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  • How can I handle UTF-8 while posting to a vBulletin board with WWW::Mechanize?

    - by MrMirror
    I have a problem with some automating posting to bulletin board... If I send the posting form to the vBulletin board, I get corrupted entities. Feel free to copy-paste the script and try it... It looks like the board's expecting some decoded utf8, but if I send the message decoded the entities are still wrong. #!/usr/bin/perl use strict; use warnings; use WWW::Mechanize; use Digest::MD5 qw(md5_hex); my $mech = WWW::Mechanize->new(); my $base_url = 'http://www.boerse.bz/'; my $username = 'MrMirror'; my $password = 'test'; $mech->get($base_url); print "Login\n"; $mech->form_number(1); $mech->field('vb_login_username' => $username); $mech->field('vb_login_password' => $password); $mech->field('vb_login_md5password' => md5_hex($password)); $mech->field('vb_login_md5password_utf' => md5_hex($password)); $mech->submit(); unless ($mech->content() =~ m!Weiterleitung!gi) { print "No Rediction!\n"; exit; } print "Redict\n"; $mech->get($base_url); unless ($mech->content() =~ m!Logout!gi) { print "Login Failed!\n"; exit; } $mech->get($base_url .'/newthread.php?do=newthread&f=173'); $mech->form_number(3); $mech->field('subject' => 'MrMirror makes some testing ä ö ü ß'); $mech->field('message' => "ä ö ü ß"); ### everything allright here $mech->dump_forms(); ### preview submit, don't wanna spam around ;) $mech->click('preview'); print "\n\n\n---------------------------------------------------------------------\n\n\n"; ### same form, wrong entities :( $mech->dump_forms();

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  • Howto: Download local copy of Google's Pacman game

    - by macek
    It looks like this is HTML+JavaScript. Is there a way I can download a copy so I can continue playing after they take it down? Thanks for any help :) Edit Ok, ok, I wasn't completely forthcoming. Not only would I like to continue playing it, I kinda want to look at the source code, too... I was able to find this: Google pacman10-hp.2.js See it reformatted on Github here. Thanks @SteD Github repo I setup a github repo: macek/google_pacman. Check out the README, I think we're very close! Send me pull request if you make any progress. Put any useful details in the README. Let's get this working! :)

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  • Is there a software available that can make one game on server playable by multiple clients?

    - by Jayseer
    my sister has a cybercafe business which is typically have a server PC and clients PC. I want the multiple clients to access the game directly into the server, so I no longer install the games/online games in every clients' computer. Anyway, I tried to test an online game playing it in two client at a time but it doesn't work. So Is there a software capable of making one game playable by multiple clients?

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  • game development xna/unity3d

    - by nir143
    hi,i am want to build some games,not something big like mmorpg ,games like snake and similar,maybe in future i would like to make a progress. i built "pong" with xna before 3 month and left it without any progression. now i want program games again and i search on the internet and got to 2 final best options xna/unity3d. which is better if i know c#? tyvm.

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  • Game of life in F# with accelerator

