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  • Date from String using NSDateFormatter regardless 12h-24h setting

    - by maxf99
    Hello everybody, Today my question is about date formats and strings. My application downloads some strings representing dates from the internet. The date format is always like this: "2010-05-24 at 20:45" I need to convert this string into an NSDate object in order to perform some date manipulations. I tried this code: NSString * dateString = @"2010-05-24 at 20:45" // actually downloaded from the internet NSDateFormatter * myDateFormatter = [[NSDateFormatter alloc] init]; [myDateFormatter setDateFormat:@"yyyy-MM-dd 'at' HH:mm"]; NSDate * dateFromString = [myDateFormatter dateFromString:dateString]; This seems to work perfectly fine as long as the iPhone is set to 24h clock. As long as I switch to 12h clock in the general settings the NSDate object is not created (and the application happily crashes) I have read others having similar problems but I don't seem to find a solution. Now the questions: It doesn't make sense to me that the NSDateFormatter is sensible to user settings as long as I am specifying which format it is supposed to use to parse the string (which is not modifiable because it comes from the web), what's the use of checking user settings? More important, how can I get my task performed (to get an NSDate object from the string regardless the user settings)?

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  • Core-data: when accessing a relationship, the count method on NSSet fails

    - by lordsandwich
    I'm trying to access a relationship (one to many) programatically. My Data model contains an NSManagedEntity called language (with a two string attributes) with a relationship to an entity called WordCategory (one-to-many). I use an NSFetchRequest to get all the Language entities. that works fine. I get the valueForKey for the relationship and that works fine. I can work with its objects. However, when I try to send the message count to the NSSet that stores the WordCategory objects I get a In other words, this line works: NSLog(@"word category count %@",[[wordCategory anyObject] valueForKey:@"name"]); This one doesn't: NSLog(@"word category count %@",[wordCategory count] I get a the message: EXC_BAD_ACCESS in the debugger. Here's the rest of the code: NSManagedObjectContext *moc = [myAppDelegate managedObjectContext]; NSFetchRequest *request = [[NSFetchRequest alloc] init]; [request setEntity:[NSEntityDescription entityForName:@"Language" inManagedObjectContext:moc]]; NSError *error = nil; NSArray *results = [moc executeFetchRequest:request error: &error]; if (error) { [NSApp presentError:error]; return; } NSManagedObject *obj = [results objectAtIndex:0]; NSSet *wordCategory = [obj valueForKey:@"category"]; NSLog(@"word category count %@",[wordCategory count]); I'll appreciate any light than anybody can shed in this mystery. Thanks for your help!

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  • Using GKPeerPickerController within a selector from a Cocos2D CCMenuItem

    - by Mark Hazlett
    Hey everyone, So i'm trying to use GameKit along with Cocos2D so that when a user clicks on the multiplayer menu item it will display the GKPeerPickerController. I'm however, running into some snags. It doesn't seem to want to compile. However, it doesn't give me an error inside of the code that's in my selector. Anyways here's the code... @implementation GameOverLayer - (id) init { self = [super init]; if (self != nil) { [CCMenuItemFont setFontSize:20]; [CCMenuItemFont setFontName:@"Helvetica"]; CCMenuItem *start = [CCMenuItemFont itemFromString:@"Play Again!" target:self selector:@selector(startGame:)]; CCMenuItem *connect = [CCMenuItemFont itemFromString:@"Multiplayer" target:self selector:@selector(connect:)]; CCMenu *menu = [CCMenu menuWithItems:start,connect, nil]; [menu alignItemsVertically]; [self addChild:menu]; } return self; } -(void)startGame: (id)sender { [[CCDirector sharedDirector] replaceScene: [HelloWorld scene]]; } -(void)connect: (id)sender { GKPeerPickerController *peerPicker; peerPicker = [[GKPeerPickerController alloc] init]; peerPicker.delegate = self; peerPicker.connectionTypesMask = GKPeerPickerConnectionTypeOnline | GKPeerPickerConnectionTypeNearby; [peerPicker show]; } @end The error message i'm getting is... ".obj_class_name_GKPeerPickerController", referenced from: Literal-Pointer@_OBJC@_cls_refs@GKPeerPickerController in GameOverScene.o Symbol(s) not found Collect2: id returned 1 exit status Any ideas?

