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  • How do I get Unity working again after installing the wrong video driver?

    - by Jesse
    First off I did something stupid. I downloaded a Nvidia driver even though I have an integrated chipset. After installation my unity was still working. However, when I restarted my computer I got an error message saying that I can't run unity. I uninstalled the Nvidia driver. I restarted my computer. Unity still does not work. In the terminal I type "unity" and everything looks okay until I get three error messages that say this: Xlib: extension "GLX" missing on display ":0.0". followed by: Compiz (opengl) - Fatal: glXCreateContext failed Compiz (bailer) - Info: Ensuring a shell for your session jesse@jesse-PC:~$ Cannot register the panel shell: there is already one running.

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  • Die individuelle Lizenz zum Erfolg

    - by A&C Redaktion
    Wer will schon mit anderen über einen Kamm geschoren werden? All unsere Partner sind auf sehr unterschiedliche Bereiche spezialisiert und arbeiten mit einem breiten Spektrum an Kunden, die wiederum eine Vielzahl besonderer Bedürfnisse mitbringen. Dieser Vielfalt entsprechend, bietet Oracle ein ausdifferenziertes Lizenzierungsmodell. Speziell für die unabhängigen Softwarepartner (ISVs) erläutert Senior Channel Manager Sven Jürgens im Gespräch mit Holger Pölzl, welche Form der Lizenzierung zu welchem Vorhaben passt. Neben der klassischen Full Use Lizenz gibt es beispielsweise noch deutlich günstigere Arten, von Application Specific Full Use (ASFU) oder Embedded Software Licensing (ESL) bis hin zu SAAS- oder Hosting-Angeboten. Welches Modell das richtige ist, entscheiden die beiden am liebsten im direkten Gespräch mit dem Partner. Kontaktieren Sie uns: Sven.Juergens-AT-oracle-DOT-com und Holger.Poelztl-AT-oracle-DOT-com

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  • Firefox Keeps Crashing Over and Over

    - by Jonathan
    Here is what Firefox says when it crashes: Add-ons: {e968fc70-8f95-4ab9-9e79-304de2a71ee1}:0.7.3,[email protected]:11.0,[email protected]:11.0,[email protected]:0.9.4,{972ce4c6-7e08-4474-a285-3208198ce6fd}:11.0,jid0-qvNTOHrOc01SzSinPbesRVcpAoY@jetpack:1.1.1,jid0-YxzrUsJ0WOiOaU89TngAzLcIs18@jetpack:0.7.5 BuildID: 20120310193444 CrashTime: 1335509696 EMCheckCompatibility: true FramePoisonBase: 00000000f0dea000 FramePoisonSize: 4096 InstallTime: 1335270972 Notes: OpenGL: DRI R300 Project -- Mesa DRI R300 (RS400 5A62) 20090101 x86/MMX/SSE2 NO-TCL DRI2 -- 1.5 Mesa 7.9-devel -- texture_from_pixmap ProductID: {ec8030f7-c20a-464f-9b0e-13a3a9e97384} ProductName: Firefox ReleaseChannel: release SecondsSinceLastCrash: 325 StartupTime: 1335509380 Theme: classic/1.0 Throttleable: 1 Vendor: Mozilla Version: 11.0 This report also contains technical information about the state of the application when it crashed. It doesn't crash every time I start it just most of the time, sometimes it will run fine until it crashes then I start it up and it crashes repeatedly, then it will stay normal and run fine after a few restarts and then start again..

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  • Obtener perfiles en un Gridivew

    - by jaullo
    Saber quienes forman parte de nuestra aplicación es sencial, principalmente cuando deseamos hacer una "auditoria" de nuestro sistema. Cuando utilizamos el membership provider de asp.net podemos obtener esos usuarios en una lista para su identificación. Así que, veremos como podemos obtener esos usuarios en un gridivew. Algo tan sencillo como 2 líneas de código.   Primeramente creamos una página asp.net y agregamos un gridview, <asp:GridView ID="gvprofiles" runat="server" AutoGenerateColumns="true" AllowPaging="true" GridLines="Both" > </asp:GridView> Ahora lo que a muchos les apasiciona el código, veamos como podemos llenar nuestro gridview. En el vento LOAD  de nuestra página agregamos: gvprofiles.DataSource = ProfileManager.GetAllProfiles(ProfileAuthenticationOption.Authenticated) gvprofiles.DataBind();   Muchas de estas funcionalidades, estarán disponibles unicamente si nuestro sitio asp.net tiene las funciones en la seguridad habilitadas.

