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  • Flash/uploadify filereference.upload not working, unknown reason

    - by BotskoNet
    I've been using the uploadify jquery for a long time - this tool has been working on several different servers for quite a while. Recently, on rackspace cloud sites accounts, the uploads stopped working. There's been no change to our code and our code works perfectly on other servers. I'm having trouble finding the issue, here's what happens: The filereference.upload is called, we provide all of the proper info - url, filename, etc The URL is http, and is correct. When visited through a web browser it works All debugging and tracing show that our code is running correctly The DataEvent.UPLOAD_COMPLETE_DATA evens never trigger The ProgressEvent.PROGRESS events never trigger. Server access logs and application traffic logs never show any requests coming to the upload script. Based on all of this info, it seems that: Our script works fine, file.upload is called properly Event.OPEN is fired. Traffic never reaches the server No io/http errors are called. file.upload does return false, but it also returns false on servers that the upload works, and the complete events are called. We're not using any firewalls or proxies on our end, and these tools work perfectly on other servers. But, these sites that are on the rackspace cloud sites all share this problem. However, a site that was in development a few months ago worked just fine on the same rackspace ckoud sites account. Trying the flash build from that version still won't work now. How can I go about finding out what's breaking between the file.upload and the reaching the server?

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  • Why compiling in Flash IDE I cannot access stage in a Sprite constructor before addChild while if I

    - by yuri
    I've created this simple class (omissing package directive and imports) public class Viewer extends Sprite { public function Viewer():void { trace(stage); } } then in Flash IDE I import in first frame this AS: import Viewer var viewer = new Viewer(); stage.addChild(viewer); trace(viewer.stage); and this works as I expected: the first trace called in constructor say stage is "null" because I haven't yet add viewer to a DisplayObjectContainer. The second one output the stage object. So I created a project using AXDT eclipse plugin, I've recreated and compiled only the first class (trashed the AS init script used in Flash IDE because is not needed) and on the first trace ... wow ... the stage is filled with the stage Object. I seems to me that the compiler used by AXDT (Flex4 SDK open source) add the class... before construct it (!?).. to a DisplayObjectContainer already attached to a Stage. I want to understand how can reproduce this behaviour using compiler in Flash IDE so I can directrly access Stage in construction.

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  • Paddle Movement using Box2D

    - by Anubhav Sharma
    Hello everybody, I'm making a game like Arkanoid and to move the ship with mouse, I'm using the following code : var mousex:int = costume.stage.mouseX; if (mousex < paddleWidth/2) mousex = paddleWidth/2; else if (mousex > PhysiVals.STAGE_WIDTH - paddleWidth/2) mousex = PhysiVals.STAGE_WIDTH - paddleWidth / 2; var idealLocation:Point = new Point(mousex, ypos); var directionToTravel:b2Vec2 = new b2Vec2((idealLocation.x -> costume.x) * PhysiVals.paddleSpeed, idealLocation.y-costume.y); directionToTravel.Multiply(1 / PhysiVals.RATIO); directionToTravel.Multiply(30); body.SetLinearVelocity(directionToTravel); Everything's going fine there! The paddle is moving the way it should! The problem is I want a little inclination towards the direction its moving and when it stops moving the angle of inclination should become zero. I tried playing with the angular velocity but I have no real idea how to do this! So Please help!

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  • Flash: Using mouse wheel events in full screen mode (Windows and Mac)

    - by Amir
    Although Flash has a mouse wheel event (MouseEvent.MOUSE_WHEEL), it comes with quite a few problems. The first is that the event is not yet supported on the Mac. So there are a bunch of solutions, all of which (basically) capture the mousewheel (or DOMMouseScroll) event in javascript and pass it into the flash app. Luckily, under all the Mac browsers I tested, this also works when flash is in fullscreen mode. Problem 2 is that flash ignores mouse wheel events with small "deltas". For example, Microsoft's IntelliPoint Mice with "Smooth Scroll" causes this problem. A solution to this is the same as the solution for the mac... i.e. capture the javascript mouse wheel event in the browser and pass it to the app. The issue is that of the browsers in windows that I tested (firefox, ie, safari, and chrome), they don't seem to capture this event when flash is in full screen mode. Does anyone know why or how to fix that? I currently have a hybrid solution that always takes events from javascript (in non-fullscreen or fullscreen mode) except when it's in fullscreen mode on Windows (at which point it takes them from the flash mousewheel event). So the only times it fails is in full screen mode on Windows with a mouse that has small deltas. Anyone have a full solution? Or just a better one?

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  • Why are my events being called more than once?

