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  • Copying a directory off a network drive using Objective-C/C

    - by Jeff
    Hi All, I'm trying to figure out a way for this to work: NSString *searchCommand = [[NSString alloc] initWithFormat:@"cp -R /Volumes/Public/DirectoryToCopy* Desktop/"]; const char* system_call = [searchCommand UTF8String]; system(system_call); The system() method does not acknowledge the specific string I am passing in. If I try something like: system("kextstat"); No problems. Any ideas why the find string command I'm passing in is not working? All I get is "GDB: Running ....." in xCode. I should mention that if I try the same exact command in terminal it works just fine.

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  • iPhone SDK "loading" on Titanium Developer

    - by raulriera
    Hi, I have tried this question on the site of Titanium and several tweets to their account, but they either ignore me or refuse to answer. I want to start using their framework, but for some reason the iPhone SDK is always "loading" when in the "TEST & PACKAGE" tab. Have you guys found a fix for this? I have: Snow Leopard 10.6.3 Titanium Developer 1.2.1 iPhone SDK 3.2 All the certificates "blah blah" from Apple because I am able to test and deploy apps on my device using XCode. Help please :)

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  • iPad After drill down in Split View's Master View, Detail View will not load.

    - by Stuart
    Hi, completely new to coding other than html. I have an iPad app based on the MultiDetailsView/SplitView sample in Xcode. I have a master view that drills down and loads new detail views, both at the same time when needed. But when I do drill down the lower views will not load their new detail views. If I change the master 'RootViewController' in the Main nib to any of my other navigation views they will load their correct detail views. I think it could be that my lower views are somehow not connected to the SplitViewController. I have tried many things but I am just guessing. Any help with this would be great, thanks!

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  • String contains string in objective-c (iphone)

    - by Jonathan
    How can I check if a string (NSString) contains another smaller string? I was hoping for something like: NSString *string = @"hello bla bla"; NSLog(@"%d",[string containsSubstring:@"hello"]); But the closest I could find was: if ([string rangeOfString:@"hello"] == 0) { NSLog(@sub string doesnt exist") } else { NSLog(@"exists") } I typed that straight into stack so sorry if there are errors, but there would be if I was doing it in Xcode so you don't need to point any out. Anyway is that the best way to find if a string contains another string.

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  • accessing layer from class

    - by Mike
    I am creating a rounded corner UIImageView, but this image is created inside a class, using among other instructions, these following: myImageView.layer.cornerRadius = 20.0; myImageView.layer.masksToBounds = YES; myImageView.layer.borderColor = [UIColor darkGrayColor].CGColor; myImageView.layer.borderWidth = 1.0; but Xcode is yelling at me telling me unknown 'cornerRadius' component of a property unknown 'masksToBounds' component of a property unknown 'borderColor' component of a property unknown 'borderWidth' component of a property I know this code is valid, because I have created images like that before, but never inside a class. Why is this happening? how to solve that? thanks.

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  • iPhone: Failed to launch simulated application: Unknown error.

    - by Schubert
    This is a new iPhone project, only 1 target (different from this question) On build we get: Failed to launch simulated application: Unknown error. The google again gives us nothing, lots of people have encountered this and there are lots of crazy ideas to try "oh clean the build", "clear the cache", "twiddle this flag" and none of them work and work consistently. We can reproduce this on two different machines with SDK 2.2.1 and 3.0 beta. Not the install on the machines since other iphone projects work just fine so we believe it has something to do with the config of this particular project but after combing through the config twice we can't spot the problem. Vanna, I'd like to buy a clue for $200 please. Tried: XCode menu-Clear cache Tried: clean all targets Tried: rm -rf ~/Library/Application\ Support/iPhone\ Simulator

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  • NSTableView and NSSearchField in an NSView, which is the outlet of an NSMenuItem, don't work

    - by Koning Baard XIV
    I'm having an NSView, which is set as the view: outlet of an NSMenuItem. The view contains an NSTableView (inside an NSScrollView) and an NSSearchField. The NSMenu is shown when the user clicks a specific NSStatusItem. When I launch the application from Xcode (Build and Run), the controls behave well, but whenever I launch it from the Finder (like the users would), they don't work and don't take any focus. My application is an LSUIElement. Can anyone help me out? Thanks.

