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  • Can I force window to open on top of other windows when opened by keyboard shortcut?

    - by Rasmus
    I use SpaceFM as my primary file manager on Ubuntu. I typically open folder directly by keyboard shortcuts, so, e.g. Ctrl+Super+W opens my Work folder. Specifically, I use execute the command spacefm -w /home/rasmus/Work/ by the above shortcut, with the -w ensuring that SpaceFM opens a new window. However, this new window is not always open on top of the last active window on the workspace. This is rather annoying, as it means I sometimes have to "dig" for the newly opened window. So, my question is: Is there something additional I can add to the executed command that will ensure that the fresh window is opened on top? Alternative solutions to the same effect are welcome.

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  • Make Offscreen Sliding Content Without Hurting SEO [duplicate]

    - by etangins
    This question already has an answer here: How bad is it to use display: none in CSS? 5 answers On my website I have content which is positioned off the screen, and then slides in when you click a button. For example, when you click the news button, content slides in with news. It didn't occur to me that this might be labeled as a black hat SEO technique, because I have content positioned off the screen with CSS that links elsewhere on my site, and a search engine could very easily interpret that as me hiding content for SEO purposes by positioning it off screen. Obviously, my intention was not to hide content, but was to make a sort of UI/UX content slider where content slides into view when a button is clicked. How can I make something to this effect (where content slides in and out), that would not comprise SEO?

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  • Unity does not display properly [closed]

    - by Ben Isaacs
    Ubuntu Unity on the Ubuntu netbook edition installs without a problem but when I log in though, where the panels are, there is just blank area with a shadow effect style thing on it. I can open apps but the Window buttons and the global menu are not visable. Does this mean that I cannot use Unity. I'm running it through Wubi on a Dell Inspiron 1501 laptop. My total ammount of graphics memory is 831MB My dedicated memory is 128MB. The odd thing is is that Windows Aero displays without a problem so why is there a problem with Unity Hope this helps Ben

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  • KDE Sometimes Glitches On Wakeup

    - by Mew
    Well, a picture is work 1k words: Looks bad, huh? I am using the 331-updates latest 331.67 drivers from NVidia's website on a Dell Latitude e6400. Everything else is up-to-date. This only happens when I resume from sleep, or I switch to a VT and back. It also doesn't ALWAYS happen, which I find odd. Graphics Card: Nvidia Quadro NVS160M UPDATE AFTER TESTING: This problem only exists with KDE (specifically QT). I can go into Unity or Mint or any non QT-based GUI and it works perfectly with no resume errors. UPDATE: This only happens when I use KWin (and KDE). I have upgraded to 14.04 and the problem is not occurring as frequently. Also, sometimes this effect doesn't happen, but instead the top menu bar simply goes out of focus with the rest of the screen goes blank.

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  • Unable to drag brush tool in Photoshop CS5 in 12.04

    - by Rodrane
    I was able to use Photoshop CS5 perfectly on Ubuntu 11.10. After upgraded to 12.04 I've noticed that when I try to use brush tool in by dragging the left mouse button I cannot get continous effect on photos. It only effects the area I click with mouse. In the screenshot all the time I was holding the left mouse button but it only affected the image once, creating dots instead of lines. At first I thought its something with Wine. I reinstalled it then deleted Photoshop in my ApplicationData folder (Windows keeps user software options in this folder). None of these worked. I tried on my laptop and this strange problem exists there too.

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  • How to reset the Xorg / xserver in 12.04 Precise Pangolin

    - by thomas
    xserver keeps crashing on my general user account both in unity 3d and 2d. It doesn't do it on the guest account. That's why I want to reset / rollback everything xserver related, hoping this is going to fix it. Most answers on this involve sudo dpkg-reconfigure xserver-xorg. However, this does nothing for me (generates no output) and I read in other forums, that it's deprecated. So, what's the current way to reset all xserver / xorg options; what's the alternative to sudo dpkg-reconfigure xserver-xorg ? Thanks Edit: X crashes during work, not before login or so. And the effect of a crash is, that I get thrown out of the session, not a freeze or machine crash.

