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  • CPU I/O communication

    - by b-gen-jack-o-neill
    Hi, I know there is this question already discussed, but I still don´t understand something, so please just help me clarify it. What I understand there is 2 way to do I/O aka communicate from CPU with other HW. One is to use in and out instructions, and second is the memory mapped. But what I don´t actually understand is, is IN and OUT instructions are used, you define source port. But what is this port? I mean, is it different set of pins on CPU or what? And, to what is that port connected? And for the memory mapped, I miss just a tiny detail. Wheather memory mapped I/O must be first set by IN and OUT instructions, or does the device actually somehow itself connects to the RAM and reads it? Thanks.

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  • Windows hangs on Rename, Delete and Move for specific MKV files

    - by Creativehavoc
    I have been googling this issue for a long time, and no full solutions seem to be out there. For certain mkv files, windows hangs when moving, copying, or deleting. These files play fine in a player such as GOM player. System: a fast windows 7, 64 bit box. Results: CPU change is negligible Memory usage rockets up to ~100% In cased of delete or move, "discovering files" dialogue box stays up for a long time Rename simply shows spinning icon until it finishes Action is completed after EXTREMELY long amount of time Memory usage does not return to normal "Fixes:" Disable thumbnail creation (helps for some cases) After move/rename/delete kill explorer with taskmanager, and relaunch to re-claim your memory Even with the thumbnails turned off, the issue persists. I have also tried re-muxing a file, which worked fine, but still resulted in a file with the same above issues.

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  • Computer freezes for 2+ seconds, mouse still moves

    - by xsaero00
    I have this problem on my workstation. The computer would effectively freeze for 2-5 seconds for no apparent reason, then continue as normal. While frozen the mouse would still be movable, but only on one of screens in my multi-screen setup. What can be the likely cause. System: CPU: i7-920 Memory: 12G of Patriot DDR3, 6 modules OS: SLED 11, Suse Linux Enterprise Desktop, using Gnome Main board: Asus P6T Video: two Nvidia 9500GT connected to three displays I am using memory at recommended settings of 8-8-8-1333. It has an XMP profile. Th CPU is a bit overclocked to 3.3 GHz, but my cooling more than allows for it. I ran the computer with all overclocks off and lower memory speed but the issue was still there. Any ideas? Where should I start looking?

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  • How to check if PAE is enabled? (Windows 7 32 bits)

    - by Altar
    How to tell for sure if PAE (Physical Address Extensions) is enabled or not? There is a SPECIFIC command I can use? I can read a registry value or something? (Windows 7 32 bits) I have found this on Internet but it doesn't answer my question: If your server has hot-add memory ability (ability to add more memory without shutting down the server !!) or data execution prevention (DEP) is enabled then PAE will be enabled automatically !! It only reformulate the question as "does my Qosmio x505 laptop support hot-add memory?"

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  • RAM module randomly stopped working

    - by nhinkle
    My laptop is a Dell Inspiron e1505. It came with 2x512 MB of RAM installed, and about a year and a half ago I decided to upgrade it to 2x1 GB. I bought two 1GB memory modules from newegg and installed them, and all worked fine. Just last night my laptop was working fine; this morning I booted up and there was a BIOS warning saying "amount of system memory has changed". I tried reseating the modules, but that didn't fix it. Then I removed each one individually, and determined that one of the sticks appears to no longer be working. This happened very abruptly - I hadn't noticed any problems which might have been indicative of impending failure. Does anybody have any clue what may have caused this, and if there's any hope of making it work again? The memory only had a 30 day warranty, so I can't RMA it.

