Search Results

Search found 18756 results on 751 pages for 'generate images'.

Page 104/751 | < Previous Page | 100 101 102 103 104 105 106 107 108 109 110 111  | Next Page >

  • generating images by user id php + mysql

    - by jay
    function user_image($id, $increment_views = false) { $id = mysql_real_escape_string($id); $q = mysql_query("SELECT * FROM `images` WHERE `id` = '$id'"); if (mysql_num_rows($q)) { $return = mysql_fetch_assoc($q); $q = mysql_query("SELECT * FROM `sources` WHERE `source_id` = $return[id] AND `source_flagged` = 0"); while ($r = mysql_fetch_assoc($q)) { $return['sources'][] = $r; } if ($increment_views) { $q = mysql_query("UPDATE `images` SET `views` = `views` + 1 WHERE `id` = $return[id]"); } return $return; } else { return false; } }

    Read the article

  • How to create thumbnail images from DOC/RTF/PDF/XLS files

    - by imdadhusen
    I need to ask if any of you has any knowledge of creating file thumbnails on the fly. I have found a free component but it works only for PDF files, PDFThumbnailer. But my requirement is to convert DOC/RTF/PDF/XLS files to thumbnails on the fly, and if possible allow to save it as an image for later reference which currently PDFThumbnailer doesnt allow. PDFThumbnailer takes the pdf file and renders an image for it on browser, if that image can also be saved somehow to my machine that would be great too. Please guide me of how to achieve the above requirements. Any help for any filetype is appreciated. Thanks Imdadhusen

    Read the article

  • How can I get zoom functionality for images?

    - by Janusz
    Is there a common way to show a big image and enable the user to zoom in and out and pan the image? Until now I found two ways: overwriting ImageView, that seems a little bit too much for such a common problem. using a webview but with less control over the overall layout etc.

    Read the article

  • Documents/Images display fine in Simulator, but not on my device

    - by Phamer
    Hello. My application is running fine on the simulator, but not on the device. Basically, any documents from the web (PDF, Word, M4P videos) are working great on the simulator (and can be accessed from Safari on the iPhone). However, running on the iPhone, they don't display anything. Here's some sample code: // Set up the URL documentViewController.documentUrl = [NSURL URLWithString:[NSString stringWithFormat:mobileContentUrl]]; // mobileContentUrl is something like: http://www.myserver.com/pathitem/Video.mp4" and can be accessed from Safari [self.navigationController pushViewController:documentViewController animated:YES]; Within documentViewController I have: - (void)viewDidLoad { [super viewDidLoad]; [webView loadRequest:[NSURLRequest requestWithURL:documentUrl]]; } As I said, works like a charm in the Simulator...What could possibly causing this NOT to work on iPhone? How do I debug the issue???

    Read the article

  • Padding between images doesn't pad

    - by ripper234
    <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <style type="text/css"> #action-icons { float:right; } #action-icons.img { position:relative; top:-30px; padding-right:200px; } </style> </head> <body> <h1 class="edit">Some nifty title <span id="action-icons"> <img src="foo.png" width="64" height="64" alt="" id="newsticky"/> <img src="bar.png" width="60" height="60" alt="" id="trash"/> </span> </h1> </body> </html>

    Read the article

  • Help moving multiple images at once with touches

    - by daveMac
    Here is my problem: I am trying to move a puzzle piece around the screen and then connect to the other piece if they are in close proximity. I have achieved this, though it is perhaps a little odd the way I did. My problem though is that once they have connected, I can't figure out how to move them as one image, instead of two separate entities. I would really appreciate any help or suggestions. Here is a sample of what I have been doing: (void)touchesMovedNSSet *)touches withEventUIEvent *)event{ UITouch *touch = [touches anyObject]; [self dispatchTouchEvent:[touch view] toPosition:[touch locationInView:self.view]]; } -(void)dispatchTouchEventUIView *)theView toPositionCGPoint)position{ if ((CGRectContainsPoint([picture frame], position))) { picture.center = position; } if (CGRectContainsPoint([picture2 frame], position)) { picture2.center = position; } }

