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  • How to change the $PATH in Mac OSX

    - by Samuel Elgozi
    I've installed git via the instaler and not with terminal with commands, and my $PATH changed, the path to the 'local' git was added the the end of the variable, and my $PATH changed to this: /usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin:/usr/local/git/bin However, that doesnt help me, because i the path to Xcode's git comes first. so what I've done is the next, I added this lines to my '.bash_profile': export PATH="/usr/local/git/bin:$PATH" and now my path is the next: /usr/local/git/bin:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin:/usr/local/git/bin And I wanted to know how to remove the duplication from the end of the Path so I end up with: /usr/local/git/bin:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin Thanks Ahead! And sorry if my english is too bad..

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  • How to install Autoconf on OS X from source?

    - by chacham15
    I want to install autoconf, automake, m4, automake, etc. from the source. The problem is anything that I try and install i have to rely on autoconf. Therefore, I am trying to install autoconf i get configure.ac:30: require Automake 1.11, but have 1.10 I try to install automake, the bootstrap reports: configure.ac:20: error: Autoconf version 2.68 or higher is required configure.ac:20: the top level autom4te: /usr/bin/gm4 failed with exit status: 63 aclocal.tmp: error: autom4te failed with exit status: 63 Autoconf version: autoconf (GNU Autoconf) 2.61 Automake version: automake (GNU automake) 1.10 OS X Version: 10.7.2 XCode Version: 4.2.1

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  • What is user/owner 24561?

    - by ralphthemagician
    So, I just installed the node.js package from nodejs.org and I was poking around to see what it installed. Over in /usr/local/bin I saw this owner 24561. I see it in a few other places too. What is this? What does it mean? Should it be root like everything else? lrwxr-xr-x 1 root wheel 66 Jun 23 13:02 mate -> /Applications/TextMate.app/Contents/SharedSupport/Support/bin/mate -rwxr-xr-x 1 24561 wheel 18865984 Jun 29 09:32 node -rwxr-xr-x 1 24561 wheel 355 Jun 29 09:32 node-waf lrwxr-xr-x 1 root wheel 38 Jul 3 12:15 npm -> ../lib/node_modules/npm/bin/npm-cli.js What was curious is that I couldn't find any other information about this user by Googling. Using OS X Lion 10.7.4 with Xcode installed if that makes any difference.

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  • Send option/alt key press to OS X connected from Windows via VNC?

    - by sohocoke
    I recently started using a mac running Leopard Server remotely at work, using the RealVNC client to connect from my Windows XP workstation via the Leopard VNC server. As I need to do a fair amount of editing, I would like to have the keys mapped to the same positions as the macs I have been using for a long time. The Ctrl key works as Ctrl, and the Alt key works as Cmd, which is good, but I have had no success getting the Windows logo key to work as Option/Alt. It's seriously affecting my productivity in XCode and Terminal. Has anybody with the same setup solved this question, either by configuring Windows and/or the VNC client, or otherwise?

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  • How to get which file is requested to open using a mac application?

    - by ramsey
    i have created an mac application which can be open my file extensions. But when i tested it, i dont get the path of the file requested to open using the application, instead i got the "psn_0_151589". I checked it for itunes, textedit, xcode and other applications. Below is my app sample main code where i process path of the opened file python code import sys import os.path print("File opened with this app :: ",sys.argv[1]) if(os.path.exists(sys.argv[1]): print("valid file :: { do something...}\n") else: print("Invalid file path received :: { do nothing }\n") OUTPUT : File opened with this app :: psn_0_151589 Invalid file path received :: { do nothing } Hope someone knows how to get the filepath which was opened using any application. Any help would be greatly appreciated. -ramsey

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  • How do you record how much memory an app is using on OS X

    - by Ace Legend
    I'm on a Mac Mini with OS X 10.8.2. I am an app developer, but in this case am building an app in C++, so I can not use Xcode for this question. I would like to track how much memory my app is using, but I don't want to manually record it. How do I do this. MORE INFO: I want to record it all day long. I will have the app running all day, so that I can compare peaks in memory. I am not opposed to 3rd party apps, as long as they are reliable. Thanks.

