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  • How to deal with D3DX .dll hell?

    - by bluescrn
    There's a large number of versions of the D3DX dll, from each SDK update, each version having a unique name (http://www.toymaker.info/Games/html/d3dx_dlls.html). All-too-often, people have versions missing. So even though they have a compatible version of DirectX, your D3D-based project won't run on their machine. I want to be able to distribute games (little spare-time projects, game jam entries, etc) as a simple zip file, without the need for an installer. But a significant percentage of users run into missing D3DX .dll errors. And without an installer, Microsoft's official solution (the DirectX web installer/updater) isn't really much of a solution. Unfortunately, Microsoft still won't give us the option of static linking to D3DX (which would be a nice clean solution). And avoiding using D3DX isn't very practical, especially if you're working with shaders (and no, I'm not switching to OpenGL, at least for now) Does anyone have clever solutions to avoiding this DLL hell?

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  • With a small development team, how do you organize second-level support?

    - by Lenny222
    Say, you have a team of 5 developers and your inhouse customers demand a reasonable support availability of say 5 days a week, 9am-6pm. I can imagine the following scenarios: the customers approach the same guy, every time. Downside: single point of failure, if the guy is unavailable. each developer is assigned one week of support duty. Downside: how to you distribute the work evenly in times of planned (vacation) and unplanned (sickness) unavailability? each developer is assigned one day of support duty. Downside: similar to above, but not as bad. a randomly picked developer handles the support request. Downside: maybe not fair, see above. What is your experience?

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  • Setting up Oracle Linux 6 with public-yum for all updates

    - by wcoekaer
    I just wanted to give you a quick example on how to get started with Oracle Linux 6 and start using the updates we published on http://public-yum.oracle.com. Download Oracle Linux (without the requirement of a support subscription) from http://edelivery.oracle.com/linux. Install Oracle Linux from the ISO or DVD image Log in as user root Download the yum repo file from http://public-yum.oracle.com # cd /etc/yum.repos.d # wget http://public-yum.oracle.com/public-yum-ol6.repo If you want, you can edit the repo file and enable other repositories, I enabled [ol6_UEK_latest] by just setting enabled=1 in the file with a text editor. Run yum repolist to show the registered channels and you see we are including everything including the latest published RPMs. Now you can just run yum update and any time we release new security errata or bugfix errata for OL6, they will be posted and you will automatically get them. It's very easy, very convenient and actually very cool. We do a lot more than just build OL RPMs and distribute them, we have a very comprehensive test farm where we test the packages extensively.

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  • Including slick2d or slick-util in maven build?

    - by BotskoNet
    I'm converting a project to lwjgl and trying to use slick-util as well. There's no slick-util maven repo anywhere (nor slick2d itself anymore). I've included local dependancies before using <dependency> <groupId>org.newdawn</groupId> <artifactId>slick</artifactId> <version>237</version> <scope>system</scope> <systemPath>${project.basedir}/lib/slick-util.jar</systemPath> </dependency> The maven package process runs without issue, but when I try to run the jar, it errors out with a ClassNotFoundException. There's no mention of slick-util in the manifest and I can't find out how to make my game load that jar properly. Side question: how do I ensure when I distribute my applications, the game properly installs these libraries?

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  • C++ : Lack of Standardization at the Binary Level

    - by Nawaz
    Why ISO/ANSI didn't standardize C++ at the binary level? There are many portability issues with C++, which is only because of lack of it's standardization at the binary level. Don Box writes, (quoting from his book Essential COM, chapter COM As A Better C++) C++ and Portability Once the decision is made to distribute a C++ class as a DLL, one is faced with one of the fundamental weaknesses of C++, that is, lack of standardization at the binary level. Although the ISO/ANSI C++ Draft Working Paper attempts to codify which programs will compile and what the semantic effects of running them will be, it makes no attempt to standardize the binary runtime model of C++. The first time this problem will become evident is when a client tries to link against the FastString DLL's import library from a C++ developement environment other than the one used to build the FastString DLL. Are there more benefits Or loss of this lack of binary standardization?

