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  • Should I use XNA (C#) or Java to create a basic game engine?

    - by Xboxking
    My project is to design and build a game engine (in just about 3 months). I've been looking at two options for this game engine, either make it with XNA (and C#) or Java. My experience with XNA/C# is zero to none, however I have been a Java programmer for around 4 years. I've had a little play around with both but I am still not sure what would be best to use (i.e. what would turn out better with my experience). XNA is obviously for making games and I would presume making a game engine would be slightly easier in this - however that said, there are numerous libraries available in Java that could be used for a game engine (such as lwjgl). What would be my best option and ideally produce the best results out of both XNA or Java? For your information, the game engine at the moment is a 2D one and is not too advanced (although I plan to extend it in the future). Thanks in advance for all answers!

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  • Which Open Source Licenses can address concerns for an Open Source Game Engine?

    - by Chris
    I am on a team that is looking to open source an engine we are building. It's intended as an engine for Online RPG style games. We're writing it to work on both desktops and android platforms. I've been over to the OSI http://opensource.org/licenses/category to check out the most common licenses. However, this will be my first time going into an open source project and I wanted to know if the community had some insight into which licenses might be best suited. Key licensing concerns: Removing or limiting our liability (most already seem to cover this, but stating for completeness). We want other developers to be able to take part or all of our project and use it in their own projects with proper accreditation to our project. Licensing should not hinder someone's ability to quickly use the engine. They should be able to download a release and start using it without needing to wait on licensing issues. Game content (gfx, sound, etc.) that is not part of the engine should be allowed to be licensed separately. If someone is using our engine, they can retain full copy right of their content, including engine generated data. Our primary goal is exposure, which is why we're going open source to start with. Both for the project and for the individuals developing it. Are there any licenses that can require accreditation visible to players? While I'd put our primary goal as exposure, for licensing the accreditation is less of a concern. From what I've read through (and have been able to understand) it doesn't seem like any of the licenses cover anything that is produced by the licensed software. Are there any that state this specifically, or does simply not mentioning it leave it open for other licensing? Are there any other concerns that we should consider? Has anyone had any issues using any of these licenses?

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  • Ideas for multiplatform encrypted java mobile storage system