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  • Dark themes in IDE with multiple monitors

    - by nivlam
    There has been numerous posts about developers that prefer a dark color scheme in their IDE. Most of the themes at studiostyl.es are dark themes. Back when I had a single monitor, I did enjoy using a dark theme since it was easier on the eyes. But now that I utilize multiple monitors, I find dark themes actually hurt my eyes. Most of the time I have my IDE open on one monitor and a browser/email/documentation open on my other monitors. Only my IDE has a dark theme and most of websites/documentation have a white background. This forces my eyes to constantly adjust between my dark IDE and the white website, which puts strain on my eyes. I'm sure I'm not the only person who tries to use a dark theme for the IDE and have multiple monitors. How do other people deal with this issue?

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  • How to copy depth buffer to CPU memory in DirectX?

    - by Ashwin
    I have code in OpenGL that uses glReadPixels to copy the depth buffer to a CPU memory buffer: glReadPixels(0, 0, w, h, GL_DEPTH_COMPONENT, GL_FLOAT, dbuf); How do I achieve the same in DirectX? I have looked at a similar question which gives the solution to copy the RGB buffer. I've tried to write similar code to copy the depth buffer: IDirect3DSurface9* d3dSurface; d3dDevice->GetDepthStencilSurface(&d3dSurface); D3DSURFACE_DESC d3dSurfaceDesc; d3dSurface->GetDesc(&d3dSurfaceDesc); IDirect3DSurface9* d3dOffSurface; d3dDevice->CreateOffscreenPlainSurface( d3dSurfaceDesc.Width, d3dSurfaceDesc.Height, D3DFMT_D32F_LOCKABLE, D3DPOOL_SCRATCH, &d3dOffSurface, NULL); // FAILS: D3DERR_INVALIDCALL D3DXLoadSurfaceFromSurface( d3dOffSurface, NULL, NULL, d3dSurface, NULL, NULL, D3DX_FILTER_NONE, 0); // Copy from offscreen surface to CPU memory ... The code fails on the call to D3DXLoadSurfaceFromSurface. It returns the error value D3DERR_INVALIDCALL. What is wrong with my code?

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  • HypoVereinsbank optimiert Weisungsmanagement mit inxire und Oracle

    - by franziska.schneider(at)oracle.com
    Das Weisungswesen eines Unternehmens umfasst und regelt alle internen Anweisungen und dokumentiert dadurch sämtliche Prozesse. Bei Banken spielt es eine zentrale Rolle, da diese besonders strengen Regularien unterworfen sind und bei jeder Prüfung nachweisen müssen, aufgrund welcher Handlungsanweisungen ein Mitarbeiter welche Aktivitäten durchgeführt hat. Link zur ausführlichen Kundenreferenz   "Mit der inxire ECM Suite auf Oracle Basis haben wir nicht nur die Durchlaufzeiten bei der Bearbeitung von Prozessbeschreibungen im Weisungsmanagement um bis zu 20% senken können. Auch unsere IT ist entlastet und wir sparen 50% der Personalressourcen in der Administration ein." Thomas Jaschke, Corporate Organization & Operations Bereich, HypoVereinsbank

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  • AIA Release 3.1 verfügbar

    - by Hans Viehmann
    Nachdem das Foundation Pack 11g inzwischen eine Weile auf dem Markt ist, wurden jetzt auch die darauf aufsetzenden Process Integration Packs (PIPs) freigegeben. In diesem Zuge wurden neben den bestehenden 16 PIPs auch drei neue Integrationen vorgestellt:Oracle Design-to-Release Integration Pack for Agile Product Lifecycle Management for Process and Oracle Process ManufacturingOracle Clinical Trial Payments Integration Pack for Siebel ClinicalOracle Serialization and Tracking Integration Pack for Oracle Pedigree and Serialization Manager and Oracle E-Business SuiteLetztere sind speziell für den Healthcare/Life Sciences Markt gedacht.Zur Freigabe gibt es nicht nur eine entsprechende Pressemeldung (hier), sondern auch einen öffentlichen Launch-Webcast am 23. Februar unter dem Titel "Tackling the Challenges of Application Integration". Leider ist er mehr für amerikanische Zuhörer gedacht und findet um 10:00h PDT statt. Wer aber sein abendliches Fernsehprogramm eintauschen möchte, findet hier die nötigen Details und die Möglichkeit zur Registrierung.

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  • How to read BC4 texture in GLSL?

