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  • JPA polymorphic oneToMany

    - by bob
    I couldn't figure out how to cleanly do a tag cloud with JPA where each db entity can have many tags. E.g Post can have 0 or more Tags User can have 0 or more Tags Is there a better way in JPA than having to make all the entities subclass something like Taggable abstract class? Where a a Tag entity would reference many Taggables. thank you

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  • Hibernate - Persisting polymorphic joins

    - by Marty Pitt
    Hi I'm trying to understand how to best implement a polymorphic one-to-many in hibernate. Eg: @MappedSuperclass public class BaseEntity { Integer id; // etc... } @Entity public class Author extends BaseEntity {} @Entity public class Post extends BaseEntity {} @Entity public class Comment extends BaseEntity {} And now, I'd like to also persist audit information, with the following class: @Entity public class AuditEvent { @ManyToOne // ? BaseEntity entity; } What is the appropriate mapping for auditEvent.entity? Also, how will Hibernate actually persist this? Would a series of join tables be generated (AuditEvent_Author , AuditEvent_Post, AuditEvent_Comment), or is there a better way? Note, I'd rather not have my other entity classes expose the other side of the join (eg., List<AuditEvent> events on BaseEntity) - but if that's the cleanest way to implement, then it will suffice.

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  • Rotating A Tile In A BufferedImage

    - by Eddy Freeman
    I have created a a bufferedImage of 6 tiles of 2 rows and 3 columns and i want to rotate the last tile of the second row. This tile serves as a crossing for my animation. My problems are : How can i get access to that specifc tile alone and rotate it alone without affecting others. I have googled for a while but no answer.

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  • sqlite database help

    - by mamila
    Hi all i have some questions regarding database in android. 1. in my project, I would like to create a database with single table. i would also like to insert data on this table from word or excel document. is it possible? if so please how can i do it? some code snippets would be of great help. 2. i have four different activities which i would like them to interact with this single table. the first is the main activity and its purpose is just to launch the other three activities according to user choice. so it has no interaction with the db. but the other three activities will read from the table whenever called. can you please tell me how to call the dbhelper on these activities. am kind of unable to do this.and am currently creating one db per each activity which is not the optimal way. any help is really appreciated and would be better if very soon tahnks

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  • client side spring

    - by Gholi
    I wanna sth like Spring framework to use in client side. Actually I am going to abstract ui from data sources that may be added to system while it is up. An XML will be injected to system and ui will be generated automatically. Client side use would be able to search on new data source while objects are created in client side. Thanks

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  • Better way to catch trouble points

    - by mac
    User submits a CSV file which is consumed by a program. Values which are used throughout the program come from the CSV, natually if values are missed it is a problem. Below is my solution. Ip on top private List<String> currentFieldName = new ArrayList<String>(); As part of the method: try { setCurrentFieldName("Trim Space"); p.setTrimSpace(currentLineArray[dc.getTRIM_POSITION()].equals("yes") ? true : false); setCurrentFieldName("Ignore Case"); p.setIgnoreCase(currentLineArray[dc.getIGNORE_CASE_POSITION()].equals("yes") ? true : false); } catch (NullPointerException e) { throw new InputSpreadsheetValueUnassignedException("\"Type\" field not set: " + currentFieldName); } And the method which keeps track of a current field being looked at: private void setCurrentFieldName(String fieldName) { currentFieldName.clear(); currentFieldName.add(fieldName); } The idea there is that if user fails to submit value and i will end up getting null, before throwing an exception, i will know what value was not assigned. So, this being said, specific questions: Is what i have shown below an acceptable solution? Can you suggest something more elegant?

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  • How to stop rendering invisible faces

