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  • Strange Flash AS3 xml Socket behavior

    - by Rnd_d
    I have a problem which I can't understand. To understand it I wrote a socket client on AS3 and a server on python/twisted, you can see the code of both applications below. Let's launch two clients at the same time, arrange them so that you can see both windows and press connection button in both windows. Then press and hold any button. What I'm expecting: Client with pressed button sends a message "some data" to the server, then the server sends this message to all the clients(including the original sender) . Then each client moves right the button 'connectButton' and prints a message to the log with time in the following format: "min:secs:milliseconds". What is going wrong: The motion is smooth in the client that sends the message, but in all other clients the motion is jerky. This happens because messages to those clients arrive later than to the original sending client. And if we have three clients (let's name them A,B,C) and we send a message from A, the sending time log of B and C will be the same. Why other clients recieve this messages later than the original sender? By the way, on ubuntu 10.04/chrome all the motion is smooth. Two clients are launched in separated chromes. windows screenshot Can't post linux screenshot, need more than 10 reputation to post more hyperlinks. Listing of log, four clients simultaneously: [16:29:33.280858] 62.140.224.1 >> some data [16:29:33.280912] 87.249.9.98 << some data [16:29:33.280970] 87.249.9.98 << some data [16:29:33.281025] 87.249.9.98 << some data [16:29:33.281079] 62.140.224.1 << some data [16:29:33.323267] 62.140.224.1 >> some data [16:29:33.323326] 87.249.9.98 << some data [16:29:33.323386] 87.249.9.98 << some data [16:29:33.323440] 87.249.9.98 << some data [16:29:33.323493] 62.140.224.1 << some data [16:29:34.123435] 62.140.224.1 >> some data [16:29:34.123525] 87.249.9.98 << some data [16:29:34.123593] 87.249.9.98 << some data [16:29:34.123648] 87.249.9.98 << some data [16:29:34.123702] 62.140.224.1 << some data AS3 client code package { import adobe.utils.CustomActions; import flash.display.Sprite; import flash.events.DataEvent; import flash.events.Event; import flash.events.IOErrorEvent; import flash.events.KeyboardEvent; import flash.events.MouseEvent; import flash.events.SecurityErrorEvent; import flash.net.XMLSocket; import flash.system.Security; import flash.text.TextField; public class Main extends Sprite { private var socket :XMLSocket; private var textField :TextField = new TextField; private var connectButton :TextField = new TextField; public function Main():void { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(event:Event = null):void { socket = new XMLSocket(); socket.addEventListener(Event.CONNECT, connectHandler); socket.addEventListener(DataEvent.DATA, dataHandler); stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler); addChild(textField); textField.y = 50; textField.width = 780; textField.height = 500; textField.border = true; connectButton.selectable = false; connectButton.border = true; connectButton.addEventListener(MouseEvent.MOUSE_DOWN, connectMouseDownHandler); connectButton.width = 105; connectButton.height = 20; connectButton.text = "click here to connect"; addChild(connectButton); } private function connectHandler(event:Event):void { textField.appendText("Connect\n"); textField.appendText("Press and hold any key\n"); } private function dataHandler(event:DataEvent):void { var now:Date = new Date(); textField.appendText(event.data + " time = " + now.getMinutes() + ":" + now.getSeconds() + ":" + now.getMilliseconds() + "\n"); connectButton.x += 2; } private function keyDownHandler(event:KeyboardEvent):void { socket.send("some data"); } private function connectMouseDownHandler(event:MouseEvent):void { var connectAddress:String = "ep1c.org"; var connectPort:Number = 13250; Security.loadPolicyFile("xmlsocket://" + connectAddress + ":" + String(connectPort)); socket.connect(connectAddress, connectPort); } } } Python server code from twisted.internet import reactor from twisted.internet.protocol import ServerFactory from twisted.protocols.basic import LineOnlyReceiver import datetime class EchoProtocol(LineOnlyReceiver): ##### name = "" id = 0 delimiter = chr(0) ##### def getName(self): return self.transport.getPeer().host def connectionMade(self): self.id = self.factory.getNextId() print "New connection from %s - id:%s" % (self.getName(), self.id) self.factory.clientProtocols[self.id] = self def connectionLost(self, reason): print "Lost connection from "+ self.getName() del self.factory.clientProtocols[self.id] self.factory.sendMessageToAllClients(self.getName() + " has disconnected.") def lineReceived(self, line): print "[%s] %s >> %s" % (datetime.datetime.now().time(), self, line) if line=="<policy-file-request/>": data = """<?xml version="1.0"?> <!DOCTYPE cross-domain-policy SYSTEM "http://www.adobe.com/xml/dtds/cross-domain-policy.dtd"> <!-- Policy file for xmlsocket://ep1c.org --> <cross-domain-policy> <allow-access-from domain="*" to-ports="%s" /> </cross-domain-policy>""" % PORT self.send(data) else: self.factory.sendMessageToAllClients( line ) def send(self, line): print "[%s] %s << %s" % (datetime.datetime.now().time(), self, line) if line: self.transport.write( str(line) + chr(0)) else: print "Nothing to send" def __str__(self): return self.getName() class ChatProtocolFactory(ServerFactory): protocol = EchoProtocol def __init__(self): self.clientProtocols = {} self.nextId = 0 def getNextId(self): id = self.nextId self.nextId += 1 return id def sendMessageToAllClients(self, msg): for client in self.clientProtocols: self.clientProtocols[client].send(msg) def sendMessageToClient(self, id, msg): self.clientProtocols[id].send(msg) PORT = 13250 print "Starting Server" factory = ChatProtocolFactory() reactor.listenTCP(PORT, factory) reactor.run()

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  • Self-Executing Anonymous Function vs Prototype