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  • STORE KIT - Cannot connect to iTunes Store

    - by dassenno
    Hi, this is my situation: a) I have an app of which i want to add in app purchase. I created an update version of the app. I uploaded a binary and rejected. b) On the provisioning portal i created an app-id with unique id ( not wildchard * ) like: com.mycompanyname.myappintheoryblablabla c) I created a new provisioning profile based on the above app-id d) i installed via xcode the prov profile on the development device and set in the app this profile in the field "code signing identity" e) On itunes connect i created 2 item for the in app purchase and set ad "clear for sale" f) in the application code i implemened the basic calls taken from the Apple sample what i am getting is ( as stated in the subject ) CANNOT CONNECT TO ITUNES STORE. Any clue? Can anyone help me? Regards

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  • iPad Simulator WebView/Google Maps API Issue

    - by EagleOfToledo
    I've only recently updated XCode to 3.2.2 and started to play with the iPad simulator. I am having an issue with a WebView. I am using it to load a url with a Google Maps API implementation. The map loads and displays properly but when I try and click and drag on it to pan the map around instead of the map being panned the whole webview is scrolled vertically, revealing the dark grey background. When I release it it bounces back into place. Also when I hold the option key down to pinch the map it does not respond. If I load the map.google.com page the map pans just fine and is responsive, but not my one. No special code here, just the usual NSUrlRequest. It works fine in the iPhone simulator, but not the iPad simulator. User Interaction Enabled is also checked. Any thoughts on why this is happening?

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  • How do I turn off accelerometer input for my flipside view

    - by user308050
    I have an iPhone 3.1.3 app which has only 2 methods of input in its main view. It has an info button to switch to a flipside view, and the only other input it takes in the main view is accelerometer movement. I want to switch off the accelerometer input when in the flipside view but haven't been able to find out how. I have the main view controller set as an accelerometer delegate, but did not do the same for the flipside view controller, though I suspect that it inherited it from the main view controller. I am really new to xcode and objective c, I have been reading these forums and a couple of developer books, but if anyone has any tips on other good places to look, please let me know.

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  • How to unit test asynchronous APIs?

    - by Ben Clayton
    Hi all. I have installed Google Toolbox for Mac (http://code.google.com/p/google-toolbox-for-mac/) into Xcode and followed the instructions to set up unit testing found here (http://code.google.com/p/google-toolbox-for-mac/wiki/iPhoneUnitTesting). It all works great, and I can test my synchronous methods on all my objects absolutely fine. However, most of the complex APIs I actually want to test return results asynchronously via calling a method on a delegate - for example a call to a file download and update system will return immediately and then run a -fileDownloadDidComplete: method when the file finishes downloading. How would I test this as a unit test? It seems like I'd want to the testDownload function, or at least the test framework to 'wait' for fileDownloadDidComplete: method to run. Any ideas much appreciated!

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  • LLVM C++ IDE for windows

    - by osgx
    Hello Is there some C/C++ IDE for windows, which is integrated with LLVM compiler (and clang C/C++ analyzer), just like modern Xcode do. I have Dev-Cpp (it uses outdated gcc) and Code::Blocks (with some gcc). But Gcc gives me very cryptic error messages. I want to get some more user-friendly error messages from clang frontend. Yes, clang was not able to be used with complex C++ code, but trunk clang already can compile LLVM itself. So I wonder if is there any of llvm IDEs in development or in beta versions. Thanks.