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  • Pixel Collision - Detecting corners

    - by Milkboat
    How would I go about detecting the corners of a texture when I use pixel collision detection? I read about corner collision with rectangles, but I am unsure how to adapt it to my situation. Right now my map is tile based and I do rectangular collision until the player is intersecting with a blocked tile, then I switch to pixel collision. The effect I would like to achieve is when the player hits the corner of an object to push him around the side so he doesn't just hit the edge and stop. Any ideas?

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  • Correct place to set $BIBINPUTS environment variable

    - by student
    If I set the $BIBINPUTS environment varibale in my .zshrc, it is recognized by emacs-reftex (via emacsclient), if I start emacs from my zsh commandline. However if I start using the menubar or gmrun it doesn't knot this variable. So where is the correct place to set for the whole user environment? If there are several alternatives, let me know. Also if it changed between differend ubuntu-versions. Edit: I have tried to set it in ~/.pam_environment like BSTINPUTS=.:/home/myuser/BiBTeX/:$BSTINPUTS BIBINPUTS=.:/home/myuser/BiBTeX/:$BIBINPUTS but it seems to have no effect (even after rebooting) and is not listed via printenv. I am currently using ubuntu natty + gdm + xmonad.

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  • Would you use UML if it kept stakeholders from requesting changes frequently?

    - by Huperniketes
    As much as programmers hate to document their code/system and draw UML (especially, Sequencing, Activity and State machine diagrams) or other diagramming notation, would you agree to do it if it kept managers from requesting a "minor change" every couple of weeks? IOW, would you put together visual models to document the system if it helped you demonstrate to managers what the effect of changes are and why it takes so long to implement them? (Edited to help programmers understand what type of answer I'm looking for.) 2nd edit: Restating my question again, "Would you be willing to use some diagramming notation, against your better nature as a programmer, if it helped you manage change requests?" This question isn't asking if there might be something wrong with the process. It's a given that there's something wrong with the process. Would you be willing to do more work to improve it?

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  • I'm not sure if this is a valid Ubuntu bug to file

    - by Ian Hincks
    I was in the process of filing an bug on Launchpad, but I had second thoughts because there were so many threatening warnings of the effect, "Don't file a bug report unless you're sure it's a bug, and you should really provide a package name". The problem I have, and I've had it for years, is the following: When I'm installing Ubuntu, it asks me to type in my location before it asks me what my keyboard layout is. Using a QWERTY keyboard but with the buttons popped of and in the Dvorak order, this is annoying, because it is assumes I am using a QWERTY keyboard, and so I have to guess at where all the QWERTY keys are to spell my city's name. It seems like it would make more sense to switch the order of these two questions. (I'll be the first person to admit that this is a very minor problem that has probably wasted less than 2 minutes of my life in total -- but it's the principle of the thing :p) So my question is: is this order there for a particular reason, and if it isn't, is it appropriate to file it as a bug, and under which package name?

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  • Newton Game Dynamics: Making an object not affect another object

    - by Boreal
    I'm going to be using Newton in my networked action game with Mogre. There will be two "types" of physics object: global and local. Global objects will be kept in sync for everybody; these include the players, projectiles, and other gameplay-related objects. Local objects are purely for effect, like ragdolls, debris, and particles. Is there a way to make the global objects affect the local objects without actually getting affected themselves? I'd like debris to bounce off of a tank, but I don't want the tank to respond in any way.

