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  • Buffer management for socket application best practice

    - by Poni
    Having a Windows IOCP app............ I understand that for async i/o operation (on network) the buffer must remain valid for the duration of the send/read operation. So for each connection I have one buffer for the reading. For sending I use buffers to which I copy the data to be sent. When the sending operation completes I release the buffer so it can be reused. So far it's nice and not of a big issue. What remains unclear is how do you guys do this? Another thing is that even when having things this way, I mean multi-buffers, the receiver side might be flooded (talking from experience) with data. Even setting SO_RCVBUF to 25MB didn't help in my testings. So what should I do? Have a to-be-sent queue?

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  • Windows Server TCP Client application in c# Stops working after a while

    - by user1692494
    I am developping an application in C# Net framework 2.0. It is basicly a service application with a tcp client class. Class for Tcp Client Part public TelnetConnection(string Hostname, int Port) { host = Hostname; prt = Port; try { tcpSocket = new TcpClient(Hostname, Port); } catch (Exception e) { //Console.WriteLine(e.Message); } } The application is connecting to the server and revieves update's and more information. It works for about 20 minutes then stops recieving information from the server. -- Server side Client is still connected and the client side its still connected but stops receiving information from the server. I've been searching Stack Overflow and Google but no luck. try { if (!tcpSocket.Connected) return null; StringBuilder sb = new StringBuilder(); do { Parse(sb); System.Threading.Thread.Sleep(TimeOutMs); } while (tcpSocket.Available > 0); return sb.ToString(); } Application works perfect when it runs as console application but when running as service. It just stops.

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  • Parsing XML in C# from stream

    - by Phillip
    I've tried several methods, from Linq to loading the data to an XML document, but i can't seem to be able to return the result that i need. here's the example XML: <serv:message xmlns:serv="http://www.webex.com/schemas/2002/06/service" xmlns:com="http://www.webex.com/schemas/2002/06/common" xmlns:event="http://www.webex.com/schemas/2002/06/service/event"><serv:header><serv:response><serv:result>SUCCESS</serv:result><serv:gsbStatus>PRIMARY</serv:gsbStatus></serv:response></serv:header><serv:body><serv:bodyContent xsi:type="event:createEventResponse" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"><event:sessionKey>11111111</event:sessionKey><event:guestToken>111111111111111111111</event:guestToken></serv:bodyContent></serv:body></serv:message> And, here's what i've tried to do: StreamReader reader = new StreamReader(dataStream); XmlDocument doc = new XmlDocument(); doc.LoadXml(reader.ReadToEnd()); XmlNamespaceManager ns = new XmlNamespaceManager(doc.NameTable); XmlNamespaceManager ns2 = new XmlNamespaceManager(doc.NameTable); XmlNamespaceManager ns3 = new XmlNamespaceManager(doc.NameTable); ns.AddNamespace("serv", "http://www.webex.com/schemas/2002/06/service"); ns2.AddNamespace("com", "http://www.webex.com/schemas/2002/06/common"); ns3.AddNamespace("event", "http://www.webex.com/schemas/2002/06/service/event"); XmlNode node = doc.SelectSingleNode("result",ns); Yet, for some reason i cannot ever seem to return the actual result, which should be either 'SUCCESS' or 'FAILURE' based on the actual xml above. How can i do this?

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  • Get image data for Direct3d rendering stream

    - by Mr Bell
    I would like to get at the raw image data, as in a pointed to a byte array or something like that, of the image output from a direct3d app without actually rendering it to the monitor. I need to do this so that I can render direct3d as a directshow source filter Visual studio 2008 c++

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  • Synchronization between hibernate running locally and on a server

    - by linead
    Is there an easy way using a library to facilitate the synchronization of two hibernate instances. One running locally on a client and one running on a central server exposed via a web service. So Client tracks changes it makes, pushes them to the Server. The server ensures that the clients is not updating out of sync objects and stores the clients changes. The Client can also sync with the Server so that it can see the changes made by other clients. The idea is that the client can be run offline, without access to the server and only come online to synchronize when needed.

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  • Persistant Http client connections in java

    - by Akusete
    I am trying to write a simple Http client application in Java and am a bit confused by the seemingly different ways to establish Http client connections, and efficiently re-use the objects. Current I am using the following steps (I have left out exception handling for simplicity) Iterator<URI> uriIterator = someURIs(); HttpClient client = new DefaultHttpClient(); while (uriIterator.hasNext()) { URI uri = uriIterator.next(); HttpGet request = new HttpGet(uri); HttpResponse response = client.execute(request); HttpEntity entity = response.getEntity(); InputStream s = entity.getContent(); processStream (); s.close(); } In regard to the code above, my questions is: Assuming all URI's are pointing to the same host (but different resources on that host). What is the recommended way to use a single http connection for all requests? And how do you close the connection after the last request? --edit: Also what is the difference between using uri.openConnection(), versus HttpClient? Which is preferable, and what other methods exist?

