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  • Using GPO to collect data about VMware view activity

    - by MoSiAc
    Our security group wants us to begin logging data for external access to our view enviroment. At first we thought that view security would be logging all source ip's that are external in nature so if for some reason there is an intrusion we would have record of it there. Of course our firewall logs all that information but correlating it to view is sketchy at best with our current implementation. We know on viewdesktops there is a set of keys in VolitateEnviroment that contains stuff such as source ip and username, etc. We have a script in place that, when run as a logon script attached to a user account in AD collects the information as we need it. If we have a GPO run the same script the information does not get collected. We feel like there is a piece of the puzzle we're missing but we don't know what. If anyone knows what we're forgetting or misconfiguring that would be great, or if you have a better way of us collecting external source ip's for view specifically we'd be interested in that as well. Thanks, EDIT CODE Batch script to dump to text file @echo off timeout 20 echo %computername%/%username% %time% %date% c:\vdi\vmware.txt echo ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c:\vdi\vmware.txt reg query "HKEY_CURRENT_USER\Volatile Environment" /v "ViewClient_LoggedOn_Username"c:\vdi\vmware.txt reg query "HKEY_CURRENT_USER\Volatile Environment" /v "ViewClient_IP_Address"c:\vdi\vmware.txt echo.c:\vdi\vmware.txt VB Script to display values Const HKEY_CURRENT_USER = &H80000001 Set wmiLocator=CreateObject("WbemScripting.SWbemLocator") Set wmiNameSpace = wmiLocator.ConnectServer(".", "root\default") Set objRegistry = wmiNameSpace.Get("StdRegProv") sPath = "Volatile Environment" lRC = objRegistry.GetStringValue(HKEY_CURRENT_USER, sPath, "ViewClien_Machine_Name", vMachine) lRC = objRegistry.GetStringValue(HKEY_CURRENT_USER, sPath, "ViewClien_IP_Address", vIP) lRC = objRegistry.GetStringValue(HKEY_CURRENT_USER, sPath, "ViewClien_MAC_Address", vMAC) msgbox "The Remote Device Name is " & vMachine & " @ " & vIP & " (" & vMAC & ") " he wanted me to mention that the batch file actually runs and I can see it counting down when I reconnect but it does not grab the registry values.

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  • How do engines avoid "Phase Lock" (multiple objects in same location) in a Physics Engine?

    - by C0M37
    Let me explain Phase Lock first: When two objects of non zero mass occupy the same space but have zero energy (no velocity). Do they bump forever with zero velocity resolution vectors or do they just stay locked together until an outside force interacts? In my home brewed engine, I realized that if I loaded a character into a tree and moved them, they would signal a collision and hop back to their original spot. I suppose I could fix this by implementing impulses in the event of a collision instead of just jumping back to the last spot I was in (my implementation kind of sucks). But while I make my engine more robust, I'm just curious on how most other physics engines handle this case. Do objects that start in the same spot with no movement speed just shoot out from each other in a random direction? Or do they sit there until something happens? Which option is generally the best approach?

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  • Where is a good spot to start when writing a LWJGL game engine?

    - by Alcionic
    I'm starting work on a huge game and somewhere along my train of thought I decided it would be a good idea to write my own engine for the game. I was originally going to use JMonkeyEngine but there were some things about it that just didn't work well with me. I wanted full control over every aspect of the entire process. Where would a good place to start be when writing your own engine? I have no experience with LWJGL but I learn quick. Either advice or some place where there is good advice would be nice. Thanks!

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  • Where should i organize my matrices in a 3D Game engine?

    - by Need4Sleep
    I'm working with a group of people from around the world to create a game engine(and hopefully a game with it) within the next upcoming years. My first task was writing a camera class for the engine to use in order to add cameras to the scene, position and follow points in the scene. The problem i have is with using matrices for transformations in the class, should i keep matrices separate to each class? such as have the model matrix in the model class, camera matrix in the camera class, or have all matrices placed in one class/chuck? I could see pros and cons for each method, but i wanted to hear some input form a more professional standpoint.

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  • Will my game engine be compatible with physics engines?

    - by Bane
    My engine supports Scene handling, Cameras, and has a Renderer. Also, it has a class called Drawable, which has the position, the shape and the picture of an object. The picture property has width, height, rotation and a draw method. All game objects are supposed to inherit from this Drawable class, and are added to the Scene, along with a Map (collection of Tiles, that also inherit from Drawable), lights, and so on and so forth. The shape property of a Drawable is a Polygon, a collection of user defined vertices around the position of a Drawable (this is a relative coordinate system, so [0, 0] is the position of the Drawable. With this setup, will the users of my engine (probably only me) still be able to intergrate physics engines such as Box2DJS into their games?

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  • How should I organize my matrices in a 3D game engine?

