Resources such as libraries, engines and frameworks to make Javacript-based MMORTS? [closed]
- by hhh
I am looking for resources outlined to make a MMORTS with Javascript as the client-side, probably just a simple canvas for the frontend. The guy in the video here mentions that JavaScript is one of the most misunderstood language -- and I do believe that. I think one can make quite cool games with it in the future. So I am now proactively looking for resources and perhaps some ideas. My first idea contained Node.js, C and NetBSD/bozohttpd (or the-4-7-chars' *ix-thing with green-logo -thing, move the q here) but I acknowledge my beginner -style approach -- this issue is broad and not only for one person to make it all-the-time-improved project! So I think perfect for community to tinker.
  Some games and examples possibly easy to make into MMORTS
  
  
  BrowserQuest here under MPL 2.0 and its content licensed under CC-BY-SA 3.0 (source
  here)
  [proprietary] LoU here
  and built with JS/Qooxdoo/c#/Windows-Server/ISS/etc,
  source.
  
MY ANSWER BEGINS HERE TO BE MOVED BELOW, REQUIRING RE-OPENING. PLEASE, VOTE TO OPEN IT --  HELP US TO TINKER!
  My answer
  
  
    Generic
    
    
    Is there an MMO-related research body?
    Although about Android, certain things also appropriate with JS -game: Are there any 2D gaming libraries/frameworks/engines for Android?
    Why is it so hard to develop a MMO?
    Browser based MMO
    
    
    Architecture
    
    
    MMO architecture - Highly Scalable with Reporting capabilities
    What are the Elements of an MMO Game?
    Is this the right architecture for our MMORPG mobile game?
    Looking for architectures to develop massive multiplayer game server
    Information on seamless MMO server architecture
    
    
    Game-mechanics (search)
    
    
    Question sounding like about LoU: What are the different ways to balance an online multiplayer game where user spend different amounts of time online?
    Building an instance system
    What are the different ways to balance an online multiplayer game where user spend different amounts of time online?
    
    
    Hosting
    
    
    is it possible to make a MMO starting with scalable hosting? 
    Should I keep login server apart from game server?
    MMO techniques, algorithms and resources for keeping bandwidth low?
    MMO Proxy Server
    
    
    Javascript and Client-based things
    
    
    What do I need to do a MMORTS in JavaScript with small amount of Developers?
    How to update the monsters in my MMO server using Node.js and Socket.IO
    Are there any good html 5 mmo design tutorials?
    
    
    Networking
    
    
    Loadbalancing Questions
    Something about TCP, routers, NAT, etc: How do I start writing an MMO game server?
    Who does the AI calculations in an MMO?
    
  
They need someone more knowledgable to work with, a lot of cases where the same words mean different things.
  
    Data Structures
    
    
    What data structure should I use for a Diablo/WoW-style talent tree?
    
    
    Game Engine
    
    
    Need an engine for MMO mockup
    
    
    Helper sites
    
    
    http://www.gamedev.net/page/index.html