    - by Fernando Miguélez
    Objective I am currently designing the API for a multiplatform storage system that would offer same interface and capabilities accross following supported mobile Java Platforms: J2ME. Minimum configuration/profile CLDC 1.1/MIDP 2.0 with support for some necessary JSRs (JSR-75 for file storage). Android. No minimum platform version decided yet, but rather likely could be API level 7. Blackberry. It would use the same base source of J2ME but taking advantage of some advaced capabilities of the platform. No minimum configuration decided yet (maybe 4.6 because of 64 KB limitation for RMS on 4.5). Basically the API would sport three kind of stores: Files. These would allow standard directory/file manipulation (read/write through streams, create, mkdir, etc.). Preferences. It is a special store that handles properties accessed through keys (Similar to plain old java properties file but supporting some improvements such as different value data types such as SharedPreferences on Android platform) Local Message Queues. This store would offer basic message queue functionality. Considerations Inspired on JSR-75, all types of stores would be accessed in an uniform way by means of an URL following RFC 1738 conventions, but with custom defined prefixes (i.e. "file://" for files, "prefs://" for preferences or "queue://" for message queues). The address would refer to a virtual location that would be mapped to a physical storage object by each mobile platform implementation. Only files would allow hierarchical storage (folders) and access to external extorage memory cards (by means of a unit name, the same way as in JSR-75, but that would not change regardless of underlying platform). The other types would only support flat storage. The system should also support a secure version of all basic types. The user would indicate it by prefixing "s" to the URL (i.e. "sfile://" instead of "file://"). The API would only require one PIN (introduced only once) to access any kind of secure object types. Implementation issues For the implementation of both plaintext and encrypted stores, I would use the functionality available on the underlying platforms: Files. These are available on all platforms (J2ME only with JSR-75, but it is mandatory for our needs). The abstract File to actual File mapping is straight except for addressing issues. RMS. This type of store available on J2ME (and Blackberry) platforms is convenient for Preferences and maybe Message Queues (though depending on performance or size requirements these could be implemented by means of normal files). SharedPreferences. This type of storage, only available on Android, would match Preferences needs. SQLite databases. This could be used for message queues on Android (and maybe Blackberry). When it comes to encryption some requirements should be met: To ease the implementation it will be carried out on read/write operations basis on streams (for files), RMS Records, SharedPreferences key-value pairs, SQLite database columns. Every underlying storage object should use the same encryption key. Handling of encrypted stores should be the same as the unencrypted counterpart. The only difference (from the user point of view) accessing an encrypted store would be the addressing. The user PIN provides access to any secure storage object, but the change of it would not require to decrypt/re-encrypt all the encrypted data. Cryptographic capabilities of underlying platform should be used whenever it is possible, so we would use: J2ME: SATSA-CRYPTO if it is available (not mandatory) or lightweight BoncyCastle cryptographic framework for J2ME. Blackberry: RIM Cryptographic API or BouncyCastle Android: JCE with integraced cryptographic provider (BouncyCastle?) Doubts Having reached this point I was struck by some doubts about what solution would be more convenient, taking into account the limitation of the plataforms. These are some of my doubts: Encryption Algorithm for data. Would AES-128 be strong and fast enough? What alternatives for such scenario would you suggest? Encryption Mode. I have read about the weakness of ECB encryption versus CBC, but in this case the first would have the advantage of random access to blocks, which is interesting for seek functionality on files. What type of encryption mode would you choose instead? Is stream encryption suitable for this case? Key generation. There could be one key generated for each storage object (file, RMS RecordStore, etc.) or just use one for all the objects of the same type. The first seems "safer", though it would require some extra space on device. In your opinion what would the trade-offs of each? Key storage. For this case using a standard JKS (or PKCS#12) KeyStore file could be suited to store encryption keys, but I could also define a smaller structure (encryption-transformation / key data / checksum) that could be attached to each storage store (i.e. using addition files with the same name and special extension for plain files or embedded inside other types of objects such as RMS Record Stores). What approach would you prefer? And when it comes to using a standard KeyStore with multiple-key generation (given this is your preference), would it be better to use a record-store per storage object or just a global KeyStore keeping all keys (i.e. using the URL identifier of abstract storage object as alias)? Master key. The use of a master key seems obvious. This key should be protected by user PIN (introduced only once) and would allow access to the rest of encryption keys (they would be encrypted by means of this master key). Changing the PIN would only require to reencrypt this key and not all the encrypted data. Where would you keep it taking into account that if this got lost all data would be no further accesible? What further considerations should I take into account? Platform cryptography support. Do SATSA-CRYPTO-enabled J2ME phones really take advantage of some dedicated hardware acceleration (or other advantage I have not foreseen) and would this approach be prefered (whenever possible) over just BouncyCastle implementation? For the same reason is RIM Cryptographic API worth the license cost over BouncyCastle? Any comments, critics, further considerations or different approaches are welcome.

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  • Dirty Cache Dell Equallogic Storage Array

    - by Jermal Smith
    has anyone ever run into a dirty cache issue with a Equallogic SAN. Even after replacement of the controller cards in the Equallogic Storage Array fails offline with a dirty cache. I have listed steps here on my blog to bring the SAN online again, however this is not the best solution as it continues to fail. http://jermsmit.com/dirty-cache-dell-equallogic-storage-array/ If you have any info on this please share. Thanks, Jermal

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  • Critique My Backup and Storage Plan

    - by MetaHyperBolic
    My current storage (RAID-1 off of a hardware RAID card) and backup (a spare drive) solutions for my home network are inadequate. I have too much data scattered on various one-off drives. It is time to evolve. Backups seem simple enough, at least: lots of big drives. However, I am bewildered by the number of choices for small home storage. The Drobo S looks appealing. So does the ReadyNAS. I am not looking for bunches of shiny features, I'm mostly interested in reliability. I am not interested in building Yet Another PC to create a file server or doing something in the cloud, or whatever. I'm stupid, so I am keeping it simple. Requirements for Main Volume: Starting working space roughly 2TB, with options for growth up to 5TB RAID or something RAID-like with at least one parity drive eSATA II for speed during backups Ability to shut down gracefully when alerted of low power by a UPS Optional but Desirable: Will take 2TB drives now with options for the larger 3TB drives coming in 2010-2011 Optional but Desirable: : RAID-6 or something similar, with two parity drives Optional but Desirable: : Hot spare Ethernet connection not required, as the volume will be shared via the same machines which runs my home print server Backups: Backup performed via ROBOCOPY in mirror mode to an external hard drive via a eSATA II connection. Start with rotating between two external 2TB hard drives, will go up to six external 2TB drives. Start with a weekly backup, move to a bi-weekly backup as more drives are added. Move to 3TB drives as the size of my main volume increases. Backup drives will be stored on an off-site location. Hard drives: I plan on buying all of the same model, but different batches from different vendors. I found a "burn-in" utility with which I can pound away on the drives for a couple of weeks before adding them to the backup pool or the main volume. I estimate that I am looking at roughly $1,500 to start, once I start throwing in two TB drives for backup and four for storage. So, are there any obvious flaws in my plan? What have I overlooked? Any suggestions for the storage device for my main volume that fits my requirements? Or do I just keep it simple, 2 drives in RAID-1, then perform due diligence with my backups, accepting that I will have to buy a whole new unit when my data grows past 2TB?

