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  • Help debugging Sendmail/Mailman configuration issue

    - by inxilpro
    Hi folks, I'm trying to configure a server with Sendmail and Mailman. I've been getting "Broken pipe" errors for a while, and have slowly been debugging. I fixed some permission issues, and changed the user that Mailman expects to be called from, among other things. Finally, I'd gone through everything I could think of, so I added a new test to see if it's the Mailman script or Sendmail that's causing the problem. Here's the error I'm getting now (stripped of timestamps and identifying information): <-- MAIL FROM:[email protected] Authentication-Warning: xxxxx.org: xxxxxxxxxxxxxx.net [xx.xx.xxx.xxx] didn't use HELO protocol --- 250 2.1.0 [email protected]... Sender ok <-- RCPT TO: [email protected] --- 250 2.1.5 [email protected]... Recipient ok <-- DATA --- 354 Enter mail, end with "." on a line by itself [email protected], size=20, class=0, nrcpts=1, msgid=<[email protected]>, proto=SMTP, relay=xxxxxxxxxxxxxx.net [xx.xx.xxx.xxx] --- 250 2.0.0 o6KMg2xZ025804 Message accepted for delivery alias [email protected] => "|/bin/echo foo" SYSERR(root): putbody: write error: Broken pipe 0: fl=0x0, mode=20660: CHR: dev=0/15, ino=776, nlink=1, u/gid=0/0, size=0 1: fl=0x1, mode=20660: CHR: dev=0/15, ino=776, nlink=1, u/gid=0/0, size=0 2: fl=0x1, mode=20660: CHR: dev=0/15, ino=776, nlink=1, u/gid=0/0, size=0 3: fl=0x2, mode=140777: SOCK localhost->[[UNIX: /dev/log]] 5: fl=0x0, mode=100600: dev=8/3, ino=486765, nlink=1, u/gid=0/51, size=5 6: fl=0x8000, mode=100640: dev=8/3, ino=65501, nlink=1, u/gid=0/0, size=12288 7: fl=0x8000, mode=100640: dev=8/3, ino=65501, nlink=1, u/gid=0/0, size=12288 8: fl=0x8000, mode=100640: dev=8/3, ino=65510, nlink=1, u/gid=0/0, size=12288 9: fl=0x8000, mode=100640: dev=8/3, ino=65510, nlink=1, u/gid=0/0, size=12288 10: fl=0x8000, mode=100640: dev=8/3, ino=64814, nlink=1, u/gid=0/51, size=12288 11: fl=0x8000, mode=100640: dev=8/3, ino=64814, nlink=1, u/gid=0/51, size=12288 12: fl=0x1, mode=100600: dev=8/3, ino=486767, nlink=1, u/gid=0/51, size=754 13: fl=0x1, mode=10600: FIFO: dev=0/5, ino=7649785, nlink=1, u/gid=0/51, size=0 14: fl=0x0, mode=10600: FIFO: dev=0/5, ino=7649786, nlink=1, u/gid=0/51, size=0 MCI@0x0: NULL MCI@0x0: NULL to="|/bin/echo foo", [email protected] (8/0), delay=00:00:08, xdelay=00:00:00, mailer=prog, pri=30476, dsn=5.0.0, stat=Service unavailable o6KMsnxX025948: DSN: Service unavailable done; delay=00:00:08, ntries=1 The alias in /etc/aliases is: cmtest: "|/bin/echo foo" As you can see, even when trying to pipe to /bin/echo I still get the same error. But I can't for the life of me figure out what else to check. Normal aliases work fine. Any ideas? Thanks!

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  • Passing data between objects in Chain of Responsibility pattern

    - by AbrahamJP
    While implementing the Chain of Responsibility pattern, i came across a dilemma om how to pass data between objects in the chain. The datatypes passed between object in the chain can differ for each object. As a temporary fix I had created a Static class containing a stack where each object in the chain can push the results to the stack while the next object in the chain could pop the results from the stack. Here is a sample code on what I had implemented. public interface IHandler { void Process(); } public static class StackManager { public static Stack DataStack = new Stack(); } //This class doesn't require any input to operate public class OpsA : IHandler { public IHandler Successor {get; set; } public void Process() { //Do some processing, store the result into Stack var ProcessedData = DoSomeOperation(); StackManager.DataStack.Push(ProcessedData); if(Successor != null) Successor(); } } //This class require input data to operate upon public class OpsB : IHandler { public IHandler Successor {get; set; } public void Process() { //Retrieve the results from the previous Operation var InputData = StackManager.DataStack.Pop(); //Do some processing, store the result into Stack var NewProcessedData = DoMoreProcessing(InputData); StackManager.DataStack.Push(NewProcessedData); if(Successor != null) Successor(); } } public class ChainOfResponsibilityPattern { public void Process() { IHandler ProcessA = new OpsA(); IHandler ProcessB = new OpsB(); ProcessA.Successor = ProcessB; ProcessA.Process(); } } Please help me to find a better approach to pass data between handlers objects in the chain.