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  • Compilation of Etherpad fails in an OpenVZ VE

    - by ulf
    Hi everyone. I’m almost giving up, this will be my last try: I try to compile Etherpad on my OpenVZ server. It’s running a Debian 5.0 as the host system, in the VE I’ve got Ubuntu 10.04. I installed Etherpad in this VE with the instructions from the official Ubuntu Wiki: https://wiki.ubuntu.com/Etherpad. Everything runs fine until it comes to compilation. After calling bin/build.sh as described in the wiki the first steps are running fine. But then I’m running into a memory error: java.io.IOException: Cannot run program "cp": java.io.IOException: error=12, Cannot allocate memory Well, I understand the error message but don’t see the cause. The command free tells me that there’s plenty memory left in this VE: total used free shared buffers cached Mem: 2415236 1140872 1274364 0 0 0 -/+ buffers/cache: 1140872 1274364 Swap: 0 0 0 Beautiful. But even repeating the compilation process doesn’t bring me any further. Any help would be appreciated.

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  • How to prevent HP Photosmart Essential from launching on removal drive insertion

    - by David Boike
    My in-laws bought an HP computer loaded with HP junk, and it's giving me a headache. When they insert a camera memory card into their printer, the Auto-Play dialog comes up, but it also launches the HP Photosmart Essential application, which is a piece of trash. It will NOT launch properly just normally from the taskbar, so that makes it pretty useless. I tried uninstalling it, but then when you insert a memory card, a Microsoft Help window comes up saying how to reinstall HP Photosmart Essential!! Is there any way to find the registry key (I assume) that allows a program to be launched when a memory card is inserted?

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  • Weird RAM Upgrade Experience

    - by Axel Isouard
    I have a laptop, HP EliteBook 8540p having originally 4GB RAM and I've recently bought Corsair Value Select SO-DIMM 16 Go (2x 8 Go) DDR3 1333 MHz. It fits the required RAM specifications perfectly, and once I've inserted them, the BIOS recognizes the memory correctly, but my linux Gentoo running on kernel 3.1.6 SMP x86_64 crashes immediately when I'm running an app which consumes a lot of memory. The laptop crashes as if there's no more battery left, when the memory reaches at least 6000MB ram. Windows 7 doesn't want to run anymore, it shows a blue screen with the IRQ LESS OR EQUAL error if I set 8GB, and it doesn't boot at all if I set 16GB. Is there something I could do to fix this please ?

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  • vps running out of memory, 200MB free

    - by demon
    At the beginning of this year I took a VPS for my website because I was running against the resource limits from a shared hosting. Here are the things I know: 2GB memory, with 1GB swap Debian X64 server ED installed Software running on the webserver: mysql apache postfix pop3 imap amavisd clamd cron fail2ban munin-node pure-ftpd spamd nginx Now for the setup: Nginx listens on port 80 and handles the static files, the php side is done by apache2 running mod_php in combi with apc(no var caching!). Iam using a pretty 'busy' drupal and phpbb stack on the server, for drupal iam using boost and authcache to handle of the server load with a pressflow stack. phpbb is just phpbb3 with some mods installed, but has at max 30 users online at a time.. The problem is that its staring to use the swap after a few days after a reboot and thus the site becomes slower. I'v added pictures of monit and munin, so maybe somebody can help me out... Monit: Munin:

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  • Windows 7 pagefile size with large RAM and SSD

    - by Avi
    I've just upgraded my Windows 7 machine from 12GB to 24GB - both for running more VMs and for future proofing. My C driver is an SSD with 129GB formatted size. I was surprised to find out that the SSD only has 68GB free (most of my files are on D: to G:). Researching I found 24GB of my precious C: SSD are taken for virtual memory. So - do I need such large amounts of virtual memory when I have 24GB or RAM? I bought this size of memory so I"d not have to go to disk...

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  • Is putting swapfile & temp folder in ramdisk a good idea in Windows 7 64 bit with lots of ram?

    - by Tony_Henrich
    I want my Windows to run as fast as possible. If I have 12GB ram in Windows 7 64bit, quad core cpu, and all apps fit in memory, will the swap file ever be used for anything? The question is about if its a good idea to put the swap file in a ram disk. Would a ram disk help in any way or will Windows intelligently use all the available memory for all its work? I am also thinking of putting the temp folder in a ram disk. I know ram disk is volatile memory and I don't care about its content in it if it gets lost.

