Search Results

Search found 8897 results on 356 pages for 'hit detect'.

Page 10/356 | < Previous Page | 6 7 8 9 10 11 12 13 14 15 16 17  | Next Page >

  • UIScrollView only works if the child views aren't hit

    - by dny238
    I have a scroll view that doesn't scroll right, I've simplified the code for below. It draws the view and some horizontal buttons that i add more stuff to in the real code. If you drag the whitespace between the buttons the view scrolls. If you happen to put your finger on a button, it won't scroll. After a related suggestion, I tried to add the delaysContentTouches = YES line, but it doesn't seem to make a difference. http://stackoverflow.com/questions/650437/iphone-uiscrollview-with-uibuttons-how-to-recreate-springboard What am I doing wrong? TIA, Rob Updated the code - (void)viewDidLoad { l = [self landscapeView]; [self.view addSubview:l]; [l release]; } - (UIScrollView *) landscapeView { // LANDSCAPE VIEW UIScrollView *landscapeView = [[UIScrollView alloc] initWithFrame:CGRectMake(0, 0, 320, 325)]; landscapeView.backgroundColor = [UIColor whiteColor]; landscapeView.delaysContentTouches = YES; NSInteger iMargin, runningY, n; iMargin = 3; runningY = iMargin; for (n = 1; n <= 38; n++) { //add day labels UIButton *templabel = [[UIButton alloc] initWithFrame:CGRectMake(iMargin,runningY,320 - ( 2 * iMargin),20)]; templabel.backgroundColor = [UIColor grayColor]; [landscapeView addSubview:templabel]; [templabel release]; runningY = runningY + 30; } landscapeView.contentSize = CGSizeMake( 320, runningY); return landscapeView; }

    Read the article

  • I'm working on Peano Axioms in Agda and I've hit a bit of a sticking point

    - by Schroedinger
    PA6 : ?{m n} -> m = n -> n = m is the axiom I am trying to solve and support, I've tried using a cong (from the core library) but am having troubles with the cong constructor PA6 = cong gets me nowhere, I know for cong I am required to supply a refl for equality and a type, but I'm, not sure what type I'm supposed to supply. Ideas? This is for a small assignment at University, so I'd rather someone demonstrate what I've missed rather than write the acutual answer, but I'd appreciate any degree of support.

    Read the article

  • Sharing large objects between ruby processes without a performance hit

    - by Gdeglin
    I have a Ruby hash that reaches approximately 10 megabytes if written to a file using Marshal.dump. After gzip compression it is approximately 500 kilobytes. Iterating through and altering this hash is very fast in ruby (fractions of a millisecond). Even copying it is extremely fast. The problem is that I need to share the data in this hash between Ruby on Rails processes. In order to do this using the Rails cache (file_store or memcached) I need to Marshal.dump the file first, however this incurs a 1000 millisecond delay when serializing the file and a 400 millisecond delay when serializing it. Ideally I would want to be able to save and load this hash from each process in under 100 milliseconds. One idea is to spawn a new Ruby process to hold this hash that provides an API to the other processes to modify or process the data within it, but I want to avoid doing this unless I'm certain that there are no other ways to share this object quickly. Is there a way I can more directly share this hash between processes without needing to serialize or deserialize it? Here is the code I'm using to generate a hash similar to the one I'm working with: @a = [] 0.upto(500) do |r| @a[r] = [] 0.upto(10_000) do |c| if rand(10) == 0 @a[r][c] = 1 # 10% chance of being 1 else @a[r][c] = 0 end end end @c = Marshal.dump(@a) # 1000 milliseconds Marshal.load(@c) # 400 milliseconds

    Read the article

  • How to fix monitor detection on Windows 7?

