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  • xCode: iPhone Swipe Gesture crash

    - by David DelMonte
    I have an app that I'd like the swipe gesture to flip to a second view. The app is all set up with buttons that work. The swipe gesture though causes a crash ( “EXC_BAD_ACCESS”.). The gesture code is: - (void)handleSwipe:(UISwipeGestureRecognizer *)recognizer { NSLog(@"%s", __FUNCTION__); switch (recognizer.direction) { case (UISwipeGestureRecognizerDirectionRight): [self performSelector:@selector(flipper:)]; break; case (UISwipeGestureRecognizerDirectionLeft): [self performSelector:@selector(flipper:)]; break; default: break; } } and "flipper" looks like this: - (IBAction)flipper:(id)sender { FlashCardsAppDelegate *mainDelegate = (FlashCardsAppDelegate *)[[UIApplication sharedApplication] delegate]; [mainDelegate flipToFront]; } flipToBack (and flipToFront) look like this.. - (void)flipToBack { NSLog(@"%s", __FUNCTION__); BackViewController *theBackView = [[BackViewController alloc] initWithNibName:@"BackView" bundle:nil]; [self setBackViewController:theBackView]; [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:1.0]; [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:window cache:YES]; [frontViewController.view removeFromSuperview]; [self.window addSubview:[backViewController view]]; [UIView commitAnimations]; [frontViewController release]; frontViewController = nil; [theBackView release]; // NSLog (@" FINISHED "); } Maybe I'm going about this the wrong way... All ideas are welcome...

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  • How to remove view from window?

    - by Wayfarer
    I am using Cocos2D for my main framework. In some cases, I want Cocos2D to load a nib file and have that be the view: window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; TargetPlayerViewController *myController = [[TargetPlayerViewController alloc]initWithNibName:@"TargetPlayerViewController" bundle:nil]; [window addSubview:[myController view]]; [window makeKeyAndVisible]; This works as expected, and shows the TargetPlayerViewController. Wonderful! What I need to know is: once that view has been loaded, how can I have the view remove itself? I've tried a few different ways, but all of them result in the program crashing. To test I have a button on the view set up which triggers this method: - (IBAction)GTFOnow:(id)sender { NSLog(@"GFTO"); window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; //[self.view removeFromSuperview]; //[window makeKeyAndVisible]; } In this method the view should remove itself from the view so I can go back to the Cocos2D. How do I do this?

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  • Create a table of contents from a pdf file

    - by ryan
    I'm using quartz to display pdf content, and I need to create a table of contents to navigate through the pdf. From reading Apple's documentation I think I am supposed to use CGPDFDocumentGetCatalog, but I can't find any examples on how to use this anywhere. Any ideas?

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  • iPhone Options for reading item from XML?

    - by fuzzygoat
    I am accessing this data from a web server using NSURL, what I am trying to decide is should I read this as XML or should I just use NSScanner and rip out the [data] bit I need. I have looked around the web for examples of extracting fields from XML on the iPhone but it all seems a bit overkill for what I need. Can anyone make any suggestions or point me in the right direction. In an ideal world I would really like to just specify [data] and get a string back "2046 3433 5674 3422 4456 8990 1200 5284" <!DOCTYPE tubinerotationdata> <turbine version="1.0"> <status version="1.0" result="200">OK</status> <data version="1.0"> 2046 3433 5674 3422 4456 8990 1200 5284 </data> </turbine> any comments / ideas are much appreciated. gary

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  • Perform selector on parent NSOperation

    - by user326943
    I extend NSOperation (call it A) which contains NSOperationQueue for other NSOperations (which is another extended class different from A, call these operations B). When operation A is running (executing B operations) how do i call a specific function/method on operation A when certain event takes place on B operations? For example every operation B that finishes it calls a function on operation A returning itself? *Nested NSOperation and NSOperationQueue(s) Hope this mockup pseudo code can help to draw the picture. //My classes extended from NSOperation NSOperation ClassA NSOperation ClassB //MainApp -(void)applicationDidFinishLaunching:(NSNotification *)aNotification { ClassA A1; ClassA A2; NSOperationQueue Queue; Queue AddOperation: A1; Queue AddOperation: A2; } //Main of ClassA -(void)main { ClassB B1; ClassB B2; NSOperationQueue Queue; Queue AddOperation: B1; Queue AddOperation: B2; } //Main of ClassB -(void)main { //Do some work and when done call selector on ClassA above }

