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  • iphone - passing an object on an UIToolbarButton action

    - by Mike
    Is that possible to make a UIToolbarButton pass an object to its target by using some exoteric method (as it seems not to be possible using regular button use)? I mean something like UIBarButtonItem *Button = [[UIBarButtonItem alloc] initWithImage:buttonImage style:UIBarButtonItemStylePlain target:self action:@selector(doSomething:) **withObject:usingThis**]; I know I can trigger a method that will launch the full method with the object, but for the sake of elegance I was trying to minimize the code... I suspect it is not possible, but as you guys out there are insanely good you may come with an transcendental answer... who knows...

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  • iphone - gesture not working on animated view

    - by Mike
    I have this animated view and a gesture assigned to it... [self.view setUserInteractionEnabled:YES]; UIImageView *sequence = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"frame0.png"]]; [sequence setUserInteractionEnabled:YES]; sequence.center = CGPointMake(centroX, centroY); NSMutableArray *array = [[NSMutableArray alloc] init] ; for (int i=0; i<30; i++) { UIImage *oneImage = [UIImage imageNamed:[NSString stringWithFormat:@"frame%d.png",i]]; [array addObject:oneImage]; } sequence.animationImages = array; sequence.animationDuration = 1.0; sequence.animationRepeatCount = 1; [self.view addSubview:sequence]; [sequence release]; sequence.startAnimating; sequence.image = [UIImage imageNamed:@"frame29.png"]; // doSomething never runs when I tap the image... why? UITapGestureRecognizer *singleTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(doSomething)]; [singleTap setDelegate:self]; [singleTap setCancelsTouchesInView:NO]; [singleTap setDelaysTouchesEnded:NO]; [sequence addGestureRecognizer:singleTap]; [singleTap release]; The gesture is never called... why? I have no other gesture associated anywhere. thanks for any help.

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  • Programming Environment that runs directly on the iPhone or iPad?

    - by lexu
    Is there a development environment that runs directly on an the iPhone OS? I will be without access to a computer/internet for some time, but will have the use of an iPad (WiFi, jailbroken). Do you know of any way to dabble with programming directly on the device. Since apple is commit to not let it happen, I assume I will have to find such an environment on cydia (or a 'similar' site). I don't seem to be able to find the correct google incantations (search terms) to locate such a package.

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  • ERROR: unable to load AX Bundle: MapKitFramework.axbundle. Help?

    - by Josh Brown
    I'm using MapKit in an iPad app with the Base SDK set to iOS 4.2 in Xcode 3.2.5. When I run the app in the iPad Simulator 4.2, the app works fine. When I run it in the iPad Simulator 3.2, it crashes on startup with the following error: ERROR: unable to load AX Bundle: /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.2.sdk/System/Library/AccessibilityBundles/MapKitFramework.axbundle What am I doing wrong?

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  • Launching application in landscape orientation for IPad

    - by Sagar Mane
    Hello All, Facing one issue with launching application in landscape orientation for IPad. I have developed IPhone application which later I ported to IPad. I have made setting regarding orientation in info.plist [ UISupportedInterfaceOrientations~ipad ] to support all orientation UIInterfaceOrientationPortrait , UIInterfaceOrientationPortraitUpsideDown , UIInterfaceOrientationLandscapeLeft , UIInterfaceOrientationLandscapeRight. but when I start IPad application in the landscape mode, it always start in the potrait mode. Along this - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return YES; } help me, if I am missing something with this.. Thanks, Sagar

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  • PhoneGap iPad lauch screen does not fit

    - by powtac
    Hi, I created an App which is compatible to iPhone and iPad. Because it is based on HTML (PhoneGap) the App itself is the same for both devices (HTML scales well!). But the launch screen image does not fill out the display on the iPad upon launch. In my Ressorces folder there is only the iPhone launch image which is to small for the iPad, how can I add an other one for the iPad?

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  • In an iPad SplitView, how do I add a Date Picker control to the Root View?

    - by Dr Dork
    I'm diving into iPhone OS development on the iPad and one of the things I'm playing with is the SplitView template. The template provides a window with a UISplitView view, containing the Root View (on the left of the window) and the Detail View (on the right of the window). The Root View is a subclass of a TableView. Rather than having the entire Root View consist of a TableView, I'd like it to contain a DatePicker view along with the TableView under it. When I go into IB and try and drop a DatePicker into the Root View, it won't let me. It will only let me add a DatePicker view to the Detail View. Why wont IB let me drop a DatePicker view into the Root View? How can I add a DatePicker to the RootView in addition to the TableView? I'm still learning this new platform, so I apologize if these questions are absurd in any way. Thanks so much in advance for your help, I'm going to continue researching these questions right now.