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  • iPad start in Landscape receive only touch within 768x768

    - by user1307179
    It works perfect fine when starting in portrait and also works when you rotate from portrait to landscape and back. It does not work when starting in landscape. But then it works when you rotate from landscape to portrait and back. In landscape starting mode, the screen does not respond with any touch where screen coordinateX greater than 768. What happens in code is, I use status bar orientation to determine original orientation and rotate each view manually. The views display correctly but does not receive touch properly. Then my root view controller will get called when ipad start rotating with: - (void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration which will rotate every subviews. Root controller: - (void)loadView { self.view = [[UIView alloc]init ]; //initialize child views [self willRotateToInterfaceOrientation:0 duration:0]; } - (void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration { if ([model isLandscape]) { self.view.frame = CGRectMake(0, 0, 1024, 768-80); } else { self.view.frame = CGRectMake(0, 0, 768, 1024-80); } //rotate child views } My code [model isLandscape] works so I don't need to provide details as to how it works but here are the code anyway: - (bool)isLandscape { if (orientation == UIInterfaceOrientationLandscapeLeft || orientation == UIInterfaceOrientationLandscapeRight) return true; else return false; } -(id) init { [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(orientationChanged:) name:UIDeviceOrientationDidChangeNotification object:nil]; } - (void)orientationChanged:(NSNotification *)notification { UIInterfaceOrientation curOrientation = [[UIDevice currentDevice] orientation]; if (curOrientation == UIDeviceOrientationPortrait || curOrientation == UIDeviceOrientationPortraitUpsideDown || curOrientation == UIDeviceOrientationLandscapeLeft || curOrientation == UIDeviceOrientationLandscapeRight) { orientation = curOrientation; ((AppDelegate*)([UIApplication sharedApplication].delegate)).savedOrientationForRestart = orientation; NSLog(@"changed"); } } -(void)validateOrientation { //first time when initializing orientation UIInterfaceOrientation curOrientation = [[UIDevice currentDevice] orientation]; if (curOrientation != UIDeviceOrientationPortrait && curOrientation != UIDeviceOrientationPortraitUpsideDown && curOrientation != UIDeviceOrientationLandscapeLeft && curOrientation != UIDeviceOrientationLandscapeRight) { orientation = [[UIApplication sharedApplication] statusBarOrientation]; } }

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  • how to set data into textfeild

    - by shishir.bobby
    hi all i have a table view containing some text. and an selecting a row, i hv to set text on another view's textfeild based on the selected index of row od table view. this is hoe it looks like -(void)tableView:(UITableView *)tableView accessoryButtonTappedForRowWithIndexPath:(NSIndexPath *)indexPath { abc *abcController = [ [ abcController alloc] initWithNibName:@"abcController" bundle:[NSBundle mainBundle]]; [self.navigationController abcController animated:YES]; coffeeObj = [appdelegate.coffeeArray objectAtIndex:indexPath.row]; abcController.sender.text =[NSString stringWithFormat:@" to %@", coffeeObj.to]; abcController.mobileNumber.text = [NSString stringWithFormat:@" from %@", coffeeObj.from]; [abcController release]; } and this is how my textfeilds looks like, which is in table view if(indexPath.row == 0) textField.keyboardType = UIKeyboardTypeDefault; else textField.keyboardType = UIKeyboardTypePhonePad; textField.autocorrectionType = UITextAutocorrectionTypeNo; [cell.contentView addSubview:textField]; if(indexPath.row == 0) { self.sender = textField; cell.textLabel.text = NSLocalizedString(@"From :", @" "); NSLog(@"sender: %@", self.sender.text); } else { self.mobileNumber = textField; cell.textLabel.text = NSLocalizedString(@"To :" ,@" "); NSLog(@"mobile Number: %@", self.mobileNumber.text); } [textField release]; my problem is i am not abel to set text in these textfeilds from previous view..... plz let me knw where i am wrong..... w8ing for a quick reply.. regards shishir

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  • ScriptingBridge causes iTunes to relaunch after quit

    - by Justin Voss
    I'm working on a Cocoa app that monitors what you're listening to in iTunes, and since I'm targeting Mac OS 10.5 and higher, I've decided to use Scripting Bridge. If I try to close iTunes too close to the time that my app polls it for the current track, iTunes will immediately relaunch! The only way to reliably prevent this behavior is to quit my app first, then quit iTunes. Switching to EyeTunes solves the problem, but it's a fairly old codebase and I was hoping that I could accomplish this without an external library. Surely I'm doing something wrong that's causing the relaunch? Here's some sample code; this snippet is run every few seconds, triggered by an NSTimer. #import "iTunesBridge.h" // auto-generated according to Apple's docs -(void)updateTrackInfo { iTunesApplication *iTunes = [[SBApplication alloc] initWithBundleIdentifier:@"com.apple.iTunes"]; iTunesTrack *currentTrack = [iTunes currentTrack]; // inspect currentTrack to determine what's being played... [iTunes release]; } Is this a known issue with Scripting Bridge, or am I using it incorrectly?