    - by Boaz
    Hi, I'm using Windows 7 + Windows Media Center for my HTPC. It works great except from one annoying issue. Whenever I turn off my TV while listening the music, the music stop for a second or while Windows 7 tries to figure out what monitor is attached. After that second it settles down on a default 800x640. While not a big deal, it is annoying as I don't want to have the TV on while playing music. Is there anyway to fix the monitor/disable monitor auto-detection on Windows 7 so it would not start recalibrating everything when I turn off my TV? Thanks, Boaz

    Read the article

  • How do I implement AABB ray cast hit checking for opengl es on the iPhone

    - by Big Fizzy
    Basically, I draw a 3D cube, I can spin it around but I want to be able to touch it and know where on my cube's surface the user touched. I'm using for setting up, generating and spinning. Its based on the Molecules code and NeHe tutorial #5. Any help, links, tutorials and code would be greatly appreciated. I have lots of development experience but nothing much in the way of openGL and 3d. // // GLViewController.h // NeHe Lesson 05 // // Created by Jeff LaMarche on 12/12/08. // Copyright Jeff LaMarche Consulting 2008. All rights reserved. // #import "GLViewController.h" #import "GLView.h" @implementation GLViewController - (void)drawBox { static const GLfloat cubeVertices[] = { -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f,-1.0f, 1.0f, -1.0f,-1.0f, 1.0f, -1.0f, 1.0f,-1.0f, 1.0f, 1.0f,-1.0f, 1.0f,-1.0f,-1.0f, -1.0f,-1.0f,-1.0f }; static const GLubyte cubeNumberOfIndices = 36; const GLubyte cubeVertexFaces[] = { 0, 1, 5, // Half of top face 0, 5, 4, // Other half of top face 4, 6, 5, // Half of front face 4, 6, 7, // Other half of front face 0, 1, 2, // Half of back face 0, 3, 2, // Other half of back face 1, 2, 5, // Half of right face 2, 5, 6, // Other half of right face 0, 3, 4, // Half of left face 7, 4, 3, // Other half of left face 3, 6, 2, // Half of bottom face 6, 7, 3, // Other half of bottom face }; const GLubyte cubeFaceColors[] = { 0, 255, 0, 255, 255, 125, 0, 255, 255, 0, 0, 255, 255, 255, 0, 255, 0, 0, 255, 255, 255, 0, 255, 255 }; glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(3, GL_FLOAT, 0, cubeVertices); int colorIndex = 0; for(int i = 0; i < cubeNumberOfIndices; i += 3) { glColor4ub(cubeFaceColors[colorIndex], cubeFaceColors[colorIndex+1], cubeFaceColors[colorIndex+2], cubeFaceColors[colorIndex+3]); int face = (i / 3.0); if (face%2 != 0.0) colorIndex+=4; glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_BYTE, &cubeVertexFaces[i]); } glDisableClientState(GL_VERTEX_ARRAY); } //move this to a data model later! - (GLfixed)floatToFixed:(GLfloat)aValue; { return (GLfixed) (aValue * 65536.0f); } - (void)drawViewByRotatingAroundX:(float)xRotation rotatingAroundY:(float)yRotation scaling:(float)scaleFactor translationInX:(float)xTranslation translationInY:(float)yTranslation view:(GLView*)view; { glMatrixMode(GL_MODELVIEW); GLfixed currentModelViewMatrix[16] = { 45146, 47441, 2485, 0, -25149, 26775,-54274, 0, -40303, 36435, 36650, 0, 0, 0, 0, 65536 }; /* GLfixed currentModelViewMatrix[16] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65536 }; */ //glLoadIdentity(); //glOrthof(-1.0f, 1.0f, -1.5f, 1.5f, -10.0f, 4.0f); // Reset rotation system if (isFirstDrawing) { //glLoadIdentity(); glMultMatrixx(currentModelViewMatrix); [self configureLighting]; isFirstDrawing = NO; } // Scale the view to fit current multitouch scaling GLfixed fixedPointScaleFactor = [self floatToFixed:scaleFactor]; glScalex(fixedPointScaleFactor, fixedPointScaleFactor, fixedPointScaleFactor); // Perform incremental rotation based on current angles in X and