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  • Download SQL Server 2008 R2 Express (Database Size Limit Increased to 10GB! )

    - by Aamir Hasan
    Yesterday i was researching about SQL Server 2008. i found New release of MS SQL Server 2008 R2, which have many new BI features and enhancements. There is a tiny cute feature that I am sure all of us will appreciate a lot. The product team has increased the Database Size limit for SQL Server 2008 R2 Express from 4 GB to 10 GB. So if you have got a growing SQL Server Express database that is close to the 4 GB Limit, hurry, upgrade to R2 Express. See the announcement from Product Team. SQL Server 2008 R2 Express download. SQL Server 2008 R2 Express Download

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  • Why there is perception that VB.NET is good for small to medium size application and not for enterprise class project?

    - by Gens
    I love VB.NET very much. Coding VB.NET with Visual Studio is just like typing messages. Smooth, fast and simple. Any error will be notified instantly. The OO capability of VB.NET is good enough. But often in any .Net languages discussion, there is perception that VB.NET is good for small to medium size application and not for large scale project? Why there is such perception? Or am I missing anything regarding to VB.NET?

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  • Size limit while using UICollectionView as tiled map for iOS game?

    - by Alexander Winn
    I'm working on a turn-based strategy game for iOS, (picture Civilization 2 as a template example), and I'm considering using a UICollectionView as my game map. Each cell would be a tile, and I could use the "didSelectCell" method to handle player interaction with each tile. Here's my question: I know that UICollectionViewCells are dequeued and reused by the OS, so does that mean that the map could support an effectively infinitely-large map, so long as only a few cells are onscreen at a time? However many cells were onscreen would be held in memory, and obviously the data source would take up some memory, but would my offscreen map be limited to a certain size or could it be enormous so long as the number of cells visible at any one time wasn't too much for the device to handle? Basically, is there any memory weight to offscreen cells, or do only visible cells have any impact? Also, does a UICollectionView seem like a bad idea for a game map, in a way I haven't thought of yet? It seems like it work well, but I haven't tried it yet so any thoughts are welcome.

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  • How do I limit the size of my syslog?

    - by Wayne Werner
    I've got my mom's computer running Ubuntu 12.04 LTS. It's been working just fine but all of the sudden syslog has been filling up. And by filling up I mean I just deleted a /var/log/syslog that was 400GB in size. Yes - Gigabytes. While I'm sure there was some useful information in there, I'm not sure that 400GB is any kind of information to sift through. And what's really amazing about it is that it happened within a period of 8 hours - I had ran df around noon, and between then and now her drive filled up 30% (from just under 70% to 100%). What could be causing this and how could I fix it?`

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  • At what size of data does it become beneficial to move from SQL to NoSQL?

    - by wobbily_col
    As a relational database programmer (most of the time), I read articles about how relational databases don't scale, and NoSQL solutions such as MongoDB do. As most of the databases I have developed so far have been small to mid scale, I have never had a problem that hasn't been solved by some indexing, query optimization or schema redesign. What sort of size would I expect to see MySQL struggling with. How many rows? (I know this is going to depend on the application, and type of data stored. the one that got me thing was basically a genetics database, so would have one main table, with 3 or 4 lookup tables. The main table will contain amongst other things, a chromosome reference, and a position coordinate. It will likely get queried for a number of entries between two potions on a chromosome, to see what is stored there).

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  • How can I get a list of installed programs and corresponding size of each in Ubuntu?

    - by Philip Baker
    I would like to have a list of the installed software on my machine, with the disk space consumed by them. A previous answer here says "you can do this via GUI in Synaptic". This doesn't mean anything to me. I don't know what GUI is, and when I click on Synaptic, I do not get anything like the display shown in the answer, i.e. with "Settings ? Preferences" and "Columns and Fonts". In Windows, you just select 'Programs and Applications' in the Control Panel, and the list comes up immediately, with sizes. Is there something similar and simple with Ubuntu? Could the size of each program be included on the list of installed software? This would be the most obvious place to put it.