    - by jpalmer
    I'm trying to write life in F# using accelerator v2, but for some odd reason my output isn't square despite all my arrays being square - It appears that everything but a rectangular area in the top left of the matrix is being set to false. I've got no idea how this could be happening as all my operations should treat the entire array equally. Any ideas? open Microsoft.ParallelArrays open System.Windows.Forms open System.Drawing type IPA = IntParallelArray type BPA = BoolParallelArray type PAops = ParallelArrays let RNG = new System.Random() let size = 1024 let arrinit i = Array2D.init size size (fun x y -> i) let target = new DX9Target() let threearr = new IPA(arrinit 3) let twoarr = new IPA(arrinit 2) let onearr = new IPA(arrinit 1) let zeroarr = new IPA(arrinit 0) let shifts = [|-1;-1|]::[|-1;0|]::[|-1;1|]::[|0;-1|]::[|0;1|]::[|1;-1|]::[|1;0|]::[|1;1|]::[] let progress (arr:BPA) = let sums = shifts //adds up whether a neighbor is on or not |> List.fold (fun (state:IPA) t ->PAops.Add(PAops.Cond(PAops.Rotate(arr,t),onearr,zeroarr),state)) zeroarr PAops.Or(PAops.CompareEqual(sums,threearr),PAops.And(PAops.CompareEqual(sums,twoarr),arr)) //rule for life let initrandom () = Array2D.init size size (fun x y -> if RNG.NextDouble() > 0.5 then true else false) type meform () as self= inherit Form() let mutable array = new BoolParallelArray(initrandom()) let timer = new System.Timers.Timer(1.0) //redrawing timer do base.DoubleBuffered <- true do base.Size <- Size(size,size) do timer.Elapsed.Add(fun _ -> self.Invalidate()) do timer.Start() let draw (t:Graphics) = array <- array |> progress let bmap = new System.Drawing.Bitmap(size,size) target.ToArray2D array |> Array2D.iteri (fun x y t -> if not t then bmap.SetPixel(x,y,Color.Black)) t.DrawImageUnscaled(bmap,0,0) do self.Paint.Add(fun t -> draw t.Graphics) do Application.Run(new meform())

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  • Looking for design/architecture suggestions for a simple HTML game.

    - by z-boss
    Imagine that HTML page is a game surface (see picture). User can have n number of boards (blue divs) on his page. Each board can be moved, re-sized, relabeled, created new and removed. Inside each board there are m number of figures (purple divs). Each of these user can move inside the board or to another board, re-size, change color and label, delete, add new. The goal of the game is not important, but let's say it is to rearrange figures in a certain way so that they disappear. But the goal of the programmer is to save the whole game surface in the database for every user of the site, and to load it later when he returns. So, how do I go about data exchange between client and the database? I'll give my idea in one of the answers.

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  • How do I figure out which SOC or SDK board to use?

    - by Ram Bhat
    Hey guys Basically I'm working on a model of an automated vacuum cleaner. I currently have made software simulation of the same. How do I figure out which SOC or SDK board to use for the hardware implementation? My code is mostly written in C. Will this be compatible with the sdk provided by board manufacturers? How do i know what clock speed,memory etc the hardware will need? I'm a software guy and have only basic knowledge about practical hardware implementations. Have some experience in programming the 8086 to carry out basic tasks.

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  • Problem sending php variables to flash game, on facebook

    - by FlashWars
    When I run the app for the first time in a session it works great i get all data form Database(if i logout, and enter with a diffrent account)the swf does not receive the variables. If i run manually the script typing the url address in the browser (typing: http://myserver.com/app/variables.php), and refresh the facebook app, it receives the data perfectly.How can i fix this?I used the URLVariables, URLRequest and flashvars but still with no succes.I asked for help on many forums but without succes, apparently there are many in my situation.Could this porblem be due the fact tha facebook does not allow flash to talk outside? Any help would be highly apreciated!Thanks!!

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  • Axis Rotation Question using sio2 game engine

    - by Leo
    By using left hand rule, I rotate one object left and right using x axis, and rotate up/down using y axis. After first object is rotated to the right, the up/down rotation should be using z axis. However, when I try to rotate using z axis, after the first rotation, it has the same effect when I rotate using y axis. Anyone has any ideas? Thanks

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  • How to reuse backup on Time Machine on Snow Leopard after a logic board change, after choosing wrong

    - by kmiffy
    After my logic board was replaced, I connected my laptop back to my network, and Time Machine gave me a popup, as shown on this thread: http://superuser.com/questions/78068/recycle-time-machine-for-new-machine/78264#78264 I misread the question and clicked on "Create New Backup" when I should have clicked on "Reuse Backup" to connect to my old backup file. How can I trigger that popup again? Turning Time Machine on and off does not work, and the instructions on forums to fix via terminal doesn't work because snow leopard is missing the fsaclctl command (and I'm also not familiar with terminal commands.) Thanks.

