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  • Drawing an honeycomb with as3

    - by vitto
    Hi, I'm trying to create an honeycomb with as3 but I have some problem on cells positioning. I've already created the cells (not with code) and for cycled them to a funcion and send to it the parameters which what I thought was need (the honeycomb cell is allready on a sprite container in the center of the stage). to see the structure of the cycle and which parameters passes, please see the example below, the only thing i calculate in placeCell is the angle which I should obtain directly inside tha called function Note: the angle is reversed but it isn't important, and the color are useful in example only for visually divide cases. My for cycle calls placeCell and passes cell, current_case, counter (index) and the honeycomb cell_lv (cell level). I thought it was what i needed but I'm not skilled in geometry and trigonometry, so I don't know how to position cells correctly: function placeCell (cell:Sprite, current_case:int, counter:int, cell_lv:int):void { var margin:int = 2; var angle:Number = (360 / (cell_lv * 6)) * (current_case + counter); var radius:Number = (cell.width + margin) * cell_lv; cell.x = radius * Math.cos (angle); cell.y = radius * Math.sin (angle); trace ("LV " + cell_lv + " current_case " + current_case + " counter " + counter + " angle " + angle + " radius " + radius) } how can I do to solve it?

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  • Rendering of graphics different depending on DisplayObject position

    - by jedierikb
    When drawing vertical lines with a non-integer x-value (e.g., 1.75) to a sprite, the lines are drawn differently based on the non-integer x-value of the sprite. In the picture below are two pairs of very close together vertical lines. As you can see, they look very different. This is frustrating, especially when animating the sprite. Any ideas how ensure that sprites-with-non-integer-positions' graphics will visually display the same way regardless of the sprite position? package { import flash.display.Sprite; import flash.display.StageAlign; import flash.display.StageScaleMode; import flash.events.Event; public class tmp extends Sprite { private var _sp1:Sprite; private var _sp2:Sprite; public function tmp( ):void { stage.align = StageAlign.TOP_LEFT; stage.scaleMode = StageScaleMode.NO_SCALE; _sp1 = new Sprite( ); drawButt( _sp1 ); _sp1.x = 100; _sp1.y = 100; _sp2 = new Sprite( ); drawButt( _sp2 ); _sp2.x = 100; _sp2.y = 200; addChild( _sp1 ); addChild( _sp2 ); addEventListener( Event.ENTER_FRAME, efCb, false, 0, true ); } private function efCb( evt:Event ):void { var nx:Number = _sp2.x + .1; if (nx > 400) { nx = 100; } _sp2.x = nx; } private function drawButt( sp:Sprite ):void { sp.graphics.clear( ); sp.graphics.lineStyle( 1, 0, 1, true ); sp.graphics.moveTo( 1, 1 ); sp.graphics.lineTo( 1, 100 ); sp.graphics.lineStyle( 1, 0, 1, true ); sp.graphics.moveTo( 1.75, 1 ); sp.graphics.lineTo( 1.75, 100 ); } } }

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  • Context menu not firing when clicking on a line in a MovieClip

    - by Quandary
    Question: In Flash AS3, I have a furniture movieclip (converted from CAD) in another movieclip [to crop the border]. My first problem was that it didn't fire onclick at all. So I had to draw a background, and it started working when I did not click on a CAD drawing line. Then I checked mousevent.target for classname, and if it was not CustomMovieClip, I took object.parent.parent. That worked for onclick. But now I seem to have a similar problem with the contextmenu. When I right-click anywhere, I get the contextmenu, but the context menu event-handler doesn't fire if I right-clicked on a CAD line (but it works if I right-click on the background)... The problem now is it doesn't fire, so I can't take target.parent.parent.

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  • Why can't I get textWidth from my Text component?

    - by Adam
    var txtIt:Text = new Text(); txtIt.text = full_array[t][0]; txtIt.width = 700; txtIt.buttonMode = true; txtIt.mouseChildren = false; txtIt.selectable = false; txtIt.y = t * 30; trace(txtIt.textWidth); myCanvas.addChild(txtIt); Why can't i get the textWidth for the component? I can get it for textFields.

