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  • How to correctly calculate address spaces?

    - by user337308
    Below is an example of a question given on my last test in a Computer Engineering course. Anyone mind explaining to me how to get the start/end addresses of each? I have listed the correct answers at the bottom... The MSP430F2410 device has an address space of 64 KB (the basic MSP430 architecture). Fill in the table below if we know the following. The first 16 bytes of the address space (starting at the address 0x0000) is reserved for special function registers (IE1, IE2, IFG1, IFG2, etc.), the next 240 bytes is reserved for 8-bit peripheral devices, and the next 256 bytes is reserved for 16-bit peripheral devices. The RAM memory capacity is 2 Kbytes and it starts at the address 0x1100. At the top of the address space is 56KB of flash memory reserved for code and interrupt vector table. What Start Address End Address Special Function Registers (16 bytes) 0x0000 0x000F 8-bit peripheral devices (240 bytes) 0x0010 0x00FF 16-bit peripheral devices (256 bytes) 0x0100 0x01FF RAM memory (2 Kbytes) 0x1100 0x18FF Flash Memory (56 Kbytes) 0x2000 0xFFFF

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  • Is JavaFx suitable for creating online multiplayer board/card games?

    - by Piniu
    In JavaFx i can easy create animations, moving pieces etc., but as far as i see there is better to write program logic and communication in java. Worst i see at the moment is calling javafx part as a result of data incoming from server. Is there any convenient way to do it or its better to change to other technology (flex, qt?) assuming it is not important if program will run in browser or outside as a standalone application? I just started to learn javafx but can drop it and move to other technology and consider c++ + wxWidgets or Qt which im more comforatable with.

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  • Nested ng repeat not working

    - by Rodrigo Fonseca
    Ok, i've two ng-repeat working here, the first(board in boards) is working good, no problem, but the second(task in tasks), when i try to get "{{task.title}}" i don't get anything but i can display all the style from it... here is my model: $scope.tasks = [{boardIndex: 0, title: "test"}, {boardIndex: 1, title: "test2"}]; Here is my code(it's in jade, ok?) section(data-ng-repeat="board in boards", ng-cloak) .board_header div(data-ng-controller="AddTaskBtnController") i.add_task_btn.fa.fa-plus-square-o.fa-2x(ng-click='setSelected(board.id)', ng-class="{icon_add_hover: isSelected(board.id)}") h2(data-ng-bind="board.title") .content_board .task(data-ng-repeat="task in tasks", data-ng-if="task.boardIndex == board.id", data-ng-controller='TaskController', data-ng-hide='modeTask', data-ng-init='setTaskId()') .user_icon_task i.fa.fa-user.fa-3x.icon-user-not-selected .quest_task .puzzle_task(data-ng-hide='modeTask') i.fa.fa-check-circle-o.fa-lg h2 {{task.title}} ul.icons_details_task_wrapper li i.fa.fa-check-circle-o span.icon_counter li.pull_left i.fa.fa-puzzle-piece span.icon_counter ul.task_details_wrapper li.task_priority(data-ng-show='goal.selectedDrawAttention', data-ng-click='toggleSelected()', data-ng-class='{draw_attention_selected: goal.selectedDrawAttention }', style='cursor: inherit;') i.fa.fa-eye li.task_priority i.fa .task_time_ago span(am-time-ago='message.time')

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  • How to determine the port numbers for peripherals devices?

    - by smwikipedia
    I know that peripheral devices such as a hard driver, a floppy driver, etc are controlled by reading/writing certain control registers on their device controllers. I am wondering about the following questions: Is it true that when these peripheral devices are plugged onto the computer, the addresses(port numbers) of their control registers are thus determined by how they are attached to the address bus (i.e. the hard-wiring)? Who makes the scheme of the port number assignment? If I was given a naked computer(with no operating system and with many peripheral devices), how could I figure out the port number assignment so I can use them to control peripheral deveices.

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  • Creating a templated silverlight control that has a story board.

