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  • Boot from USB on MediaSmart EX485

    - by Matt Hanson
    I have an HP MediaSmart EX485. I'm attempting to install Vail on it with a USB flash drive and this guide: http://www.mediasmartserver.net/2010/04/26/how-to-install-windows-home-server-vail-on-the-hp-mediasmart-server/. I'm having issues getting the server to boot from the USB flash drive. The MediaSmart itself being headless doesn't help matters. The flash drive has an LED on it for disk activity, and I'm able to see that it's detected when the server is powered on, but it's definitely not booting from it. Any ideas?

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  • Youtube videos all appear transparent in Chrome (I can see through to my desktop -- see pic!)

    - by kalaracey
    MBP 6,2 :: Google Chrome 13.0.782.32 beta :: Adobe Flash Player 10,3,181,26 UPDATE: only Youtube is affected. Vimeo, other flash, etc. all works great. Hello. I recently had to hard reboot my MBP. After that, I could not watch Youtube videos or (I believe) other flash enabled content. The videos appear transparent, as if there were a "hole" in my browser (Chrome) such that I could see through the hole and see my desktop. I've attached a picture (just picked a random video) Thanks.

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  • Why is USB-sticks so much slower than Solid State Drives?

    - by Jonas
    From what I understand, USB flash memory and Solid State Drives are based on similar technologies, NAND flash memory. But USB-sticks is usually quite slow with a read and write speed of 5-10MB per second while Solid State Drives usually is very fast, usually 100-570MB per second. Why are Solid State Drives so much faster than USB-sticks? And why isn't USB-sticks faster than 5-10MB per second? Is it simply that SSD-drives uses parallel access to the NAND flash memory or are there other reasons?

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  • Caching static content from Adobe, Microsoft, etc

    - by Tim
    I'm currently running the Apple SUS on a Mac OS X Server in a small office environment. It works well for Apple updates, but I'm still stuck with either manually downloading and installing Adobe/Microsoft updates on each computer or running them through a Squid cache, with the blind faith that Squid will keep the files I actually want to stay cached. What is the best way to cache updates locally for applications like the Adobe Updater or Microsoft AutoUpdate? Ideally cached in such a way that I can tell which files I do or do not have cached. It would also be nice to be able to cache things for other software like Firefox and Sparkle-enabled apps, but these are usually small enough to ignore.

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  • Static Content Caching in Sticky Session ?

    - by Ravi
    can we do Static Content caching in Sticky Session Servers. We use SqlStateServer to store the Session of the user. right now we are doing performance tuning in our application, so we decided to cache the static Content(images, css, js) for the applicaiton. so that it loads faster. Is it Good to cache the static content in Sticky Session ? If it's good, then can any one give me some links where i can read about it. right now i done following settings in my web config file <staticContent> <clientCache cacheControlCustom="public" cacheControlMode="UseMaxAge" cacheControlMaxAge="500.00:00:00" /> </staticContent> can this is the good code ? will it not affect our sticky session environment ? my goal is to cache the static images, css, Js for the application

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  • How do I tell memcache to ignore the django admin page?

    - by Chris
    I'm running memcache infront of django without any explicit configuration in my code. I.e. nothing more than MIDDLEWARE_CLASSES = ( 'django.middleware.cache.UpdateCacheMiddleware', ... 'django.middleware.cache.FetchFromCacheMiddleware', ) and CACHE_BACKEND = 'memcached://127.0.0.1:11211/' in my settings.py. This works great, in fact so great that it's caching my admin page leaving me no way to moderate live actions on the site until the cache refetches the data. Is there a regex I can throw somewhere to let memcached know to leave my admin page alone? (I'm also using nginx and gunicorn)

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  • Free / Cached / Available memory on Linux

    - by pkoraca
    I have read that linux uses free memory for caching, to make system faster. However, both Nagios and Paessler PRTG monitoring system show me that my memory usage is critical. I could change Nagios mem_usage script to sum free and cached memory, but would that be correct information? I doubt that they misunderstood Linux memory usage. Lets say I have 8 GB RAM. 5 GB are used, 2 GB is cached, and I have 1 GB of free memory. Real available memory should be free+cached (3 GB)? If some new application would need additional 3 GB RAM, could it take everything from cache and free without using swap, or is there a minimum that should be in cache? Real example: $ cat /proc/meminfo MemTotal: 5984256 kB MemFree: 137052 kB Buffers: 140484 kB Cached: 3439616 kB SwapCached: 244 kB Active: 3148824 kB Inactive: 2341768 kB ... My monitoring tools show that I have 137 MB free RAM, however I have ~3,5 GB in Cache. Thanks!