    Read the article

  • Sending Images over Sockets in C

    - by Takkun
    I'm trying to send an image file through a TCP socket in C, but the image isn't being reassembled correctly on the server side. I was wondering if anyone can point out the mistake? I know that the server is receiving the correct file size and it constructs a file of that size, but it isn't an image file. Client //Get Picture Size printf("Getting Picture Size\n"); FILE *picture; picture = fopen(argv[1], "r"); int size; fseek(picture, 0, SEEK_END); size = ftell(picture); //Send Picture Size printf("Sending Picture Size\n"); write(sock, &size, sizeof(size)); //Send Picture as Byte Array printf("Sending Picture as Byte Array\n"); char send_buffer[size]; while(!feof(picture)) { fread(send_buffer, 1, sizeof(send_buffer), picture); write(sock, send_buffer, sizeof(send_buffer)); bzero(send_buffer, sizeof(send_buffer)); } Server //Read Picture Size printf("Reading Picture Size\n"); int size; read(new_sock, &size, sizeof(1)); //Read Picture Byte Array printf("Reading Picture Byte Array\n"); char p_array[size]; read(new_sock, p_array, size); //Convert it Back into Picture printf("Converting Byte Array to Picture\n"); FILE *image; image = fopen("c1.png", "w"); fwrite(p_array, 1, sizeof(p_array), image); fclose(image);

    Read the article

  • onFling method of Gallery not getting called on swipe of images

    - by dnana
    I have MYGallery class extended by Gallery. onSwipe onFling method is not getting called what need to do. code is as below public MyGallery(PhotoAlbumDetailActivity context) { super(context); this.context = context; this.setFadingEdgeLength(0); //this.setSpacing(10); } public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) { System.out.println("On Fling"); } in my main activity this.mConverseGallery = new ConverseGallery(this);

    Read the article

  • Retrieving images when database is in remote location...

    - by sasidhar
    Hi everyone, I am developing an application using java, my application would be accessed by number of different users simultaneously and the database resides in a central server. The access of the database from remote server is handled by just giving the appropriate IP of the server in the hibernate configure file. My question is, i have to store a picture regarding each user of the database, i heard that storing the image in the database and retrieving it from the database is not advised and has negative impact on the performance. Is it so ? What are the other possible ways i can implement this ? What is the best way to do it..? Please help....

    Read the article

  • How to find text in images with the browser control+F

    - by Riga
    Have HTML pages with many sections and each section has a section title displayed as an image (to use nice font). The problem is that even if I specify an 'alt' and 'title' text on each image/title the Ctrl+F browser functionality does not find the text. Thought two possible solutions but not very happy about them 1) Use embed fonts. Problem: Can not find the font required by client to use and not sure about copyrights. 2) Have the text in the image in DIV near the image but hidden from user view. Problem: Can search engines consider this keyword stuffing? Will browser find text if display:none Does anybody has a better solution? Thanks Riga

    Read the article

  • Within headers, images with alt text vs. text

    - by Court
    Do search engines treat the alt text of an image placed within an h1 tag the same way they would treat regular text placed in an h1 tag? I gave a search through here looking for an answer to this question, but was only able to find information on image replacement and the infamous h1 debate. For example would: <h1><img src="#" alt="Contact Us" /></h1> Act the same as: <h1>Contact Us</h1> In the electronic eye of a search engine? This seems considerably less "CSS Hacky" than other image replacement techniques like negative text indents, display:none, height:0, or ridiculous z-index integers.

    Read the article

  • Java Applet Buffering images

    - by Dan
    OK so here's my code: http://www.so.pastebin.com/Qca4ERmy I am trying to use buffers so the applet won't flicker upon redraw() but it seems I am having trouble. The applet still flickers.... Help? Thank you.

    Read the article

  • SDL_surface that contains several images

    - by l19
    Suppose I have a SDL_Surface that is just one image. What if I wanted to make that SDL_Surface have three copies of that image, one below the other? I came up with this function, but it doesn't do anything: void adjust(SDL_Surface* img) { int imageHeight = img->h; int desiredHeight = 3*imageHeight; int repetitions = desiredHeight / imageHeight ; int remainder = desiredHeight % imageHeight ; SDL_Rect rect; rect.x = 0; rect.y = 0; rect.w = img->w; rect.h = img->h; int i = 0; for (i ; i < repetitions ; i++) { rect.y = i* imageHeight; SDL_BlitSurface(img,NULL,img,&rect); } rect.y += remainder; SDL_BlitSurface(img,NULL,img,&rect); }

    Read the article

  • load different images for each item on the listbox

    - by user161179
    Javascript: function changeMap() { imagesource = "http://maps.google.com/maps/api/staticmap?size=500x500&maptype=hybrid&zoom=16&sensor=false&markers=color:blue|label:K|28.541250,77.204100" ; mapimage.src = imagesource ; } Html code : <select name="choose_colony" id="choose_colony" size="8" onchange="changeMap()" style="float: left;"> <option value="1" >Big apartments</option> . . <option value="999">plaza</option> </select> <img name="mapimage" src="" alt="Select your Colony" style="float: right;"> In this whenever a selection on the listbox is made changeMap is called and an image is loaded. What I want is for a different image to be loaded everytime depending upon the option selected . there will be over 2000 entries in the listbox. Considering this what is the best way of going about this ? I can figure out the if/then part , but my main question is whether its ok to put all the 2000 long image addresses in the html file itself ? I hope I was clear ..