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  • LIBGDX "parsing error emitter" with 2 or more emitters [on hold]

    - by flow969
    I have a problem with the use of particle effect of LIBGDX with 2 or more emitters. After using ParticleEditor to create my .p file, I use it in my code BUT...when I use only 1 emitter it's fine but with more than 1, not fine ! :( Here is my error code in java console : Exception in thread "LWJGL Application" java.lang.RuntimeException: Error parsing emitter: - Delay - at com.badlogic.gdx.graphics.g2d.ParticleEmitter.load(ParticleEmitter.java:910) at com.badlogic.gdx.graphics.g2d.ParticleEmitter.<init>(ParticleEmitter.java:95) at com.badlogic.gdx.graphics.g2d.ParticleEffect.loadEmitters(ParticleEffect.java:154) at com.badlogic.gdx.graphics.g2d.ParticleEffect.load(ParticleEffect.java:138) at com.fasgame.fishtrip.android.screens.GameScreen.show(GameScreen.java:313) at com.badlogic.gdx.Game.setScreen(Game.java:61) at com.fasgame.fishtrip.android.screens.MainMenuScreen.render(MainMenuScreen.java:71) at com.badlogic.gdx.Game.render(Game.java:46) at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:206) at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:114) Caused by: java.lang.NumberFormatException: For input string: "- Count -" at sun.misc.FloatingDecimal.readJavaFormatString(Unknown Source) at sun.misc.FloatingDecimal.parseFloat(Unknown Source) at java.lang.Float.parseFloat(Unknown Source) at com.badlogic.gdx.graphics.g2d.ParticleEmitter.readFloat(ParticleEmitter.java:929) at com.badlogic.gdx.graphics.g2d.ParticleEmitter$RangedNumericValue.load(ParticleEmitter.java:1062) at com.badlogic.gdx.graphics.g2d.ParticleEmitter.load(ParticleEmitter.java:866) ... 9 more And here is my particle effect .p file : Blanc - Delay - active: false - Duration - lowMin: 3000.0 lowMax: 3000.0 - Count - min: 0 max: 200 - Emission - lowMin: 0.0 lowMax: 0.0 highMin: 250.0 highMax: 250.0 relative: false scalingCount: 1 scaling0: 1.0 timelineCount: 1 timeline0: 0.0 - Life - lowMin: 500.0 lowMax: 500.0 highMin: 500.0 highMax: 500.0 relative: false scalingCount: 3 scaling0: 1.0 scaling1: 0.47058824 scaling2: 0.0 timelineCount: 3 timeline0: 0.0 timeline1: 0.51369864 timeline2: 1.0 - Life Offset - active: false - X Offset - active: false - Y Offset - active: false - Spawn Shape - shape: point - Spawn Width - lowMin: 0.0 lowMax: 0.0 highMin: 0.0 highMax: 0.0 relative: false scalingCount: 1 scaling0: 1.0 timelineCount: 1 timeline0: 0.0 - Spawn Height - lowMin: 0.0 lowMax: 0.0 highMin: 0.0 highMax: 0.0 relative: false scalingCount: 1 scaling0: 1.0 timelineCount: 1 timeline0: 0.0 - Scale - lowMin: 0.0 lowMax: 0.0 highMin: 70.0 highMax: 70.0 relative: true scalingCount: 2 scaling0: 