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  • I have a bunch of CHK files on my USB Drive that used to be my stories that I saved on there. How do I get them back?

    - by Susana
    Ok, so I am not sure why, but my USB flash drive isn't showing all of my stories that I typed and saved. It might be because I removed the USB flash drive without ejecting it safely. All of the data was there on my flash drive, I just couldn't see it. The capacity was almost full so I'm pretty sure the data was there. So, when I decided to run and check to see if there were any problems, the computer found that there were. I think it found my files, but now they are CHK files and I don't know how to get them back. Can someone please help? This is my life's work here!

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  • Oracle Storage Implementation Boot Camp: ZFS Storage Appliance and Flash

    - by mseika
    Oracle Storage Implementation Boot Camp: ZFS Storage Appliance and Flash Thursday 20th September 9.30 – 16.30 This is 1-day, face-to-face training is designed for your Storage Implementation Specialists and will help them in their path to Specialisation, as they prepare for the Storage Implementations Assessments for ZFSSA. Please read carefully the notes below on the required equipment for attendees. Agenda Module 1: Product Overview Module 2: Installation and Configuration ZFS Lab 1: Installation Module 3: Clustering Module 4: File and Data Services ZFS Lab 2: Creating Projects ZFS Lab 3: Creating a Share ZFS Lab 4: Snapshots and Clones ZFS Lab 5: CLI Overview Module 5: Maintenance ZFS Lab 6: Dashboard overview Module 6: Analytics ZFS Lab 7: Analytics Prerequisites for attendees Provide basic administration support for the Solaris OS and/or Windows Desktop/Server OS Understand the fundamentals of data storage administration Understand the fundamentals of Transmission Control Protocol/Internet Protocol (TCP/IP) networking and administration Troubleshoot server and network system software and hardware IMPORTANT: Equipment that attendees will have to bring to the class The attendees must bring their own laptops and have successfully installed the Virtual Box instance and the 7000 Series Simulator. To download Virtual Box and the Simulator click here. Attendees must have the Simulator running in advance of the class. For technical support on the download/installation of the Simulator, please send email to [email protected] Please register here

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  • Actionscript 3.0 - Enemies do not move right in my platformer game

