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  • code to play sound programmatically using a button on the iphone

    - by Brandon
    I am trying to figure out how to hook up a button to play a sound programmatically without using IB. I have the code to play the sound, but have no way of hooking the button up to play the sound? any help? here is my code that I'm using: - (void)playSound { NSString *path = [[NSBundle mainBundle] pathForResource:@"boing_1" ofType:@"wav"]; AVAudioPlayer* myAudio = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:path error:NULL]]; myAudio.delegate = self; myAudio.volume = 2.0; myAudio.numberOfLoops = 1; [myAudio play]; }

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  • NSMutableArray Vs Stack

    - by Chandan Shetty SP
    I am developing 2D game for iphone in Objectice-C.In this project I need to use stack, I can do it using STL(Standard template library) stacks or NSMutableArray, since this stack is widely used in the game which one is more efficient? @interface CarElement : NSObject { std::stack<myElement*> *mBats; } or @interface CarElement : NSObject { NSMutableArray *mBats; } Thanks,

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  • uikeyboard animation problem

    - by Allen
    i have a modelview controller with more than 20 views and imageviews. im navigating to other controller while loading this controller textfiled bocomefirst responder and keyboard will be there.Here the push navigation is very slow and not smooth. when i pop previoius controller the keyboard moving very fast to right and then only controller moving. if anybody know the reason please help me. i have to keep the keybord with tht controller.

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  • How do I implement AABB ray cast hit checking for opengl es on the iPhone