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  • AVAudioPlayer working in Simulator, but not on device

    - by cannyboy
    My mp3 playing code is: NSError *error; soundObject = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:audioPathString] error:&error]; if (soundObject == nil) NSLog(@"%@", [error description]); soundObject.delegate = self; soundObject.numberOfLoops = 0; soundObject.volume = 1.0; NSLog(@"about to play"); [soundObject prepareToPlay]; [soundObject play]; NSLog(@"[soundObject play];"); The mp3 used to play fine, and it still does on the simulator. But not on the device. I've recently added some sound recording code (not mine) to the software. It uses AudioQueue stuff which is slightly beyond me. Does that conflict with AVAudioPlayer? Or what could be the problem? I've noticed that as soon as the audiorecording code starts working, I can't adjust the volume on the device anymore, so maybe it blocks the audio playback?. EDIT The solution seems to be to put this in my code. I put it in applicationDidFinishLaunching: [[AVAudioSession sharedInstance] setCategory: AVAudioSessionCategoryPlayAndRecord error: nil]; UInt32 audioRouteOverride = kAudioSessionOverrideAudioRoute_Speaker; AudioSessionSetProperty (kAudioSessionProperty_OverrideAudioRoute,sizeof (audioRouteOverride),&audioRouteOverride); The first line allows both play and record, whilst the other lines apparently reroute things to make the volume louder. All audio code is voodoo to me.

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  • longitude and latitude for current location returned from CLLocationManager in UK region is not corr

    - by bond
    Hi I am getting latitude and longitude of current location from CLLocationManager delegate method. It works fine for some region but its giving problem in UK region. When it is used in UK region, the current location longitude and latitude returned from CLLocationManager is not proper. Thanks heres a part of the logic i am using. -(void)viewWillAppear:(BOOL)animated { [super viewWillAppear:animated]; self.locationManager = [[CLLocationManager alloc] init]; if(self.locationManager.locationServicesEnabled) { self.locationManager.delegate = self; self.locationManager.distanceFilter = kCLDistanceFilterNone; self.locationManager.desiredAccuracy = kCLLocationAccuracyBest; } } -(void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation { NSLog(@"Updating"); //if the time interval returned from core location is more than 15 seconds //we ignore it because it might be from an old session if ( abs([newLocation.timestamp timeIntervalSinceDate: [NSDate date]]) < 15) { self.latitude = newLocation.coordinate.latitude; self.longitude = newLocation.coordinate.longitude; NSLog(@"longitude=%f-- latitude=%f--",self.longitude,self.latitude); [self.locationManager stopUpdatingLocation]; [self removeActivityIndicator]; [[self locationSaved] setHidden:NO]; [[self viewLocationInMap] setEnabled:YES]; }}

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  • iPhone: Remove annotation from MKMapView which is in another view

    - by Nic Hubbard
    I have two views. The first is a MKMapView with some annotations. Clicking a UIButton pushes a second view on the stack. This has a UITableView with a list of annotations which correspond to the map annotations. So, when you click the delete button, how can I call my MKMapView which is in another view, so that I can remove the annotation. My MKMapView is declared in my app delegate, as well as my current class. I am trying to use the following, but it is not working: RideAppDelegate *appDelegate = (RideAppDelegate *)[[UIApplication sharedApplication] delegate]; Annotation *ano; CLLocationCoordinate2D anoPoint; anoPoint.latitude = [[eventToDelete valueForKey:@"latitude"] doubleValue]; anoPoint.longitude = [[eventToDelete valueForKey:@"longitude"] doubleValue]; ano = [[[Annotation alloc] init] autorelease]; ano.coordinate = anoPoint; [appDelegate.ridesMap removeAnnotation: ano]; [appDelegate release]; I must be trying to access the MKMapView of my other view incorrectly?

