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  • Identifying connected lines drawn free-hand by a user

    - by rawrgoesthelion
    I have a series of 'images' described by a mixture of connected lines and curves. Users will draw on the screen, free hand, and my goal is to break their drawing down into a series of lines and curves that can be matched with the 'images' in my set. For the sake of simplicity, let's assume this is occurring on a touch screen. These lines will be connected. Each time the user's finger moves, the dx and dy is recorded. The drawing is considered complete and analyzed when the user's finger leaves the screen. I'm having trouble figuring out a good way to break the user's drawing down into lines. Is there any well known approach to this problem, a C++ library that solves it, or any good articles/technical papers on how to achieve this?

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  • Grouping IP Addresses based on ranges [on hold]

    - by mustard
    Say I have 5 different categories based on IP Address ranges for monitoring user base. What is the best way to categorize a list of input IP addresses into one of the 5 categories depending on which range it falls into? Would sorting using a segment tree structure be efficient? Specifically - I'm looking to see if there are more efficient ways to sort IP addresses into groups or ranges than using a segment sort. Example: I have a list of IP address ranges per country from http://dev.maxmind.com/geoip/legacy/geolite/ I am trying to group incoming user requests on a website per country for demographic analysis. My current approach is to use a segment tree structure for the IP address ranges and use lookups based on the structure to identify which range a given ip address belongs to. I would like to know if there is a better way of accomplishing this.

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  • Cloud consolidation handling multi databases

    - by llaszews
    I have spoken about virtualization and the different types of virtualization. Which includes OS zones, application server domains, database schemas, VLANS and other approaches. Another approach is to create a virtually federated database in the cloud. DBSpaces is a company that has a technology to created a virtually federated database in the cloud. DBSpaces is a Virtual Database technology that allows an organisation thru a single Virtual Database access multiple data sources (or database spaces) in real-time. Additionally dbSpaces can be configured to access an organisations data internally using a remote gateway so that their dbSpace is seamless across the Public and Private cloud.

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  • How can I designed multi-threaded application for larger user base

    - by rokonoid
    Here's my scenario, I need to develop a scalable application. My user base may be over 100K, every user has 10 or more small tasks. Tasks check every minute with a third party application through web services, retrieving data which is written in the database, then the data is forwarded to it's original destination. So here's the processing of a small task: while(true){ Boolean isNewInformationAvailable = checkWhetherInformationIsAvailableOrNot(); If(isNewInformationAvailable ==true){ fetchTheData(); writeToDatabase(); findTheDestination(); deliverTheData(); isAvailable =false; } } Here is the question: as the application is large, how should I approach designing this. I'm going to use Java to write it. Should I use concurrency, and how would you manage the concurrency?

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  • AndEngine player, background and camera

    - by valdemar593
    I'm developing a 2D shooter using AndEngine. At the moment I'm trying to make the camera follow the player. As I've understood the common approach is to use the SmoothCamera zooming it and setting the chased entity. The problem is that the camera follows the player WITH background moving also (RepeatingSpriteBackground), so it looks like the player doesn't move at all though the actual position changes. So I don't really get how to make the camera follow the player and have the background not moving. Thanks in advance.

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  • Is "convention over configuration" not violating basic programming principles?

    - by Geerten
    I was looking at the WPF MVVM framework Caliburn.Micro and read that a lot of standard things are based on naming conventions. For example, automatic binding of properties in the View to properties in the ViewModel. Although this seems to be convenient (removes some boilerplate code), my first instinct reaction is that it isn't completely obvious to a new programmer that will read this code. In other words, the functionality of the application is not completely explained by its own code, but also by the documentation of the framework. EDIT: So this approach is called convention over configuration. Since I could not find any questions concerning this, I altered my question: My question is: Is convention over configuration a correct way of simplifying things, or is it violating some programming principles (and if so, which ones)?

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  • What is the best agile project management technique for developing innovative software systems?

    - by user654019
    I am involved with the development of innovative software. The development is innovative since we don't know how to develop it and what algorithm should we use to implement and nobody else did it before. The process consists of several stages of studying books/papers, suggesting algorithms, writing prototypes and comparing the result with actual data. We hope that after some iteration, we converge to a valid software system. What is the best project management approach that we can use? Is there any project management software for these types of projects?

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  • How to solve this problem without the use of if-else statements?

    - by kira
    I have just started my C++ lecture class. And the teacher has given us the following assignment. Write a program that determines whether a number is even or odd. The logic I would use for the program is. Get input a. Store a % 2 as b. If b is 0, then b is even, else b is odd. The catch though, is that we have to write the program without the use of a if-else statement. I have been thinking on how to approach the problem for the past few hours, but I have no clue what to do. Any hints or suggestions?