    - by Mrt
    I'm trying to create a templated silverlight control that has a simple animation (swap a few color properties). An example would be a control that is similar to the 'questions' menu item in stackoverflow. So the consumer of the control can specify the background color and the background color for the mouseover event. I've run into the issue that I can't use template binding for a storyboard animation (http://stackoverflow.com/questions/1336689/is-it-possible-to-use-templatebinding-in-a-storyboard-in-silverlight). Whats the best work around to this ? Cheers, MrT

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  • Good overview tool / board for visualizing Subversion branch acitivity?

    - by Sam
    Our team is sometimes finding it a bit confusing and time-consuming to figure out which subversion operations have been perrformed on our different branches in Subversion. Example, when has the Development branch last been merged into the Trunk? When was this particular Tag created, based on what branch etc etc. All of this information can of course be extracted from the Subversion Log, but thats always a manual, time-consuming and error-prone process. Simplest solution seems to be a simple whiteboard with a visualization of all the different branches/tags/trunk in Subversion and people drawing on it, whenever something significant happens. But we're not averse to finding some kind of a digital solution as well, stored centrally. Obviously both systems depend on people actually maintaining the model, but you'll always more or less have that. What do you use as best practice for keeping a clear view on all Subversion operations in the current Sprint (or beyond)?

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  • Incremental Union?

    - by cam
    I'm trying to describe a Sudoku Board in C++ with a union statement: union Board { int board[9][9]; int sec1[3][3]; int sec2[3][3]; int sec3[3][3]; int sec4[3][3]; int sec5[3][3]; int sec6[3][3]; int sec7[3][3]; int sec8[3][3]; int sec9[3][3]; } Would each section of the board correspond with the correct part of the array? IE, Would sec4 correspond with board[4-6][0-3]? Is there a better way to do this sort of thing (specifically describing a sudoku board)?

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  • Using the Onboard VGA output with a PCIe video card. Both nVidia

