Search Results

Search found 24018 results on 961 pages for 'platform specific'.

Page 101/961 | < Previous Page | 97 98 99 100 101 102 103 104 105 106 107 108  | Next Page >

  • How do I implement smooth movement in a Box2D platform game?

    - by Romeo
    I have implemented a character in JBox2D which moves with the help of a wheel rotating at the bottom of it. The movement is the best result I've had 'till now but it's a little glitchy when the character stands on the edge. So I am thinking should I use five smaller wheels instead of a big wheel. The wheel/wheels will not be visible in the finished product, now they are drawn for debugging. Here is a video. Is there a better way to do this using JBox2D?

    Read the article

  • Q&amp;A: How do I cancel my Windows Azure Platform Introductory Special? (or any Subscription)

    - by Eric Nelson
    Short answer: Don’t! Just kidding :-) Long answer: I believe it is the same process as for other Microsoft Online Services – but I have never tried it. Hence please post a comment if you follow this successfully or not and I will amend. From http://www.microsoft.com/online/help/en-us/mocp/, search for “cancel” and you get: What I am not clear about is whether an Introductory Special is classed as a trial. Either way, the answer is to contact support and ask to cancel. I would suggest you are fully armed with details of your subscription which you can get from signing in to https://mocp.microsoftonline.com. You can contact support via a online web form at https://mocp-support.custhelp.com/ Or You can call them. The details are again on the support page http://www.microsoft.com/online/help/en-us/mocp/  In the UK you can call 0800 731 8457 or (0) 20 3027 6039 Monday – Friday 09:00 – 17:00 GMT (UTC). I hope that helps.

    Read the article

  • Mono is frequently used to say "Yes, .NET is cross-platform". How valid is that claim?

    - by Thorbjørn Ravn Andersen
    In What would you choose for your project between .NET and Java at this point in time ? I say that I would consider the "Will you always deploy to Windows?" the single most important decision to make up front in a new web project, and if the answer is "no", I would recommend Java instead of .NET. A very common counter-argument is that "If we ever want to run on Linux/OS X/Whatever, we'll just run Mono", which is a very compelling argument on the surface, but I don't agree for several reasons. OpenJDK and all the vendor supplied JVM's have passed the official Sun TCK ensuring things work correctly. I am not aware of Mono passing a Microsoft TCK. Mono trails the .NET releases. What .NET-level is currently fully supported? Does all GUI elements (WinForms?) work correctly in Mono? Businesses may not want to depend on Open Source frameworks as the official plan B. I am aware that with the new governance of Java by Oracle, the future is unsafe, but e.g. IBM provides JDK's for many platforms, including Linux. They are just not open sourced. So, under which circumstances is Mono a valid business strategy for .NET-applications?

    Read the article

  • Mono is frequently used to say "Yes, .NET is cross-platform". How valid is that claim?

    - by Thorbjørn Ravn Andersen
    In What would you choose for your project between .NET and Java at this point in time? I say that I would consider the "Will you always deploy to Windows?" the single most important (EDIT: technical) decision to make up front in a new web project, and if the answer is "no", I would recommend Java instead of .NET. A very common counter-argument is that "If we ever want to run on Linux/OS X/Whatever, we'll just run Mono", which is a very compelling argument on the surface, but I don't agree for several reasons. OpenJDK and all the vendor supplied JVM's have passed the official Sun TCK ensuring things work correctly. I am not aware of Mono passing a Microsoft TCK. Mono trails the .NET releases. What .NET-level is currently fully supported? Does all GUI elements (WinForms?) work correctly in Mono? Businesses may not want to depend on Open Source frameworks as the official plan B. I am aware that with the new governance of Java by Oracle, the future is unsafe, but e.g. IBM provides JDK's for many platforms, including Linux. They are just not open sourced. So, under which circumstances is Mono a valid business strategy for .NET-applications? Edit: Mark H summarized it as: "If the claim is that "I have a windows application written in .NET, it should run on mono", then not, it's not a valid claim - but Mono has made efforts to make porting such applications simpler.".