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  • How to mimic the same fixed-size horizon as in this racing game?

    - by Aybe
    I am trying to replicate the same horizon (buildings and sky) as in the image below: As you can see, the player has advanced in a straight line, yet the horizon has still the same size: This is my attempt using 3D, while it's okay when the player is on the start line: It's not so great when the player advanced as much as in the image no. 2: This is an overview of where the horizon buildings and sky are located: Obviously this won't achieve such effect when one is close to it, so I've tried to scale up the horizon on all axes but the problem is that the buildings are too small depending where you look at them from. How can one mimic such rendering ?

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  • Reasonable size for "filesystem reserved blocks" for non-OS disks?

    - by j-g-faustus
    When creating a file system ( mkfs ...) the file system reserves 5% of the space for its own use because, according to man tune2fs: Reserving some number of filesystem blocks for use by privileged processes is done to avoid filesystem fragmentation, and to allow system daemons, such as syslogd(8), to continue to function correctly after non-privileged processes are prevented from writing to the filesystem. But with large drives 5% is quite a lot of space. I have 4x1.5 TB drives for data storage (the OS runs on a separate disk), so the default setting would reserve 300 GB, which is an order of magnitude more than the the entire OS drive. The reserved space can be tweaked, but what is a reasonable size for a data disk? Can I set it to zero, or could that lead to issues with fragmentation?

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  • Improving the efficiency of frustum culling

    - by DeadMG
    I've got some code which performs frustum culling. However, this defines the "frustum" way too broadly- when I have ~10 objects on screen, the code returns 42 objects to be rendered. I've tried taking "slices" through the frustum to attempt to increase the accuracy of the technique, but it doesn't seem to have made much impact. I also significantly reduced the far plane, so that the objects are barely at the edge. Here's my code (where size is the size in screen space- the resolution of the client area of the window I'm rendering into). Any suggestions? auto&& size = GetDimensions(); D3DVIEWPORT9 vp = { 0, 0, size.x, size.y, 0, 1 }; D3DCALL(device->SetViewport(&vp)); static const int slices = 10; std::vector<Object*> result; for(int i = 0; i < slices; i++) { D3DXVECTOR3 WorldSpaceFrustrumPoints[8] = { D3DXVECTOR3(0, size.y, static_cast<float>(i) / slices), D3DXVECTOR3(size.x, 0, static_cast<float>(i) / slices), D3DXVECTOR3(size.x, size.y, static_cast<float>(i) / slices), D3DXVECTOR3(0, 0, static_cast<float>(i) / slices), D3DXVECTOR3(0, 0, static_cast<float>(i + 1) / slices), D3DXVECTOR3(size.x, 0, static_cast<float>(i + 1) / slices), D3DXVECTOR3(size.x, size.y, static_cast<float>(i + 1) / slices), D3DXVECTOR3(0, size.y, static_cast<float>(i + 1) / slices) }; D3DXMATRIXA16 Identity; D3DXMatrixIdentity(&Identity); D3DXVec3UnprojectArray( WorldSpaceFrustrumPoints, sizeof(D3DXVECTOR3), WorldSpaceFrustrumPoints, sizeof(D3DXVECTOR3), &vp, &Projection, &View, &Identity, 8 ); Math::AABB Frustrum; auto world_begin = std::begin(WorldSpaceFrustrumPoints); auto world_end = std::end(WorldSpaceFrustrumPoints); auto world_initial = WorldSpaceFrustrumPoints[0]; Frustrum.BottomLeftClosest.x = std::accumulate(world_begin, world_end, world_initial, [](D3DXVECTOR3 lhs, D3DXVECTOR3 rhs) { return lhs.x < rhs.x ? lhs : rhs; }).x; Frustrum.BottomLeftClosest.y = std::accumulate(world_begin, world_end, world_initial, [](D3DXVECTOR3 lhs, D3DXVECTOR3 rhs) { return lhs.y < rhs.y ? lhs : rhs; }).y; Frustrum.BottomLeftClosest.z = std::accumulate(world_begin, world_end, world_initial, [](D3DXVECTOR3 lhs, D3DXVECTOR3 rhs) { return lhs.z < rhs.z ? lhs : rhs; }).z; Frustrum.TopRightFurthest.x = std::accumulate(world_begin, world_end, world_initial, [](D3DXVECTOR3 lhs, D3DXVECTOR3 rhs) { return lhs.x > rhs.x ? lhs : rhs; }).x; Frustrum.TopRightFurthest.y = std::accumulate(world_begin, world_end, world_initial, [](D3DXVECTOR3 lhs, D3DXVECTOR3 rhs) { return lhs.y > rhs.y ? lhs : rhs; }).y; Frustrum.TopRightFurthest.z = std::accumulate(world_begin, world_end, world_initial, [](D3DXVECTOR3 lhs, D3DXVECTOR3 rhs) { return lhs.z > rhs.z ? lhs : rhs; }).z; auto slices_result = ObjectTree.collision(Frustrum); result.insert(result.end(), slices_result.begin(), slices_result.end()); } return result;

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  • Is there a size limit when using UICollectionView as tiled map for iOS game?

