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  • Looking for an appropriate design pattern

    - by user1066015
    I have a game that tracks user stats after every match, such as how far they travelled, how many times they attacked, how far they fell, etc, and my current implementations looks somewhat as follows (simplified version): Class Player{ int id; public Player(){ int id = Math.random()*100000; PlayerData.players.put(id,new PlayerData()); } public void jump(){ //Logic to make the user jump //... //call the playerManager PlayerManager.jump(this); } public void attack(Player target){ //logic to attack the player //... //call the player manager PlayerManager.attack(this,target); } } Class PlayerData{ public static HashMap<int, PlayerData> players = new HashMap<int,PlayerData>(); int id; int timesJumped; int timesAttacked; } public void incrementJumped(){ timesJumped++; } public void incrementAttacked(){ timesAttacked++; } } Class PlayerManager{ public static void jump(Player player){ players.get(player.getId()).incrementJumped(); } public void incrementAttacked(Player player, Player target){ players.get(player.getId()).incrementAttacked(); } } So I have a PlayerData class which holds all of the statistics, and brings it out of the player class because it isn't part of the player logic. Then I have PlayerManager, which would be on the server, and that controls the interactions between players (a lot of the logic that does that is excluded so I could keep this simple). I put the calls to the PlayerData class in the Manager class because sometimes you have to do certain checks between players, for instance if the attack actually hits, then you increment "attackHits". The main problem (in my opinion, correct me if I'm wrong) is that this is not very extensible. I will have to touch the PlayerData class if I want to keep track of a new stat, by adding methods and fields, and then I have to potentially add more methods to my PlayerManager, so it isn't very modulized. If there is an improvement to this that you would recommend, I would be very appreciative. Thanks.

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  • Decorator Design Pattern Use With Service Objects (wSingleton)

    - by Dustin
    I'm working on a project where I need to add some functionality to a service object and using a decorator to add it in seems like a good fit. However, I've only ever used decorators with simple beans, never on a singleton like a service object. Has anyone ever done this before and what are the pros and cons? In this case I don't think creating a subclass will work so a decorator seems to be a good fit. What are your thoughts on doing this?

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  • Session vs singleton pattern

    - by chobo
    Hi, I have a web application where I would like to pull user settings from a database and store them for Global access. Would it make more sense to store the data in a Singleton, or a Session object? What's the difference between the two? Is it better to store the data as an object reference or break it up into value type objects (ints and strings)? Thanks!

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  • android get URL path

    - by Tom91136
    I've got a string: public://imageifarm/3600.jpg How can I extract the imageifarm/3600.jpg Part out using android? What I've tried so far: URL drupalQuestionNodeImageURI = new URL("public://imageifarm/3600.jpg"); Log.d("TAG", drupalQuestionNodeImageURI.getPath()); but it throws this exception: 09-16 17:24:39.992: W/System.err(3763): java.net.MalformedURLException: Unknown protocol: public How can I solve this? I know I can use regular expressions but that seems to defeat the purpose of URL(URI) in this case.

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  • Replace String pattern in Java

    - by Hirantha
    I have the following string "value=\"\\d{4}((((0[1-9])|(1[0-2]))((0[1-9])|([12]\\d)|(3[01]))?)?|(\\-(((0[1-9])|(1[0-2]))(\\-((0[1-9])|([12]\\d)|(3[01])))?)?)?)d{4}" There I want to replace all the occurrences of "{" with NCHAR(0x7B) "}" with NCHAR(0x7D). An the content in-between "{ }" should remain unchanged: Ex: \\d{4} after replacing -> NCHAR(0x7B) 4 NCHAR(0x7D). Is there a way to do this using Regular Expressions in Java?. Anyway, this can be done processing the whole string using string operations.

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  • callback pattern

    - by robUK
    Hello, gcc 4.4.3 c89 I am creating a client server application and I will need to implement some callback functions. However, I am not too experienced in callbacks. And I am wondering if anyone knowns some good reference material to follow when designing callbacks. Is there any design patterns that are used for c. I did look at some patterns but there where all c++. Many thanks for any suggestions,

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  • [C#] RegEx search for two pattern strings and cut what's between

    - by gsharp
    I'm trying to write a little SQL Helper. I have a query like this stored in a string: DECLARE @V1 INT --ignore DECLARE @V11 INT DECLARE @V12 INT --endignore DECLARE @V2 INT --ignore SELECT * FROM SampleTable INNER JOIN AnotherSampleTable ...... --endignore SELECT * From Employee ORDER BY LastName My helper method should cut everything what's between --ignore and --endignore The result string should look like: DECLARE @V1 INT DECLARE @V2 INT SELECT * From Employee ORDER BY LastName How can achieve my result with RegEx?