    Read the article

  • CSS: Fixed background images taller than the browser viewport

    - by jj_aa
    I've got a large photo (940x1210) as the background image for a #page div which wraps around all the content on a site. Since the photo is a headshot, it looks pretty silly tiled, so I've set it not to repeat, and positioned it at 0,0. When the content enclosed by #page is taller than 1210px and the background image is set to scroll, the photo scrolls out of view, but if it's fixed, only the part of the image displayed initially in the browser viewport shows up- either the top half (fixed top left) or bottom half (fixed bottom left). Here's the question: how can I fix the background image to the bottom of #page (or the body) while scrolling through the full height of the image until I get to the bottom?

    Read the article

  • CSS: How to align differently sized images in a line?

    - by Sushi
    I am trying to align differently sized images in a line using the vertical-align property as well as by keeping top:50% Now it does solve the problem partially as all the images are vertically in the middle but due to the different sizes of the images they are not aligned "like pearls on a string" I want to somehow make images go top:50% from the centre of the image not it's border.

    Read the article

  • How can I generate a texture that looks like left-over tea leaves?

    - by Jedidja
    We are working on a project for iPhone and Windows Phone 7 where we'd like to be able to generate tea leaves at the bottom of a cup. It doesn't have to look photo-realistic, and actually cartoon-y is ok. What sort of techniques should we research to accomplish this? Are there any libraries (preferably in C, but we can translate) that would be helpful? Here are some samples pulled from a Google Image search

    Read the article

  • How should I sort images in an isometric game so that they appear in the correct order?

    - by Andrew
    This seems like a rather simple problem but I am having a lot of difficulty with it. What should I do to properly sort images in an isometric game? In a normal 2d top-down game one could use the screen y axis to sort the images. In this example the trees are properly sorted but the isometric walls are not. Example image: sorted by screen y Wall2 is one pixel below wall1 therefore it is drawn after wall1. If I sort by the isometric y axis the walls appear in the correct order but the trees do not. Example image: sorted by isometric y

    Read the article

  • How should I sort images in an isometric game so that they appear in the correct order?

    - by Andrew
    Hi! This seems like a rather simple problem but I am having a lot of difficulty with it. What should I do to properly sort images in an isometric game? In a normal 2d top-down game one could use the screen y axis to sort the images. In this example the trees are properly sorted but the isometric walls are not. Example image: sorted by screen y Wall2 is one pixel below wall1 therefore it is drawn after wall1. If I sort by the isometric y axis the walls appear in the correct order but the trees do not. Example image: sorted by isometric y

    Read the article

  • Is there a virtual printer to output an Open Office doc to multiple images (jpg, png etc)?

    - by fred.bear
    I'm after a virtual printer which takes each page of "printed" output and converts into multiple images (one image for each page)... eg. .jpg, or .png, etc.. I'm specifically looking for something to work with Open-Office Writer, but I assume that such a virtual printer would work across the board for any app which can send its output to a "printer". Is there such a thing in the Ubuntu repository? PS. I want one "normal" picture image per page.. ie Many images are output. ...(like the Snagit virtual printer in Windows)

    Read the article

  • How to prevent Ad blocker to hide your images on your website ?

    - by Anirudha
    Originally posted on: http://geekswithblogs.net/anirugu/archive/2013/07/03/how-to-prevent-ad-blocker-to-hide-your-images-on.aspxAdblocker always block the images that start with “ads”. this means ads1.png,.jpg or gif have more tendency to be blocked by adblockers in Browser like Firefox and chrome. Recently Adblock plus come to Internet Explorer.   To solve this problem. Replace image name ads with Eds. It will never be blocked. This way you can prevent your banner on your website from being hidden.

    Read the article

< Previous Page | 100 101 102 103 104 105 106 107 108 109 110 111  | Next Page >