1.0 scaling1: 0.0 timelineCount: 2 timeline0: 0.0 timeline1: 1.0 - Velocity - active: true lowMin: 0.0 lowMax: 0.0 highMin: 30.0 highMax: 300.0 relative: false scalingCount: 1 scaling0: 1.0 timelineCount: 1 timeline0: 0.0 - Angle - active: true lowMin: 220.0 lowMax: 320.0 highMin: 220.0 highMax: 320.0 relative: false scalingCount: 2 scaling0: 0.0 scaling1: 0.98039216 timelineCount: 2 timeline0: 0.0 timeline1: 1.0 - Rotation - active: false - Wind - active: false - Gravity - active: true lowMin: 0.0 lowMax: 0.0 highMin: 0.0 highMax: 0.0 relative: false scalingCount: 1 scaling0: 1.0 timelineCount: 1 timeline0: 0.0 - Tint - colorsCount: 3 colors0: 0.50980395 colors1: 0.7647059 colors2: 0.7921569 timelineCount: 1 timeline0: 0.0 - Transparency - lowMin: 0.0 lowMax: 0.0 highMin: 1.0 highMax: 1.0 relative: false scalingCount: 4 scaling0: 1.0 scaling1: 1.0 scaling2: 1.0 scaling3: 1.0 timelineCount: 4 timeline0: 0.0 timeline1: 0.36301368 timeline2: 0.6164383 timeline3: 1.0 - Options - attached: false continuous: true aligned: false additive: true behind: false premultipliedAlpha: false pre_particle.png Bleu - Delay - active: false - Duration - lowMin: 3000.0 lowMax: 3000.0 - Count - min: 0 max: 200 - Emission - lowMin: 0.0 lowMax: 0.0 highMin: 250.0 highMax: 250.0 relative: false scalingCount: 1 scaling0: 1.0 timelineCount: 1 timeline0: 0.0 - Life - lowMin: 500.0 lowMax: 500.0 highMin: 500.0 highMax: 500.0 relative: false scalingCount: 3 scaling0: 1.0 scaling1: 0.47058824 scaling2: 0.0 timelineCount: 3 timeline0: 0.0 timeline1: 0.51369864 timeline2: 1.0 - Life Offset - active: false - X Offset - active: false - Y Offset - active: false - Spawn Shape - shape: point - Spawn Width - lowMin: 0.0 lowMax: 0.0 highMin: 0.0 highMax: 0.0 relative: false scalingCount: 1 scaling0: 1.0 timelineCount: 1 timeline0: 0.0 - Spawn Height - lowMin: 0.0 lowMax: 0.0 highMin: 0.0 highMax: 0.0 relative: false scalingCount: 1 scaling0: 1.0 timelineCount: 1 timeline0: 0.0 - Scale - lowMin: 0.0 lowMax: 0.0 highMin: 70.0 highMax: 70.0 relative: true scalingCount: 2 scaling0: 1.0 scaling1: 0.0 timelineCount: 2 timeline0: 0.0 timeline1: 1.0 - Velocity - active: true lowMin: 0.0 lowMax: 0.0 highMin: 30.0 highMax: 300.0 relative: false scalingCount: 1 scaling0: 1.0 timelineCount: 1 timeline0: 0.0 - Angle - active: true lowMin: 220.0 lowMax: 320.0 highMin: 220.0 highMax: 320.0 relative: false scalingCount: 2 scaling0: 0.0 scaling1: 0.98039216 timelineCount: 2 timeline0: 0.0 timeline1: 1.0 - Rotation - active: false - Wind - active: false - Gravity - active: true lowMin: 0.0 lowMax: 0.0 highMin: 0.0 highMax: 0.0 relative: false scalingCount: 1 scaling0: 1.0 timelineCount: 1 timeline0: 0.0 - Tint - colorsCount: 3 colors0: 0.0 colors1: 