    - by Alexander Winn
    I'm working on a turn-based strategy game for iOS, (picture Civilization 2 as an example), and I'm considering using a UICollectionView as my game map. Each cell would be a tile, and I could use the "didSelectCell" method to handle player interaction with each tile. Here's my question: I know that UICollectionViewCells are dequeued and reused by the OS, so does that mean that the map could support an effectively infinitely-large map, so long as only a few cells are onscreen at a time? However many cells were onscreen would be held in memory, and obviously the data source would take up some memory, but would my offscreen map be limited to a certain size or could it be enormous so long as the number of cells visible at any one time wasn't too much for the device to handle? Basically, is there any memory weight to offscreen cells, or do only visible cells have any impact?

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  • Why does Unity in 2d mode employ scaling and the default othographic size the way it does?

    - by Neophyte
    I previously used SFML, XNA, Monogame, etc to create 2d games, where if I display a 100px sprite on the screen, it will take up 100px. If I use 128px tiles to create a background, the first tile will be at (0,0) while the second will be at (129,0). Unity on the other hand, has its own odd unit system, scaling on all transforms, pixel-to-units, othographic size, etc etc. So my question is two-fold, namely: Why does Unity have this system by default for 2d? Is it for mobile dev? Is there a big benefit I'm not seeing? How can I setup my environment, so that if I have a 128x128 sprite in Photoshop, it displays as a 128x128 sprite in Unity when I run my game? Note that I am targeting desktop exclusively.

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  • how to adjust the size of the root partition on live arch linux system (/dev/mapper/arch_root-image)

