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Search found 3370 results on 135 pages for 'attack vector'.

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  • is there a way to condense a vector (C++)?

    - by zebraman
    I have a sparsely populated vector that I populated via hashing, so elements are scattered randomly in the vector. Now what I want to do is iterate over every element in that vector. What I had in mind was essentially condensing the vector to fit the number of elements present, removing any empty spaces. Is there a way I can do this?

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  • Why did I get this error : java.lang.Exception: XMLEncoder: discarding statement Vector.add() ?

    - by Frank
    My Java program look like this : public class Biz_Manager { static Contact_Info_Setting Customer_Contact_Info_Panel; static XMLEncoder XML_Encoder; ...... void Get_Customer_Agent_Shipping_Company_And_Shipping_Agent_Net_Worth_Info() { try { XML_Encoder=new XMLEncoder(new BufferedOutputStream(new FileOutputStream(Customer_Contact_Info_Panel.Contact_Info_File_Path))); XML_Encoder.writeObject(Customer_Contact_Info_Panel.Contacts_Vector); } catch (Exception e) { e.printStackTrace(); } finally { if (XML_Encoder!=null) { XML_Encoder.close(); // <== Error here , line : 9459 XML_Encoder=null; } } } } // ======================================================================= public class Contact_Info_Setting extends JPanel implements ActionListener,KeyListener,ItemListener { public static final long serialVersionUID=26362862L; ...... Vector<Contact_Info_Entry> Contacts_Vector=new Vector<Contact_Info_Entry>(); ...... } // ======================================================================= package Utility; import java.io.*; import java.util.*; import javax.jdo.annotations.IdGeneratorStrategy; import javax.jdo.annotations.IdentityType; import javax.jdo.annotations.PersistenceCapable; import javax.jdo.annotations.Persistent; import javax.jdo.annotations.PrimaryKey; @PersistenceCapable(identityType=IdentityType.APPLICATION) public class Contact_Info_Entry implements Serializable { @PrimaryKey @Persistent(valueStrategy=IdGeneratorStrategy.IDENTITY) public Long Id; public static final long serialVersionUID=26362862L; public String Contact_Id="",First_Name="",Last_Name="",Company_Name="",Branch_Name="",Address_1="",Address_2="",City="",State="",Zip="",Country=""; ...... public boolean B_1; public Vector<String> A_Vector=new Vector<String>(); public Contact_Info_Entry() { } public Contact_Info_Entry(String Other_Id) { this.Other_Id=Other_Id; } ...... public void setId(Long value) { Id=value; } public Long getId() { return Id; } public void setContact_Id(String value) { Contact_Id=value; } public String getContact_Id() { return Contact_Id; } public void setFirst_Name(String value) { First_Name=value; } public String getFirst_Name() { return First_Name; } public void setLast_Name(String value) { Last_Name=value; } public String getLast_Name() { return Last_Name; } public void setCompany_Name(String value) { Company_Name=value; } public String getCompany_Name() { return Company_Name; } ...... } I got this error message : java.lang.Exception: XMLEncoder: discarding statement Vector.add(Contact_Info_Entry); Continuing ... java.lang.Exception: XMLEncoder: discarding statement Vector.add(Contact_Info_Entry); Continuing ... java.lang.Exception: XMLEncoder: discarding statement Vector.add(Contact_Info_Entry); Continuing ... java.lang.Exception: XMLEncoder: discarding statement Vector.add(Contact_Info_Entry); Continuing ... Exception in thread "Thread-8" java.lang.NullPointerException at java.beans.XMLEncoder.outputStatement(XMLEncoder.java:611) at java.beans.XMLEncoder.outputValue(XMLEncoder.java:552) at java.beans.XMLEncoder.outputStatement(XMLEncoder.java:682) at java.beans.XMLEncoder.outputStatement(XMLEncoder.java:687) at java.beans.XMLEncoder.outputValue(XMLEncoder.java:552) at java.beans.XMLEncoder.flush(XMLEncoder.java:398) at java.beans.XMLEncoder.close(XMLEncoder.java:429) at Biz_Manager.Get_Customer_Agent_Shipping_Company_And_Shipping_Agent_Net_Worth_Info(Biz_Manager.java:9459) Seems it can't deal with vector, why ? Anything wrong ? How to fix it ? Frank