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  • Location Services are always disabled in Mac OS X Lion

    - by rplusg
    A simple location services program was working fine on my machine and suddenly stopped working. Upon further exploring the problem, I realized that some process has disabled location services in System Preferences » Security & Privacy » Privacy. I checked Enable Location Services, but again it got disabled automatically. After some research I found that it's not just my program, even built-in system functions are also failing because of this problem for example System Preferences » Date & Time » Time Zone failed to get the current location. Every time I check Enable Location Services, I see the following error in the console logs: 16/10/12 11:23:15.636 AM [0x0-0x42042].com.apple.systempreferences: ERROR,Time,372059595.636,Function,"CLInternalSetLocationServicesEnabled",CLInternalSetLocationServicesEnabled failed 16/10/12 11:23:15.638 AM [0x0-0x42042].com.apple.systempreferences: STACK,Time,372059595.636,1 CoreLocation 0x00007fff8f9957be CLInternalSetLocationServicesEnabled + 110 Notes: WiFi is on I didn't install iOS Simulator I use Xcode Version 4.5 (4G182) I use Boot Camp and made my MacBook Pro dual boot (Mac OS X Lion and Windows 7) I do only Mac development but not iOS

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  • chdir warning when opening .tar file on OS X

    - by denonth
    I need to unarchive a file to the /Developer folder. Install Qt for iOS SDK The Qt for iOS SDK has been configured to be installed in the default Xcode installation location /Developer. It is not possible to install the SDK into another location without first rebuilding it, as the install location is contained within the qmake executable, and that is built as part of Qt. To install the Qt for iOS SDK, open ‘Terminal’ and type the following from the command­-line: tar –xf qt­-everywhere-­ios­-4.8.0­-xxx.tar.gz –C /Developer (where xxx is an identifier which can be used to determine the build of the iOS SDK eg. arm7-­-nossl) This will install the Qt for iOS SDK into the following path: /Developer/Platforms/iPhoneOS.platform/Developer/usr/share/qt­-everywhere­-ios­-4.8.0 When I perform the operation I get the information: Lions-Mac:Documents User$ tar -xf qt-everywhere-ios-4.8.0-arm7-nossl.tar.gz -C /Developer tar: could not chdir to '/Developer' Any idea what is wrong?

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  • Mac OSX snow leapord move to folder on keystroke

    - by Georges Oates Larsen
    On a weekly basis I have to organize thousands of photos (in groups of up to five thousand) into folders depending upon what they contain (to then narrow them down to the best photos of the same thing). This means I am constantly scanning through photos and organizing them into a folder. THe problem is, the process of stopping my scan, then dragging the photo all the way into a folder myself is bogging me down. Would it be possible to, for instance using something like applescript, or even going so far as using XCode/Cocoa, to create a shortcut that moves whatever I have selected in the finder to a pre-specified folder? Does somethign like this already exist?

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  • Restore iPod Touch

    - by Jason
    Ok.... So I'm part of the iOS developer program and downloaded iOS 6.0 Beta to my iPod Touch. But, I was having troubles getting XCode Beta to run so I tried to downgrade back to the current 5.1.1. Halfway through the downgrade, the process encountered an error. Now my iPod won't boot. I tried restoring it in iTunes, but I think it's trying to restore it to version 6.0, not finding it on the Apple website since it's not out yet, and failing. Any ideas on how to restore my ipod??

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  • How's the latency with Mac VNC on Windows PC using a crossover cable?

