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  • array loop not working correctly? c++

    - by igor
    Trying to count how many elements within the array are not equal to 0, is something set up wrong? I'd like to check all values in the array (it's a sudoku board) and then when all elements are "full" I need to return true. Is something off? bool boardFull(const Square board[BOARD_SIZE][BOARD_SIZE]) { int totalCount=0; for (int index1 = 0; index1 < BOARD_SIZE; index1++) for (int index2 = 0; index2 < BOARD_SIZE; index2++){ if(board[index1][index2].number!=0) totalCount++; } if(totalCount=81) return true; else return false;

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  • Where should we manage session objects in an ASP.NET application?

    - by Kumar
    I am developing a 3-tired ASP.NET C# web application and was wondering where should the sessions be managed. I have a SessionManager class as follows: public sealed class SessionManager { private const string USER = "User"; private SessionManager() { } public static SessionManager Instance { get { return _instance; } } public User User { get { return HttpContext.Current.Session[USER] as User; } set { HttpContext.Current.Session[USER] = value; } } } Now should the session information be managed in the Business Logic Layer or should it be managed in the Presentation Layer?

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  • boost scoped_lock mutex crashes

    - by JahSumbar
    hello, I have protected a std::queue's access functions, push, pop, size, with boost::mutexes and boost::mutex::scoped_lock in these functions from time to time it crashes in a scoped lock the call stack is this: 0 0x0040f005 boost::detail::win32::interlocked_bit_test_and_set include/boost/thread/win32/thread_primitives.hpp 361 1 0x0040e879 boost::detail::basic_timed_mutex::timed_lock include/boost/thread/win32/basic_timed_mutex.hpp 68 2 0x0040e9d3 boost::detail::basic_timed_mutex::lock include/boost/thread/win32/basic_timed_mutex.hpp 64 3 0x0040b96b boost::unique_lock<boost::mutex>::lock include/boost/thread/locks.hpp 349 4 0x0040b998 unique_lock include/boost/thread/locks.hpp 227 5 0x00403837 MyClass::inboxSize - this is my inboxSize function that uses this code: MyClass::inboxSize () { boost::mutex::scoped_lock scoped_lock(m_inboxMutex); return m_inbox.size(); } and the mutex is declared like this: boost::mutex m_inboxMutex; it crashes at the last pasted line in this function: inline bool interlocked_bit_test_and_set(long* x,long bit) { long const value=1<<bit; long old=*x; and x has this value: 0xababac17 Thanks for the help

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  • Which character is first among 4 characters in c++

    - by Ashiqur Rahman
    In my project I take a string from user and then I need to check if vowels a, e, I, O, U are present. If so, I have to find out which one comes first in the string and which one comes next after that. For example, if a user gave input something like this: char expr[] = "this is for something real"; I comes first, then I again, then O and so on. I checked whether the characters are in the string or not using strchr(expr,'character here'). To find which character comes first, I find the index of each character using const char *ptr = strchr(expr, characters here); if(ptr) { int index = ptr - expr; } After that I check which index is bigger. But this is very long process. Is there a smarter way to do this?

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  • How to pass and set a CGFloat by reference?

    - by mystify
    I want to make an method which takes an CGFloat by reference. Could I do something like this? - (void)doStuff:(CGFloat*)floatPointer I guess this must look different than other object pointers which have two of those stars. Also I'm not sure if I must do something like: - (void)doStuff:(const CGFloat*)floatPointer And of course, no idea how to assign an CGFloat value to that floatPointer. Maybe &floatPointer = 5.0f; ? Could someone give some examples and explain these? Would be great!

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  • View is moved 3 pixels

    - by Jakub
    Hello, In my app I move the table view (in order to make the text fields visible when the keyboard appears). The view is looks following: This is the code I use for resizing the view and moving it up: static const NSUInteger navBarHeight = 44; CGRect appFrame = [[UIScreen mainScreen] applicationFrame]; tableView.frame = CGRectMake(0, navBarHeight, appFrame.size.width, appFrame.size.height-navBarHeight-216); //216 for the keyboard NSIndexPath *indPath = [self getIndexPathForTextField:textField]; //get the field the view should scroll to [tableView scrollToRowAtIndexPath:indPath atScrollPosition:UITableViewScrollPositionMiddle animated:YES]; The problem is that when the view is moved up it also moves 3 pixels into right direction (it is hard to see the difference in the screenshot, but it is visible when the animation is on and I measured the difference with PixelStick tool). Here it is how it looks after the move: My analysis shows that scrolling the table does not influence the move to the right. Any ideas what is wrong in the code above that makes the view move to the right?