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  • How to implement physical effect, perspective effect on Android

    - by asedra_le
    I'm researching about 2D game for Android to implement an Android Game Project. My project looks nearly like PaperToss. Instance of throwing a page, my game will throw a coin. Suppose that I have a coin put in three-dimensional that have coordinates at A(x,y,z). I throw that point ahead, after 1/100 second, that coin move from A(x,y,z) to A'(x',y',z'). By this way, I have two problems need to solve. Determine the formulas can be used to compute the coordinates of the coin at time t. This problem is under-researching. I have no idea to solve this problem. Mapping three-dimensional points to a two-dimensional and use those new coordinates (a two-dimensional coordinates) to draw our coin on screen. I have found two solutions for this problem: Orthographic projection & Perspective projection However, my old friend said that OpenGL supports to solve problems like my problems. Any body have experiences about my problems? Help me please :) Thank for reading my question.

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  • Farseer Physics: Ways to create a Body?

    - by EdgarT
    I want to create something similar to this using farsser and Kinect: https://vimeo.com/33500649 This is my implementation until now: http://www.youtube.com/watch?v=GlIvJRhco4U I have the outline vertices and the triangulation of the user. And following the Texture to Polygonmsample i used this line to create the shape, where farseerObject is a list of vertices of the triangles: _compound = BodyFactory.CreateCompoundPolygon(World, farseerObject, 1f, BodyType.Dynamic); But I have to update the body each frame (like 30 fps) and this is very slow. I get just 2 or 3 fps. There's another (faster) way to create the Body from a list of triangles or the contour vertices?

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  • Algorithms for Data Redundancy and Failover for distributed storage system?

    - by kennetham
    I'm building a distributed storage system that works with different storage sizes. For instance, my storage devices have sizes of 50GB, 70GB, 150GB, 250GB, 1000GB, 5 storage systems in one system. My application will store any files to the storage system. Question: How can I build a distributed storage with the idea of data redundancy and fail-over to store documents, videos, any type of files at the same time ensuring that should one of any storage devices fail, there would be another copy of these files on another storage device. However, the concern is, 50GB of storage can only store this maximum number of files as compared to 70GB, 150GB etc. With one storage in mind, bringing 5 storage systems like a cloud storage, is there any logical way to distribute or store the files through my application? How do I ensure data redundancy through different storage sizes? Is there any algorithm to collate multiple blob files into a single file archive? What is the best solution for one cloud storage with multiple different storage sizes? I open this topic with the objective of discussing the best way to implement this idea, assuming simplicity, what are the issues of this implementation, performance measurements and discussion of the limitations.

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  • How to fake Azure Table Storage in .NET for Unit Testing?

    - by Erick T
    I am working on a system that uses Azure Table Storage. In other systems (e.g., SQL, File based, etc), I can write a fake that allows me to test my data persistence logic. However, I can't see an easy way to create a fake for the Azure Table Service. I could create a new IIS project that behaves the same way, but that isn't a good way to write a unit test, it is more of an integration test. Any thoughts on how to unit test data access code that uses the Azure Table Storage client? Thanks, Erick

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  • Cannot remove storage account because of lease, but I already deleted the server [closed]

    - by djechelon
    I recently created a temporary virtual server on Azure. Then I deleted it. I wanted to delete the storage account associated with it because I didn't need it any more. The problem is that the VHD file is still associated to a non-existing virtual machine!! If I try to delete the VHD from Virtual Machines\Disks I get the Delete button greyed and the table tells me it's still associated with the old VM. If I go to storage administration and try to delete the blob from vhds/ directory I get there is an active lease. I've read on Azure forums that, in these case, one should try to force releasing the lease from the blob. I followed their instructions and downloaded their script, but running it failed. The script detected that the disk is associated to a Virtual Machine and can't be deleted. The problem is that I'm 1000000% sure that I already deleted the VM. In fact, I currently only have a single VM that has its own HD and is up and running fine! What can I do to delete that storage account that is probably sucking money from my pocket?