    - by leon
    Summary: I created a bootable usb drive with a live Bridge linux (ARCH based) on it. Everything works fine. The live system mounts a device called /dev/mapper/arch_root-image as its ext4 root partition (/ mount point). The problem is that I dont know how to control the size of this partition. This is not a Bridge specific issue (also happens with Archbang) Detail: My usb drive has a dos partition table with 2 ext2 partitions $ fdisk -l /dev/sdb Disk /dev/sdb: 29,8 GiB, 32006733824 bytes, 62513152 sectors Unités : secteur de 1 × 512 = 512 octets Taille de secteur (logique / physique) : 512 octets / 512 octets taille d'E/S (minimale / optimale) : 512 octets / 512 octets Type d'étiquette de disque : dos Identifiant de disque : 0x0007b7e2 Périphérique Amorçage Début Fin Blocs Id Système /dev/sdb1 * 2048 2002943 1000448 83 Linux /dev/sdb2 2002944 32258047 15127552 83 Linux sdb1 is approx 1GB and sdb2 is 14GB. The live system is on sdb1. sdb2 is empty. Now when I boot the live system, its filesystem looks like this: $ mount proc on /proc type proc (rw,nosuid,nodev,noexec,relatime) sys on /sys type sysfs (rw,nosuid,nodev,noexec,relatime) dev on /dev type devtmpfs (rw,nosuid,relatime,size=505272k,nr_inodes=126318,mode=755) run on /run type tmpfs (rw,nosuid,nodev,relatime,mode=755) /dev/sda1 on /run/archiso/bootmnt type ext2 (ro,relatime) cowspace on /run/archiso/cowspace type tmpfs (rw,relatime,size=772468k,mode=755) /dev/loop0 on /run/archiso/sfs/root-image type squashfs (ro,relatime) /dev/mapper/arch_root-image on / type ext4 (rw,relatime) securityfs on /sys/kernel/security type securityfs (rw,nosuid,nodev,noexec,relatime) tmpfs on /dev/shm type tmpfs (rw,nosuid,nodev) devpts on /dev/pts type devpts (rw,nosuid,noexec,relatime,gid=5,mode=620,ptmxmode=000) tmpfs on /sys/fs/cgroup type tmpfs (rw,nosuid,nodev,noexec,mode=755) cgroup on /sys/fs/cgroup/systemd type cgroup (rw,nosuid,nodev,noexec,relatime,xattr,release_agent=/usr/lib/systemd/systemd-cgroups-agent,name=systemd) pstore on /sys/fs/pstore type pstore (rw,nosuid,nodev,noexec,relatime) cgroup on /sys/fs/cgroup/cpuset type cgroup (rw,nosuid,nodev,noexec,relatime,cpuset) cgroup on /sys/fs/cgroup/cpu,cpuacct type cgroup (rw,nosuid,nodev,noexec,relatime,cpuacct,cpu) cgroup on /sys/fs/cgroup/memory type cgroup (rw,nosuid,nodev,noexec,relatime,memory) cgroup on /sys/fs/cgroup/devices type cgroup (rw,nosuid,nodev,noexec,relatime,devices) cgroup on /sys/fs/cgroup/freezer type cgroup (rw,nosuid,nodev,noexec,relatime,freezer) cgroup on /sys/fs/cgroup/net_cls type cgroup (rw,nosuid,nodev,noexec,relatime,net_cls) cgroup on /sys/fs/cgroup/blkio type cgroup (rw,nosuid,nodev,noexec,relatime,blkio) mqueue on /dev/mqueue type mqueue (rw,relatime) debugfs on /sys/kernel/debug type debugfs (rw,relatime) hugetlbfs on /dev/hugepages type hugetlbfs (rw,relatime) configfs on /sys/kernel/config type configfs (rw,relatime) systemd-1 on /proc/sys/fs/binfmt_misc type autofs (rw,relatime,fd=36,pgrp=1,timeout=300,minproto=5,maxproto=5,direct) tmpfs on /tmp type tmpfs (rw) tmpfs on /etc/pacman.d/gnupg type tmpfs (rw,relatime,mode=755) As we can see, the root partition is from the device /dev/mapper/arch_root-image and my problem is that the live system recognizes it as a 3.9GB drive $ df -h Filesystem Size Used Avail Use% Mounted on /dev/mapper/arch_root-image 3.9G 1.9G 2.1G 48% / dev 494M 0 494M 0% /dev run 503M 23M 481M 5% /run /dev/sda1 962M 590M 324M 65% /run/archiso/bootmnt cowspace 755M 32M 723M 5% /run/archiso/cowspace /dev/loop0 520M 520M 0 100% /run/archiso/sfs/root-image tmpfs 503M 132K 503M 1% /dev/shm tmpfs 503M 0 503M 0% /sys/fs/cgroup tmpfs 503M 360K 503M 1% /tmp tmpfs 503M 896K 503M 1% /etc/pacman.d/gnupg My question is how is this size controled? I suspect this is related to the content of the aitab file which is part of the Bridge iso image: $ cat aitab # <img> <mnt> <arch> <sfs_comp> <fs_type> <fs_size> root-image / i686 xz ext4 50% I have read https://wiki.archlinux.org/index.php/archiso#aitab but found no clue

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  • How can I increase the text size in empathy chat windows?

    - by skyblue
    The text that appears in empathy chat windows is quite small, even though I have set the font DPI to a large value in Preferences Appearance. There does not appear to be any option to make this larger so that I can read what other people are sending me easily. I've been using pidgin in the meantime because it is a little better in this respect. I would be grateful for any tips on how to increase the text size in empathy chat windows, even if this involves clever .gtkrc-2.0 hacks. Thanks!

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  • How do I use WMI with Delphi without drastically increasing the application's file size?