    Read the article

  • What's the best platform for blogging about coding? [closed]

    - by timday
    I'm toying with starting an occasional blog for posting odd bits of coding related stuff (mainly C++, probably). Are there any platforms which can be recommended as providing exceptionally good support (e.g syntax highlighting) for posting snippets of code ? (Or any to avoid because posting mono-spaced font blocks of text is a pain). Outcome: I accepted Josh K's answer because what I actually ended up doing was realizing I was more interested in articles than a blog style, getting back into LaTeX (after almost 20 years away from it), using the "listings" package for code, and pushing the HTML/PDF results to my ISP's static-hosting pages. (HTML generated using tex4ht). Kudos to the answers mentioning Wordpress, Tumblr and Jekyll; I spent some time looking into all of them.

    Read the article

  • How to overcome politics of the net (Google translate code refuses to work from a specific region) [closed]

    - by Jawad
    Possible Duplicate: How to overcome politics of the net (Google translate code refuses to work from a specific region) I have this Web Site. It uses the Google Translate API (Can't post the link, does not open from this region) with the following code. <meta name="google-translate-customization" content="9f841e7780177523-3214ceb76f765f38-gc38c6fe6f9d06436-c"></meta> <script type="text/javascript"> function googleTranslateElementInit() { new google.translate.TranslateElement({pageLanguage: 'en'}, 'google_translate_element'); } </script> <script type="text/javascript" src="http://translate.google.com/translate_a/element.js?cb=googleTranslateElementInit"></script> The problem is since this, it just stopped working. On the site you can see that I had to actually remove the above from here, here, and here while left it here, here, here and here. This is so because the the web site "refuses" to load at all with the pages that have the code (i.e., from this region.) If I use Firefox Stealthy Plugin and open the site in Firefox, It works like a charm without any problems. But with Google Chrome, Apple Safari and Opera Web browser, the site does not load/open at all because of the Google translate. (I know this because If I remove the Google Translate Code, the site works/loads fine) It was one thing to program for "cross browser compatability" and alltogether another to program for "cross region compatability". What can I do to make sure that the site works from anywhere? Do I completely remove the Google Translate code and just have to do without the additional functionality or Do I look for alternatives like this or according to this?

    Read the article

  • How to automatically render all opaque meshes with a specific shader?

    - by dsilva.vinicius
    I have a specular outline shader that I want to be used on all opaque meshes of the scene whenever a specific camera renders. The shader is working properly when it is manually applied to some material. The shader is as follows: Shader "Custom/Outline" { Properties { _Color ("Main Color", Color) = (.5,.5,.5,1) _OutlineColor ("Outline Color", Color) = (1,0.5,0,1) _Outline ("Outline width", Range (0.0, 0.1)) = .05 _SpecColor ("Specular Color", Color) = (0.5, 0.5, 0.5, 1) _Shininess ("Shininess", Range (0.03, 1)) = 0.078125 _MainTex ("Base (RGB) Gloss (A)", 2D) = "white" {} } SubShader { Tags { "Queue"="Overlay" "RenderType"="Opaque" } Pass { Name "OUTLINE" Tags { "LightMode" = "Always" } Cull Off ZWrite Off // Uncomment to show outline always. //ZTest Always CGPROGRAM #pragma target 3.0 #pragma vertex vert #pragma fragment frag #include "UnityCG.cginc" struct appdata { float4 vertex : POSITION; float3 normal : NORMAL; }; struct v2f { float4 pos : POSITION; float4 color : COLOR; }; float _Outline; float4 _OutlineColor; v2f vert(appdata v) { // just make a copy of incoming vertex data but scaled according to normal direction v2f o; o.pos = mul(UNITY_MATRIX_MVP, v.vertex); float3 norm = mul ((float3x3)UNITY_MATRIX_IT_MV, v.normal); float2 offset = TransformViewToProjection(norm.xy); o.pos.xy += offset * o.pos.z * _Outline; o.color = _OutlineColor; return o; } float4 frag(v2f fromVert) : COLOR { return fromVert.color; } ENDCG } UsePass "Specular/FORWARD" } FallBack "Specular" } The camera used fot the effect has just a script component which setups the shader replacement: using UnityEngine; using System.Collections; public class DetectiveEffect : MonoBehaviour { public Shader EffectShader; // Use this for initialization void Start () { this.camera.SetReplacementShader(EffectShader, "RenderType=Opaque"); } // Update is called once per frame void Update () { } } Unfortunately, whenever I use this camera I just see the background color. Any ideas?