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  • Is call to function object inlined?

    - by dehmann
    In the following code, Foo::add calls a function via a function object: struct Plus { inline int operator()(int x, int y) const { return x + y; } }; template<class Fct> struct Foo { Fct fct; Foo(Fct f) : fct(f) {} inline int add(int x, int y) { return fct(x,y); // same efficiency adding directly? } }; Is this the same efficiency as calling x+y directly in Foo::add? In other words, does the compiler typically directly replace fct(x,y) with the actual call, inlining the code, when compiling with optimizations enabled?

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  • Using popen() to invoke a shell command?

    - by Anvar
    When running the following code through xcode I get inconsistent behavior. Sometimes it prints the git version correctly, other times it doesn't print anything. The return code from the shell command is always 0 though. Any ideas on why this might be? What am I doing wrong? #define BUFFER_SIZE 256 int main (int argc, const char * argv[]) { FILE *fpipe; char *command="/opt/local/bin/git --version"; char line[BUFFER_SIZE]; if ( !(fpipe = (FILE*)popen(command, "r")) ) { // If fpipe is NULL perror("Problems with pipe"); exit(1); } while ( fgets( line, sizeof(char) * BUFFER_SIZE, fpipe)) { // Inconsistent (happens sometimes) printf("READING LINE"); printf("%s", line); } int status = pclose(fpipe); if (status != 0) { // Never happens printf("Strange error code: %d", status); } return 0; }

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  • Passing a pointer to an array to glGenBuffers

    - by Josh Elsasser
    I'm currently passing an array to a function, then attempting to use glGenBuffers with the array that is passed to the function. I can't figure out a way to get glGenBuffers to work with the array that I've passed. I have a decent grasp of the basics of pointers, but this is beyond me. This is basically how the render code works. It's a bit more complex, (colours using the same array idea, also not working) but the basic idea is as follows: void drawFoo(const GLfloat *renderArray, GLuint verticeBuffer) { glBindBuffer(GL_ARRAY_BUFFER, verticeBuffer); glBufferData(GL_ARRAY_BUFFER, sizeof(verticeBuffer)*sizeof(GLfloat), verticeBuffer, GL_STATIC_DRAW); glVertexPointer(2, GL_FLOAT, 0, 0); glEnableClientState(GL_VERTEX_BUFFER); glDrawArrays(GL_TRIANGLE_FAN, 0, 45); glDisableClientState(GL_VERTEX_BUFFEr); } Thanks in advance for the help

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  • Can't subtract in a for loop in C/Objective-C

    - by user1612935
    I'm going through the Big Nerd Ranch book on Objective-C, which takes you through some early C stuff. I've played with C before, and am pretty experienced in PHP. Anyhow, I'm doing the challenges and this one is not working the way I think it should. It's pretty simple - start at 99, loop through and subtract three until you get to zero, and every time you get a number that is divisible by 5 print "Found one." Pretty straightforward. However, subtracting by three in the for loop is not working #include <stdio.h> int main (int argc, const char * argv[]) { int i; for(i = 99; i > 0; i-3){ printf("%d\n", i); if(i % 5 == 0) { printf("Found one!\n"); } } return 0; } It creates and endless loop at 99, and I'm not sure why.

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  • C++ iterators & loop optimization

    - by Quantum7
    I see a lot of c++ code that looks like this: for( const_iterator it = list.begin(), const_iterator ite = list.end(); it != ite; ++it) As opposed to the more concise version: for( const_iterator it = list.begin(); it != list.end(); ++it) Will there be any difference in speed between these two conventions? Naively the first will be slightly faster since list.end() is only called once. But since the iterator is const, it seems like the compiler will pull this test out of the loop, generating equivalent assembly for both.

