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  • What different ways are there to model restitution in a physics engine?

    - by Mikael Högström
    In my physics engine I give a body a value for restitution between 0 and 1. When two bodies collide there seems to be different views on how the restitution of the collision should be calculated. To me the most intuitive seems to be to take the average of the two but some seem to take only the largest one. Are there other ways to do it? Also, could the closing velocity or some other parameter come into effect?

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  • iPhone 3d Model format: .h file, .obj, or some other?

    - by T Reddy
    I'm beginning to write an iPhone game using OpenGL-ES and I've come across a problem with deciding what format my 3D models should be in. I've read (link escapes me at the moment) that some developers prefer the models compiled in Objective-C .h files. Still, others prefer having .obj as these are more portable (i.e., for deployment on non-iPhone platforms). Various 3D game engines seem to support many(?) formats, but I'm not going to use any of these engines as I would like to actually learn OpenGL-ES. Am I putting myself at a disadvantage here by not using a packaged engine? Thanks!

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  • What is an effective way to convert a shared memory-mapped system to another data access model?

    - by Rob Jones
    I have a code base that is designed around shared memory. Each process that needs to access the memory maps it into its own address space. The data structures in the shared memory are directly accessed, that is, there is no API. For example: Assume the following: typedef struct { int x; int y; struct { int a; int b; } z; } myStruct; myStruct s; Then a process might access this structure as: myStruct *s = mapGlobalMem(); And use it as: int tmpX = s->x; The majority of the information in the global structure is configuration information that is set once and read many times. I would like to store this information in a database and develop an API to access the database. The problem is, these references are sprinkled throughout the code. I need a way to parse the code and identify global structure references that will need to be refactored. I've looked into using ANTLR to create a parser that will identify references to a small set of structures and enter them into a custom symbol table. I could then use this symbol table to identify which source files need to be refactored. It looks like a promising approach. What other approaches are there? Of course, I'm looking for a programmatic approach. There are far too many source files to examine each one visually. This is all ordinary ANSI C. Nothing else.

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  • How can a load and play an .x model using vertex animation in XNA?

    - by Christian
    From a game I developed years ago, I still have character models that my former 3D engine designer created and that I'd like to reuse in a Windows Phone project now. However, the files are in DirectX format (.x) containing keyframe animation only. No bones. No skeleton. There are a lot of animation keys defined on several frames to animate the characters. I don't quite understand how that works, to be frankly. However, I did a lot of research regarding a possible way of getting the characters animated via XNA on Windows Phone and all I found are hints that it is generally possible but not supported. Possibly by implementing own Content Importers and Processors. I didn't find anyone who successfully did something like that yet. How should I go about loading and displaying these models in XNA?

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  • How can I ensure my Collada model fits on an iPhone screen?

    - by rakeshNS
    Hi I am new to game development. I see many examples and tried myself like displaying triangle, cube etc. Now I am looking to render a Collada object. So I created a Collada object using Google Sketch up and trying to render that now. But the thing I am not understanding is, in all examples the vertices are between -1.0 and +1.0 values. But when I looked into that Collada file, the vertices were ranging from -30.0 to 90.0. I know any vertices greater than 1.0 will not display on iPhone. So can you pleas tell my the secret behind converting Object coordinate to normalized vector coordinate? My previous triangle defined as struct Vertex{ float Position[3]; float Color[4]; }; const Vertex Vertices[] = { {{-0.5, -0.866}, {1, 1, 0.5f, 1}}, {{0.5, -0.866}, {1, 1, 0.5, 1}}, {{0, 1}, {1, 1, 0.5, 1}}, {{-0.5, -0.866}, {0.5f, 0.5f, 0.5f}}, {{0.5, -0.866}, {0.5f, 0.5f, 0.5f}}, {{0, -0.4f}, {0.5f, 0.5f, 0.5f}}, }; And now triangle from collada is const Vertex Vertices[] = { {{39.4202092, 90.1263924, 0.0000000}, {1, 1, 0.5f, 1}}, {{-20.2205588, 90.1263924, 0.0000000}, {1, 1, 0.5, 1}}, {{-20.2205588, 176.3763924, 0.0000000}, {1, 1, 0.5, 1}}, {{-20.2205588, 176.3763924, 0.0000000}, {1, 1, 0.5, 1}}, {{-20.2205588, 90.1263924, 0.0000000}, {1, 1, 0.5, 1}}, {{39.4202092, 90.1263924, 0.0000000}, {1, 1, 0.5, 1}}, };

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  • How to model interentity membership in entity-component architecture?