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  • Using YouTube as a CDN

    - by Syed
    Why isn't YouTube used as a CDN for video and audio files? Through YouTube's api and developer tools, it would be possible to post all media files to YouTube from a CMS and then make a call to them when needed. This seems like it's within YouTube's TOS, it's a cost-effective way to store, retrieve, and distribute media files, and it could also make for easy monetization. I ask because I'm working on a new project for a public radio station. I can't figure out the real downside to this sort of an implementation.

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  • Parallel Computing in .Net 4.0

    - by kaleidoscope
    Technorati Tags: Ram,Parallel Computing in .Net 4.0 Parallel computing is the simultaneous use of multiple compute resources to solve a computational problem: To be run using multiple CPUs A problem is broken into discrete parts that can be solved concurrently Each part is further broken down to a series of instructions Instructions from each part execute simultaneously on different CPUs Parallel Extensions in .NET 4.0 provides a set of libraries and tools to achieve the above mentioned objectives. This supports two paradigms of parallel computing Data Parallelism – This refers to dividing the data across multiple processors for parallel execution.e.g we are processing an array of 1000 elements we can distribute the data between two processors say 500 each. This is supported by the Parallel LINQ (PLINQ) in .NET 4.0 Task Parallelism – This breaks down the program into multiple tasks which can be parallelized and are executed on different processors. This is supported by Task Parallel Library (TPL) in .NET 4.0 A high level view is shown below:

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  • How to Convert DMG Files to ISO Files on Windows

    - by Taylor Gibb
    The DMG image format is by far the most popular file container format used to distribute software on Mac OS X. Here’s how to convert a DMG file into an ISO file that can be mounted on a Windows PC. First head over to this website and grab yourself a copy of dmg2img by clicking on the win32 binary link. Once the file has downloaded, open your Downloads folder, right click on the file, and select extract all from the context menu. The Best Free Portable Apps for Your Flash Drive Toolkit How to Own Your Own Website (Even If You Can’t Build One) Pt 3 How to Sync Your Media Across Your Entire House with XBMC

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  • Google I/O 2010 - Deep dive on Gmail contextual gadgets

    Google I/O 2010 - Deep dive on Gmail contextual gadgets Google I/O 2010 - Building context-aware extensions for Gmail - Deep dive on Gmail contextual gadgets Enterprise 201 Dan Holevoet How much time do your users spend in email everyday? Wouldn't it be nice if you could seamlessly integrate your apps into the rich context offered by their email and allow them to avoid shifting to new applications for various tasks? Gmail contextual gadgets allow you to register regular expressions and insert gadgets into e-mail messages based on their content. In this session, you'll learn how to create and distribute these powerful gadgets. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 7 0 ratings Time: 52:39 More in Science & Technology

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  • Software license restricting commercial usage like CC BY-NC-SA

    - by Nick
    I want to distribute my software under license like Creative Commons Attribution - Non commercial - Share Alike license, i.e. Redistribution of source code and binaries is freely. Modified version of program have to be distributed under the same license. Attribution to original project should be supplied to. Restrict any kind of commercial usage. However CC does not recommend to use their licenses for software. Is there this kind of software license I could apply? Better if public license, but as far as I know US laws says that only EULA could restrict usage of received copy?

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  • LGPL License in commercial application

    - by Jacob
    I have searched around but I don't seem to be able to get a clear answer on my questions that I understand. I want to use the Xuggler library in my application, which is licensed either GPL or LGPL depending on whether I compile it myself. I don't intend to edit the library If I compile it myself and thus get a LGPL version of the library, can I use it in a commercial application without having to distribute the source code of my application? Furthermore, do I have to give my application the LGPL license as well? What other problems might using this library give me?

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  • Google I/O 2012 - What's Possible with the Google Drive SDK

    Google I/O 2012 - What's Possible with the Google Drive SDK Nicolas Garnier Partners of Google Drive have already implemented a number of extremely compelling applications that use Google Drive for file storage. Implementing on the Google Drive SDK enables developers to distribute the cost of storage, while also removing the pain of reimplementing file management. In this session, we'll take a look at a number of existing Google Drive SDK implementations with popular apps. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 276 6 ratings Time: 56:25 More in Science & Technology

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  • Relicense BSD 2/3-clause code to GPL

    - by Brecht Machiels
    Suppose I release some source code under the new BSD license. Is it allowed for someone else to take this code, make modifications to it and distribute it under the terms of the GPL? From Wikipedia: Many of the most common free software licenses, such as the original MIT/X license, BSD licenses (in the current 2-clause form), and the LGPL, are "GPL-compatible". That is, their code can be combined with a program under the GPL without conflict (the new combination would have the GPL applied to the whole). However, some free/open source software licenses are not GPL-compatible. I'm assuming this implies that one can relicense new-BSD licensed code to GPL?