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  • Android Dynamic 2D Map

    - by Deltharis
    My problem is, I want to create a 2D tiled map. Yes, I know it's been asked a lot. I've seen answers that propose the use of tiled however it only allows (or so it seems to me) to generate static maps that do not change once generated. And I need a large empty uniform space of empty tiles, upon which players may place various buildings (some spanning more than one tile and logically being the same one). How to approach this in Android? Do I make some kind of TableLayout, use arbitrarly large amount of rows and imageviews (with my emptyTile), than somehow work event-based changing of image ids from there? I'd think that only a portion of that map should be visible at a time, but I don't see how scrolling around could be the part of that structure.

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  • Listening For and Raising Events in the BLL

    - by OneSource
    I'm working on a WinForms .Net Recording App and I have a RecordingMgr in my BLL to listen for new events captured by another class. I want to display the events in my UI and I'm stuck as to what's the best way to do this. I can think of a few scenarios to handle this but all of them seem sub-optimal: Listen for and handle Recorded Events in both the UI and in the RecordingMgr After receiving the event in the RecordingMgr, raise it again so that the UI can pick it up Create a variable in RecordingMgr (e.g., a BindingList) that the UI can bind to and update it when an Event is received Ditch the RecordingMgr and just put the event recording logic in the UI What's the best approach? Something above or something else?

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  • How to handle a Tile Map Scrolling [duplicate]

    - by DGomez
    This question already has an answer here: Implementing a camera / viewport to a 2D game 1 answer i'm making a video game, and i'm having, i think, a concept problem. The game will be a platformer which will use tile maps, so to start i will create a mask matrix indicating the tiles to be loaded, and etc..., so my problem is, how to handle the scrolling? should i create a giant mask matrix indicating in each position of the whole level what is supposed to be loaded, and according to the position of the player, change the section to be drawed?? Is this a correct approach to this situation??

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  • Fast lookup for organization hierarchy

    - by Élodie Petit
    I need a way to implement a fast lookup algorithm / system to find users very quickly in a multi-level department and multi-level employee/manager relation organization structure. Departments can have any level of departments and users directly connected to departments. User are connected to departments and other users at the same time. What would be the best approach to implement such a system? There will be approximately 2000 users and 30 departments. Is there a good way to hold all of this information on memory?

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  • The Role of High Availability Computing on Business Continuity -- Part 2 of 2

    For organizations that can't afford, sustain or justify downtime -- developing, implementing and testing a high-availability computing strategy is essential. Unplanned downtime affects company reputation, stock price and competitive strategy. It can even delay IT innovation projects necessary for delivering new services to customers. Learn how Oracle's approach to high availability computing is fundamentally different from the traditional model. Hear Oracle Thought Leader Balaji Bashyam (Vice President, Global Database Support) discuss high availability strategy, best practices, and the effects of availability on business, in a question and answer interview format. This podcast is presented in two parts and is intended for an audience of decision makers and influencers.

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  • How to simulate objects floating on water without a physics engine?

    - by user1075940
    In my game the water movement is done in a shader using Gerstner equations. The water movement looks realistic enough for a school project but I encounter serious problem when I wanted to do sailing on waves (similar to this). I managed to do collision with land by calculating quad's vertices and normals beneath ship, however same method can not be applied to water because XZ are displaced and Y is calculated in a shader :( How to approach this problem ? Is it possible to retrieve transformed grid from shader? Unfortunately no external physics libraries can be used.

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  • Application versioning

    - by Mathew
    Haven't find similar issue so sorry if thats a duplicate. I'm about to start a migration of an already existing project from one web container version to the another. Currently, the application version is 2.2.5. Business requirement is to deliver a 3.0 version by the end of the year. Additional constraint is to release a working, stable version by the end of Q3. We are about to work in 2-weeks sprints and I'm wondering how can I approach the problem? I was thinking about releasing 2.3 by the end of Q2, then immediately promoting it as 3.0-a1, work on alphas (3.0-a2, 3.0-a3, ...) till the end of Q3, to start with 3.0-b1 in the early Q4 and finally release 3.0 around December. I don't feel comfortable saying that the application is already in 3.0 state in July, but I can't see other options. If you find some book chapters/blogs or your personal experience interesting please share your opinion.

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  • Email forwarding to gmail accounts instead of maintaining a mail server?

    - by user01
    I want to set up 4-5 email addresses on my newly purchased domain(from namecheap.com), for team size of just 2-3 people. But I really don't want to maintain my own mail server(don't have the experience as well as want to avoid the expenses involved, may be I could have kept the mail server alongside my webapp on the web server, but I would avoid). So I came across a workaround option to forward the emails. Thus I could setup email forwarding from namecheap's management console to my free gmail accounts. So all my emails would come to gmail account, convenient & familiar interface as well free. Are there any serious drawbacks of this approach ?