    - by Need4Sleep
    I'm working with a group of people from around the world to create a game engine (and hopefully a game with it) within the next upcoming years. My first task is to write a camera class for the engine to use in order to add cameras to the scene, with position and follow points. The problem I have is with using matrices for transformations in the class, should I keep matrices separate to each class? Such as have the model matrix in the model class, camera matrix in the camera class, or have all matrices placed in one class/chuck? I could see pros and cons for each method, but I wanted to hear some input form a more professional standpoint.

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  • Why You Should Do Search Engine Optimization

    If you do internet savvy then you need to take help of the services that are search engine optimization as you not have difficulty in your search. If you use search engine optimization then you don't need to hire any professional for your search. You can use search engine to promote your product and services. But for this you will have to take aid of search engine optimization assistance. The following are some reasons that will convey you to take benefit of the services that are provided by search engine optimization assistance:

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  • General purpose physics engine

    - by Lucas
    Is there any general purpose physics engine that allows huge simulations of rigid bodies? I'm using PhysX from Nvidia, but the focus of this engine is game development, soft bodies. I want to know if exists physics engine that runs on top of PS3 cell processors or CUDA cores allowing massive scientific physics simulations.

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  • Adding a modal view controller when I press a info button inside a tableviewCell

    - by gvalero87
    Hi, Here is a complex question, maybe it's not hard but there are many doubts i have. First let me give you what i have. This is the only place where i've gotten good answers. I have a table view controller with custom cells. In those cells i added a button (info dark one from IB) for each one of the cells. What i would like it's that when I press that button it displays a new view with more information about that cell, different of the view that i get from didSelectRowAtIndexPath. I've read a little bit about Modal View Controller and I think this is a case where I should use it. So here are my questions: How do i make a view controller a modal view controller?. I read that i have to have a delegate. Is there an example of how to create a normal modal view controller. I haven't been able to do so. How can this button know which cell is it from?. What i have right is a subclass tableviewcell with an IBOUTLET to this info button. This is not an important question because i guess i just could add a NSIndexPath attribute. I added an action in my tableviewsubclass that is triggered when the touchDown Event is called. I did this connection through IB. How can I call the modal view controller through here?, and is it even the right place to do this? Thanks

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  • Google App Engine on Google Apps Domain

    - by Bob Ralian
    I'm having trouble getting my domain pointed to my website hosted with google app engine. Here's the background... take care to separate the concepts of "google apps" (domain hosting, email, etc.) and "google app engine" (website framework). I have a domain that's using Google Apps for Your Domain, let's call it company.com. So my login for my google apps account is [email protected]. I have a different domain that is aliased back to my google apps account, let's call it mycompany.com. It's been successfully aliased and registered with my primary google apps account using the cname method, and has updated mx records. We have a ton of domains, and I only want to use one "google apps" account to maintain them all. Now I have a website I've built using google app engine, and the url is effectively mycompany.appspot.com. I want to get mycompany.com to point to my website that currently resides at mycompany.appspot.com. There's a spot in the google app engine dashboard under application settings where you can add a domain. So I click there and enter mycompany.com and I get an error message saying that domain is not using google apps. If I back up to the page I submitted, there's a note saying I need to register the domain with google apps. So I click the link to do that and enter mycompany.com and I get an error message saying the domain has been registered and is in the process of ownership verification. But that process is already finished. So... what do I do? Does google app engine not support a domain that is only aliased to a primary google apps account? Does mycompany.com need to have its own primary google apps account?

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  • google-app-engine-django: authentication without Google accounts?

    - by cv12
    google-app-engine-django/ claims to have an "App Engine compatible implementation of the Django authentication framework". Does this authentication work only with Google Accounts? Is it possible to register a user with a username/password and authenticate him/her with that username/password without that user having a Google account? I would appreciate any pointers to how this could be done with google-app-engine-django without Google Accounts authentication.

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  • Things one needs to know while writing a game engine

    - by Joe Barr
    I have been dabbling in game development as a hobby for a while now, and I cannot seam to quite get my games to sparkle at least a bit with some graphics. I have decided to write a simple test game engine that only focuses on the representation of graphics - shapes, textures and surfaces. While I have a few very simple game engines designed for my own games under my belt, I want to create a game engine that I can use to display and play with graphics. I'm going to do this in C++. Since this is my first time with a major engine, the engine in not going to focus on 3D graphics, it's going to be a mixture of isometric and 2D graphics. My previous engines have incorporated (been able to draw) or focused on simple flat (almost 2D) non impressive graphic designs and representations of: the player NPCs objects walls and surfaces textures Also, I had some basic AI and sometimes even sound. They also saved and loaded games. They didn't have a map editor or a level editor. Is this going to be a problem in the future? At this time I have to point out that some of my games didn't get finished because I was to lazy to write the few last levels. My question at this point would be: What are some things one should know if one wants write (develope) a better graphical game engine with all it's functions.