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  • Can't load vector font in Nuclex Framework

    - by ProgrammerAtWork
    I've been trying to get this to work for the last 2 hours and I'm not getting what I'm doing wrong... I've added Nuclex.TrueTypeImporter to my references in my content and I've added Nuclex.Fonts & Nuclex.Graphics in my main project. I've put Arial-24-Vector.spritefont & Lindsey.spritefont in the root of my content directory. _spriteFont = Content.Load<SpriteFont>("Lindsey"); // works _testFont = Content.Load<VectorFont>("Arial-24-Vector"); // crashes I get this error on the _testFont line: File contains Microsoft.Xna.Framework.Graphics.SpriteFont but trying to load as Nuclex.Fonts.VectorFont. So I've searched around and by the looks of it it has something to do with the content importer & the content processor. For the content importer I have no new choices, so I leave it as it is, Sprite Font Description - XNA Framework for content processor and I select Vector Font - Nuclex Framework And then I try to run it. _testFont = Content.Load<VectorFont>("Arial-24-Vector"); // crashes again I get the following error Error loading "Arial-24-Vector". It does work if I load a sprite, so it's not a pathing problem. I've checked the samples, they do work, but I think they also use a different version of the XNA framework because in my version the "Content" class starts with a capital letter. I'm at a loss, so I ask here. Edit: Something super weird is going on. I've just added the following two lines to a method inside FreeTypeFontProcessor::FreeTypeFontProcessor( Microsoft::Xna::Framework::Content::Pipeline::Graphics::FontDescription ^fontDescription, FontHinter hinter, just to check if code would even get there: System::Console::WriteLine("I AM HEEREEE"); System::Console::ReadLine(); So, I compile it, put it in my project, I run it and... it works! What the hell?? This is weird because I've downloaded the binaries, they didn't work, I've compiled the binaries myself. didn't work either, but now I make a small change to the code and it works? _. So, now I remove the two lines, compile it again and it works again. Someone care to elaborate what is going on? Probably some weird caching problem!

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  • Matlab - binary vector with high concentration of 1s (or 0s)

    - by JohnIdol
    What's the best way to generate a number X of random binary vectors of size N with concentration of 1s (or, simmetrically, of 0s) that spans from very low to very high? Using randint or unidrnd (as in this question) will generate binary vectors with uniform distributions, which is not what I need in this case. Any help appreciated!

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  • ImageMagick vs. Cairo on Vector Graphics rasterization

    - by Sherwood Hu
    I am working on a project that needs rasterizing of drawings into image files. I have already got it work using GDI+. Wanting to create a portable solution, I am also looking into other solutions and found two - cairo and imagemagick. I am new to both, but it seems that ImageMagick can do almost all the stuff - drawing lines, arcs, circles, text etc.. plus many bitmap manipulation. However, Cairo is mentioned as competitor to GDI+ in web sites. ImageMagick is never mentioned for this purpose. I do not have time to invest on both libraries. I need to decide which one is worthy. I prefer to ImageMagick, as it seems much more powerful. What's your opinion on the two graphic libs?

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  • Bind xaml vector images dynamically

    - by Carl
    I'm looking for a way to bind xaml images dynamically in code. There are lots of examples online to show how to bind png or xaml images in the window's xaml, or to load png files in code. But I have found no examples for xaml files with build action=page. XmlReader can't handle them since they are compiled to baml. LoadComponent(new Uri("...filename.xaml") will apparently load the baml but what kind of image class do I load this into? BitmapImage(new Uri("...filename.xaml") does not seem to work, probably because it's not a bitmap. Thanks in advance.

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  • Can I use vector as index in map structure in c++?