    - by Robotsushi
    In Javascript there are a few clearly prominent techniques for create and manage classes/namespaces in javascript. I am curious what situations warrant using one technique vs. the other. I want to pick one and stick with it moving forward. I write enterprise code that is maintained and shared across multiple teams, and I want to know what is the best practice when writing maintainable javascript ? I tend to prefer Self-Executing Anonymous Functions however I am curious what the community vote is on these techniques. Prototype : function obj() { } obj.prototype.test = function() { alert('Hello?'); }; var obj2 = new obj(); obj2.test(); Self-Closing Anonymous Function : //Self-Executing Anonymous Function (function( skillet, $, undefined ) { //Private Property var isHot = true; //Public Property skillet.ingredient = "Bacon Strips"; //Public Method skillet.fry = function() { var oliveOil; addItem( "\t\n Butter \n\t" ); addItem( oliveOil ); console.log( "Frying " + skillet.ingredient ); }; //Private Method function addItem( item ) { if ( item !== undefined ) { console.log( "Adding " + $.trim(item) ); } } }( window.skillet = window.skillet || {}, jQuery )); //Public Properties console.log( skillet.ingredient ); //Bacon Strips //Public Methods skillet.fry(); //Adding Butter & Fraying Bacon Strips //Adding a Public Property skillet.quantity = "12"; console.log( skillet.quantity ); //12 //Adding New Functionality to the Skillet (function( skillet, $, undefined ) { //Private Property var amountOfGrease = "1 Cup"; //Public Method skillet.toString = function() { console.log( skillet.quantity + " " + skillet.ingredient + " & " + amountOfGrease + " of Grease" ); console.log( isHot ? "Hot" : "Cold" ); }; }( window.skillet = window.skillet || {}, jQuery )); //end of skillet definition try { //12 Bacon Strips & 1 Cup of Grease skillet.toString(); //Throws Exception } catch( e ) { console.log( e.message ); //isHot is not defined } I feel that I should mention that the Self-Executing Anonymous Function is the pattern used by the jQuery team. Update When I asked this question I didn't truly see the importance of what I was trying to understand. The real issue at hand is whether or not to use new to create instances of your objects or to use patterns which do not require constructors of the use of the new keyword. I added my own answer, because in my opinion we should make use of patterns which don't use the new keyword. For more information please see my answer.

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  • Referencing external javascript vs. hosting my own copy

    - by Mr. Jefferson
    Say I have a web app that uses jQuery. Is it better practice to host the necessary javascript files on my own servers along with my website files, or to reference them on jQuery's CDN (example: http://code.jquery.com/jquery-1.7.1.min.js)? I can see pros for both sides: If it's on my servers, that's one less external dependency; if jQuery went down or changed their hosting structure or something like that, then my app breaks. But I feel like that won't happen often; there must be lots of small-time sites doing this, and the jQuery team will want to avoid breaking them. If it's on my servers, that's one less external reference that someone could call a security issue If it's referenced externally, then I don't have to worry about the bandwidth to serve the files (though I know it's not that much). If it's referenced externally and I'm deploying this web site to lots of servers that need to have their own copies of all the files, then it's one less file I have to remember to copy/update.

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  • Rhythmbox plugin code for hot key not working - why?

    - by Bunny Rabbit
    def activate(self,shell): self.shell = shell self.copy_selected() self.action = gtk.Action ('foo','bar','baz',None) self.activate_id = self.action.connect ('activate', self.call_bk_fn,self.shell) self.action_group = gtk.ActionGroup ('hot_key_action_group') self.action_group.add_action_with_accel (self.action, "<control>E") uim = shell.get_ui_manager () uim.insert_action_group (self.action_group, 0) uim.ensure_update () def call_bk_fn(): print('hello world') I am using the above code in a plugin for Rhythmbox and here I am trying to register the key Ctrl+E so that the call_bk_fn gets called whenever the key combination is pressed but its not working. Why is that so ?

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  • Implementing touch-based rotation in cocoa touch

    - by ewoo
    I am wondering what is the best way to implement rotation-based dragging movements in my iPhone application. I have a UIView that I wish to rotate around its centre, when the users finger is touch the view and they move it. Think of it like a dial that needs to be adjusted with the finger. The basic question comes down to: 1) Should I remember the initial angle and transform when touchesBegan is called, and then every time touchesMoved is called apply a new transform to the view based on the current position of the finger, e.g., something like: - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; CGPoint currentPoint = [touch locationInView:self]; //current position of touch if (([touch view] == self) && [Utility getDistance:currentPoint toPoint:self.middle] <= ROTATE_RADIUS //middle is centre of view && [Utility getDistance:currentPoint toPoint:self.middle] >= MOVE_RADIUS) { //will be rotation gesture //remember state of view at beginning of touch CGPoint top = CGPointMake(self.middle.x, 0); self.initialTouch = currentPoint; self.initialAngle = angleBetweenLines(self.middle, top, self.middle, currentPoint); self.initialTransform = self.transform; } } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event{ UITouch *touch = [touches anyObject]; CGPoint currentPoint = [touch locationInView:self]; //current position of touch if (([touch view] == self) && [Utility getDistance:currentPoint toPoint:self.middle] <= ROTATE_RADIUS && [Utility getDistance:currentPoint toPoint:self.middle] >= MOVE_RADIUS) { //a rotation gesture //rotate tile float newAngle = angleBetweenLines(self.middle, CGPointMake(self.middle.x, 0), self.middle, currentPoint); //touch angle float angleDif = newAngle - self.initialAngle; //work out dif between angle at beginning of touch and now. CGAffineTransform newTransform = CGAffineTransformRotate(self.initialTransform, angleDif); //create new transform self.transform = newTransform; //apply transform. } OR 2) Should I simply remember the last known position/angle, and rotate the view based on the difference in angle between that and now, e.g.,: - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; CGPoint currentPoint = [touch locationInView:self]; //current position of touch if (([touch view] == self) && [Utility getDistance:currentPoint toPoint:self.middle] <= ROTATE_RADIUS && [Utility getDistance:currentPoint toPoint:self.middle] >= MOVE_RADIUS) { //will be rotation gesture //remember state of view at beginning of touch CGPoint top = CGPointMake(self.middle.x, 0); self.lastTouch = currentPoint; self.lastAngle = angleBetweenLines(self.middle, top, self.middle, currentPoint); } } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event{ UITouch *touch = [touches anyObject]; CGPoint currentPoint = [touch locationInView:self]; //current position of touch if (([touch view] == self) && [Utility getDistance:currentPoint toPoint:middle] <= ROTATE_RADIUS && [Utility getDistance:currentPoint toPoint:middle] >= MOVE_RADIUS) { //a rotation gesture //rotate tile float newAngle = angleBetweenLines(self.middle, CGPointMake(self.middle.x, 0), self.middle, currentPoint); //touch angle float angleDif = newAngle - self.lastAngle; //work out dif between angle at beginning of touch and now. CGAffineTransform newTransform = CGAffineTransformRotate(self.transform, angleDif); //create new transform self.transform = newTransform; //apply transform. self.lastTouch = currentPoint; self.lastAngle = newAngle; } The second option makes more sense to me, but it is not giving very pleasing results (jaggy updates and non-smooth rotations). Which way is best (if any), in terms of performance? Cheers!

