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  • How to test GUI for color blind person?

    - by Daok
    Is there a way to test if a GUI is usable for color blind person? I know that it has many degrees and I guess that's why simply doing a screenshot in black & white is not the best way to test the usability of a GUI for a color blind person. What is the best way or best tool to do it?

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  • Android Color Picker

    - by GuyNoir
    Does anyone know of a quick color picker widget that I could grab to use in my application? I've seen one in a few different applications that has a wheel with colors, and that you tap in the center to select, but I'm not sure where to find it. Google brings up nothing. Any color picker would be fine though. Thanks.

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  • Convert .Net Color Objects to HEX codes and Back

    - by Damien
    As per the question title, How could I take a hex code and convert it to a .Net Color object, and do it the other way? I googled and keep getting the same way which doesn't work. ColorTranslator.ToHtml(renderedChart.ForeColor) Which returns the name of the color as in 'White' instead of '#ffffff'! Doing it the other way seems to have odd results, only working some of the time...

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  • Converting a number to a greyscale color in Java

    - by Dave
    Hi, I'm trying to figure out how I can convert a number between 1 and 50 to a greyscale color that could be used here: g.setColor(MyGreyScaleColour); 1 would be lightest (white) and 50 would be darkest (black). e.g. Color intToCol(int colNum) { code here } Any suggestions?

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  • How to calculate the average rgb color values of a bitmap

    - by Matthias
    In my C# (3.5) application I need to get the average color values for the red, green and blue channels of a bitmap. Preferably without using an external library. Can this be done? If so, how? Thanks in advance. Trying to make things a little more precise: Each pixel in the bitmap has a certain RGB color value. I'd like to get the average RGB values for all pixels in the image.

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  • Change color of title bar in cocoa

    - by Nano8Blazex
    This must have been asked before, but after Googling I still can't find the answer. How do you change the color of the title bar (The bar that you can click and drag around with the close, minimize and maximize buttons) to a different color than the default gray in Cocoa?

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  • CSS rgba Background Color Validation

    - by SHiNKiROU
    I found a weird CSS validation result: when rgba() is used to background, it does not validate, however, the workaround is rgba() for background-color. Why that rule exists? Is it a validator's bug? Try to validate the following there, and you can see the result: div { background: rgba(0, 0, 0, 0.5); } and div { background-color: rgba(0, 0, 0, 0.5); }

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  • Converting a String to Color in Java

    - by devoured elysium
    In .NET you can achieve something like this: Color yellowColor = Color.FromName("yellow"); Is there a way of doing this in Java without having to resort to reflection? PS: I am not asking for alternative ways of storing/loading colors. I just want to know wherever it is possible to do this or not.

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  • WebKit doesn't paint background-color for entire width of final inline list item

    - by Jay
    On our website http://www.dimagi.com, the items in the jQuery menu near the top of the screen gain a background-color on hover. The hover background-color of the rightmost list item ("About Us") is cut off at the very right edge of the text, seemingly only in WebKit (tested Safari and Chrome in Windows XP). Can anybody see what I might be doing wrong in the CSS? Or is this some obscure WebKit bug?

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  • Function that converts hex color values to an approximate color name?

    - by dclowd9901
    I don't suppose anyone knows of a function (PHP, preferably) that can take a hex color code and give an approximate color name for that hex value. I don't need a solution with 100s of colors. Even if it just amounted to the colors white, black, red, green blue, brown orange and yellow, I'd be pretty well in shape. If you don't know of an existing resource, does anyone know of a good way to approach this problem? Thanks in advance for the help.

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  • how to change color of text following function in javascript

