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  • Why can't I get textWidth from my Text component?

    - by Adam
    var txtIt:Text = new Text(); txtIt.text = full_array[t][0]; txtIt.width = 700; txtIt.buttonMode = true; txtIt.mouseChildren = false; txtIt.selectable = false; txtIt.y = t * 30; trace(txtIt.textWidth); myCanvas.addChild(txtIt); Why can't i get the textWidth for the component? I can get it for textFields.

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  • Images do not load at first time in my swf but the second time they are shown when the bowser refres

    - by Muhammad Irfan
    i have written classes in as3... my swf works fine locally but at live link, images do not load or shown first time but when you refresh the browser again they are loaded and shown.. i know they comes in cache but what is happening first time.. you can clear your browser cache and check the problem happens each time when it is not in cache... all images are less than 1 mb.. here is the link http://web.s4spk.com/irfan/loadtest1/project.html

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  • Calling button in Action Script 3.0

    - by Meko
    I am trying to make button panel. each button have two type btn_home and btn_home_white I am trying to reach those buttons.It is work if I write for each button their own methods like btn_home.addEventListener(MouseEvent.MOUSE_OVER,overEffect); btn_home_white.addEventListener(MouseEvent.MOUSE_OUT,outEffect); function overEffect(e:MouseEvent) { var myTweenHight:Tween = new Tween( btn_home,"height",Bounce.easeOut,25,0,3,true); var myTweenHight2:Tween = new Tween(btn_home_white,"height",Bounce.easeOut,0,25,3,true); var myTweenAlpha:Tween = new Tween(btn_home_white,"alpha",Strong.easeOut,0,1,2,true); } function outEffect(e:MouseEvent) { var myTweenHight:Tween = new Tween btn_home,"height",Bounce.easeOut,0,25,3,true); var myTweenHight2:Tween = new Tween(btn_home_white,"height",Bounce.easeOut,25,0,3,true); var myTweenAlpha:Tween = new Tween(btn_home_white,"alpha",Strong.easeOut,1,0,2,true); } But I have 10 buttons as btn_buttonname and btn_buttonname_white . I tryed to create Event listener on stage for all.It works for firts type buttons btn_buttonname but How can I get second type buttons? I tryed e.target["_white"] but it does not work . stage.addEventListener(MouseEvent.MOUSE_OVER , overEffect); stage.addEventListener(MouseEvent.MOUSE_OUT , outEffect); function overEffect(e:MouseEvent) { var myTweenHight:Tween = new Tween(e.target,"height",Bounce.easeOut,25,0,3,true); trace("height"); var myTweenHight2:Tween = new Tween(e.target["_white"],"height",Bounce.easeOut,0,25,3,true); var myTweenAlpha:Tween = new Tween(e.target["_white"],"alpha",Strong.easeOut,0,1,2,true); } function outEffect(e:MouseEvent) { var myTweenHight:Tween = new Tween(e.target,"height",Bounce.easeOut,0,25,3,true); var myTweenHight2:Tween = new Tween(e.target["_white"],"height",Bounce.easeOut,25,0,3,true); var myTweenAlpha:Tween = new Tween(e.target["_white"],"alpha",Strong.easeOut,1,0,2,true); }

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  • Hide the last children of an XML data provider (not to be displayed in mx:Tree)

    - by Andree
    Hi there! I have an hierachical XML data, and I want to display it as a tree. The XML data is something like this: <services> <service name="TestService" endpoint=""> <method name="sayHi"> <parameter name="firstName" /> <parameter name="lastName" /> </method> <method name="sayGoodbye"> <parameter name="firstName" /> <parameter name="lastName" /> </method> </service> <service name="AnotherTestService"> <method name="getName" /> <method name="setName"> <parameter name="name" /> </method> </service> </services> However, I don't want to display the last elements (parameters) in the tree because, well, it is not meant to be displayed, but still it has to be there. Any advice on how can I achieve that? I am thinking of either extending DefaultDataDescriptor or create a class which implement ITreeDataDescriptor. Which approach will be suitable in this case?

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  • how can i get MC in stage function??

    - by eblek
    function createCircles(evt:Event):void { for(i=0; i<3; i++) { var figure:Sprite=new Sprite(); figure.circle.x=10; figure.circle.y=i*figure.square.height*1.02; figure.circle.buttonMode=true; figure.circle.addEventListener(MouseEvent.MOUSE_DOWN,downFNC); addChild(figure.circle); } } function downFNK(evt:MouseEvent):void{ current_mc=MovieClip(evt.target); current_mc.x=mouseX; current_mc.y=mouseY; stage.addEventListener(Event.ENTER_FRAME,appear); } function appear (evt:Event):void { current_mc=??? current_mc.x=mouseX; current_mc.y=mouseY; if(mouseX stage.width/2) current_mc.visible=false; else current_mc.visible=true; stage.addEventListener(MouseEvent.MOUSE_UP, upFNC); } function upFNC(evt:MouseEvent):void { stage.removeEventListener(Event.ENTER_FRAME, appear); } hi, i create three circles. if a circle is dragged to right side of the stage, it becomes invisible and vice versa. when MOUSE_UP is invoked, it must stay in its last position. so in the appear() function how can i assign the selected circle to current_mc?