0.7254902 colors2: 0.7921569 timelineCount: 1 timeline0: 0.0 - Transparency - lowMin: 0.0 lowMax: 0.0 highMin: 1.0 highMax: 1.0 relative: false scalingCount: 6 scaling0: 0.0 scaling1: 1.0 scaling2: 1.0 scaling3: 1.0 scaling4: 1.0 scaling5: 0.0 timelineCount: 6 timeline0: 0.0 timeline1: 0.047945205 timeline2: 0.34246576 timeline3: 0.6712329 timeline4: 0.94520545 timeline5: 1.0 - Options - attached: false continuous: true aligned: false additive: true behind: false premultipliedAlpha: false pre_particle.png BleuFonce - Delay - active: false - Duration - lowMin: 3000.0 lowMax: 3000.0 - Count - min: 0 max: 200 - Emission - lowMin: 0.0 lowMax: 0.0 highMin: 250.0 highMax: 250.0 relative: false scalingCount: 1 scaling0: 1.0 timelineCount: 1 timeline0: 0.0 - Life - lowMin: 500.0 lowMax: 500.0 highMin: 500.0 highMax: 500.0 relative: false scalingCount: 3 scaling0: 1.0 scaling1: 0.47058824 scaling2: 0.0 timelineCount: 3 timeline0: 0.0 timeline1: 0.51369864 timeline2: 1.0 - Life Offset - active: false - X Offset - active: false - Y Offset - active: false - Spawn Shape - shape: point - Spawn Width - lowMin: 0.0 lowMax: 0.0 highMin: 0.0 highMax: 0.0 relative: false scalingCount: 1 scaling0: 1.0 timelineCount: 1 timeline0: 0.0 - Spawn Height - lowMin: 0.0 lowMax: 0.0 highMin: 0.0 highMax: 0.0 relative: false scalingCount: 1 scaling0: 1.0 timelineCount: 1 timeline0: 0.0 - Scale - lowMin: 0.0 lowMax: 0.0 highMin: 70.0 highMax: 70.0 relative: true scalingCount: 2 scaling0: 1.0 scaling1: 0.0 timelineCount: 2 timeline0: 0.0 timeline1: 1.0 - Velocity - active: true lowMin: 0.0 lowMax: 0.0 highMin: 30.0 highMax: 300.0 relative: false scalingCount: 1 scaling0: 1.0 timelineCount: 1 timeline0: 0.0 - Angle - active: true lowMin: 220.0 lowMax: 320.0 highMin: 220.0 highMax: 320.0 relative: false scalingCount: 2 scaling0: 0.0 scaling1: 0.98039216 timelineCount: 2 timeline0: 0.0 timeline1: 1.0 - Rotation - active: false - Wind - active: false - Gravity - active: true lowMin: 0.0 lowMax: 0.0 highMin: 0.0 highMax: 0.0 relative: false scalingCount: 1 scaling0: 1.0 timelineCount: 1 timeline0: 0.0 - Tint - colorsCount: 3 colors0: 0.0 colors1: 0.7294118 colors2: 1.0 timelineCount: 1 timeline0: 0.0 - Transparency - lowMin: 0.0 lowMax: 0.0 highMin: 1.0 highMax: 1.0 relative: false scalingCount: 4 scaling0: 1.0 scaling1: 0.0 scaling2: 0.0 scaling3: 1.0 timelineCount: 4 timeline0: 0.0 timeline1: 0.001 timeline2: 0.5753425 timeline3: 0.79452056 - Options - attached: false continuous: true aligned: false additive: true behind: false premultipliedAlpha: false pre_particle.png For the "- Image Path -" missing it's normal if I let them in it doesn't work even with only 1 emitter PS : I've already updated my lib to the last release