    - by Christian Basar
    I am making a side-scrolling platformer game in Flash (Actionscript 3.0). I have made lots of progress lately, but I have come across a new problem. I will give some background first. My game level's terrain (or 'floor') is referenced by a MovieClip variable called 'floor.' My desire is to have the Player and enemy characters walk along the terrain. I have gotten the Player character to move on the terrain just fine; he walks up/down hills and falls whenever there is no ground beneath him. Here is the code I created to allow the Player to follow the terrain correctly. Much more code is used to control the Player, but only this code deals with the Player character's following of the terrain and gravity. // If the Player's not on the ground (not touching the 'floor' MovieClip)... if (!onGround) { // Disable ducking downKeyPressed = false; // Increase the Player's 'y' position by his 'y' velocity player.y += playerYVel; } // Increase the 'playerYVel' variable so that the Player will fall // progressively faster down the screen. This code technically // runs "all the time" but in reality it only affects the player // when he's off the ground. playerYVel += gravity; // Give the Player a terminal velocity of 15 px/frame if (playerYVel > 15) { playerYVel = 15; } // If the Player has not hit the 'floor,' increase his falling //speed if (! floor.hitTestPoint(player.x, player.y, true)) { player.y += playerYVel; // The Player is not on the ground when he's not touching it onGround = false; } Since getting this code to work for the Player, I have created a 'SkullDemon' class, which is one of the planned enemies for my game. I want the 'SkullDemon' objects to move along the terrain like the Player does. With lots of great help, I have already coded the EventListeners, etc. necessary for the 'SkullDemons' to move. Unfortunately, I am having trouble getting them to move along the terrain. In fact, they do not touch the terrain at all; they move along the top of the boundary of the 'floor' MovieClip! I had a simple text diagram showing what I mean, but unfortunately Stackoverflow does not format it correctly. I hope my problem is clear from my description. Strangely enough, my code for the Player's movement and the 'SkullDemon's' movement is almost exactly the same, yet the 'SkullDemons' do not move like the Player does. Here is my code for the SkullDemon movement: // Move all of the Skull Demons using this method protected function moveSkullDemons():void { // Go through the whole 'skullDemonContainer' for (var skullDi:int = 0; skullDi < skullDemonContainer.numChildren; skullDi++) { // Set the SkullDemon 'instance' variable to equal the current SkullDemon skullDIns = SkullDemon(skullDemonContainer.getChildAt(skullDi)); // For now, just move the Skull Demons left at 5 units per second skullDIns.x -= 5; // If the Skull Demon has not hit the 'floor,' increase his falling //speed if (! floor.hitTestPoint(skullDIns.x, skullDIns.y, true)) { // Increase the Skull Demon's 'y' position by his 'y' velocity skullDIns.y += skullDIns.sdYVel; // The Skull Demon is not on the ground when he's not touching it skullDIns.sdOnGround = false; } // Increase the 'sdYVel' variable so that the Skull Demon will fall // progressively faster down the screen. This code technically // runs "all the time" but in reality it only affects the Skull Demon // when he's off the ground. if (! skullDIns.sdOnGround) { skullDIns.sdYVel += skullDIns.sdGravity; // Give the Skull Demon a terminal velocity of 15 px/frame if (skullDIns.sdYVel > 15) { skullDIns.sdYVel = 15; } } // What happens when the Skull Demon lands on the ground after a fall? // The Skull Demon is only on the ground ('onGround == true') when // the ground is touching the Skull Demon MovieClip's origin point, // which is at the Skull Demon's bottom centre for (var i:int = 0; i < 10; i++) { // The Skull Demon is only on the ground ('onGround == true') when // the ground is touching the Skull Demon MovieClip's origin point, // which is at the Skull Demon's bottom centre if (floor.hitTestPoint(skullDIns.x, skullDIns.y, true)) { skullDIns.y = skullDIns.y; // Set the Skull Demon's y-axis speed to 0 skullDIns.sdYVel = 0; // The Skull Demon is on the ground again skullDIns.sdOnGround = true; } } } } // End of 'moveSkullDemons()' function It is almost like the 'SkullDemons' are interacting with the 'floor' MovieClip using the hitTestObject() function, and not the hitTestPoint() function which is what I want, and which works for the Player character. I am confused about this problem and would appreciate any help you could give me. Thanks!

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  • which flash 3d particle engine generate such xml file

    - by Huang F. Lei
    I found some particle config files like below one, but I don't know which flash 3d particle engine use them, they are different from away3d's which use 'root' as root element of xml. <effect pos="0 0 0"> <property cache="1" lifetime="10000"/> <mesh blendmode="add"> <path> <frame y="100" durtime="1000" x="0" z="0"/> </path> <scale> <frame y="0.2000000001" durtime="300" x="2.2" z="2.2"/> <frame y="0.4" durtime="300" x="2.7" z="2.7"/> </scale> </mesh> <vibrate delayTime="100" amplitude="10" durationTime="750" intension="50"/> <quad billboard="false" > </quad> <particle global="false" pos=""> <scale> <frame y="1" durtime="0" x="1" z="1"/> <frame y="1" durtime="2000" x="1.5" z="1.5"/> </scale> </particle> </effect>

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  • Creating a bootable flash without overlayfs

    - by Septagram
    I want to create an USB stick to carry my Ubuntu everywhere around with me. It's not intended to spread Ubuntu by installing it everywhere, but rather for running my configured system on any computer I come across. So far, I went with installing Ubuntu with unetbootin, however, I have some issues with this. When installed with netbootin, the original disk image is kept intact on the flash drive, forever. Also, a file is created for persistent storage and during boot it is accessed together with the image by overlayfs. This, in my opinion, has the following problems: If system is updated regularly, then files from the image are overwritten in persistent storage, doubling their size and wasting precious space. Persistent storage has a fixed size that you have to define from the start, again, wasting precious space. I'm not 100% sure, but maybe using overlayfs makes disk access slower, and more so on the relatively slow devices. So I'd like to find another solution: either to get rid of the original image or to install Ubuntu "normally" on the separate ext2 partition, or maybe even install it in the main vfat partition on the USB stick. Suggestions?