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  • i have two mpmovieplayercontrollers and two separate subviews that they utilze... except that only o

    - by theprojectabot
    I would like to have both movies playing at once in their two separate sub views. They are both accessing different media. this is on an ipad with a superview and two little views 320x240 right by eachother on the xib. -(IBAction)playLeft:(id)sender{ if ([self.playerRight playbackState] == MPMoviePlaybackStatePlaying); [self.playerRight stop]; [self.playerLeft play]; } -(IBAction)playRight:(id)sender{ if ([self.playerLeft playbackState] == MPMoviePlaybackStatePlaying); [self.playerLeft stop]; [self.playerRight play]; } - (void)viewDidLoad { [super viewDidLoad]; self.view.backgroundColor = [UIColor viewFlipsideBackgroundColor]; self.playerLeft = [[MPMoviePlayerController alloc] init]; self.playerLeft.contentURL = [self movieURL]; NSLog(@"self.playerLeft %@", self.playerLeft); self.playerRight = [[MPMoviePlayerController alloc] init]; self.playerRight.contentURL = [self movieURL2]; NSLog(@"self.playerRight %@", self.playerRight); // START_HIGHLIGHT self.playerLeft.view.frame = self.leftView.bounds; self.playerLeft.view.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; self.playerRight.view.frame = self.rightView.bounds; self.playerRight.view.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; [self.rightView addSubview:playerRight.view]; [self.leftView addSubview:playerLeft.view]; //[self.playerRight play]; //[self.playerLeft play]; //[self clickedOpenMovie:nil]; } -(NSURL *)movieURL { NSBundle *bundle = [NSBundle mainBundle]; NSString *moviePath = [bundle pathForResource:@"720p5994-prores-hq_iPhone_320x240 two" ofType:@"m4v"]; //NSString *moviePath = [NSString stringWithFormat:@"http://localhost:1935/live/aStream/playlist.m3u8"]; if (moviePath) { return [NSURL fileURLWithPath:moviePath]; //return [NSURL URLWithString:moviePath]; } else { return nil; } } -(NSURL *)movieURL2 { NSBundle *bundle = [NSBundle mainBundle]; NSString *moviePath = [bundle pathForResource:@"720p5994-prores-hq_iPhone_320x240" ofType:@"m4v"]; if (moviePath) { return [NSURL fileURLWithPath:moviePath]; } else { return nil; } }

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  • Qt/PyQt dialog with toggable fullscreen mode - problem on Windows

    - by Guard
    I have a dialog created in PyQt. It's purpose and functionality don't matter. The init is: class MyDialog(QWidget, ui_module.Ui_Dialog): def __init__(self, parent=None): super(MyDialog, self).__init__(parent) self.setupUi(self) self.installEventFilter(self) self.setWindowFlags(Qt.Dialog | Qt.WindowTitleHint) self.showMaximized() Then I have event filtering method: def eventFilter(self, obj, event): if event.type() == QEvent.KeyPress: key = event.key() if key == Qt.Key_F11: if self.isFullScreen(): self.setWindowFlags(self._flags) if self._state == 'm': self.showMaximized() else: self.showNormal() self.setGeometry(self._geometry) else: self._state = 'm' if self.isMaximized() else 'n' self._flags = self.windowFlags() self._geometry = self.geometry() self.setWindowFlags(Qt.Tool | Qt.FramelessWindowHint) self.showFullScreen() return True elif key == Qt.Key_Escape: self.close() return QWidget.eventFilter(self, obj, event) As can be seen, Esc is used for dialog hiding, and F11 is used for toggling full-screen. In addition, if the user changed the dialog mode from the initial maximized to normal and possibly moved the dialog, it's state and position are restored after exiting the full-screen. Finally, the dialog is created on the MainWindow action triggered: d = MyDialog(self) d.show() It works fine on Linux (Ubuntu Lucid), but quite strange on Windows 7: if I go to the full-screen from the maximized mode, I can't exit full-screen (on F11 dialog disappears and appears in full-screen mode again. If I change the dialog's mode to Normal (by double-clicking its title), then go to full-screen and then return back, the dialog is shown in the normal mode, in the correct position, but without the title line. Most probably the reason for both cases is the same - the setWindowFlags doesn't work. But why? Is it also possible that it is the bug in the recent PyQt version? On Ubuntu I have 4.6.x from apt, and on Windows - the latest installer from the riverbank site.