    - by Mick
    I am using Delphi 2010, and when I created a console application that prints "Hello World", it takes 111 kb. If I want to query WMI with Delphi, I add WBEMScripting_TLB, ActiveX, and Variants units to my project. If I perform a simple WMI query, my executable size jumps to 810 kb. I Is there anyway to query WMI without such a large addition to the size of the file? Forgive my ignorance, but why do I not have this issue with C++? Here is my code: program WMITest; {$APPTYPE CONSOLE} uses SysUtils, WBEMScripting_TLB, ActiveX, Variants; function GetWMIstring(wmiHost, root, wmiClass, wmiProperty: string): string; var Services: ISWbemServices; SObject: ISWbemObject; ObjSet: ISWbemObjectSet; SProp: ISWbemProperty; Enum: IEnumVariant; Value: Cardinal; TempObj: OLEVariant; loc: TSWbemLocator; SN: string; i: integer; begin Result := ''; i := 0; try loc := TSWbemLocator.Create(nil); Services := Loc.ConnectServer(wmiHost, root {'root\cimv2'}, '', '', '', '', 0, nil); ObjSet := Services.ExecQuery('SELECT * FROM ' + wmiClass, 'WQL', wbemFlagReturnImmediately and wbemFlagForwardOnly, nil); Enum := (ObjSet._NewEnum) as IEnumVariant; if not VarIsNull(Enum) then try while Enum.Next(1, TempObj, Value) = S_OK do begin try SObject := IUnknown(TempObj) as ISWBemObject; except SObject := nil; end; TempObj := Unassigned; if SObject <> nil then begin SProp := SObject.Properties_.Item(wmiProperty, 0); SN := SProp.Get_Value; if not VarIsNull(SN) then begin if varisarray(SN) then begin for i := vararraylowbound(SN, 1) to vararrayhighbound(SN, 1) do result := vartostr(SN[i]); end else Result := SN; Break; end; end; end; SProp := nil; except Result := ''; end else Result := ''; Enum := nil; Services := nil; ObjSet := nil; except on E: Exception do Result := e.message; end; end; begin try WriteLn('hello world'); WriteLn(GetWMIstring('.', 'root\CIMV2', 'Win32_OperatingSystem', 'Caption')); WriteLn('done'); except on E: Exception do Writeln(E.ClassName, ': ', E.Message); end; end.

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  • What would cause my Silverlight .xap to quadruple in size suddenly?

    - by Edward Tanguay
    I've been working on a Silverlight application. I just noticed that the .xap file is now four times as big as it was, what could have caused that? Here's some other info: there seems to now be many more language settings in the bin/Release directory I checked "Reduce size of .xap" in under Properties/Silverlight but that just brought it down from 1300 to 1200. I reference the System.Windows.Controls.Toolkit dll but I was doing that even when it was 325K Screenshot of build directories before and after:

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  • How to load a binary file(.bin) of size 6 MB in a varbinary(MAX) column of SQL Server 2005 database

    - by Feroz Khan
    How to load a binary file(.bin) of size 6 MB in a varbinary(MAX) column of SQL Server 2005 database using ADO in vc++ application. This is the code I am using to load the file which I used to load a .bmp file BOOL CSaveView::PutECGInDB(CString strFilePath, FieldPtr pFileData) { //Open File CFile fileImage; CFileStatus fileStatus; fileImage.Open(strFilePath,CFile::modeRead); fileImage.GetStatus(fileStatus); //Alocating memory for data ULONG nBytes = (ULONG)fileStatus.m_size; HGLOBAL hGlobal = GlobalAlloc(GPTR,nBytes); LPVOID lpData = GlobalLock(hGlobal); //Putting data into file fileImage.Read(lpData,nBytes); HRESULT hr; _variant_t varChunk; long lngOffset = 0; UCHAR chData; SAFEARRAY FAR *psa = NULL; SAFEARRAYBOUND rgsabound[1]; try { //Create a safe array to store the BYTES rgsabound[0].lLbound = 0; rgsabound[0].cElements = nBytes; psa = SafeArrayCreate(VT_UI1,1,rgsabound); while(lngOffset<(long)nBytes) { chData = ((UCHAR*)lpData)[lngOffset]; hr = SafeArrayPutElement(psa,&lngOffset,&chData); if(hr != S_OK) { return false; } lngOffset++; } lngOffset = 0; //Assign the safe array to a varient varChunk.vt = VT_ARRAY|VT_UI1; varChunk.parray = psa; hr = pFileData-AppendChunk(varChunk); if(hr != S_OK) { return false; } } catch(_com_error &e) { //get info from _com_error _bstr_t bstrSource(e.Source()); _bstr_t bstrDescription(e.Description()); _bstr_t bstrErrorMessage(e.ErrorMessage()); _bstr_t bstrErrorCode(e.Error()); TRACE("Exception thrown for classes generated by #import"); TRACE("\tCode= %08lx\n",(LPCSTR)bstrErrorCode); TRACE("\tCode Meaning = %s\n",(LPCSTR)bstrErrorMessage); TRACE("\tSource = %s\n",(LPCSTR)bstrSource); TRACE("\tDescription = %s\n",(LPCSTR)bstrDescription); } catch(...) { TRACE("Unhandle Exception"); } //Free Memory GlobalUnlock(lpData); return true; } But when I read the same file using Getchunk funcion it gives me all 0,s but the size of the file I get is same as the one uploaded. Your help will be highly appreciated. Thanks in advance.

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