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  • Snake game, can't add new rectangles?

    - by user1814358
    I had seen some problem on other forum, and i tried to solve them but unsuccesfully, now is too intersting for me and i just need to solve this for my ego... lol Main problem is when snake eat first food, snake added one rectangle, when snake eat second food nothings changed? When snake head position and food position are same, then i try to add another rectangle, i have list where i stored rectangles coordinates x and y. What do you think, how i can to solve this problem? I think that i'm so close, but my brain has stopped. :( code: using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace Zmijice { enum Kontrole { Desno,Levo,Gore,Dole,Stoj } public partial class Zmijice : Form { int koox; int kooy; private int x; private int y; private int c; private int b; private const int visina=20; //width private const int sirina=20; //height //private int m = 20; //private int n = 20; private List<int> SegmentX = new List<int>(); private List<int> SegmentY = new List<int>(); Random rnd = new Random(); private Kontrole Pozicija; public Zmijice() { InitializeComponent(); //slucajne pozicije pri startu x = rnd.Next(1, 20) * 20; y = rnd.Next(1, 20) * 20; c = rnd.Next(1, 20) * 20; b = rnd.Next(1, 20) * 20; Pozicija = Kontrole.Stoj; //stop on start } private void Tajmer_Tick(object sender, EventArgs e) { if (Pozicija == Kontrole.Stoj) { //none } if (Pozicija == Kontrole.Desno) { x += 20; } else if (Pozicija == Kontrole.Levo) { x -= 20; } else if (Pozicija == Kontrole.Gore) { y -= 20; } else if (Pozicija == Kontrole.Dole) { y += 20; } Invalidate(); } private void Zmijice_KeyDown(object sender, KeyEventArgs e) { if (e.KeyCode == Keys.Down) { Pozicija = Kontrole.Dole; } else if (e.KeyCode == Keys.Up) { Pozicija = Kontrole.Gore; } else if (e.KeyCode == Keys.Right) { Pozicija = Kontrole.Desno; } else if (e.KeyCode == Keys.Left) { Pozicija = Kontrole.Levo; } } private void Zmijice_Paint(object sender, PaintEventArgs e) { int counter = 1; //ako je pojela hranu if (x==c && y==b) { counter++; c = rnd.Next(1, 20); //nova pozicija hrrane c = c * 20; b = rnd.Next(1, 20); b = b * 20; //povecaj zmijicu SegmentX.Add(x); SegmentY.Add(y); //label1.Text = SegmentX.Count().ToString() + " " + SegmentY.Count().ToString(); //left if (Pozicija == Kontrole.Levo) { koox = x+20; kooy = y; } //right if (Pozicija == Kontrole.Desno) { koox = x-20; kooy = y; } //up if (Pozicija == Kontrole.Gore) { koox = x; kooy = y+20; } //down if (Pozicija == Kontrole.Dole) { koox = x; kooy = y-20; } } foreach (int k in SegmentX) { foreach (int l in SegmentY) { e.Graphics.FillRectangle(Brushes.Orange, koox, kooy, sirina, visina); } } koox = x; kooy = y; e.Graphics.FillRectangle(Brushes.DarkRed, x, y, sirina, visina); e.Graphics.FillRectangle(Brushes.Aqua, c, b, sirina, visina); } } }

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  • Visual Studio Game Controller

    - by Pythonator
    I'm making a program to improve your gaming skills, so its not a hacking program!! Now, i'm stuck on 1 thing, i need sort of a keylogger, that will logg what you do, For example, when you press space, it has to put Jumped in a Rich Text Box. When you left mouse click, it has to add Shots Fired to the Rich Text Box, and then , when right mousebutton is clicked, add Aiming Down Sights, but when its released it should also add something like Stopped Aiming Down Sights Can anyone help me on this? Greets