    - by tsubasa
    I attempted to do something like this but it does not compile: class point { public: int x; int y; }; int main() { vector<point> vp1; vector<point> vp2; vector<point> vp3; map < vector<point>, int > m; m[vp1] = 1; m[vp2] = 2; m[vp3] = 3; map < vector<point>, int >::iterator it; for (it=m.begin(); it!=m.end(); it++) { cout<<m[it->first]<<endl; } return 0; }

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  • Characteristics of an Initialization Vector

    - by Jamie Chapman
    I'm by no means a cryptography expert, I have been reading a few questions around Stack Overflow and on Wikipedia but nothing is really 'clear cut' in terms of defining an IV and it's usage. Points I have discovered: An IV is pre-pended to a plaintext message in order to strengthen the encryption The IV is truely random Each message has it's own unique IV Timestamps and cryptographic hashes are sometimes used instead of random values, but these are considered to be insecure as timestamps can be predicted One of the weaknesses of WEP (in 802.11) is the fact that the IV will reset after a specific amount of encryptions, thus repeating the IV I'm sure there are many other points to be made, what have I missed? (or misread!)

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  • replace NA in an R vector with adjacent values

    - by pssguy
    I have a dataframe which has merged player and team data for soccer seasons So for a particular player in a specific season I have data like df <- data.frame(team=c(NA,"CRP",NA,"CRP","CRP",NA), player=c(NA,"Ed",NA,"Ed","Ed",NA), playerGame= c(NA,1,NA,2,3,NA), teamGame =c(1,2,3,4,5,6)) Where the NA's indicate that the player did not appear in that specific team game How would I most efficiently replace the team and player NA's with "CRP" and "Ed" respectively and have a plGame output of, in this instance, 0,1,1,2,3,3

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  • Vector deltas and moving in unknown areas

    - by dekz
    Hi All, I was in need of a little math help that I can't seem to find the answer to, any links to documentation would be greatly appreciated. Heres my situation, I have no idea where I am in this maze, but I need to move around and find my way back to the start. I was thinking of implementing a waypoint list of places i've been offset from my start at 0,0. This is a 2D cartesian plane. I've been given 2 properties, my translation speed from 0-1 and my rotation speed from -1 to 1. -1 is very left and +1 is very right. These are speed and not angles so thats where my problem lies. If I'm given 0 as a translation speed and 0.2 I will continually turn to my right at a slow speed. How do I figure out the offsets given these 2 variables? I can store it every time I take a 'step'. I just need to figure out the offsets in x and y terms given the translations and rotation speeds. And the rotation to get to those points. Any help is appreciated.

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  • How to access the element of a list/vector that passed by reference in C++

    - by bsoundra
    Hi all, The problem is passing lists/vectors by reference int main(){ list<int> arr; //Adding few ints here to arr func1(&arr); return 0; } void func1(list<int> * arr){ // How Can I print the values here ? //I tried all the below , but it is erroring out. cout<<arr[0]; // error cout<<*arr[0];// error cout<<(*arr)[0];//error //How do I modify the value at the index 0 ? func2(arr);// Since it is already a pointer, I am passing just the address } void func2(list<int> *arr){ //How do I print and modify the values here ? I believe it should be the same as above but // just in case. } Is the vectors any different from the lists ? Thanks in advance. Any links where these things are explained elaborately will be of great help. Thanks again.

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  • C++ STL vector iterator... but got runtime error

    - by nzer0
    I'm studying STL and made win32 project.. But I got stuck in runtime error.. I tried to debug it but.. please click to see picture this is very strange because in watch table, n1,p1,it are defined but n2 isn't and tmp is not either.. I can't find what is wrong... please help..

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  • iPhone/Mac - C++ vector or NSMutableArray

    - by satyam
    I'm creating an application for iPhone which needs to handle large data. So, I would like to know which one will be better to use : C++ Vectors or ObjectiveC's NSMutableArray? Which one will be faster to access elements, delete elements, add elements etc. Can some one guide me please?

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  • Webcast: Attack of the Customers- The rise of the Empowered Consumer

    - by Richard Lefebvre
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 Watch Paul Gillin, author of “Attack of the Customers: Why Critics Assault Brands Online and How to Avoid Becoming a Victim,” and Oracle Social Cloud Vice President Erika Brookes, talk about the rise of the empowered consumer. Watch now! /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman","serif";}

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  • Free forum engine with good anti-attack mechanisms

    - by macias
    I am looking for forum engine (for discussions) with good attack countermeasures built in. Windows (preferrably) or Linux. Free (as beer). I think about registration flooding and blocking user accounts attacks. For registration, such engine should have at least: captcha blocking mulitple registrations from the same IP providing login (for logging in) and user name (for displaying the author of the posts) For logging in: no blocking on multiple tries -- instead after X try sending via mail a token, the third piece needed for next login -- without it logging in will be impossible (it would be similar to activation process) The engine should be designed with two ideas in mind: protecting engine against attacks 0 penalty for decent users Thank you in advance for your help and recommendations.