    Read the article

  • Is it a must to focus on one specific IT subject to be succesful?

    - by Ahmet Yildirim
    Lately I'm deeply disturbed by the thought that I'm still not devoted to one specific IT subject after so many years of doing it as a hobby. I've been in so many different IT related hobbies since I was 12. I have spent 8 years and now I'm 20 and just finished freshman year at Computer Eng. Just to summarize the variety: 3D Game Dev. and Modelling (Acknex, Irrlicht , OpenGL, GLES, 3DSMAX) Mobile App.Dev (Symbian, Maemo, Android) Electronis (Arduino) Web.Dev. (PHP, MYSQL, Javascript, Jquery, RaphaelJS, Canvas, Flash etc.) Computer Vision (OpenCV) I need to start making money. But I'm having problem to pick the correct IT business to do so. Is it a problem to have interest in so many different IT subjects?(in business world) I'm having a lot of fun by doing all those stuff from time to time. Other than making money I also noticed that having so many different interests is lowering my productivity. But I'm still having difficulty to pick one. I'm feeling close to all those subjects (time to time).

    Read the article

  • What platform is best for Android and iPhone development?

    - by Toy Yoda
    I've been developing non-mobile apps for linux; mainly stuff like interpreters, compilers, database engines and business apps. I've been told that if I wanted to learn how to develop iPhone/iPad applications, I should buy a Mac since Apple has all it's development tools for iPhone/iPad on Mac. Now, what about Android phones / tablets? Are the development tools better on Mac or PC? I need to buy a new laptop, and I would like to factor in mobile development in my choice of PC or Mac.

    Read the article

  • How to deal with data on the model specific to the technology being used?

    - by user1620696
    There are some cases where some of the data on a class of the domain model of an application seems to be dependent on the technology being used. One example of this is the following: suppose we are building one application in .NET such that there's the need of an Employee class. Suppose further that we are going to implement relational database, then the Employee has a primary key right? So that the classe would be something like public class Employee { public int EmployeeID { get; set; } public string Name { get; set; } ... } Now, that EmployeeID is dependent on the technology right? That's something that has to do with the way we've choose to persist our data. Should we write down a class independent of such things? If we do it this way, how should we work? I think I would need to map all the time between domain model and persistence specific types, but I'm not sure.

    Read the article

  • I'm going to quit my job because of our platform: how can I leave a productive explanation of this?

    - by Sean M
    I'm planning on leaving my current job because we're locked into using Blub, with an enterprise Blub framework and a Blub-level web server, on mediocre shared hosting. My coworkers are friendly and my boss is an average small business owner - I want to leave entirely because of the technical reasons. I feel like being soaked in Blub is bad for my brain and making me a worse programmer. When I leave, how can I explain this to my boss and coworkers? How can I phrase my complaints about Blub productively? What kind of warning can I and should I leave for my successor in documentation? (trying to make sure I meet the standards)

    Read the article

  • [WebLogic, Java] WebLogic Developer/Production Web Profile, Full Java EE 6 Platform - Chat Transcript and Slides from OTN Virtual Developer Day

    - by yosuke.arai(at)oracle.com
    ????????????????????????WebLogic Server Virtual Developer Days??JavaEE6???????QA???????????????????(FireFox???????????????????????????????????????) ?????????????????????????????! > Q1) WLS10.3.4??JavaEE6????????????? > Q4) Java EE6 ???????IDE????????? > Q12) Jdeveloper?Java EE 6?????????????? > Q26) managed beans?EJB????????????????EJB??????????????????????managed beans?????????????????????Managed Beans?????????? > Q29) XML???????????????????????????????