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  • C++ LoadLibrary() from the current path

    - by gillyb
    Hey, I'm a .net developer mostly, doing something small in C++ so im having a little trouble. I'm loading another C++ dll using hInst = LoadLibrary(TEXT("mydll.dll")); and I came to realize that this looks for the dll I'm trying to load in 'C:\' or in 'system32'. Can someone show me how to load the dll from the current directory (without knowing what the current directory is ahead of time) ?? I know I should be using something like GetFullPathName but I'm having a little trouble getting it to work on my own...

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  • Does this singleton pattern make sense?

    - by dontWatchMyProfile
    @implementation MySingletonClass static MySingletonClass *sharedInstance = nil; + (MySingletonClass*)sharedInstance { @synchronized(self) { if (sharedInstance == nil) { sharedInstance = [[self alloc] init]; } } return sharedInstance; } + (id)alloc { @synchronized(self) { if (sharedInstance == nil) { sharedInstance = [super alloc]; return sharedInstance; } } return nil; } + (id)allocWithZone:(NSZone *)zone { @synchronized(self) { if (sharedInstance == nil) { sharedInstance = [super allocWithZone:zone]; return sharedInstance; } } return nil; } -(id)init { self = [super init]; if (self != nil) { // initialize stuff here } return self; } @end Not sure if it's ok to overwrite both alloc and allocWithZone: like this...?

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  • URL path changes between dev and published version

    - by Bob Horn
    I just got Scott Hanselman's chat app with SignalR working with ASP.NET MVC 4. After hours of configuration, trial and error, and getting different versions of Windows to talk to each other on my home network, it's all working except that I'm left with one issue that I'm not sure how to handle. This line of javascript has to change, depending on if I'm running the app through Visual Studio or the published (IIS) version: Works when running within VS: var connection = $.connection('echo'); Works with published version: var connection = $.connection('ChatWithSignalR/echo'); When I run within VS, the URL is: http://localhost:9145/ And the published version is: http://localhost/ChatWithSignalR If I don't change that line of code, and try to run the app within VS, using the javascript that has ChatWithSignalR in it, I get an error like this: Failed to load resource: the server responded with a status of 404 (Not Found) http://localhost:9145/ChatWithSignalR/echo/negotiate?_=1347809290826 What can I do so that I can use the same javascript code and have it work in both scenarios? var connection = $.connection('??????'); Note, this is in my Global.asax.cs: RouteTable.Routes.MapConnection<MyConnection>("echo", "echo/{*operation}");

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  • License key pattern detection?

    - by Ricket
    This is not a real situation; please ignore legal issues that you might think apply, because they don't. Let's say I have a set of 200 known valid license keys for a hypothetical piece of software's licensing algorithm, and a license key consists of 5 sets of 5 alphanumeric case-insensitive (all uppercase) characters. Example: HXDY6-R3DD7-Y8FRT-UNPVT-JSKON Is it possible (or likely) to extrapolate other possible keys for the system? What if the set was known to be consecutive; how do the methods change for this situation, and what kind of advantage does this give? I have heard of "keygens" before, but I believe they are probably made by decompiling the licensing software rather than examining known valid keys. In this case, I am only given the set of keys and I must determine the algorithm. I'm also told it is an industry standard algorithm, so it's probably not something basic, though the chance is always there I suppose. If you think this doesn't belong in Stack Overflow, please at least suggest an alternate place for me to look or ask the question. I honestly don't know where to begin with a problem like this. I don't even know the terminology for this kind of problem.

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  • Templated derived class in CRTP (Curiously Recurring Template Pattern)

    - by Butterwaffle
    Hi, I have a use of the CRTP that doesn't compile with g++ 4.2.1, perhaps because the derived class is itself a template? Does anyone know why this doesn't work or, better yet, how to make it work? Sample code and the compiler error are below. Source: foo.C #include <iostream> using namespace std; template<typename X, typename D> struct foo; template<typename X> struct bar : foo<X,bar<X> > { X evaluate() { return static_cast<X>( 5.3 ); } }; template<typename X> struct baz : foo<X,baz<X> > { X evaluate() { return static_cast<X>( "elk" ); } }; template<typename X, typename D> struct foo : D { X operator() () { return static_cast<D*>(this)->evaluate(); } }; template<typename X, typename D> void print_foo( foo<X,D> xyzzx ) { cout << "Foo is " << xyzzx() << "\n"; } int main() { bar<double> br; baz<const char*> bz; print_foo( br ); print_foo( bz ); return 0; } Compiler errors foo.C: In instantiation of ‘foo<double, bar<double> >’: foo.C:8: instantiated from ‘bar<double>’ foo.C:30: instantiated from here foo.C:18: error: invalid use of incomplete type ‘struct bar<double>’ foo.C:8: error: declaration of ‘struct bar<double>’ foo.C: In instantiation of ‘foo<const char*, baz<const char*> >’: foo.C:13: instantiated from ‘baz<const char*>’ foo.C:31: instantiated from here foo.C:18: error: invalid use of incomplete type ‘struct baz<const char*>’ foo.C:13: error: declaration of ‘struct baz<const char*>’