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  • Which knowledge base/rule-based inference engine to choose for real time Runway incursion prevention

    - by Piligrim
    Hello, we are designing a project that would listen to dialog between airport controllers and pilots to prevent runway incursions (eg. one airplane is taking off while other is crossing the runway). Our professor wants us to use Jena for knowledge base (or anything else but it should be some sort of rule-based engine). Inference is not the main thing in Jena and there's not much documentation and examples of this. So we need an engine that would get messages from pilots as input and output possible risks of incursion or any other error in message protocol. It should be easy to write rules, and should be easy to provide engine with real time data. I image it something like this: A pilot sends a message that he lands on some runway, the system remembers that the runway is busy and no one should cross it If someone is given an instruction to cross this runway, the engine should fire a rule that something is wrong When the pilot sends a message that he left the runway and goes to the gate, the system clears the runway and lets other planes to use it. So is Jena, or prolog or any other rules engine suitable for this? I mean it is suitable, but do we really need to use it? I asked the prof. if we could just keep state of the runway and use some simple checks based on messages we receive and he said that it is not scalable and we need the knowledge base. Can someone give me any advise on which approach to use for this system? If you recommend k.b., then which one should we use? The project is written in java. Thank you.

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  • ASP.NET MVC View Engine Resolution Sequence

    - by intangible02
    I created a simple ASP.NET MVC version 1.0 application. I have a ProductController which has one action Index. In the view, I created a corresponding Index.aspx under Product subfolder. Then I referenced the Spark dll and created Index.spark under the same Product view folder. The Application_Start looks like protected void Application_Start() { RegisterRoutes(RouteTable.Routes); ViewEngines.Engines.Clear(); ViewEngines.Engines.Add(new Spark.Web.Mvc.SparkViewFactory()); ViewEngines.Engines.Add(new WebFormViewEngine()); } My expectation is that since the Spark engine registers before default WebFormViewEngine, when browse the Index action in Product controller, the Spark engine should be used, and WebFormViewEngine should be used for all other urls. However, the test shows that the Index action for Product controller also uses the WebFormViewEngine. If I comment out the registration of WebFormViewEnginer (the last line in the code), I can see that the Index action is rendered by Spark engine and the rest urls generates an error (since the defualt engine is gone), it proves that all my Spark code is correct. Now my question is how the view engine is resolved? Why the registration sequence does not take effect?

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  • Google app engine for static files in joomla

    - by vipinsahu
    hi i want to use google app engine for the static data for my joomla website currently my site is http://webkul.com i want to put all the css and js files in the app engine please help i am using google app engine first time if there is any good tutorial please put it here thanks

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  • Does Google App Engine support ftp ?

    - by Frank
    Now I use my own Java FTP program to ftp objects from my PC to my ISP's website server. I want to use Google App Engine's servlet to get Paypal IPN messages, then store the messages into my own objects and ftp the objects to my ISP's website server, is this doable ? I heard Google App Engine doesn't support FTP. I don't expect Google to do it for me, but can I use my own Java FTP program in the web app that I upload onto the App Engine to do it ? Frank

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  • Installing Sphinx on App Engine - possible?

    - by Pekka
    Following up on my last year's question on documentation, I now want to get started and try out Python-based Sphinx for putting together the developer documentation for a PHP CMS I've been working on. Instead of setting up Python locally on my workstation, I would like to run it on a publicly accessible web server from the start. All the web hosting packages I have access to run on the LAMP stack, and I'm reluctant to buy Python-based hosting. I am very interested in the Google App Engine, the free quotas they provide will do for me a hundred times over, and even if not, their pricing looks very reasonable. Now I have zero knowledge of Python - getting Sphinx to work would be my first contact with it - and very little time. As far as I understand, the platform and python libraries the App Engine provides are very compatible to a standard Python library but not identical. So my question is: Can Sphinx run on App Engine at all? Is installing Sphinx on the App Engine as straightforward as if I would install it on top of a normal Python installation? Or will the App Engine's environment require tweaking of the source code that I can't perform in reasonable time with my current level of Python? Should I be installing Sphinx on a local server and a "normal" Python stack instead first? Does anybody know any helpful How-to's, tutorials or other resources for this?

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  • Meta Search Engine Architecture

    - by Loki
    The question wasn't clear enough, I think; here's an updated straight to the point question: What are the common architectures used in building a meta search engine and is there any libraries available to build that type of search engine? I'm looking at building an "enterprise" type of search engine where the indexed data could be coming from proprietary (like Autonomy or a Google Box) or public search engines (like Google Web or Yahoo Web).

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  • Is there any open source AI engine?

    - by Andrei Savu
    I am searching for an open source AI engine implemented in C/C++, ActionScript or Java with no success. Do you know any open source implementation? Update: Thanks for answers! I had no idea how vast the AI field is. I am working on a sample application. I want to add intelligent behavior over a physics engine. I need some sort ai engine designed for games.

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