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  • Why is RAM usage so high on an idle server? [duplicate]

    - by DeeDee
    This question already has an answer here: Why is Linux reporting “free” memory strangely? 2 answers I'm investigating a server used for scientific data analysis. It's running RHEL 6.4 It has almost 200GB of RAM. It's been running very slowly for users via SSH, and after some poking around I quickly noticed that the RAM usage was sky-high. What's odd is that even in an idle state it's still using a ton of RAM: I also looked via htop and I can't see that any running process is using more than 0.1% of the RAM. So I wonder what's going on? Right now the only user-initiated process running is an rsync between two NFS-mounted shares. I tried rebooting the server and it was much more responsive for a few minutes, but then memory usage shot up again. Is there any way I can pinpoint why memory usage is so high?

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  • Why do VMs need to be "stack machines" or "register machines" etc.?

    - by Prog
    (This is an extremely newbie-ish question). I've been studying a little about Virtual Machines. Turns out a lot of them are designed very similarly to physical or theoretical computers. I read that the JVM for example, is a 'stack machine'. What that means (and correct me if I'm wrong) is that it stores all of it's 'temporary memory' on a stack, and makes operations on this stack for all of it's opcodes. For example, the source code 2 + 3 will be translated to bytecode similar to: push 2 push 3 add My question is this: JVMs are probably written using C/C++ and such. If so, why doesn't the JVM execute the following C code: 2 + 3..? I mean, why does it need a stack, or in other VMs 'registers' - like in a physical computer? The underlying physical CPU takes care of all of this. Why don't VM writers simply execute the interpreted bytecode with 'usual' instructions in the language the VM is programmed with? Why do VMs need to emulate hardware, when the actual hardware already does this for us? Again, very newbie-ish questions. Thanks for your help

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  • What causes the iOS OpenGLES driver to allocate extra memory?

    - by Martin Linklater
    I'm trying to optimize the memory usage of our iOS game and I'm puzzled about when/why the iOS GLES driver allocates extra memory at runtime... When I run our game through Instruments with the OpenGL ES Driver instrument the gartUsedBytes value can fluctuate quite wildly. We preload all our textures and build the buffer objects up front, so it's not the game engine requesting extra memory from GL. Currently we are manually requesting around 50MB of GL memory, yet the gartUsedBytes value sits at around 90MB most of the time, peaking at 125MB from time to time. It seems to be linked to what you are rendering that frame - our PVS only submits VBO's for visible meshes. Can anyone shed some light on what the driver is doing in the background ? Like I said earlier, all our game engine allocations are done on level load, so in theory there shouldn't be any fluctuation on GL memory usage while the level is running. Thanks.

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  • by reference in C++

    - by lego69
    I have this snippet of the code Stack& Stack:: operator=(const Stack& stack){ if(this == &stack){ return *this } } here I define operator = but I can't understand, if I receive by reference stack why it should be & in this == &stack and not this == stack and why we return * in return *this and not this thanks in advance for any help

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  • CGBitmapContextCreate on the iPhone/iPad

    - by toastie
    Hello, I have a method that needs to parse through a bunch of large PNG images pixel by pixel (the PNGs are 600x600 pixels each). It seems to work great on the Simulator, but on the device (iPad), i get an EXC_BAD_ACCESS in some internal memory copying function. It seems the size is the culprit because if I try it on smaller images, everything seems to work. Here's the memory related meat of method below. + (CGRect) getAlphaBoundsForUImage: (UIImage*) image { CGImageRef imageRef = [image CGImage]; NSUInteger width = CGImageGetWidth(imageRef); NSUInteger height = CGImageGetHeight(imageRef); CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); unsigned char *rawData = malloc(height * width * 4); memset(rawData,0,height * width * 4); NSUInteger bytesPerPixel = 4; NSUInteger bytesPerRow = bytesPerPixel * width; NSUInteger bitsPerComponent = 8; CGContextRef context = CGBitmapContextCreate(rawData, width, height, bitsPerComponent, bytesPerRow, colorSpace, kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big); CGColorSpaceRelease(colorSpace); CGContextDrawImage(context, CGRectMake(0, 0, width, height), imageRef); CGContextRelease(context); /* non-memory related stuff */ free(rawData); When I run this on a bunch of images, it runs 12 times and then craps out, while on the simulator it runs no problem. Do you guys have any ideas?