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  • xml and external swf documents

    - by VideoDnd
    My XML scripts work fine in the local swf. If I load an external swf, can I still retreive XML data from the same way, or do I have to declare the root somewhere? It's a general question. I know that when animating external swf files, you have to set it up differently, if so I would like an example, and a pitcher of beer. It's St. Patrick's weekend. SAMPLE CODE ONLY XML <?xml version="1.0" encoding="utf-8"?> <SESSION> <COUNT TITLE="starting position">-77777</COUNT> </SESSION> loader swf 'nodes' //grab the data as a string myString = myXML.COUNT.text(); //grab the data as an int count = int(myXML.COUNT.text()); external swf 'variables' var myString:String = ""; var count:int = int(myString); trace(count);

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  • AS3 - Tile image/movieclip along a line

    - by Mim Hufford
    If possible I would like to tile an image or MovieClip along a line using the standard moveTo() and lineTo() methods, The lines are directional so need to show something similar to >>>>>>>>>>>>>. The lines can be at any angle, so using drawRect() with beginBitmapFill() isn't an option. Also if possible I would like to have the lines animated. Is this possible or will it require a custom class?

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  • How to get associated URLRequest from Event.COMPLETE fired by URLLoader

    - by matt lohkamp
    So let's say we want to load some XML - var xmlURL:String = 'content.xml'; var xmlURLRequest:URLRequest = new URLRequest(xmlURL); var xmlURLLoader:URLLoader = new URLLoader(xmlURLRequest); xmlURLLoader.addEventListener(Event.COMPLETE, function(e:Event):void{ trace('loaded',xmlURL); trace(XML(e.target.data)); }); If we need to know the source URL for that particular XML doc, we've got that variable to tell us, right? Now let's imagine that the xmlURL variable isn't around to help us - maybe we want to load 3 XML docs, named in sequence, and we want to use throwaway variables inside of a for-loop: for(var i:uint = 3; i > 0; i--){ var xmlURLLoader:URLLoader = new URLLoader(new URLRequest('content'+i+'.xml')); xmlURLLoader.addEventListener(Event.COMPLETE, function(e:Event):void{ trace(e.target.src); // I wish this worked... trace(XML(e.target.data)); }); } Suddenly it's not so easy, right? I hate that you can't just say e.target.src or whatever - is there a good way to associate URLLoaders with the URL they loaded data from? Am I missing something? It feels unintuitive to me.

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  • movie does not start in full screen in flash video player

    - by jodeci
    We have this legacy code of a flash video player that functions well enough but still has some loose ends I need to tighten up. It can do the basic "switch to full screen and back to normal size" stunts, however with one exception. On the first fresh load of the app, if I switch to full screen mode first, and then click to play the movie, the player would be in full screen, yet the movie itself would remain in it's original size. //trigger if (stage.displayState == StageDisplayState.NORMAL) { stage.addEventListener('fullScreen', procFullScreen); stage.scaleMode = StageScaleMode.NO_SCALE; stage.displayState = StageDisplayState.FULL_SCREEN; //mv:VideoDisplay mv.percentHeight = 100; mv.percentWidth = 100; mv.x = 0; mv.y = 0; } // event handler if (event.fullScreen) { mv.smoothing = true; this.height = stage.height; this.width = stage.width; //videoCanvas:Canvas videoCanvas.height = Application.application.height; videoCanvas.width = Application.application.width; fullScreenViewStack.selectedIndex = 1; } The VideoDisplay object even returns the expected width/height, but the movie just plays in it's original size. If I switch screen sizes during movie playback, then the movie size will shrink or stretch as it should. I'm running out of ideas, any suggestions? Thanks in advance!

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  • How to get visible size of DisplayObject with perspective projection

    - by Ain
    The following is entirely a math question. As we know, PerspectiveProjection delivers perspective transformations in 3D represented by the interdependent values of fieldOfView and focalLength according to the following formula: focalLength = stageWidth/2 * (cos(fieldOfView/2) / sin(fieldOfView/2) Bjørn Gunnar Staal has prepared a good image to illustrate the situation. Q: How to get the visible on-screen size of the DisplayObject (Cube on the above-linked image) to which PerspectiveProjection has been applied?