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  • How to paint background of specific range of text in NSTextView

    - by Rui Pacheco
    Hi, This is not a specific bug, its more about not knowing how to do something. I've an NSTextView and I need to paint the background of specific ranges of text when the user clicks on a specific part of the text view. I've tried this but I just get erratic behaviour in the sense that sometimes text loses the foreground color or the background doesn't span the whole range: NSLayoutManager *layoutManager = [myTextView layoutManager]; [layoutManager removeTemporaryAttribute:NSBackgroundColorAttributeName forCharacterRange:range]; [[myTextView layoutManager] setTemporaryAttributes:attributes forCharacterRange:range]; For the sake of simplicity assume that range is always a valid string (it is in my testing environment).

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  • Problem with writeData

    - by zp26
    Hi, I have a problem with my code. I want to create a XML file like this: <name>myName<name> <x>myX<x> <y>myY<y> <z>myZ<z> but my file is: <name>myName<name><x>myX<x><y>myY<y><z>myZ<z> Can i have this text formatting? This is my code: -(void)salvataggioInXML:(NSString*)name:(float)x:(float)y:(float)z{ NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectoryPath = [paths objectAtIndex:0]; NSString *filePath = [documentsDirectoryPath stringByAppendingPathComponent:@"filePosizioni.xml"]; NSFileHandle *myHandle = [NSFileHandle fileHandleForUpdatingAtPath:filePath]; [myHandle seekToEndOfFile]; NSString *tagName = [NSString stringWithFormat:@"<name>%@<name>", name]; NSString *tagX = [NSString stringWithFormat:@"<x>%f<x>", name]; NSString *tagY = [NSString stringWithFormat:@"<y>%f<y>", name]; NSString *tagZ = [NSString stringWithFormat:@"<z>%f<z>", name]; NSData* dataName = [tagName dataUsingEncoding: NSASCIIStringEncoding]; NSData* dataX = [tagX dataUsingEncoding: NSASCIIStringEncoding]; NSData* dataY = [tagY dataUsingEncoding: NSASCIIStringEncoding]; NSData* dataZ = [tagZ dataUsingEncoding: NSASCIIStringEncoding]; [myHandle writeData:dataName]; NSLog(@"writeok"); [myHandle seekToEndOfFile]; [myHandle writeData:dataX]; NSLog(@"writeok"); [myHandle seekToEndOfFile]; [myHandle writeData:dataY]; NSLog(@"writeok"); [myHandle seekToEndOfFile]; [myHandle writeData:dataZ]; NSLog(@"writeok"); [myHandle seekToEndOfFile]; NSLog(@"zp26 %@",filePath); }

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  • The 10.6.3 os x update broke simulated key-presses for Nestopia.

    - by Lou Z.
    The iPhone app that I released is a wireless game controller, it translates touches on the device into key-presses on the networked Mac. This allowed for playing emulator (e.g. Nestopia) games using the iPhone as a controller. Of course, the day that I released it coincided with an os x update. After installing this update, the simulated key-presses no longer work in Nestopia! The crazier thing is, when I go to 'File Open' within Nestopia, I can cycle through the file list by hitting the up-arrow on my iphone controller; i.e. the simulated key-presses work in menu items, but not in the game itself. The code that I use to simulate keys is below. Given the list of changes here, can anyone identify which change would cause this problem? Thanks!! #define UP false #define DOWN true -(void)sendKey:(CGKeyCode)keycode andKeyDirection:(BOOL)keydirection{ CGEventRef eventRef = CGEventCreateKeyboardEvent(NULL, keycode, keydirection); CGEventPost(kCGSessionEventTap, eventRef); CFRelease(eventRef); }

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  • How can I click a button behind a transparent UIView?