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  • In the Xcode SplitView template for an iPad app, how do I add a Date Picker control to the Root View

    - by Dr Dork
    I'm diving into iPhone OS development on the iPad and one of the things I'm playing with is the SplitView template. The template provides a window with a UISplitView view, containing the Root View (on the left of the window) and the Detail View (on the right of the window). The Root View is a subclass of a TableView. Rather than having the entire Root View consist of a TableView, I'd like it to contain a DatePicker view along with the TableView under it. When I go into IB and try and drop a DatePicker into the Root View, it won't let me. It will only let me add a DatePicker view to the Detail View. Why wont IB let me drop a DatePicker view into the Root View? How can I add a DatePicker to the RootView in addition to the TableView? I'm still learning this new platform, so I apologize if these questions are absurd in any way. Thanks so much in advance for your help, I'm going to continue researching these questions right now.

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  • Interface Builder is unable to open documents of type iPad XIB.

    - by sagar
    After installing SDK 3.2 Beta 5 on your MAC. Please follow this steps to understand my problem. Start XCode. Click on Help Menu - Select Developer Documentation from the toolbar of window - Click on Home - & select iPhone OS 3.2 Library On the left side of screen - you can see Cocoa Touch Layer Category under Frameworks Select UIKit from it. On right side you will have - ToolbarSeach - as an first one link on it. Click on it. After clicking on it - You will see an option of "Open Project in xCode" on the title. Click on it & save the project to open it. Now, Click on run to execute this sample code. After compilation - it will give you two errors. something like this - "Interface Builder is unable to open documents of type iPad XIB." I don't know why this error is disturbing me? What should be solution to resolve it? Sagar.

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  • sqlite3 problem..need help..urgently..HELP**

    - by summer
    - (void) hydrateDetailViewData { //if detail view is hydrated then do not get it from database if(isDetailViewHydrated) return; if(detailStmt == nil) { const char *sql = "select snapTitle, snapDesc from Snap where snapID =?"; if(sqlite3_prepare_v2(database, sql, -1, &detailStmt, NULL) != SQLITE_OK) NSAssert1(0, @"Error while creating detail view statement. '%s'", sqlite3_errmsg(database)); NSLog(@"SQLite= %d", sqlite3_step(detailStmt)); } if (sqlite3_step(detailStmt) == SQLITE_ROW)//execute sql statement on database, and make sure it executed properly. { self.snapDescription = [NSString stringWithUTF8String:(char *)sqlite3_column_text(detailStmt, 1)]; } looking at the above code, can someone tell me what's wrong and why is it that i can't get it to load on my detailview?i basically followed the tutorial on iphone sdk article..but yet i am having this don't know why error..need help urgently because i have been at this for days!!it's driving me crazy! i can even send my project if u guys need to take a look..help please!! Error msg: * Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[UIViewController _loadViewFromNibNamed:bundle:] was unable to load a nib named "DetailView"' 2010-03-15 16:35:55.202 Snap2Play[58213:20b]

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  • Running cocos2d with iPhone SDK 4 GM

    - by the_great_monkey
    I tried to build my (cocos2d 0.99.0-based) project with iPhone SDK 4 GM which was just released today. The reason is because I want to incorporate iAds in my apps. However I got 20 error messages which looks like errors in library calling. Can anyone tell me whether we can actually use cocos2d 0.99.0? I'm aware that 99.3 was released but they didn't mention any iOS 4 compatibilities.

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  • iPhone multi view/window switch

    - by NeoNmaN
    I've now put all night and tried to get my iPhone program to perform as intended, it has also succeed me sometimes but now I have pages with a problem I simplehen can not get resolved. 've tried this video guide that makes it I want it to but I stare my project up with NSObject (Windows Based) for my program. Has anyone any. can help me a little further here? or link to come there can get me on track again link: http://www.youtube.com/watch?v=2GeazgOqKJ4

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  • iPhone PlayAndRecord silences all system audio??

    - by Eamon Ford
    Hi, In my iPhone app I am trying to record audio and play iPod music at the same time, so I set the audio session category to kAudioSessionCategory_PlayAndRecord. But when I set this, all system audio (including vibrate) doesn't work anymore, although the iPod audio still does work. Does anyone know if this is a bug in the SDK or something, or how to get around it? Please help! Thanks in advance!