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  • Loading external SWF's with Transparent Background

    - by alvincrespo
    Just to get some professional opinions, is it possible to load in an external SWF and set that SWF's background to transparent? This question has nothing to do with embedding the SWF in an HTML page. I already know that setting the WMODE to transparent will create a SWF with a transparent background in a browser.

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  • Loop through children and display each, as3

    - by VideoDnd
    How do I loop through all of my children, and display each? I would like to know the best way to do this. my children and containerfive children, one plays every sec, 1,2,3, etc. var square1:Square1 = new Square1; var square2:Square2 = new Square2; var square3:Square3 = new Square3; var square4:Square4 = new Square4; var square5:Square5 = new Square5; var container:Sprite = new Sprite; addChild(container); container.addChild(square1) container.addChild(square2) container.addChild(square3) container.addChild(square4) container.addChild(square5) my timer var timly:Timer = new Timer(1000, 5); timly.start(); timly.addEventListener(TimerEvent.TIMER, onLoop); Note: Tried for loop, numChildren -1, and visibility ERROR 'access of undefined property' //Thomas's idea var timly:Timer = new Timer(1000, 10); timly.start(); timly.addEventListener(TimerEvent.TIMER, onLoop, false, 0, true); // var square1:Square1 = new Square1; square1.visible = false container.addChild(square2) var square2:Square2 = new Square2; square2.visible = false container.addChild(square3) var square3:Square3 = new Square3; square3.visible = false container.addChild(square3) var square4:Square4 = new Square4; square4.visible = false container.addChild(square4) var square5:Square5 = new Square5; square5.visible = false container.addChild(square5) var container:Sprite = new Sprite; this.addChild(container); var curCount:Number = 100; // function collectChildren(container:DisplayObjectContainer):Array { var len:int = container.numChildren; var mySquaresArray:Array = []; for (var i:int = 0; i < len; i++) { mySquaresArray.push(container.getChildAt(i).name); } return mySquaresArray; } // function onLoop( e:Event ) { curCount = e.target.currentCount; if( curCount > 1 ) { var previous_square = curCount -2; mySquaresArray[previous_square].visible = false; } var current_square = curCount - 1; mySquaresArray[current_square].visible = true; }

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  • Accessing main class stage event listener.

    - by Hwang
    I wanted to remove an event listener from main class stage, but i get the error 1120: Access of undefined property stage. How do I actually access the stage? custom class: import main; main.disableVcam(); main class: public static function disableVcam():void { trace("disable"); stage.removeEventListener(MouseEvent.MOUSE_MOVE, movevC); }

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  • Zoom , pan inside a rectangle bound

    - by spark03
    I am building a site with some features of google map. I want to pan, zoom in out a map with tweening effect. But when I zoom the map(Movie clip) it zooms out of the rectangular boundary. I also want to wrap the map(when scrolled). How can I do all these?

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  • Export images from flash

    - by fabieno
    First of all let my clarify that I am a flash noob, this is a freelance job I am doing for someone. I have a flash files with symbols I need to export as PNG images, for some reason the exported images have different width and height than indicated in the flash file. After checking I found out that the new dimensions don't even keep the original ratio between height and width. This happens for several symbols at different sizes. What might be the reason for this? I have also considered finding a way to take a snapshot from within flash of a slice in the flash movie, is that possible? Understand that I cannot manually take the snapshots as I need this done on a very large quantity of symbols. Thank you

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  • Why are my event listeners firing more than once?

    - by Arms
    In my Flash project I have a movieclip that has 2 keyframes. Both frames contain 1 movieclip each. frame 1 - Landing frame 2 - Game The flow of the application is simple: User arrives on landing page (frame 1) User clicks "start game" button User is brought to the game page (frame 2) When the game is over, the user can press a "play again" button which brings them back to step 1 Both Landing and Game movieclips are linked to separate classes that define event listeners. The problem is that when I end up back at step 1 after playing the game, the Game event listeners fire twice for their respective event. And if I go through the process a third time, the event listeners fire three times for every event. This keeps happening, so if I loop through the application flow 7 times, the event listeners fire seven times. I don't understand why this is happening because on frame 1, the Game movieclip (and I would assume its related class instance) does not exist - but I'm clearly missing something here. I've run into this problem in other projects too, and tried fixing it by first checking if the event listeners existed and only defining them if they didn't, but I ended up with unexpected results that didn't really solve the problem. I need to ensure that the event listeners only fire once. Any advice & insight would be greatly appreciated, thanks!