    Read the article

  • Using C++ but not using the language's specific features, should switch to C?

    - by Petruza
    I'm developing a NES emulator as a hobby, in my free time. I use C++ because is the language I use mostly, know mostly and like mostly. But now that I made some advance into the project I realize I'm not using almost any specific features of C++, and could have done it in plain C and getting the same result. I don't use templates, operator overloading, polymorphism, inheritance. So what would you say? should I stay in C++ or rewrite it in C? I won't do this to gain in performance, it could come as a side effect, but the idea is why should I use C++ if I don't need it? The only features of C++ I'm using is classes to encapsulate data and methods, but that can be done as well with structs and functions, I'm using new and delete, but could as well use malloc and free, and I'm using inheritance just for callbacks, which could be achieved with pointers to functions. Remember, it's a hobby project, I have no deadlines, so the overhead time and work that would require a re-write are not a problem, might be fun as well. So, the question is C or C++?

    Read the article

  • Directing Multiple ccTLD's to 1 gTLD with a country specific subdirectory?

    - by Pascal Van Opzeeland
    We have multiple ccTLDomains and are thinking about how to best combine these into one. We want to do this to focus our link building efforts. We are running a website through which we offer a software-as-a-service. Therefore we could potentially sell to any country in the world. However, Germany is our most important market. We currently have a .com, .de, .nl. and .pl domain. All these domains have a high amount of unique content pages. What we are planning is to change everything to .com with language-based subdirectories, so .com/en/, .com/de/, etc. I have two questions concerning this issue: 1) How much of an advantage does a ccTLD have over a gTLD with country specific subdirectories in search rankings? So let’s say .de versus .com/de/? 2) How could we best redirect the visitors of our old ccTLD’s to our gTLD’s subdirectories? We would like to loose as few search engine rankings as possible. Thank you for your help.

    Read the article

  • Is C++ indispensible for AAA game engines, as long as we have console-platform games? [closed]

    - by user1174924
    C++ has remained the industry standard for game engines much because of its features.. The primary reasons are(afaik): Technical reasons - High performance, native runtime, portibility, negligible latency, and more recently concurrency. Socio-Technical reasons - Availability of Libraries, Legecy stuff, most scripting languages on games have a good C api (ex lua), Good IDEs and most recently improved Development time.(C++11) Social reasons - People know C++, Licenced technologies, and battle proven. Does this make C++ for game engines indispensible, so long we have game consoles? Would not, the above features make me implement new graphics technology in C++ only? Edit: Will learning C++ garuntee me a job as a game engine dev In the future? I want to master every aspect of the language, but I already know C# and python. Should I allocate my time learning C++. I want to be a game engine developer.

    Read the article

  • how get collision callback of two specific objects using bullet physics?