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  • Qt/PyQt dialog with togglable fullscreen mode - problem on Windows

    - by Guard
    I have a dialog created in PyQt. It's purpose and functionality don't matter. The init is: class MyDialog(QWidget, ui_module.Ui_Dialog): def __init__(self, parent=None): super(MyDialog, self).__init__(parent) self.setupUi(self) self.installEventFilter(self) self.setWindowFlags(Qt.Dialog | Qt.WindowTitleHint) self.showMaximized() Then I have event filtering method: def eventFilter(self, obj, event): if event.type() == QEvent.KeyPress: key = event.key() if key == Qt.Key_F11: if self.isFullScreen(): self.setWindowFlags(self._flags) if self._state == 'm': self.showMaximized() else: self.showNormal() self.setGeometry(self._geometry) else: self._state = 'm' if self.isMaximized() else 'n' self._flags = self.windowFlags() self._geometry = self.geometry() self.setWindowFlags(Qt.Tool | Qt.FramelessWindowHint) self.showFullScreen() return True elif key == Qt.Key_Escape: self.close() return QWidget.eventFilter(self, obj, event) As can be seen, Esc is used for dialog hiding, and F11 is used for toggling full-screen. In addition, if the user changed the dialog mode from the initial maximized to normal and possibly moved the dialog, it's state and position are restored after exiting the full-screen. Finally, the dialog is created on the MainWindow action triggered: d = MyDialog(self) d.show() It works fine on Linux (Ubuntu Lucid), but quite strange on Windows 7: if I go to the full-screen from the maximized mode, I can't exit full-screen (on F11 dialog disappears and appears in full-screen mode again). If I change the dialog's mode to Normal (by double-clicking its title), then go to full-screen and then return back, the dialog is shown in the normal mode, in the correct position, but without the title line. Most probably the reason for both cases is the same - the setWindowFlags doesn't work. But why? Is it also possible that it is the bug in the recent PyQt version? On Ubuntu I have 4.6.x from apt, and on Windows - the latest installer from the riverbank site.

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  • Self referencing userdata and garbage collection

    - by drtwox
    Because my userdata objects reference themselves, I need to delete and nil a variable for the garbage collector to work. Lua code: obj = object:new() -- -- Some time later obj:delete() -- Removes the self reference obj = nil -- Ready for collection C Code: typedef struct { int self; // Reference to the object // Other members and function references removed } Object; // Called from Lua to create a new object static int object_new( lua_State *L ) { Object *obj = lua_newuserdata( L, sizeof( Object ) ); // Create the 'self' reference, userdata is on the stack top obj->self = luaL_ref( L, LUA_REGISTRYINDEX ); // Put the userdata back on the stack before returning lua_rawgeti( L, LUA_REGISTRYINDEX, obj->self ); // The object pointer is also stored outside of Lua for processing in C return 1; } // Called by Lua to delete an object static int object_delete( lua_State *L ) { Object *obj = lua_touserdata( L, 1 ); // Remove the objects self reference luaL_unref( L, LUA_REGISTRYINDEX, obj->self ); return 0; } Is there some way I can set the object to nil in Lua, and have the delete() method called automatically? Alternatively, can the delete method nil all variables that reference the object? Can the self reference be made 'weak'?

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  • qwebview in pyside after packaged with pyinstaller goes wrong