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  • Adsense block not displaying anything

    - by Mild Fuzz
    I have copied and pasted the following code into my page, but it seems to be having no effect. It should have a fall back block colour, but nothing is showing. Code copied/pasted straight from google <script type="text/javascript"><!-- google_ad_client = "ca-pub-7972043490779920"; /* SALF */ google_ad_slot = "4085311300"; google_ad_width = 300; google_ad_height = 250; //--> </script> <script type="text/javascript" src="http://pagead2.googlesyndication.com/pagead/show_ads.js"> </script>

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  • Change login screen to gnome-shell login

    - by Dr_Bunsen
    I was just goofing around in a vm to test what would happen if I purgen unity: sudo apt-get remove --purge unity* I found that I get an startup error, but when I proceed, I got this awesome login screen: It has an sexy effect and is just the gnome style my whole pc has got. So can any one please tell me how I change the default login screen program without having to bother clicking "fix this error" on every boot? Thanks in advance. [edit] This is the error I get, and the only option that works is the, run in low settings for one session.

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  • "has no motion" warnings

    - by Adam R. Grey
    When I reimport my project's Library, I get lots of warnings such as State combat.Ghoul Attack has no motion but I have no idea why. In this specific case, I looked up Ghoul Attack. Here's the state in which it appears, in the only animator controller that includes anything called Ghoul Attack: State: m_ObjectHideFlags: 3 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_Name: Ghoul Attack m_Speed: 1 m_CycleOffset: 0 m_Motions: - {fileID: 7400000, guid: 0db269712a91fd641b6dd5e0e4c6d507, type: 3} - {fileID: 0} m_ParentStateMachine: {fileID: 110708233} m_Position: {x: 492, y: 132, z: 0} m_IKOnFeet: 1 m_Mirror: 0 m_Tag: I thought perhaps that second one - {fileID: 0} was throwing up the warning incorrectly, so I removed it. There was no effect, I still get warnings about Ghoul Attack. So given that the only state I know of with that name does in fact have motion, what is this warning actually trying to tell me?

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  • C++ Game engine time scale

    - by I Phantasm I
    i have begun creating a very simple game engine and i am trying to work out how to create a time scale for the game.by time scale i mean some way of increasing and decreasing the speed of the game(not the fps) like creating a slow motion effect ... i have no idea how this could be accomplished so any help would be appreciated. if this help im using windows, Opengl and C++ in the game engine... How my engine is setup i have an update and draw function...update is called 25 times per second while display is called as much as possible.

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  • Asus Eee PC 701 4G hangs on boot

    - by Andrew
    I've got an old Eee PC 701 4G with the following specifications: 512 MB RAM 4GB SSD drive SM223AC 8GB SD card extension Screen resolution: 800 x 480 BIOS Revision 1101 (05/16/2008) EC Firmware version: EPC-079 Windows XP SP3 works fine on it, but I decided to switch my OS to Ubuntu. I have downloaded an Ubuntu 10.10 Netbook Remix ISO and wrote it to my FAT32 SD card using Universal-USB-Installer-1.8.3.3, as described on ubuntu.com During standard load from the SD card the boot process hangs up with black screen. If I'll press F6 while preloading Ubuntu, it sucessfully displays the boot menu, selecting language and showing 2 main commands: "Run ubuntu from USB drive" and "Install Ubuntu". Selecting either of these commands leading to the same result - after some background work the main loading indicator is displayed ("Ubuntu" text with dotted progress bar under it), and it's progressing forever without any effect. Is Ubuntu 10.10 compatible with my Eee PC at all? How to boot it correctly?

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  • Ubuntu 12.10 "Turn screen off when inactive for: Never" still turns off

    - by Will
    After a fresh install of Ubuntu 12.10, my screen still goes off after about ten minutes. I've been to the Brightness and Lock control panel. The Turn screen off when inactive for: setting is set for Never. I've been through the dconf Editor searching for power, screen, and idle changing parameters. This doesn't seem to have any effect on the display timeout. Here's one more interesting thing, the screen doesn't go off, per se. It just goes black. Meaning, the back lighting is still on, and all the pixels are black. When it goes black, it does a very pleasant quick dim to black. Similarly, it quickly un-dim's after a key press, mouse movement, or mouse click. So, I'm feeling this is more of a software setting the timeout, not a power saving function.

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  • Unity Frustum Culling Issue

    - by N0xus
    I'm creating a game that utilizes off center projection. I've got my game set up in a CAVE being rendered in a cluster, over 8 PC's with 4 of these PC's being used for each eye (this creates a stereoscopic effect). To help with alignment in the CAVE I've implemented an off center projection class. This class simply tells the camera what its top left, bottom left & bottom right corners are. From here, it creates a new projection matrix showing the the player the left and right of their world. However, inside Unity's editor, the camera is still facing forwards and, as a result the culling inside Unity isn't rendering half of the image that appears on the left and right screens. Does anyone know of a way to to either turn off the culling in Unity, or find a way to fix the projection matrix issue?