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  • Placemark not giving city name in ios 6

    - by Sawant
    I am using this code in which i am getting Placemark but it not giving the city name. Earlier i am using MKReverse Geocoder to get the placemark in which i am getting the city name but as in ios6 it showing deprecated because the apple developer added every thing in CLLocation. so i used this code. `-(void) locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation { CLLocation *location = [locationManager location]; NSLog(@"location is %@",location); CLGeocoder *fgeo = [[[CLGeocoder alloc] init] autorelease]; // Reverse Geocode a CLLocation to a CLPlacemark [fgeo reverseGeocodeLocation:location completionHandler:^(NSArray *placemarks, NSError *error){ // Make sure the geocoder did not produce an error // before continuing if(!error){ // Iterate through all of the placemarks returned // and output them to the console for(CLPlacemark *placemark in placemarks){ NSLog(@"%@",[placemark description]); city1= [placemark.addressDictionary objectForKey:(NSString*) kABPersonAddressCityKey]; NSLog(@"city is %@",city1); } } else{ // Our geocoder had an error, output a message // to the console NSLog(@"There was a reverse geocoding error\n%@", [error localizedDescription]); } } ]; } ` here as i am seeing in console in NSLog(@"%@",[placemark description]); its giving output like :- abc road name,abc road name, state name,country name. any help please .Thanking in advance.

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  • Referencing an Array with Objects in iPhone SDK

    - by user298261
    Hello! I was able to deduce my issue: I'm having problem referencing a string with an object within an array. Here's the code: -(IBAction)checkWord:(id)sender { NSMutableArray *array = [[NSMutableArray alloc] init]; [array addObject:@"BIKE"]; NSString *dudeMan = theWord; if([array containsObject:dudeMan]) { NSLog(@"Awesome!"); } "theWord" is a String object that has been concatenated from 4 letters. It spells "BIKE", and I know this from a NSLog routine further up my code. However, for some reason, even though it spells BIKE, it will not reference correctly with the object within the array. if I change the code to: NSString *dudeMan = @"BIKE"; then the code will work. If it is phrased as: NSString *dudeMan = theWord; Where 'theWord' is BIKE, then the program won't work. Any ideas? Thank you for your help!

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  • Rotation Portrait Landscape with 2 XIB

    - by Ploetzeneder
    Hello, i have got 2 GUIs and 2 Controllers 1 is called landscapeguicontroller and the second is called highguicontroller. Now generally i call the highguicontroller, and when i rotate my iphone it detects that and then it shows the landscapeguicontroller: Code: landscapeguicontroller *neu =[[landscapeguicontroller alloc] initWithNibName:nil bundle:nil]; [self presentModalViewController:neu animated:YES]; [self dismissModalViewControllerAnimated:YES]; The Problem is that then the animation pushes the new window from the beyond side of the iphone up into the window. In the Landscapeguicontroller,i have added to the the following lines: Code: (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return (interfaceOrientation == UIInterfaceOrientationPortrait); } when i want go back to the highguicontroller i call: [self dismissModalViewControllerAnimated:YES]; that all works , but just in the second animation i see the correct "rotation animation". Have you got any suggestions? So a short Problem description: in the 1. animation from high to landscape, the landscape is pushed into the window BUT in the 2. animation from landscape to high, the rotation looks like a real rotation... i want the 1.animation look like the 2. animation best regards Ploetzeneder

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  • decompressing .gZ file from Document directory?

    - by senthilmuthu
    hi, i am having .gZ (zip file) in document directory.i want unZip it.but i am using libz.dylib framework .will it decompress and save all data to that file path?how can i get that extracted data?any has experienced in doing this?any help?when i use the method,but when i put break point, it returns data error(used in NSLog)--Z_DATA_ERROR-- - (id)initWithGzippedData: (NSData *)gzippedData; { [gzippedData retain]; if ([gzippedData length] == 0) return nil; unsigned full_length = [gzippedData length]; unsigned half_length = [gzippedData length] / 2; NSMutableData *decompressed = [[NSMutableData alloc] initWithLength:(full_length + half_length)]; BOOL done = NO; int status; z_stream strm; strm.next_in = (Bytef *)[gzippedData bytes]; strm.avail_in = [gzippedData length]; strm.total_out = 0; strm.zalloc = Z_NULL; strm.zfree = Z_NULL; if (inflateInit2(&strm, (15+32)) != Z_OK) { [gzippedData release]; [decompressed release]; return nil; } while (!done) { // Make sure we have enough room and reset the lengths. if (strm.total_out >= [decompressed length]) [decompressed increaseLengthBy: half_length]; strm.next_out = [decompressed mutableBytes] + strm.total_out; strm.avail_out = [decompressed length] - strm.total_out; // Inflate another chunk. status = inflate (&strm, Z_SYNC_FLUSH); if(status == Z_DATA_ERROR) { NSLog(@"data error"); } if (status == Z_STREAM_END) done = YES; else if (status != Z_OK) break; } if (inflateEnd (&strm) != Z_OK) { [decompressed release]; return nil; } // Set real length. [decompressed setLength: strm.total_out]; id newObject = [self initWithBytes:[decompressed bytes] length:[decompressed length]]; [decompressed release]; [gzippedData release]; return newObject; }