    - by truease.com
    Here's my code import sys from PySide.QtCore import * from PySide.QtGui import * from PySide.QtWebKit import * from encodings import * from codecs import * class BrowserWindow( QWidget ): def __init__( self, parent=None ): QWidget.__init__( self, parent ) self.Setup() self.SetupEvent() def Setup( self ): self.setWindowTitle( u"Truease Speedy Browser" ) self.addr_input = QLineEdit() self.addr_go = QPushButton( "GO" ) self.addr_bar = QHBoxLayout() self.addr_bar.addWidget( self.addr_input ) self.addr_bar.addWidget( self.addr_go ) for attr in [ QWebSettings.AutoLoadImages, QWebSettings.JavascriptEnabled, QWebSettings.JavaEnabled, QWebSettings.PluginsEnabled, QWebSettings.JavascriptCanOpenWindows, QWebSettings.JavascriptCanAccessClipboard, QWebSettings.DeveloperExtrasEnabled, QWebSettings.SpatialNavigationEnabled, QWebSettings.OfflineStorageDatabaseEnabled, QWebSettings.OfflineWebApplicationCacheEnabled, QWebSettings.LocalStorageEnabled, QWebSettings.LocalStorageDatabaseEnabled, QWebSettings.LocalContentCanAccessRemoteUrls, QWebSettings.LocalContentCanAccessFileUrls, ]: QWebSettings.globalSettings().setAttribute( attr, True ) self.web_view = QWebView() self.web_view.load( "http://www.baidu.com" ) layout = QVBoxLayout() layout.addLayout( self.addr_bar ) layout.addWidget( self.web_view ) self.setLayout( layout ) def SetupEvent( self ): self.connect( self.addr_input, SIGNAL("editingFinished()"), self, SLOT("Load()"), ) self.connect( self.addr_go, SIGNAL("pressed()"), self, SLOT("Load()") ) self.connect( self.web_view, SIGNAL("urlChanged(const QUrl&)"), self, SLOT("SetURL()"), ) def Load( self, *args, **kwargs ): url = self.GetCleanedURL() if url != self.CurrentURL(): self.web_view.load( url ) def SetURL( self, *args, **kwargs ): self.addr_input.setText( self.CurrentURL() ) def GetCleanedURL( self ): url = self.addr_input.text().strip() if not url.startswith("http"): url = "http://" + url return url def CurrentURL( self ): url = self.web_view.url().toString() return url def Main(): app = QApplication( sys.argv ) widget = BrowserWindow() widget.show() return app.exec_() if __name__ == '__main__': sys.exit( Main() ) I works well when i using python browser.py. but it goes wrong after packaged with pyinstaller -w browser.py. it doesn't load images can only display correct text in utf-8 And this is the pyinstaller output: E:\true\wuk\app2>pyinstaller -w b.py 16 INFO: wrote E:\true\wuk\app2\b.spec 16 INFO: Testing for ability to set icons, version resources... 32 INFO: ... resource update available 32 INFO: UPX is not available. 46 INFO: Processing hook hook-os 141 INFO: Processing hook hook-time 157 INFO: Processing hook hook-cPickle 218 INFO: Processing hook hook-_sre 312 INFO: Processing hook hook-cStringIO 407 INFO: Processing hook hook-encodings 421 INFO: Processing hook hook-codecs 750 INFO: Processing hook hook-httplib 750 INFO: Processing hook hook-email 843 INFO: Processing hook hook-email.message 1046 WARNING: library python%s%s required via ctypes not found 1171 INFO: Extending PYTHONPATH with E:\true\wuk\app2 1171 INFO: checking Analysis 1171 INFO: building because b.py changed 1171 INFO: running Analysis out00-Analysis.toc 1171 INFO: Adding Microsoft.VC90.CRT to dependent assemblies of final executable 1171 INFO: Searching for assembly x86_Microsoft.VC90.CRT_1fc8b3b9a1e18e3b_9.0.21022.8_x-ww ... 1171 INFO: Found manifest C:\WINDOWS\WinSxS\Manifests\x86_Microsoft.VC90.CRT_1fc8b3b9a1e18e3b_9.0.21022.8_x-ww_d08d0375.manifest 1187 INFO: Searching for file msvcr90.dll 1187 INFO: Found file C:\WINDOWS\WinSxS\x86_Microsoft.VC90.CRT_1fc8b3b9a1e18e3b_9.0.21022.8_x-ww_d08d0375\msvcr90.dll 1187 INFO: Searching for file msvcp90.dll 1187 INFO: Found file C:\WINDOWS\WinSxS\x86_Microsoft.VC90.CRT_1fc8b3b9a1e18e3b_9.0.21022.8_x-ww_d08d0375\msvcp90.dll 1187 INFO: Searching for file msvcm90.dll 1187 INFO: Found file C:\WINDOWS\WinSxS\x86_Microsoft.VC90.CRT_1fc8b3b9a1e18e3b_9.0.21022.8_x-ww_d08d0375\msvcm90.dll 1266 INFO: Analyzing D:\Applications\Python\lib\site-packages\pyinstaller-2.1-py2.7.egg\PyInstaller\loader\_pyi_bootstrap.py 1266 INFO: Processing hook hook-os 1282 INFO: Processing hook hook-site 1296 INFO: Processing hook hook-encodings 1391 INFO: Processing hook hook-time 1407 INFO: Processing hook hook-cPickle 1468 INFO: Processing hook hook-_sre 1578 INFO: Processing hook hook-cStringIO 1671 INFO: Processing hook hook-codecs 2016 INFO: Processing hook hook-httplib 2016 INFO: Processing hook hook-email 2109 INFO: Processing hook hook-email.message 2312 WARNING: library python%s%s required via ctypes not found 2468 INFO: Processing hook hook-pydoc 2516 INFO: Analyzing D:\Applications\Python\lib\site-packages\pyinstaller-2.1-py2.7.egg\PyInstaller\loader\pyi_importers.py 2609 INFO: Analyzing D:\Applications\Python\lib\site-packages\pyinstaller-2.1-py2.7.egg\PyInstaller\loader\pyi_archive.py 2687 INFO: Analyzing D:\Applications\Python\lib\site-packages\pyinstaller-2.1-py2.7.egg\PyInstaller\loader\pyi_carchive.py 2782 INFO: Analyzing D:\Applications\Python\lib\site-packages\pyinstaller-2.1-py2.7.egg\PyInstaller\loader\pyi_os_path.py 2782 INFO: Analyzing b.py 2796 INFO: Processing hook hook-PySide 2875 INFO: Hidden import 'codecs' has been found otherwise 2875 INFO: Hidden import 'encodings' has been found otherwise 2875 INFO: Looking for run-time hooks 7766 INFO: Using Python library C:\WINDOWS\system32\python27.dll 7796 INFO: E:\true\wuk\app2\build\b\out00-Analysis.toc no change! 7796 INFO: checking PYZ 7812 INFO: checking PKG 7812 INFO: building because E:\true\wuk\app2\build\b\b.exe.manifest changed 7812 INFO: building PKG (CArchive) out00-PKG.pkg 7828 INFO: checking EXE 7843 INFO: rebuilding out00-EXE.toc because pkg is more recent 7843 INFO: building EXE from out00-EXE.toc 7843 INFO: Appending archive to EXE E:\true\wuk\app2\build\b\b.exe 7843 INFO: checking COLLECT 7843 INFO: building COLLECT out00-COLLECT.toc Use pyinstaller browser.py, and in the console window i got QFont::setPixelSize: Pixel size <= 0 (0) QSslSocket: cannot call unresolved function SSLv23_client_method QSslSocket: cannot call unresolved function SSL_CTX_new QSslSocket: cannot call unresolved function SSL_library_init QSslSocket: cannot call unresolved function ERR_get_error QSslSocket: cannot call unresolved function SSLv23_client_method QSslSocket: cannot call unresolved function SSL_CTX_new QSslSocket: cannot call unresolved function SSL_library_init QSslSocket: cannot call unresolved function ERR_get_error QSslSocket: cannot call unresolved function SSLv23_client_method QSslSocket: cannot call unresolved function SSL_CTX_new QSslSocket: cannot call unresolved function SSL_library_init QSslSocket: cannot call unresolved function ERR_get_error QSslSocket: cannot call unresolved function SSLv23_client_method QSslSocket: cannot call unresolved function SSL_CTX_new QSslSocket: cannot call unresolved function SSL_library_init QSslSocket: cannot call unresolved function ERR_get_error QFont::setPixelSize: Pixel size <= 0 (0)

