps= 29 q=29.0 size= 5469kB time=00:00:28.43 bitrate=1575.9kbits/ frame= 870 fps= 29 q=29.0 size= 5567kB time=00:00:29.05 bitrate=1569.5kbits/ frame= 889 fps= 29 q=29.0 size= 5688kB time=00:00:29.70 bitrate=1568.4kbits/ Starting second pass: moving header on top of the file frame= 902 fps= 28 q=-1.0 Lsize= 6109kB time=00:00:30.14 bitrate=1659.8kbits /s dup=1 drop=0 video:5602kB audio:472kB subtitle:0 global headers:0kB muxing overhead 0.566600% [libx264 @ 0000000004360620] frame I:8 Avg QP:20.52 size: 39667 [libx264 @ 0000000004360620] frame P:419 Avg QP:25.06 size: 10524 [libx264 @ 0000000004360620] frame B:475 Avg QP:29.03 size: 2123 [libx264 @ 0000000004360620] consecutive B-frames: 3.2% 79.6% 0.3% 16.9% [libx264 @ 0000000004360620] mb I I16..4: 20.7% 52.3% 26.9% [libx264 @ 0000000004360620] mb P I16..4: 0.7% 4.2% 1.1% P16..4: 39.4% 21.4 % 13.8% 0.0% 0.0% skip:19.3% [libx264 @ 0000000004360620] mb B I16..4: 0.1% 0.9% 0.3% B16..8: 41.8% 6.4 % 1.7% direct: 1.7% skip:47.1% L0:36.4% L1:53.3% BI:10.3% [libx264 @ 0000000004360620] 8x8 transform intra:65.7% inter:58.8% [libx264 @ 0000000004360620] coded y,uvDC,uvAC intra: 71.2% 76.6% 35.7% inter: 2 0.7% 13.0% 0.5% [libx264 @ 0000000004360620] i16 v,h,dc,p: 48% 24% 8% 20% [libx264 @ 0000000004360620] i8 v,h,dc,ddl,ddr,vr,hd,vl,hu: 17% 18% 15% 6% 8% 11% 8% 10% 8% [libx264 @ 0000000004360620] i4 v,h,dc,ddl,ddr,vr,hd,vl,hu: 19% 16% 15% 7% 10% 11% 8% 8% 7% [libx264 @ 0000000004360620] i8c dc,h,v,p: 51% 22% 19% 9% [libx264 @ 0000000004360620] Weighted P-Frames: Y:0.7% UV:0.0% [libx264 @ 0000000004360620] ref P L0: 63.4% 19.7% 11.0% 5.9% 0.0% [libx264 @ 0000000004360620] ref B L0: 90.7% 8.7% 0.7% [libx264 @ 0000000004360620] ref B L1: 98.4% 1.6% [libx264 @ 0000000004360620] kb/s:1524.54

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  • Visual Studio 2010 Extension Manager (and the new VS 2010 PowerCommands Extension)