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  • How to dispose a Writeable Bitmap? (WPF)

    - by Mario
    Some time ago i posted a question related to a WriteableBitmap memory leak, and though I received wonderful tips related to the problem, I still think there is a serious bug / (mistake made by me) / (Confusion) / (some other thing) here. So, here is my problem again: Suppose we have a WPF application with an Image and a button. The image's source is a really big bitmap (3600 * 4800 px), when it's shown at runtime the applicaton consumes ~90 MB. Now suppose i wish to instantiate a WriteableBitmap from the source of the image (the really big Image), when this happens the applications consumes ~220 MB. Now comes the tricky part, when the modifications to the image (through the WriteableBitmap) end, and all the references to the WriteableBitmap (at least those that I'm aware of) are destroyed (at the end of a method or by setting them to null) the memory used by the writeableBitmap should be freed and the application consumption should return to ~90 MB. The problem is that sometimes it returns, sometimes it does not. Here is a sample code: // The Image's source whas set previous to this event private void buttonTest_Click(object sender, RoutedEventArgs e) { if (image.Source != null) { WriteableBitmap bitmap = new WriteableBitmap((BitmapSource)image.Source); bitmap.Lock(); bitmap.Unlock(); //image.Source = null; bitmap = null; } } As you can see the reference is local and the memory should be released at the end of the method (Or when the Garbage collector decides to do so). However, the app could consume ~224 MB until the end of the universe. Any help would be great.

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  • Clear UIWebView content upon dismissal of modal view (iPhone OS 3.0)

    - by Ricky
    I currently have a UIWebView that is displayed within a modal view. It is basically a detail view that provides a view of a page when the user clicks a link. When the view is dismissed and then brought up again (when the user clicks another link), the previously-loaded content is still visible and the new content loads "on top" of the last content. This makes sense because the instance of the UIWebView persists between sessions and is only released when the memory is needed. However, I would like to completely clear the UIWebView when the modal view is dismissed so that 1) content is cleared and 2) memory is freed. Thus far my research and attempts have not found an answer. These links haven't worked for me: http://stackoverflow.com/questions/2184688/is-it-possible-to-free-memory-of-uiwebview http://stackoverflow.com/questions/2311564/reused-uiwebview-showing-previous-loaded-content-for-a-brief-second-on-iphone I've tried [[NSURLCache sharedURLCache] removeAllCachedResponses]; and setting the webView to nil and manually releasing the webView upon modal-view-dismiss to no avail. Any thoughts from the wizened masses?

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  • Advice using leaks in instruments for noobs

    - by Gyozo Kudor
    Hello I am pretty new to iphone development. I have run my app for the first time using the "Leaks" from "Instruments". It shows me several leaks around 20 the smallest is 32 bytes and there is one with 1KB. I have followed the memory management guidelines, (i (think i) understand how and when to use release, not to use it when adding to autorelease pools, for every copy, retain, init there should be a release,... etc). I don't think I understand the output of the Leaks in instruments. What does "Responsible library" and "Responsible frame" mean. Because there are some classes and methods i never used directly. Are there any good tutorials for debugging memory leaks in instruments or other advice you can give me regarding leaks. Thanks in advance. Here are the largest 2 leaks. Leaked Object # Address Size Responsible Library Responsible Frame Malloc 1.00 KB 0x4827400 1024 CFNetwork std::vector *, std::allocator * ::reserve(unsigned long) // i have no idea what this is. Leaked Object # Address Size Responsible Library Responsible Frame Malloc 128 Bytes 5 640 UIKit UIImagePickerLoadPhotoLibraryIfNecessary // so this means UIImagePicker is leaking memory? The first leak i get Leaked Object # Address Size Responsible Library Responsible Frame Malloc 128 Bytes 0x442dfd0 128 UIKit UIKeyboardInputManagerClassForInputMode I don't understand any of those.

