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  • How to vertically align images in <td>

    - by Ricky
    I got a <td> where two images () reside shown as follows. One is much higher than the other. How do I let the shorter one align to the top of <td />? <td style="padding-left: 0px; cursor: pointer; vertical-align: top;"> <img width="85px" src=".../xyz.png"/> <img src=".../icon_live.gif" /> // shorter one </td>

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  • Treat a void function as a value

    - by Brendan Long
    I'm writing some terrible, terrible code, and I need a way to put a free() in the middle of a statement. The actual code is: int main(){ return printf("%s", isPalindrome(fgets(malloc(1000), 1000, stdin))?"Yes!\n":"No!\n") >= 0; // leak 1000 bytes of memory } I was using alloca(), but I can't be sure that will actually work on my target computer. My problem is that free returns void, so my code has this error message: error: void value not ignored as it ought to be The obvious idea I had was: int myfree(char *p){ free(p); return 0; } Which is nice in that it makes the code even more unreadable, but I'd prefer not to add another function. I also briefly tried treating free() as a function pointer, but I don't know if that would work, and I don't know enough about C to do it properly. Note: I know this is a terrible idea. Don't try this at home kids.

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  • jQuery li:has(ul) selector issue

    - by sushil bharwani
    I was creating a tree using UL LI list and jQuery. I used a jQuery Selector jQuery(li:has(ul)) to find all the list nodes having childs and then added a click event to it. jQuery(li:has(ul)).click(function(event) { jQuery(this).children.toggle(); jQuery(this).css("cursor","hand"); }); This works for me except i dont understand why i get a cursor hand and click event triggering even when i take mouse pointer to childs of my selected li <li> Parent // it works here that is fine <ul> <li> child1 // it works here i dont understand need explanation </li> <li> child2 // it works here i dont understand need explanation </li> </ul> </li>

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  • WPF: How to efficiently update an Image 30 times per second

    - by John
    Hello, I'm writing a WPF application that uses a component, and this component returns a pointer (IntPtr) to pixels of a bitmap (stride * height). I know in advance that the bitmap is a 24bits rgb, its width and height. Updating the Image control with these bitmaps makes up a video to the user, but I'm not sure what's the most efficient way to do that, most of the time the CPU usage goes to 75%+ and memory changing from 40mb to 500mb and the nI think GC starts to work and then it drops again to 40mm. The app starts to not be responsive. What shoud I do? thanks!

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  • How to sanely read and dump structs to disk when some fields are pointers?

    - by bp
    Hello, I'm writing a FUSE plugin in C. I'm keeping track of data structures in the filesystem through structs like: typedef struct { block_number_t inode; filename_t filename; //char[SOME_SIZE] some_other_field_t other_field; } fs_directory_table_item_t; Obviously, I have to read (write) these structs from (to) disk at some point. I could treat the struct as a sequence of bytes and do something like this: read(disk_fd, directory_table_item, sizeof(fs_directory_table_item_t)); ...except that cannot possibly work as filename is actually a pointer to the char array. I'd really like to avoid having to write code like: read(disk_df, *directory_table_item.inode, sizeof(block_number_t)); read(disk_df, directory_table_item.filename, sizeof(filename_t)); read(disk_df, *directory_table_item.other_field, sizeof(some_other_field_t)); ...for each struct in the code, because I'd have to replicate code and changes in no less than three different places (definition, reading, writing). Any DRYer but still maintainable ideas?

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  • How to set up a Bitmap with unmanaged data?

    - by Danvil
    I have int width, height; and IntPtr data; which comes from a unmanaged unsigned char* pointer and I would like to create a Bitmap to show the image data in a GUI. Please consider, that width must not be a multiple of 4, i do not have a "stride" and my image data is aligned as BGRA. The following code works: byte[] pixels = new byte[4*width*height]; System.Runtime.InteropServices.Marshal.Copy(data, pixels, 0, pixels.Length); var bmp = new Bitmap(width, height, System.Drawing.Imaging.PixelFormat.Format32bppArgb); for(int i=0; i<height; i++) { for(int j=0; j<width; j++) { int p = 4*(width*i + j); bmp.SetPixel(j, i, Color.FromArgb(pixels[p+3], pixels[p+2], pixels[p+1], pixels[p+0])); } } Is there a more direct way to copy the data?