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  • ASP.NET: How to get same validators control to be both client-side and server-side

    - by harrije
    Hello, For the ASP.NET validator controls, I want to use both client-side validation for the user experience and server-side validation to guard against hackers. ASP.NET documentation leads me to believe that if EnableClientScript="True" then there will be no server-side validation if client-side validation is possible for the user agent. To get server-side validation, the documentation says use EnableClientScript="False", which bypasses client-side validation altogether. Am I misunderstanding how the validator controls work? I ask because it seems obvious that many developers would want both client and server side validation together, and I find it hard to believe both together is not possible with one of the standard validation controls. If I am understanding the ASP.NET documentation correctly, then I can find only two options: Use two validator controls exactly the same except for their ID and EnableClientScript properties. Obviously ugly for maintaining two controls almost the same. Write some code behind to check if postback then invoke the Validate method on the validator group. Why write code behind if there a way to be automatic from the control? Is there a way to do so using a single validator control with no code behind? Thanks in advance for your input.

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  • method to find my UDP socket's "real" port?

    - by yairchu
    Is there any free service to which I could send a UDP packet and it would respond telling me what is my "real" UDP port? (my application is behind a NAT) This kind of service could allow me to make a p2p coordination server with normal php hosting. The p2p clients would know their UDP ports from this service They will then contact my server over HTTP (which is what regular web hosting allows) and tell it their port (and ip, which is normally supplied to cgi scripts) My server will give the clients the IP addresses and ports of the other clients.

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  • creating a file from input stream

    - by daemonkid
    My component will receive a pdf file as a filestream from which I will need to create a file. For testing purposes I am trying to read a file using the filestream object and recreate it at a different location. But the recreated file is created blank. the recreated file has the same number of pages though... This is the code StreamReader sr = new StreamReader(_filePath); str = sr.ReadToEnd(); File.WriteAllText(@"C:\recreated.pdf", str); what am I doing wrong?

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  • C++ Input Stream

    - by Ilian
    I have a program that work with data which is paste to console. For example when the program is run and I paste delete 54545 add 4324 the program call delete function with parameter 54545, but wait for enter after 4324 to call second function. And I have no idea how to call it without press enter.

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  • Servlet send image from server and save in client

    - by sangi
    Hi, I'm new and just developing on J2EE. I am modifying an existing application (an OpenSource project). I need to save an image on a client sent by the server, but I do not know how. This activity must be done in a transparent manner without affecting the existing operation of the application. From the tests done I get this error: java.lang.IllegalStateException: getWriter () has Already Been Called for this response. How should carry out this task, according to your own opinion? How do I save on the client, locally, the image? Update: Thanks for the answers. My problem is that: the image is generated on the server, but not for direct client request (there is no link to click on web page), the picture is composed using other services on the Internet. reconstruct the image on the server. This image must be sent to the client to be saved locally. so I'd like it to appear a window where you assign the destination image plus I'd like the rest of the application were not affected by this activity. The application is yet on production. Thank you very much for your response.

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  • How to analyse contents of binary serialization stream?

    - by Tao
    I'm using binary serialization (BinaryFormatter) as a temporary mechanism to store state information in a file for a relatively complex (game) object structure; the files are coming out much larger than I expect, and my data structure includes recursive references - so I'm wondering whether the BinaryFormatter is actually storing multiple copies of the same objects, or whether my basic "number of objects and values I should have" arithmentic is way off-base, or where else the excessive size is coming from. Searching on stack overflow I was able to find the specification for Microsoft's binary remoting format: http://msdn.microsoft.com/en-us/library/cc236844(PROT.10).aspx What I can't find is any existing viewer that enables you to "peek" into the contents of a binaryformatter output file - get object counts and total bytes for different object types in the file, etc; I feel like this must be my "google-fu" failing me (what little I have) - can anyone help? This must have been done before, right??