    - by sebap123
    I have got problem implementing collision callback into my project. I would like to have detection between two specific objects. I have got normall collision but I want one object to stop or change color or whatever when colides with another. I wrote code from bullet wiki: int numManifolds = dynamicsWorld->getDispatcher()->getNumManifolds(); for (int i=0;i<numManifolds;i++) { btPersistentManifold* contactManifold = dynamicsWorld->getDispatcher()->getManifoldByIndexInternal(i); btCollisionObject* obA = static_cast<btCollisionObject*>(contactManifold->getBody0()); btCollisionObject* obB = static_cast<btCollisionObject*>(contactManifold->getBody1()); int numContacts = contactManifold->getNumContacts(); for (int j=0;j<numContacts;j++) { btManifoldPoint& pt = contactManifold->getContactPoint(j); if (pt.getDistance()<0.f) { const btVector3& ptA = pt.getPositionWorldOnA(); const btVector3& ptB = pt.getPositionWorldOnB(); const btVector3& normalOnB = pt.m_normalWorldOnB; bool x = (ContactProcessedCallback)(pt,fallRigidBody,earthRigidBody); if(x) printf("collision\n"); } } } where fallRigidBody is a dynamic body - a sphere and earthRigiBody is static body - StaticPlaneShape and sphere isn't touching earthRigidBody all the time. I have got also other objects that are colliding with sphere and it works fine. But the program detects collision all the time. It doesn't matter if the objects are or aren't colliding. I have also added after declarations of rigid body: earthRigidBody->setCollisionFlags(earthRigidBody->getCollisionFlags() | btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK); fallRigidBody->setCollisionFlags(fallRigidBody->getCollisionFlags() | btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK); So can someone tell me what I am doing wrong? Maybe it is something simple?

    Read the article

  • Is Java a good choice for cross-platform games?

    - by CommunistPancake
    I'm looking to create a game in Java and would like it to work on Windows, Linux, and Mac. I'm pretty sure C# is a bad choice for this, and I don't have enough experience in C or C++. I want to stay away from Flash. Therefore, Is Java a good choice for me? Mostly, I use C#, and think that Java is similar, so I assume it won't be that hard to learn. But is it fast enough? Is there a language more suited for my needs than Java?

    Read the article

  • How long till HTML5 canvas becomes a viable game development platform?

    - by Shouvik
    So I have been working on web application. So invariably what it boils down to is making simple games which were previously based on flash or openGL. Now I know apple was moving away from flash because its proprietary unlike their stance that its got "pathetic performance"! Not true, try playing a canvas game, I can assure you at any point of time (including when its idle) it will use up a fair bit of processing power just to redraw the UI. Now I do understand that this is my fault because when the game is not active I should not be redrawing the canvas, but honestly its a lot of work and I suppose there should be libraries which should be able to assist me with that! So, how much will it be before I see a decent canvas library which handles these "tiny" issues for me? I can't honestly expect Steve Jobs to be doing anything more for HTML5! I someone knows of a good library, I am all ears...! :) PS: I use mootools and am presently using Mootools Canvas Library.

    Read the article

  • Why is the MaskBit maxed out

    - by CStreel
    Hi there for some reason the maskbit of my b2FixtureDef is being maxxed out and im not sure why Here is the declaration of the items that are used in the game enum PhysicBits { PB_NONE = 0x0000, PB_PLAYER = 0x0001, PB_PLATFORM = 0x0002 }; Basically what i want is the player to run along a surface is not slow down (i set platform & player friction to 0.0f) I then setup my Contact Listener to print out the connections (currently only have 1 platform and 1 player) Player Fixture Def b2FixtureDef fixtureDef; fixtureDef.shape = &groundBox; fixtureDef.density = 1.0f; fixtureDef.friction = 0.0f; fixtureDef.filter.categoryBits = PB_PLAYER; fixtureDef.filter.maskBits = PB_PLATFORM; Platform Fixture Def b2FixtureDef fixtureDef; fixtureDef.shape = &groundBox; fixtureDef.density = 1.0f; fixtureDef.friction = 0.0f; fixtureDef.filter.categoryBits = PB_PLATFORM; fixtureDef.filter.maskBits = PB_PLAYER; Now correct me if im wrong but these are saying the following: Player Collides with Platform Platform Collides with Player Here is the printout of the fixtures colliding with each other ******** <-- Indicates new Contact Platform ContactA: 2 MaskA: 1 ------ Player ContactB: 1 MaskB: 2 ******** <-- Indicates new Contact Platform ContactA: 2 MaskA: 1 ------ Player ContactB: 1 MaskB: 65535 ******** <-- Indicates new Contact Platform ContactA: 1 MaskA: 65535 ------ Player ContactB: 1 MaskB: 65535 Here is where i am confused. On the second & third contact the player maskBit is set to 65535 when it should be 2 and there are 3 contacts when i am sure at most there should only be 2. I've been trying to figure this out for hours and i can't understand why it is doing this. I would be very grateful is someone could shine some light on this for me UPDATE: **I printed out the class of the contacting objects. For some reason it seems to do the following: First Contact: Correct Result. Second Contact: Player b2Fixture Obtains a new maskBit. Third Contact: Platform b2Fixture appears to be set to the same as the Player b2Fixture. It would seem I have a memory race condition i think**