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  • Flipping around a div using Javascript

    - by Isaac Copper
    Flip is a great JQuery plugin for flipping blocks, but it doesn't preserve the background while it animates the flip. For example, I have this pretty background, here, before I flip. While flipping, it gets ugly: here. Is there a way I can flip this div nicely, keeping the pretty background I have, and maybe even achieve a smoother animation than I can get with Flip? If I need to dive into this headfirst and code my own function for flipping a div, that's also doable, and I'd really appreciate some pointer there, if that's what I must do. Thanks so much!

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  • Real thing about "->" and "."

    - by fsdfa
    I always wanted to know what is the real thing difference of how the compiler see a pointer to a struct (in C suppose) and a struct itself. struct person p; struct person *pp; pp->age, I always imagine that the compiler does: "value of pp + offset of atribute "age" in the struct". But what it does with person.p? It would be almost the same. For me "the programmer", p is not a memory address, its like "the structure itself", but of course this is not how the compiler deal with it. My guess is it's more of a syntactic thing, and the compiler always does (&p)->age. I'm correct?

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  • Array of char *

    - by user353060
    Hello, I am having problems with array pointers. I've looked through Google and my attempts are futile so far. What I would like to do is, I have a char name[256]. I will be 10 of those. Hence, I would need to keep track of each of them by pointers. Trying to create a pointer to them. int main() { char superman[256] = "superman"; char batman[256] = "batman"; char catman[256] = "catman"; char *names[10]; names[0] = superman; names[1] = batman; system("pause"); return 0; } How do I actually traverse an array of pointers?

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  • Android internet connectivity check problem

    - by Chaoz
    Hello, I'm new to Android development and working on an Android application that requires the phone to be connected to the internet, through either Wifi, EDGE or 3G. This is the code that I'm using: public static boolean isConnected() { ConnectivityManager cm = (ConnectivityManager) getSystemService(Context.CONNECTIVITY_SERVICE); return cm.getActiveNetworkInfo().isConnectedOrConnecting(); } I've also set these permissions in the manifest file: <uses-permission android:name="android.permission.INTERNET" /> <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" /> This works fine in the emulator running version 1.5 of Android when 3G is enabled, but it crashes when I disable the 3G connection. My application throws a null pointer exception when I call isConnectedOrConnecting(). Hope that anyone knows the solution to this. Thanks in advance!

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  • Best way to insert items from a Derived class's constructor into a Base class's private std::vector?

    - by Will
    I have these classes: class Base { ... private: std::vector<X> v; }; class Derived { Derived(X*, int n); } where the constructor of Derived is passed an array of item Xs, which I need to insert into my vector v in the Base class. (X is a smart pointer) Currently I see two ways to do this: 1) Create a function in Base: InsertItem(X*) that will insert an item into the vector. 2) Create a vector in Derived that contains the full list, then get it into Base by moving the entire vector. I dont see any advantages to #2, but was wondering if #1 was a good solution, or if there are better ways to do this. Thanks!

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  • How to append text to a text file in WinAPI?

    - by Bruce
    Hi guys, Ive got an annoying problem, I cant append any text to the text file. Every time I open it for writing, I overwrite the data. I tried to move the file pointer to the end of the file, but no result (no writing to the file at all). Here is the code: INVOKE CreateFile, offset filePath, GENERIC_WRITE, FILE_SHARE_WRITE, 0, OPEN_ALWAYS,FILE_ATTRIBUTE_NORMAL,0 mov hFile, eax mov edx, 10 INVOKE SetFilePointer, hFile, 0, 0, FILE_END INVOKE WriteFile, hFile, offset buffer, edx, ADDR SizeReadWrite, NULL INVOKE CloseHandle, hFile Any ideas? Thank you in advance!

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  • Maven Quick-start Guide

    - by Dave
    I'm tasked with getting a development environment set up for a new program at work. The lead has chosen Eclipse as the IDE for its OSGi support and Maven as the build utility. I've struggled through getting Maven integrated with Eclipse and I'm grudgingly declaring success and moving forward. My question: is there any sort of guide to getting started with Maven? I've found boatloads of documentation, most all of it very, very detailed and simultaneously unhelpful. I downloaded a 300+ page book that goes into excruciating detail about POMs, but doesn't tell you how to initialize a project from existing source. Hopefully, this question will result in a pointer to something I missed or a collection of links for those who follow me.

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  • Is there a leak in this copy code?