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  • a java applet question

    - by Robert
    Hello there. I have a question on the java applet.I've created a java applet,which is a board game,that can have a 2*2 array with row number and column number both set to 9 by default. Now I want to extend my applet a bit,that the user can specify the size they want on the command-line,then the applet class will create an applet with correspoding size. I try to add a constructor in the applet class,but the Eclipse complains,I also tried another class,which will create an instance of this applet with size as an instance variable,but it is not working. Could anyone help me a little bit on where to put a main() method that can take care of user-specified board sized,then create an array in my applet class accordingly? Thanks a lot. Rob

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  • What You Said: Your Must Have Presentation Tools

    - by Jason Fitzpatrick
    Earlier this week we asked you to share your must have presentation tools and tricks; read on to see how your fellow readers jazz up their presentations and keep things flowing smoothly. Image by VectorOpenStock. Several readers favorites PowerPoint alternatives to break out of the PP doldrums. Kaitlin writes: Prezi.com An amazing tool! Enables you to create really dynamic zooming presentations, on one big canvas, with no slides! Wow-effect guaranteed. If you were reading down the comments thread and not quite sure if you wanted to check out Prezi, Dan’s passion for the presentation tool might push you over: How To Create a Customized Windows 7 Installation Disc With Integrated Updates How to Get Pro Features in Windows Home Versions with Third Party Tools HTG Explains: Is ReadyBoost Worth Using?

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  • Qué control te gustaria?

    - by Jason Ulloa
    Cada vez, utilizó mas Jquery para enriquecer las aplicaciones que desarrollo, pero cada vez me doy cuenta de que siempre debo leer la documentación de los controles para poder recordar todas las funciones. Esto, sumado a la cantidad de código script que debo colocar en las páginas. Es por eso que decidi empezar a trabajar en una pequeña seríe de controles de Jquery para asp.net basado en el framework DJ Jquery. Por supuesto, una serie de controles OpenSource para la comunidad   Actualmente los controles disponibles son: * Accordion * Animation * Autocomplete * DatePicker * Dialog * Draggable * Droppable * Effect * FileUpload * FlexGrid (en desarrollo) * Floater Menu * JMenu (en desarrollo) * Jquery Plugin * Password Meter * ProgressBar * Resizable * Selectable * Slick Menu * Slider * Sortable * Tabs * ButtonEx * Toggle Button * Simple Button * Simple List View   Así que la idea es preguntarles: ¿Qué otro control les gustaría ver en la suite?   Saludos,

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  • What features of old computers helped you learn to be a better programmer?

    - by David Cary
    What features of old computers helped you learn to be a better programmer -- but don't seem to be available on new computers? I imagine that, while educational, you are really glad some features are gone, such as programs ran so slowly that I could almost see each pixel being plotted, so I got a visceral feel for the effect of various optimizations. I imagine other features you may be a little nostalgic for, such as I could turn on the computer, and write a short program that printed "Hello, World" on the printer, before ever "booting" a "disk". (I'm hoping that this is constructive enough to avoid the fate of the " What have we lost from computers 20 years ago ?" question).

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  • Storing Tables of Information on the Android Platform.

    - by Tarmon
    I have about twenty pages of information that is stored in tables that needs to be stored in my Android application. Each column is a designated stop on a bus route and the column is filled with times that the bus will be at the stop. There is also certain information that needs to be associated with some times, such as if the bus is handicap accessible at a certain time. Here is an example of one of the tables: Bus Times I have thought about using a SQL lite as that seems as though it would be able to store these tables quite easily; but when I think of using SQL I think of dynamic data storage and this shouldn't be changing more than once a year. Is SQL appropriate for this application? Is there a better way to do this? Thanks, Rob

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  • Most appropriate OSS license for infrastructure code

    - by Richard Szalay
    I'm looking into potentially releasing some infrastructure code (related to automated builds and deployments) as OSS and I'm curious about how the various OSS licenses effect it. Specifically, LGPL prevents the code itself (part/whole) being modified into a commercial product (which is what I'm after), but allows it to be "linked to" in the creation of commercial products (also ok). How does the "linked to" clause relate to infrastructure code, which is not deployed with the product itself? Would the application still be required to provide "appropriate legal notices" (which I'm not fussed over)? Would I be better off looking at the Eclipse Public License?

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