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  • https google urlshortener request missing body

    - by Peter
    Hi, Just trying to get the new API for the goo.gl URL shortening service working on my iPhone, following the instructions on http://code.google.com/apis/urlshortener/v1/getting_started.html I'm set up and the API is enabled etc., but when I send a request in the recommended format: POST https://www.googleapis.com/urlshortener/v1/url Content-Type: application/json {"longUrl": "http://www.google.com/"} I get an error returned. The error is exactly the one listed on that page in the errors section for if you haven't passed in a longURL param. This makes me think that I'm not setting up the body of the POST request properly. Here's the code if you have any pointers... NSString *longURLString=@"http://www.stackoverflow.com"; NSString *googlRequestString=@"https://www.googleapis.com/urlshortener/v1/url"; NSMutableURLRequest *request=[NSMutableURLRequest requestWithURL:[NSURL URLWithString:googlRequestString]]; [request setHTTPMethod:@"POST"]; [request addValue:@"application/json" forHTTPHeaderField:@"Content-Type:"]; NSString *bodyString=[NSString stringWithFormat:@"{\"longUrl\": \"%@\"}",longURLString]; [request setHTTPBody:[bodyString dataUsingEncoding:NSUTF8StringEncoding]]; NSURLResponse *theResponse; NSError *error=nil; NSData *receivedData=[NSURLConnection sendSynchronousRequest:request returningResponse:&theResponse error:&error]; NSString *receivedString=[[NSString alloc] initWithData:receivedData encoding:NSUTF8StringEncoding]; NSLog(@"Received data: %@",receivedString); [receivedString release]; The NSLog returns: Received data: { "error": { "errors": [ { "domain": "global", "reason": "required", "message": "Required", "locationType": "parameter", "location": "resource.longUrl" } ], "code": 400, "message": "Required" } } which is exactly what Google says you get if you have not passed a longUrl parameter.... My guess is I'm missing something very obvious here :-) P

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  • Passing an NSDate

    - by Garry
    I'm new to the iPhone and objective-c and I am still trying to get my head around ownership of objects so bear with me. I have a DOBViewController that has a datepicker on it. I have created a custom init method: -(id)initWithInitialDate(NSDate *)initialDate; Another view controller has a date instance declared (NSDate *dob) that holds a value. I would like to pass this to the DOBViewController so that it can scroll the datepicker to the passed value. Here is the custom init method: - (id)initWithInitialDate:(NSDate *)initialDate { // Initialise ourselves self = [super init]; // Set the date of the date picker if (initialDate != nil) { datePicker.date = initialDate; } else { // Set it to today datePicker.date = [NSDate date]; } return self; } This is how I am sending the dob NSDate object: DOBViewController *dobViewController = [[DOBViewController alloc] initWithInitialDate:dob]; Where dob is a variable of type NSDate that is declared in the header file. This doesn't seem to work as initialDate is always NULL. What am I doing wrong?

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  • Custom UIButton for Iphone.