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  • Publish to Facebook Stream via PHP using Graph API

    - by Liquid
    I'm trying to post a message to a user's wall using the new graph API and PHP. Connection seems to work fine, but no post appears. I'm not sure how to set up the posting code correctly. Please help me out. Sorry for the broken-looking code, for some reason StackOverflow didn't want to close it all in the code block. Below is my full code. Am I missing an extender permission requests, or is that taken care in this code: PHP Code <?php include_once 'facebook.php'; $facebook = new Facebook(array( 'appId' => 'xxxxxxxxxxxxxxxxxx', 'secret' => 'xxxxxxxxxxxxxxxxxxxxxxxxxx', 'cookie' => true )); $session = $facebook->getSession(); if (!$session) { $url = $facebook->getLoginUrl(array( 'canvas' => 1, 'fbconnect' => 0 )); echo "<script type='text/javascript'>top.location.href = '$url';</script>"; } else { try { $uid = $facebook->getUser(); $me = $facebook->api('/me'); $updated = date("l, F j, Y", strtotime($me['updated_time'])); echo "Hello " . $me['name'] . "<br />"; echo "You last updated your profile on " . $updated; $connectUrl = $facebook->getUrl( 'www', 'login.php', array_merge(array( 'api_key' => $facebook->getAppId(), 'cancel_url' => 'http://www.test.com', 'req_perms' => 'publish_stream', 'display' => 'page', 'fbconnect' => 1, 'next' => 'http://www.test.com', 'return_session' => 1, 'session_version' => 3, 'v' => '1.0', ), $params) ); $result = $facebook->api( '/me/feed/', 'post', array('access_token' => $facebook->access_token, 'message' => 'Playing around with FB Graph..') ); } catch (FacebookApiException $e) { echo "Error:" . print_r($e, true); } } ?>

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  • C++ interface inheritance problem

    - by james t
    Hey, i'm trying to create a c++ stomp client, my client constructor is : Client(std::string &server, short port, std::string &login, std::string &pass, Listener &listener); it gets a listener object which when Listener is the following interface : class Listener { virtual void message(StmpMessage message) =0; }; now i attempt to instantiate a client in a test class : class test : public virtual Listener { public: void message(StmpMessage message) { message.prettyPrint(); } int main(int argc, char* argv[]) { Client client("127.0.0.1", 61613, *this); return 0; } }; i'm sending this to the client because this is a listener object, i get the following error : /Users/mzruya/Documents/STOMPCPP/main.cpp:18: error: no matching function for call to 'Client::Client(const char [10], int, test&)' /Users/mzruya/Documents/STOMPCPP/Client.h:43: note: candidates are: Client::Client(std::string&, short int, std::string&, std::string&, Listener&) /Users/mzruya/Documents/STOMPCPP/Client.h:37: note: Client::Client(const Client&)

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  • JNI Stream binary data from C++ to Java

    - by Cliff
    I need help passing binary data into Java. I'm trying to use jbytearray but when the data gets into Java it appears corrupt. Can somebody give me a hand? Here's a snip of some example code. First the native C++ side: printf("Building audio array copy\n"); jbyteArray rawAudioCopy = env-NewByteArray(10); jbyte toCopy[10]; printf("Filling audio array copy\n"); char theBytes[10] = {0,1,2,3,4,5,6,7,8,9}; for (int i = 0; i < sizeof(theBytes); i++) { toCopy[i] = theBytes[i]; } env->SetByteArrayRegion(rawAudioCopy,0,10,toCopy); printf("Finding object callback\n"); jmethodID aMethodId = env->GetMethodID(env->GetObjectClass(obj),"handleAudio","([B)V"); if(0==aMethodId) throw MyRuntimeException("Method not found error",99); printf("Invoking the callback\n"); env->CallVoidMethod(obj,aMethodId, &rawAudioCopy); and then the Java callback method: public void handleAudio(byte[] audio){ System.out.println("Audio supplied to Java [" + audio.length + "] bytes"); byte[] expectedAudio = {0,1,2,3,4,5,6,7,8,9}; for (int i = 0; i < audio.length; i++) { if(audio[i]!= expectedAudio[i]) System.err.println("Expected byte " + expectedAudio[i] + " at byte " + i + " but got byte " + audio[i]); else System.out.print('.'); } System.out.println("Audio passed back accordingly!"); } I get the following output when the callback is invoked: library loaded! Audio supplied to Java [-2019659176] bytes Audio passed back accordingly!