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  • Is there any danger in calling free() or delete instead of delete[]? [closed]

    - by Matt Joiner
    Possible Duplicate: ( POD )freeing memory : is delete[] equal to delete ? Does delete deallocate the elements beyond the first in an array? char *s = new char[n]; delete s; Does it matter in the above case seeing as all the elements of s are allocated contiguously, and it shouldn't be possible to delete only a portion of the array? For more complex types, would delete call the destructor of objects beyond the first one? Object *p = new Object[n]; delete p; How can delete[] deduce the number of Objects beyond the first, wouldn't this mean it must know the size of the allocated memory region? What if the memory region was allocated with some overhang for performance reasons? For example one could assume that not all allocators would provide a granularity of a single byte. Then any particular allocation could exceed the required size for each element by a whole element or more. For primitive types, such as char, int, is there any difference between: int *p = new int[n]; delete p; delete[] p; free p; Except for the routes taken by the respective calls through the delete-free deallocation machinery?

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  • Better why of looping to detect change.

    - by Dremation
    As of now I'm using a while(true) method to detect changes in memory. The problem with this is it's kill the applications performance. I have a list of 30 pointers that need checked as rapidly as possible for changes, without sacrificing a huge performance loss. Anyone have ideas on this? memScan = new Thread(ScanMem); public static void ScanMem() { int i = addy.Length; while (true) { Thread.Sleep(30000); //I do this to cut down on cpu usage for (int j = 0; j < i; j++) { string[] values = addy[j].Split(new char[] { Convert.ToChar(",") }); //MessageBox.Show(values[2]); try { if (Memory.Scanner.getIntFromMem(hwnd, (IntPtr)Convert.ToInt32(values[0], 16), 32).ToString() != values[1].ToString()) { //Ok, it changed lets do our work //work if (Globals.Working) return; SomeFunction("Results: " + values[2].ToString(), "Memory"); Globals.Working = true; }//end if }//end try catch { } }//end for }//end while }//end void

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  • Can't get past 2542 Threads in Java on 4GB iMac OSX 10.6.3 Snow Leopard (32bit)

    - by fuzzy lollipop
    I am running the following program trying to figure out how to configure my JVM to get the maximum number of threads my machine can support. For those that might not know, Snow Leopard ships with Java 6. I tried starting it with defaults, and the following command lines, I always get the Out of Memory Error at Thread 2542 no matter what the JVM options are set to. java TestThreadStackSizes 100000 java -Xss1024 TestThreadStackSizes 100000 java -Xmx128m -Xss1024 TestThreadStackSizes 100000 java -Xmx2048m -Xss1024 TestThreadStackSizes 100000 java -Xmx2048m -Xms2048m -Xss1024 TestThreadStackSizes 100000 no matter what I pass it, I get the same results, Out of Memory Error at 2542 public class TestThreadStackSizes { public static void main(final String[] args) { Thread.currentThread().setUncaughtExceptionHandler(new Thread.UncaughtExceptionHandler() { public void uncaughtException(final Thread t, final Throwable e) { System.err.println(e.getMessage()); System.exit(1); } }); int numThreads = 1000; if (args.length == 1) { numThreads = Integer.parseInt(args[0]); } for (int i = 0; i < numThreads; i++) { try { Thread t = new Thread(new SleeperThread(i)); t.start(); } catch (final OutOfMemoryError e) { throw new RuntimeException(String.format("Out of Memory Error on Thread %d", i), e); } } } private static class SleeperThread implements Runnable { private final int i; private SleeperThread(final int i) { this.i = i; } public void run() { try { System.out.format("Thread %d about to sleep\n", this.i); Thread.sleep(1000 * 60 * 60); } catch (final InterruptedException e) { throw new RuntimeException(e); } } } } Any ideas on now I can affect these results?