    - by Don Wilson
    Is there a leak in this code? // Move the group Group *movedGroup = [[Group alloc] init]; movedGroup = [[[[GroupList sharedGroupList] groups] objectAtIndex:fromIndex] copy]; [[GroupList sharedGroupList] deleteGroup:fromIndex]; [[GroupList sharedGroupList] insertGroup:movedGroup atIndex:toIndex]; // Update the loadedGroupIndex pointer if (loadedGroupIndex < fromIndex & loadedGroupIndex >= toIndex) { loadedGroupIndex = loadedGroupIndex + 1; } else if (loadedGroupIndex > fromIndex & loadedGroupIndex < toIndex) { loadedGroupIndex = loadedGroupIndex - 1; } else if (loadedGroupIndex == fromIndex) { loadedGroupIndex = toIndex; } [movedGroup release]

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  • Why does accessing a member of a malloced array of structs seg fault?

    - by WSkinner
    I am working through Learn C The Hard Way and am stumped on something. I've written a simplified version of the problem I am running into to make it easier to get down to it. Here is the code: #include <stdlib.h> #define GROUP_SIZE 10 #define DATA_SIZE 64 struct Dummy { char *name; }; struct Group { struct Dummy **dummies; }; int main() { struct Group *group1 = malloc(sizeof(struct Group)); group1->dummies = malloc(sizeof(struct Dummy) * GROUP_SIZE); struct Dummy *dummy1 = group1->dummies[3]; // Why does this seg fault? dummy1->name = (char *) malloc(DATA_SIZE); return 0; } when I try to set the name pointer on one of my dummies I get a seg fault. Using valgrind it tells me this is uninitialized space. Why is this?

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  • I have an error when I escaping string

    - by Sudip Rooj
    I am trying to write a string in my php code in my panel. This is given bellow <?php $str.="$('#layerList ul').prepend('<li data-refInd=\''+arr_ind+'\'><img src=\''tmp_card_imgs/\'+temp".$k.".name+'\' width='20px' /> Layer '+temp".$k.".zindex+':Image <span class=\'del_layer\' style=\'cursor:pointer;float:right;display:block;\'>X</span></li>');"; ?> but the error showing in console is given bellow SyntaxError: missing ) after argument list [Break On This Error] ...data-refInd=\''+arr_ind+'\'><img src=\''tmp_card_imgs/\'+temp0.name+'\' width='2... -----------------------------------------| editor.php?id=129 (line 837, col 60) What is the problem in my string escaping?

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  • Avoiding Nested Blocks

    - by Helium3
    If there is a view controller that wants to execute a number of block based tasks one at a time, how can the control be given back to the view controller after a completion block has executed. Lets say ViewControllerOne wants to execute a number of tasks, each relying on the result of the previous one, how would this control be given back to the viewcontroller after each completion block has been executed? I started thinking about this and I was heading towards a deeply nested block pattern that will surely only cause confusion to whoever else reads or tests it. A task executes and the completion block returns the result or error which is needed by the next task, which has its own completion task, that the next task relies on and so forth. How can the control be managed in one place, the viewcontroller? Would the completion block just call the next function that handles the next task, using a pointer to the view controller?

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  • The shortest way to convert infix expressions to postfix (RPN) in C

    - by kuszi
    Original formulation is given here (you can try also your program for correctness) . Additional rules: 1. The program should read from standard input and write do standard output. 2. The program should return zero to the calling system/program. 3. The program should compile and run with gcc -O2 -lm -s -fomit-frame-pointer. The challenge has some history: the call for short implementations has been announced at the Polish programming contest blog in September 2009. After the contest, the shortest code was 81 chars long. Later on the second call has been made for even shorter code and after the year matix2267 published his solution in 78 bytes: main(c){read(0,&c,1)?c-41&&main(c-40&&(c%96<27||main(c),putchar(c))):exit(0);} Anyone to make it even shorter or prove this is impossible?

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  • Handle/Grip bar convention

    - by tomdemuyt
    Greetings, Because textarea elements do not resize with jquery.touch ( http://plugins.jquery.com/project/touch ), I've put an textarea in a table where the first row allows the user to drag the table around and resize it with the textarea growing/shrinking/moving along. It works well, except that users dont seem to 'get' that they can use the bar to resize/move. I was trying to find some 'grip bar' graphics but google isnt helping me. What is the best way to show users that an element can be moved/resized ? Pointer to graphics ( generators ) would be great. Or, does any one know how to make textarea's movable/resizable ? T.

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  • What's void *userData exactly?