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  • What is the best private cloud storage setup

    - by vdrmrt
    I need to create a private cloud and I'm searching for the best setup. These are my 2 most important requirements 1. Disk and system redundant 2. Price / GB as low as possible The system is going to be used as backup setup which will receive data 24/7 over SFTP and rsync. High throughput is not that important. I'm planning to use glusterfs and consumer grade 4TB hard-drives. I have worked out 3 possible setups 3 servers with 11 4TB HDD Setup up a replica 3 glusterfs and setup each hard drive as a separate ext4 brick. Total capacity: 44TB HDD / TB ratio of 0.75 (33HDD / 44TB) 2 servers with 11 4TB HDD The 11 hard-drives are combined in a RAIDZ3 ZFS storage pool. With a replica 2 gluster setup. Total capacity: 32TB (+ zfs compression) HDD / TB ratio of 0.68 (22HDD / 32TB) 3 servers with 11 4TB consumer hard-drives Setup up a replica 3 glusterfs and setup each hard-drive as a separate zfs storage pool and export each pool as a brick. Total capacity: 32TB (+ zfs compression) HDD / TB ratio of 0.68 (22HDD / 32TB) (Cheapest) My remarks and concerns: If a hard drive fails which setup will recover the quickest? In my opinion setup 1 and 3 because there only the contents of 1 hard-drive needs to be copied over the network. Instead of setup 2 were the hard-drive needs te be reconstructed by reading the parity of all the other harddrives in the system. Will a zfs pool on 1 harddrive give me extra protection against for example bit rot? With setup 1 and 3 I can loose 2 systems and still be up and running with setup 2 I can only loose 1 system. When I use ZFS I can enable compression which will give me some extra storage.

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  • What is the best plan to handle server fault for google app engine [closed]

    - by lucemia
    I used google-appengine without preparing much backup plans before, but it looks like not a good idea anymore.... Since google app engine is quite hard to find a backup replacement, I plan to just add a "server error" page which will show while server fault. Currently I am thinking to: Use the cdn cloudfare in front of google app engine. It will also handle the NAME server for me. Prepare some static version of webpages (such as "Oops! the server fault") in another hosting platform While google app engine failed, I will switch the destination from google app engine to the static page by change the CNAME records on cloudfare. Is there any other recommand way to solve this situation?

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  • Thread locking issue with FileHelpers between calling engine.ReadNext() method and readign engine.Li