    - by sebikul
    I have 2 video cards, one On board, a nVidia 6150SE nForce 430 and a PCIe nVidia GeForce GT 220 1GB DDR2 RAM I have already configured the PCIe card to use the dual monitor feature, using the VGA and HDMI ports, but now I want to add a third monitor, using the On board VGA port I have managed to enable the On board graphics processor, which is taking 400MB of ram, but I cant manage to use it, nvidia-settings does not detect it, like it's not usable (but is there) My questions are the following: How can I manage to get the On board VGA display to work together with the PCIe graphics card? If possible, how can I recover those 400 MB the on board card is taking (even without being used) or how can I get it to use the PCIe card available memory? System Details: Linux 2.6.35-28-generic i686 Ubuntu 10.10 (All updates installed) NVIDIA Driver Version: 260.19.06 (Official) If more info is needed please let me know. Here is the lspci output when the On board card is disabled: 00:00.0 RAM memory: nVidia Corporation MCP61 Memory Controller (rev a1) 00:01.0 ISA bridge: nVidia Corporation MCP61 LPC Bridge (rev a2) 00:01.1 SMBus: nVidia Corporation MCP61 SMBus (rev a2) 00:01.2 RAM memory: nVidia Corporation MCP61 Memory Controller (rev a2) 00:01.3 Co-processor: nVidia Corporation MCP61 SMU (rev a2) 00:02.0 USB Controller: nVidia Corporation MCP61 USB Controller (rev a3) 00:02.1 USB Controller: nVidia Corporation MCP61 USB Controller (rev a3) 00:04.0 PCI bridge: nVidia Corporation MCP61 PCI bridge (rev a1) 00:05.0 Audio device: nVidia Corporation MCP61 High Definition Audio (rev a2) 00:06.0 IDE interface: nVidia Corporation MCP61 IDE (rev a2) 00:07.0 Bridge: nVidia Corporation MCP61 Ethernet (rev a2) 00:08.0 IDE interface: nVidia Corporation MCP61 SATA Controller (rev a2) 00:09.0 PCI bridge: nVidia Corporation MCP61 PCI Express bridge (rev a2) 00:0b.0 PCI bridge: nVidia Corporation MCP61 PCI Express bridge (rev a2) 00:0c.0 PCI bridge: nVidia Corporation MCP61 PCI Express bridge (rev a2) 00:0d.0 VGA compatible controller: nVidia Corporation C61 [GeForce 6150SE nForce 430] (rev a2) 00:18.0 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] HyperTransport Technology Configuration 00:18.1 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] Address Map 00:18.2 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] DRAM Controller 00:18.3 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] Miscellaneous Control 01:09.0 Ethernet controller: Intel Corporation 82557/8/9/0/1 Ethernet Pro 100 (rev 08) 02:00.0 VGA compatible controller: nVidia Corporation GT216 [GeForce GT 220] (rev a2) 02:00.1 Audio device: nVidia Corporation High Definition Audio Controller (rev a1) And this is when both are enabled: 00:00.0 RAM memory: nVidia Corporation MCP61 Memory Controller (rev a1) 00:01.0 ISA bridge: nVidia Corporation MCP61 LPC Bridge (rev a2) 00:01.1 SMBus: nVidia Corporation MCP61 SMBus (rev a2) 00:01.2 RAM memory: nVidia Corporation MCP61 Memory Controller (rev a2) 00:01.3 Co-processor: nVidia Corporation MCP61 SMU (rev a2) 00:02.0 USB Controller: nVidia Corporation MCP61 USB Controller (rev a3) 00:02.1 USB Controller: nVidia Corporation MCP61 USB Controller (rev a3) 00:04.0 PCI bridge: nVidia Corporation MCP61 PCI bridge (rev a1) 00:05.0 Audio device: nVidia Corporation MCP61 High Definition Audio (rev a2) 00:06.0 IDE interface: nVidia Corporation MCP61 IDE (rev a2) 00:07.0 Bridge: nVidia Corporation MCP61 Ethernet (rev a2) 00:08.0 IDE interface: nVidia Corporation MCP61 SATA Controller (rev a2) 00:09.0 PCI bridge: nVidia Corporation MCP61 PCI Express bridge (rev a2) 00:0b.0 PCI bridge: nVidia Corporation MCP61 PCI Express bridge (rev a2) 00:0c.0 PCI bridge: nVidia Corporation MCP61 PCI Express bridge (rev a2) 00:0d.0 VGA compatible controller: nVidia Corporation C61 [GeForce 6150SE nForce 430] (rev a2) 00:18.0 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] HyperTransport Technology Configuration 00:18.1 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] Address Map 00:18.2 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] DRAM Controller 00:18.3 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] Miscellaneous Control 01:09.0 Ethernet controller: Intel Corporation 82557/8/9/0/1 Ethernet Pro 100 (rev 08) 02:00.0 VGA compatible controller: nVidia Corporation GT216 [GeForce GT 220] (rev a2) 02:00.1 Audio device: nVidia Corporation High Definition Audio Controller (rev a1) Output of lshw -class display: *-display description: VGA compatible controller product: GT216 [GeForce GT 220] vendor: nVidia Corporation physical id: 0 bus info: pci@0000:02:00.0 version: a2 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress vga_controller bus_master cap_list rom configuration: driver=nvidia latency=0 resources: irq:18 memory:df000000-dfffffff memory:c0000000-cfffffff memory:da000000-dbffffff ioport:ef80(size=128) memory:def80000-deffffff *-display description: VGA compatible controller product: C61 [GeForce 6150SE nForce 430] vendor: nVidia Corporation physical id: d bus info: pci@0000:00:0d.0 version: a2 width: 64 bits clock: 66MHz capabilities: pm msi vga_controller bus_master cap_list rom configuration: driver=nvidia latency=0 resources: irq:22 memory:dd000000-ddffffff memory:b0000000-bfffffff memory:dc000000-dcffffff memory:deb40000-deb5ffff If what I'm looking for is not possible, please tell me, so I can disable the On board card and recover those 400MB of wasted RAM Thanks for your help!