Y glGetFixedv(GL_MODELVIEW_MATRIX, currentModelViewMatrix); GLfloat totalRotation = sqrt(xRotation*xRotation + yRotation*yRotation); glRotatex([self floatToFixed:totalRotation], (GLfixed)((xRotation/totalRotation) * (GLfloat)currentModelViewMatrix[1] + (yRotation/totalRotation) * (GLfloat)currentModelViewMatrix[0]), (GLfixed)((xRotation/totalRotation) * (GLfloat)currentModelViewMatrix[5] + (yRotation/totalRotation) * (GLfloat)currentModelViewMatrix[4]), (GLfixed)((xRotation/totalRotation) * (GLfloat)currentModelViewMatrix[9] + (yRotation/totalRotation) * (GLfloat)currentModelViewMatrix[8]) ); // Translate the model by the accumulated amount glGetFixedv(GL_MODELVIEW_MATRIX, currentModelViewMatrix); float currentScaleFactor = sqrt(pow((GLfloat)currentModelViewMatrix[0] / 65536.0f, 2.0f) + pow((GLfloat)currentModelViewMatrix[1] / 65536.0f, 2.0f) + pow((GLfloat)currentModelViewMatrix[2] / 65536.0f, 2.0f)); xTranslation = xTranslation / (currentScaleFactor * currentScaleFactor); yTranslation = yTranslation / (currentScaleFactor * currentScaleFactor); // Grab the current model matrix, and use the (0,4,8) components to figure the eye's X axis in the model coordinate system, translate along that glTranslatef(xTranslation * (GLfloat)currentModelViewMatrix[0] / 65536.0f, xTranslation * (GLfloat)currentModelViewMatrix[4] / 65536.0f, xTranslation * (GLfloat)currentModelViewMatrix[8] / 65536.0f); // Grab the current model matrix, and use the (1,5,9) components to figure the eye's Y axis in the model coordinate system, translate along that glTranslatef(yTranslation * (GLfloat)currentModelViewMatrix[1] / 65536.0f, yTranslation * (GLfloat)currentModelViewMatrix[5] / 65536.0f, yTranslation * (GLfloat)currentModelViewMatrix[9] / 65536.0f); // Black background, with depth buffer enabled glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); [self drawBox]; } - (void)configureLighting; { const GLfixed lightAmbient[] = {13107, 13107, 13107, 65535}; const GLfixed lightDiffuse[] = {65535, 65535, 65535, 65535}; const GLfixed matAmbient[] = {65535, 65535, 65535, 65535}; const GLfixed matDiffuse[] = {65535, 65535, 65535, 65535}; const GLfixed lightPosition[] = {30535, -30535, 0, 0}; const GLfixed lightShininess = 20; glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glEnable(GL_COLOR_MATERIAL); glMaterialxv(GL_FRONT_AND_BACK, GL_AMBIENT, matAmbient); glMaterialxv(GL_FRONT_AND_BACK, GL_DIFFUSE, matDiffuse); glMaterialx(GL_FRONT_AND_BACK, GL_SHININESS, lightShininess); glLightxv(GL_LIGHT0, GL_AMBIENT, lightAmbient); glLightxv(GL_LIGHT0, GL_DIFFUSE, lightDiffuse); glLightxv(GL_LIGHT0, GL_POSITION, lightPosition); glEnable(GL_DEPTH_TEST); glShadeModel(GL_SMOOTH); glEnable(GL_NORMALIZE); } -(void)setupView:(GLView*)view { const GLfloat zNear = 0.1, zFar = 1000.0, fieldOfView = 60.0; GLfloat size; glMatrixMode(GL_PROJECTION); glEnable(GL_DEPTH_TEST); size = zNear * tanf(DEGREES_TO_RADIANS(fieldOfView) / 2.0); CGRect rect = view.bounds; glFrustumf(-size, size, -size / (rect.size.width / rect.size.height), size / (rect.size.width / rect.size.height), zNear, zFar); glViewport(0, 0, rect.size.width, rect.size.height); glScissor(0, 0, rect.size.width, rect.size.height); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glTranslatef(0.0f, 0.0f, -6.0f); isFirstDrawing = YES; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; } - (void)dealloc { [super dealloc]; } @end

    Read the article

  • Stored Procedure Hit Counter

    - by Tyler
    I have a table with 3 column's in a table on a MS SQL 2008 Database ID ToolID Count Can someone toss me a script that will create a stored procedure that accepts the param ToolID and increases its value by 1? All of my efforts have failed.