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  • Exception when creating new Iphone/Ipad window in MonoDevelop

    - by Jones D R
    I get this exception every time i try to create a new Iphone/Ipad solution? I have been following the guides and have both XCode, interface builder and IOS SDK installed. Any clues are welcome:) System.ApplicationException: Can't create display binding for mime type: application/vnd.apple-interface-builder at MonoDevelop.Ide.Gui.Workbench.NewDocument (System.String defaultName, System.String mimeType, System.IO.Stream content) [0x00000] in :0 at MonoDevelop.Ide.Templates.FileTemplate.CreateFile (MonoDevelop.Ide.Templates.FileDescriptionTemplate newfile, MonoDevelop.Projects.SolutionItem policyParent, MonoDevelop.Projects.Project project, System.String directory, System.String language, System.String name) [0x00000] in :0 at MonoDevelop.Ide.Templates.FileTemplate.Create (MonoDevelop.Projects.SolutionItem policyParent, MonoDevelop.Projects.Project project, System.String directory, System.String language, System.String name) [0x00000] in :0 at MonoDevelop.Ide.Projects.NewFileDialog.OpenEvent (System.Object sender, System.EventArgs e) [0x00000] in :0

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  • install make command without already having make (mac os 10.5)

    - by adam n
    I'm trying to write a script that uses the make command, but Mac os 10.5 doesn't come with make installed by default, and when you download the make source code from gnu's website, you have to use make itself to compile and install it. which is hard if you don't have it in the first place. How can I install make? (I know you can get make by installing Xcode and the developer tools that come with mac os, but I don't want people to have to go find their mac os install dvds to be able to use the script.) It doesn't even have to be make, i'm just looking for a utility that you can easily download in a script (using ftp or curl) and use to compile source code.

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  • Dynamically load nib for iPhone/iPad within view controller

    - by qui
    Hello I have converted an iPhone application using the wizard like thing in XCode into a universal app. It builds fine but obviously looks a bit rubbish in some areas :) I need to load nibs according to which device is being used. I dont wish to create my view controllers using initWithNib as I already have code to create the controllers with some data (initWithMyLovelyData) which doesnt do anything to do with nib loading. I know to find out the device you use UI_USER_INTERFACE_IDIOT() so I tried overriding the initWithNibName within the actual view controllers themselves, assuming they get called internally somehow. But it's not working as I guess I am unsure of the syntax. I have tried if(ipad..) self = [super initWithNibName:@"MyIpadNib" bundle:nibBundleOrNil]; And that doesnt work :/ EDIT - I know I have massively edited this, made my question a bit more specific after doing some more research - apologies!

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  • MVC with cocoa/objective-c

    - by Leonardo
    Hi all, I have a strong j2ee background, and I am trying to move to objective-c for some desktop/iphone programming. I used many java web frameworks with mvc in mind, spring and struts ecc... so I am used to have servlet or controller which pass attributes to jsp pages, which is the view. In jsp pages with jstl you can call this attribute and render to video. In this way controller and view are (in theory) clearly separated. With xcode, I can easily recognize the controller and the view built with IBuilder. All the tutorial I found, shown the controller which go and change directly labels or text fields. So my two questions: seems to me that there's no separation between the two (controller and view), where I am wrong in that ? is there a way for a controller to pack all objects in a kind of context in a j2ee way and have the view read that context ? thanks Leonardo

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  • iPhone Icon file in bundle blank when building for App store distribution

    - by Boiler Bill
    I have been spinning my wheels for a couple hours on why when I build my app with my distribution cert with the device as the target the Icon.png file in the bundle is empty. If I build with my developer cert or against the simulator the Icon.png in the bundle matches the one in my project file. I have verified my Icon.png is 57X57, has no alpha channel, had extra finder attributes removed. I even took one of the Icon.png files from my first application that is in the store today, and it didn't work either. Here is the output from the build results: CopyPNGFile build/Distribution-iphoneos/myApp.app/Icon.png Icon.png cd /Users/wrbarbour/projects/myAppTWO/myApp setenv COPY_COMMAND /Developer/Library/PrivateFrameworks/DevToolsCore.framework/Resources/pbxcp setenv PATH "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" "/Developer/Platforms/iPhoneOS.platform/Developer/Library/Xcode/Plug-ins/iPhoneOS Build System Support.xcplugin/Contents/Resources/copypng" -compress "" /Users/wrbarbour/projects/myAppTWO/myApp/Icon.png /Users/wrbarbour/projects/myAppTWO/myApp/build/Distribution-iphoneos/myApp.app/Icon.png Can someone get me pointed in the right direction?