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  • Glowing Chess Set Combines LEDs, Chess, and DIY Electronics Fun

    - by ETC
    Anyone who says that the centuries old game of Chess cannot be improved upon has obviously never played with a glowing chess board. Today we take a look at a cheap glass chess set modded to glow from within. Instructables user Tetranitrate had a glass chess set he scored on-the-cheap and had always wanted to illuminate it in some way. He ruled out illuminating the board itself (no good way to keep track of the piece colors) and putting a battery in each piece (too big of a pain, over complicates the design). His final solution, the one seen in the photo here, was to build a wood and copper board, run a low voltage across the surface of the chess board, and affix a conductive copper ring to the bottom of each chess piece to power the LED embedded inside. In this manner the pieces would glow on the board and then go dark as soon as they were removed from play. Hit up the link below for additional details on the build and instructions on building your own. LED Chess Set [Instructables] Latest Features How-To Geek ETC How to Get Amazing Color from Photos in Photoshop, GIMP, and Paint.NET Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? Save Files Directly from Your Browser to the Cloud in Chrome and Iron The Steve Jobs Chronicles – Charlie and the Apple Factory [Video] Google Chrome Updates; Faster, Cleaner Menus, Encrypted Password Syncing, and More Glowing Chess Set Combines LEDs, Chess, and DIY Electronics Fun Peaceful Alpine River on a Sunny Day [Wallpaper] Fast Society Creates Mini and Mobile Temporary Social Networks

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  • Implement Negascout Algorithm with stack

    - by Dan
    I'm not familiar with how these stack exchange accounts work so if this is double posting I apologize. I asked the same thing on stackoverflow. I have added an AI routine to a game I am working on using the Negascout algorithm. It works great, but when I set a higher maximum depth it can take a few seconds to complete. The problem is it blocks the main thread, and the framework I am using does not have a way to deal with multi-threading properly across platforms. So I am trying to change this routine from recursively calling itself, to just managing a stack (vector) so that I can progress through the routine at a controlled pace and not lock up the application while the AI is thinking. I am getting hung up on the second recursive call in the loop. It relies on a returned value from the first call, so I don't know how to add these to a stack. My Working c++ Recursive Code: MoveScore abNegascout(vector<vector<char> > &board, int ply, int alpha, int beta, char piece) { if (ply==mMaxPly) { return MoveScore(evaluation.evaluateBoard(board, piece, oppPiece)); } int currentScore; int bestScore = -INFINITY; MoveCoord bestMove; int adaptiveBeta = beta; vector<MoveCoord> moveList = evaluation.genPriorityMoves(board, piece, findValidMove(board, piece, false)); if (moveList.empty()) { return MoveScore(bestScore); } bestMove = moveList[0]; for(int i=0;i<moveList.size();i++) { MoveCoord move = moveList[i]; vector<vector<char> > newBoard; newBoard.insert( newBoard.end(), board.begin(), board.end() ); effectMove(newBoard, piece, move.getRow(), move.getCol()); // First Call ****** MoveScore current = abNegascout(newBoard, ply+1, -adaptiveBeta, -max(alpha,bestScore), oppPiece); currentScore = - current.getScore(); if (currentScore>bestScore){ if (adaptiveBeta == beta || ply>=(mMaxPly-2)){ bestScore = currentScore; bestMove = move; }else { // Second Call ****** current = abNegascout(newBoard, ply+1, -beta, -currentScore, oppPiece); bestScore = - current.getScore(); bestMove = move; } if(bestScore>=beta){ return MoveScore(bestMove,bestScore); } adaptiveBeta = max(alpha, bestScore) + 1; } } return MoveScore(bestMove,bestScore); } If someone can please help by explaining how to get this to work with a simple stack. Example code would be much appreciated. While c++ would be perfect, any language that demonstrates how would be great. Thank You.

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  • Another Way to Learn SQL Server

    - by RickHeiges
    Since 2004, I have been on the Advisory Board for several continuing education certificate programs for the University of Washington. You might know some of the other Advisory Board Memebrs - check it out. The Advisory Board meets very infrequently and is asked for "advice" (not direction) on various aspects of the program. Generally speaking, courses that are taught for a degree are non-platform specific. Continuing Education courses and certificate programs are more product focused. As you can...(read more)

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  • How Circuit Boards Are Manufactured and Tested [Video]

    - by Jason Fitzpatrick
    Circuit boards are in nearly everything: computers, cars, toys, phones, even greeting cards. Check out this tour of Printed Circuit Board (PCB) factory to see how they’re made. In the above video the owners of Base2 Electronics are watching a PCB testing machine at the factory where they purchase their boards for resale. The machine is first scanning the board to identify it in the board database and then the arms start flying as it tests individual circuits on the board. If you’re interested seeing all the steps of the manufacturing process, hit up the link below for a photo and video tour of the facility. Base2 Electronics Tour of Advanced Circuits [via Hack A Day] How To Encrypt Your Cloud-Based Drive with BoxcryptorHTG Explains: Photography with Film-Based CamerasHow to Clean Your Dirty Smartphone (Without Breaking Something)