    - by croxis
    I'm falling in love with simple grace of entity-component design, although I still have issues breaking from MVC and OOP practices. Some of my game entities have membership relationships with each other (ex: a player is a member of a city, a city is a member of a nation), and I am unsure on the best way to implement it. My initial reaction is to have a a MemberOfCity component that points to the appropriate city component, but components are suppose to have no references to each other. My other option is to have a System do it, but that would require the system to persist data outside of a component. Is there a clean way to do this in an entity-component design, or am I trying to use a hammer on a screw and should use a hybrid/another approach?

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  • What is a good design model for my new class?

    - by user66662
    I am a beginning programmer who, after trying to manage over 2000 lines of procedural php code, now has discovered the value of OOP. I have read a few books to get me up to speed on the beginning theory, but would like some advice on practical application. So,for example, let's say there are two types of content objects - an ad and a calendar event. what my application does is scan different websites (a predefined list), and, when it finds an ad or an event, it extracts the data and saves it to a database. All of my objects will share a $title and $description. However, the Ad object will have a $price and the Event object will have $startDate. Should I have two separate classes, one for each object? Should I have a 'superclass' with the $title and $description with two other Ad and Event classes with their own properties? The latter is at least the direction I am on now. My second question about this design is how to handle the logic that extracts the data for $title, $description, $price, and $date. For each website in my predefined list, there is a specific regex that returns the desired value for each property. Currently, I have an extremely large switch statement in my constructor which determines what website I am own, sets the regex variables accordingly, and continues on. Not only that, but now I have to repeat the logic to determine what site I am on in the constructor of each class. This doesn't feel right. Should I create another class Algorithms and store the logic there for each site? Should the functions of to handle that logic be in this class? or specific to the classes whos properties they set? I want to take into account in my design two things: 1) I will add different content objects in the future that share $title and $description, but will have their own properties, so, I want to be able to easily grow these as needed. 2) I will add more websites constantly (each with their own algorithms for data extraction) so I would like to plan efficienty managing and working with these now. I thought about extending the Ad or Event class with 'websiteX' class and store its functions there. But, this didn't feel right either as now I have to manage 100s of little website specific class files. Note, I didn't know if this was the correct site or stackoverflow was the better choice. If so, let me know and I'll post there.

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  • How do I set my router up to authenticate with my service provider?

    - by João Lourenço
    Currently I have this setup: D-Link DSL2640U connected to the phone line: VPI/VCI 0/40, Service Category UBR Without PCR Service pppoe_0_40_3 Interface nas_0_40 Protocol Bridging (LLC/SNAP-Bridging) 802.11q not enabled Bridge Service Enabled Computers have individual PPPoE connections (in Network and Sharing Centre - Set up a new connection or network - Connect to the Internet - Broadband (PPPoE) - Username and Password) How would I move these settings on each individual PC to the router so that all I need to do is connect to the wireless? I have been unsuccessful setting up anything other than Windows PCs on the network (I have tried Macs, iOS and Nokia SmartPhones too). Thanks for the responses in advance!

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  • How should I model an economy-based game in code?

    - by Matthew G.
    I'd like to create an economy game based on an ancient civilization. I'm not sure how to design it. If I were working on a smaller game, like a copy of "Space Invaders," I'd have no problem structuring it like this: Main Control Class Graphics Class Player Class Enemy class I don't understand how I'd do this for larger projects like my economy game. Do I create a country class that contains a bunch of towns? Do the towns contain a lot building class, most contain classes of people? Do I make a path finding class that the player can access to get around?

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  • How to model the components of a non Information System?

    - by Adel C Kod
    So I am working on a project that's related to the Kernel code(specifically related to the TCP/IP stack of the kernel). I need to build some models to describe the functionality and components of my system. Initially I thought about Class Diagram, it can describe the general architecture of my system but it doesn't make sense since my code is VERY structured(written in standard C). I also thought about DFDs, they'd describe the processes of my system, and how the data is flowing. But they contain something which doesn't really fit in; data-storages. I have no databases here(at all). For the functionality, other team members suggested using Activity and Sequence diagrams, which is kinda okay with me, but what about the system components? So basically my question is; I want to describe the components of my system; what do you suggest as a meaningful diagram to follow? (Again, the project is a research low-level systems-oriented project with almost no user-interface at all)

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  • Entity Framework 5, separating business logic from model - Repository?