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  • New Write Flash SSDs and more disk trays

    - by Steve Tunstall
    In case you haven't heard, the Write SSDs the ZFSSA have been updated. Much faster now for the same price. Sweet. The new write-flash SSDs have a new part number of 7105026 , so make sure you order the right ones. It's important to note that you MUST be on code level 2011.1.4.0 or higher to use these. They have increased in IOPS from 6,000 to 11,000, and increased throughput from 200MB/s to 350MB/s.    Also, you can now add six SAS HBAs (up from 4) to the 7420, allowing one to have three SAS channels with 12 disk trays each, for a new total of 36 disk trays. With 3TB drives, that's 2.5 Petabytes. Is that enough for you? Make sure you add new cards to the correct slots. I've talked about this before, but here is the handy-dandy matrix again so you don't have to go find it. Remember the rules: You can have 6 of any one kind of card (like six 10GigE cards), but you only really get 8 slots, since you have two SAS cards no matter what. If you want more than 12 disk trays, you need two more SAS cards, so think about expansion later, too. In fact, if you are going to have two different speeds of drives, in other words you want to mix 15K speed and 7,200 speed drives in the same system, I would highly recommend two different SAS channels. So I would want four SAS cards in that system, no matter how many trays you have. 

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  • Is there a way to make the flash[:notice] appear above, or before, the flash[:error] ?

    - by GoodGets
    So, I'd like to be able to display both a flash[:notice] and a flash[:error] on the same action, but I'd like for the :notice to always be displayed above (or before) the error. Is there a way to do this? In my controller, I thought I could just code the flash[:error] before the flash[:notice], so that rails will display it correctly, and it does a vast majority of the time. But every now and then they are randomly switched, and I can't seem to figure out why. So, how can I ensure that a flash[:notice] is always displayed above an :error ?

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  • Javascript to check if there is flash player installed and redirect to the neededn page.

    - by themajiks
    Hi. I have this script. This determines if there is a flash player installed in the browser, it redirects the browser to a flash website. if not, then it opens a non-flash website. The Code is here: <SCRIPT LANGUAGE="JavaScript"> <!-- if ((navigator.appName == "Microsoft Internet Explorer" && navigator.appVersion.indexOf("Mac") == -1 && navigator.appVersion.indexOf("3.1") == -1) || (navigator.plugins && navigator.plugins["Shockwave Flash"])|| navigator.plugins["Shockwave Flash 2.0"]){ window.location='flash/index.html'; } else { window.location='index.html'; } --> </SCRIPT> What i want is to embed this code in the non-flash index page. it should just check if there is no flash then simply go with the current index file that already has been opened, or if there is no flash player, then load the index file from within the flash website. Currently, when index.html (non-flash) is opened, it goes into loop and keeps on checking for the flash player. Can I modify the window.location='index.html'; statement no to load any file here, just go on with the file already opened.??

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  • Boot Ubuntu on USB flash drive in Mac OS X 10.4... and Ubuntu

    - by thetester
    I would like to create an OS-agnostic installation of Ubuntu on a flash drive, that boots under Ubuntu and under Mac OS X. Ideally the process would look like: Install Ubuntu 11.10 (or 12.04 if necessary) on a flash drive (from Ubuntu). Boot from flash drive (on PC) to modify files, etc. Plug drive into Mac with OS X 10.4, boot to Ubuntu from it, and use. I have an 8G flash drive. What is the sanest way to do this?

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  • Flash ne sera pas disponible sur Android 4.1, Adobe annonce le retrait de l'application de Google Play dès le 15 août

    Flash ne sera pas disponible sur Android 4.1 Adobe annonce le retrait de l'application de Google Play dès le 15 août Mise à jour du 02/07/2012, par Hinault Romaric Le lecteur Flash ne sera pas disponible pour Android 4.1, la prochaine version du système d'exploitation mobile présentée la semaine dernière lors du Google I/O. Adobe avait annoncé en fin d'année dernière qu'il arrêtait avec le développement de Flash pour les plateformes mobiles (lire ci-avant). C'est donc sans surprise que l'éditeur dans un billet de blog a déclaré qu'il n'y aurait pas de certification de Flash pour Android 4.1. Le programm...

