Scripting for a C#, multiplayer game
- by Vaughan Hilts
I have a multiplayer game written in C# and we've recently been creating a lot of content but have been looking for a way to give our entities customization logic that the designers can hook into. I took a look at this post. With something like this in mind (using C# as a scripting language); I have a few questions.
1) Would one embed the script…