    - by Rad
    I use producer/consumer pattern with FileHelpers library to import data from one file (which can be huge) using multiple threads. Each thread is supposed to import a chunk of that file and I would like to use LineNumber property of the FileHelperAsyncEngine instance that is reading the file as primary key for imported rows. FileHelperAsyncEngine internally has an IEnumerator IEnumerable.GetEnumerator(); which is iterated over using engine.ReadNext() method. That internally sets LineNumber property (which seems is not thread safe). Consumers will have Producers assiciated with them that will supply DataTables to Consumers which will consume them via SqlBulkLoad class which will use IDataReader implementation which will iterate over a collection of DataTables which are internal to a Consumer instance. Each instance of will have one SqlBulkCopy instance associate with it. I have thread locking issue. Below is how I create multiple Producer threads. I start each thread afterwords. Produce method on a producer instance will be called determining which chunk of input file will be processed. It seems that engine.LineNumber is not thread safe and I doesn't import a proper LineNumber in the database. It seems that by the time engine.LineNumber is read some other thread called engine.ReadNext() and changed engine.LineNumber property. I don't want to lock the loop that is supposed to process a chunk of input file because I loose parallelism. How to reorganize the code to solve this threading issue? Thanks Rad for (int i = 0; i < numberOfProducerThreads; i++) DataConsumer consumer = dataConsumers[i]; //create a new producer DataProducer producer = new DataProducer(); //consumer has already being created consumer.Subscribe(producer); FileHelperAsyncEngine orderDetailEngine = new FileHelperAsyncEngine(recordType); orderDetailEngine.Options.RecordCondition.Condition = RecordCondition.ExcludeIfBegins; orderDetailEngine.Options.RecordCondition.Selector = STR_ORDR; int skipLines = i * numberOfBufferTablesToProcess * DataBuffer.MaxBufferRowCount; Thread newThread = new Thread(() => { producer.Produce(consumer, inputFilePath, lineNumberFieldName, dict, orderDetailEngine, skipLines, numberOfBufferTablesToProcess); consumer.SetEndOfData(producer); }); producerThreads.Add(newThread); thread.Start();} public void Produce(DataConsumer consumer, string inputFilePath, string lineNumberFieldName, Dictionary<string, object> dict, FileHelperAsyncEngine engine, int skipLines, int numberOfBufferTablesToProcess) { lock (this) { engine.Options.IgnoreFirstLines = skipLines; engine.BeginReadFile(inputFilePath); } int rowCount = 1; DataTable buffer = consumer.BufferDataTable; while (engine.ReadNext() != null) { lock (this) { dict[lineNumberFieldName] = engine.LineNumber; buffer.Rows.Add(ObjectFieldsDataRowMapper.MapObjectFieldsToDataRow(engine.LastRecord, dict, buffer)); if (rowCount % DataBuffer.MaxBufferRowCount == 0) { consumer.AddBufferDataTable(buffer); buffer = consumer.BufferDataTable; } if (rowCount % (numberOfBufferTablesToProcess * DataBuffer.MaxBufferRowCount) == 0) { break; } rowCount++; } } if (buffer.Rows.Count > 0) { consumer.AddBufferDataTable(buffer); } engine.Close(); }

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  • New whitepaper, “Why Oracle Sun ZFS Storage Appliance for Oracle Databases?” now available.

    - by Cinzia Mascanzoni
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Databases are the backbone of today’s modern business providing transaction integrity for key business systems such as payment engines or providing the core of analytical data for decision-making. These diverse use cases require a flexible, high performance and highly available storage platform. The ZFS Storage Appliance is ideally suited with its architecture providing a platform flexible enough to meet the ever-changing availability, capacity and performance requirements from the business. In this just published white paper the authors provide both business and technical evidence of the suitability of the Oracle ZSF Storage Appliance as primary storage for Oracle Database 11gR2 environments. Click here to download the whitepaper.

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  • Recommended storage scheme for home server? (LVM/JBOD/RAID 5...)

    - by j-g-faustus
    Are there any guidelines for which storage scheme(s) makes most sense for a multiple-disk home server? I am assuming a separate boot/OS disk (so bootability is not a concern, this is for data storage only) and 4-6 storage disks of 1-2 TB each, for a total storage capacity in the range 4-12 TB. The file system is ext4, I expect there will be only one big partition spanning all disks. As far as I can tell, the alternatives are individual disks pros: works with any combination of disk sizes; losing a disk loses only the data on that disk; no need for volume management. cons: data management is clumsy when logical units (like a "movies" folder) are larger than the capacity of any single drive. JBOD span pros: can merge disks of any size. cons: losing a disk loses all data on all disks LVM pros: can merge disks of any size; relatively simple to add and remove disks. cons: losing a disk loses all data on all disks RAID 0 pros: speed cons: losing one drive loses all data; disks must be same size RAID 5 pros: data survives losing one disk cons: gives up one disk worth of capacity; disks must be same size RAID 6 pros: data survives losing two disks cons: gives up two disks worth of capacity; disks must be same size I'm primarily considering either LVM or JBOD span simply because it will let me reuse older, smaller-capacity disks when I upgrade the system. The runner-up is RAID 0 for speed. I'm planning on having full backups to a separate system, so I expect the extra redundancy from RAID levels 5 or 6 won't be important. Is this a fair representation of the alternatives? Are there other considerations or alternatives I have missed? And what would you recommend?

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  • How does one escape the GPL?