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  • Add UIView and UILabel to UICollectionViewCell. Then Segue based on clicked cell index

    - by JetSet
    I am new to collection views in Objective-C. Can anyone tell me why I can't see my UILabel embedded in the transparent UIView and the best way to resolve. I want to also segue from the cell to several various UIViewControllers based on the selected index cell. I am using GitHub project https://github.com/mayuur/MJParallaxCollectionView Overall, in MJRootViewController.m I wanted to add a UIView with a transparency and a UILabel with details of the cell from a array. MJCollectionViewCell.h // MJCollectionViewCell.h // RCCPeakableImageSample // // Created by Mayur on 4/1/14. // Copyright (c) 2014 RCCBox. All rights reserved. // #import <UIKit/UIKit.h> #define IMAGE_HEIGHT 200 #define IMAGE_OFFSET_SPEED 25 @interface MJCollectionViewCell : UICollectionViewCell /* image used in the cell which will be having the parallax effect */ @property (nonatomic, strong, readwrite) UIImage *image; /* Image will always animate according to the imageOffset provided. Higher the value means higher offset for the image */ @property (nonatomic, assign, readwrite) CGPoint imageOffset; //@property (nonatomic,readwrite) UILabel *textLabel; @property (weak, nonatomic) IBOutlet UILabel *textLabel; @property (nonatomic,readwrite) NSString *text; @property(nonatomic,readwrite) CGFloat x,y,width,height; @property (nonatomic,readwrite) NSInteger lineSpacing; @property (nonatomic, strong) IBOutlet UIView* overlayView; @end MJCollectionViewCell.m // // MJCollectionViewCell.m // RCCPeakableImageSample // // Created by Mayur on 4/1/14. // Copyright (c) 2014 RCCBox. All rights reserved. // #import "MJCollectionViewCell.h" @interface MJCollectionViewCell() @property (nonatomic, strong, readwrite) UIImageView *MJImageView; @end @implementation MJCollectionViewCell - (instancetype)initWithFrame:(CGRect)frame { self = [super initWithFrame:frame]; if (self) [self setupImageView]; return self; } - (id)initWithCoder:(NSCoder *)aDecoder { self = [super initWithCoder:aDecoder]; if (self) [self setupImageView]; return self; } /* // Only override drawRect: if you perform custom drawing. // An empty implementation adversely affects performance during animation. - (void)drawRect:(CGRect)rect { // Drawing code } */ #pragma mark - Setup Method - (void)setupImageView { // Clip subviews self.clipsToBounds = YES; // Add image subview self.MJImageView = [[UIImageView alloc] initWithFrame:CGRectMake(self.bounds.origin.x, self.bounds.origin.y, self.bounds.size.width, IMAGE_HEIGHT)]; self.MJImageView.backgroundColor = [UIColor redColor]; self.MJImageView.contentMode = UIViewContentModeScaleAspectFill; self.MJImageView.clipsToBounds = NO; [self addSubview:self.MJImageView]; } # pragma mark - Setters - (void)setImage:(UIImage *)image { // Store image self.MJImageView.image = image; // Update padding [self setImageOffset:self.imageOffset]; } - (void)setImageOffset:(CGPoint)imageOffset { // Store padding value _imageOffset = imageOffset; // Grow image view CGRect frame = self.MJImageView.bounds; CGRect offsetFrame = CGRectOffset(frame, _imageOffset.x, _imageOffset.y); self.MJImageView.frame = offsetFrame; } - (void)setText:(NSString *)text{ _text=text; if (!self.textLabel) { CGFloat realH=self.height*2/3-self.lineSpacing; CGFloat latoA=realH/3; // self.textLabel=[[UILabel alloc] initWithFrame:CGRectMake(10,latoA/2, self.width-20, realH)]; self.textLabel.layer.anchorPoint=CGPointMake(.5, .5); self.textLabel.font=[UIFont fontWithName:@"HelveticaNeue-ultralight" size:38]; self.textLabel.numberOfLines=3; self.textLabel.textColor=[UIColor whiteColor]; self.textLabel.shadowColor=[UIColor blackColor]; self.textLabel.shadowOffset=CGSizeMake(1, 1); self.textLabel.transform=CGAffineTransformMakeRotation(-(asin(latoA/(sqrt(self.width*self.width+latoA*latoA))))); [self addSubview:self.textLabel]; } self.textLabel.text=text; } @end MJViewController.h // // MJViewController.h // ParallaxImages // // Created by Mayur on 4/1/14. // Copyright (c) 2014 sky. All rights reserved. // #import <UIKit/UIKit.h> @interface MJRootViewController : UIViewController{ NSInteger choosed; } @end MJViewController.m // // MJViewController.m // ParallaxImages // // Created by Mayur on 4/1/14. // Copyright (c) 2014 sky. All rights reserved. // #import "MJRootViewController.h" #import "MJCollectionViewCell.h" @interface MJRootViewController () <UICollectionViewDataSource, UICollectionViewDelegate, UIScrollViewDelegate> @property (weak, nonatomic) IBOutlet UICollectionView *parallaxCollectionView; @property (nonatomic, strong) NSMutableArray* images; @end @implementation MJRootViewController - (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view, typically from a nib. //self.navigationController.navigationBarHidden=YES; // Fill image array with images NSUInteger index; for (index = 0; index < 14; ++index) { // Setup image name NSString *name = [NSString stringWithFormat:@"image%03ld.jpg", (unsigned long)index]; if(!self.images) self.images = [NSMutableArray arrayWithCapacity:0]; [self.images addObject:name]; } [self.parallaxCollectionView reloadData]; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; // Dispose of any resources that can be recreated. } #pragma mark - UICollectionViewDatasource Methods - (NSInteger)collectionView:(UICollectionView *)collectionView numberOfItemsInSection:(NSInteger)section { return self.images.count; } - (UICollectionViewCell *)collectionView:(UICollectionView *)collectionView cellForItemAtIndexPath:(NSIndexPath *)indexPath { MJCollectionViewCell* cell = [collectionView dequeueReusableCellWithReuseIdentifier:@"MJCell" forIndexPath:indexPath]; //get image name and assign NSString* imageName = [self.images objectAtIndex:indexPath.item]; cell.image = [UIImage imageNamed:imageName]; //set offset accordingly CGFloat yOffset = ((self.parallaxCollectionView.contentOffset.y - cell.frame.origin.y) / IMAGE_HEIGHT) * IMAGE_OFFSET_SPEED; cell.imageOffset = CGPointMake(0.0f, yOffset); NSString *text; NSInteger index=choosed>=0 ? choosed : indexPath.row%5; switch (index) { case 0: text=@"I am the home cell..."; break; case 1: text=@"I am next..."; break; case 2: text=@"Cell 3..."; break; case 3: text=@"Cell 4..."; break; case 4: text=@"The last cell"; break; default: break; } cell.text=text; cell.overlayView.backgroundColor = [UIColor colorWithWhite:0.0f alpha:0.4f]; //cell.textLabel.text = @"Label showing"; cell.textLabel.font = [UIFont boldSystemFontOfSize:22.0f]; cell.textLabel.textColor = [UIColor whiteColor]; //This is another attempt to display the label by using tags. //UILabel* label = (UILabel*)[cell viewWithTag:1]; //label.text = @"Label works"; return cell; } #pragma mark - UIScrollViewdelegate methods - (void)scrollViewDidScroll:(UIScrollView *)scrollView { for(MJCollectionViewCell *view in self.parallaxCollectionView.visibleCells) { CGFloat yOffset = ((self.parallaxCollectionView.contentOffset.y - view.frame.origin.y) / IMAGE_HEIGHT) * IMAGE_OFFSET_SPEED; view.imageOffset = CGPointMake(0.0f, yOffset); } } @end