    - by Big Fizzy
    Basically, I draw a 3D cube, I can spin it around but I want to be able to touch it and know where on my cube's surface the user touched. I'm using for setting up, generating and spinning. Its based on the Molecules code and NeHe tutorial #5. Any help, links, tutorials and code would be greatly appreciated. I have lots of development experience but nothing much in the way of openGL and 3d. // // GLViewController.h // NeHe Lesson 05 // // Created by Jeff LaMarche on 12/12/08. // Copyright Jeff LaMarche Consulting 2008. All rights reserved. // #import "GLViewController.h" #import "GLView.h" @implementation GLViewController - (void)drawBox { static const GLfloat cubeVertices[] = { -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f,-1.0f, 1.0f, -1.0f,-1.0f, 1.0f, -1.0f, 1.0f,-1.0f, 1.0f, 1.0f,-1.0f, 1.0f,-1.0f,-1.0f, -1.0f,-1.0f,-1.0f }; static const GLubyte cubeNumberOfIndices = 36; const GLubyte cubeVertexFaces[] = { 0, 1, 5, // Half of top face 0, 5, 4, // Other half of top face 4, 6, 5, // Half of front face 4, 6, 7, // Other half of front face 0, 1, 2, // Half of back face 0, 3, 2, // Other half of back face 1, 2, 5, // Half of right face 2, 5, 6, // Other half of right face 0, 3, 4, // Half of left face 7, 4, 3, // Other half of left face 3, 6, 2, // Half of bottom face 6, 7, 3, // Other half of bottom face }; const GLubyte cubeFaceColors[] = { 0, 255, 0, 255, 255, 125, 0, 255, 255, 0, 0, 255, 255, 255, 0, 255, 0, 0, 255, 255, 255, 0, 255, 255 }; glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(3, GL_FLOAT, 0, cubeVertices); int colorIndex = 0; for(int i = 0; i < cubeNumberOfIndices; i += 3) { glColor4ub(cubeFaceColors[colorIndex], cubeFaceColors[colorIndex+1], cubeFaceColors[colorIndex+2], cubeFaceColors[colorIndex+3]); int face = (i / 3.0); if (face%2 != 0.0) colorIndex+=4; glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_BYTE, &cubeVertexFaces[i]); } glDisableClientState(GL_VERTEX_ARRAY); } //move this to a data model later! - (GLfixed)floatToFixed:(GLfloat)aValue; { return (GLfixed) (aValue * 65536.0f); } - (void)drawViewByRotatingAroundX:(float)xRotation rotatingAroundY:(float)yRotation scaling:(float)scaleFactor translationInX:(float)xTranslation translationInY:(float)yTranslation view:(GLView*)view; { glMatrixMode(GL_MODELVIEW); GLfixed currentModelViewMatrix[16] = { 45146, 47441, 2485, 0, -25149, 26775,-54274, 0, -40303, 36435, 36650, 0, 0, 0, 0, 65536 }; /* GLfixed currentModelViewMatrix[16] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65536 }; */ //glLoadIdentity(); //glOrthof(-1.0f, 1.0f, -1.5f, 1.5f, -10.0f, 4.0f); // Reset rotation system if (isFirstDrawing) { //glLoadIdentity(); glMultMatrixx(currentModelViewMatrix); [self configureLighting]; isFirstDrawing = NO; } // Scale the view to fit current multitouch scaling GLfixed fixedPointScaleFactor = [self floatToFixed:scaleFactor]; glScalex(fixedPointScaleFactor, fixedPointScaleFactor, fixedPointScaleFactor); // Perform incremental rotation based on current angles in X and Y glGetFixedv(GL_MODELVIEW_MATRIX, currentModelViewMatrix); GLfloat totalRotation = sqrt(xRotation*xRotation + yRotation*yRotation); glRotatex([self floatToFixed:totalRotation], (GLfixed)((xRotation/totalRotation) * (GLfloat)currentModelViewMatrix[1] + (yRotation/totalRotation) * (GLfloat)currentModelViewMatrix[0]), (GLfixed)((xRotation/totalRotation) * (GLfloat)currentModelViewMatrix[5] + (yRotation/totalRotation) * (GLfloat)currentModelViewMatrix[4]), (GLfixed)((xRotation/totalRotation) * (GLfloat)currentModelViewMatrix[9] + (yRotation/totalRotation) * (GLfloat)currentModelViewMatrix[8]) ); // Translate the model by the accumulated amount glGetFixedv(GL_MODELVIEW_MATRIX, currentModelViewMatrix); float currentScaleFactor = sqrt(pow((GLfloat)currentModelViewMatrix[0] / 65536.0f, 2.0f) + pow((GLfloat)currentModelViewMatrix[1] / 65536.0f, 2.0f) + pow((GLfloat)currentModelViewMatrix[2] / 65536.0f, 2.0f)); xTranslation = xTranslation / (currentScaleFactor * currentScaleFactor); yTranslation = yTranslation / (currentScaleFactor * currentScaleFactor); // Grab the current model matrix, and use the (0,4,8) components to figure the eye's X axis in the model coordinate system, translate along that glTranslatef(xTranslation * (GLfloat)currentModelViewMatrix[0] / 65536.0f, xTranslation * (GLfloat)currentModelViewMatrix[4] / 65536.0f, xTranslation * (GLfloat)currentModelViewMatrix[8] / 65536.0f); // Grab the current model matrix, and use the (1,5,9) components to figure the eye's Y axis in the model coordinate system, translate along that glTranslatef(yTranslation * (GLfloat)currentModelViewMatrix[1] / 65536.0f, yTranslation * (GLfloat)currentModelViewMatrix[5] / 65536.0f, yTranslation * (GLfloat)currentModelViewMatrix[9] / 65536.0f); // Black background, with depth buffer enabled glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); [self drawBox]; } - (void)configureLighting; { const GLfixed lightAmbient[] = {13107, 13107, 13107, 65535}; const GLfixed lightDiffuse[] = {65535, 65535, 65535, 65535}; const GLfixed matAmbient[] = {65535, 65535, 65535, 65535}; const GLfixed matDiffuse[] = {65535, 65535, 65535, 65535}; const GLfixed lightPosition[] = {30535, -30535, 0, 0}; const GLfixed lightShininess = 20; glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glEnable(GL_COLOR_MATERIAL); glMaterialxv(GL_FRONT_AND_BACK, GL_AMBIENT, matAmbient); glMaterialxv(GL_FRONT_AND_BACK, GL_DIFFUSE, matDiffuse); glMaterialx(GL_FRONT_AND_BACK, GL_SHININESS, lightShininess); glLightxv(GL_LIGHT0, GL_AMBIENT, lightAmbient); glLightxv(GL_LIGHT0, GL_DIFFUSE, lightDiffuse); glLightxv(GL_LIGHT0, GL_POSITION, lightPosition); glEnable(GL_DEPTH_TEST); glShadeModel(GL_SMOOTH); glEnable(GL_NORMALIZE); } -(void)setupView:(GLView*)view { const GLfloat zNear = 0.1, zFar = 1000.0, fieldOfView = 60.0; GLfloat size; glMatrixMode(GL_PROJECTION); glEnable(GL_DEPTH_TEST); size = zNear * tanf(DEGREES_TO_RADIANS(fieldOfView) / 2.0); CGRect rect = view.bounds; glFrustumf(-size, size, -size / (rect.size.width / rect.size.height), size / (rect.size.width / rect.size.height), zNear, zFar); glViewport(0, 0, rect.size.width, rect.size.height); glScissor(0, 0, rect.size.width, rect.size.height); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glTranslatef(0.0f, 0.0f, -6.0f); isFirstDrawing = YES; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; } - (void)dealloc { [super dealloc]; } @end

