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  • Good "Modelling & Simulation" book recommendations for programmers?

    - by Harry
    I'm a programmer, and have completely forgotten all the advanced engineering Math I studied ~20 years ago at school. I now have an urgent need to learn about Modelling and Simulation. Though the present context is Disease Modelling, I'm not sure if there's such a thing as 'general' modelling and simulation... with concepts / techniques / algorithms that could be used in just about any domain (and not just limited to biology, finance, trade, economic, weather, etc.) Would you have any recommendations that are easy to read by a semi-Math-literate programmer? Basically, I cannot afford to drown myself in too much Math and theory behind M & S, hence this post. Tia...

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  • Testing chess game

    - by mousey
    There is a software for chess game and we need to test the following method: boolean canMoveTo(int x, int y) x and y are the coordinates of the chess board and it returns true/false whether the piece can move to that position or not. We need to test this method for a pawn piece and you can set up the board any way you like prior to running a test case. Source code is not provided

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  • Can I create object names from a text file in Python 2.7?

    - by user560100
    I'm working on a game project. I've created an object, Star(Object). I want to assign the name of the variables, dynamically, from a text file. If I have a text file with: Sol Centauri Vega I want the program to create the Star(Object) with variable names from the text file. I want the process automated, because I'm looking to create hundreds of stars. I could write the code out by hand: Sol = Star(Sol) Centauri = Star(Centauri) Vega = Star(Vega) But isn't there a way to automate this? Essentially, what I eventually want is a tuple with the list of stars, as their own objects. Then, when I am doing game maintenance, I can just iterate over all the objects in the tuple.

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  • How can I make a steady automata in JavaScript?

    - by RobertWHurst
    I'm working on a JavaScript game and I've got an automata system controlling game time and sprite animation as well as giving a hand to the path finding system for timing and such. My problem is on slow browsers the JavaScript loop I'm using for counting the time is not very accurate. It tends to jump around a lot. I there a way to force the loop to run consistently at 30 fps? The automata can drop frames if it needs to catch up so if the solution requires dropping frames that's ok.

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  • Java: Netbeans debugging session works faster than normal run

    - by Martijn Courteaux
    Hello, I'm making Braid in Netbeans 6.7.1. Computer Spec: Windows 7 Running processes: 46 Running threads: +/- 650 NVidia GeForce 9200M GS Intel Core 2 Duo CPU P8400 @ 2.26Ghz Game-spec with normal run: Memory: between 80 MB and 110 MB CPU: between 9% and 20% CPU when time rewinding: 90% The same values for the debugging session, except when I rewind the time: CPU: 20%. Is there any reason for? Is there a way to reach the same performance with a normal run. This is my repaint code: @Override public void repaint() { BufferStrategy bs = getBufferStrategy(); // numBuffers: 4 Graphics g = bs.getDrawGraphics(); g.setColor(Color.BLACK); g.fillRect(-1, -1, 2000, 2000); gamePanel.paint(g.create(x, y, gameDim.width, gameDim.height)); bs.show(); g.dispose(); Toolkit.getDefaultToolkit().sync(); update(g); } The game runs in fullscreen (undecorated + frame.size = screensize) Martijn

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  • How do I become a multimedia programmer?

    - by Walidix
    Recently I'm interesting in multimedia programming but all I know about multimedia is simple and basic concepts related to codecs and container formats. So can you tell me from where to begin and is there some good books which explain multimedia concepts from software programming standpoint.

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  • Create a binary indicator matrix in R

    - by Brian Vanover
    I have a list of data indicating attendance to conferences like this: Event Participant ConferenceA John ConferenceA Joe ConferenceA Mary ConferenceB John ConferenceB Ted ConferenceC Jessica I would like to create a binary indicator attendance matrix of the following format: Event John Joe Mary Ted Jessica ConferenceA 1 1 1 0 0 ConferenceB 1 0 0 1 0 ConferenceC 0 0 0 0 1 Is there a way to do this in R? Sorry for the poor formatting.

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  • A database of questions with unambiguous numeric answers.

    - by dreeves
    I (and co-hackers) are building a sort of trivia game inspired by this blog post: http://messymatters.com/calibration. The idea is to give confidence intervals and learn how to be calibrated (when you're "90% sure" you should be right 90% of the time). We're thus looking for, ideally, thousands of questions with unambiguous numerical answers. Also, they shouldn't be too boring. There are a lot of random statistics out there -- eg, enclosed water area in different countries -- that would make the game mind-numbing. Things like release dates of classic movies are more interesting (to most people). Other interesting ones we've found include Olympic records, median incomes for different professions, dates of famous inventions, and celebrity ages. Scraping things like above, by the way, was my reason for asking this question: http://stackoverflow.com/questions/2611418/scrape-html-tables So, if you know of other sources of interesting numerical facts (in a parsable form) I'm eager for pointers to them. Thanks!