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  • close window in Tkinter message box

    - by rejinacm
    Hello, link text How to handle the "End Now" error in the below code: import Tkinter from Tkconstants import * import tkMessageBox tk = Tkinter.Tk() class MyApp: def __init__(self,parent): self.myparent = parent self.frame = Tkinter.Frame(tk,relief=RIDGE,borderwidth=2) self.frame.pack() self.message = Tkinter.Message(tk,text="Symbol Disolay") label=Tkinter.Label(self.frame,text="Is Symbol Displayed") label.pack() self.button1=Tkinter.Button(self.frame,text="YES") self.button1.pack(side=BOTTOM) self.button1.bind("<Button-1>", self.button1Click) self.button2=Tkinter.Button(self.frame,text="NO") self.button2.pack() self.button2.bind("<Button-1>", self.button2Click) self.myparent.protocol("WM_DELETE_WINDOW", self.handler) def button1Click(self, event): print "pressed yes" def button2Click(self, event): print "pressed no" def handler(self): if tkMessageBox.askokcancel("Quit?", "Are you sure you want to quit?"): self.myparent.quit() myapp = MyApp(tk) tk.mainloop()

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  • Crossfading audio with PyQT4 and Phonon

    - by dwelch
    I'm trying to get audio files to crossfade with phonon. I'm using PyQT4. I have tracks queuing properly, but I'm stuck with the fade effect. I think I need to be using the KVolumeFader effect. Here's my current code: def music_play(self): self.delayedInit() self.m_media.setCurrentSource(Phonon.MediaSource(self.playlist[self.playlist_pos])) self.m_media.play() def music_stop(self): self.m_media.stop() def delayedInit(self): if not self.m_media: self.m_media = Phonon.MediaObject(self) audioOutput = Phonon.AudioOutput(Phonon.MusicCategory, self) Phonon.createPath(self.m_media, audioOutput) def enqueueNextSource(self): if len(self.playlist) >= self.playlist_pos+1: self.playlist_pos += 1 self.m_media.enqueue(Phonon.MediaSource(self.playlist[self.playlist_pos])) else: self.m_media.stop() Can anyone give me some advice on implementing the effect?

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  • What is your favorite pastime to engage in while your project is buidling?

    - by ondesertverge
    As my average project grows in size the sum of build times throughout the day (and night) adds up to a substantial amount of time. Some of the things I or others do in this time include: Reading the news Thinking of ways to advance the project Looking at other projects Throwing darts Checking the unanswered list on stackoverflow.com Build times aren't constant making it hard to plan constructive use of them. I would like to hear of a method in use to make beneficial use of those few minutes that can add up to a few hours.

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  • Java certification roadMap

    - by NoProblemBabe
    I am a .net programmer for sometime, and I was thinking about getting a Java certification, but unlike .Net, Java is a mystery to me. What are good certification books? What is the roadmap for the certifications? Is that the best path, or the only path? http://in.sun.com/training/certification/java/ Thank you very much

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  • Should I learn two (or more) programming languages in parallel?

    - by c_maker
    I found entries on this site about learning a new programming language, however, I have not come across anything that talks about the advantages and disadvantages of learning two languages at the same time. Let's say my goal is to learn two new languages in a year. I understand that the definition of learning a new language is different for everyone and you can probably never know everything about a language. I believe in most cases the following things are enough to include the language in your resume and say that you are proficient in it (list is not in any particular order): Know its syntax so you can write a simple program in it Compare its underlying concepts with concepts of other languages Know best practices Know what libraries are available Know in what situations to use it Understand the flow of a more complex program At least know most of what you do not know I would probably look for a good book and pick an open source project for both of these languages to start with. My questions: Is it best to spend 5 months learning language#1 then 5 months learning language#2, or should you mix the two. Mixing them I mean you work on them in parallel. Should you pick two languages that are similar or different? Are there any advantages/disadvantages of let's say learning Lisp in tandem with Ruby? Is it a good idea to pick two languages with similar syntax or would it be too confusing? Please tell me what your experiences are regarding this. Does it make a difference if you are a beginner or a senior programmer?