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  • UITableViewCell checkmark change on select

    - by user333673
    Am I correct in thinking that to change the checkmark for "on" to "off", I must change the CellAccessoryType between none and checkmark on the didSelectRowAtIndexPath? Because I have done this but I have noticed the behaviour is not perfectly identical to like the checkmark cells on the auto lock settings on the iphone. Or is there some other way checkmarks are meant to be handled?

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  • Rotate image in Quartz? Image is upside down! (iPhone)

    - by Johannes Jensen
    I don't want to transform the ENTIRE context. I'm making a game with Quartz, and I'm drawing my player with lines, rects and ellipses. And then I have diamong.png which I rendered at 0,0 in the top left of the screen. Problem is... It renders upside down! How would I rotate it 180 degrees? Here's some of my code: CGImageRef diamondImage = CGImageRetain([UIImage imageWithContentsOfFile: [[NSBundle mainBundle] pathForResource:@"Diamond.png" ofType:nil]].CGImage); CGContextDrawImage(context, CGRectMake(0, 0, 32, 24), diamondImage); If it's of any help, I'm using Landscape mode, with home button to the right. It's defined both in my .plist, and in my ViewController's -shouldAutorotateToInterfaceOrientation:interfaceOrientation: How would I rotate/transform it?

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  • Crash in Reachability API

    - by Marc
    I'm using the Reachability sample code provided by Apple to check the network connectivity and get notified of changes (Reachability Sample code). I had a look at some crash locks of my app. It seems that some crashes are due to the Reachability/SystemConfiguration Reachablity API stuff (see below). SCNetworkReachabilityGetFlags is only used in the Reachability class provided by Apple. Or am I misinterpreting the crash log? Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x00000000, 0x00000000 Crashed Thread: 0 Thread 0 Crashed: 0 libSystem.B.dylib 0x00000e70 mach_msg_trap + 20 1 libSystem.B.dylib 0x00003354 mach_msg + 60 2 SystemConfiguration 0x0001f480 configopen + 168 3 SystemConfiguration 0x00004d08 SCDynamicStoreCreateWithOptions + 272 4 SystemConfiguration 0x00004e54 SCDynamicStoreCreate + 24 5 SystemConfiguration 0x00015244 updateReachabilityStoreInfo + 152 6 SystemConfiguration 0x00016f04 updateCommCenterStatus + 32 7 SystemConfiguration 0x00017678 checkAddress + 1368 8 SystemConfiguration 0x0001a260 __SCNetworkReachabilityGetFlags + 1992 9 SystemConfiguration 0x0001b00c rlsPerform + 132 10 CoreFoundation 0x00058266 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 8 11 CoreFoundation 0x00028692 __CFRunLoopDoSources0 + 214 12 CoreFoundation 0x00027f62 __CFRunLoopRun + 258 13 CoreFoundation 0x00027d74 CFRunLoopRunSpecific + 220 14 CoreFoundation 0x00027c82 CFRunLoopRunInMode + 54 15 GraphicsServices 0x00004e84 GSEventRunModal + 188 16 UIKit 0x00004f8c -[UIApplication _run] + 564 17 UIKit 0x000024cc UIApplicationMain + 964 18 MyApp 0x0000f80c main (main.m:21) 19 MyApp 0x0000f77c start + 44

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  • How switch UIViewController by flip from 3 controllers ?