    - by bnice7
    I am working on my first public-facing web application and I’m using MVC 4 for the presentation layer and EF 5 for the DAL. The database structure is locked, and there are moderate differences between how the user inputs data and how the database itself gets populated. I have done a ton of reading on the repository pattern (which I have never used) but most of my research is pushing me away from using it since it supposedly creates an unnecessary level of abstraction for the latest versions of EF since repositories and unit-of-work are already built-in. My initial approach is to simply create a separate set of classes for my business objects in the BLL that can act as an intermediary between my Controllers and the DAL. Here’s an example class: public class MyBuilding { public int Id { get; private set; } public string Name { get; set; } public string Notes { get; set; } private readonly Entities _context = new Entities(); // Is this thread safe? private static readonly int UserId = WebSecurity.GetCurrentUser().UserId; public IEnumerable<MyBuilding> GetList() { IEnumerable<MyBuilding> buildingList = from p in _context.BuildingInfo where p.Building.UserProfile.UserId == UserId select new MyBuilding {Id = p.BuildingId, Name = p.BuildingName, Notes = p.Building.Notes}; return buildingList; } public void Create() { var b = new Building {UserId = UserId, Notes = this.Notes}; _context.Building.Add(b); _context.SaveChanges(); // Set the building ID this.Id = b.BuildingId; // Seed 1-to-1 tables with reference the new building _context.BuildingInfo.Add(new BuildingInfo {Building = b}); _context.GeneralInfo.Add(new GeneralInfo {Building = b}); _context.LocationInfo.Add(new LocationInfo {Building = b}); _context.SaveChanges(); } public static MyBuilding Find(int id) { using (var context = new Entities()) // Is this OK to do in a static method? { var b = context.Building.FirstOrDefault(p => p.BuildingId == id && p.UserId == UserId); if (b == null) throw new Exception("Error: Building not found or user does not have access."); return new MyBuilding {Id = b.BuildingId, Name = b.BuildingInfo.BuildingName, Notes = b.Notes}; } } } My primary concern: Is the way I am instantiating my DbContext as a private property thread-safe, and is it safe to have a static method that instantiates a separate DbContext? Or am I approaching this all wrong? I am not opposed to learning up on the repository pattern if I am taking the total wrong approach here.

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  • Establish connection with an IP camera behind a modem-router assigned with a private IP by Internet Service Provider?

    - by silvernightstar
    Most solutions out there require the modem-router to have been assigned a public IP by the ISP. After which, one can access the IP camera via a portforward setting on the router. However, my ISP only provides private IPs internal to their system (they probably have a limited pool of public IPs). So I am unable to view my IP cameras in the way described. I'm wondering if there's a way to work around this problem without having to need a public IP. Since, after all, two users on Yahoo Messenger or Facebook Chat are able to find one another and exchange data despite both sides being within the internal networks of their respective ISPs. Given that I only plan to view my IP cameras via iOS or Android running on a smartphone or tablet, any ready-to-use solutions out there?

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  • Basic modelling of radar

    - by Hawk66
    I'm currently researching how to model/simulate radar for my naval simulation. Since the emphasis is on modelling ASW or submarines in general, I need only a basic radar model - at least for the beginning. So, does anybody know a resource for such a simple model? The model should take signal strength of the sensor, the size of the target and the terrain (height/ground clutter) into account. Thanks.

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  • Can anyone recommend a good BSS/OSS platform for a voip provider?

    - by john unkas
    We are a voip startup and want to launch a voip service, while we have the call control platform (broadworks) we are wondering what BSS/OSS platform to use. Our options are to buy a turnkey solution (if it exists) or else to glue together opensource and commerical offerings to create a complete solution. BSS components we're looking for are identity management, billing, rating, product catalogue, subscription management, reporting, etc..

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  • I'm having a hard time choosing a hosting provider...

    - by matthewsteiner
    So, what hosts do you recommend? The problem is, I can't manage the server. I know there's options out there like slicehost and vps.net, but management doesn't come with those. All I need is a simple lamp stack that can easily scale. Stuff like cloud sites (rackspace) is too expensive (starts at $150/month). I only need something small for now. Suggestions?

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  • What's a good model for continuous manager <-> programmer feedback?