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  • Flex: convert VideoPlayer.currentTime to string "00:00:00:000"

    - by numediaweb
    Hi there! what about this one: I want to format the currentTime displayed by a videoPlayer component inside flex, something like : 8230.999 to something like 01:59:59:999 which is "hours:minutes:seconds:milliseconds" I trie different sets of codes but they can't get it to work because currentTime is nor a correct miliseconds time as it adds a floating 3 digit point to seconds; so instead of : 2000ms it outputs 2.000 something people like me just can't understand! thanx for any help :) ### UPDATE I still have problem with milliseconds. here's the current MXML: <?xml version="1.0" encoding="utf-8"?> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" minWidth="955" minHeight="600"> <fx:Script> <![CDATA[ protected function convert_clickHandler(event:MouseEvent):void { var val:Number = new Number(inPut.text); //inPut.text = 1000.001 //val = val * 1000; outPut.text = timeFormat(val); } public static function timeFormat(value:Number):String { var milliseconds:Number = value % 1000; var seconds:Number = Math.floor((value/1000) % 60); var minutes:Number = Math.floor((value/60000) % 60); var hours:Number = Math.floor((value/3600000) % 24); var s_miliseconds:String = (milliseconds<10 ? "00" : (milliseconds<100 ? "0" : ""))+ String(milliseconds); var s_seconds:String = seconds < 10 ? "0" + String(seconds) : String(seconds); var s_minutes:String = minutes < 10 ? "0" + String(minutes) : String(minutes); var s_hours:String = hours < 10 ? "0" + String(hours) : String(hours); return s_hours + ":" + s_minutes + ":" + s_seconds + '.'+s_miliseconds; // returns 00:00:01.000.0009999999999763531 should return 00:00:01.001 // I still have problem with milliseconds } ]]> </fx:Script> <fx:Declarations> <!-- Place non-visual elements (e.g., services, value objects) here --> </fx:Declarations> <s:TextInput x="240" y="72" id="inPut" text="1000.001"/> <s:TextInput x="240" y="140" id="outPut"/> <s:Button x="274" y="107" label="convert" id="convert" click="convert_clickHandler(event)"/> </s:Application>

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  • Check if song is buffering in AS3

    - by SXMC
    I have the following piece of code: var song:Sound; var sndChannel:SoundChannel; var context:SoundLoaderContext = new SoundLoaderContext(2000); function songLoad():void { song.load(new URLRequest(songs[selected]),context); sndChannel = song.play(); } Now I want to be able to check if the song is buffering or not. Is there a way to do this? Or should I approach it differently? Thanks in advance!

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  • How to add namespaces to a flex AIR project in Flash Builder 4?

    - by milkplus
    In my ant build.xml script I have... <namespace uri="http://ns.foo.com/mxml/2011" manifest="src/manifest.xml"/> <namespace uri="library://ns.adobe.com/flex/spark" manifest="flex_src/spark-manifest.xml"/> <namespace uri="http://www.adobe.com/2006/mxml" manifest="flex_src/mx-manifest.xml"/> That works! But... I'm not sure how to add these namespaces to my project properties in Flash Builder 4 so I can debug. When I try, it changes this line in my .actionScriptProperties <compiler additionalCompilerArguments="-namespace http://ns.foo.com/mxml/2011 src/manifest.xml -namespace=library://ns.adobe.com/flex/spark flex_src/spark-manifest.xml -namespace http://www.adobe.com/2006/mxml flex_src/mx-manifest.xml" autoRSLOrdering="true" copyDependentFiles="true" fteInMXComponents="false" generateAccessible="true" htmlExpressInstall="true" htmlGenerate="false" htmlHistoryManagement="false" htmlPlayerVersionCheck="true" includeNetmonSwc="false" outputFolderPath="bin-debug" sourceFolderPath="src" strict="true" targetPlayerVersion="0.0.0" useApolloConfig="true" useDebugRSLSwfs="true" verifyDigests="true" warn="true"> but gives me a "no default arguments are expected" error. What is the reason for this error? The error location is "Unknown" and seems to refer to these compiler arguments.

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  • Flex code region?

    - by Biroka
    Is there a way in flex (Flash Builder 4) to make regions like in c#, to group a part of the code allowing us to collapse it and see through our project more easily?