    - by Vadoff
    I use a Windows 8 PC as my main system, and do some programming with Xcode which I use a virtual machine for. However, it doesn't run as smoothly as I would like, so I'm thinking about purchasing a Mac Mini. My question is if I connect my PC to the Mac Mini directly (via crossover cable, firewire, or usb), would I be able to control the Mac using VNC with almost no latency? If not, is there any other way I'd be able to use both my PC and the Mac Mini simultaneously (using the same peripherals)?

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  • How to download big file with chrome on Mac OSX?

    - by Eye of Hell
    If I try to download a big file on unstable connection/server (XCode 4) Google chrome simply "stops" downloading on first network error so I have a first 1-2-3 gigabytes of file and chrome thinks that download is finished. Unfortunately, I need to download an entire file, so I need a more advanced download tool like a wget. But there comes a problem: most URL's currently on the web is not a direct URL but multiple "redicrect" pages that utilize complex javascript in order to generate next url and redirect browser to it. Chrome handles such things ok, but if I try to supply such URL to wget it will download some "intermediate" page as a file - not a file itself but an HTML page with complex redirect javascript. is it any way to get a direct URL from chrome or to somehow discover it so I can use it with wget? Maybe it's some avanced download manager integrated in chrome that I just need to install? I use MacOS X 10.6.6 and latest Google chrome.

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  • The application Finder can't be opened. -10810

    - by PARTH
    Hi Guys, I am getting an error as shown in the screenshot. This started happening after I updated my Mac OS X from 10.6.5 to 10.6.6. Problem is that Finder stops working 5 mins after the restart and all the other aplications including Xcode 3.2.5, iPhone simulator, safari,etc stops working. Everytime I have to restart the Mac as all the things hang. What could be wrong? What could be a permanent fix for this? Please Help and Suggest Thanks

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  • Persistent retrying resuming downloads with curl

    - by Svish
    I'm on a mac and have a list of files I would like to download from an ftp server. The connection is a bit buggy so I want it to retry and resume if connection is dropped. I know I can do this with wget, but unfortunately Mac OS X doesn't come with wget. I could install it, but to do that (unless I have missed something) I need to install XCode and MacPorts first, which I would like to avoid. Curl is available though it seems, but I don't know how that works or how to use it really. If I have a list of files in a text file (one full path per line, like ftp://user:pass@server/dir/file1) how can I use curl to download all those files? And can I get curl to never give up? Like, retry infinitely and resume downloads where it left off and such?

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  • Mac and different Spaces: conserving the windows arragement when changing the external monitor

    - by user10826
    Hi, I use Mac OS X Leopard with 4 different Spaces and an external monitor at workplace, which is located above the laptop. On each Space I work on a different project, with different terminal windows and Xcode and Finder windows. The problem happens when I am at home, then I use an external monitor but now located at left position. When the MacBook wakes up, everything gets messed up and even some windows switch from one space to another. Could I somehow fix it so always the windows belonging to one Space remain there and also the association to main/external monitor even if I change to another external monitor? Thanks

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  • Is there a multi-user Remote Desktop app for Mac OS X?

    - by Peter Walke
    Is there a remote desktop app for the Mac that allows multiple people to be remoted in at the same time, similar to RDP in Windows? I've used VNC, but that only allows one person to control the computer. For some background: I'd like to set up a mac that many users can RDP into from PC's to do XCode development. I did some searching and didn't find anything, so I'm assuming it's just not possible, but I want to confirm. Thanks. Update: Thanks to a link in one of the answers, I found a reasonable solution: AquaConnect

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  • How to make fonts look better on the mac?

    - by Another Registered User
    After I plugged in an external monitor, suddenly my Xcode fonts look really bad. It's like if font's are not antialiased very well. I have a 15" unibody MacBookPro. The monitor resolution is set to 1440 x 900 pixels. I am very sure font's looked better BEFORE I plugged in that external monitor. At least, suddenly I feel they are bad. Something happened... A restart didn't help. Is there an setting that affects how text is rendered?