    - by Amal
    I have an view in my App which has a number of buttons based on the number of items returned by the server. So if the server returns say 10 items, there should be 10 buttons and clicking on each button should call a different person. For the above purpose I created a custom button class deriving from UIButton. @implementation HopitalButton @synthesize index; @synthesize button_type; - (id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { UIImage* img = [UIImage imageNamed:@"dr_btn.png"]; [img stretchableImageWithLeftCapWidth:10 topCapHeight:10]; [self setBackgroundImage:img forState:UIControlStateNormal]; [self setTitleColor:[UIColor colorWithRed:0.698 green:0.118 blue:0.376 alpha:1] forState:UIControlStateNormal] ; [self setFont:[UIFont fontWithName:@"Helvetica Bold" size:13]]; self.titleLabel.textColor = [UIColor colorWithRed:178 green:48 blue:95 alpha:1]; self.adjustsImageWhenHighlighted = YES; } return self; } - (void)dealloc { [super dealloc]; } @end Now the problem with the above code is that it does not create buttons that look similar to the buttons created by default in Interface builder. The borders are missing. And I create buttons of the above type by the following code: HopitalButton* hb = [[HopitalButton alloc] init]; hb.button_type = @"call"; hb.frame = CGRectMake(50, 50 + i * 67, 220, 40); [self.scroll_view addSubview:hb]; [hb setTitle:[[[self.office_full_list objectAtIndex:i] objectForKey:@"Staff" ]objectForKey:@"FullName"] forState:UIControlStateNormal]; hb.index = [NSNumber numberWithInt:[self.button_items count]]; [self.button_items insertObject:hb atIndex:[self.button_items count]]; [hb addTarget:self action:@selector(buttonClicked:) forControlEvents:UIControlEventTouchUpInside]; I am not finding a way to set the button type for this custom button. Is there a way i can do it ? Or is there a better way to design the code.

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  • I need to load a video stored in Applications folder in to a UITableView ?

    - by srikanth rongali
    I need to load a video stored in Applications folder in to a table view. When I touched the cell the video plays. I used the following code to get all the video files in to an array. NSFileManager *fileManager = [NSFileManager defaultManager]; NSArray* contents = [fileManager directoryContentsAtPath:@"/Users/srikanth/Desktop/Projects/UF/Table2/Videos"]; for(a = 1; a < [contents count]; a++) NSLog(@"Array contents: %@", [contents objectAtIndex:a]); cells = [[NSMutableArray alloc]initWithCapacity:[contents count]]; But how can I load the videos into UITableView. I used NSBundle for loading videos by giving path. It worked. But, now I need the videos to load from the array contents. When I touch the cell of the table the corresponding file from the array contents si to be loaded. How can I make it? Thank you.

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  • How do I use a modalViewController Identically in Two Controllers?

    - by Theory
    I'm using the Three20 TTMessageController in my app. I've figured out how to use it, adding on a bunch of other stuff (including TTMessageControllerDelegate methods and ABPeoplePickerNavigationControllerDelegate methods). It works great for me, after a bit of a struggle to figure it out. The trouble I'm having now is a design issue: I want to use it identically in two different places, including with the same delegate methods. My current approach is that I've put all the code into a single class inheriting from NSObject, called ComposerProxy, and I'm just having the two controllers that use it use the proxy, like so: ComposerProxy *proxy = [[ComposerProxy alloc] initWithController:this]; [proxy go]; The go method constructs the TTMessageController, configures it, adds it to a UINavigationController, and presents it: [self.controller presentModalViewController: navController animated: YES]; This works great, as I have all my code nicely encapsulated in ComposerProxy and I need only the above two lines anywhere I want to use it. The downside, though, is that I can't dealloc the proxy variable without getting crashes. I can't autorelease it, either: same problem. So I'm wondering if my proxy approach is a poor one. How does one normally encapsulate a bunch of behaviors like this without requiring a lot of duplicate code in the classes that use it? Do I need to add a delegate class to my ComposerProxy and make the controller responsible for dismissing the modal view controller in a hypothetical composerDidFinish method or some such? Many TIA!

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  • -[NSCFData writeStreamHandleEvent:]: unrecognized selector sent to instance in a stream callback

    - by user295491
    Hi everyone, I am working with streams and sockets in iPhone SDK 3.1.3 the issue is when the program accept a callback and I want to handle this writestream callback the following error is triggered " Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: ' -[NSCFData writeStreamHandleEvent:]: unrecognized selector sent to instance 0x17bc70'" But I don't know how to solve it because everything seems fine. Even when I run the debugger there is no error the program works. Any hint here will help! The code of the callback is: void myWriteStreamCallBack (CFWriteStreamRef stream, CFStreamEventType eventType, void *info){ NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; Connection *handlerEv = [(Connection *)info retain] autorelease]; [handlerEv writeStreamHandleEvent:eventType]; [pool release]; } The code of the writeStreamHandleEvent: - (void)writeStreamHandleEvent:(CFStreamEventType) eventType{ switch(eventType) { case kCFStreamEventOpenCompleted: writeStreamOpen = YES; break; case kCFStreamEventCanAcceptBytes: NSLog(@"Writing in the stream"); [self writeOutgoingBufferToStream]; break; case kCFStreamEventErrorOccurred: error = CFWriteStreamGetError(writeStream); fprintf(stderr, "CFReadStreamGetError returned (%ld, %ld)\n", error.domain, error.error); CFWriteStreamUnscheduleFromRunLoop(writeStream, CFRunLoopGetCurrent(),kCFRunLoopCommonModes); CFWriteStreamClose(writeStream); CFRelease(writeStream); break; case kCFStreamEventEndEncountered: CFWriteStreamUnscheduleFromRunLoop(writeStream, CFRunLoopGetCurrent(),kCFRunLoopCommonModes); CFWriteStreamClose(writeStream); CFRelease(writeStream); break; } } The code of the stream configuration: CFSocketContext ctx = {0, self, nil, nil, nil}; CFWriteStreamSetClient (writeStream,registeredEvents, (CFWriteStreamClientCallBack)&myWriteStreamCallBack,(CFStreamClientContext *)(&ctx) ); CFWriteStreamScheduleWithRunLoop (writeStream, CFRunLoopGetCurrent(), kCFRunLoopDefaultMode); You can see that there is nothing strange!, well at least I don't see it. Thank you in advance.