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  • Flex: convert VideoPlayer.currentTime to string "00:00:00:000"

    - by numediaweb
    Hi there! what about this one: I want to format the currentTime displayed by a videoPlayer component inside flex, something like : 8230.999 to something like 01:59:59:999 which is "hours:minutes:seconds:milliseconds" I trie different sets of codes but they can't get it to work because currentTime is nor a correct miliseconds time as it adds a floating 3 digit point to seconds; so instead of : 2000ms it outputs 2.000 something people like me just can't understand! thanx for any help :) ### UPDATE I still have problem with milliseconds. here's the current MXML: <?xml version="1.0" encoding="utf-8"?> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" minWidth="955" minHeight="600"> <fx:Script> <![CDATA[ protected function convert_clickHandler(event:MouseEvent):void { var val:Number = new Number(inPut.text); //inPut.text = 1000.001 //val = val * 1000; outPut.text = timeFormat(val); } public static function timeFormat(value:Number):String { var milliseconds:Number = value % 1000; var seconds:Number = Math.floor((value/1000) % 60); var minutes:Number = Math.floor((value/60000) % 60); var hours:Number = Math.floor((value/3600000) % 24); var s_miliseconds:String = (milliseconds<10 ? "00" : (milliseconds<100 ? "0" : ""))+ String(milliseconds); var s_seconds:String = seconds < 10 ? "0" + String(seconds) : String(seconds); var s_minutes:String = minutes < 10 ? "0" + String(minutes) : String(minutes); var s_hours:String = hours < 10 ? "0" + String(hours) : String(hours); return s_hours + ":" + s_minutes + ":" + s_seconds + '.'+s_miliseconds; // returns 00:00:01.000.0009999999999763531 should return 00:00:01.001 // I still have problem with milliseconds } ]]> </fx:Script> <fx:Declarations> <!-- Place non-visual elements (e.g., services, value objects) here --> </fx:Declarations> <s:TextInput x="240" y="72" id="inPut" text="1000.001"/> <s:TextInput x="240" y="140" id="outPut"/> <s:Button x="274" y="107" label="convert" id="convert" click="convert_clickHandler(event)"/> </s:Application>

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  • How can you prevent both jumpiness, and interrupting tweens with animated Flash buttons?

    - by Kevin Suttle
    This is something I've never been able to figure out. You've got a button offscreen you want to animate in. We'll call it 'btn.' You've got a hit area that serves as the proximity sensor to trigger btn's animation. We'll call it 'hitZone' (as to not cause confusion with the hitArea property of display objects). Both btn and hitZone are MovieClips. The listeners go something like this. import com.greensock.*; import com.greensock.easing.*; import flash.events.MouseEvent; var endPoint:Number = 31; hitZone.addEventListener(MouseEvent.ROLL_OVER, onHitZoneOver); hitZone.addEventListener(MouseEvent.ROLL_OUT, onHitZoneOut); hitZone.addEventListener(MouseEvent.CLICK, onHitZoneClick); btn.addEventListener(MouseEvent.ROLL_OVER, onBtnOver); btn.addEventListener(MouseEvent.ROLL_OUT, onBtnOut); btn.addEventListener(MouseEvent.CLICK, onBtnClick); btn.mouseChildren = false; function onHitZoneOver(e:MouseEvent):void { TweenLite.to(btn, 0.75, {x:endPoint, ease:Expo.easeOut}); trace("over hitZone"); } function onHitZoneOut(e:MouseEvent):void { TweenLite.to(btn, 0.75, {x:-1, ease:Expo.easeOut}); trace("out hitZone"); } function onBtnOver(e:MouseEvent):void { hitZone.mouseEnabled = false; hitZone.removeEventListener(MouseEvent.ROLL_OVER, onHitZoneOver); hitZone.removeEventListener(MouseEvent.ROLL_OUT, onHitZoneOut); trace("over BTN"); // This line is the only thing keeping the btn animation from being fired continuously // causing jumpiness. However, calling this allows the animation to be interrupted // at any point. TweenLite.killTweensOf(btn); } function onBtnOut(e:MouseEvent):void { hitZone.mouseEnabled = true; hitZone.addEventListener(MouseEvent.ROLL_OVER, onHitZoneOver); hitZone.addEventListener(MouseEvent.ROLL_OUT, onHitZoneOut); trace("out BTN"); } function onBtnClick(e:MouseEvent):void { trace("click BTN"); } function onHitZoneClick(e:MouseEvent):void { trace("click hitZone"); } The issue is when your mouse is over both the hitZone and btn. The button continuously jumps unless you call TweenLite.killAllTweensOf(). This fixes the jumpiness, but it introduces a new problem. Now, it's very easy to interrupt the animation of the btn at any point, stopping it before it's totally visible on the stage. I've seen similar posts, but even they suffer from the same issue. Perhaps it's a problem with how Flash detects edges, because I've never once seen a workaround for this.

