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  • Blocked Sites at work (that aren't even bad)

    - by Mercfh
    So here recently, i've been using google to look up information for basically random programming things (i was just hired on a month or so ago). So here recently I was actually looking up some information about RAW_SOCKETS (but thats beside the point) Anyways some of the tutorials sites/explaining how to use them and explaining the protocol sites are actually blocked. (and our manager sent out an email saying that if u run into a site just to email her just in case). Now obviously...w/e sys admins probably see these 'blocked' sites in their reports. But should I be worried? I mean....I literally am not trying to be devious Im just trying to learn stuff. I guess programming websites are sometimes labeled as "hacking". sometimes blogs get labeled like that, but alot of the time blogs have USEFUL information. This apparently happens alot of my other co-workers and they don't even bother emailing our manager.....but should I be worried? Or has this happened to you guys before?

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  • Can there be an Environment that Reacts to Weather changes in-game?

    - by The415
    Just to be straightforward, I am completely new to many aspects of coding and am searching for different specs and guidelines to aid me on my journey to crafting a wonderful game in Epic Games' Unreal Engine 4. I had some recent thoughts about the possibility of creating an environment in a game that interacts with weather (Rain, Snow, Storms) Is it possible to make an environment that can simulate weather changes in a game? I wrote notes on this for weeks now. I was thinking that an increase on environments occlusion maps was necessary for creating the effect of rain on windows, as well as making a flowing liquid surface on windows that is only visible in rain. I was also considering the idea of additive bump-maps on meshes for snow, to simulate accumulation. Are these elements dynamic in Unreal 4? Can I implement them?

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  • Disqus 2012 comments NOT being indexed by Google

    - by Buckers
    We run a high-traffic website at http://www.onedirection.net and we've been using Disqus throughout this year, initially to great effect. We accepted the upgrade to Disqus 2012 back in June, loving the increased user experience and the better community feel - albeit back to an Iframe again. However the fact we were specifically told that the comments are now being indexed by Google was great, and the dynamic nature of the iFrame suited our site (all our pages are cached, so by using Disqus the comments are updated straight away). However, it seems that the Disqus 2012 comments are not being indexed, and we've noticed an obvious fall in traffic over the last few months. Initially we didn't put this down to Disqus and focused on other issues (Google algorithm updates etc). But we're quickly coming down the reasoning that our pages now contain less indexable text, and we are getting less traffic because of this. We've tried emailing Disqus directly but they're very slow and don't seem keen to help. Any thoughts on this?

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  • game engine done, ideas missing

    - by Thoms
    I read at many places how people have this GREAT ideas but are not able to program themselves. I have quite the opposite problem. I have developed game engine, level editor, embedded Lua scripting language, I have even made wrapper for Android and it all works well. But I have no good idea about how to proceed with actual levels; I have no good ideas. The engine itself is very generic and can be used in many game concepts, but I just cannot think of anything useful. Do you have any thoughts on how to proceed? Where should I seek ideas? Who should I ask? I am sorry if this question is a duplicate.

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  • Detecting pixels in a rotated Texture2D in XNA?

    - by PugWrath
    I know things similar to this have been posted, but I'm still trying to find a good solution... I'm drawing Texture2D objects on the ground in my game, and for Mouse-Over or targeting methods, I'm detecting whether or not the pixel in that Texture at the mouse position is Color.Transparent. This works perfectly when I do not rotate the texture, but I'd like to be able to rotate textures to add realism/variety. However, I either need to create a new Texture2D that is rotated at the correct angle so that I can detect its pixels, or I need to find some other method of detection... Any thoughts?

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  • How are you keeping abreast with latest HPC trends?

    - by Fanatic23
    For those of you primarily working on high performance computing for non-scientific purposes (as in no fortran) what are the ways by which you keep yourself abreast of the latest trends out there? Industry gossip? Random blogs from google? Search SO? I am into HPC recently and looking for the high level architectural landscape. Given that everyone from GPGPU coders to FPGA folks to Erlang developers claim they are into HPC, how are you keeping up with so much information?