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  • Using a particular font in a commercial game

    - by RCIX
    I'm working on a game I intend to sell, and I want to use this font. The license says: "You may NOT copy or distribute the font outside of the licensed household, company, school or institution. Please ask external contacts who want to use the font to purchase their own license at www.CheapProFonts.com." However, my plans are to use a tool to output a texture using this font to use as a bitmap font in my game. Does this mean I can do so, and sell my game with the font in it?

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  • How should I manage a team with different skill levels?

    - by Jon Purdy
    I'll be working on a software project with some friends of mine, and I've been appointed technical lead. None of these guys is a bad programmer at all, but I do have significantly more experience than them. I need to be able to distribute the work among everyone on the team, while also making sure that we don't tread on one another's toes; that they meet the relatively high standards of quality and scalability that we need to make this project successful, without requiring me to review everything they commit. How should I maintain standards while avoiding micromanagement? Is it enough to make some diagrams, schedule some code reviews, and trust that I'll be able to fix anything that they might break, or should I go the TDD route and write explicit tests for the team to satisfy?

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  • Super-quick MIDI generator with nonrestrictive license?

    - by Ricket
    I'm working on my Ludum Dare entry and trying to figure out how in the world I'm ever going to get background music. I found WolframTones, but the license is too restrictive: Unless otherwise specified, this Site and content presented on this Site are for your personal and noncommercial use. You may not modify, copy, distribute, transmit, display, perform, reproduce, publish, license, create derivative works from, transfer, or sell any information or content obtained from this Site. For commercial and other uses, contact us. But I really like the interface! It's a lot like sfxr - click a genre and download a song. That's so cool. Is there another program that does this same sort of thing but without a restrictive license, so that I can generate a bgm and use it in my game?

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  • C# inherit from a class in a different DLL

    - by Onno
    I need to make an application that needs to be highly modular and that can easily be expanded with new functionality. I've thought up a design where I have a main window and a list of actions that are implemented using a strategy pattern. I'd like to implement the base classes/interfaces in a DLL and have the option of loading actions from DLL's which are loaded dynamically when the application starts. This way the main window can initiate actions without having to recompile or redistribute a new version. I just have to (re)distribute new DLL's which I can update dynamically at runtime. This should enable very easy modular updating from a central online source. The 'action' DLL's all inherit their structure from the code defined in the the DLL which defines the main strategy pattern structure and it's abstract factory. I'd like to know if C# /.Net will allow such a construction. I'd also like to know whether this construction has any major problems in terms of design.

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  • Developing OpenGLES2 apps for Ubuntu Software Center

    - by Bram
    I have a game for iOS and Android that I now want to port to Ubuntu. I plan to distribute it with Ubuntu Software Center. Preferrably for free with an in-app-purchase. My codebase is currently based on OpenGL ES2 and written in C++. I could rewrite to OpenGL, but having progammable shaders is a must. Fixed pipeline OpenGL will not suffice. Is there a feature in place that lets you specify OpenGL requirements in the Ubuntu Software Center? I want to make sure that only Ubuntu users with compatible hardware will be able to download my game. Any APIs I could use for getting a suitable OpenGL context, or am I expected to just use glx for this? Or is the use of GTK mandatory?

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  • MPL with Commercial Use Restrictions (And Other Questions)

    - by PythEch
    So basicly I want to use MPL 2.0 for my open source software but I also want to forbid commercial use. I'm not a legal expert, that's why I'm asking. Should I use dual-license (MPL + Modified BSD License)? Or what does sublicensing mean? If I wanted to license my project, I would include a notice to the header. What should I do if want to dual-license or sublicense? Also, is it OK to use nicknames as copyright owners? I am not able to distribute additional files (e.g LICENSE.txt, README.md etc) with the software simply because it is just a JS script. By open-source I mean not obfuscated JS code. So in this case, am I forced to use GPL to make redistribution of obfuscated work illegal? Thanks for reading, any help is appreciated, answering all of the questions is not essential.