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  • Help to understand and recode javascript function to deal with special characters.

    - by Cesar Lopez
    Hi all, I am trying to rewrite a javascript function since I was told this function its a bit nasty peace of code and it could be nicely written by a very kind user from here. I have been trying to understand what the function does, therefore I could rewrite it properly, but since I dont fully understand how it works its a very difficult task. Therefore I am looking for help and directions (NOT THE SOLUTION AS I WANT TO LEARN MYSELF) to understand and rewrite this function in a nicer way. The function its been made for dealing with special characters, and I know that it loops through the string sent to it, search for special characters, and add what it needs to the string to make it a valid string. I have been trying to use value.replace(/"/gi,"/""), but surely I am doing it wrong as it crashes. Could anybody tell me where to start to recode function? Any help would be appreciated. My comments on the function are in capital letters. Code <script type="text/javascript"> function convertString(value){ for(var z=0; z <= value.length -1; z++) { //if current character is a backslash||WHY IS IT CHECKING FOR \\,\\r\\n,and \\n? if(value.substring(z, z + 1)=="\\" && (value.substring(z, z + 4)!="\\r\\n" && value.substring(z, z + 2)!="\\n")) {//WHY IS IT ADDING \\\\ TO THE STRING? value = value.substring(0, z) + "\\\\" + value.substring(z + 1, value.length); z++; } if(value.substring(z, z + 1)=="\\" && value.substring(z, z + 4)=="\\r\\n") {//WHY IS IT ADDING 4 TO Z IN THIS CASE? z = z+4; } if(value.substring(z, z + 1)=="\\" && value.substring(z, z + 2)=="\\n") {//WHY IS IT ADDING 2 TO Z IN THIS CASE? z = z+2; } } //replace " with \" //loop through each character for(var x = 0; x <= value.length -1; x++){ //if current character is a quote if(value.substring(x, x + 1)=="\""){//THIS IS TO FIND \, BUT HAVENT THIS BEEN DONE BEFFORE? //concatenate: value up to the quote + \" + value AFTER the quote||WHY IS IT ADDING \\ BEFORE \"? value = value.substring(0, x) + "\\\"" + value.substring(x + 1, value.length); //account for extra character x++; } } //return the modified string return(value); } <script> Comments within the code on capital letters are my questions about the function as I mention above. I would appreciate any help, orientation, advise, BUT NOT THE SOLUTION PLEASE AS I DO WANT TO LEARN.

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  • Can games be considered real-time systems?

    - by harry
    I've been reading up on real-time systems and how they work etc. I was looking at the wikipedia article as well that said a game of Chess with a timer per move can be considered a real-time system because the program MUST compute a move in that time. What about other games? As we know, games generally try and run at 25+ FPS, could it be considered a soft real-time system since if it falls under 25 (I'm using 25 as a pre-defined threshold btw) it's not the end of the world, just a hit to the performance that we wanted? Also - games have events they must handle as well. The user uses the keyboard/mouse and the system must answer those events accordingly within (again) a pre-defined time, before the game is considered to have "failed". Oh, and I'm talking single-player for now to keep things simple. It sounds like games fit the soft real-time system criteria, but I'd like to know if I'm missing anything... thanks.

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  • Make a steady automata in javascript

    - by RobertWHurst
    I'm working on a javascript game and I've got an automata system controlling game time and sprite animation as well as giving a hand to the path finding system for timing and such. My problem is on slow browsers the javascript loop I'm using for counting the time is not very accurate. It tends to jump around a lot. I there a way to force the loop to run consistantly at 30 fps? The automata can drop frames if it needs to catch up so if the solution requires droping frames thats ok.

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  • Choice of programming language for learning data structures and algorithms

    - by bguiz
    Which programming language would you recommend to learn about data structures and algorithms in? Considering the follwing: Personal experience Language features (pointers, OO, etc) Suitability for learning DS & A concepts I ask because there are some books out there that are programming language-agnostic (written from a Mathematical perspective, and use pseudocode). If I learn from one of these I would like to work out the algorithms in a chosen language. Then, there are other books which introduce DS & A concepts with examples in a particular programming laguage - and I would follow these examples as well. Either way, I have to choose a language, and I would like to stick to one throughout. Which one best fits the bill.