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  • Cocoa Basic HTTP Authentication : Advice Needed..

    - by Kristiaan
    Hello all, im looking to read the contents of a webpage that is secured with a user name and password. this is a mac OS X application NOT an iphone app so most of the things i have read on here or been suggested to read do not seem to work. Also i am a total beginner with Xcode and Obj C i was told to have a look at a website that provided sample code to http auth however so far i have had little luck in getting this working. below is the main code for the button press in my application, there is also another unit called Base64 below that has some code in i had to change to even get it compiling (no idea if what i changed is correct mind you). NSURL *url = [NSURL URLWithString:@"my URL"]; NSString *userName = @"UN"; NSString *password = @"PW"; NSError *myError = nil; // create a plaintext string in the format username:password NSMutableString *loginString = (NSMutableString*)[@"" stringByAppendingFormat:@"%@:%@", userName, password]; // employ the Base64 encoding above to encode the authentication tokens char *encodedLoginData = [base64 encode:[loginString dataUsingEncoding:NSUTF8StringEncoding]]; // create the contents of the header NSString *authHeader = [@"Basic " stringByAppendingFormat:@"%@", [NSString stringWithCString:encodedLoginData length:strlen(encodedLoginData)]]; //NSString *authHeader = [@"Basic " stringByAppendingFormat:@"%@", loginString];//[NSString stringWithString:loginString length:strlen(loginString)]]; NSMutableURLRequest *request = [NSMutableURLRequest requestWithURL: url cachePolicy: NSURLRequestReloadIgnoringCacheData timeoutInterval: 3]; // add the header to the request. Here's the $$$!!! [request addValue:authHeader forHTTPHeaderField:@"Authorization"]; // perform the reqeust NSURLResponse *response; NSData *data = [NSURLConnection sendSynchronousRequest: request returningResponse: &response error: &myError]; //*error = myError; // POW, here's the content of the webserver's response. NSString *result = [NSString stringWithCString:[data bytes] length:[data length]]; [myTextView setString:result]; code from the BASE64 file #import "base64.h" static char *alphabet = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+-"; @implementation Base64 +(char *)encode:(NSData *)plainText { // create an adequately sized buffer for the output. every 3 bytes // become four basically with padding to the next largest integer // divisible by four. char * encodedText = malloc((((([plainText length] % 3) + [plainText length]) / 3) * 4) + 1); char* inputBuffer = malloc([plainText length]); inputBuffer = (char *)[plainText bytes]; int i; int j = 0; // encode, this expands every 3 bytes to 4 for(i = 0; i < [plainText length]; i += 3) { encodedText[j++] = alphabet[(inputBuffer[i] & 0xFC) >> 2]; encodedText[j++] = alphabet[((inputBuffer[i] & 0x03) << 4) | ((inputBuffer[i + 1] & 0xF0) >> 4)]; if(i + 1 >= [plainText length]) // padding encodedText[j++] = '='; else encodedText[j++] = alphabet[((inputBuffer[i + 1] & 0x0F) << 2) | ((inputBuffer[i + 2] & 0xC0) >> 6)]; if(i + 2 >= [plainText length]) // padding encodedText[j++] = '='; else encodedText[j++] = alphabet[inputBuffer[i + 2] & 0x3F]; } // terminate the string encodedText[j] = 0; return encodedText;//outputBuffer; } @end when executing the code it stops on the following line with a EXC_BAD_ACCESS ?!?!? NSString *authHeader = [@"Basic " stringByAppendingFormat:@"%@", [NSString stringWithCString:encodedLoginData length:strlen(encodedLoginData)]]; any help would be appreciated as i am a little clueless on this problem, not being very literate with Cocoa, objective c, xcode is only adding fuel to this fire for me.

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  • How can I tell the size of my app during development?