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  • Java OutOfMemoryError message changes when trying to create Arrays of different sizes

    - by Gordon
    In the question by DKSRathore How to simulate the Out Of memory : Requested array size exceeds VM limit some odd behavior was noted when creating an arrays. When creating an array of size Integer.MAX_VALUE an exception with the error java.lang.OutOfMemoryError Requested array size exceeds VM limit was thrown. However when an array was created with a size less than the max but still above the virtual machine memory limit the error message read java.lang.OutOfMemoryError: Java heap space. Testing further I managed to narrow down where the error messages changes. long[] l = new long[2147483645]; exceptions message reads - Requested array size exceeds VM limit long[] l = new long[2147483644]; exceptions message reads - Java heap space errors I increased my virtual machine memory and still produced the same result. Has anyone any idea why this happens? Some extra info: Integer.MAX_VALUE = 2147483647. Edit: Here's the code I used to find the value, might be helpful. int max = Integer.MAX_VALUE; boolean done = false; while (!done) { try { max--; // Throws an error long[] l = new long[max]; // Exit if an error is no longer thrown done = true; } catch (OutOfMemoryError e) { if (!e.getMessage().contains("Requested array size exceeds VM limit")) { System.out.println("Message changes at " + max); done = true; } } }

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  • Better way of looping to detect change.

    - by Dremation
    As of now I'm using a while(true) method to detect changes in memory. The problem with this is it's kill the applications performance. I have a list of 30 pointers that need checked as rapidly as possible for changes, without sacrificing a huge performance loss. Anyone have ideas on this? memScan = new Thread(ScanMem); public static void ScanMem() { int i = addy.Length; while (true) { Thread.Sleep(30000); //I do this to cut down on cpu usage for (int j = 0; j < i; j++) { string[] values = addy[j].Split(new char[] { Convert.ToChar(",") }); //MessageBox.Show(values[2]); try { if (Memory.Scanner.getIntFromMem(hwnd, (IntPtr)Convert.ToInt32(values[0], 16), 32).ToString() != values[1].ToString()) { //Ok, it changed lets do our work //work if (Globals.Working) return; SomeFunction("Results: " + values[2].ToString(), "Memory"); Globals.Working = true; }//end if }//end try catch { } }//end for }//end while }//end void

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  • Preventing a heavy process from sinking in the swap file

    - by eran
    Our service tends to fall asleep during the nights on our client's server, and then have a hard time waking up. What seems to happen is that the process heap, which is sometimes several hundreds of MB, is moved to the swap file. This happens at night, when our service is not used, and others are scheduled to run (DB backups, AV scans etc). When this happens, after a few hours of inactivity the first call to the service takes up to a few minutes (consequent calls take seconds). I'm quite certain it's an issue of virtual memory management, and I really hate the idea of forcing the OS to keep our service in the physical memory. I know doing that will hurt other processes on the server, and decrease the overall server throughput. Having that said, our clients just want our app to be responsive. They don't care if nightly jobs take longer. I vaguely remember there's a way to force Windows to keep pages on the physical memory, but I really hate that idea. I'm leaning more towards some internal or external watchdog that will initiate higher-level functionalities (there is already some internal scheduler that does very little, and makes no difference). If there were a 3rd party tool that provided that kind of service is would have been just as good. I'd love to hear any comments, recommendations and common solutions to this kind of problem. The service is written in VC2005 and runs on Windows servers.

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