    - by Sergey
    Hello, all. I've got next problem: i've got 3 UIViewController and need to switch controllers by UIModalTransitionStyleFlipHorizontal. Next code working fine: testController.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; [self presentModalViewController:testController animated:YES]; where testController - next controller to switch, self - current controller. And when i've set 3rd controller - it's working fine, but i have problem with back to first controller - when i back to first controller - i can't go to second controller. 1 - 2 - 3 - 1 - it's working fine, but - 2 - don't show. what's mistake ?

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  • Line smoothing in Cocoa Touch

    - by Sam Kaplan
    How would I smooth a line (UIBeizerPath) or a set of points? Right now it draws it jagged. I read about spline interpolation, could anyone point me to an implementation of this in cocoa or C or give me an alternate line smoothing algorithm.

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  • How to find the leaky faucet that loads into Malloc 32kb

    - by Rob
    I have been messing around with Leaks trying to find which function is not being deallocated (I am still new to this) and could really use some experienced insight. I have this bit of code that seems to be the culprit. Every time I press the button that calls this code, 32kb of memory is additionally allocated to memory and when the button is released that memory does not get deallocated. What I found was that everytime that AVAudioPlayer is called to play an m4a file, the final function to parse the m4a file is MP4BoxParser::Initialize() and this in turn allocates 32kb of memory through Cached_DataSource::ReadBytes My question is, how do I go about deallocating that after it is finished so that it doesn't keep allocating 32kb every time the button is pressed? Any help you could provide is greatly appreciated! - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { //stop playing theAudio.stop; // cancel any pending handleSingleTap messages [NSObject cancelPreviousPerformRequestsWithTarget:self selector:@selector(handleSingleTap) object:nil]; UITouch* touch = [[event allTouches] anyObject]; NSString* filename = [g_AppsList objectAtIndex: [touch view].tag]; NSString *path = [[NSBundle mainBundle] pathForResource: filename ofType:@"m4a"]; theAudio=[[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:path] error:NULL]; theAudio.delegate = self; [theAudio prepareToPlay]; [theAudio setNumberOfLoops:-1]; [theAudio setVolume: g_Volume]; [theAudio play]; }

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  • How to call schedule method in NSObject?

    - by Tattat
    It is my Object.... -(id)init{ if(self = [super init]){ [self schedule:@selector(testCalled:) interval:1.0]; } } -(void)testCalled{ NSLog(@"Called from my Object"); } I already add this line in the .h...: -(void)testCalled; It prompt me that "MyObject" may not respond to -'schedule:interval:', but in my scene, which have a super class CCLayer can call this method,so, I think it is a method from CCLayer, how can I replace it with NSObject default method?

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  • Is it dangerous to set off an autoreleased NSOperationQueue?

    - by Paperflyer
    I have a task that takes a rather long time and should run in the background. According to the documentation, this can be done using an NSOperationQueue. However, I do not want to keep a class-global copy of the NSOperationQueue since I really only use it for that one task. Hence, I just set it to autorelease and hope that it won't get released before the task is done. It works. like this: NSInvocationOperation *theTask = [NSInvocationOperation alloc]; theTask = [theTask initWithTarget:self selector:@selector(doTask:) object:nil]; NSOperationQueue *operationQueue = [[NSOperationQueue new] autorelease]; [operationQueue addOperation:theTask]; [theTask release]; I am kind of worried, though. Is this guaranteed to work? Or might operationQueue get deallocated at some point and take theTask with it?