    - by Newbyman
    My programming decissions are directly related to how much room I have left, or worse perhaps how much I need to shave off in order to get up the 10mb limit. I have read that Apple has quietly increased the 3G & Edge download limit from 10mb up to 20mb in preparation for the iPad in April. Either way, my real question is how can I gauge a rough estimate of how large my app will end while I'm still in the development phase? Is the file size of my development folder roughly 1 to 1 ratio? Is the compressed file size of my development a better approximation? My .xcodeproj file is only a couple hundred kB, but the size of my folder is 11.8 MB. I have a .sqlite database, less than 20 small png images and a Settings.Bundle. The rest are unknown Xcode files related to build, build for iphoneOS, simulator etc.... My source code is rather large with around 1000 lines in most of the major controllers, all in all around 48 .h&.m files. But my classes folder inside my development folder is less than 800kb. Digging around inside my Build file, there is lots of iphone simulator files and debugging files which I don't think will contribute to the final product. The Application file states that it is around 2.3 MB. However, this is such a large difference from the 11.8 MB, I have to wonder if this is just another piece of the equation. I have the app on the my device, I'm in the testing phase. Therefore, I though that I would try to see how large the working version was on the device by checking in iTunes, however my development app is visible on the right-hand the application's iphone screen, but no information about the app most importantly its size. I also checked in Organizer, I used the lower portion of the screen-(Applications), found my application and selected the drop down arrow which gave my "Application Data" and a download arrow button to the right to save a file on my desktop, named with the unique AppleID. Inside the folder it had three folders-(documents, library, tmp) the documents had a copy of my .sqlite database, the library a few more files but not anything obvious or of size, and the tmp was empty. All in all the entire folder was only 164kb-which tells me that this is not the right place to find the size either. I understand that the size is considered to be the size of my binary plus all the additional files and images that I have add. Does anyone have a effective way of guaging how large the binary is or the relating the development folder size to what the final App Store application size will end up. I know that questions have been posted with similar aspects, but I could not find any answered post that really described...what files, or how to determine size specifically. I know that this question looks like a book, but I just wanted to be specific in conveying exactly what I'm looking for and the attempts thus far. *Note all files are unzipped and still in regular working Xcode order of a single app with no brought-in builds or referenced projects. I'm sure that this is straight forward, I just don't know where to look?

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  • MVC design in Cocoa - are all 3 always necessary? Also: naming conventions, where to put Controller

    - by Nektarios
    I'm new to MVC although I've read a lot of papers and information on the web. I know it's somewhat ambiguous and there are many different interpretations of MVC patterns.. but the differences seem somewhat minimal My main question is - are M, V, and C always going to be necessary to be doing this right? I haven't seen anyone address this in anything I've read. Examples (I'm working in Cocoa/Obj-c although that shouldn't much matter).. 1) If I have a simple image on my GUI, or a text entry field that is just for a user's convenience and isn't saved or modified, these both would be V (view) but there's no M (no data and no domain processing going on), and no C to bridge them. So I just have some aspects that are "V" - seems fine 2) I have 2 different and visible windows that each have a button on them labeled as "ACTIVATE FOO" - when a user clicks the button on either, both buttons press in and change to say "DEACTIVATE FOO" and a third window appears with label "FOO". Clicking the button again will change the button on both windows to "ACTIVATE FOO" and will remove the third "FOO" window. In this case, my V consists of the buttons on both windows, and I guess also the third window (maybe all 3 windows). I definitely have a C, my Controller object will know about these buttons and windows and will get their clicks and hold generic states regarding windows and buttons. However, whether I have 1 button or 10 button, my window is called "FOO" or my window is called "BAR", this doesn't matter. There's no domain knowledge or data here - just control of views. So in this example, I really have "V" and "C" but no "M" - is that ok? 3) Final example, which I am running in to the most. I have a text entry field as my View. When I enter text in this, say a number representing gravity, I keep it in a Model that may do things like compute physics of a ball while taking in to account my gravity parameter. Here I have a V and an M, but I don't understand why I would need to add a C - a controller would just accept the signals from the View and pass it along to the Model, and vice versa. Being as the C is just a pure passthrough, it's really "junk" code and isn't making things any more reusable in my opinion. In most situations, when something changes I will need to change the C and M both in nearly identical ways. I realize it's probably an MVC beginner's mistake to think most situations call for only V and M.. leads me in to next subject 4) In Cocoa / Xcode / IB, I guess my Controllers should always be an instantiated object in IB? That is, I lay all of my "V" components in IB, and for each collection of View objects (things that are related) I should have an instantiated Controller? And then perhaps my Models should NOT be found in IB, and instead only found as classes in Xcode that tie in with Controller code found there. Is this accurate? This could explain why you'd have a Controller that is not really adding value - because you are keeping consistent.. 5) What about naming these things - for my above example about FOO / BAR maybe something that ends in Controller would be the C, like FancyWindowOpeningController, etc? And for models - should I suffix them with like GravityBallPhysicsModel etc, or should I just name those whatever I like? I haven't seen enough code to know what's out there in the wild and I want to get on the right track early on Thank you in advance for setting me straight or letting me know I'm on the right track. I feel like I'm starting to get it and most of what I say here makes sense, but validation of my guessing would help me feel confident..