    - by Sean Clark Hess
    Let's say we have a view controller with one sub view. the subview takes up the center of the screen with 100 px margins on all sides. We then add a bunch of little stuff to click on inside that subview. We are only using the subview to take advantage of the new frame ( x=0, y=0 inside the subview is actually 100,100 in the parent view). Then, imagine that we have something behind the subview, like a menu. I want the user to be able to select any of the "little stuff" in the subview, but if there is nothing there, I want touches to pass through it (since the background is clear anyway) to the buttons behind it. How can I do this? It looks like touchesBegan goes through, but buttons don't work.

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  • How do I Call a method from other Class

    - by balexandre
    Hi guys, I'm having some trouble figuring out to call methods that I have in other classes #import "myNewClass.h" #import "MainViewController.h" @implementation MainViewController @synthesize txtUsername; @synthesize txtPassword; @synthesize lblUserMessage; - (IBAction)calculateSecret { NSString *usec = [self calculateSecretForUser:txtUsername.text withPassword:txtPassword.text]; [lblUserMessage setText:usec]; [usec release]; } ... myNewClass.h #import <Foundation/Foundation.h> @interface myNewClass : NSObject { } - (NSString*)CalculateSecretForUser:(NSString *)user withPassword:(NSString *)pwd; @end myNewClass.m #import "myNewClass.h" @implementation myNewClass - (NSString*)CalculateSecretForUser:(NSString *)user withPassword:(NSString *)pwd { NSString *a = [[NSString alloc] initWithFormat:@"%@ -> %@", user, pwd]; return a; } @end the method CalculateSecretForUser always says 'MainViewController' may not respond to '-calculateSecretForUser:withPassword:' what am I doing wrong here?

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  • NSDictionary with specific property of plist

    - by Leonardo
    Hi, I have a plist with key values. Each key represent a language, let's say 'it' 'en' ....ecc The value of each key is another key/value(=array) set. At startup I would like to create a dictionary by reading only a specific key. Let's say the locale of my iphone is 'it', then the init method would only parse it key, because the only way I found by now is to make a dictionary from the whole plist file and then another dictionary. But I can imagine this can become quite cpu consuming if I add more language in the future. thanks Leonardo

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  • Making a Grid in an NSView

    - by Hooligancat
    I currently have an NSView that draws a grid pattern (essentially a guide of horizontal and vertical lines) with the idea being that a user can change the spacing of the grid and the color of the grid. The purpose of the grid is to act as a guideline for the user when lining up objects. Everything works just fine with one exception. When I resize the NSWindow by dragging the resize handle, if my grid spacing is particularly small (say 10 pixels). the drag resize becomes lethargic in nature. My drawRect code for the grid is as follows: -(void)drawRect:(NSRect)dirtyRect { NSRect thisViewSize = [self bounds]; // Set the line color [[NSColor colorWithDeviceRed:0 green:(255/255.0) blue:(255/255.0) alpha:1] set]; // Draw the vertical lines first NSBezierPath * verticalLinePath = [NSBezierPath bezierPath]; int gridWidth = thisViewSize.size.width; int gridHeight = thisViewSize.size.height; int i; while (i < gridWidth) { i = i + [self currentSpacing]; NSPoint startPoint = {i,0}; NSPoint endPoint = {i, gridHeight}; [verticalLinePath setLineWidth:1]; [verticalLinePath moveToPoint:startPoint]; [verticalLinePath lineToPoint:endPoint]; [verticalLinePath stroke]; } // Draw the horizontal lines NSBezierPath * horizontalLinePath = [NSBezierPath bezierPath]; i = 0; while (i < gridHeight) { i = i + [self currentSpacing]; NSPoint startPoint = {0,i}; NSPoint endPoint = {gridWidth, i}; [horizontalLinePath setLineWidth:1]; [horizontalLinePath moveToPoint:startPoint]; [horizontalLinePath lineToPoint:endPoint]; [horizontalLinePath stroke]; } } I suspect this is entirely to do with the way that I am drawing the grid and am open to suggestions on how I might better go about it. I can see where the inefficiency is coming in, drag-resizing the NSWindow is constantly calling the drawRect in this view as it resizes, and the closer the grid, the more calculations per pixel drag of the parent window. I was thinking of hiding the view on the resize of the window, but it doesn't feel as dynamic. I want the user experience to be very smooth without any perceived delay or flickering. Does anyone have any ideas on a better or more efficient method to drawing the grid? All help, as always, very much appreciated.