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  • How to increse performance of raster scrolling on Mac ?

    - by Max
    I have a game with a big raster map Now we are using jpeg (4900x4200) And durring the game we need to scroll through this map. We use the following: Class Map extends mx.containers.Canvas and mx.controls.Image on it In constructor we have: public function Map() { super(); image.source = ResourceManager.interactiveManager.map;//big image addChild(image); ...... } for scrolling we are use: if(parentAsCanvas==null){ parentAsCanvas = (parent as Canvas); } parentAsCanvas.verticalScrollPosition = newX; parentAsCanvas.horizontalScrollPosition = newY; In windows, we have very good performance. In Linux and Mac in flashplayer we have a good performance too. But in browsers performance is quite slow! What can we do to resolve it?

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  • Best programming novel to take on holiday

    - by Ed Guiness
    I am about enjoy a two week break in Spain where I expect to have lots of time for relaxing and reading. I normally read a lot of non-fiction so I'm looking for novel suggestions. If there is another Cryptonomicon out there I'd love to hear about it! UPDATE: In the end I took four books including Quicksilver. Quicksilver was fantastic and I look forward to continuing the series. I was disappointed with Gen X (Coupland) and Pattern Recognition (Gibson). Upon arrival I also found The Monsters Of Gramercy Park (Leigh) which was enjoyable though sad. Thanks for all the recommendations, I'm sure to return to this list when I have more free time.

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  • Please recommend a CMS framework in Java good for making a monitoring system

    - by TiansHUo
    I already have Java code to display and process data from a database. I would now like to implement the code as modules, and incorporate as a whole into a CMS system. The CMS MUST support Spring, Hibernate, etc. The CMS MUST not be GPL, and preferably open source (lGPL, BSD,etc). The CMS MUST have good documentation and support The CMS MUST be secure (safe from XSS and injection) and support different levels of authorizations, (built-in or module) The CMS MUST have good navigation and tab, (built-in or module) +1, for having a good ajax paginated table module to display data +1, for using ajax to change pages with support for bookmarks and history.back() +1, for using jquery or prototype +1, for being easy to deploy, and easy to add modules +1, for supporting dynamically add/remove and drag-dropping of modules Please recommend a CMS best for the job. Thank you! EDIT: I don't need blogs or wikis or etc. I just want a framework where I can display paginated lists and time series graphs and log files. I will also host some pages for configuration. All of these code are already implemented.

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  • UIImageView "Sprite Movement" How?

    - by Tate Allen
    Hi all, I am trying to make a game for the iPhone/iPod Touch. I am somewhat new to iPhone programming and extremely new to iPhone game programming so try to bear with me if this is a stupid question. How to I make my character, a UIImageView, move to the right or left, along the x axis. Just a simple translation across the screen. This is very frustrating so if you could link me to a tutorial or something like that, it would be much appreciated. Thanks in advance, Tate

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  • Java Graphics on java, 2d array board game.

    - by FILIaS
    I wanna fix a 2D board for a game. I've already fixed other panels for the gui and everything goes well. But the panel for the board cant be printed on the window. I'm a bit confused about it as i think i've followed the same ideas as for the others panels i need. Here's what i've done: /** *Method used to construct the square in the area of the *gui's grid. In this stage a GUISquare array is being constructed, * used in the whole game as *a mean of changing a square graphical state. *@param squares is the squares array from whom the gui grid will be *constructed. *@see getSquare about the correspondance beetween a squareModel and * a GUISquare. */ private void initBoardPanel(SquareModel[][] squares){ BoardPanel.setLayout(new GridLayout(myGame.getHeight(),myGame.getWidth())); //set layout Squares=new GUISquare[myGame.getHeight()][myGame.getWidth()]; grid=new JPanel[myGame.getHeight()][myGame.getWidth()]; for (int i=0; i< myGame.getHeight(); i++){ for (int j=0; j<myGame.getWidth() ; j++){ grid[i][j] = new JPanel( ); GUISquare kout=new GUISquare(i,j); kout.setSquare(myGame.getSquares()[i][j]); kout.draw(myGame.getSquares()[i][j].getGoTo(),myGame.getSquares()[i][j].getNumber()); /*draw method is been called. the first parameter is the number of the square that the player will be moved to if lands in this one square,the second parameter is just the number of the square */ kout.setVisible(true); grid[i][j].add(kout); grid[i][j].setVisible(true); BoardPanel.add(grid[i][j]); BoardPanel.setVisible(true); BoardPanel.setBackground(Color.WHITE); GUISquare temp=this.getSquare(squares[i][i]); Squares[i][j]= temp; } } this.add(BoardPanel,BorderLayout.WEST); // this.pack(); //sets appropriate size for frame this.setVisible(true); //makes frame visible } /** * Transformer for Rand/Move * <br>This method is used to display a square on the screen. */ public void draw(int goTo ,int number) { JPanel panel = new JPanel(); JLabel label1 = new JLabel(""+"Move To"+goTo); JLabel label2 = new JLabel(""+number); JSeparator CellSeparator = new JSeparator(orientation); panel.add(CellSeparator); panel.setLayout(new BorderLayout()); panel.add(label1, BorderLayout.CENTER); panel.add(label2, BorderLayout.LINE_START); } I've posted only one draw method...but all versions are alike.