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  • Printing escape character

    - by danutenshu
    When I am given "d""\"/""b", I need to print out the statement character for character. (d, b, a slash, a backslash, and 5 quotes) in C++. The only errors that show now are the lines if(i.at(j)="\\") and else if(i.at(j)="\""). Also, how should the outside double apostrophes be excluded? #include <iostream> #include <cstdlib> using namespace std; int main (int argc, const char* argv[] ) { string i= argv[1]; for (int j=0; j>=sizeof(i)-1; j++) { if(i.at(j)="\\") { cout << "\\"; } else if(i.at(j)="\"") { cout << "\""; } else { cout << i.at(j); } } return 0; }

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  • C++, constructor restrictions

    - by Pie86
    Hi everybaody, I'm studing C++ and I can't understand the meaning of the boldface sentence below: From IBM manual: The following restrictions apply to constructors and destructors: Constructors and destructors do not have return types nor can they return values. References and pointers cannot be used on constructors and destructors because their addresses cannot be taken. Constructors cannot be declared with the keyword virtual. Constructors and destructors cannot be declared static, const, or volatile. Unions cannot contain class objects that have constructors or destructors. Could you please provide me an example? Thank you!

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  • .net equivalent for php preg_replace

    - by Hath
    What is the c#.net equivalent for php's preg_replace function? php code is like this: const ALLOW_VALUES = '[^a-z0-9àáâäèéêëìíîïòóôöùûwýÿyÁÂÄÈÉÊËÌÎÏÒÓÔÖÙÛÜWYÝ]'; public function streetTownHash($data, $hashCheck = false, $updateRecord = false) { foreach($data as $key=>$value){ try{ $value = mb_convert_case($value, MB_CASE_LOWER, "UTF-8"); } catch(Exception $e) { echo "Requires extension=php_mbstring.dll enabled ! - $e"; } $valueConcat .= preg_replace('/'.self::ALLOW_VALUES.'/','',$value); # Remove punctuation etc } $streetTownHash = sha1($valueConcat); .... this is as far as i've got but not sure about it.. private SHA1 hash = SHA1.Create(); private string hashAllowed = "[^a-z0-9àáâäèéêëìíîïòóôöùûwýÿyÁÂÄÈÉÊËÌÎÏÒÓÔÖÙÛÜWYÝ]"; public string HashString(string value) { value = // = regex not sure this part var bytes = ASCIIEncoding.UTF8.GetBytes(value); var hashed = hash.ComputeHash(bytes); return ASCIIEncoding.UTF8.GetString(hashed); }

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  • what's the meaning of ~0 in cpp or c

    - by rima
    Hi what's the meaning of ~0 in this code???? somebody can analysis this code for me? unsigned int Order(unsigned int maxPeriod = ~0) const { Point r = *this; unsigned int n = 0; while( r.x_ != 0 && r.y_ != 0 ) { ++n; r += *this; if ( n > maxPeriod ) break; } return n; } please help me soon....

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  • How can I declare constant strings for use in both an unmanaged C++ dll and in a C# application?

    - by Surfbutler
    Curently I'm passing my const string values up from my C++ into my C# at startup via a callback, but I'm wondering if there's a way of defining them in a C++ header file that I can then also refer to in C#. I already do this with enums as they are easy. I include a file in both my C++ library project (via a .h file with a pragma once at the top), and my C# application (as a link): #if _NET public #endif enum ETestData { First, Second }; I know it sounds messy, but it works :) But...how can I do the same with string constants - I'm initially thinking the syntax is too different between the platforms, but maybe there's a way? Using clever syntax involving #if _NET, #defines etc? Using resource files? Using a C++/CLI library? Any ideas?

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  • syntax error : missing ';' before identifier

    - by numerical25
    I am new to c++, trying to debug the following line of code class cGameError { string m_errorText; public: cGameError( char *errorText ) { DP1("***\n*** [ERROR] cGameError thrown! text: [%s]\n***\n", errorText ); m_errorText = string( errorText ); } const char *GetText() { return m_errorText.c_str(); } }; enum eResult { resAllGood = 0, // function passed with flying colors resFalse = 1, // function worked and returns 'false' resFailed = –1, // function failed miserably resNotImpl = –2, // function has not been implemented resForceDWord = 0x7FFFFFFF }; This header file is included in the program as followed #include "string.h" #include "stdafx.h" #include "Chapter 01 MyVersion.h" #include "cGameError.h"

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  • .NET's double.NaN - how does this counterintuitive feature work?