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  • Is this a pattern? Proxy/delegation of interface to existing concrete implementation

    - by Ian Newson
    I occasionally write code like this when I want to replace small parts of an existing implementation: public interface IFoo { void Bar(); } public class Foo : IFoo { public void Bar() { } } public class ProxyFoo : IFoo { private IFoo _Implementation; public ProxyFoo(IFoo implementation) { this._Implementation = implementation; } #region IFoo Members public void Bar() { this._Implementation.Bar(); } #endregion } This is a much smaller example than the real life cases in which I've used this pattern, but if implementing an existing interface or abstract class would require lots of code, most of which is already written, but I need to change a small part of the behaviour, then I will use this pattern. Is this a pattern or an anti pattern? If so, does it have a name and are there any well known pros and cons to this approach? Is there a better way to achieve the same result? Rewriting the interfaces and/or the concrete implementation is not normally an option as it will be provided by a third party library.

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  • NHibernate mapping many to many three tables [closed]

    - by Tony
    I am trying to get this solved but can't so far. all kind of errors. These are my db tables Person (personID, name, age) Role (roleID, roleName) PersonRoles(personRolesID, personID, roleID) this is my domain class public Person { public virtual Roles RolesForThisPerson {get;set;} public virtual string Name {get;set;} public virtual int Age {get;set;} } public Roles { public virtual IList<string> RoleList {get;set;} } I am totally lost on how to approach this. I am so confused about sets, bags, lists... i don't even know where to start. Anybody can give me a little push here? thanks

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  • Apple Gets the Message About Centralized Notifications on Mobile

    - by ultan o'broin
    Yep, looks like iOS5 introduces a centralized messaging system: the Notification Center. Wonder where they got that idea from? Seriously, way to go though; this matches and probably betters what I really like about Android’s notifications system. I’ll have to check it out myself, though. Application UX's own research confirmed the centralized approach as something users wanted in research last year. This feature will really help the iOS in the enterprise user market too. Up to now, iOS is pretty dismal in the notifications space IMO.

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  • SSRS optional parameters settings

    - by Natasa Gavrilovic
    Recently I had to create couple SQL Server Reports (SSRS) with optional parameters built in. It took me a while to refresh memory how this can be done. It was very simple to create reports and processes behind, but connecting these two were are little bit challenging – stored procedure was tested and worked fine, but when the report was passing optional parameters it didn’t returned expected results. After tweaking SQL stored procedures and reports parameter options, the following approach turn to be the winning one. 1) Defining report parameters: From Menu bar select ‘View’ and ‘Report Data’ Newly open window should have ‘Parameters’ folder display Right click on this folder and select ‘Add new parameter...’                             Default values need to be added from a query                 A query values need to include ‘’ (empty string) – as highlighted                   2) SQL stored procedure should have CASE statements inside WHERE and it was the only way that a report was getting correct results back.

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  • XNA Octree with batching

    - by Alex
    I'm integrating batching in my engine. However I'm using an octree which is auto generated around my scene. Now batching renders a hole group at ones while an octree sorts out which objects that should be rendered within the camera frustum, therefore dividing the group. Batching and octree doesn't go along very well, right? Problem: The way I see it I have two options, either create batch groups based on objects who are close to one another within the octree or I can rebuild the batching matrixbuffer for the instances visible each frame. Which approach should I go with or does there exist another solution?

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  • How can I generate Sudoku puzzles?

    - by user223150
    I'm trying to make a Sudoku puzzle generator. It's a lot harder than I expected and the more I get into it, the harder it gets! My current approach is to split the problem into 2 steps: Generate a complete (solved) Sudoku puzzle. Remove numbers until it's solveable and has only 1 solution. In step 1, since I'm using a brute force methods, I'm facing some run time issues. Is there an optimal way of filling in a complete Sudoku puzzle? In step 2, what kind of algorithm should I use to "puzzlize" a solved sudoku?

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  • Why not write all tests at once when doing TDD?

    - by RichK
    The Red - Green - Refactor cycle for TDD is well established and accepted. We write one failing unit test and make it pass as simply as possible. What are the benefits to this approach over writing many failing unit tests for a class and make them all pass in one go. The test suite still protects you against writing incorrect code or making mistakes in the refactoring stage, so what's the harm? Sometimes it's easier to write all the tests first as a form of 'brain dump' to quickly write down all the expected behavior in one go.

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  • Can I Use A Canonical Tag Instead of a Redirect for Updated Content?

    - by Ewan Heming
    I have some old articles on my blog that get quite a bit of traffic, but are very outdated. I want to remove them from Google's index using the noindex tag, but I'm not sure what the best approach will be to send the same traffic to my new article on the subject without using a redirect (as I want to keep them in my blog archives). I was intending to just put a link at the top of the article pointing to the new one, but was wondering if it was appropriate to use a canonical tag instead; the new article is on the same subject but doesn't contain the same content, so isn't really a copy.

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  • C# calendar needs BL for real-time reminders?

    - by lazfish
    The calendar is done and now we are wanting to add email, SMS and voice-call reminders. We are using jQuery, C#, .Net & SQL Server 08. No restrictions on our options. I know how to add the API calls and services to initiate these reminders. I am asking for advise about how to approach a reliable timely listener service that knows to call the service or API for the reminder before an appointment. EG. SMS: "You have a conference call in 30 minutes."

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