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  • Alternatives to weak linking in iPhone SDK?

    - by Moshe
    I'm looking to make my app compatible with older versions of iPhone OS. I did see weak linking mentioned as an option. Can I use OS version detection code to avoid code blocks that the OS can't handle? (Say iAD?) if(OS >= 4.0){ //set up iADs using "NDA code"... } If yes, what goes in place of if(OS >= 4.0)?

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  • iPhone SDK 3/4 App will not run on a iPhone 2.x device even with deployment target set to 2.0!

    - by MarqueIV
    Ok... I know about the difference between the base/active SDKs and the deployment target. I have my base SDK set at 4.0 and the deployment target set at 2.0. I am not using any APIs post 2.x, conditional or otherwise. Since I can't debug on a 2.x device, after building it, I use the iPhone Configuration Utility to install the app on the device, which it does just fine. Problem is, it doesn't run! I just get a blank screen. The main window never comes up! Now before you ask... I had this same problem with the iPhone SDK 3.x. I upgraded to the 4.x hoping it would be solved. It wasn't. Yes the provisioning profile is installed. (Couldn't install the app if it wasn't.) This same compiled app works fine on 3.x devices. Same with 4.x devices. Just not 2.x devices. Again, no I am not using any post-2.x SDKs. To prove this I created a brand-new, window-based app from the 'New Project' dialog and the only changes I made was the background color of the window (to prove the XIB loaded) and I set the deployment target to 2.0 (It's still compiled against the 4.x SDK though.) Again, it runs fine on 3.x or 4.x devices, but just a black, blank screen on 2.x devices. I've tried this on three separate 2.x devices included one freshly restored. I've used three separate dev machines (MacBook Pro with the 3.x SDK, MacBook Pro with the 4.x SDK and a Mac Pro with the 3.x SDK.) Same result every time. I am stumped. The fact that even an unmodified project doesn't run really has me confused. Could it be the XIB file? Did they change the format from 2.x to something newer in the 3.x SDK? If so, how do I set it back to 2.x. (Again, this is just a complete guess.) But I'm really stumped! Mark

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  • iPhone to iPhone communication

    - by Dan
    Hi, I have been looking into communication methods between two iPhone devices and as I understand it there are two main methods to do this: Bluetooth and WiFi. However I wanted to know if anyone knows of any other way of sharing information between two iPhones? If I were in an area with no WiFi or mobile signal, and couldn't use Bluetooth for whatever reason, is there anything that could be done to broadcast data from one iPhone to another? I'm sure its a bit of a silly question, but if you don't ask, you don't get; and if someone knows of anything I might be able to look into with regards to this, I would be very appreciative. Thanks, Dan

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  • iPhone OS 4.0 backwards compatible with 3.1/.2

    - by Typeoneerror
    Title says it all. I'm building an iPhone application with a base SDK target of 3.1.x. I've got a friend who offered to test it on the OS 4.0 beta, but I'm wondering in advance if I should bother. Will my application run under 4.0 or is it not backwards compatible? I have to imagine it will since apps built for 2.x run on 3.x just fine AFAIK. Any gotchas?

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  • iPhone niche applications

    - by user104295
    Hi there, we want to develop a small utility for the iPhone for a very small set of users... We're thinking about developing it with PhoneGap/html/javascript as we want to make it available under other mobile platforms. Given that it's only for a small number of users within a particular organisation, would we submit that to AppStore? Is App Store meant for general public applications? Any recommendations on how to approach this? thanks

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  • iPhone backup & restore does not restore our app's data on rare occasions

    - by Michael Waterfall
    We have an iPhone app with several thousand users, and we've had one or two users saying that after a full backup & restore procedure within iTunes, the data for our app was lost. All the data (photos & SQLite DB) are stored in the documents area of the app. I've tested this thoroughly with our devices and it works absolutely fine. Can anyone think of a reason for this, or has anyone experienced this before?

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  • problem while finding iphone memory programatically

    - by sneha
    I am facing a strange problem with my iphone. It shows available memory as 278 Mb from settings and also in the itunes . But when i find it programatically like this NSDictionary *fileSystemAttributes = [[NSFileManager defaultManager] attributesOfFileSystemForPath:NSHomeDirectory() error:&error]; double availableSpace = [[fileSystemAttributes objectForKey:NSFileSystemFreeSize] floatValue]; I am getting it as 458.0 Mb. Can any one help me out why i m having so much difference between both the values ?? As both the values should be same Thanks in advance

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