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  • Memory leak in Google Chrome

    - by jasondavis
    As a developer it is very common for me to have 2-3 different IDE's open, 10-15 google chrome windows which can hold up to 200 open tabs (I know I get out of hand some times), Photoshop, couple twitter bots for promo, and a few other programs but my system still runs fast and smooth. I have an i7 processor with 12gb ram. Now with all my usual stuff running my Physical memory is usually running around 50-60% however over the course of the day or much less even, I will gradually grow to 98% The highest Memory usage processes will be from Google Chrome, if I sort in the task manager by highest memory usage and end the 1 highest process which will be a google chrome one, my memory usage will jump back down to about 60%. Also by ending that 1 process, all my Chrome windows will remain open and in use, so it doesn't affect me at all by ending that process. Based on this research I am assuming that that 1 runaway process is likely the Adobe Flash as I also can say that it gets up to the 98% much faster when I am using flash items like video or music player. But even without using any of them it will still climb up to that high number eventually. Has anyone else experienced similar results?

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  • Mobile Connections in Las Vegas April 17-21

    - by Wallym
    I'll be speaking at Mobile Connections in Las Vegas.  The event is April 17-21.  The event is a cross platform mobile event.  There will be sessions on iOS, Android, WP7, Blackberry, and cross platform tools.  The sessions I am speaking on are:Introduction to Android via MonoDroid:This session will introduce writing native applications geared for the Android Platform based on .NET/C#/Mono. We’ll examine the overall architecture of MonoDroid, discuss how it integrates with Visual Studio, debug with MonoDroid, and look at a couple of example apps written with MonoDroid. This session is targeted to the .NET developer who wants to move to the Android mobile platform. While the session will be introductory for the Android platform, it will be intermediate/expert for those on the .NET platform.Web Development with HTML5 to target Android, iOS, iPadThis session will examine the features of the mobile browser, and how developers can leverage it to build applications that target mobile devices. This session is for developers looking to target Android, iPhone, WebKit based devices, and other devices through the mobile web with the same application code, development managers looking to Android, iPhone, WebKit based devices, and other devices through the mobile web with the same application code, and developers and development managers looking to build mobile web apps for devices that look like native apps. Attendees will be able to immediately begin building web applications that target the Android and iPhone platforms. The benefits of this approach are: Easy cross platform development No requirement to learn Objective-C/Xcode or Java/Eclipse Applications are immediately upgradeable. There is no requirement to go through the Marketplace or Appstore of either platform. Web developers are easier to find than Objective-C, Blackberry, WebOS, or Java programmerYou can register for the event and get $100 off via this link.