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  • Perform selector on parent NSOperation

    - by user326943
    I extend NSOperation (call it A) which contains NSOperationQueue for other NSOperations (which is another extended class different from A, call these operations B). When operation A is running (executing B operations) how do i call a specific function/method on operation A when certain event takes place on B operations? For example every operation B that finishes it calls a function on operation A returning itself? *Nested NSOperation and NSOperationQueue(s) Hope this mockup pseudo code can help to draw the picture. //My classes extended from NSOperation NSOperation ClassA NSOperation ClassB //MainApp -(void)applicationDidFinishLaunching:(NSNotification *)aNotification { ClassA A1; ClassA A2; NSOperationQueue Queue; Queue AddOperation: A1; Queue AddOperation: A2; } //Main of ClassA -(void)main { ClassB B1; ClassB B2; NSOperationQueue Queue; Queue AddOperation: B1; Queue AddOperation: B2; } //Main of ClassB -(void)main { //Do some work and when done call selector on ClassA above }

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  • Optimising local image loading/rendering on iPhone

    - by Tricky
    Hi, I'm looking to create an interface where the user can navigate through large volumes of images. Each image has a thumbnail of 128x128 that I wish to display and will be kind of similar to coverflow in operation. I have this all working in principle but am becoming stuck when navigating through content at speed. The interface begins to stutter and becoming jerky. I believe this is primarily because of disk i/o and the cost of rendering each image. Is there anyway this can be handed over to a seperate thread simply? Defaulting to a greyed out thumbnail until the image has loaded? How have Apple managed to achieve this in coverflow? Many thanks,

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  • What's wrong with how I'm using NSDateFormatter?

    - by Thom Mahoney
    dateFormatter = [[NSDateFormatter alloc] init]; dateFormatter.locale = [[[NSLocale alloc] initWithLocaleIdentifier:@"en_US"] autorelease]; [dateFormatter setDateFormat:@"EEE, d MMM yyyy HH:mm:ss zzz"]; NSString dateString = @"Tue, 08 Jun 2010 17:00:00 EDT"; NSDate eventDate = [dateFormatter dateFromString:dateString]; In this case the eventDate object is nil. Can somebody clue me in? This code used to work.

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  • iPhone dev - viewDidUnload subviews

    - by Mk12
    I'm having a hard time undestand a couple of the methods in UIViewController, but first I'll say what I think they are meant for (ignoring interface builder because I'm not using it): -init: initialize non view-related stuff that won't need to be released in low memory situations (i.e. not objects or objects that can't be recreated easily). -loadView: create the view set the [self view] property. -viewDidLoad: Create all the other view elements -viewDidUnload: Release objects created in -viewDidLoad. didReceiveMemoryWarning: Low-memory situation, release unnecessary things such as cached data, if this view doesn't have a superview then the [super didReceiveMemoryWarning] will go on to release (unload) the view and call -viewDidUnload. -dealloc: release everything -viewWillAppear:, -viewDidAppear:, -viewWillDisappear:, -viewDidDisappear: self-explanatory, not necessary unless you want to respond (do something) to those events. I'm not sure about a couple of things. First, the Apple docs say that when -viewDidUnload is called, the view has already been released and set to nil. Will -loadView get called again to recreate the view later on? There's a few things I created in -viewDidLoad that I didn't make a ivar/property for because there is no need and it will be retained by the view (because they are subviews of it). So when the view is released, it will release those too, right? When the view is released, will it release all its subviews? Because all the objects I created in -viewDidLoad are subviews of [self view]. So if they already get released why release them again in -viewDidUnload? I can understand data that is necessary when the view is visible being loaded and unloaded in these methods, but like I asked, why release the subviews if they already get released? EDIT: After reading other questions, I think I might have got it (my 2nd question). In the situation where I just use a local variable, alloc it, make it a subview and release, it will have a retain count of 1 (from adding it as a subview), so when the view is released it is too. Now for the view elements with ivars pointing to them, I wasn't using properties because no outside class would need to access them. But now I think that that's wrong, because in this situation: // MyViewController.h @interface MyViewController : UIViewController { UILabel *myLabel; } // MyViewController.m . . . - (void)viewDidLoad { myLabel = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, 40, 10)]; [myLabel setText:@"Foobar"]; [[self view] addSubview:myLabel]; } - (void)viewDidUnload [ // equivalent of [self setMyLabel:nil]; without properties [myLabel release]; myLabel = nil; } In that situation, the label will be sent the -release message after it was deallocated because the ivar didn't retain it (because it wasn't a property). But with a property the retain count would be two: the view retaining it and the property. So then in -viewDidUnload it will get deallocated. So its best to just always use properties for these things, am I right? Or not? EDIT: I read somewhere that -viewDidLoad and -viewDidUnload are only for use with Interface Builder, that if you are doing everything programmatically you shouldn't use them. Is that right? Why?