    - by Question
    I'm supposed to receive a texture in BC4 format. In OpenGL, i guess this format is called GL_COMPRESSED_RED_RGTC1. The texture is not really a "texture", more like a data to handle at fragment shader. Usually, to get colors from a texture within a fragment shader, i do : uniform sampler2D TextureUnit; void main() { vec4 TexColor = texture2D(TextureUnit, vec2(gl_TexCoord[0])); (...) the result of which is obviously a v4, for RGBA. But now, i'm supposed to receive a single float from the read. I'm struggling to understand how this is achieved. Should i still use a texture sampler, and expect the value to be in a specific position (for example, within TexColor.r ?), or should i use something else ?

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  • Game Engines with real time lighting

    - by Maik Klein
    I am studying computer graphics since 3 semesters and we just started with OpenGL. I really enjoy it and want to create my own little engine for learning purposes. I already read tons of different forum posts and saw the following engines. Panda3d, Ogre3d, NeoAxis, Irrlicht and Horde3d(graphics only). Now I don't want to use something like Unity or CryEngine because I want to start more low level. Which of those engines is suited for real-time rendering? Something that CryEngine offers - no baked lightmaps. Or at least gives me the option to add a real-time renderer?

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  • Few specific questions on how games are developed

    - by russ
    When it comes to programming games from the old school sega games like sonic to indie games or angry birds or even to more advance games like Diablo, how exactly is level design done? As in, are the levels sometimes designed straight out of code in an IDE? Or do they create a visual level design editor where things can be placed at the click of a mouse button? I'm imagining old school games or very simple ones like indies are done via code, where extremely complicated ones require a visual editor. Is this correct? Also, when it comes to libraries like SDL or XNA, how often are these used rather than just utilizing OpenGL or DirectX? What about creating your own game engine vs utilizing one already made? Do most use already built engines? This question is directed toward the whole gaming spectrum of indie/big game development. Thanks.

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  • "Microsoft ne défend pas assez les Droits de l'Homme", Google n'apprécie pas que son concurrent rest

    "Microsoft ne défend pas assez les Droits de l'Homme", Google n'apprécie pas que son concurrent reste en Chine La morale businesso-américaine commence à s'intéresser au cas de la Chine. Suite à l'altercation musclée entre Google et le régime en place à Pékin, d'autres entreprises se mettent à considérer l'idée de quitter le pays du riz. La politique chinoise est montrée du doigt dans les discussions mondaines entre les dirigeants des plus grands groupes américains. Fort de son nouveau statut de justicier, Sergey Brin (l'un des co-fondateurs de Google), s'en est pris à Microsoft, accusant la firme de ne pas assez défendre les droits de l'Homme et la liberté d'expression. « J'es...

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  • Small 3D Scene Graph

    - by Alon
    I'm looking for a 3D graphics library (not a complete game engine). Preferred a scene graph. Something small (unlike jME, XNA or Unity), that I can easily expand and change. Preferred features: Cross Platform Wrriten in Java/Scala (JOGL or LWJGL), C# (preferred OpenTK), Python or JavaScript/WebGL. Support for OpenGL is a must. Direct3D is optional. Some material system Full support for some model format with full animation support (preferred COLLADA) Level of Detail (LOD) support Lighting support Shaders, GUI, Input and Terrain/Water support are also preferred, but not required Thanks!

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  • Does somebody know of a testcase(s) of libRocket

    - by Bjorn
    Today I implemented the interfaces for libRocket in my engine using opengl 3.3. I got a standard rml file and some fonts and images which where needed in this rml file. It seems that the page/rml I'm rendering know is the correct one, but I'm not 100% sure. Also because I still don't know a lot of rml and it is a fairly complex one. So my question: Are there any testcases for example an rml with images and fonts with the result as it should be rendered in a png or some other image format? If there aren't would somebody who actually implemented the libRocket interface correctly be so kind and share a result of a rendering in a png with the rml tobe rendered?

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  • Tipp -> Gutes Kurzvideo zu Real Application Cluster - Active Data Guard - Hochverfügbarkeit

    - by britta wolf
    In diesem 7 minütigen Video wird das Thema Hochverfügbarkeit mit Oracle Real Application Cluster (RAC) und Active Data Guard kurz und knackig erklärt. Das Video wurde von unseren Potsdamer-Kollegen aus dem DTCC erstellt. Reinschauen lohnt sich! Wir werden von Zeit zu Zeit weitere Kurzvideos auf unseren Academy-Blog stellen Wofür steht eigentlich die Abkürzung DTCC? Oracle Direct Technology Customer Center Eine Abteilung mit Systemberatern in Potsdam. Unsere Kollegen betreuen Kunden rund um Oracle-Lösungen aus dem Bereich Datenbank und Middleware. Die aktuellen Herausforderungen werden gemeinsam mit Kunden analysiert und eine ideale Lösung sowie eine Roadmap dorthin entwickelt. Hierbei geht es sowohl um Erläuterungen zu Features und Funktionen, als auch um IT-Architektur und letztendlich um den optimalen Einsatz der Oracle-Lösungen.