    - by OVERTONE
    Ok before i make spaghetti of this code i thought id ask around here. ive made a quiz for an online site. The answers are stored in an array, and ive a function that checks the answers array to what youve clicked. then it counts them and gives you your score. but i want to change the clor of the right answer wen the user clicks the score button. so the correct answers are highlighted. something like this https://www.shutterpoint.com/Home-Quiz.cfm (just hit submit at the bottom, no need to do the quiz). the little answer icon at the side looks flashy but id rather just have the text change color. heres how my questions are formatted <p>Depth of field is controlled by :?</p> <p id = "question2"><input type="radio" name="question2" id="Answer1" value = "a" onClick ="recordAnswer(2,this.value)"/> The focal length of the lens. <br/> <input type="radio" name="question2" id="Answer2" value = "b" onClick = "recordAnswer(2,this.value)"/> The size of the aperture opening. <br/> <input type="radio" name="question2" id="Answer3" value = "c" onClick = "recordAnswer(2,this.value)"/> The distance between the camera and lens. <br/> <input type="radio" name="question2" id="Answer4" value = "d" onClick = "recordAnswer(2,this.value)"/> All of these. <br/></p> and these are the two functions that are called throughout. record answer is called every time the user clicks a button function recordAnswer(question,answer) { answers[question-1] = answer; } this is the final button which calculates the score function scoreQuiz() { var totalCorrect = 0; for(var count = 0; count<correctAnswers.length;count++) { if(answers[count]== correctAnswers[count]) totalCorrect++; } <!-- alert("You scored " + totalCorrect + " out of 12 correct!"); --> } another function is best i think. ive already made attemots at it and know i have to set the color using document.getElementById('question2').style.color = '#0000ff'; question2 being the p id i think if i take in the value part of (input type....) ill be able to compare it to the answers array. but im not quite sure how to do this. any helpers? maybe something like this document.getElementById("Answer1").style.color = '#0000ff'; using the id part of the (input type line) i think i got it actually. ill post my answer in a sec

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  • How to set background color of a View

    - by Peter vdL
    I'm trying to set the background color of a View (in this case a Button). I use this code: // set the background to green v.setBackgroundColor(0x0000FF00 ); v.invalidate(); It causes the Button to disappear from the screen. What am I doing wrong, and what is the correct way to change the background color on any View? Thanks.

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  • color code in X/HTML , CSS..

    - by jitendra
    In how many ways we can give color info in X/HTML, css? I know some Hex color name rgba is there any other method? and which method is preferred to use and which not? Please give explanation. And what is the means of web-safe colors?

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  • Bash Color Variable Output

    - by drewrockshard
    I've got a variable, let's say $x and it holds the value of website.com. I want to be able to call the variable and apply shell color to it like so: echo -e '\033[1;32m$x:\033[0m'; The problem is not the color, however, it's how the script it interpretting the output. So the output I'm getting is: $x: I need the output to obviously be the string in the variable, and not the variable name. Is there any way around this issue?

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  • How can I change the color of xterm titlebar?

    - by tellus55
    Hi, I want to automatically change the color of my xterm titlebar. I would like to put code into my .bashrc so that the color changes automatically (say depending on the directory I am in). I know how to change the prompt and also how to change the text displayed in the titlebar. My question is about the color of the titlebar. Right now the color is orangish. I am using Ubuntu. Thanks

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  • Shadows shimmer when camera moves