    - by GeReV
    I stumbled upon the definition of double.NaN in code: public const double NaN = (double)0.0 / (double)0.0; This is done similarly in PositiveInfinity and NegativeInfinity. double.IsNaN (with removing a few #pragmas and comments) is defined as: [Pure] [ReliabilityContract(Consistency.WillNotCorruptState, Cer.Success)] public static bool IsNaN(double d) { if (d != d) { return true; } else { return false; } } This is, by far, the most counterintuitive thing I have ever seen in the .NET framework. How is 0.0 / 0.0 represented "behind the scenes"? How can division by 0 be possible in double, and why does NaN != NaN?

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  • Make object by it's name

    - by Ockonal
    Hello, is it possible to return exemplar of object using passed type name (string) in c++? I have some base abstract class Base and a few derivates. Example code: class Base { /* ... */ }; class Der1 : public Base { /* ... */ }; class Der2 : public Base { /* ... */ }; And I need function like: Base *objectByType(const std::string &name); Number of derivates classes are changeable and I don't want to make something like switching of name and returning by hands new object type. Is it possible in c++ to do that automatically anyway? p.s. usage should looks like: dynamic_cast<Der1>(objectByType("Der1")); I need pure c++ code (crossplatform). Using boost is permissible.

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  • Large amount of constants in Java

    - by Lars D
    I need to include about 1 MByte of data in a Java application, for very fast and easy access in the rest of the source code. My main background is not Java, so my initial idea was to convert the data directly to Java source code, defining 1MByte of constant arrays, classes (instead of C++ struct) etc., something like this: public final/immutable/const MyClass MyList[] = { { 23012, 22, "Hamburger"} , { 28375, 123, "Kieler"} }; However, it seems that Java does not support such constructs. Is this correct? If yes, what is the best solution to this problem?

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  • Does a c/c++ compiler optimize constant divisions by power-of-two value into shifts?

    - by porgarmingduod
    Question says it all. Does anyone know if the following... size_t div(size_t value) { const size_t x = 64; return value / x; } ...is optimized into? size_t div(size_t value) { return value >> 6; } Do compilers do this? (My interest lies in GCC). Are there situations where it does and others where it doesn't? I would really like to know, because every time I write a division that could be optimized like this I spend some mental energy wondering about whether precious nothings of a second is wasted doing a division where a shift would suffice.

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  • Delphi 2010 - Why can't I declare an abstract method with a generic type parameter?

    - by James
    I am trying to do the following in Delphi 2010: TDataConverter = class abstract public function Convert<T>(const AData: T): string; virtual; abstract; end; However, I keep getting the following compiler error: E2533 Virtual, dynamic and message methods cannot have type parameters I don't quite understand the reason why I can't do this. I can do this in C# e.g. public abstract class DataConverter { public abstract string Convert<T>(T data); } Anyone know the reasoning behind this?

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  • In a C++ template, is it allowed to return an object with spesific type parameters?

    - by nieldw
    When I've got a template with certain type parameters, is it allowed for a function to return an object of this same template, but with different types? In other words, is the following allowed? template<class edgeDecor, class vertexDecor, bool dir> Graph<edgeDecor,int,dir> Graph<edgeDecor,vertexDecor,dir>::Dijkstra(vertex s, bool print = false) const { /* Construct new Graph with apropriate decorators */ Graph<edgeDecor,int,dir> span = new Graph<edgeDecor,int,dir>(); /* ... */ return span; }; If this is not allowed, how can I accomplish the same kind of thing?

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  • Sqlite insertion problem

    - by Devi
    Hi, I had sqlite database for my application I am able to retrieve values from my sqlite table and inserting values with no sql error but unable to find in sqlite table....please do needful help for this problem. I just stucked up at this point plz help me here is my code NSMutableString *registrationquery=[NSMutableString stringWithFormat:@"insert into tbl_kicks values ('%@','%@','%@')",[totalkicks text],[sessionstart text],[sessionstart text],@"0"]; //NSString *sqlNSString = [NSString stringWithFormat:@"INSERT INTO 'tbl_kicks' VALUES('%d','%@','%@');", // 4,sessionstart.text, appDelegate.note]; const char *sqlString = [registrationquery UTF8String]; char *sqlError; sqlite3_exec( appDelegate.database, sqlString, NULL, NULL, &sqlError );

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