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  • A hónap könyve: "Achieving Extreme Performance with Oracle Exadata"

    - by Lajos Sárecz
    Luis Moreno Campos ocpdba oracle weblog blogjában találtam a fenti fotót és a hírt, hogy megjelent az elso Oracle Exadata-ról szóló könyv! Már a tartalomjegyzék alapján nagyon ígéretes a könyv. Azt gondolom kötelezo olvasmány mindazoknak, akik használják, használni fogják az Oracle Exadata Database Machine-t, vagy egyszeruen csak érdeklodnek azon Oracle technológiák iránt, melyek annyira kimagasló képességuvé teszik ezt a korszakváltó adatbázis szervert. A könyv az alábbi forrásból érheto el: Achieving Extreme Performance with Oracle Exadata (Osborne ORACLE Press Series) Rick Greenwald Apropó, épp félóra múlva lesz egy érdekes webcast arról, hogyan lehet biztonsággal vegyes terhelést futtatni egy Exadata szerveren. Még lehet regisztrálni!

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  • Does md2 support skeletal meshes?

    - by jsvcycling
    I'm creating an FPS game. I'm writing my own game engine. So far all the backend stuff is going great. I'd like to support md2 as the native file format for 3D Objects, but I also want to use skeletal meshes. Does anyone know if the md2 file format supports skeletal meshes? In-case you need to know, I'm going to use blender as my Mesh creation tool and C++ as my programming language... Thanks For got to mention, the engine is based on OpenGL... Alright, for anyone who is reading this, I just found the Doom 3 md5 specifications (http://tfc.duke.free.fr/coding/md5-specs-en.html). It gives you some help on writing a parser (see bottom of link), but the example doesn't support lighting and texture mapping (the second set of example code allows for animation). Thanks @Neverender for answering my question...

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  • A&C Marketing Deutschland: Das Oracle Kursbuch November 2011

    - by A&C Redaktion
    Machen Sie gemeinsam mit uns mehr aus Ihrem Business! Enormes Know-how, Spezialwissen und Erfahrung – so kennen wir unsere Partner. Dieses Potenzial ist überzeugender als jede Werbung. Voraussetzung ist allerdings, dass Kunden und Interessenten auch davon erfahren, wie sie von der Zusammenarbeit mit Oracle Partnern profitieren können. Zum Marketing-Experten werden muss deshalb nicht gleich jeder – dafür gibt es Oracle A&C Marketing. Wir haben für Sie in Zusammenarbeit mit Spezialisten der Branche ein umfangreiches Spektrum ausgefeilter Instrumente entwickelt. Sie können wählen, mit welchen der Maßnahmen Sie Ihre individuellen Ziele am besten erreichen – von der direkten Lead-Generierung via Telemarketing, über gemeinsame Kampagnen und Events bis hin zu Tipps und Tricks für die eigene Pressearbeit. Wie, das können Sie in unserem neuen Kursbuch (Stand November 2011) nachlesen.

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  • How to deal with D3DX .dll hell?

    - by bluescrn
    There's a large number of versions of the D3DX dll, from each SDK update, each version having a unique name (http://www.toymaker.info/Games/html/d3dx_dlls.html). All-too-often, people have versions missing. So even though they have a compatible version of DirectX, your D3D-based project won't run on their machine. I want to be able to distribute games (little spare-time projects, game jam entries, etc) as a simple zip file, without the need for an installer. But a significant percentage of users run into missing D3DX .dll errors. And without an installer, Microsoft's official solution (the DirectX web installer/updater) isn't really much of a solution. Unfortunately, Microsoft still won't give us the option of static linking to D3DX (which would be a nice clean solution). And avoiding using D3DX isn't very practical, especially if you're working with shaders (and no, I'm not switching to OpenGL, at least for now) Does anyone have clever solutions to avoiding this DLL hell?