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  • create dynamic navigation from xml file in flash cs3

    - by mjr
    action script newbie here :-) What I want to do is this, hand an xml file to a swf and have the swf generate a dynamic text box and button for each of the links in the xml file a rudimentary navigation here's the xml <?xml version="1.0" encoding="UTF-8"?> <page> <page name="Page Name 1" url="/page-1/" /> <page name="Page Name 2" url="/page-2/" /> <page name="Page Name 3" url="/page-3/" /> <page name="Page Name 4" url="/page-4/" /> </page> and in my fla I have a button in my library named 'nav_button' there's a layer named actions and in frame 1 I have this var xml:XML; var xmlList:XMLList; var xmlLoader:URLLoader = new URLLoader(); var button:Button = new Button(); xmlLoader.load(new URLRequest("links.xml")); xmlLoader.addEventListener(Event.COMPLETE, xmlLoaded); function xmlLoaded(event:Event):void { xml = XML(event.target.data); xmlList = xml.children(); trace(xml.length()); for(var i:int = 0; i < xmlList.length(); i++) { button = new Button(); button.x = 25; button.y = i * 50 +25; addChild(button); } } the xml imports fine, but when it comes to the for loop and adding the buttons and text boxes to the stage, I'm toast

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  • Dang Error #1009 !

    - by boz
    I'm building a simple flash site for a friend who has a spa. I keep getting this error: Error #1009: Cannot access a property or method of a null object reference. at spa7_fla::MainTimeline/frame1() through the process of commenting out code, i've narrowed down to my link section: vox_link.addEventListener(MouseEvent.CLICK,gotoVox); function gotoVox(evtObj:Event):void { var voxSite:URLRequest=new URLRequest("http://www.voxmundiproject.com"); navigateToURL(voxSite, "_blank"); } With this section commented out, i don't get the 1009 error. When the code is active, I get the error. My code syntax is correct so I'm stumped. Does someone have an idea what my be wrong? Thanks!

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  • Can I prevent Flash's Input Events from stacking up when my framerate low?

    - by Matt W
    My Flash game targets 24 fps, but slows to 10 on slower machines. This is fine, except Flash decides to throttle the queue of incoming MouseEvent and KeyboardEvents, and they stack up and the Events fall behind. Way behind. It's so bad that, at 10 fps, if I spam the Mouse and Keyboard for a few seconds not much happens, then, after I stop, the game seems to play itself for the next 5 seconds as the Events trickle in. Spooky, I know. Does anyone know a way around this? I basically need to say to Flash, "I know you think we're falling behind, but throttling the input events won't help. Give them to me as soon as you get them, please."

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  • Flex code region?

    - by Biroka
    Is there a way in flex (Flash Builder 4) to make regions like in c#, to group a part of the code allowing us to collapse it and see through our project more easily?

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