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  • Derive a algorithm to match best position

    - by Farooq Arshed
    I have pieces in my game which have stats and cost assigned to them and they can only be placed at a certain location. Lets say I have 50 pieces. e.g. Piece1 = 100 stats, 10 cost, Position A. Piece2 = 120 stats, 5 cost, Position B. Piece3 = 500 stats, 50 cost, Position C. Piece4 = 200 stats, 25 cost, Position A. and so on.. I have a board on which 12 pieces have to be allocated and have to remain inside the board cost. e.g. A board has A,B,C ... J,K,L positions and X Cost assigned to it. I have to figure out a way to place best possible piece in the correct position and should remain within the cost specified by the board. Any help would be appreciated.

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  • Optimizing graphics for an iOS flash game

    - by 1GR3
    A friend of mine and myself are working on a flash developed iOS (and later Android) puzzle board game. He's a developer and I'm a designer/developer so (no surprise) we have different points of view. His method: make small tiles (100x100px) in Photoshop join them into the board and then in flash apply effects to the board to avoid repetition (80's not in the good way). My method: precompose the whole board (960x640px+bleed) in Photoshop and than mask active and inactive areas in flash. What do you think?

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  • Onsite Interview : QA Engineer with more Emphasis on Java Skills

    - by coolrockers2007
    Hello I'm having a onsite interview for QA engineer with Startup. While phone interview the person said he would want to test my JAVA, JUnit and SQL skills on white board with more importance on Object-oriented skills, So what all can i questions can i expect ? One more important issue : How do i overcome the fear of White board interview ?. I'm very bad at White board sessions, i get fully tensed. Please suggest me tips to overcome my jinx

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  • PASS: International Travels

    - by Bill Graziano
    Nihao!  One of the largest changes PASS is going through is the the expansion outside the US and Canada.  We’ve had international chapters and events in Europe since the early 2000’s.  But nothing on the scale we’re seeing now.  Since January 1st there have been 18 SQL Saturday events outside North America and 19 events in North America.  We hope to have three international SQLRally events outside the US in FY13 (budget willing).  I don’t know the exact percentage of chapters outside the US but it’s got be 50% or higher. We recently started an effort to remake the Board to better reflect the growing global face of PASS.  This involves assigning some Board seats to geographic regions.  You can ask questions about this in our feedback forum, participate in a Twitter chat or ask questions directly of Board members.  You can email me at if you’d like to ask a question directly.  We’re doing this very slowly and deliberately in hopes that a long communication cycle gives us a chance to address all the issues that our members will raise. After the Summit we passed a budget exception allocating an extra $20,000 for Board members to travel to local events.  I think it’s important for Board members to visit new areas and talk to more of our members.  I sent out an email asking where people had attended events outside their home city.  Here’s the list I got back: Albuquerque, Amsterdam, Boston, Brisbane, Chicago, Colorado Springs, Columbus, Dallas, Houston, Jacksonville, Las Vegas, London, Louisville, Minneapolis, New York City, Orange County, Orlando, Pensacola, Perth, Philadelphia, Phoenix, Redmond, Seattle, Silicon Valley, Sydney, Tampa Bay, Vancouver, Washington DC and Wellington.  (Disclaimer: Some of this travel was paid for by employers or Board members themselves.  Some of this travel may have been completed before the Summit.  That’s still one heck of a list!) The last SQL Saturday event this fiscal year is SQL Saturday Shanghai.  And that’s one I’m attending.  This is our first event in China and is being put on in cooperation with the local Microsoft office.  Hopefully this event will be the start of a growing community in China that includes chapters, SQL Saturdays and maybe a SQLRally or two in the future.  I’m excited to speak with people that are just starting down this path and watching this community grow. I encourage you to visit the PASS Global Growth site and read through the material there.  This is the biggest change we’ve made to our governance since I’ve been on the Board.  You need to understand how it affects you and how it affects the organization. And wish me luck on the 15 hour flight to Shanghai on Friday afternoon.  Rob Farley flies from Australia to the US for PASS events multiple times per year and I don’t know how he does it so often.  I think one of these is going to wipe me out.  (And Nihao (knee-how) is Chinese for Hello.)