    - by TheMorfeus
    I am making a voxel-based game, and for needs of it, i am creating a block rendering engine. Point is, that i need to generate lots of cubes. Every time i render more than 16x16x16 chunk of theese blocks, my FPS is dropped down hardly, because it renders all 6 faces of all of theese cubes. THat's 24 576 quads, and i dont want that. So, my question is, How to stop rendering vertices(or quads) that are not visible, and therefore increase performance of my game? Here is class for rendering of a block: public void renderBlock(int posx, int posy, int posz) { try{ //t.bind(); glEnable(GL_CULL_FACE); glCullFace(GL_BACK);// or even GL_FRONT_AND_BACK */); glPushMatrix(); GL11.glTranslatef((2*posx+0.5f),(2*posy+0.5f),(2*posz+0.5f)); // Move Right 1.5 Units And Into The Screen 6.0 GL11.glRotatef(rquad,1.0f,1.0f,1.0f); glBegin(GL_QUADS); // Draw A Quad GL11.glColor3f(0.5f, 0.4f, 0.4f); // Set The Color To Green GL11.glTexCoord2f(0,0); GL11.glVertex3f( 1f, 1f,-1f); // Top Right Of The Quad (Top) GL11.glTexCoord2f(1,0); GL11.glVertex3f(-1f, 1f,-1f); // Top Left Of The Quad (Top) GL11.glTexCoord2f(1,1); GL11.glVertex3f(-1f, 1f, 1f); // Bottom Left Of The Quad (Top) GL11.glTexCoord2f(0,1); GL11.glVertex3f( 1f, 1f, 1f); // Bottom Right Of The Quad (Top) //GL11.glColor3f(1.2f,0.5f,0.9f); // Set The Color To Orange GL11.glTexCoord2f(0,0); GL11.glVertex3f( 1f,-1f, 1f); // Top Right Of The Quad (Bottom) GL11.glTexCoord2f(0,1); GL11.glVertex3f(-1f,-1f, 1f); // Top Left Of The Quad (Bottom) GL11.glTexCoord2f(1,1); GL11.glVertex3f(-1f,-1f,-1f); // Bottom Left Of The Quad (Bottom) GL11.glTexCoord2f(1,0); GL11.glVertex3f( 1f,-1f,-1f); // Bottom Right Of The Quad (Bottom) //GL11.glColor3f(1.0f,0.0f,0.0f); // Set The Color To Red GL11.glTexCoord2f(0,0); GL11.glVertex3f( 1f, 1f, 1f); // Top Right Of The Quad (Front) GL11.glTexCoord2f(1,0); GL11.glVertex3f(-1f, 1f, 1f); // Top Left Of The Quad (Front) GL11.glTexCoord2f(1,1); GL11.glVertex3f(-1f,-1f, 1f); // Bottom Left Of The Quad (Front) GL11.glTexCoord2f(0,1); GL11.glVertex3f( 1f,-1f, 1f); // Bottom Right Of The Quad (Front) //GL11.glColor3f(1f,0.5f,0.0f); // Set The Color To Yellow GL11.glTexCoord2f(0,0); GL11.glVertex3f( 1f,-1f,-1f); // Bottom Left Of The Quad (Back) GL11.glTexCoord2f(1,0); GL11.glVertex3f(-1f,-1f,-1f); // Bottom Right Of The Quad (Back) GL11.glTexCoord2f(1,1); GL11.glVertex3f(-1f, 1f,-1f); // Top Right Of The Quad (Back) GL11.glTexCoord2f(0,1); GL11.glVertex3f( 1f, 1f,-1f); // Top Left Of The Quad (Back) //GL11.glColor3f(0.0f,0.0f,0.3f); // Set The Color To Blue GL11.glTexCoord2f(0,1); GL11.glVertex3f(-1f, 1f, 1f); // Top Right Of The Quad (Left) GL11.glTexCoord2f(1,1); GL11.glVertex3f(-1f, 1f,-1f); // Top Left Of The Quad (Left) GL11.glTexCoord2f(1,0); GL11.glVertex3f(-1f,-1f,-1f); // Bottom Left Of The Quad (Left) GL11.glTexCoord2f(0,0); GL11.glVertex3f(-1f,-1f, 1f); // Bottom Right Of The Quad (Left) //GL11.glColor3f(0.5f,0.0f,0.5f); // Set The Color To Violet GL11.glTexCoord2f(0,0); GL11.glVertex3f( 1f, 1f,-1f); // Top Right Of The Quad (Right) GL11.glTexCoord2f(1,0); GL11.glVertex3f( 1f, 1f, 1f); // Top Left Of The Quad (Right) GL11.glTexCoord2f(1,1); GL11.glVertex3f( 1f,-1f, 1f); // Bottom Left Of The Quad (Right) GL11.glTexCoord2f(0,1); GL11.glVertex3f( 1f,-1f,-1f); // Bottom Right Of The Quad (Right) //rquad+=0.0001f; glEnd(); glPopMatrix(); }catch(NullPointerException t){t.printStackTrace(); System.out.println("rendering block failed");} } Here is code that renders them: private void render() { GL11.glClear(GL11.GL_COLOR_BUFFER_BIT|GL11.GL_DEPTH_BUFFER_BIT); for(int y=0; y<32; y++){ for(int x=0; x<16; x++){ for(int z=0; z<16; z++) { b.renderBlock(x, y, z); } } } }

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  • What is the best way to restore(rollback) data in an application to a specified state(date) ?

    - by panzerschreck
    Hello, An example would set the context right, the example below captures the various states of the entity, which needs to be reverted(rolled back) . State 1 - Recorded on 01-Mar-2010 Column1 Column2 Data1 0.56 State 2 - Recorded on 02-Mar-2010 Column1 Column2 Data1 0.57 State 3 - Recorded on 03-Mar-2010 Column1 Column2 Data1 0.58 User notices that state3 is not what he intended to be in, decides to revert back to state2. One approach that I can think of, without modifying the entity is via "auditing" all the inserts/updates, as below, the rollback information captures the data just before the updates/modifications on the entity, so that it can be applied in an order when you need to revert.Please note that changing the entity's schema, is not an option. Rollback - R1 recorded on 01-Mar-2010 Column1 Column2 Data1 0.56 Rollback - R2 Recorded on 02-Mar-2010 Column1 Column2 Data1 0.56 Rollback - R3 Recorded on 03-Mar-2010 Column1 Column2 Data1 0.57 So, to get to state2 , we would start with rollback information R1,apply R2 onto it. Is there a better approach to achieve this ? Thanks for your time.