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  • 2D Topdown Shooter Mouse Movement

    - by Jarmo
    I'm trying to make a topdown 2D space game for my school project. I'm almost done but I just want to add a few little things to make the game more fun to play. if (keystate.IsKeyDown(Keys.W)) { vPlayerPos += Vector2.Normalize(new Vector2(Mouse.GetState().X - vPlayerPos.X, Mouse.GetState().Y - vPlayerPos.Y)) * 3; rPlayer.X = (int)vPlayerPos.X; rPlayer.Y = (int)vPlayerPos.Y; } if (keystate.IsKeyDown(Keys.S)) { vPlayerPos += Vector2.Normalize(new Vector2(Mouse.GetState().X - vPlayerPos.X, Mouse.GetState().Y - vPlayerPos.Y)) * -3; rPlayer.X = (int)vPlayerPos.X; rPlayer.Y = (int)vPlayerPos.Y; } This is what i use to move towards and away from my mouse crossair. I tried to make a somewhat similar function to make it strafe with "A" and "D". But for some reason I just couldn't get it done. Any thoughts?

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  • How does thumbnail preview in Ubuntu differ from that of Windows? [closed]

    - by Forbidden Overseer
    Possible Duplicate: How does Ubuntu know what file type a file without extension is I thought this question might get a better response in AskUbuntu, as it seems to have more to do with Ubuntu than Windows at a glance. Let's say I have a foo.mkv file. Thumbnail previews work in both Windows 7 and Ubuntu. When I change the filename to anything random like foo.bar or when I remove the extension itself (making it just foo), Nautilus shows thumbnails normally like if it can recognize what type of files they are - without looking at file extension. This however, doesn't happen in Windows 7. Windows starts asking me things like which application I want to use to open that file as soon as I remove file extension (forget thumbnails...) etc. So, How does this thumbnail preview work in Windows 7 and Ubuntu? What makes Ubuntu recognize files "out of the box" unlike Windows 7?

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  • What is the most serious limitation of Unity?

    - by ashes999
    Having read this heated question about Unity vs. UDK vs. ID something, I'm curious to know: what the repeatedly-hit, most crippling limitation(s) of Unity? In order to keep this question non-subjective, again, I'm talking about the top repeated offender(s) of Unity are. This is something that, as a Unity user, you really wish someone had told you about before you started using it. I have heard from someone that Unity does not deal well with version control, since it generates a lot of binary files (which are un-diffable). This, to me, is not really crippling as I work alone. Thoughts?

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  • Player rewards in games where you normally have nothing to purchase

    - by PeterK
    In many games there are rewards such as gold coins, points, etc. When these rewards can be used to purchase in-game items, it motivates the player to keep playing. Let's say we have an online game, poker, Yatzy etc. What type of reward would keep the players playing if there are few in-game items available to buy, or none at all? What I am looking for is a reward system that entices the players to play more in a game environment where there isn't that much to purchase. For example, there isn't much to buy in a poker or Yatzy game with the gold you win. I guess having some titles that are added to the userid is one way, or maybe purchasing a logo for the id... A leaderboard is another. Any thoughts on this?

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  • In the world of .Net, managed code and the web is there still a place for VBA?

    - by MrTelly
    Microsoft has moved away from the COM stack, VB6 is so last century and .Net rules the (MS) roost. Yet I find myself still banging out reams of VBA code - for a new project automating Excel seeing as you ask. I've tried to doing the same kind of thing using VSTO and it was just too damn buggy/hard/inefficient with a broken development model. I can't get rid of the feeling that I'm missing something, OTOH I really can't see a better way of solving this problem. What are your thoughts?

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  • why doesn't cron complete script

    - by brickinthewall
    i have a backup script (rsync via ssh) which is run by cron (configured in /etc/crontab) 0 2 * * * root /bin/bash --login /opt/aebackup/sshbackup.sh if i run it as logged in root like following it runs prefectly fine. root@server:~# /opt/aebackup/sshbackup.sh if i run it via cron it would just stop after a while (not always on the same task in the script.. it seems pretty random, like the process is killed at some point randomly) does anyone have an idea why my cron would do that? thanks for anything.. i'm desperate!