    - by tehtros
    DISCLAIMER I don't pretend to know anything about licensing. In fact, everything I say below may be completely false! Backstory: Recently, I've been looking for a decent game engine, and I think I've found one that I really like, Cafu Engine. However, they have a dual licensing plan, where everything you make with the engine is forced under GPL, unless you pay for a commercial license. I'm not saying that it's a bad engine, they even say that they are very relaxed about the licensing fees. However, the fact that it even involves the GPL scares me. So my question is basicly, how does one escape the GPL. Here's an example: The id Tech engine, also known as the Quake engine, or the Doom engine, was the base for the popular Source engine. However, the id Tech engine has been released under the GPL, and the Source engine is proprietary. Did Valve get a different license? Or did they do something to escape the GPL? Is there a way to escape the GPL? Or, if you use GPL'd source code as a base for another project, are you forced to use the GPL, and make your source code available to the world. Could some random person take the id Tech engine, modify it past the point of recognition, then use it as a proprietary engine for commercial products? Or are they required to make it open source. One last thing, I generally have no problem what-so-ever with open source. However I feel that open source has it's place, but that is not in the bushiness world.

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  • How to get an email notification when a USB storage device is inserted?

    - by karthick87
    We are running more than 600 Ubuntu systems in our company. It is a data centre so we have certain policies. We have disabled the usage of storage devices in all the Ubuntu systems. However we would like to configure email alerts. If someone inserts storage devices, we should get an email Alert with subject as below, Email Alert: STORAGE DEVICE FOUND on IP: 172.29.35.18 Note: Where as for Windows system, we have certain policies applied in our DC. So there is no problem with Windows system. We need to receive alerts for Ubuntu system also. Any way to accomplish the above task would be great.

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  • Pros & Cons of Google App Engine

    - by Rishi
    Pros & Cons of Google App Engine [An Updated List 21st Aug 09] Help me Compile a List of all the Advantages & Disadvantages of Building an Application on the Google App Engine Pros: 1) No Need to buy Servers or Server Space (no maintenance). 2) Makes solving the problem of scaling much easier. Cons: 1) Locked into Google App Engine ?? 2)Developers have read-only access to the filesystem on App Engine. 3)App Engine can only execute code called from an HTTP request (except for scheduled background tasks). 4)Users may upload arbitrary Python modules, but only if they are pure-Python; C and Pyrex modules are not supported. 5)App Engine limits the maximum rows returned from an entity get to 1000 rows per Datastore call. 6)Java applications may only use a subset (The JRE Class White List) of the classes from the JRE standard edition. 7)Java applications cannot create new threads. Known Issues!! http://code.google.com/p/googleappengine/issues/list Hard limits Apps per developer - 10 Time per request - 30 sec Files per app - 3,000 HTTP response size - 10 MB Datastore item size - 1 MB Application code size - 150 MB Pro or Con? App Engine's infrastructure removes many of the system administration and development challenges of building applications to scale to millions of hits. Google handles deploying code to a cluster, monitoring, failover, and launching application instances as necessary. While other services let users install and configure nearly any *NIX compatible software, App Engine requires developers to use Python or Java as the programming language and a limited set of APIs. Current APIs allow storing and retrieving data from a BigTable non-relational database; making HTTP requests; sending e-mail; manipulating images; and caching. Most existing Web applications can't run on App Engine without modification, because they require a relational database.

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  • pluto or jetspeed on google app engine?

    - by Patrick Cornelissen
    I am trying to build something "portlet server"-ish on the google app engine. (as open source) I'd like to use the JSR168/286 standards, but I think that the restrictions of the app engine will make it somewhere between tricky and impossible. Has anyone tried to run jetspeed or an application that uses pluto internally on the google app engine? Based on my current knowledge of portlets and the google app engine I'm anticipating these problems: A war file with portlets is from the deployment standpoint more or less a complete webapp (yes, I know that it doesn't really work without a portal server). The war file may contain it's own web.xml etc. This makes deployment on the app engine rather difficult, because the apps are not visible to each other, so all portlet containing archives need to be included in the war file of the deployed "app engine based portal server". The "portlets" are (at least in liferay) started as permanent servlet processes, based on their portlet.xmls and web.xmls which is located in the same spot for every portlet archive that is loaded. I think this may be problematic in the app engine, because everything is in one big "web app", so it may be tricky to access the portlet.xmls from each archive. This prevents a 100% compatibility in my opinion. Is here anyone who has any experience with the combination of portlets and the app engine? Do you think it's feasible to modify jetspeed, pluto or any other portlet container to be able to run it on the app engine?

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  • 19" Rackmountable fast storage arrays

    - by Eruditass
    I'm in need of some fast (15+ GB/s write) and somewhat large (50 TB+) storage subsystem with a standard storage interface. I'd prefer something other than Fibre Channel, which admittedly appears to be the most standard interface. RAID 5 is sufficient. What are the cheapest / smallest products from vendors to look at for building this subsystem? I've looked at DDN and TMS so far. Small: Under 20U Cheap: Under a million Edit: I'd really like to cut back costs as much as possible at the expense of capacity. How cheap can these bandwidth requirements be met?