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  • performSelectorInBackground: using self.object ?

    - by Emil
    Hey. I am trying to load an image for a custom tableViewCell. The code gets run from the CustomCell-class (CustomCell.h) from [cell performSelectorInBackground:@selector(loadImageFromURL:) withObject:[NSURL URLWithString:urlString]]; in the cellForRowAtIndexPath:-function. Cell gets created here: CustomCell *cell = (CustomCell *) [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil){ NSArray *topLevelObjects = [[NSBundle mainBundle] loadNibNamed:@"CustomCell" owner:self options:nil]; for (id currentObject in topLevelObjects){ if ([currentObject isKindOfClass:[CustomCell class]]){ cell = (CustomCell *) currentObject; break; } } } CustomCell.h: // ... IBOutlet UIImageView *cellImage; } - (void) loadImageFromURL:(NSURL *)url; // … CustomCell.m: - (void) loadImageFromURL:(NSURL *)url { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSLog(@"Loading image..."); [loadingImage startAnimating]; [self.cellImage setImageWithURL:url]; [loadingImage stopAnimating]; NSLog(@"Done loading image..."); [pool release]; } setImageWithURL: is a function from the SDWebImage-framework that rs has made. The real error is that the image doesen't show up. EDIT: When I cleared the app's cache, the images didn't show up anymore. EDIT: Seems like URL is nil for some reason. Am I passing the object in the selector correctly? Can you see anything wrong? Thanks.

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  • How set accessory type when tabel view is enbled to editing?

    - by Madan Mohan
    Hi Guys, I am using the UITableView properties to edit it. theTableView.editing = YES; theTableView.allowsSelectionDuringEditing = YES; It is working fine, the row is selected and I am getting into the next controller but I need to display the the accessoryType in the row. I am using below line for that but even though it is not working. Is there any property or any thing missing to display the indiactor. cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; I am using the below code for table view. theTableView = [[UITableView alloc] initWithFrame:tableRect style:UITableViewStyleGrouped]; theTableView.editing = YES; theTableView.allowsSelectionDuringEditing = YES; theTableView.delegate = self; theTableView.dataSource = self; theTableView.scrollEnabled=YES; theTableView.separatorColor = [UIColor lightGrayColor]; theTableView.autoresizingMask=YES; theTableView.allowsSelection=YES; theTableView.sectionHeaderHeight=5; theTableView.sectionFooterHeight=5; [myView addSubview:theTableView]; Please help me. THank You, Madan Mohan

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  • iPad: Cannot load facebook page wall in UIWebview

    - by geekay
    Its already too long i am struggling with this issue. After searching a lot I decided to post a question here. What my app does Captures photo Uploads the photo on the wall of the page Displays the facebook page wall in a UIWebview after upload is complete Everything was working as expected 4 days back :) Suddenly something went wrong :( Code NSString *facebookPageURL =@"https://m.facebook.com/pages/<myPageName>/<myPageID>?v=wall" UIWebView *webView = [[UIWebView alloc] initWithFrame:kAppFrame]; [webView setUserInteractionEnabled:NO]; [webView setBackgroundColor:[UIColor clearColor]]; webView.delegate = self; [webView setHidden: YES]; NSURL *url = [NSURL URLWithString:[facebookPageURL stringByAddingPercentEscapesUsingEncoding:NSUTF8StringEncoding] relativeToURL:[NSURL URLWithString:@"http://login.facebook.com"]]; NSMutableURLRequest *request = nil; if(url) request = [NSMutableURLRequest requestWithURL:url]; [webView loadRequest:request]; [self.view addSubview:webView]; [webView reload]; [self.view bringSubviewToFront:webView]; webView = nil; Scenario If I open the url facebookPageURL in Safari in iOS Simulator it works well If I open the url in any browser on Mac it works well In webView I see a white screen If I change the facebookPageURL to remove ?v=wall to ?v=info I am stil able to see the page.(not blank screen atleast). Note 1. My facebook Page is NOT unpublished and is visible. 2. I have cross checked the facebook page permissions. I suspect there is something changed on facebook side overnight. Please guide.