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  • XNA: Retrieve texture file name during runtime

    - by townsean
    I'm trying to retrieve the names of the texture files (or their locations) on a mesh. I realize that the texture file name information is not preserved when the model is loaded. I've been doing tons of searching and some experimenting but I've been met with no luck. I've gathered that I need to extended the content pipeline and store the file location in somewhere like ModelMeshPart.Tag. My problem is, even when I'm trying to make my own custom processor, I still can't figure out where the texture file name is. :( Any thoughts? Thanks! UPDATE: Okay, so I found something kind of promising. NodeContent.Identity.SourceFilename, only that returns the location of my .X model. When I go down the node tree he is always null. Then there's the ContentItem.Name property. It seems to have names of my mesh, but not my actual texture file names. :(

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  • What are good options for hosting video that give you privacy and control (not youtube or vimeo)?

    - by Rezen
    I have used http://www.longtailvideo.com/bits-on-the-run,http://www.influxis.com/, wistia for video hosting. Wistia didn't allow the finer control that we wanted to have. Influxis doesn't have the features that Bits on the Run has but platform usage for BOTR gets expensive. I was thinking of moving the videos to Amazon CDN. What are your thoughts and experiences with video hosting and are there any recommendations? Videos will be privately streamed to 100's of doctors offices.

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  • Need help with gimp 2.8 (cpu not used to full capacity) [closed]

    - by Birgir Freyr
    I know this isn't the right place to ask this question but maybe some one here can point me out to were I should place this question (or help me fix it :)). Since I updated Gimp to 2.8 (and let me start by saying how happy I am with the new gimp) I have notice that Gimp only uses 35% max of my CPU power. I have tried changing settings, assigning only one CPU to Gimp (both in gimp preference and in windblows task manager). No matter what settings I choose it only uses 35% of the cpu. If I assign just one Core to it then Gimp will use 100% of that core (which is about 35% of a three core processor I have. Any thoughts? I am using Windblows 7 64 bit, gimp 2.8.0, AMD a6-3500 cpu. I also use Ubuntu (am going to see if it works the same there). Any help would be great.

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  • Question about creating a sprite based 2-D Side Scroller with scaling/zooming

    - by Arthur
    I'm just wondering if anyone can offer any advice on how best to go about creating a 2-D game with zooming/scaling features akin to the early Samurai Showdown games. In this case it would be a side scroller a la Metal Slug, the zooming would come in as more enemy sprites entered the screen, or when facing a large sized boss. A feature that would be both cosmetic as well as functional to the game. I've done some reading and noticed a few suggestions that included drawing different sized sprites, a standard size and zoomed out size. Any thoughts? Thanks for your time.

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  • How should I structure a solution for a long term project?

    - by sooprise
    I'm about to create a do-everything dashboard for my team and am still having second thoughts about my project/solution structure. Since this could be a long ongoing project, I want to get the structure right from the beginning. This is what I had in mind: Create a solution named "doEverythingDashboard" Delete the project named "doEverythingDashboard" under the solution "doEverythingDashboard" Create winform project named "interface" Create console applications projects for each functionality of "doEverythingDashboard" Reference each console application in "interface" Does this make any sense? Would it make more sense to just have one project and create a class per functionality instead of an entire project?

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  • why does our network printer not show up on some of our macs, but does show up on others? [on hold]

    - by peter
    We lost power in our building and now cannot get our HP laser jet 5200 to be recognized by half of our computers. We are all Macs, some running OS 10.7.5 can see the printer, others running 10.7.5 cannot, and those running 10.8.5 and 10.9 cannot. We've re-booted the router, turned off and on printer and macs—no go. The printer displays an IP address (dynamically assigned) but we can't access it. Tried to see it using CUPS—same story, can see it on some systems, not on others. Any thoughts?

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  • What made you contribute to that open source project? [closed]

    - by Ermin
    I'm interested in real experience and personal answers not just those standard worn out "benefits of contributing to open source" that we all memorized by heart by now. I've met many people who contribute to open source project and almost never did this topic come up: why did they contribute to this open source project. So, if you've contributed to an open source project before in any way, can you please pause for a second and try to remember what really made you decide to contribute to that particular project. Was it a random decision, was it because you were bored, was it because the company you worked for was already using it and you contributed as part of your job, was it because the project was too big you wanted to get contracts, or the project was too small you wanted to build it, or because your prof or co-worker asked you to help with his open source project, or..... To substantiate your reasons, please mention the project name and rate your involvement (heavy, occasional, light, once).