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  • Boost Asio UDP retrieve last packet in socket buffer

    - by Alberto Toglia
    I have been messing around Boost Asio for some days now but I got stuck with this weird behavior. Please let me explain. Computer A is sending continuos udp packets every 500 ms to computer B, computer B desires to read A's packets with it own velocity but only wants A's last packet, obviously the most updated one. It has come to my attention that when I do a: mSocket.receive_from(boost::asio::buffer(mBuffer), mEndPoint); I can get OLD packets that were not processed (almost everytime). Does this make any sense? A friend of mine told me that sockets maintain a buffer of packets and therefore If I read with a lower frequency than the sender this could happen. ¡? So, the first question is how is it possible to receive the last packet and discard the ones I missed? Later I tried using the async example of the Boost documentation but found it did not do what I wanted. http://www.boost.org/doc/libs/1_36_0/doc/html/boost_asio/tutorial/tutdaytime6.html From what I could tell the async_receive_from should call the method "handle_receive" when a packet arrives, and that works for the first packet after the service was "run". If I wanted to keep listening the port I should call the async_receive_from again in the handle code. right? BUT what I found is that I start an infinite loop, it doesn't wait till the next packet, it just enters "handle_receive" again and again. I'm not doing a server application, a lot of things are going on (its a game), so my second question is, do I have to use threads to use the async receive method properly, is there some example with threads and async receive? Thanks for you attention.

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  • StringBuffer wont read whole stream into a string (JAVA/Android)

    - by Levara
    Hi all! I'm making an android program that retrieves content of a webpage using HttpURLConnection. I'm new to both Java and Android. Problem is: Reader reads whole page source, but in the last while iteration it doesn't append to stringBuffer that last part. Using debbuger I have determined that, in the last loop iteration, string buff is created, but stringBuffer just doesnt append it. I need to parse retrieved content. Is there any better way to handle the content for parsing than using strings. I've read on numerous other sites that string size in Java is limited only by available heap size. I've tried with StringBuilder too. Anyone know what could be the problem. Btw feel free to suggest any improvements to the code. Thanks! URL u; try { u = new URL("http://feeds.timesonline.co.uk/c/32313/f/440134/index.rss"); HttpURLConnection c = (HttpURLConnection) u.openConnection(); c.setRequestProperty("User-agent","Mozilla/4.0 (compatible; MSIE 6.0; Windows NT 5.1; SV1; .NET CLR 1.1.4322; InfoPath.1; .NET CLR 2.0.50727)"); c.setRequestMethod("GET"); c.setDoOutput(true); c.setReadTimeout(3000); c.connect(); StringBuffer stringBuffer = new StringBuffer(""); InputStream in = c.getInputStream(); InputStreamReader inp = new InputStreamReader(in); BufferedReader reader = new BufferedReader(inp); char[] buffer = new char[3072]; int len1 = 0; while ( (len1 = reader.read(buffer)) != -1 ) { String buff = new String(buffer,0,len1); stringBuffer.append(buff); } String stranica = new String(stringBuffer); c.disconnect(); reader.close(); inp.close(); in.close();

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  • Is there a faster way to deploy an OVA template?

    - by Luke
    I need to deploy vSphere Server Appliance 5.1. I have vSphere Client running locally and my internet upload is capped at 3 Mbps. It says it's going to take about 200 minutes to upload. When selecting a URL as opposed to a local file, does vSphere Client download it locally and then upload, or does it download the OVA directly to the server? My goal is to avoid waiting 3 1/2 hours for this to upload. If specifying a URL isn't any faster, are there any other methods that would allow me to deploy from the datacenter instead of my office? We don't have any Windows VM's installed on our cluster. So unfortunately I don't have a Windows machine with faster upload speed.

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  • Any FTP clients for Mac OS X that support upload via temporary filename?

    - by Chris582
    Hi, does anybody know of a FTP client (for Mac OS X) that supports uploading to a temporary filename? When overwriting a file on the server, most FTP clients first empty the file and then proceed to upload new content. (Which is how FTP is supposed to work, so everything is fine.) However, what I would like to see is that the FTP client uploads content to a temporary file and once all the content is on the server, replaces original file. This is good feature, because existing file is upgraded almost instantaneously; otherwise, it would be "broken" while the upload is still in progress. On Windows, this feature is available in WinSCP, but I have not found any options for Mac, so far. Any recommendations?

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  • Overloading stream insertion without violating information hiding?