    - by ScottGu
    This is the twenty-third in a series of blog posts I’m doing on the VS 2010 and .NET 4 release. Today’s blog post covers some of the extensibility improvements made in VS 2010 – as well as a cool new "PowerCommands for Visual Studio 2010” extension that Microsoft just released (and which can be downloaded and used for free). [In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu] Extensibility in VS 2010 VS 2010 provides a much richer extensibility model than previous releases.  Anyone can build extensions that add, customize, and light-up the Visual Studio 2010 IDE, Code Editors, Project System and associated Designers. VS 2010 Extensions can be created using the new MEF (Managed Extensibility Framework) which is built-into .NET 4.  You can learn more about how to create VS 2010 extensions from this this blog post from the Visual Studio Team Blog. VS 2010 Extension Manager Developers building extensions can distribute them on their own (via their own web-sites or by selling them).  Visual Studio 2010 also now includes a built-in “Extension Manager” within the IDE that makes it much easier for developers to find, download, and enable extensions online.  You can launch the “Extension Manager” by selecting the Tools->Extension Manager menu option: This loads an “Extension Manager” dialog which accesses an “online gallery” at Microsoft, and then populates a list of available extensions that you can optionally download and enable within your copy of Visual Studio: There are already hundreds of cool extensions populated within the online gallery.  You can browse them by category (use the tree-view on the top-left to filter them).  Clicking “download” on any of the extensions will download, install, and enable it. PowerCommands for Visual Studio 2010 This weekend Microsoft released the free PowerCommands for Visual Studio 2010 extension to the online gallery.  You can learn more about it here, and download and install it via the “Extension Manager” above (search for PowerCommands to find it). The PowerCommands download adds dozens of useful commands to Visual Studio 2010.  Below is a screen-shot of just a few of the useful commands that it adds to the Solution Explorer context menus: Below is a list of all the commands included with this weekend’s PowerCommands for Visual Studio 2010 release: Enable/Disable PowerCommands in Options dialog This feature allows you to select which commands to enable in the Visual Studio IDE. Point to the Tools menu, then click Options. Expand the PowerCommands options, then click Commands. Check the commands you would like to enable. Note: All power commands are initially defaulted Enabled. Format document on save / Remove and Sort Usings on save The Format document on save option formats the tabs, spaces, and so on of the document being saved. It is equivalent to pointing to the Edit menu, clicking Advanced, and then clicking Format Document. The Remove and sort usings option removes unused using statements and sorts the remaining using statements in the document being saved. Note: The Remove and sort usings option is only available for C# documents. Format document on save and Remove and sort usings both are initially defaulted OFF. Clear All Panes This command clears all output panes. It can be executed from the button on the toolbar of the Output window. Copy Path This command copies the full path of the currently selected item to the clipboard. It can be executed by right-clicking one of these nodes in the Solution Explorer: The solution node; A project node; Any project item node; Any folder. Email CodeSnippet To email the lines of text you select in the code editor, right-click anywhere in the editor and then click Email CodeSnippet. Insert Guid Attribute This command adds a Guid attribute to a selected class. From the code editor, right-click anywhere within the class definition, then click Insert Guid Attribute. Show All Files This command shows the hidden files in all projects displayed in the Solution Explorer when the solution node is selected. It enhances the Show All Files button, which normally shows only the hidden files in the selected project node. Undo Close This command reopens a closed document , returning the cursor to its last position. To reopen the most recently closed document, point to the Edit menu, then click Undo Close. Alternately, you can use the CtrlShiftZ shortcut. To reopen any other recently closed document, point to the View menu, click Other Windows, and then click Undo Close Window. The Undo Close window appears, typically next to the Output window. Double-click any document in the list to reopen it. Collapse Projects This command collapses a project or projects in the Solution Explorer starting from the root selected node. Collapsing a project can increase the readability of the solution. This command can be executed from three different places: solution, solution folders and project nodes respectively. Copy Class This command copies a selected class entire content to the clipboard, renaming the class. This command is normally followed by a Paste Class command, which renames the class to avoid a compilation error. It can be executed from a single project item or a project item with dependent sub items. Paste Class This command pastes a class entire content from the clipboard, renaming the class to avoid a compilation error. This command is normally preceded by a Copy Class command. It can be executed from a project or folder node. Copy References This command copies a reference or set of references to the clipboard. It can be executed from the references node, a single reference node or set of reference nodes. Paste References This command pastes a reference or set of references from the clipboard. It can be executed from different places depending on the type of project. For CSharp projects it can be executed from the references node. For Visual Basic and Website projects it can be executed from the project node. Copy As Project Reference This command copies a project as a project reference to the clipboard. It can be executed from a project node. Edit Project File This command opens the MSBuild project file for a selected project inside Visual Studio. It combines the existing Unload Project and Edit Project commands. Open Containing Folder This command opens a Windows Explorer window pointing to the physical path of a selected item. It can be executed from a project item node Open Command Prompt This command opens a Visual Studio command prompt pointing to the physical path of a selected item. It can be executed from four different places: solution, project, folder and project item nodes respectively. Unload Projects This command unloads all projects in a solution. This can be useful in MSBuild scenarios when multiple projects are being edited. This command can be executed from the solution node. Reload Projects This command reloads all unloaded projects in a solution. It can be executed from the solution node. Remove and Sort Usings This command removes and sort using statements for all classes given a project. It is useful, for example, in removing or organizing the using statements generated by a wizard. This command can be executed from a solution node or a single project node. Extract Constant This command creates a constant definition statement for a selected text. Extracting a constant effectively names a literal value, which can improve readability. This command can be executed from the code editor by right-clicking selected text. Clear Recent File List This command clears the Visual Studio recent file list. The Clear Recent File List command brings up a Clear File dialog which allows any or all recent files to be selected. Clear Recent Project List This command clears the Visual Studio recent project list. The Clear Recent Project List command brings up a Clear File dialog which allows any or all recent projects to be selected. Transform Templates This command executes a custom tool with associated text templates items. It can be executed from a DSL project node or a DSL folder node. Close All This command closes all documents. It can be executed from a document tab. How to temporarily disable extensions Extensions provide a great way to make Visual Studio even more powerful, and can help improve your overall productivity.  One thing to keep in mind, though, is that extensions run within the Visual Studio process (DevEnv.exe) and so a bug within an extension can impact both the stability and performance of Visual Studio.  If you ever run into a situation where things seem slower than they should, or if you crash repeatedly, please temporarily disable any installed extensions and see if that fixes the problem.  You can do this for extensions that were installed via the online gallery by re-running the extension manager (using the Tools->Extension Manager menu option) and by selecting the “Installed Extensions” node on the top-left of the dialog – and then by clicking “Disable” on any of the extensions within your installed list: Hope this helps, Scott

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  • Stack Exchange Notifier Chrome Extension [v1.2.9.3 released]