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  • Where can I find affordable legal advice for game software related inquiries?

    - by Steven Lu
    I am working on simulation middleware which is applicable for game engine implementations. What I would like to do is to make it freely available for use for all non-commercial purposes, while at the same time imposing some percentage of royalty on revenue (above a certain threshold) that is derived from my work. Something very similar to Epic's UDK licensing model. To facilitate the use of my software, I plan to offer binaries (static libs) for several platforms, as well as obfuscated source code which I will freely distribute, in addition to documentation of the API. I simply want to impose the restriction that if you try to make money from it, I get a cut eventually. I'm wondering if there are online forums and such where I am likely to find people who are willing to assist me in terms of learning what sort of things I have to do to get things down on the right kinds of documents. So far a site like this seems to be the most promising.

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  • Google I/O 2012 - Writing Polished Apps that have Deep Integration into the Google Drive UI

    Google I/O 2012 - Writing Polished Apps that have Deep Integration into the Google Drive UI Mike Procopio, Steve Bazyl We'll go through how to implement complete Drive apps. This is not an introduction to Drive apps, but rather how to build your product into Google Drive, and ensure that the experience is seamless for a user. We will also discuss how to effectively distribute your app in the Chrome Web Store. The example app built in this talk will demonstrate an example use case, but otherwise be production-ready. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 829 5 ratings Time: 50:59 More in Science & Technology

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  • open source database project

    - by Jeff V
    What is the best way to build an open source database? I would like to build a database of all vehicles and the related maintenance information (i.e Oil Weight, Quantity, Tire Pressure, Windshield wipers etc). Currently this information is fragmented or just not put on line in an open way. Once collection began I would want to import into a DB and then be able to distribute freely. Is there a process (site or group) that I can start gathering this information in a reliable and verifiable way? Is there any issues that I should watch out for?

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  • Best practices for including open source code from other public projects?

    - by Bryan Kemp
    If I use an existing open source project that is hosted for example on github within one of my projects, should I check in the code from the other project into my public repo or not? I have mixed feelings about this, #1 I want to give proper credit and attribution to the original developer, and if appropriate I will contribute back any changes I need to make. However given that I have developed / tested against a specific revision of the other projects code, that is the version that I want to distribute to users of my project. Here is the specific use case to illustrate my point. I am looking for a more generalized answer than this specific case. I am developing simple framework using rabbitmq and python for outbound messages that will allow for sending sms, twitter, email, and is extensible to support additional messaging buses as well. There is a project on github that will make the creation and sending of SMS messages developed by another person. When I create my own repo how do I account for the code that I am including from the other project?

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  • How do I give proper attribution when distributing my modified Ambiance theme?

    - by WarriorIng64
    I made a modified version of 12.04's Ambiance that uses a dark sidebar for Nautilus, and I would like to redistribute it via e.g. gnome-look.org. From the Launchpad page for the light-themes package, it says the themes are available under a Creative Commons BY-SA 3.0 license. The way I understand it, I can distribute my modified theme so long as I provide proper attribution for it and place it under the same license. In this case, who do I attribute as the author of the original theme and where/how should I display this attribution?

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  • Featured partner: Avnet To Supply Oracle Enterprise Cloud Management Solutions In Middle East & North Africa Region

    - by Javier Puerta
    "Global IT solutions distribution leader, Avnet Technology Solutions have been approved to distribute Oracle Enterprise Manager 12c, a complete, integrated and business-driven enterprise cloud management solution, in the Middle East & North Africa region. This will help Avnet which serve customers and suppliers in more than 70 countries to accelerate partners’ business growth in the region while providing support and enablement services to help them quickly address local opportunities. Oracle Enterprise Manager 12c creates business value from IT by leveraging the built-in management capabilities of the Oracle stack for traditional and cloud environments. Using this solution, customers have reported 12 times faster achievement of IT-business alignment. According to Senior Director Oracle business MENA, Avnet Technology Solutions, Hani Barakat, “Enterprises in the Middle East and North Africa region can increase their efficiency and responsiveness while reducing costs and complexity for traditional data centers, virtualised, and cloud computing environments with the help of Oracle Enterprise Manager 12c.” See full press release in "Ventures Africa"

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