    - by Chris
    I'm using yaml-cpp for a project. I want to overload the << and >> operators for some classes, but I'm having an issue grappling with how to "properly" do this. Take the Note class, for example. It's fairly boring: class Note { public: // constructors Note( void ); ~Note( void ); // public accessor methods void number( const unsigned long& number ) { _number = number; } unsigned long number( void ) const { return _number; } void author( const unsigned long& author ) { _author = author; } unsigned long author( void ) const { return _author; } void subject( const std::string& subject ) { _subject = subject; } std::string subject( void ) const { return _subject; } void body( const std::string& body ) { _body = body; } std::string body( void ) const { return _body; } private: unsigned long _number; unsigned long _author; std::string _subject; std::string _body; }; The << operator is easy sauce. In the .h: YAML::Emitter& operator << ( YAML::Emitter& out, const Note& v ); And in the .cpp: YAML::Emitter& operator << ( YAML::Emitter& out, const Note& v ) { out << v.number() << v.author() << v.subject() << v.body(); return out; } No sweat. Then I go to declare the >> operator. In the .h: void operator >> ( const YAML::Node& node, Note& note ); But in the .cpp I get: void operator >> ( const YAML::Node& node, Note& note ) { node[0] >> ? node[1] >> ? node[2] >> ? node[3] >> ? return; } If I write things like node[0] >> v._number; then I would need to change the CV-qualifier to make all of the Note fields public (which defeats everything I was taught (by professors, books, and experience))) about data hiding. I feel like doing node[0] >> temp0; v.number( temp0 ); all over the place is not only tedious, error-prone, and ugly, but rather wasteful (what with the extra copies). Then I got wise: I attempted to move these two operators into the Note class itself, and declare them as friends, but the compiler (GCC 4.4) didn't like that: src/note.h:44: error: ‘YAML::Emitter& Note::operator<<(YAML::Emitter&, const Note&)’ must take exactly one argument src/note.h:45: error: ‘void Note::operator(const YAML::Node&, Note&)’ must take exactly one argument Question: How do I "properly" overload the >> operator for a class Without violating the information hiding principle? Without excessive copying?

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  • Problem adding a behaviors element to my WCF client config

    - by SteveChadbourne
    I'm trying to add a behaviors element to my client config file so I can specify maxItemsInObjectGraph. The error I get is: The element 'system.serviceModel' has invalid child element 'behaviors'. List of possible elements expected: 'bindings, client, extensions'. Here is my config: <configuration> <system.serviceModel> <bindings> <basicHttpBinding> <binding name="BasicHttpBinding_KernService" maxBufferSize="2147483647" maxReceivedMessageSize="2147483647"> <security mode="None" /> </binding> </basicHttpBinding> </bindings> <behaviors> <endpointBehaviors> <behavior name="ServiceViewEventBehavior"> <dataContractSerializer maxItemsInObjectGraph="2147483647"/> </behavior> </endpointBehaviors> </behaviors> <client> <endpoint address="http://localhost/KernMobile.WCF/KernService.svc" binding="basicHttpBinding" bindingConfiguration="BasicHttpBinding_KernService" contract="KernWcfService.KernService" name="BasicHttpBinding_KernService" behaviorConfiguration="ServiceViewEventBehavior" /> </client> </system.serviceModel> </configuration> It's also complaining about the behaviorConfiguration attribute in the endpoint element. Any ideas? .Net 4.0 BTW.

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  • Upgraded to Xcode 4 -- Endless stream of duplicate symbol errors causing build errors

    - by D-Nice
    Everything was working perfectly fine in Xcode 3 yesterday before I upgraded. So I completed the upgrade, restarted my computer, and opened my old project. I had to reconfigure a few settings like the header paths so that I could begin to compile. I'm using AdWhirl for ad mediation, and at this point my errors begin to read something like duplicate symbol _OBJC_METACLASS_$_SBJSON in /Users/Admin/Desktop/TMapLiteAdwhirl/AdWhirl/MMSDK/libMMSDK.a(SBJSON.o) and /Users/Admin/Library/Developer/Xcode/DerivedData/TruxMapLite-bgpylibztethnlhkfkdumpvrjvgy/Build/Intermediates/TruxMapLite.build/Debug-iphoneos/TruxMapLite.build/Objects-normal/armv6/SBJSON.o for architecture armv6 The library it's referring to is the SDK for one of the ad networks I'm including in AdWhirl. Both of the 'duplicate symbols' refer to the SAME FILE, but they use different paths. If I had still had XCode 3, I would simply try excluding these libraries from the build path, but I have no idea how that can be done in Xcode 4. I've tried everything all the way down to deleting the library and all associated files from my project, but when I do this, i will simply get the same type of error for a different library in the AdWhirl directory. This is incredibly frustrating because before my upgrade everything was working smoothly and I was prepared to submit my binary. If anyone has any advice, id be more than happy to give it a try. Thanks!

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