    - by MebAlone
    Is it important for managers to give devs regular feedback on how they're doing and vice versa? I say vice versa because I consider employees to be responsible to their manager, and managers to be responsible to their employees. Everyone seems to think this is a good idea but in practice I rarely see it happen because so many shops are "agile" now and that usually means a daily standup plus a weekly kickoff, etc. So one-on-ones just don't happen. In my last position I had my first one-on-one w/ my manager 6 months after I'd been w/ the company. It turned out there was lots of misunderstanding, misalignment and confusion built up and snowballed. Not really surprising when there's no direct personal communication for that long.

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  • ASP.NET 4.0 and the Entity Framework 4 - Part 1 - Create a Database using Model-First Development

    This is the first in a series of articles that will develop an ASP.NET application that uses the Entity Framework 4. This article will demonstrate how to use Visual Studio 2010 and the Entity Framework 4 to create a database in a step-by-step approach. The database created in this article will then be used in future articles to demonstrate how to add, update, delete, and select records using the Entity Framework.

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  • What's the importance of restoring SQL Server system databases (model, master, etc.)?

    - by Zero Subnet
    I had to restore some production databases to a different drive on the same Microsoft SQL Server 2005 machine. That worked fine and the application using the databases is back online. However, i have not restored the system (or default?) databases that SQL Server creates on its own (model, master, etc.). My question is, what is the role of these databases? and how important it is that i restore them?

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  • How do I fix the audio on my laptop. model Fujitsu B6220

    - by user89756
    I reinstalled Ubuntu 12.04 on my laptop because the Unity desktop was freezing. Reinstalling 12.04 seems to have fixed the freezing problem, but now the audio does not work. When I go to SettingsAudio and under the Output tab it only has the option for Digital Output. There is no option for Analog Output. The sound card show up under lspci as: "00:1b.0 Audio device: Intel Corporation N10/ICH 7 Family High Definition Audio Controller (rev 02)" What would be the command to reinstall the audio subsystem? If that would fix it...

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  • Mimicking Network Databases in SQL

    Unlike the hierarchical database model, which created a tree structure in which to store data, the network model formed a generalized 'graph' structure that describes the relationships between the nodes. Nowadays, the relational model is used to solve the problems for which the network model was created, but the old 'network' solutions are still being implemented by programmers, even when they are less effective.

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  • Associate a texture to an object (from a data-model, not graphical point of view).

    - by Raveline
    I'm writing a roguelike where objects and floor can be made of different materials. For instance, let's say we can have a wooden chair, an iron chair, a golden chair, and so on. I've got an Object class (I know, the name is terrible), which is more or less using a composite pattern, and a Material class. Material have different important properties (noise, color...). For the time being, there are 5 different instances of materials, created at the initialization of the game. How would connect an instance of Object with one of the 5 instances of materials ? I see three simple solutions : Using a pointer. Simple and brutal. Using an integer material-id, then get the materials out of a table when engine manipulates the object for various purposes (display, attack analysis, etc.). Not very beautiful, I think, and not very flexible. Using an integer material-id, then get the materials out of a std::map. A bit more flexible, but still not perfect. Do you see other possibilities ? If not, what would you choose (and why) ? Thanks in advance !

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  • Using ASP.NET SQL Membership Provider, how do I store my own per-user data?

    - by Gary McGill
    I'm using the ASP.NET SQL Membership Provider. So, there's an aspnet_Users table that has details of each of my users. (Actually, the aspnet_Membership table seems to contain most of the actual data). I now want to store some per-user information in my database, so I thought I'd just create a new table with a UserId (GUID) column and an FK relationship to aspnet_Users. However, I then discovered that I can't easily get access to the UserId since it's not exposed via the membership API. (I know I can access it via the ProviderUserKey, but it seems like the API is abstracting away the internal UserID in favor of the UserName, and I don't want to go too far against the grain). So, I thought I should instead put a LoweredUserName column in my table, and create an FK relationship to aspnet_Users using that. Bzzzt. Wrong again, because while there is a unique index in aspnet_Users that includes the LoweredUserName, it also includes the ApplicationId - so in order to create my FK relationship, I'd need to have an ApplicationId column in my table too. At first I thought: fine, I'm only dealing with a single application, so I'll just add such a column and give it a default value. Then I realised that the ApplicationId is a GUID, so it'd be a pain to do this. Not hard exactly, but until I roll out my DB I can't predict what the GUID is going to be. I feel like I'm missing something, or going about things the wrong way. What am I supposed to do?

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