    Read the article

  • Sharepoint hit counter is not displayed.

    - by stckvrflw
    I followed the instructions here http://support.microsoft.com/kb/825532 After that when I preview my page, I can't see the hitcounter. I learned that it may be related to permissions of the site but I couldn't find how to do it. Is it realy related to permissions ? If so what should I do to ? And any external solution (except this one: http://hitcounter.codeplex.com/) would help, the one in pharanthesis, I couldn't make it work.

    Read the article

  • "Priming" a whole database in MSSQL for first-hit speed

    - by David Spillett
    For a particular apps I have a set of queries that I run each time the database has been restarted for any reason (server reboot usually). These "prime" SQL Server's page cache with the common core working set of the data so that the app is not unusually slow the first time a user logs in afterwards. One instance of the app is running on an over-specced arrangement where the SQL box has more RAM than the size of the database (4Gb in the machine, the DB is under 1.5Gb currently and unlikely to grow too much relative to that in the near future). Is there a neat/easy way of telling SQL Server to go away and load everything into RAM? It could be done the hard way by having a script scan sysobjects & sysindexes and running SELECT * FROM <table> WITH(INDEX(<index_name>)) ORDER BY <index_fields> for every key and index found, which should cause every used page to be read at least once and so be in RAM, but is there a cleaner or more efficient way? All planned instances where the database server is stopped are out-of-normal-working-hours (all the users are at most one timezone away and unlike me none of them work at silly hours) so such a process (until complete) slowing down users more than the working set not being primed at all would is not an issue.

    Read the article

  • asp:login form does not submit when you hit enter

    - by Ben Liyanage
    I am having an issues while using the <asp:login> tag. When a user clicks the "login" button, the form will process correctly. However, when the user hits the enter key, the form self submits and does not process the login, whether it was correct information or not. I am using a combination of MasterPages, and Umbraco. My aspx code looks like this: <%@ Master Language="C#" MasterPageFile="/masterpages/AccountCenter.master" CodeFile="~/masterpages/Login.master.cs" Inherits="LoginPage" AutoEventWireup="true" %> <asp:Content ContentPlaceHolderID="RunwayMasterContentPlaceHolder" runat="server"> <div class="loginBox"> <div class="AspNet-Login-TitlePanel">Account Center Login</div> <asp:label id="output" runat="server"></asp:label> <asp:GridView runat="server" id="GridResults" AutoGenerateColumns="true"></asp:GridView> <asp:Login destinationpageurl="~/dashboard.aspx" ID="Login1" OnLoggedIn="onLogin" runat="server" TitleText="" FailureText="The login/password combination you provided is invalid." DisplayRememberMe="false"></asp:Login> </div> </asp:Content> In the actual rendered page, I see this javascript on the form: <form method="post" action="/dashboard.aspx?" onsubmit="javascript:return WebForm_OnSubmit();" id="aspnetForm"> That javascript function is defined as: <script type="text/javascript"> //<![CDATA[ function WebForm_OnSubmit() { if (typeof(ValidatorOnSubmit) == "function" && ValidatorOnSubmit() == false) return false; return true; } //]]> </script> The javascript is always evaluating to True when it runs.

    Read the article

  • Incremement Page Hit Count in Django

    - by Andrew C
    I have a table with an IntegerField (hit_count), and when a page is visited (ie. http://site/page/3) I want record id 3 'hit_count' column in the database to increment by 1. The query should be like: update table set hit_count = hit_count + 1 where id=3 Can I do this with the standard Django Model conventions? Or should I just write the query by hand? I'm starting a new project, so I am trying to avoid hacks. We'll see how long this lasts! Thanks!