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  • Problem with the dateformatter's in Iphone sdk.

    - by monish
    Hi guys, Here I had a problem with the date formatters actually I had an option to search events based on the date.for this Im comparing the date with the date store in the database and getting the event based on the date for this I wrote the code as follows: -(NSMutableArray*)getSearchAllLists:(EventsList*)aEvent { [searchList removeAllObjects]; EventsList *searchEvent = nil; const char* sql; NSString *conditionStr = @" where "; if([aEvent.eventName length] > 0) { NSString *str = @"'%"; str = [str stringByAppendingString:aEvent.eventName]; str = [str stringByAppendingString:@"%'"]; conditionStr = [conditionStr stringByAppendingString:[NSString stringWithFormat:@" eventName like %s",[str UTF8String]]]; } if([aEvent.eventWineName length]>0) { NSString *str = @"'%"; str = [str stringByAppendingString:aEvent.eventWineName]; str = [str stringByAppendingString:@"%'"]; if([aEvent.eventName length]>0) { conditionStr = [conditionStr stringByAppendingString:[NSString stringWithFormat:@" and (wineName like %s)",[str UTF8String]]]; } else { conditionStr = [conditionStr stringByAppendingString:[NSString stringWithFormat:@"wineName like %s",[str UTF8String]]]; } } if([aEvent.eventVariety length]>0) { NSString *str = @"'%"; str = [str stringByAppendingString:aEvent.eventVariety]; str = [str stringByAppendingString:@"%'"]; if([aEvent.eventName length]>0 || [aEvent.eventWineName length]>0) { conditionStr = [conditionStr stringByAppendingString:[NSString stringWithFormat:@" and (variety like %s)",[str UTF8String]]]; } else { conditionStr = [conditionStr stringByAppendingString:[NSString stringWithFormat:@"variety like %s" ,[str UTF8String]]]; } } if([aEvent.eventWinery length]>0) { NSString *str = @"'%"; str = [str stringByAppendingString:aEvent.eventWinery]; str = [str stringByAppendingString:@"%'"]; if([aEvent.eventName length]>0 || [aEvent.eventWineName length]>0 || [aEvent.eventVariety length]>0) { conditionStr = [conditionStr stringByAppendingString:[NSString stringWithFormat:@" and (winery like %s)",[str UTF8String]]]; } else { conditionStr = [conditionStr stringByAppendingString:[NSString stringWithFormat:@"winery like %s" ,[str UTF8String]]]; } } if(aEvent.eventRatings >0) { if([aEvent.eventName length]>0 || [aEvent.eventWineName length]>0 || [aEvent.eventWinery length]>0 || [aEvent.eventVariety length]>0) { conditionStr = [conditionStr stringByAppendingString:[NSString stringWithFormat:@" and ratings = %d",aEvent.eventRatings]]; } else { conditionStr = [conditionStr stringByAppendingString:[NSString stringWithFormat:@" ratings = %d",aEvent.eventRatings]]; } } if(aEvent.eventDate >0) { NSDateFormatter *dateFormatter = [[NSDateFormatter alloc]init]; [dateFormatter setDateFormat:@"dd-MMM-yy 23:59:59"]; NSString *dateStr = [dateFormatter stringFromDate:aEvent.eventDate]; NSDate *date = [dateFormatter dateFromString:dateStr]; [dateFormatter release]; NSTimeInterval interval = [date timeIntervalSinceReferenceDate]; printf("\n Interval in advance search:%f",interval); if([aEvent.eventName length]>0 || [aEvent.eventWineName length]>0 || [aEvent.eventWinery length]>0 || aEvent.eventRatings>0 || [aEvent.eventVariety length]>0) { conditionStr = [conditionStr stringByAppendingString:[NSString stringWithFormat:@" and eventDate = %f",interval]]; } else { conditionStr = [conditionStr stringByAppendingString:[NSString stringWithFormat:@" eventDate = %f",interval]]; } } NSString* queryString= @" select * from event"; queryString = [queryString stringByAppendingString:conditionStr]; sqlite3_stmt* statement; sql = (char*)[queryString UTF8String]; if (sqlite3_prepare_v2(database, sql, -1, &statement, NULL) != SQLITE_OK) { NSAssert1(0, @"Error: failed to prepare statement with message '%s'.", sqlite3_errmsg(database)); } sqlite3_bind_text(statement, 1, [aEvent.eventName UTF8String], -1, SQLITE_TRANSIENT); sqlite3_bind_text(statement, 2, [aEvent.eventWineName UTF8String], -1, SQLITE_TRANSIENT); sqlite3_bind_text(statement, 3, [aEvent.eventVariety UTF8String], -1, SQLITE_TRANSIENT); sqlite3_bind_text(statement, 4, [aEvent.eventWinery UTF8String], -1, SQLITE_TRANSIENT); sqlite3_bind_int(statement, 5,aEvent.eventRatings); sqlite3_bind_double(statement,6, [[aEvent eventDate] timeIntervalSinceReferenceDate]); while (sqlite3_step(statement) == SQLITE_ROW) { primaryKey = sqlite3_column_int(statement, 0); searchEvent = [[EventsList alloc] initWithPrimaryKey:primaryKey database:database]; [searchList addObject:searchEvent]; [searchEvent release]; } sqlite3_finalize(statement); return searchList; } Here I compared the interval value in the database and the date we are searching and Im getting the different values and results were not found. Guy's help me to get rid of this. Anyone's help will be much appreciated. Thank you Monish Calapatapu.