    Read the article

  • How to start cross-platform desktop game development? [closed]

    - by Wamer
    I am interested in developing some 2d game since I have graduated and got some time to spare. I am looking for some advices where to start and with what. My main target platforms are Mac and Windows (later porting/rewriting/modifying for iOS, Android or WP7 is considerable). I need some advices about language I should choose, frameworks, engines and this kind of stuff. I gotta start somehow, but first of all I need to know how. Choosing good language with great framework/engine is key to ongoing successful game development I think.

    Read the article

  • Can I prevent an IDENTIFY PACKET DEVICE command to a specific device at boot?

    - by Brian Spisak
    This is related to a previous question related to installation that is now resolved. I'm opening a new question, because I still need to get my DVD drive working. Problem: Failed boot when my ASUS DRW-24B1/ST DVD drive is attached to my asmedia ASM1061. Symptom: ata8.00: exception Emask 0x52 Sact 0x0 SErr 0xffffffff action 0xe frozen ata8: SError: { blah blah } ata8.00: failed command: IDENTIFY PACKET DEVICE ata8.00: cmd blah blah res blah blah (ATA bus error) ata8.00: status: { DRDY } ata8: hard resetting link Background: The ASM1061 is a PCIe to SATA bridge providing 2 x 6Gb/s ports and is supposed to be fully compliant to SATA specs. I just discovered in the fine print of my ASUS P8Z77-V pro motherboard that "These SATA ports are for data hard drivers only. ATAPI devices are not supported." However, I have already installed Windows 7 using this drive and I can run the Ubuntu 12.04 installer from it as well. The only time I have a problem is during Ubuntu boot when it tries an IDENTIFY PACKET DEVICE which seems to be an ATAPI command. I can't simply switch this device to another SATA port because they are already allocated to other devices. (My chipset's 2 x 6Gb/s are connected to my boot SSD and a fast HDD while the 4 x 3Gb/s ports are running a RAID 5 array.) If this can't be fixed or worked around, I suppose I'll have to go buy SATA add-in card. Blech. Thoughts: If indeed this is a device specific issue (that it doesn't support ATAPI discovery) then I can't expect - is it udev? - to work with it. But, it seems that Windows and even the Ubuntu installer work just fine. So why does udev have a problem? At the end of the day, it would be nice to have the DVD working under Ubuntu, but I can live without it. But, as this is a dual-boot machine, I can't physically disconnect it because I want it to work with Windows. (And physically disconnecting it every time I want to boot Ubuntu is NOT an option. ;-) Questions: Should this be considered a bug? My feelings are that if it works with other OS that it should probably work with Ubuntu as well. How can I work around this problem? I have a limited knowledge of linux internals, but it seems I should be able to somehow tell udev (or whatever is doing the discovery) to ignore that device. Is there a way?

    Read the article

  • How to create platform independent 3D video on 3D TV via HDMI 1.4?