    - by mystify
    In a C function declaration, I have seen this parameter definition: void *userData so, what exactly is that? My guess: the void says it can be anything arbitrary, or even nothing. Almost similar to id of objective-c. It just allows to pass in whatever data structure you like. The star in front of userData says, that the argument must be passed in by reference. So when using this stuff in the function body, typically it must be casted and dereferenced. So if I pass in an pointer to SomeClass instance, I would get that like this: SomeClass *myObj = (SomeClass*)userData; In the case I had nothing special to pass along, I would provide NULL as argument. Are my assumptions correct? Or did I get something wrong?

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  • jQuery click event not working when mouse moves from one div to another with button held down

    - by Acorn
    I've made a page that uses jQuery to allow you to place <div>s on the page based on your mouse coordinates when you click. The page And here's the javascript: $('document').ready(function() { $("#canvas").click(function(e){ var x = e.pageX - this.offsetLeft; var y = e.pageY - this.offsetTop; $(document.createElement('div')).css({'left':x + 'px', 'top':y + 'px'}).addClass('tile').appendTo('#canvas'); }); }); I've found that if you mousedown in the div#canvas and mouseup with your pointer over a placed <div> (or vice versa) then a new <div> doesn't get placed. Why is this?

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  • Drupal: Programmatically saving imagefield images

    - by Ace
    Hey there! I'm trying to write a sync function that saves some data to nodes, which works fine, until I try to save the thumbnail image associated with the node. I've managed to download the file and put it in my sites/default/files folder, but what's the best way to tell Drupal, "put this file in that CCK imagefield"? EDIT To clarify a bit.. I sync the thumbnails separately (since one image can be used by several nodes)... I would like the initial thumbnail sync to save the files in the correct folder (not a temp one) and just point the imagefield to this file... That's what annoys me with field_file_save_file(), it saves a new file instead of just making a pointer.. Any advice?

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  • Double indirection and structures passed into a function

    - by ZPS
    I am curious why this code works: typedef struct test_struct { int id; } test_struct; void test_func(test_struct ** my_struct) { test_struct my_test_struct; my_test_struct.id=267; *my_struct = &my_test_struct; } int main () { test_struct * main_struct; test_func(&main_struct); printf("%d\n",main_struct->id); } This works, but pointing to the memory address of a functions local variable is a big no-no, right? But if i used a structure pointer and malloc, that would be the correct way, right? void test_func(test_struct ** my_struct) { test_struct *my_test_struct; my_test_struct = malloc(sizeof(test_struct)); my_test_struct->id=267; *my_struct = my_test_struct; } int main () { test_struct * main_struct; test_func(&main_struct); printf("%d\n",main_struct->id); }

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  • status failed for LdrLoadDll

    - by kiddo
    hello all,I'am trying to work-out the LdrLoadDll function and am having no luck with that..i also googled for some examples there is no much documentation or correct example about this.I know what it exactly does..Please check the code below. //declaration function pointer for LdrLoadDll typedef NTSTATUS (_stdcall*fp_LdrLoadDll)( IN PWCHAR PathToFile OPTIONAL, IN ULONG Flags OPTIONAL, IN PUNICODE_STRING ModuleFileName, OUT PHANDLE ModuleHandle ); //calling LdrLoadDll using getprocaddress HANDLE handle; HMODULE module = LoadLibrary(L"ntdll.dll"); fp_LdrLoadDll loadDll; loadDll = (fp_LdrLoadDll)GetProcAddress(module,"LdrLoadDll"); if(loadDll == NULL) { MessageBox(0,L"Not able to load the function",L"LdrLoadDll",&handle); } UNICODE_STRING input; input.Buffer = L"C:\\Desktop\\myDll.dll"; input.Length = wcslen(input.Buffer)*2; input.MaximumLength = wcslen(input.Buffer) +2; NTSTATUS status = loadDll(NULL,LOAD_WITH_ALTERED_SEARCH_PATH,&input,0); When i execute the above am not getting the handle niether valid status.Please help me with this.

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  • If free() knows the length of my array, why can't I ask for it in my own code?

    - by Chris Cooper
    I know that it's a common convention to pass the length of dynamically allocated arrays to functions that manipulate them: void initializeAndFree(int* anArray, int length); int main(){ int arrayLength = 0; scanf("%d", &arrayLength); int* myArray = (int*)malloc(sizeof(int)*arrayLength); initializeAndFree(myArray, arrayLength); } void initializeAndFree(int* anArray, int length){ int i = 0; for (i = 0; i < length; i++) { anArray[i] = 0; } free(anArray); } but if there's no way for me to get the length of the allocated memory from a pointer, how does free() "automagically" know what to deallocate? Why can't I get in on the magic, as a C programmer? Where does free() get its free (har-har) knowledge from?

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