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  • Check if UINavigationItem title is truncated

    - by PartiallyFinite
    I want to check whether the title of a UINavigationItem is truncated. I set the title like this: self.navigationItem.title = whatever. I know I can check if the text in a UILabel is truncated like this: CGSize size = [label.text sizeWithFont:[UIFont fontWithName:@"myfont" size:18.0]]; if (size.width > label.bounds.size.width) { // set a shorter title } And I can even find the UINavigationItemView object in which the title is displayed like so: UIView *navItemView; for (UIView *view in self.navigationController.navigationBar.subviews) { if ([view isKindOfClass:NSClassFromString(@"UINavigationItemView")]) { navItemView = view; } } But I cannot apply this method to the navItemView because is always seems to have a width of exactly 58, which is much less than the title in it, so according to that, it would appear that the title is truncated, even when it isn't. So, my question comes down to this: How do I find the width of the title displayed in the UINavigationItem? UPDATE: I have found a solution to my problem, but it isn't exactly ideal, perfect, or reliable, so I am not marking it as an answer yet. If anyone has any better solutions, please share them.

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  • How to get a volume measurement of iPhone recording in dB, with a limit of at least 120dB

    - by Cyber
    Hello, I am trying to make a simple volume meter for the iPhone. I want the volume displayed in dB. When using this turorial, I am only getting measurements up to 78 dB. I've read that that is because the dBFS spectrum for 16 bit audio recordings is only 96 dB. I tried modifying this piece of code in the init funcyion: dataFormat.mSampleRate = 44100.0f; dataFormat.mFormatID = kAudioFormatLinearPCM; dataFormat.mFramesPerPacket = 1; dataFormat.mChannelsPerFrame = 1; dataFormat.mBytesPerFrame = 2; dataFormat.mBytesPerPacket = 2; dataFormat.mBitsPerChannel = 16; dataFormat.mReserved = 0; I changed the value of mBitsPerChannel, hoping to increase the bit value of the recording. dataFormat.mBitsPerChannel = 32; With that variable set to 32, the "mAveragePower" function returns only 0. So, how can i measure more decibels? All my code is practically the same as in the tutorial i posted above. Thanks in advance, Thomas

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  • Behavior of retained property while holder is retained