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  • Regular Expression: Match untill pattern is found

    - by ZafarYousafi
    Hi, I want to extract the status from the string untill I found a timespan. My input is something like "Something in start but not with this keyword of sure. STATUS: My Status Is Here Which can be anything but timespan 23:59:01 and so on. I want to extract the string after STATUS: untill 23:59:01 is found. How can i achieve this through regex. this 23:59:01 is a timespan and it is always in this format hh:mm:ss

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  • XNA, C# - Check if a Vector2 path crosses another Vector2 path.

    - by Nick
    Hello all, I have an XNA question for those with more experience in these matters than myself (maths). Background: I have a game that implements a boundary class, this simply hosts 2 Vector2 objects, a start and an end point. The current implementation crudely handles collision detection by assuming boundaries are always vertical or horizontal, i.e. if start.x and end.x are the same check I am not trying to pass x etc. Ideally what I would like to implement is a method that accepts two Vector2 parameters. The first being a current location, the second being a requested location (where I would like to move it to assuming no objections). The method would also accept a boundary object. What the method should then do is tell me if I am going to cross the boundry in this move. this could be a bool or ideally something representing how far I can actually move. This empty method might explain better than I can in words. /// <summary> /// Checks the move. /// </summary> /// <param name="current">The current.</param> /// <param name="requested">The requested.</param> /// <param name="boundry">The boundry.</param> /// <returns></returns> public bool CheckMove(Vector2 current, Vector2 requested, Boundry boundry) { //return a bool that indicated if the suggested move will cross the boundry. return true; }

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  • Does this pattern have a name?

    - by LK7jb
    Disclaimer: I'm trying to learn proper OO programming/design, so I'm pretty new to this stuff. I guess this is a general design patterns question, but I'll base my example on a game engine or something that renders objects to the display. Consider the following: How can this sort of separation between physical objects (e.g., cubes, spheres, etc.) and the rendering mechanism be achieved in an extensible manner? This design is not set in stone, and perhaps I've got something wrong from the start. I'm just curious as to how a problem like this is solved in real world code.

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  • Help with XML path views

    - by xmlpath
    Hi all, is there any tool that will give me a view for XML fields like so. I want something that will show me the a view like so, if i select element1 Service/Body/element1 Is there any tool for eclipse for doing the above. Thanks.

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  • jquery plugin pattern using jquery.data

    - by web_dev
    I have seen this piece of code in jquery plugin patterns and the notes section mention that we could attach the plugin to the DOM element using the jQuery.data function. What I don't understand is how do I make use of this piece of code. Can somebody provide examples of how to use this functionality and explain its significance? $.fn[pluginName] = function (options) { return $Extend(this).each(function () { if (!$.data(this, 'plugin_' + pluginName)) { $.data(this, 'plugin_' + pluginName, new Plugin( this, options )); } }); };

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  • Another way to handle a common JQuery event handling pattern

    - by bradgonesurfing
    I have the following code for example $("a.foo").bind(function (e){ var t; if ( $(e.target).is("a") ){ t = $(e.target); }else{ t = $(e.target).parent("a"); } var data = t.attr("data-info"); }); In english. I might have a list of anchors within which there may be a number of spans. Each anchor is declared as <a class="foo" href="#" data-info="1"> <span> ... </span> <span> ... </span> </a> <a class="foo" href="#" data-info="2"> <span> ... </span> <span> ... </span> </a> ... ... I bind a handler to the click event of the anchor but the event object comes back with the anchor OR one of the spans depending on where I click. So to get my html5 "data-info" value into the callback I have to insert a bit of messy code. This is now appearing throughout my code to the point where I am guessing there might be an idiomatic JQuery way of handling this.

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  • Repository Pattern : Add Item

    - by No Body
    Just need to clarify this one, If I have the below interface public interface IRepository<T> { T Add(T entity); } when implementing it, does checking for duplication if entity is already existing before persist it is still a job of the Repository, or it should handle some where else?

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  • python copytree with negated ignore pattern

    - by Chris H
    I'm trying to use python to copy a tree of files/directories. is it possible to use copytree to copy everything that ends in foo? There is an ignore_patterns patterns function, can I give it a negated regular expression? Are they supported in python? eg. copytree(src, dest, False, ignore_pattern('!*.foo')) Where ! means NOT anything that ends in foo. thanks.

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