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  • iphone-AVAudio Player Crashes

    - by user2779450
    I have an app that uses an avaudio player for two things. One of them is to play an explosion sound when a uiimageview collision is detected, and the other is to play a lazer sound when a button is pressed. I declared the audioplayer in the .h class, and I call it each time the button is clicked by doing this: NSURL *url = [NSURL fileURLWithPath:[[NSBundle mainBundle] pathForResource:@"/lazer" ofType:@"mp3"]]; NSError *error; audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:url error:&error]; if (error) { NSLog(@"Error in audioPlayer: %@", [error localizedDescription]); } else { [audioPlayer prepareToPlay]; } [audioPlayer play]; This works fine, but after many uses of the game, the audio will stop play when i hit the button, and when a collision is detected, the game crashes. Here is my crash log: 2013-09-18 18:09:19.618 BattleShip[506:907] 18:09:19.617 shm_open failed: "AppleAudioQueue.41.2619" (23) flags=0x2 errno=24 (lldb) Suggestions? Could there be something to do with repeatedly creating an audio player? Alternatives maybe?

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  • Increase performance on iphone at pdf rendering

    - by burki
    Hi! I have a UITableView, and in every cell there's displayed a UIImage created from a pdf. But now the performance is very bad. Here's my code I use to generate the UIImage from the PDF. Creating CGPDFDocumentRef and UIImageView (in cellForRowAtIndexPath method): ... CFURLRef pdfURL = CFBundleCopyResourceURL(CFBundleGetMainBundle(), (CFStringRef)formula.icon, NULL, NULL); CGPDFDocumentRef documentRef = CGPDFDocumentCreateWithURL((CFURLRef)pdfURL); CFRelease(pdfURL); UIImageView *imageView = [[UIImageView alloc] initWithImage:[self imageFromPDFWithDocumentRef:documentRef]]; ... Generate UIImage: - (UIImage *)imageFromPDFWithDocumentRef:(CGPDFDocumentRef)documentRef { CGPDFPageRef pageRef = CGPDFDocumentGetPage(documentRef, 1); CGRect pageRect = CGPDFPageGetBoxRect(pageRef, kCGPDFCropBox); UIGraphicsBeginImageContext(pageRect.size); CGContextRef context = UIGraphicsGetCurrentContext(); CGContextTranslateCTM(context, CGRectGetMinX(pageRect),CGRectGetMaxY(pageRect)); CGContextScaleCTM(context, 1, -1); CGContextTranslateCTM(context, -(pageRect.origin.x), -(pageRect.origin.y)); CGContextDrawPDFPage(context, pageRef); UIImage *finalImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); return finalImage; } What can I do to increas the speed and keep the memory low?

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  • pass objective c object and primitive type into a void *

    - by user674669
    I want to pass 2 variables: UIImage * img int i into another method that only takes a (void *) I tried making a C struct containing both img and i struct MyStruct { UIImage *img; int i; } but xcode gives me an error saying "ARC forbids Objective-C objects in structs or unions" The next thing I tried is to write an objective-c class MyStruct2 containing img and i, alloc-initing an instance of it and typecasting it as (__bridge void*) before passing it to the method. Seems little involved for my use case. Seems like there should be a better way. What's the simplest way to achieve this? Thank you. Edit based on comments: I have to use void * as it is required by the UIView API. I created a selector as mentioned by UIVIew API + (void)setAnimationDidStopSelector:(SEL)selector Please see documentation for setAnimationDidStopSelector at http://developer.apple.com/library/ios/#documentation/uikit/reference/UIView_Class/UIView/UIView.html . It says ... The selector should be of the form: - (void)animationDidStop:(NSString *)animationID finished:(NSNumber *)finished context:(void *)context I want to pass both img and i into the (void *)context argument.

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