    - by Aurélien Vallée
    Hello everyone, I am a beginner ObjectiveC programmer, coming from the C++ world. I find it very difficult to understand the memory management offered by NSObject :/ Say I have the following class: @interface User : NSObject { NSString* name; } @property (nonatomic,retain) NSString* name; - (id) initWithName: (NSString*) theName; - (void) release; @end @implementation User @synthesize name - (id) initWithName: (NSString*) theName { if ( self = [super init] ) { [self setName:theName]; } return self; } - (void) release { [name release]; [super release]; } @end No considering the following code, I can't understand the retain count results: NSString* name = [[NSString alloc] initWithCString:/*C string from sqlite3*/]; // (1) name retainCount = 1 User* user = [[User alloc] initWithName:name]; // (2) name retainCount = 2 [whateverMutableArray addObject:user]; // (3) name retainCount = 2 [user release]; // (4) name retainCount = 1 [name release]; // (5) name retainCount = 0 At (4), the retain count of name decreased from 2 to 1. But that's not correct, there is still the instance of user inside the array that points to name ! The retain count of a variable should only decrease when the retain count of a referring variable is 0, that is, when it is dealloced, not released.

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  • Getting objc_msg send exception while release navigation controller and view controller in presentmo

    - by Rani
    Hi Guys, I'm getting exception in dealloc when I release navcontroller and viewcontroller of presentmodelviewcontrolelr the code that i wrote MasterViewController* viewController = [[MasterViewController alloc] init]; viewController.pathIsFrom = @"Home"; isBookMark=YES; viewController.isBookmark=isBookMark; UINavigationController *itemNavController = [[UINavigationController alloc] initWithRootViewController:viewController]; itemNavController.navigationBar.barStyle= UIBarStyleBlackOpaque; [self.navigationController presentModalViewController:itemNavController animated:YES]; [itemNavController release]; [viewController release]; can anyone help me. Thanks In advance.

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  • How to customize the content of each page using Page Control and UIScrollView?

    - by viper15
    I have problem with customizing each page using pagecontrol and UIScrollView. I'm customizing Page Control from Apple. Basically I would like to have each page different with text and image alternately on different page. Page 1 will have all text, Page 2 will have just images, Page 3 will have all text and goes on. This is original code: // Set the label and background color when the view has finished loading. - (void)viewDidLoad { pageNumberLabel.text = [NSString stringWithFormat:@"Page %d", pageNumber + 1]; self.view.backgroundColor = [MyViewController pageControlColorWithIndex:pageNumber]; } As you can see, this code shows only Page 1, Page 2 etc as you scroll right. I tried to put in this new code but that didn't make any difference. There's no error. I know this is pretty simple code. I don't why it doesn't work. I declare pageText as UILabel. // Set the label and background color when the view has finished loading. - (void)viewDidLoad { pageNumberLabel.text = [NSString stringWithFormat:@"Page %d", pageNumber + 1]; self.view.backgroundColor = [MyViewController pageControlColorWithIndex:pageNumber]; if (pageNumber == 1) { pageText.text = @"Text in page 1"; } if (pageNumber == 2) { pageText.text = @"Image in page 2"; } if (pageNumber == 3) { pageText.text = @"Text in page 3"; } } I don't know why it doesn't work. Also if you have better way to do it, let me know. Thanks.

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  • Equivalent of CGPoint with integers?

    - by Ivan Vucica
    Cheers, I like strict typing in C. Therefore, I don't want to store a 2D vector of floats if I specifically need integers. Is there an Apple-provided equivalent of CGPoint which stores data as integers? I've implemented my type Vector2i and its companion function Vector2iMake() à la CGPoint, but something deep in me screams that Apple was there already.

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  • Equivalent of CGPoint with integers?

    - by Ivan Vucica
    Cheers, I like strict typing in C. Therefore, I don't want to store a 2D vector of floats if I specifically need integers. Is there an Apple-provided equivalent of CGPoint which stores data as integers? I've implemented my type Vector2i and its companion function Vector2iMake() à la CGPoint, but something deep in me screams that Apple was there already.

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