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  • Neue Termine im April und Mai

    - by Ulrike Schwinn (DBA Community)
    Es gibt wieder neue Veranstaltungen der Oracle Business Unit Datenbank. Merken Sie sich die Termine vor! Im April findet ein Webseminar zum Thema "Einfache Installation und Verwaltung von Oracle Datenbanken" statt. Beginn ist um 10:30.  Einwahldaten, Registrierung und Agenda sind hier zu finden. Im Mai werden zwei Workshops zum Thema Oracle Text in der Niederlassung in Düsseldorf (22.05.2012) und Stuttgart (24.05.2012) veranstaltet. Informationen zu Agenda und Anmeldung sind hier zu lesen.  

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  • Hogyan konfiguráljunk egy Oracle BI cluster rendszert Sun hardver környezetben

    - by Fekete Zoltán
    A következo Deploying Oracle® Business Intelligence Enterprise Edition on Oracle's Sun Systems white paper részletesen leírja, hogyan állítsunk össze egy Oracle BI klasztert. Ezzel a klaszter környezettel elérheto: - nagy rendelkezésre állás, az egyik szerver meghibásodásakor is muködik tovább a rendszer - terhelésmegosztás a BI szerverek között, aktív-aktív szereppel A dokumentum kitér mind a hardver mind a szoftver komponensek architektúrájára és konfigurálására, még az installálásra is: - hardver komponensek kapcsolatára: a két Oracle Business intelligence Sun SPARC Enterprise szerver, a switch, a Sun Unified Storage,... - szoftver komponensek: Oracle BI EE, WebLogic Server, Oracle Directory Server, Oracle Database, Oracle VM Server for SPARC, stb. Deploying Oracle® Business Intelligence Enterprise Edition on Oracle's Sun Systems

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  • First time android game development [on hold]

    - by Dave
    My friend and i are developing a android game. This is my first time develop android game, so we don't know how to code The game is 2d game and we develop it without 3rd party engine / framework. Now we got a few questions, hope you can help us. In game play, using 'Surfaceview' only to achieve it. Is it best practice? On 'Surfaceview', a lot of difference button(Menu, pause, game object..etc) is on it, but I don't know how to code it? (actually, i have already done, but...so stupid way. Detect the user touch position (x, y) to identify where they touch[rect(x1,y1,x2,y2).contain(x,y)] Is it right? Teach me how to do if wrong. View / Surfaceview / OpenGL, which is suitable for us? (if like Tetris) Thank you for your help. Ps: My english is not good, hope you can understand what i mean.

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  • What's a good data structure solution for a scene manager in XNA?

    - by tunnuz
    Hello, I'm playing with XNA for a game project of myself, I had previous exposure to OpenGL and worked a bit with Ogre, so I'm trying to get the same concepts working on XNA. Specifically I'm trying to add to XNA a scene manager to handle hierarchical transforms, frustum (maybe even occlusion) culling and transparency object sorting. My plan was to build a tree scene manager to handle hierarchical transforms and lighting, and then use an Octree for frustum culling and object sorting. The problem is how to do geometry sorting to support transparencies correctly. I know that sorting is very expensive if done on a per-polygon basis, so expensive that it is not even managed by Ogre. But still images from Ogre look right. Any ideas on how to do it and which data structures to use and their capabilities? I know people around is using: Octrees Kd-trees (someone on GameDev forum said that these are far better than Octrees) BSP (which should handle per-polygon ordering but are very expensive) BVH (but just for frustum and occlusion culling) Thank you Tunnuz

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  • How are buttons made to be clicked?

    - by Johnny
    I just want to ask a general question. According to that answer, Ill continue thinking. You know in games there are lots of clickable items. Play button, exit, comboboxes maybe etc. My question is are those buttons drawn in same canvas with background and all other things, or for every different thing there is another canvas object? My question is about for general. Im not asking about a specific game, im asking how they are made generally. Im planning to start a game on Android, and Im confused actually how to design buttons, and other object. Probably Im going to use View/SurfaceView for now. I don't have much experience with OpenGL yet. Thanks in advance.

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  • problem with grub-efi

    - by Jesper
    I am installing ubuntu on my MacBook, following the instructions here: http://www.rodsbooks.com/ubuntu-efi/index.html Everything has gone well so far. But I have now come to number 19. The cd with GRUB2 is in the drive, but when I type 'sudo apt-get install grub-efi' it says: package grub-efi is not available, but is referred to by another package. This may mean that the package is missing, has been obsoleted, or is only available from another source However the following packages replace it: grub2-common grub-common The Grub iso I downloaded and burned was this one: http://forja.cenatic.es/frs/download.php/1381/super_grub_disk_hybrid-1.98s1.iso

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