    - by Arms
    In my Flash project I have a movieclip that has 2 keyframes. Both frames contain 1 movieclip each. frame 1 - Landing frame 2 - Game The flow of the application is simple: User arrives on landing page (frame 1) User clicks "start game" button User is brought to the game page (frame 2) When the game is over, the user can press a "play again" button which brings them back to step 1 Both Landing and Game movieclips are linked to separate classes that define event listeners. The problem is that when I end up back at step 1 after playing the game, the Game event listeners fire twice for their respective event. And if I go through the process a third time, the event listeners fire three times for every event. This keeps happening, so if I loop through the application flow 7 times, the event listeners fire seven times. I don't understand why this is happening because on frame 1, the Game movieclip (and I would assume its related class instance) does not exist - but I'm clearly missing something here. I've run into this problem in other projects too, and tried fixing it by first checking if the event listeners existed and only defining them if they didn't, but I ended up with unexpected results that didn't really solve the problem. I need to ensure that the event listeners only fire once. Any advice & insight would be greatly appreciated, thanks!

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  • Get coordinates in parent, but not in stage.

    - by Bart van Heukelom
    I know about Flash's localToGlobal and globalToLocal methods to transform coordinates from the local system to the global system, but is there a way to achieve the intermediate? To transform coordinates from an arbitrary system to any other arbitrary system? I have a clickable object inside a Sprite, and the Sprite is a child of the stage. I want to retrieve the clicked point in the Sprite.

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  • Passing GET variables from Flash to PHP with Chinese characters

    - by WillDonohoe
    Hi Everyone, I'm calling a php file from Flash and adding variables afterwards like so: http://www.randomwebsite.com/something.php?title=?? It works fine if I copy and paste this directly into the web browser, however if I call it through flash, the address bar would end up like this: something.php?title=?? Is there anything I can do from PHP or flash to encode/decode the string? Any help is greatly appreciated. Thanks, Will

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  • Reading server error messages for a URLLoader

    - by Rudy
    Hello, I have an URL loader with the following code: public function getUploadURL():void { var request:URLRequest = new URLRequest(); var url:String = getPath(); // Adds time to prevent caching url += "&time=" + new Date().getTime(); request.url = url; request.method = URLRequestMethod.GET; _loader = new URLLoader(); _loader.dataFormat = URLLoaderDataFormat.TEXT; _loader.addEventListener(Event.COMPLETE, getBaseURL); _loader.addEventListener(IOErrorEvent.IO_ERROR, onGetUploadURLError); _loader.addEventListener(HTTPStatusEvent.HTTP_STATUS, getHttpStatus); _loader.load(request); } My problem is that this request might be wrong, and so the server will give me a back a 400 Bad Request, with a message to explain the error. If the Event.COMPLETE, I can see some message (a response) back from the server in the "data" field of the Event, but if onGetUploadURLError or getHttpStatus is called, it just says that the error code is 400 but does not show me the message associated with it. The "data" field is undefined in getHttpStatus and it is "" in onGetUploadURLError. On the contrary, in getBaseURL, I get: {"ResponseMetadata":{...}} I checked and I do get a similar response in my browser for a wrong request, but I cannot see it. Any idea how I can please get the message? Thank you very much, Rudy

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  • I want to make the browser fullscreen through my flex website

    - by Zeeshan Rang
    I have a website which is built totally in flex. I want to make a button, on the click of which the browser becomes fullscreen. I am not talking about a flex fullscreen, by which i mean "Application.application.stage.displayState = StageDisplayState.FULL_SCREEN;" I dont want to use this. The reason, I dont want to use it is, that flash does not supports keyboard on flex-fullscreen. But if i can make the browser fullscreen, it will solve my purpose. Plz help me with this. Also i am hoping the same method will be good for all browsers on PC and Mac both. Regards Zeeshan

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  • Get list of Class names in package

    - by TandemAdam
    Is there any way I can get a list of all the classes in a particular package? I know getDefinitionByName, getQualifiedClassName, and getQualifiedSuperclassName in flash.utils can find me a class, but I can't find anyway to find all the classes in a package at runtime.

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  • HTTPService resultFormat, how to choose

    - by tag
    HTTPService has a property resultFormat which can be set to any of the following: array e4x flashvars object text xml I looked at the documentation to understand the difference, but still couldn't understand when to use each. I'm looking for the lightest weight of all of them. P.S. I'm consuming output from my own server, so can change the output format as needed to make it compatible with each.