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  • Ti Launchpad

    - by raysmithequip
    Just thought I would get a couple of notes up here for reference to anyone that is interested...it is now Feb 2011 and I have not been posting here enough to remember this blog. Back in Nov 2010 I ordered the Ti launchpad msp430, it is a little target board kit replete with a mini USB cable, two very inexpensive programmable mcu's and a couple of pin headers with a couple of led's on board, a spi connector some on board jumpers and two programmable micro switches....all for less than $5.00...INCLUDING SHIPPING!!....not bad when the ardruino's are running around 20.00 for the target board, atmega328 and cable off of eBay...I wont even mention the microchip pic right now.  Naw, for $5.00 the Ti launchpad kit is about the cheapest fun around...if-uns your a geek that is... Well, the launchpad was backordered for almost two months, came like Xmas eve in fact...I had almost forgotten it!! And really, it was way late and not my idea of an Xmas present for myself.  That would of been the web expressions 4 I bought a few weeks back.  With all the holidays, I did not even look at it till last week, in fact I passed the wrapped board around at my local ham club meeting during points of personal privilege....some oh's and ahhs but mostly duhs...I actually ordered it to avoid downloading the huge code compressor studio 4 (CCS) that was supposed to be included on the cd.  No cd.  I had already downloaded IAR  another programming IDE for these little micro bugs. In my spare time I toyed with IAR and the launchpad board but after about two days of playing delete the driver with windows I decided to just download CCS 4, the code limited version, and give that a shot......CCS 4, is a good rewrite from the earlier versions, it is based on Eclipse as an IDE and includes the drivers for the msp430 target board I received in the kit.  Once installed I quickly configured the debugger for the target chip which was already plugged into the dip socket at the factory, msp430G2131 from he drop down list and clicked ok...I was in!! The CCS4 is full of bells and whistles compared to the IAR, which I would of preferred for the simplicity.  But the code compressor studio really does have it all!!..the code limited version is free, and of all things will give you java script editor box.  The whole layout in debugger mode reminds me of any modern programmer IDE...I mean sure give me Tex anytime but you simply must admire all the boxes and options included in the GUI.  It was a simple matter to check the assembly code in the flash and ram memory that came preloaded for the launchpad kit.  Assembly.  I am right now looking for my old assembly textbooks...sure I remember how to use mov and add etc but a couple of the commands are a little more than vague anymore.  Still, these little mcu's are about 50 cents each and might just work in a couple of projects I have lined up for the near future.  I may document the code here.  Luckily, I plan to write the code in c++ for the main project but if it has to be assembly, no prob.  For reference, the program that came already on the 2131 in the kit was a temperature indicator that alternately flashed red and green leds and changed the intensity of either depending on whether the temp was rising or falling...neat.  Neat enough that it might be worthwhile banging out a little GUI in windows 7 to test the new user device system calls, maybe put a temp gauge widget up on the desktop...just to keep from getting bored.  If you see some assembly code on this blog, you know I was doing something with one of the many mcu's out there.....thats all for now, more to follow...a bit later, of course.

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  • On PASS Summit Locations, Time Will Tell

    - by andyleonard
    Introduction The PASS Board, continuing a trend of more openness championed by Board members, released the results of its Location Survey . Along with this, PASS President Rushabh Mehta added a blog post explaining the interpretation and logic behind the decision to not move the location of upcoming PASS Summits. Kudos Less than a week ago, Rushabh and I shared beverages and talked about life, database work, SSIS Frameworks, SQL Saturdays, PASS, and business. I know most members of the PASS Board...(read more)

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  • Techniques for separating game model from presentation

    - by liortal
    I am creating a simple 2D game using XNA. The elements that make up the game world are what i refer to as the "model". For instance, in a board game, i would have a GameBoard class that stores information about the board. This information could be things such as: Location Size Details about cells on the board (occupied/not occupied) etc This object should either know how to draw itself, or describe how to draw itself to some other entity (renderer) in order to be displayed. I believe that since the board only contains the data+logic for things regarding it or cells on it, it should not provide the logic of how to draw things (separation of concerns). How can i achieve a good partitioning and easily allow some other entity to draw it properly? My motivations for doing so are: Allow multiple "implementations" of presentation for a single game entity Easier porting to other environments where the presentation code is not available (for example - porting my code to Unity or other game technology that does not rely on XNA).