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  • How do i use storage spaces?

    - by Lucas
    I am planning on building a new windows 2012 server for a client and I have no experience in doing so. I have built many linux servers for them and setting up software raid during the install is a trivial matter. I have been unable to confirm that the windows 2012 install process has an analogous process for setting up Storage Spaces during the install. Can Storage Spaces be used as an installation target (configured during setup?) Is it capable of mirror+stripe (RAID10)? We have not ordered the hardware yet, so I'm looking for clarification.

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  • Is there still a place for tape storage?

    - by Jon Ericson
    We've backed up our data on LTO tapes for years and it's a real comfort to know we have everything on tape. A sister project and one of our data providers have both moved to 100% disk storage because the cost of disk has dropped so much. When we propose systems to potential customers these days we tend to downplay or not mention our use of tape systems for data storage since it might seem outdated. I feel more comfortable with having data saved in two separate formats: disks and tape. In addition, once data is securely written to tape, I feel (perhaps naively) that it's been permanently saved. Not having to rely on a RAID controller to be able to read back data is another plus for me. Do you see a place for tape backup these days?

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  • LinqPad with Azure Table Storage

    - by Sarang
    LinqPad as we all know has been a wonderful tool for running ad-hoc queries. With Windows Azure Table storage in picture LinqPad was no longer in picture and we shifted focus to Cloud Storage Studio only to realize the limited and strange querying capabilities of CSS. With some tweaking to Linqpad we can get the comfortable old shoe of ad-hoc queries with LinqPad in the Windows Azure Table storage. Steps: 1. Start LinqPad 2. Right Click in the query window and select “Query Properties” 3. In The Additional References add reference to Microsoft.WindowsAzure.StorageClient, System.Data.Services.Client.dll and the assembly containing the implementation of the DataServiceContext class tied to the Windows Azure table storage. 4. In the additional namespace imports import the same three namespaces mentioned above. 5. Then we need to provide following details. a. Table storage account name and shared key. b. DataServiceContext implementing class in your code. c. A LINQ query. e.x.         var storageAccountName = "myStorageAccount";  // Enter valid storage account name         var storageSharedKey = "mysharedKey"; // Enter valid storage account shared key         var uri = new System.Uri("http://table.core.windows.net/");         var storageAccountInfo = new CloudStorageAccount(new StorageCredentialsAccountKey(storageAccountName, storageSharedKey), false);         var serviceContext = new TweetPollDataServiceContext(storageAccountInfo); // Specify the DataServiceContext implementation         // The query         var query = from row in serviceContext.Table                     select row;         query.Dump(); Thanks LinqPad! Technorati Tags: LinqPad,Azure Table Storage,Linq

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  • Netbean Cannot update Google App Engine server to appengine-java-sdk-1.3.2

    - by sy
    I am using Netbean 6.7.1 I just update my google app engine plugin in netbean with Netbean auto update. I found out there is new app engine SDK. So i want to update my google app engine server to point to appengine-java-sdk-1.3.2 After I download appengine-java-sdk-1.3.2.zip. I unzip it. Then at Netbean: I already have a Google App Engine server under Services - Server. I can't find anyway to point it to the newly installed sdk folder. So I deleted the existing "Google App Engine" server & try to add a new one. Server - Add Server - Google App Engine - at "Installation Location", I point it to google app engine folder, which is "C:\appengine-java-sdk-1.3.2", it show this message at bottom "C:\appengine-java-sdk-1.3.2" & don't allow me to continue. May I know how to solve this? thanks!

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  • Can i make money with my Android Engine or should I focus on game-making?

    - by Roger Travis
    I have dedicated past few month to developing my own android 2d engine. You can see its description, demo and tutorials here http://www.aboxengine.com/ ( jar files will be up in a day or two ). While working on the engine I believed it to be better then most available alternatives ( such as andengine, etc. ) and that people would love to use it in their games and, hopefully, would give me some royalties. Yet as I started posting about my engine on other forums, it start looking like people are only interested in free/opensource engines. Based on your experience, what do you think, is there some way for me to make money with that engine or should I forget about selling it and more focus on making games with it myself? Thanks!

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