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  • Have a link that is imported in xml, clickable to execute a function

    - by Benjamin Sterling
    Ok, here's the question, I have an xml doc that is being import into an AS3 file and then with .htmlText, appending it to a movie clip. An example of what this looks like is: <abstract><![CDATA[<p><strong>AEO Times Square</strong> Store Wins Prestigious SEGD Merit Award for Dynamic Environments <a href='event:OpenArticle1'>View Article</a></p>]]></abstract> What I'd like to have happen is when I click that view article link that I can call a function passing in "OpenArticle1". Thanks in advance.

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  • Button STILL not working with FLASH CS4

    - by aarontb
    Okay, I have absolutely NO Compiler/Output errors anymore...however, the buttons are still not working? Any suggestions? Replay_btn.addEventListener(MouseEvent.CLICK; replay); function replay(event:MouseEvent):void{ gotoAndPlay(25);} WHAT THE HELL IS WRONG!!! PLEASE LET ME KNOW!!!

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  • AS3 - Tile image/movieclip along a line

    - by Mim Hufford
    If possible I would like to tile an image or MovieClip along a line using the standard moveTo() and lineTo() methods, The lines are directional so need to show something similar to >>>>>>>>>>>>>. The lines can be at any angle, so using drawRect() with beginBitmapFill() isn't an option. Also if possible I would like to have the lines animated. Is this possible or will it require a custom class?

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  • Binding key/value pairs loaded from xml

    - by Hichem
    I want to load key/values configuration pairs stored in XML file. To bind a collection of data i know i need to use the ArrayList class, but the problem is that i want to be able to bind the loaded values using their corresponding keys and not by their indexes in the ArrayList object. For example i want to be able to do this : <mx:Text id="errorText" text="{Config.params['someKey']}" /> instead of : <mx:Text id="errorText" text="{Config.params[0]}" /> where Config.params is ArrayList (obviously i couldn't use ArrayList since it doesn't allow selecting a value by key) So the question is how to bind the key/value pairs loaded form XML. I don't want to go manually set variables, i want to bind them so when they are loaded the are set automatically. Did anyone had to do something like that ?

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  • Flex XMLListCollection sort on nested tags

    - by gauravgr8
    Hi all, I have a requirement of sorting the <ename> in the XML with in the branch. The XML goes like this: <company> <branch> <name>finance</name> <emp> <ename>rahul</ename> <phno>123456</phno> </emp> <emp> <ename>sunil</ename> <phno>123456</phno> </emp> <emp> <ename>akash</ename> <phno>123456</phno> </emp> <emp> <ename>alok</ename> <phno>123456</phno> </emp> </branch> <branch> <name>finance</name> <emp> <ename>sameer</ename> <phno>123456</phno> </emp> <emp> <ename>rahul</ename> <phno>123456</phno> </emp> <emp> <ename>anand</ename> <phno>123456</phno> </emp> <emp> <ename>sandeep</ename> <phno>123456</phno> </emp> </branch> </company> I tried it with taking XML in XMLList: var xl:XMLList = new XMLList(branch.ename) var xlc:XMLListCollection = new XMLListCollection(xl); then applied sort to the <ename>. I am able to get the sorted but XMLListCollection but the problem is I got the <ename> collection sorted but I need the sorted <ename> in the XML. I tried with deleting the the item in Collection then adding the sorted list but in that case the <name> is lost. Please help me out in sorting <ename> or is there any way to specify nested tags in SortField name? Thanks in advance.

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  • bufferTime on OSMF

    - by Ronnie
    I am having an issue with OSMF. I have an MP4 that is 40MB. It is being progressively loaded. My issue is the video wont begin playing until the video has fully loaded. I am testing this on a web server. Any idea what's going on or what I am not doing? var mps:MediaPlayerSprite = new MediaPlayerSprite(); mps.x = 159; mps.y = 53; mps.width = 512; mps.height = 288; mps.resource = new URLResource("resources/video/3.4.1.mp4"); addChild(mps); I've even tried adding mps.mediaPlayer.bufferTime = 1; but no luck. I've even tried 0.

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  • Close Flash Player from FlashDevelop IDE

    - by Josh Mohan
    Whenever I compile my project using FlashDevelop in 'Debug' the Flash Player window remains after I have clicked the 'Stop' button in Flash Develop. I have to then switch over to the flash player, click through any error messages and then close the player, which wastes a lot of time in the long run. Any way to make it so Flash Player closes when I click 'Stop' in the Flash Develop debug tools? EDIT: My setup is a fresh install of Windows 7, a new copy of Flash Develop 4 and Flash Player 10. Thanks! J

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  • Space bar and arrow keys on Radio buttons trigger TypeError: Error #1009

    - by Sr.Richie
    I've just discovered a bug in my app, it looks like a Flash player bug, i would like to know if anyone has found a workaround or something. I've some radio buttons groups in my app. If I press the arrow keys while holding the spacebar pressed, it ends up triggering TypeError: Error #1009: Cannot access a property or method of a null object reference. at fl.controls::LabelButton/drawIcon() at fl.controls::LabelButton/draw() at fl.controls::RadioButton/draw() at fl.core::UIComponent/callLaterDispatcher() If found this thread that describes my same situation. Do you think there's any workaround for this? Is it really a flash bug?