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  • How do I actually use Authorization Services?

    - by abrahamvegh
    I've been searching and experimenting for nearly four hours now, so I'm gonna just ask straight up: How can I correctly use the Authorization Services API to show the user a system-level authorization window, the same one you see when you click a lock icon in System Preferences? From what I can tell, there is no way to do it using Cocoa if you want to do it programmatically, and if your goal is to call an executable that normally needs to be called via sudo (in my case, /usr/bin/pmset) you're up a creek without a paddle. I challenge you, I implore you: Please, enlighten me. Thank you. :)

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  • uikeyboard animation problem

    - by Allen
    i have a modelview controller with more than 20 views and imageviews. im navigating to other controller while loading this controller textfiled bocomefirst responder and keyboard will be there.Here the push navigation is very slow and not smooth. when i pop previoius controller the keyboard moving very fast to right and then only controller moving. if anybody know the reason please help me. i have to keep the keybord with tht controller.

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  • Adding a dynamic-height UITableView into a scrolling view?

    - by Greg
    Hello all – I'm getting into iPhone development and have hit my first confusing UI point. Here's the situation: My app is tab-based, and the view that I'm confused about has a static featured content image at the top, then a dynamic list below into which X headlines are loaded. My goal is to have the height of the headline table grow as elements are added to it, and then to have the whole view scroll (both featured image on top and headline list below). So, I guess my question comes in two parts: 1) First, how do you set up a dynamic-height table view that will grow as cells are added to it. So far I've only been able to have my tables handle their own scrolling. 2) Then, what is the root NIB view that the featured image and the table should live in to enabled scrolling? I've dropped oversized content into a UIScrollView now, although did seem to have any success with having it automatically scroll. Thanks in advance for any help on this subject!

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  • Obj-C: ++variable is increasing by two instead of one

    - by Eli Garfinkel
    I am writing a program that asks users yes/no questions to help them decide how to vote in an election. I have a variable representing the question number called questionnumber. Each time I go through the switch-break loop, I add 1 to the questionnumber variable so that the next question will be displayed. This works fine for the first two questions. But then it skips the third question and moves on to the fourth. When I have more questions in the list, it skips every other question. Somewhere, for some reasons, the questionnumber variable is increasing when I don't want it to. Please look at the code below and tell me what I'm doing wrong. Thank you! Eli import "MainView.h" import @implementation MainView @synthesize Question; @synthesize mispar; int conservative = 0; int liberal = 0; int questionnumber = 1; (IBAction)agreebutton:(id)sender { ++liberal; } (IBAction)disagreebutton:(id)sender { ++conservative; } (IBAction)nextbutton:(id)sender { ++questionnumber; switch (questionnumber) { case 2: Question.text = @"Congress should pass a law that would ban Americans from earning more than one hundred million dollars in any given year."; break; case 3: Question.text = @"It is not fair to admit people to a university or employ them on the basis of merit alone. Factors such as race, gender, class, and sexual orientation must also be considered."; break; case 4: Question.text = @"There are two Americas - one for the rich and one for the poor."; break; case 5: Question.text = @"Top quality health care should be free for all."; break; default: break; } } @end

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  • Is it dangerous to set off an autoreleased NSOperationQueue?

    - by Paperflyer
    I have a task that takes a rather long time and should run in the background. According to the documentation, this can be done using an NSOperationQueue. However, I do not want to keep a class-global copy of the NSOperationQueue since I really only use it for that one task. Hence, I just set it to autorelease and hope that it won't get released before the task is done. It works. like this: NSInvocationOperation *theTask = [NSInvocationOperation alloc]; theTask = [theTask initWithTarget:self selector:@selector(doTask:) object:nil]; NSOperationQueue *operationQueue = [[NSOperationQueue new] autorelease]; [operationQueue addOperation:theTask]; [theTask release]; I am kind of worried, though. Is this guaranteed to work? Or might operationQueue get deallocated at some point and take theTask with it?