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  • how to use append function in file

    - by sadia
    I want to write in a file but in a way that it should not delete existing data in that file rather it should append that file. Can anybody please help by giving any example related to appending a file? Thank you

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  • Do null SQLite Data fields take up extra memory?

    - by CSharperWithJava
    I'm using the built in sqlite library on the Android platform. I'm considering adding several general purpose fields that users will be able to use for their own custom applications, but these fields will be blank most of the time. My question is, how much overhead will these blank fields add to my database? Do null fields even take up per record memory in sqlite? If so, how much? I don't quite understand the inner workings of a sqlite database.

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  • Inheritance question / problem

    - by Itsik
    I'm creating a custom Layout for android. The layout implementation is exactly the same, but once I need to extend from RelativeLayout, and once from LinearLayout. class Layout1 extends LinearLayout { // methods and fields } class Layout2 extends RelativeLayout { // the same EXACT methods and fields } How can I use inheritance to avoid DRY and implement my methods once.

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  • Recursively determine average value

    - by theva
    I have to calculate an average value of my simulation. The simulation is ongoing and I want (for each iteration) to print the current average value. How do I do that? I tried the code below (in the loop), but I do not think that the right value is calculated... int average = 0; int newValue; // Continuously updated value. if(average == 0) { average = newValue; } average = (average + newValue)/2; I also taught about store each newValue in an array and for each iteration summarize the whole array and do the calculation. However, I don't think that's a good solution, because the loop is an infinity loop so I can't really determine the size of the array. There is also a possibility that I am thinking too much and that the code above is actually correct, but I don't think so...

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  • mvc design in a card game

    - by Hong
    I'm trying to make a card game. some classes I have are: CardModel, CardView; DeckModel, DeckView. The deck model has a list of card model, According to MVC, if I want to send a card to a deck, I can add the card model to the deck model, and the card view will be added to the deck view by a event handler. So I have a addCard(CardModel m) in the DeckModel class, but if I want to send a event to add the card view of that model to the deck view, I only know let the model has a reference to view. So the question is: If the card model and deck model have to have a reference to their view classes to do it? If not, how to do it better? Update, the code: public class DeckModel { private ArrayList<CardModel> cards; private ArrayList<EventHandler> actionEventHandlerList; public void addCard(CardModel card){ cards.add(card); //processEvent(event x); //must I pass a event that contain card view here? } CardModel getCards(int index){ return cards.get(index); } public synchronized void addEventHandler(EventHandler l){ if(actionEventHandlerList == null) actionEventHandlerList = new ArrayList<EventHandler>(); if(!actionEventHandlerList.contains(l)) actionEventHandlerList.add(l); } public synchronized void removeEventHandler(EventHandler l){ if(actionEventHandlerList!= null && actionEventHandlerList.contains(l)) actionEventHandlerList.remove(l); } private void processEvent(Event e){ ArrayList list; synchronized(this){ if(actionEventHandlerList!= null) list = (ArrayList)actionEventHandlerList.clone(); else return; } for(int i=0; i<actionEventHandlerList.size(); ++i){ actionEventHandlerList.get(i).handle(e); } } }

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  • which design choose? - pros and cons

    - by Guarava Makanili
    Which of these 3 approches would choose and why? // This is the one I would choose class Car { } class FeeCalculator { public double calculateFee(Car car) { return 0; } } // in that case the problem might be when we use ORM framework and we try to invoke save with parameter Car class Car { private FeeCalculator calculator; public double calculateFee() { return calculator.calculateFee(this); } } class FeeCalculator { public double calculateFee(Car car) { return 0; } } // in that case the problem mentioned above is solved, but I don't like this design class Car { public double calculateFee(FeeCalculator calculator) { return calculator.calculateFee(this); } } class FeeCalculator { public double calculateFee(Car car) { return 0; } }

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  • Detecting mouse enter/exit events anywhere on JPanel

    - by Mano
    Hi, Basically there is a JPanel on which I want to know when the mouse enters the area of the JPanel and exits the area of the JPanel. So I added a mouse listener, but if there are components on the JPanel and the mouse goes over one of them it is detected as an exit on the JPanel, even though the component is on the JPanel. I was wondering whether anyone knows any way to solve this problem without doing something like adding listeners onto all components on the JPanel?

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  • How to introduce multi-column constraint with JPA annotations?

    - by plouh
    I am trying to introduce a multi-key constraint on a JPA-mapped entity: public class InventoryItem { @Id private Long id; @Version private Long version; @ManyToOne @JoinColumn("productId") private Product product; @Column(nullable=false); private long serial; } Basically (product, serial) pair should be unique, but I only found a way to say that serial should be unique. This obviously isn't a good idea since different products might have same serial numbers. Is there a way to generate this constraint via JPA or am I forced to manually create it to DB?

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