    - by artif
    I am writing a real-time, interactive 3D visualization program and at each point in the program, I can compute 2 images (bitmaps) that are meant to look 3D together by means of stereoscopy. How do I get my program to display the image pairs such that they look 3D on a 3D TV? Is there a platform independent way of accomplishing it? (By platform I mean independent of GPU brand, operating system, 3D TV vendor, etc.) If not, which is preferable-- to lock in by GPU, OS, or 3D TV? I suppose I need to be using an HDMI 1.4 cable with the 3D TV? HDMI 1.4 can encode stereoscopy via side-by-side method. But how do I send such an encoded signal to the monitor? What kind of libraries do I use for this sort of thing? Windows DirectShow? If DirectShow is correct, is there a cross platform equivalent available? If anyone asks, yes I have seen this question: http://stackoverflow.com/questions/2811350/generating-3d-tv-stereoscopic-output-programmatically. However, correct me if I am wrong, it does not appear to be what I'm looking for. I do not have an OpenGL or Direct3D program that generates polygons, for which a Nvidia card can do ad-hoc impromptu stereoscopy simply by rendering the scene from 2 slightly offset points of view and then displaying those 2 images on the monitor-- my program already has those image pairs and needs to display them (and they are not the result of rendering polygons). Btw, I have never done any major multimedia programming before and know very little about HDMI, Direct Show, 3D TVs, etc so pardon me if any parts of this question did not make any sense at all.

    Read the article

  • Developing Mobile Applications: Web, Native, or Hybrid?