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  • wordpress.com to self-hosted wordpress blog

    - by sAc
    Hello, I have been writing articles on the wordpress.com blog, now i am looking to move it to self-hosted wordpress blog but i wonder: 1) Should i move all my articles on the new blog or just put an article on my last blog that more articles will be posted on my new blog? 2) If i move all articles on my new blog, i am not sure about how google will react to it because there are articles with good number of visitors, won't this be seo-un-friendly because i am not sure but google will re-create page reputation stuff, etc or those articles will have same popularity even if i move elsewhere? 3) What are the implications and side-effects in moving from wordpress.com blog to self-hosted wordpress blog? Thanks

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  • Is your test method self-validating ?

    - by mehfuzh
    Writing state of art unit tests that can validate your every part of the framework is challenging and interesting at the same time, its like becoming a samurai. One of the key concept in this is to keep our test synced all the time as underlying code changes and thus breaking them to the furthest unit as possible.  This also means, we should avoid  multiple conditions embedded in a single test. Let’s consider the following example of transfer funds. [Fact] public void ShouldAssertTranserFunds() {     var currencyService = Mock.Create<ICurrencyService>();     //// current rate     Mock.Arrange(() => currencyService.GetConversionRate("AUS", "CAD")).Returns(0.88f);       Account to = new Account { Currency = "AUS", Balance = 120 };     Account from = new Account { Currency = "CAD" };       AccountService accService = new AccountService(currencyService);       Assert.Throws<InvalidOperationException>(() => accService.TranferFunds(to, from, 200f));       accService.TranferFunds(to, from, 100f);       Assert.Equal(from.Balance, 88);     Assert.Equal(20, to.Balance); } At first look,  it seems ok but as you look more closely , it is actually doing two tasks in one test. At line# 10 it is trying to validate the exception for invalid fund transfer and finally it is asserting if the currency conversion is successfully made. Here, the name of the test itself is pretty vague. The first rule for writing unit test should always reflect to inner working of the target code, where just by looking at their names it is self explanatory. Having a obscure name for a test method not only increase the chances of cluttering the test code, but it also gives the opportunity to add multiple paths into it and eventually makes things messy as possible. I would rater have two test methods that explicitly describes its intent and are more self-validating. ShouldThrowExceptionForInvalidTransferOperation ShouldAssertTransferForExpectedConversionRate Having, this type of breakdown also helps us pin-point reported bugs easily rather wasting any time on debugging for something more general and can minimize confusion among team members. Finally, we should always make our test F.I.R.S.T ( Fast.Independent.Repeatable.Self-validating.Timely) [ Bob martin – Clean Code]. Only this will be enough to ensure, our test is as simple and clean as possible.   Hope that helps

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  • How Curiosity Took Its Self Portrait [Video]

    - by Jason Fitzpatrick
    There was enough confusion among the public as to how exactly the Curiosity Rover was able to photograph itself without the camera arm intruding into the photo that NASA released this video detailing the process. For those readers familiar with photograph blending and stitching using multiple photo sources, this should come as no surprise. For the unfamiliar, it’s an interesting look at how dozens of photos can be blended together so effectively that the arm–robotic or otherwise–of the photographer can be taken right out. Hit up the link below to read more about how NASA practiced on Earth for the shot and to see a high-res copy of the actual self portrait. Mars Rover Self-Portrait Shoot Uses Arm Choreography [NASA] Secure Yourself by Using Two-Step Verification on These 16 Web Services How to Fix a Stuck Pixel on an LCD Monitor How to Factory Reset Your Android Phone or Tablet When It Won’t Boot

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  • Self Documenting Code Vs. Commented Code

    - by Phill
    I had a search but didn't find what I was looking for, please feel free to link me if this question has already being asked. Earlier this month this post was made: http://net.tutsplus.com/tutorials/php/why-youre-a-bad-php-programmer/ Basically to sum it up, you're a bad programmer if you don't write comments. My personal opinion is that code should be descriptive and mostly not require comment's unless the code cannot be self describing. In the example given // Get the extension off the image filename $pieces = explode('.', $image_name); $extension = array_pop($pieces); The author said this code should be given a comment, my personal opinion is the code should be a function call that is descriptive: $extension = GetFileExtension($image_filename); However in the comments someone actually made just that suggestion: http://net.tutsplus.com/tutorials/php/why-youre-a-bad-php-programmer/comment-page-2/#comment-357130 The author responded by saying the commenter was "one of those people", i.e, a bad programmer. What are everyone elses views on Self Describing Code vs Commenting Code?

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  • Self-Service Testing Cloud Enables Improved Efficiency and Productivity for Development and Quality Assurance Organizations

    - by Sandra Cheevers
    With organizations spending as much as 50 percent of their QA time with non-test related activities like setting up hardware and deploying applications and test tools, the cloud will bring obvious benefits. Oracle announced today self-service testing capabilities to enable you to deploy private or public testing clouds. These capabilities help software development and QA organizations deliver higher quality applications, while enhancing testing efficiency and reducing duration of testing projects. This kind of cloud based self-service testing provides better efficiency and agility. The Testing-as-a-Service solution offers test lab management, automatic deployment of complex multi-tier applications, rich application performance monitoring, test data management and chargeback, all in a unified workflow. For more details, read the press release Oracle Announces Oracle Enterprise Manager 12c Testing-as-a-Service Solution here.

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