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  • How to make game sessions like "with friends" games?

    - by Miguel lugo
    I want to make a game like "words with friends" or "chess with friends" or "Draw Something" or any of the other online multiplayer type games that are based around friends having game sessions with each other. I have made one app before that had no online features so I know the basics of objective-C and xCode. I looked up facebook connect so I know how to make friends find other friends to play with through Facebook. Just not how to make the gaming session. I only need my game to send a small array (or XML if it's better) of strings and integers from one iPhone to the other as each iPhone takes a turn. I'm NOT sending some complex video or anything like in "Draw Something." I was hoping someone could point me in the right direction (whether link to website or book or just a general idea) for how to do gaming sessions between two iPhones. I read this tutorial http://www.raywenderlich.com/3932/how-to-create-a-socket-based-iphone-app-and-server but it seems to be more about having two iPhones communicate over a server on a laptop or through the same wifi, not how to have iPhones game together over any Internet connection like in "with friends" games. I've tried to research this in other places but I'm never quite sure if what the articles I find are talking about is related to what I want or not. Someone please just point me in the right direction or give me a general outline of what to do. I will look up the specifics on my own once I know what to look for. Thank you.

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  • C IDE for Mac needed

    - by StasM
    I'm looking for heavy-duty C/C++ IDE for Mac that would satisfy the following criteria: Work with big projects (~5000 files, some of them 100K big) efficiently. Have good navigation both file-based and symbol-based - i.e. "go to file", "go to function" etc. with autocompletion support. Support for "go to declaration/definition" for symbols - functions, structures, etc. Auto-adding new files in folders already in the project. Support for code completion for values, function names, etc. At least rudimentary CPP macro understanding - i.e. #define foo bar then foo() should take me either to #define or to actual bar. I understand full CPP parsing may be hard, but I hope for at least the obvious cases. Support for displaying parameter names/types by function name, preferably - integrated with the previous item, for functions defined in the project. Support for libc would be nice too :) (optional) Cross-project search support (I can manage with grep -r if everything else works) (optional) SVN support, at least to some extent (update, commit, mark updated) Is there such editor around? Free would be nice, but I'm ready to part with some money if it's good enough. I'm using TextMate now but I'm not satisfied with it. Tried Xcode but it seems to not be able to handle a large project - it just crashed...

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  • Issue porting Cocos2d-x to Android

    - by Anil
    I've written a basic game using Cocos2D-x on XCode. It works fine on the iPhone. Now I'm trying to port it to Android. When I run the script ./build_native.sh inside the proj.android folder, it gives me the following error: jni/../../Classes/MemoryModeLayer.cpp: In member function 'void MemoryModeLayer::startNewGame()': jni/../../Classes/MemoryModeLayer.cpp:109:25: error: 'time' is not a member of 'std' jni/../../Classes/MemoryModeLayer.cpp:109:25: note: suggested alternative: /Users/abc/android-ndk-r9d/platforms/android-8/arch-arm/usr/include/time.h:40:17: note: 'time' jni/../../Classes/MemoryModeLayer.cpp:111:5: error: 'random_shuffle' is not a member of 'std' jni/../../Classes/MemoryModeLayer.cpp:112:5: error: 'random_shuffle' is not a member of 'std' make: *** [obj/local/armeabi/objs/cocos2dcpp_shared/__/__/Classes/MemoryModeLayer.o] Error 1 make: Leaving directory `/Users/abc/cocos2d-x-2.2.3/projects/Game/proj.android' In MemoryModeLayer.cpp I have the following: std::srand(unsigned(std::time(0))); std::random_shuffle(_xCod, _xCod + _numberOfRows); std::random_shuffle(_yCod, _yCod + _numberOfColumns); I've included the following headers as well: #include <string> #include <ctime> #include <algorithm> #include <iostream> #include <iomanip> Also added using namespace std in the header file. Is there anything else that I should do?

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