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  • Which Stroustrup book should I use?

    - by Chris Simmons
    I'm a C# programmer that is looking to branch out. I'm bored of writing business software and want to start getting into graphics programming and games/simulators. So I figured, although writing that stuff isn't impossible in managed code, the "right" way to do that would be to look to C++, of course focussing on the language first, then getting into OpenGL or DirectX (or whatever). Way way back ('98? '99?) I had tried and failed to really grasp Stroustrup's The C++ Programming Language. I know that this book is often not recommended for the beginner. Anyway, I picked it back up (in a much more recent printing) and I'm actually getting it and enjoying it. I also have a copy of his textbook, Programming: Principles and Practice Using C++, which, as I understand it, is really geared toward teaching programming, not necessarily C++. I'm certainly not arrogant enough to claim I don't have anything more to learn about programming, data structures, algoriths, etc., however I'm not a novice there either. So my question is, with the goal of gaining the broader and more real-world-useful understanding of C++ and given my background, on which should I focus? The denser (as I perceive it) TCPPPL or the gentler Programming? EDIT: I thank everyone for the responses. However, I've got a personal choice here to make between these two books. Granted there are other very good books out there, but I'm already a good length into both of the books I mention and I'd like to finish one. So, can anyone respond on which would be the better and why? Time is not an issue; I'm not looking (at this point) at an "accelerated" read.

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  • Mahout Recommendations on Binary data

    - by Pranay Kumar
    Hi, I'm a newbie to mahout.My aim is to produce recommendations on binary user purchased data.So i applied item-item similarity model in computing top N recommendations for movie lens data assuming 1-3 ratings as a 0 and 4-5 ratings as a 1.Then i tried evaluating my recommendations with the ratings in the test-data but hardly there have been two or three matches from my top 20 recommendations to the top rated items in test data and no match for most users. So are my recommendations totally bad by nature or do i need to go for a different measure for evaluating my recommendations ? Please help me ! Thanks in advance. Pranay, 2nd yr ,UG student.

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  • Detect winning game in nought and crosses

    - by Dennis
    I need to know the best way to detect a winning move in a game of noughts and crosses. Source code doesn't matter, I just need a example or something I can start with. The only thing I can come up with is to use loops and test every direction for every move a player makes, to search for e.g five in a row. Is there a faster and more efficient way?

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  • HTML: Include, or exclude, optional closing tags?

    - by Ian Boyd
    Some HTML1 closing tags are optional, i.e.: </HTML> </HEAD> </BODY> </P> </DT> </DD> </LI> </OPTION> </THEAD> </TH> </TBODY> </TR> </TD> </TFOOT> </COLGROUP> Note: Not to be confused with closing tags that are forbidden to be included, i.e.: </IMG> </INPUT> </BR> </HR> </FRAME> </AREA> </BASE> </BASEFONT> </COL> </ISINDEX> </LINK> </META> </PARAM> Note: xhtml is different from HTML. xhtml is a form of xml, which requires every element have a closing tag. A closing tag can be forbidden in html, yet mandatory in xhtml. Are the optional closing tags ideally included, but we'll accept them if you forgot them, or ideally not included, but we'll accept them if you put them in In other words, should i include them, or should i not include them? The HTML 4.01 spec talks about closing element tags being optional, but doesn't say if it's preferable to include them, or preferable to not include them. On the other hand, a random article on DevGuru says: The ending tag is optional. However, it is recommended that it be included. The reason i ask is because you just know it's optional for compatibility reasons; and they would have made them (mandatory | forbidden) if they could have. Put it another way: What did HTML 1, 2, 3 do with regards to these, now optional, closing tags. What does HTML 5 do? And what should i do? Footnotes 1HTML 4.01

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