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  • Moving characters on a grid [on hold]

    - by madmax1
    i am developing my first game with C++. My game uses a grid of rectangles. I have a class Board which manages the grid as a whole, initializes the terrain, places/removes characters, etc. It has a 2D vector of a class Field, which handles the Structure of the field, contained Objects, Characters, etc. Field again contains a vector of class Character, which are positioned on the field. Now i want to implement the functionality to move a character on the board, however dont know which is best practice to do so. Should i implement a moveCharacter(character, offset) function in Board, make it search for the character and move it? Or should i implement a function move(offset) in Character? This sure would be nicest, however makes characters necessary to know the board they are on, or the field which in turn knows the board. On the one hand i feel like i should avoid inclusion between classes as much as possible e.g. to increase portability of classes for different projects, on the other hand i think the character.move() functionality is most comfortable for further development. Im pretty new to "bigger" C++ projects and these kind of design questions pop up more and more often lately and i have troubles deciding. Thanks a lot for any advice!

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  • Is this processor burned?

    - by Jhonnytunes
    I've recently exchange the processors in two PCChips boards. Both boards are LGA775. Board A is P17G(Pentium 4 HyperThreading 3GHz) and board B is P49G(Pentium Dual Core 3GHz). I use board A to watch videos, and some of them are 3GB size and this is why I exchanged the CPU. I installed Dual Core in board A and it worked out of the box, now 3GB videos use 5% of CPU instead of 50%. When I installed the pentium in the board B, I forgot to connect the 4pin power and, when i powered on the PC, the CPU fan stay off. Then, I connected all right this time, and now the board doesnt show video. I think the CPU is not working but im not sure about that. The PC turns on and the HD spins, the CPU fan spins, network socket blinking, but not video and case power led is neither blinking. I tried with other PSU and everything was the same. I figure out that CPU have that paste above. IDK really what's happening, I hope I dont have to buy another CPU. Is it Burned?

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  • [Struts2+tiles] How can I make title dynamically?

    - by Lee Domin
    I'm developing BBS in struts2 and tiles(2) framework. I want to push a value in ActionSupport class and pop the value in layout.jsp of tiles. but i just keep failing to access to the value. I will explain my works step by step. 1) Users click a link to view an article at list page. And BoardView class will be called as defined in struts.xml --list.jsp-- <a href="view_board?num=${num}"> ${ subject } </a> --struts.xml-- <action name="View_board" class="board.BoardView"> <result type="tiles">board.view</result> </action> 2)Action class will put title into the value stack... right? --BoardView class-- public class BoardView extends ActionSupport private String title; public void Execute() throws Exception { ... setTitle(board.getSubject()); return SUCCESS; } ... (setter and getter of title) 3) As ActionClass returns SUCCESS, it will go to tiles definition named board.view --struts.xml-- <action name="View_board" class="board.BoardView"> <result type="tiles">board.view</result> </action> 4)Here's the tiles-def.xml and the problem. I think the value of 'title' can't be popped from value stack. ==tiles-def.xml== <definition name="board.view" extends="layout"> <put-attribute name="title" value="%title" /> <put-attribute name="body" value="/board/view.jsp" /> </definition> (I can't indent with tags... sorry) Here's the layout.jsp ==layout.jsp== ... <title><tiles:getAsString name="title" /></title> ... I tried to replace the value attribute to %{title}, $title and ${title}. But nothings worked out. Web Browser just shows the string itself($title). I don't know what to do... please help me. I hope you all understand my works despite of my bad explanation.

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  • Java Layout Insets

    - by ikurtz
    board image the above is a board layout done by using gridbaglayout. i would like insets of 5 pixels around the whole board but not between each label. i scaned the api and havent come up with something that lets me do this. does this mean i have to nest my board gui inside another gridbaglayout with the insets desired? thank you.

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