    - by Chad Layton
    I've implemented shadow maps in my simple block engine as an exercise. I'm using one directional light and using the view volume to create the shadow matrices. I'm experiencing some problems with the shadows shimmering when the camera moves and I'd like to know if it's an issue with my implementation or just an issue with basic/naive shadow mapping itself. Here's a video: http://www.youtube.com/watch?v=vyprATt5BBg&feature=youtu.be Here's the code I use to create the shadow matrices. The commented out code is my original attempt to perfectly fit the view frustum. You can also see my attempt to try clamping movement to texels in the shadow map which didn't seem to make any difference. Then I tried using a bounding sphere instead, also to no apparent effect. public void CreateViewProjectionTransformsToFit(Camera camera, out Matrix viewTransform, out Matrix projectionTransform, out Vector3 position) { BoundingSphere cameraViewFrustumBoundingSphere = BoundingSphere.CreateFromFrustum(camera.ViewFrustum); float lightNearPlaneDistance = 1.0f; Vector3 lookAt = cameraViewFrustumBoundingSphere.Center; float distanceFromLookAt = cameraViewFrustumBoundingSphere.Radius + lightNearPlaneDistance; Vector3 directionFromLookAt = -Direction * distanceFromLookAt; position = lookAt + directionFromLookAt; viewTransform = Matrix.CreateLookAt(position, lookAt, Vector3.Up); float lightFarPlaneDistance = distanceFromLookAt + cameraViewFrustumBoundingSphere.Radius; float diameter = cameraViewFrustumBoundingSphere.Radius * 2.0f; Matrix.CreateOrthographic(diameter, diameter, lightNearPlaneDistance, lightFarPlaneDistance, out projectionTransform); //Vector3 cameraViewFrustumCentroid = camera.ViewFrustum.GetCentroid(); //position = cameraViewFrustumCentroid - (Direction * (camera.FarPlaneDistance - camera.NearPlaneDistance)); //viewTransform = Matrix.CreateLookAt(position, cameraViewFrustumCentroid, Up); //Vector3[] cameraViewFrustumCornersWS = camera.ViewFrustum.GetCorners(); //Vector3[] cameraViewFrustumCornersLS = new Vector3[8]; //Vector3.Transform(cameraViewFrustumCornersWS, ref viewTransform, cameraViewFrustumCornersLS); //Vector3 min = cameraViewFrustumCornersLS[0]; //Vector3 max = cameraViewFrustumCornersLS[0]; //for (int i = 1; i < 8; i++) //{ // min = Vector3.Min(min, cameraViewFrustumCornersLS[i]); // max = Vector3.Max(max, cameraViewFrustumCornersLS[i]); //} //// Clamp to nearest texel //float texelSize = 1.0f / Renderer.ShadowMapSize; //min.X -= min.X % texelSize; //min.Y -= min.Y % texelSize; //min.Z -= min.Z % texelSize; //max.X -= max.X % texelSize; //max.Y -= max.Y % texelSize; //max.Z -= max.Z % texelSize; //// We just use an orthographic projection matrix. The sun is so far away that it's rays are essentially parallel. //Matrix.CreateOrthographicOffCenter(min.X, max.X, min.Y, max.Y, -max.Z, -min.Z, out projectionTransform); } And here's the relevant part of the shader: if (CastShadows) { float4 positionLightCS = mul(float4(position, 1.0f), LightViewProj); float2 texCoord = clipSpaceToScreen(positionLightCS) + 0.5f / ShadowMapSize; float shadowMapDepth = tex2D(ShadowMapSampler, texCoord).r; float distanceToLight = length(LightPosition - position); float bias = 0.2f; if (shadowMapDepth < (distanceToLight - bias)) { return float4(0.0f, 0.0f, 0.0f, 0.0f); } } The shimmer is slightly better if I drastically reduce the view volume but I think that's mostly just because the texels become smaller and it's harder to notice them flickering back and forth. I'd appreciate any insight, I'd very much like to understand what's going on before I try other techniques.

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  • PyLab - changing text color and background fill color of text box

    - by Mark
    Hey all, I'm using PyLab to make some graphs in Python. I want to make a text box that is colored magenta with black text, but cannot get the text to be black. text(x, y, 'Summary', backgroundcolor = 'm', color = 'k') This gives me a magenta background and then text that is almost just as pink. Any ideas what I'm doing wrong? Many thanks!

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  • planar shadow matrix and plane b value

    - by DevExcite
    I implemented planar shadows with the function D3DXMatrixShadow. As you know, we need plane and light factor to calculate a shadow matrix. The problem is that when I set the plane as D3DXPLANE p(0, -1, 0, 0.1f), the shadows by directional light are correctly rendered, but the shadows by point light are not rendered. However, if I use D3DXPLANE p(0, 1, 0, 0.1f), the situation is reversed, shadows by directional light are not drawn, the shadows by point light are ok. I cannot understand why it happens. Is it normal or am i missing something? Please explain to me why this happens. Thanks in advance.

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  • Conky dropping shadow when invoked at startup

    - by boywithaxe
    I read this thread but it doesn't really address my issue. The problem that I have is that whenever I log in, conky starts up, as set up in Startup Applications, but the instance it runs is dropping shadow and is above every other window, showing the wallpaper beneath it. This can be easily fixed by relaunching conky, but that defeats the purpose of having it start up at login. Also, running conky at any point manually after logging does not cause this. Any suggestions? I rewrote the script and played about with Compiz, but it still keeps happening.

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  • forward rendering and multiple shadow maps

    - by Irbis
    I have two light sources on my scene. I created two fbo's which store depth textures for these lights. A render loop looks like this: bind fbo1 save depth values for first light unbind fbo1 bind fbo2 save depth values for second light unbind fbo2 enable additive blending bind first depth texture render scene bind second depth texture render scene disable additive blending For one light source the program works fine. For many light sources I use an additive blending to acumulate lighting results but then some objects become transparent (for example when an object which is further away from the camera is drawn before an object which is closer to the camera). How to resolve that problem ? How should I accumulate lighting effects for many light sources (many shadow maps) ? P.S. I use OpenGL/GLSL 3.3+

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