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  • How to keep track of objects for garbage collection

    - by Yman
    May I know what is the proper way to keep track of display objects created and hence allow me to remove it efficiently later, for garbage collection. For example: for(i=0; i<100; i++){ var dobj = new myClass(); //a sprite addChild(dobj); } From what i know, flash's garbage collection will only collect the objects without strong references and event listeners attached to it. Since the var dobj is strongly referenced to the new object created, I will have to "nullify" it too, am I correct? Should I create an array to keep track of all the objects created in the loop such as: var objectList:Array = new Array(); for(i=0; i<100; i++) { var dobj = new myClass(); //a sprite addChild(dobj); objectList.push(dobj); } //remove all children for each (var key in objectList) { removeChild(key as myClass); } Does this allow GC to collect it on sweep?

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  • Reduce unwanted noise

    - by Rajeev
    In the below code sometimes when microphone is not connected some noise is generated and the system just keeps on buzzing the same sound.Whats wrong with the code below and how to reduce the unwanted noise. Should i set myMic.setLoopBack(false) in the below code <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" width="300" height="100" creationComplete="init()"> <mx:Script> <![CDATA[ import mx.controls.Alert; import flash.net.NetStream; private var myMic:Microphone; private var recordingState:String = "idle"; private function init():void { myMic = Microphone.getMicrophone(); myMic.setSilenceLevel(0); myMic.rate = 44; myMic.gain = 100; myMic.setUseEchoSuppression(true); micLevel.visible = true; //Security.showSettings(SecurityPanel.MICROPHONE); myMic.setLoopBack(true); if (myMic != null) { myMic.setUseEchoSuppression(true); micLevel.setProgress(myMic.activityLevel, 100); addEventListener(Event.ENTER_FRAME, showMicLevel); //micLevel.setProgress(myMic.activityLevel, 100); } } private function showMicLevel(event:Event):void{ switch (recordingState){ case "idle" : micLevel.setProgress(myMic.activityLevel, 100); break; } } ]]> </mx:Script> <mx:ProgressBar x="0" y="36" mode="manual" id="micLevel" label="" labelPlacement="bottom" width="100" fontSize="10" fontWeight="normal"/> </mx:Application>

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  • AS3 and the loader class

    - by Acti67
    Hi, I write here, because after looking for a solution, I could not resolve my error... var test:MovieClip; var sign:Loader = new Loader(); sign.contentLoaderInfo.addEventListener(Event.COMPLETE, completSIGN); sign.load(new URLRequest("http://files.zebest-3000.com/278374/3011/3011.swf")); function completSIGN(e:Event):void { test = MovieClip(e.target.content); addChild(test); } This is the error: TypeError: Error #1009: Il est impossible d'accéder à la propriété ou à la méthode d'une référence d'objet nul. at Main::StateManager() So, the movie (some videos work perfectly and others not) does not want to load in my container ; it seems there is a problem in the mapping... and can't modify the distant movie. Is there an other method of loading a movie inside one other (I have try also to load with bytearray, but it's the same)? Can we catch this error and relocate the instance to help him to find the correct way?

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  • invalidateList(); in flex3.0

    - by Ankur Sharma
    please tell me what invalidateList(); function does? i have one line of code, in which this function is getting called on arraycollection object like dg.invalidateList(); where dg is the id of datagrid, dataprovider for this dg is colors which is an arraycollection?? plzz tell me wht the invalidateList() function is doin? thanx

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  • Styling buttons of Flex TabNavigator

    - by donpal
    I created a TabNavigator with a bunch of NavigatorContent inside it, and want to skin just the buttons of the tabs themselves. So I added a skinClass, but looks like in the documentation, there's no skin part to target the button specifically. Do I have to style the mx:TabNavigator itself to accomplish this? I was hoping not since I don't know how to style mx components and am more comfortable with styling spark. Any other alternatives that I didn't think about?

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  • Accessing main class stage event listener.

    - by Hwang
    I wanted to remove an event listener from main class stage, but i get the error 1120: Access of undefined property stage. How do I actually access the stage? custom class: import main; main.disableVcam(); main class: public static function disableVcam():void { trace("disable"); stage.removeEventListener(MouseEvent.MOUSE_MOVE, movevC); }

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  • Loop through children and display each, as3