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  • Flash AS3 - Scroll dynamic textfield to a specific part just like HTML anchor

    - by Aamir Mahmood
    Hi, We are building a flash website with cms at the back end, and we are allowing admin to put anchors inside a content. Later we created a smaller version of the whole content to display just a small part and then [read more] button. Which add a new layer on top of every thing acting like a popup and it is populated with complete content. Now we would like to scroll that text inside popup to that portion which [read more] button was clicked. The most common example inside HTMl is go to top link in footer on most of the sites which move the whole document to top. Happy codding.

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  • movie does not start in full screen in flash video player

    - by jodeci
    We have this legacy code of a flash video player that functions well enough but still has some loose ends I need to tighten up. It can do the basic "switch to full screen and back to normal size" stunts, however with one exception. On the first fresh load of the app, if I switch to full screen mode first, and then click to play the movie, the player would be in full screen, yet the movie itself would remain in it's original size. //trigger if (stage.displayState == StageDisplayState.NORMAL) { stage.addEventListener('fullScreen', procFullScreen); stage.scaleMode = StageScaleMode.NO_SCALE; stage.displayState = StageDisplayState.FULL_SCREEN; //mv:VideoDisplay mv.percentHeight = 100; mv.percentWidth = 100; mv.x = 0; mv.y = 0; } // event handler if (event.fullScreen) { mv.smoothing = true; this.height = stage.height; this.width = stage.width; //videoCanvas:Canvas videoCanvas.height = Application.application.height; videoCanvas.width = Application.application.width; fullScreenViewStack.selectedIndex = 1; } The VideoDisplay object even returns the expected width/height, but the movie just plays in it's original size. If I switch screen sizes during movie playback, then the movie size will shrink or stretch as it should. I'm running out of ideas, any suggestions? Thanks in advance!

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  • A* algorithm works OK, but not perfectly. What's wrong?

    - by Bart van Heukelom
    This is my grid of nodes: I'm moving an object around on it using the A* pathfinding algorithm. It generally works OK, but it sometimes acts wrongly: When moving from 3 to 1, it correctly goes via 2. When going from 1 to 3 however, it goes via 4. When moving between 3 and 5, it goes via 4 in either direction instead of the shorter way via 6 What can be wrong? Here's my code (AS3): public static function getPath(from:Point, to:Point, grid:NodeGrid):PointLine { // get target node var target:NodeGridNode = grid.getClosestNodeObj(to.x, to.y); var backtrace:Map = new Map(); var openList:LinkedSet = new LinkedSet(); var closedList:LinkedSet = new LinkedSet(); // begin with first node openList.add(grid.getClosestNodeObj(from.x, from.y)); // start A* var curNode:NodeGridNode; while (openList.size != 0) { // pick a new current node if (openList.size == 1) { curNode = NodeGridNode(openList.first); } else { // find cheapest node in open list var minScore:Number = Number.MAX_VALUE; var minNext:NodeGridNode; openList.iterate(function(next:NodeGridNode, i:int):int { var score:Number = curNode.distanceTo(next) + next.distanceTo(target); if (score < minScore) { minScore = score; minNext = next; return LinkedSet.BREAK; } return 0; }); curNode = minNext; } // have not reached if (curNode == target) break; else { // move to closed openList.remove(curNode); closedList.add(curNode); // put connected nodes on open list for each (var adjNode:NodeGridNode in curNode.connects) { if (!openList.contains(adjNode) && !closedList.contains(adjNode)) { openList.add(adjNode); backtrace.put(adjNode, curNode); } } } } // make path var pathPoints:Vector.<Point> = new Vector.<Point>(); pathPoints.push(to); while(curNode != null) { pathPoints.unshift(curNode.location); curNode = backtrace.read(curNode); } pathPoints.unshift(from); return new PointLine(pathPoints); } NodeGridNode::distanceTo() public function distanceTo(o:NodeGridNode):Number { var dx:Number = location.x - o.location.x; var dy:Number = location.y - o.location.y; return Math.sqrt(dx*dx + dy*dy); }

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