    Read the article

  • My Lucene queries only ever find one hit

    - by Bob
    I'm getting started with Lucene.Net (stuck on version 2.3.1). I add sample documents with this: Dim indexWriter = New IndexWriter(indexDir, New Standard.StandardAnalyzer(), True) Dim doc = Document() doc.Add(New Field("Title", "foo", Field.Store.YES, Field.Index.TOKENIZED, Field.TermVector.NO)) doc.Add(New Field("Date", DateTime.UtcNow.ToString, Field.Store.YES, Field.Index.TOKENIZED, Field.TermVector.NO)) indexWriter.AddDocument(doc) indexWriter.Close() I search for documents matching "foo" with this: Dim searcher = New IndexSearcher(indexDir) Dim parser = New QueryParser("Title", New StandardAnalyzer()) Dim Query = parser.Parse("foo") Dim hits = searcher.Search(Query) Console.WriteLine("Number of hits = " + hits.Length.ToString) No matter how many times I run this, I only ever get one result. Any ideas?

    Read the article

  • Hit detection on non-transparent pixel

    - by Abie
    Given a PNG in a web context with some transparent pixels and some non-transparent pixels, is there a way in Javascript to determine if a user has clicked on a non-transparent pixel? A webkit-only solution would be perfectly acceptable.

    Read the article

  • determine which value produced a hit in SOLR multivalued field type

    - by harschware
    If I have a multiValued field type of text, and I put values [cat,dog,green,blue] in it. Is there a way to tell when I execute a query against that field for dog, that it was in the 1st element position for that multiValued field? Assumption: client does not have any pre-knowledge of what the field type of the field being queried is. (i.e. Solr must provide the answer and the client can't post process the return doc to figure it out because it would not know how SOLR matched the query to the result). Disclosure: I posted to solr-user list and am getting no traction so I post here now.

    Read the article

  • appengine_config.py middleware not hit

    - by jeremy
    using 1.3.4 - wsgi middleware is not being installed. i have appengine_config.py at the same level as app.yaml, with the following (for testing): """Configuration.""" raise Exception("hello") def webapp_add_wsgi_middleware(app): return app the exception is never raised. am i missing something?

    Read the article

  • Hit external url from code-behind

    - by Steven
    I have a form on my site. The user enters their e-mail and selects a location from a dropdown. I then need to post that data to an external site by hitting a url with the user's location and e-mail in the query string. I'm doing this like so: string url = "http://www.site.com/page.aspx?location=" + location.Text + "&email=" + email.Text; HttpWebRequest request = (HttpWebRequest)WebRequest.Create(url); HttpWebResponse response = (HttpWebResponse)request.GetResponse(); My client says that I am not hitting their server, but when going through the debugger, I'm getting a response from their server. I also tried tracking what was happening by using Firebug, and I noticed that there was no POST made to that external site. What am I doing wrong here?

    Read the article

  • Is it possible to "trick" PrintScreen, swap out the contents of my form with something else before c

    - by Lasse V. Karlsen
    I have a bit of a challenge. In an earlier version of our product, we had an error message window (last resort, unhandled exception) that showed the exception message, type, stack trace + various bits and pieces of information. This window was printscreen-friendly, in that if the user simply did a printscreen-capture, and emailed us the screenshot, we had almost everything we needed to start diagnosing the problem. However, the form was deemed too technical and "scary" for normal users, so it was toned down to a more friendly one, still showing the error message, but not the stack trace and some of the more gory details that I'd still like to get. In addition, the form was added the capabilities of emailing us a text file containing everything we had before + lots of other technical details as well, basically everything we need. However, users still use PrintScreen to capture the contents of the form and email that back to us, which means I now have a less than optimal amount of information to go on. So I was wondering. Would it be possible for me to pre-render a bitmap the same size as my form, with everything I need on it, detect that PrintScreen was hit and quickly swap out the form contents with my bitmap before capture, and then back again afterwards? And before you say "just educate the users", yes, that's not going to work. These are not out users, they're users at our customers place, so we really cannot tell them to wisen up all that much. Or, barring this, is there a way for me to detect PrintScreen, tell Windows to ignore it, and instead react to it, by dumping the aformentioned prerendered bitmap onto the clipboard ready for placing into an email? The code is C# 3.0 in .NET 3.5, if it matters, but pointers for something to look at/for is good enough.