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  • Generating grammatically correct MUD-style attack descriptions

    - by Extrakun
    I am currently working on a text based game, where the outcome of a combat round goes something like this %attacker% inflicts a serious wound (12 points damage) on %defender% Right now, I just swap %attacker% with the name of the attacker, and %defender% for the name of the defender. However, the description works, but don't read correctly. Since the game is just all text, I don't want to resort to generic descriptions (Such as "You use Attack on Goblin for 5 damage", which arguably solve the problem) How do I generate correct descriptions for cases where %attacker% refers to "You", the player? "You inflicts..." is wrong "Bees", or other plural? I need somehow to know I should prefix the name with a "The " If %attacker% is a generic noun, such as "Goblin", it will read weird as opposed to %attacker% being a name. Compare "Goblin inflicts..." vs. "Aldraic Swordbringer inflicts...." How does text-based games usually resolve such issues?

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  • C# vector class - Interpolation design decision

    - by Benjamin
    Currently I'm working on a vector class in C# and now I'm coming to the point, where I've to figure out, how i want to implement the functions for interpolation between two vectors. At first I came up with implementing the functions directly into the vector class... public class Vector3D { public static Vector3D LinearInterpolate(Vector3D vector1, Vector3D vector2, double factor) { ... } public Vector3D LinearInterpolate(Vector3D other, double factor { ... } } (I always offer both: a static method with two vectors as parameters and one non-static, with only one vector as parameter) ...but then I got the idea to use extension methods (defined in a seperate class called "Interpolation" for example), since interpolation isn't really a thing only available for vectors. So this could be another solution: public class Vector3D { ... } public static class Interpolation { public static Vector3D LinearInterpolate(this Vector3D vector, Vector3D other, double factor) { ... } } So here an example how you'd use the different possibilities: { var vec1 = new Vector3D(5, 3, 1); var vec2 = new Vector3D(4, 2, 0); Vector3D vec3; vec3 = vec1.LinearInterpolate(vec2, 0.5); //1 vec3 = Vector3D.LinearInterpolate(vec1, vec2, 0.5); //2 //or with extension-methods vec3 = vec1.LinearInterpolate(vec2, 0.5); //3 (same as 1) vec3 = Interpolation.LinearInterpolation(vec1, vec2, 0.5); //4 } So I really don't know which design is better. Also I don't know if there's an ultimate rule for things like this or if it's just about what someone personally prefers. But I really would like to hear your opinions, what's better (and if possible why ).

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  • Client Side Prediction for a Look Vector

    - by Mike Sawayda
    So I am making a first person networked shooter. I am working on client-side prediction where I am predicting player position and look vectors client-side based on input messages received from the server. Right now I am only worried about the look vectors though. I am receiving the correct look vector from the server about 20 times per second and I am checking that against the look vector that I have client side. I want to interpolate the clients look vector towards the correct one that is server side over a period of time. Therefore no matter how far you are away from the servers look vector you will interpolate to it over the same amount of time. Ex. if you were 10 degrees off it would take the same amount of time as if you were 2 degrees off to be correctly lined up with the server copy. My code looks something like this but the problem is that the amount that you are changing the clients copy gets infinitesimally small so you will actually never reach the servers copy. This is because I am always calculating the difference and only moving by a percentage of that every frame. Does anyone have any suggestions on how to interpolate towards the servers copy correctly? if(rotationDiffY > ClientSideAttributes::minRotation) { if(serverRotY > clientRotY) { playerObjects[i]->collisionObject->rotation.y += (rotationDiffY * deltaTime); } else { playerObjects[i]->collisionObject->rotation.y -= (rotationDiffY deltaTime); } }

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