Simple Multiplayer CCG System
- by TobiHeidi
I am working on a cross plattform Multiplayer CCG (web, android, ios).
Here are my goals in design:
I want to game to be easly accessible and understandable for non CCG players within the first minute of play.
a single game should be played by 2 - 4 players a once, without problems if one players drops out during play.
players should make their next turn simultaneous (without waiting for other to make their turns)
My current approach:
each Card has a point value for four Elements. In each Turn an Element is (randomly) selected and every Player chooses 1 card out of 3. The Player choosen the card with the highest value for that element wins the Round. After 10 Rounds the players a ranked by how many rounds they won.
Why does this approach seems not optimal?
It seems really to easy to determin the next best turn. Your own turn is to little affected by the play style of the others. I would love the have a system where some cards are better against other cards. A bit of rock paper scissors where you have to think about what next turn the other players will make or so. But really think freely.
I would love to hear ideas may it be additions or new systems to make a CCG with roughly the stated design goals.
Thanks