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  • NSURL Out of Scope

    - by ct2k7
    Hi, I've an issue with this piece of code: NSURL *url = [[NSURL alloc] initWithString:@"http://authenticate.radonsystems.net/products.xml"]; NSXMLParser *xmlParser = [[NSXMLParser alloc] initWithContentsOfURL:url]; //Initialize the delegate. XMLParser *parser = [[XMLParser alloc] initXMLParser]; //Set delegate [xmlParser setDelegate:parser]; //Start parsing the XML file. BOOL success = [xmlParser parse]; if(success) NSLog(@"No Errors"); else NSLog(@"Error Error Error!!!"); } // this is the breakpoint! I've listed where the breakpoint is - (I've placed one on every line of code in the area) Now at this point, success = NO, and looking back through the code, I reach the first line. XCode tells me that the url variable is out of scope with code 0x15db010. What does this mean?

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  • Undo "Upgrade Current Target for iPad?

    - by Moshe
    I've upgraded current Target for iPad and I dodn't like the result. Now, i've tried to downgrade by deleting files but it's not working. Help! Do I need to change project settings? Does XCode keep a backup of the project? What to do... It doesn't run on iPhone anymore... EDIT: The console crash log on the iPhone Simulator: 2010-05-10 00:11:02.455 iDecide[9743:207] Unknown class iDecideAppDelegate in Interface Builder file. 2010-05-10 00:11:02.456 iDecide[9743:207] Unknown class iDecideViewController in Interface Builder file. 2010-05-10 00:11:02.465 iDecide[9743:207] *** Terminating app due to uncaught exception 'NSUnknownKeyException', reason: '[<UICustomObject 0x391eb80> setValue:forUndefinedKey:]: this class is not key value coding-compliant for the key viewController.' 2010-05-10 00:11:02.466 iDecide[9743:207] Stack: ( 34047067, 2420679945, 34206145, 215656, 214197, 4551796, 33949999, 4546347, 4554615, 2715730, 2754518, 2743092, 2725503, 2752609, 39038297, 33831808, 33827912, 2719253, 2756527 )

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  • UIImageWriteToSavedPhotosAlbum not working in iOS 4?

    - by nickthedude
    Ive been using this function: (http://developer.apple.com/iphone/library/documentation/uikit/reference/UIKitFunctionReference/Reference/reference.html#//apple_ref/c/func/UIImageWriteToSavedPhotosAlbum) ...to save a uiimage to the users photo album and it works great on everything except a 4.0 simulator, dont have a device to test on so it may be boned there as well. ive also tried it in both the latest xcode (3.2.3 gm seed) and a previous build of 3.2.3. can anyone confirm that this is still function is still "functional" in iOS 4. the documentation gives no indication that it would be removed and I havent seen anything in searches related to it. Thanks, Nick

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  • IPhone App Signing: A valid signing identity matching this profile could not be found in your keycha

    - by Ben Reeves
    I'm pulling my hair out over this. I just downloaded the iphone 3.0 SDK, but now I can't get my provisioning profiles to work. Here is what I have tried: Delete all provisioning profiles Delete login keychain Create new "login" keychain, make it default Create a new cert signing request Create new developer and distribution certs in the apple developer center Download and install them Download the WWDR cert and install it Create a new provisioning profile and double click it to install All the certificates report as valid, but xcode still won't recognize them. Anyone got any ideas? Thanks Edit: I completely re-installed osx and from a fresh install installed the 3.0 sdk and still the same problem.