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  • career change : non-functional to test automation

    - by centennial
    I started my Career as core-Java developer 6 years ago and stayed as developer for 6-7 month and then moved to performance testing (actualy pushed into this for short term and later I started liking it). I have done all sort of non-functional testing like performance, load, stress, soak, compatibility, failover etc on many performance test tools accross many industries. I was doing contracting all these years which means I kept moving to new projects after every 3-6 months. Now personal situation has been changed, married man now so looking for something long term. Performance testing generally comes at the end of the development life cycle hence very short term contracts so I was wondering if I can move into functional/test automation side I can earn myself good length of contract. I had some exposure of QTP but I am sure to learn all other tools very quickly as I am quite good in programming and concept of testing. in short I want to move into functional test automation to get long term contract without leaving my love for programming . any thoughts please ?

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  • Programming a trading strategy

    - by Rob
    Excuse me if I'm not descriptive enough, as I do not have much of a background when it comes to these things: How would I go about coding a primitive trading strategy and link it to some sort of artificial trading environment? Where do I start, and what are some other essential questions I should be asking? I am interested more in doing this because it interests me than making returns. Ideally it utilizes random/historical market data and doesn't actually execute any real trades. My background: I'm almost done my undergrad degree in computer science, and have had intro finance and economic courses. Familiar mostly with C and Java.

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  • Try/Catch or test parameters

    - by Ondra Morský
    I was recently on a job interview and I was given a task to write simple method in C# to calculate when the trains meet. The code was simple mathematical equation. What I did was that I checked all the parameters on the beginning of the method to make sure, that the code will not fail. My question is: Is it better to check the parameters, or use try/catch? Here are my thoughts: Try/catch is shorter Try/catch will work always even if you forget about some condition Catch is slow in .NET Testing parameters is probably cleaner code (Exceptions should be exceptional) Testing parameters gives you more control over return values I would prefer testing parameters in methods longer than +/- 10 lines, but what do you think about using try/catch in simple methods just like this – i.e. return (a*b)/(c+d); There are many similar questions on stackexchnage, but I am interested in this particular scenario.

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  • Is it possible to modify a video codec + distribute it?

    - by Nick
    this is my first question on this particular stackexchange node, not sure if it's the most appropriate place for this question (if not, guidance to the appropriate node would be appreciated). the abstract: I'm interested in modifying existing video codecs and distributing my modded codecs in such a way as to make them easily added to a users codec library... for example to be added to their mpeg streamclip, ffmpeg etc. some details: I've had some experience modifying codecs by hacking ffmpeg source files and compiling my hacked code (so that for ex: my version of ffmpeg has a very different h.263 than yours). I'm interested now in taking these modified codecs and somehow making them easily distributable, so others could "add them" to their "libraries." Also, I realize there are some tricky rights/patent issues here, this is in part my motivation. I'm interested in the patent quagmires, and welcome any thoughts on this as well. ctx link: if it helps (to gauge where I'm coming from) here's a link to a previous codec-hacking project of mine http://nickbriz.com/glitchcodectutorial/

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  • VirtualBox - Install Windows 7 freeze on expading files

    - by spauny
    I'm using Kubuntu 12.10. I have the latest version of VirtualBox(4.2.4) with expansions installed and guest addition also. I'm trying to install Windows 7 but it freezes at the second step: expanding files (random percent). I even tried to install Vista but is happening the same thing. Is there a bug? Do you happen to know a workaround? Or at least there is another free virtual machine I can use to install win 7?

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  • USB Mouse stutters periodically

    - by greggory.hz
    I'm using an HP dv6000 (not sure of exact model) with a pretty basic Logitech wireless laptop mouse. From time to time, the USB mouse will be very stuttery and less responsive. Not all clicks register and the motion is not smooth. It seems like it's related to the notify-osd coming up when I get an IM or Email or whatever else, but it happens other times as well. It's not the whole computer becoming less responsive, because if I use the touch pad during one of these fits, it works perfectly smooth. I've replaced the batteries in the mouse and have tried different USB ports with better line of sight, etc. I can't figure out what's going on. Any thoughts?

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