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  • Smart client software factory view activation problem

    - by vinay
    Hi, Im using smart client software factory in our application i created one workspace dynamically,based on that i can create n numbers of views.the view is modal dialog and i have used some window workspace. but the problem is i have to implement save all fuctionalities in menu. but i dont know which view is activated/focused How to get the focused screen,is their any event will fore if on focus change. Please help on this aspect. Thanks , Vinay

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  • Numpy ‘smart’ symmetric matrix

    - by Debilski
    Is there a smart and space-efficient symmetric matrix in numpy which automatically fills [j][i] when [i][j] is written to? a = numpy.symmetric((3, 3)) a[0][1] = 1 print a # [[0 1 0], [1 0 0], [0 0 0]] An automatic Hermitian would also be nice, although I won’t need that at the time of writing.

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  • boost smart pointers and BOOST_NO_MEMBER_TEMPLATES

    - by Johann Gerell
    After some struggling I managed to get boost smart pointers to build for Windows CE/Mobile at warning level 4. I found the least-resistance-way to get rid of compile errors and warnings to be #define BOOST_NO_MEMBER_TEMPLATES What does it actually mean? Did I sell my soul to the devil? Will all hell break loose when I actually use the types?

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  • Writing a text file to smart card c#

    - by Akshay
    What I want to do is write a text file to a smart card and read it. WindSCard is the dll to be used but but it's functions are very cryptic. Is there any FREE wrapper available over it and is there any tutorial that does what I want to do.

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  • How do I prevent programmatically the "Program Compatibility Assistant" in Vista (and Windows 7) fro

    - by Asaf
    I develop a C++ program which might use adobe flash, although it is not essential. I use CoCreateInstance to create the flash object, and if it fails, I know flash is not installed so I don't use it. However, in Vista (and I think Windows 7 as well), when flash is not installed, after leaving the application, the "Program Compatibility Assistant" pops up a message saying that "This program requires a missing Windows component" specifying the flash.ocx. Is there a way to prevent this message from appearing? I don't want to force any user to install flash (especially since it's the IE ActiveX, and FireFox users might not have it installed), and my application can operate well without the flash. Plus this message is really annoying when it appears after every run. I don't mean of course disabling the PCA on the user's machine, but programmatically disable this specific appearance on all machines. Any thoughts? Thanks [EDIT:] I followed Shay's lead (thanks), and did some more digging of my own. I added the following XML to the application's manifest: <trustInfo xmlns="urn:schemas-microsoft-com:asm.v2"> <security> <requestedPrivileges> <requestedExecutionLevel level="asInvoker" uiAccess="false"> </requestedExecutionLevel> </requestedPrivileges> </security> </trustInfo> (see also: msdn.microsoft.com/en-us/library/bb756929.aspx) This solved the problem on Vista 64. To solve the same problem on Windows 7, I added the following: <compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1"> <application> <!--The ID below indicates application support for Windows Vista --> <supportedOS Id="{e2011457-1546-43c5-a5fe-008deee3d3f0}"/> <!--The ID below indicates application support for Windows 7 --> <supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}"/> </application> </compatibility> (See also: blogs.msdn.com/yvesdolc/archive/2009/09/22/the-new-compatibility-section-in-the-application-manifest.aspx) Solved Windows 7. But for some reason, it still happens in Vista 32... I also tried editing the manifest of the specific DLL which causes the problem, but it had no effect. Only the executable's manifest itself affected the problem. So... Vista 32?

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  • a good smart phone for java development?

    - by pstanton
    Hi all, I'd like to do some development of smart phone apps and my native programming language is java. The first application I'd like to write will need to be able to (attempt to) connect to a network (LAN or WiFi) automatically in the background (on a schedule). would an android phone be the best path or are there competitive purer java options?

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  • Dev environment for smart client application

    - by peanut
    Hi, we are starting a new smart client project, which is .net winform as client, connecting web service at application server in win 2003. currently, all developers are using win xp pro, to enalbe debugging at both client and server side, we try to get both client and web service installed on XP pc, but the web server require service account to be used for authentication to Active Directory which need IIS6, so it won't work on XP(xp only support IIS5). What is best way to work around this?

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