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  • NSFetchedResultsController: using of NSManagedObjectContext during update brings to crash

    - by Kentzo
    Here is the interface of my controller class: @interface ProjectListViewController : UITableViewController <NSFetchedResultsControllerDelegate> { NSFetchedResultsController *fetchedResultsController; NSManagedObjectContext *managedObjectContext; } @end I use following code to init fetchedResultsController: if (fetchedResultsController != nil) { return fetchedResultsController; } // Create and configure a fetch request with the Project entity. NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Project" inManagedObjectContext:managedObjectContext]; [fetchRequest setEntity:entity]; // Create the sort descriptors array. NSSortDescriptor *projectIdDescriptor = [[NSSortDescriptor alloc] initWithKey:@"projectId" ascending:YES]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:projectIdDescriptor, nil]; [fetchRequest setSortDescriptors:sortDescriptors]; // Create and initialize the fetch results controller. NSFetchedResultsController *aFetchedResultsController = [[NSFetchedResultsController alloc] initWithFetchRequest:fetchRequest managedObjectContext:managedObjectContext sectionNameKeyPath:nil cacheName:nil]; self.fetchedResultsController = aFetchedResultsController; fetchedResultsController.delegate = self; As you can see, I am using the same managedObjectContext as defined in my controller class Here is an adoption of the NSFetchedResultsControllerDelegate protocol: - (void)controllerWillChangeContent:(NSFetchedResultsController *)controller { // The fetch controller is about to start sending change notifications, so prepare the table view for updates. [self.tableView beginUpdates]; } - (void)controller:(NSFetchedResultsController *)controller didChangeObject:(id)anObject atIndexPath:(NSIndexPath *)indexPath forChangeType:(NSFetchedResultsChangeType)type newIndexPath:(NSIndexPath *)newIndexPath { UITableView *tableView = self.tableView; switch(type) { case NSFetchedResultsChangeInsert: [tableView insertRowsAtIndexPaths:[NSArray arrayWithObject:newIndexPath] withRowAnimation:UITableViewRowAnimationFade]; break; case NSFetchedResultsChangeDelete: [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationFade]; break; case NSFetchedResultsChangeUpdate: [self _configureCell:(TDBadgedCell *)[tableView cellForRowAtIndexPath:indexPath] atIndexPath:indexPath]; break; case NSFetchedResultsChangeMove: if (newIndexPath != nil) { [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationFade]; [tableView insertRowsAtIndexPaths:[NSArray arrayWithObject:newIndexPath] withRowAnimation:UITableViewRowAnimationFade]; } else { [tableView reloadSections:[NSIndexSet indexSetWithIndex:indexPath.section] withRowAnimation:UITableViewRowAnimationFade]; } break; } } - (void)controller:(NSFetchedResultsController *)controller didChangeSection:(id <NSFetchedResultsSectionInfo>)sectionInfo atIndex:(NSUInteger)sectionIndex forChangeType:(NSFetchedResultsChangeType)type { switch(type) { case NSFetchedResultsChangeInsert: [self.tableView insertSections:[NSIndexSet indexSetWithIndex:sectionIndex] withRowAnimation:UITableViewRowAnimationFade]; break; case NSFetchedResultsChangeDelete: [self.tableView deleteSections:[NSIndexSet indexSetWithIndex:sectionIndex] withRowAnimation:UITableViewRowAnimationFade]; break; } } - (void)controllerDidChangeContent:(NSFetchedResultsController *)controller { [self.tableView endUpdates]; } Inside of the _configureCell:atIndexPath: method I have following code: NSFetchRequest *issuesNumberRequest = [NSFetchRequest new]; NSEntityDescription *issueEntity = [NSEntityDescription entityForName:@"Issue" inManagedObjectContext:managedObjectContext]; [issuesNumberRequest setEntity:issueEntity]; NSPredicate *predicate = [NSPredicate predicateWithFormat:@"projectId == %@", project.projectId]; [issuesNumberRequest setPredicate:predicate]; NSUInteger issuesNumber = [managedObjectContext countForFetchRequest:issuesNumberRequest error:nil]; [issuesNumberRequest release]; I am using the managedObjectContext again. But when I am trying to insert new Project, app crashes with following exception: Assertion failure in -[UITableView _endCellAnimationsWithContext:], /SourceCache/UIKit_Sim/UIKit-984.38/UITableView.m:774 Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Invalid update: invalid number of rows in section 0. The number of rows contained in an existing section after the update (4) must be equal to the number of rows contained in that section before the update (4), plus or minus the number of rows inserted or deleted from that section (1 inserted, 0 deleted).' Fortunately, I've found a workaround: if I create and use separate NSManagedObjectContext inside of the _configureCell:atIndexPath: method app won't crash! I only want to know, is this behavior correct or not?