    Read the article

  • I am looking for a tool to measure or detect "unresponsiveness" of a desktop PC

    - by Tom H
    I have a client that provides some server systems to a hospital, and a support ticket was raised that the desktop application was hanging waiting for the server. We did some extensive testing and its pretty clear that the server is responsive, and the network is fine, and that the problem is on the client end. (no requests are received during the hang etc...) We take a look at the desktop machines and they should be fine, so we raise tickets with the software vendor who says that it must be the hardware, the hardware company says that it is the software, etc etc Anyway, so talking to the nurses, they say that these machines often "hang" for 30 seconds at a time, and sometimes during important moments where they need to get data for a patient who is unwell, such as charts and status. So I want to stick a client on these machines that would be able to detect arbitrary "unresponsiveness" of the keyboard/mouse and log that for analysis later. Obviously I am wary to suggest some application that takes resources and makes the problem even worse, so I would interested to see any tools that would detect these (is it correct to say that the keyboard interrupts are being discarded?) scenarios by looking for the OS discarding the interrupts, or whatever is appropriate here. so go on then serverfault, here is your chance to save a life.... ;-) Edit: I am starting to think that some of the tools associated with real time systems might be appropriate, at least as a diagnostic.

    Read the article

  • Android how to get gps location

    - by Faisal khan
    I want to detect location from gps listener and also from network my code is as follows For network location listen locationManager.requestLocationUpdates(LocationManager.NETWORK_PROVIDER, WLConstants.DELAY_HOUR, 500.0f, nsl); // where nsl is listener implements LocationListener and for the gps location listen locationManager.requestLocationUpdates( LocationManager.GPS_PROVIDER, WLConstants.DELAY_HOUR, gpsListener .getMinDistance(), gpsListener);// where gps listener implements LocationListener Can we have one listener to listen both rather then launching two different listeners to listen from network and gps???

    Read the article

  • git gui app to show detected renames

    - by karolrvn
    Hi. Is there a git gui app (for commiting) that shows detected renames? Git-gui currently shows me a lot of deleted and new files instead of renames. TortoiseGit does not work at all on my system. Intellij's Git somehow does not detect any modifications to commit. TIA.

    Read the article

  • Looking for OpenCV haarcascade resources

    - by timwu2023
    Hi, I am looking to detect an airplane in a image using OpenCV, and I have no idea where to get started..... I don't know that much about OpenCV so I don't know what approaches I can take. For what I understand I need a haarcascade xml file that defines an airplane image, but there could be other ways I don't know of. Someone please give me a direction or link me a airplane xml file. Thanks.

    Read the article

  • Why my own UIViewController can't detect touch?

    - by Tattat
    I have my OwnViewController, the viewDidLoad is like this: - (void)viewDidLoad { [super viewDidLoad]; UIImage *img = [UIImage imageWithContentsOfFile: [[NSBundle mainBundle] pathForResource:@"myImg" ofType:@"png"]]; CGRect cropRect = CGRectMake(175, 0, 175, 175); CGImageRef imageRef = CGImageCreateWithImageInRect([img CGImage], cropRect); UIImageView *imageView = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 175, 175)]; imageView.image = [UIImage imageWithCGImage:imageRef]; self.view = imageView; CGImageRelease(imageRef); } It works, and I have detect touches method like this: - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { NSLog(@"touchesBegan"); } But my UIView can't detect any touches. My Own UIViewController is a subclass of UIViewController. It is a little square view on the IB, why that can't detect touches? thx u.

    Read the article

< Previous Page | 6 7 8 9 10 11 12 13 14 15 16 17  | Next Page >