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  • Problem with pre-beta sdk - even after reinstalling SDK 3.2

    - by Anders Brenna
    I'm trying to upload the binary for a new app, but always get this errormessage: "The binary you uploaded was invalid. A pre-release beta version of the SDK was used to build the application." I know several people have asked a similar question, but I've tried all suggestions from the answers there without success. I used the XCode 4.0 beta 3 during development, and I've tried using it to compile for earlier releases (3.0, 3.1.3, 3.2 etc...) I've also tried downgrading to SDK 3.2, as well as removing 4.0 beta 3 and then installing SDK 3.2 as a fresh install. It seems to me that there might be some parameter in the "Edit Project Settings" that is sticking from the use of 4.0 beta 3, but I've tried to identify them without success. My last option seem to be a complete reinstall of both OS and SDK. Is there something else I might try first?

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  • Why Does the iPad Toolbar Refuse to Reappear When Orientation Changes?

    - by dugla
    I have a fullscreen OpenGL iPad app that behaves correctly for all orientation changes. I now want to add a UIToolbar programmatically and while it appears correctly in launch orientation - portrait in the Xcode simulator - it dissapears when the orientation changes to landscape. Change the orientation back to portrait and the Toolbar reapppears. Huh? - (void)loadView { NSLog(@"EAGL ViewController - load View"); CGRect frame = [[UIScreen mainScreen] applicationFrame]; EAGLView *eaglView = [[[EAGLView alloc] initWithFrame:frame] autorelease]; self.view = eaglView; [[NSBundle mainBundle] loadNibNamed:@"Toolbar" owner:self options:nil]; NSLog(@"%@", [[self.toolbar class] description]); [self.view addSubview:self.toolbar]; [self.view bringSubviewToFront:self.toolbar]; } What have I failed to do here? Thanks, Doug

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  • Universal iPhone/iPad application debug compilation error for iPhone testing

    - by andybee
    I have written an iPhone and iPad universal app which runs fine in the iPad simulator on Xcode, but I would now like to test the iPhone functionality. I seem unable to run the iPhone simulator with this code as it always defaults to the iPad? Instead I tried to run on the device and as it begins to run I get the following error: dyld: Symbol not found: _OBJC_CLASS_$_UISplitViewController Referenced from: /var/mobile/Applications/9770ACFA-0B88-41D4-AF56-77B66B324640/Test.app/Test Expected in: /System/Library/Frameworks/UIKit.framework/UIKit in /var/mobile/Applications/9770ACFA-0B88-41D4-AF56-77B66B324640/Test.app/TEST As the App is built programmatically rather than using XIB's, I've split the 2 device logics using the following lines in the main.m method: if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) { retVal = UIApplicationMain(argc, argv, nil, @"AppDelegate_Pad"); } else { retVal = UIApplicationMain(argc, argv, nil, @"AppDelegate_Phone"); } From that point forth they use different AppDelegates and I've checked my headers to ensure the UISplitView is never used nor imported via the Phone logic. How do I avoid this error and is there a better way to split the universal logic paths in this programmatically-created app?

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  • Basic OpenGL ES2 (iPhone Simulator) question...

    - by David
    Hi! I'm trying to modify the fragment shader which is part of the standard iPhone/XCode OpenGL ES template. I want to make it so that every other row of pixels is transparent. I have this code so far: varying lowp vec4 colorVarying; void main() { gl_FragColor = vec4(colorVarying.x, colorVarying.y, colorVarying.z, floor(mod(gl_FragCoord.y, 2.0))); } But when I compile and run I still get the same square moving up and down with no other effects. What am I doing wrong here? I'm a complete n00b at Glsl - I'm trying to teach myself the very basics. (starting with this tutorial - http://www.mobileorchard.com/getting-started-with-opengl-es-20-on-the-iphone-3gs/) Please help! Thanks! David :)

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