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  • Detecting UITableView scrolling

    - by Xeph
    Hi I've subclassed UITableView (as KRTableView) and implemented the four touch-based methods (touchesBegan, touchesEnded, touchesMoved, and touchesCancelled) so that I can detect when a touch-based event is being handled on a UITableView. Essentially what I need to detect is when the UITableView is scrolling up or down. However, subclassing UITableView and creating the above methods only detects when scrolling or finger movement is occuring within a UITableViewCell, not on the entire UITableView. As soon as my finger is moved onto the next cell, the touch events don't do anything. This is how I'm subclassing UITableView: #import "KRTableView.h" @implementation KRTableView - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesBegan:touches withEvent:event]; NSLog(@"touches began..."); } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesMoved:touches withEvent:event]; NSLog(@"touchesMoved occured"); } - (void)touchesCancelled:(NSSet*)touches withEvent:(UIEvent *)event { [super touchesCancelled:touches withEvent:event]; NSLog(@"touchesCancelled occured"); } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesEnded:touches withEvent:event]; NSLog(@"A tap was detected on KRTableView"); } @end How can I detect when the UITableView is scrolling up or down?

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  • Storyboard editor layout confusion

    - by drew
    I am having layout problems with the storyboard editor with a fairly simple screen. I have a UIViewController to which I have added a 320x440 UIScrollView at 0,0 followed by a 320x20 UIProgressBar at 0,440. It looks fine in Storyboard editor. I'm not entirely sure how the 20 pixel status bar at the top of the screen is accommodated given the CGRect frame coordinates that Storyboard calculates. On loading ( in -(void)viewDidLoad ), the UIScrollView frame seems to be set to 320x460 pixels at 0,0 but the UIProgressBar is still 320x20 at 0,440. When I add subviews to the UIScrollView, (UIImageViews in particular), they get stretched and get clipped on the screen because although the UIScrollView thinks it is 460 pixels high, it only has 440 pixels of screen to display in. Can anyone point me to a solution? Thanks

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  • Clearing "may not respond" warnings for UIView and UIViewController

    - by user284681
    In an iPad app, I'm using a custom subclass of UIView with UIViewController. Here's the view header: @interface pdfView : UIView { CGPDFDocumentRef doc; } -(void)setDoc:(CGPDFDocumentRef)newDoc; @end And here's the controller header: @interface iPadPDFTestViewController : UIViewController { CGPDFDocumentRef doc; } - (void)loadPDF; @end Part of the controller implementation: - (void)viewDidLoad { [super viewDidLoad]; [self loadPDF]; [self.view setDoc:doc]; } In Interface Builder, I've set the view object to use the class pdfView. At compilation, [self.view setDoc:doc]; gives the warning "'UIView' may not respond to '--setDoc'." I'm guessing that this warning appears because the compiler thinks it's looking at UIView (which does not implement the setDoc method) instead of pdfView. But why does it think that? And how can I tell it what class it's really looking at, so as to clear the warning?

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