    - by Vladislav Tserman
    About Stack Exchange Notifier is a handy extension for Google Chrome browser that displays your current reputation, badges on Stack Exchange sites and notifies you on reputation's changes. You will now get notified of comments on your own posts (questions and answers) and of any comments that refer to you by @username in a comment, even if you do not own the post (aka mentions). All StackExchange sites are supported. Screenshots Access Install extensions from Google Chrome Extension Gallery Platform Google Chrome browser extension Contact Created by me (Vladislav Tserman). I'm available at: vladjan (at) gmail.com Follow Stack Exchange Notifier on twitter to get notified about news and updates: http://twitter.com/se_notifier Code Written in Java, Google Web Toolkit under Eclipse Helios. Stack Exchange Notifier uses the Stack Exchange API and is powered by Google App Engine for Java. Changelog I will be porting extension to not use app engine back-end due to some limitations. New versions of the extension will be making direct calls to Stack Exchange API right from your browser. Please do not expect new versions of the extension any time soon. Sorry. Read more about limitations here http://stackapps.com/questions/1713 and here http://stackoverflow.com/questions/3949815 Currently, you may sometimes experience some issues using extension, but most users will have no problems. You may notice too many errors in the logs, but there is nothing I can do with this now. Thanks for using my little app, thanks to all of you it still works in spite of many issues with API Version 1.2.9.3 - Thursday, October 14, 2010 - Bug fix release (back-end improvements) Version 1.2.9.2 - Thursday, October 07, 2010 - Bug fix release (high rate of occasional API errors were noticed so some fixes added to handle them were possible) Version 1.2.9.1 - Tuesday, October 05, 2010 - Mostly bug fix release, back-end performance improvements - You will now get notified of comments on your own posts (questions and answers) that are not older than 1 year and of any comments that refer to you by @username in a comment, even if you do not own the post (aka mentions). This is experimental feature, let me know if you like/need it. - New 'All sites' view displays all websites from Stack Exchange network (part of new feature that is not finished yet) Version 1.2.9 - Saturday, September 25, 2010 - Fixes an issue when some users got empty Account view. - When hovering on @Username on account view the title now displays '@Username on @SiteName' to easily understand the site name Version 1.2.7 - Wednesday, September 22, 2010 - Fixed an issue with notifications. - Minor improvements Version 1.2.5 - Tuesday, September 21, 2010 - Fixed an issue where some characters in response payload raised an exception when parsing to JSON. v1.2.3 (Sunday, September 19, 2010) - Support for new OpenID providers was added (Yahoo, MyOpenID, AOL) - UI improvements - Several minor defects were fixed v1.2.2 (Thursday, September 16, 2010) - New types of notifications added. Now extension notifies you on comments that are directed to you. Comments are expandable, so clicking on comment title will expand height to accommodate all available text. - UI and error handling improvements Future Application still in beta stage. I hope you're not having any problems, but if you are, please let me know. Leave your feedback and bug reports in comments. I'm available at: vladjan (at) gmail.com. I'm working on adding new features. I want to hear from the users and incorporate as much feedback as possible into the extension. Any suggestions for improvements/features to add?

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  • Clarity of the cloud with Microsoft Learning Experience.

    - by Testas
      while waiting for the Superbowl, I thought I would write this..... 2014 will not only see the release of a new version of SQL Server, but also accompanying this is the release of courses and certification tracks from Microsoft Learning Experience – formerly Microsoft Learning -- that will support the education of SQL Server and related technologies. The notable addition in the curriculum, is substantial material on cloud and big data features that pertain to data and business intelligence. There are entire module/chapters that are dedicated Power BI, SQL Azure and HDInsight. Certifications and courses from Microsoft can get stick – sometimes fair and sometimes unfairly. Whilst I am a massive advocate of community to get information and education. Microsoft’s new courses will bring clarity to the burning topics of the moment and help you to understand the capabilities of Power BI and HDInsight. From a business intelligence perspective there will be three courses: 20463C: Data warehousing in SQL Server 2014 20466C: data models and reports in SQL Server 2014 20467A: Designing Self-Service Business Intelligence and Big Data Solutions These are not the exact titles of the course, but will be confirmed prior to the release. And if you have already completed the SQL Server 2012 or 2008 curriculum, there is an upgrade course from 10977A: Upgrading business intelligence skills from 2008 to 2014. Again this is not the exact title, but these should give you an idea. Look out for announcements from Microsoft Learning Experience….   CHRIS

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  • First frame has a much longer delta time than other frames

    - by Kipras
    I had a problem where my AI moved extreme at the first frame and then normal after that. I then figured out it was my delta. It's about 0.016 seconds (60 fps), but the first frame was about 19000 seconds, which is obviously impossible. Does anybody know what might be happening? Also the delta later on likes to oscillate from 0.01 to 0.03, which is, again, crazy. long time = Sys.getTime() * 1000 / Sys.getTimerResolution(); float delta = (time - lastFrame) / 1000f; lastFrame = time; return delta; That's the delta code.

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