    - by VideoDnd
    How do I loop through all of my children, and display each? I would like to know the best way to do this. my children and containerfive children, one plays every sec, 1,2,3, etc. var square1:Square1 = new Square1; var square2:Square2 = new Square2; var square3:Square3 = new Square3; var square4:Square4 = new Square4; var square5:Square5 = new Square5; var container:Sprite = new Sprite; addChild(container); container.addChild(square1) container.addChild(square2) container.addChild(square3) container.addChild(square4) container.addChild(square5) my timer var timly:Timer = new Timer(1000, 5); timly.start(); timly.addEventListener(TimerEvent.TIMER, onLoop); Note: Tried for loop, numChildren -1, and visibility ERROR 'access of undefined property' //Thomas's idea var timly:Timer = new Timer(1000, 10); timly.start(); timly.addEventListener(TimerEvent.TIMER, onLoop, false, 0, true); // var square1:Square1 = new Square1; square1.visible = false container.addChild(square2) var square2:Square2 = new Square2; square2.visible = false container.addChild(square3) var square3:Square3 = new Square3; square3.visible = false container.addChild(square3) var square4:Square4 = new Square4; square4.visible = false container.addChild(square4) var square5:Square5 = new Square5; square5.visible = false container.addChild(square5) var container:Sprite = new Sprite; this.addChild(container); var curCount:Number = 100; // function collectChildren(container:DisplayObjectContainer):Array { var len:int = container.numChildren; var mySquaresArray:Array = []; for (var i:int = 0; i < len; i++) { mySquaresArray.push(container.getChildAt(i).name); } return mySquaresArray; } // function onLoop( e:Event ) { curCount = e.target.currentCount; if( curCount > 1 ) { var previous_square = curCount -2; mySquaresArray[previous_square].visible = false; } var current_square = curCount - 1; mySquaresArray[current_square].visible = true; }

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  • xml and external swf documents

    - by VideoDnd
    My XML scripts work fine in the local swf. If I load an external swf, can I still retreive XML data from the same way, or do I have to declare the root somewhere? It's a general question. I know that when animating external swf files, you have to set it up differently, if so I would like an example, and a pitcher of beer. It's St. Patrick's weekend. SAMPLE CODE ONLY XML <?xml version="1.0" encoding="utf-8"?> <SESSION> <COUNT TITLE="starting position">-77777</COUNT> </SESSION> loader swf 'nodes' //grab the data as a string myString = myXML.COUNT.text(); //grab the data as an int count = int(myXML.COUNT.text()); external swf 'variables' var myString:String = ""; var count:int = int(myString); trace(count);

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  • Context menu not firing when clicking on a line in a MovieClip

    - by Quandary
    Question: In Flash AS3, I have a furniture movieclip (converted from CAD) in another movieclip [to crop the border]. My first problem was that it didn't fire onclick at all. So I had to draw a background, and it started working when I did not click on a CAD drawing line. Then I checked mousevent.target for classname, and if it was not CustomMovieClip, I took object.parent.parent. That worked for onclick. But now I seem to have a similar problem with the contextmenu. When I right-click anywhere, I get the contextmenu, but the context menu event-handler doesn't fire if I right-clicked on a CAD line (but it works if I right-click on the background)... The problem now is it doesn't fire, so I can't take target.parent.parent.

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  • How to get associated URLRequest from Event.COMPLETE fired by URLLoader

    - by matt lohkamp
    So let's say we want to load some XML - var xmlURL:String = 'content.xml'; var xmlURLRequest:URLRequest = new URLRequest(xmlURL); var xmlURLLoader:URLLoader = new URLLoader(xmlURLRequest); xmlURLLoader.addEventListener(Event.COMPLETE, function(e:Event):void{ trace('loaded',xmlURL); trace(XML(e.target.data)); }); If we need to know the source URL for that particular XML doc, we've got that variable to tell us, right? Now let's imagine that the xmlURL variable isn't around to help us - maybe we want to load 3 XML docs, named in sequence, and we want to use throwaway variables inside of a for-loop: for(var i:uint = 3; i > 0; i--){ var xmlURLLoader:URLLoader = new URLLoader(new URLRequest('content'+i+'.xml')); xmlURLLoader.addEventListener(Event.COMPLETE, function(e:Event):void{ trace(e.target.src); // I wish this worked... trace(XML(e.target.data)); }); } Suddenly it's not so easy, right? I hate that you can't just say e.target.src or whatever - is there a good way to associate URLLoaders with the URL they loaded data from? Am I missing something? It feels unintuitive to me.

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  • AI opponenet car logic in car race game.

    - by ashok patidar
    hello i want to develop AI car(opponent) in car race game what should be my direction to develop them with less complexity because i don't have any idea. because the player car is moving on the scrolling track plz suggest me should i have to use relative motion or way point concept but that should also be change on the scrolling track (i.e. player car movement)

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  • External resources in Flash

    - by Eric
    Hey all. I'm working on an application that was originally intended for HTML, but I've recently concluded that the best thing to do for my purposes is to do it in Flash instead. One of the big things I need is to be able to bring in movieclips from external files and add them to my main movie at runtime (dynamic number of elements, skinning, etc.) Don't need full-on code for this, but I could use some assistance in tracking down the resources to learn how to do these things successfully. Tutorials, best practices… The usual suspects. I've been using Flash for a while now, and used to do this pretty easily in AS2, but I've had some hiccups using classes and addchild in an earlier attempt, so any help would be much appreciated. Thanks!

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