    - by Michelle Kimihira
    Authors: Joe Huang, Senior Principal Product Manager, Oracle Mobile Application Development Framework  and Carlos Chang, Senior Principal Product Director The proliferation of mobile devices and platforms represents a game-changing technology shift on a number of levels. Companies must decide not only the best strategic use of mobile platforms, but also how to most efficiently implement them. Inevitably, this conversation devolves to the developers, who face the task of developing and supporting mobile applications—not a simple task in light of the number of devices and platforms. Essentially, developers can choose from the following three different application approaches, each with its own set of pros and cons. Native Applications: This refers to apps built for and installed on a specific platform, such as iOS or Android, using a platform-specific software development kit (SDK).  For example, apps for Apple’s iPhone and iPad are designed to run specifically on iOS and are written in Xcode/Objective-C. Android has its own variation of Java, Windows uses C#, and so on.  Native apps written for one platform cannot be deployed on another. Native apps offer fast performance and access to native-device services but require additional resources to develop and maintain each platform, which can be expensive and time consuming. Mobile Web Applications: Unlike native apps, mobile web apps are not installed on the device; rather, they are accessed via a Web browser.  These are server-side applications that render HTML, typically adjusting the design depending on the type of device making the request.  There are no program coding constraints for writing server-side apps—they can be written in Java, C, PHP, etc., it doesn’t matter.  Instead, the server detects what type of mobile browser is pinging the server and adjusts accordingly. For example, it can deliver fully JavaScript and CSS-enabled content to smartphone browsers, while downgrading gracefully to basic HTML for feature phone browsers. Mobile apps work across platforms, but are limited to what you can do through a browser and require Internet connectivity. For certain types of applications, these constraints may not be an issue. Oracle supports mobile web applications via ADF Faces (for tablets) and ADF Mobile browser (Trinidad) for smartphone and feature phones. Hybrid Applications: As the name implies, hybrid apps combine technologies from native and mobile Web apps to gain the benefits each. For example, these apps are installed on a device, like their pure native app counterparts, while the user interface (UI) is based on HTML5.  This UI runs locally within the native container, which usually leverages the device’s browser engine.  The advantage of using HTML5 is a consistent, cross-platform UI that works well on most devices.  Combining this with the native container, which is installed on-device, provides mobile users with access to local device services, such as camera, GPS, and local device storage.  Native apps may offer greater flexibility in integrating with device native services.  However, since hybrid applications already provide device integrations that typical enterprise applications need, this is typically less of an issue.  The new Oracle ADF Mobile release is an HTML5 and Java hybrid framework that targets mobile app development to iOS and Android from one code base. So, Which is the Best Approach? The short answer is – the best choice depends on the type of application you are developing.  For instance, animation-intensive apps such as games would favor native apps, while hybrid applications may be better suited for enterprise mobile apps because they provide multi-platform support. Just for starters, the following issues must be considered when choosing a development path. Application Complexity: How complex is the application? A quick app that accesses a database or Web service for some data to display?  You can keep it simple, and a mobile Web app may suffice. However, for a mobile/field worker type of applications that supports mission critical functionality, hybrid or native applications are typically needed. Richness of User Interactivity: What type of user experience is required for the application?  Mobile browser-based app that’s optimized for mobile UI may suffice for quick lookup or productivity type of applications.  However, hybrid/native application would typically be required to deliver highly interactive user experiences needed for field-worker type of applications.  For example, interactive BI charts/graphs, maps, voice/email integration, etc.  In the most extreme case like gaming applications, native applications may be necessary to deliver the highly animated and graphically intensive user experience. Performance: What type of performance is required by the application functionality?  For instance, for real-time look up of data over the network, mobile app performance depends on network latency and server infrastructure capabilities.  If consistent performance is required, data would typically need to be cached, which is supported on hybrid or native applications only. Connectivity and Availability: What sort of connectivity will your application require? Does the app require Web access all the time in order to always retrieve the latest data from the server? Or do the requirements dictate offline support? While native and hybrid apps can be built to operate offline, Web mobile apps require Web connectivity. Multi-platform Requirements: The terms “consumerization of IT” and BYOD (bring your own device) effectively mean that the line between the consumer and the enterprise devices have become blurred. Employees are bringing their personal mobile devices to work and are often expecting that they work in the corporate network and access back-office applications.  Even if companies restrict access to the big dogs: (iPad, iPhone, Android phones and tablets, possibly Windows Phone and tablets), trying to support each platform natively will require increasing resources and domain expertise with each new language/platform. And let’s not forget the maintenance costs, involved in upgrading new versions of each platform.   Where multi-platform support is needed, Web mobile or hybrid apps probably have the advantage. Going native, and trying to support multiple operating systems may be cost prohibitive with existing resources and developer skills. Device-Services Access:  If your app needs to access local device services, such as the camera, contacts app, accelerometer, etc., then your choices are limited to native or hybrid applications.   Fragmentation: Apple controls Apple iOS and the only concern is what version iOS is running on any given device.   Not so Android, which is open source. There are many, many versions and variants of Android running on different devices, which can be a nightmare for app developers trying to support different devices running different flavors of Android.  (Is it an Amazon Kindle Fire? a Samsung Galaxy?  A Barnes & Noble Nook?) This is a nightmare scenario for native apps—on the other hand, a mobile Web or hybrid app, when properly designed, can shield you from these complexities because they are based on common frameworks.  Resources: How many developers can you dedicate to building and supporting mobile application development?  What are their existing skills sets?  If you’re considering native application development due to the complexity of the application under development, factor the costs of becoming proficient on a each platform’s OS and programming language. Add another platform, and that’s another language, another SDK. On the other side of the equation, Web mobile or hybrid applications are simpler to make, and readily support more platforms, but there may be performance trade-offs. Conclusion This only scratches the surface. However, I hope to have suggested some food for thought in choosing your mobile development strategy.  Do your due diligence, search the Web, read up on mobile, talk to peers, attend events. The development team at Oracle is working hard on mobile technologies to help customers extend enterprise applications to mobile faster and effectively.  To learn more on what Oracle has to offer, check out the Oracle ADF Mobile (hybrid) and ADF Faces/ADF Mobile browser (Web Mobile) solutions from Oracle.   Additional Information Blog: ADF Blog Product Information on OTN: ADF Mobile Product Information on Oracle.com: Oracle Fusion Middleware Follow us on Twitter and Facebook Subscribe to our regular Fusion Middleware Newsletter

    Read the article

< Previous Page | 97 98 99 100 101 102 103 104 105 106 107 108  | Next Page >