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  • Using inheritance and polymorphism to solve a common game problem

    - by Barry Brown
    I have two classes; let's call them Ogre and Wizard. (All fields are public to make the example easier to type in.) public class Ogre { int weight; int height; int axeLength; } public class Wizard { int age; int IQ; int height; } In each class I can create a method called, say, battle() that will determine who will win if an Ogre meets and Ogre or a Wizard meets a Wizard. Here's an example. If an Ogre meets an Ogre, the heavier one wins. But if the weight is the same, the one with the longer axe wins. public Ogre battle(Ogre o) { if (this.height > o.height) return this; else if (this.height < o.height) return o; else if (this.axeLength > o.axeLength) return this; else if (this.axeLength < o.axeLength) return o; else return this; // default case } We can make a similar method for Wizards. But what if a Wizard meets an Ogre? We could of course make a method for that, comparing, say, just the heights. public Wizard battle(Ogre o) { if (this.height > o.height) return this; else if (this.height < o.height) return o; else return this; } And we'd make a similar one for Ogres that meet Wizard. But things get out of hand if we have to add more character types to the program. This is where I get stuck. One obvious solution is to create a Character class with the common traits. Ogre and Wizard inherit from the Character and extend it to include the other traits that define each one. public class Character { int height; public Character battle(Character c) { if (this.height > c.height) return this; else if (this.height < c.height) return c; else return this; } } Is there a better way to organize the classes? I've looked at the strategy pattern and the mediator pattern, but I'm not sure how either of them (if any) could help here. My goal is to reach some kind of common battle method, so that if an Ogre meets an Ogre it uses the Ogre-vs-Ogre battle, but if an Ogre meets a Wizard, it uses a more generic one. Further, what if the characters that meet share no common traits? How can we decide who wins a battle?

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  • RAID--0 " TWO " DRIVES SSD ONLY Should I use on-board / Software RAID OR a RAID Card / Control

    - by Wes
    I am looking at going with a TWO Drive Only SSD RAID-0 Configuration And was wondering if I would get better performance / Speed from the Use of a RAID Controller / Card Verses just using the Software RAID on my Mother Board. I have herd conflicting reports , Again I only Plan on Running " 2 " SSD Drives in RAID-0 Config I have No- problem spending the extra money for a good controller but only if I am going to benifit performance wise , Otherwise if there is no notable Gain I will just use the Software RAID that my HP-180-T came with Intel- 3.33 GHZ , 6-Core , 12-GB of DDR-3. I have a huge External drive for All Storage and am not concerned about Data loss just looking for pure speed. And if a Controller will benifit my performance Wht type of card would one suggest?

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  • Forum board example schema in YAML format - modify for Nested set?

    - by takeshin
    I have created a forum board app, based on YAML schema found in 'real world examples' of Doctrine Manual, which looks similar to this: --- Forum_Category: columns: root_category_id: integer(10) parent_category_id: integer(10) name: string(50) description: string(99999) relations: Subcategory: class: Forum_Category local: parent_category_id foreign: id Rootcategory: class: Forum_Category local: root_category_id foreign: id Forum_Board: columns: category_id: integer(10) name: string(100) description: string(5000) relations: Category: class: Forum_Category local: category_id foreign: id Threads: class: Forum_Thread local: id foreign: board_id Forum_Entry: columns: author: string(50) topic: string(100) message: string(99999) parent_entry_id: integer(10) thread_id: integer(10) date: integer(10) relations: Parent: class: Forum_Entry local: parent_entry_id foreign: id Thread: class: Forum_Thread local: thread_id foreign: id Forum_Thread: columns: board_id: integer(10) updated: integer(10) closed: integer(1) relations: Board: class: Forum_Board local: board_id foreign: id Entries: class: Forum_Entry local: id foreign: thread_id How to modify this schema, to use NestedSet (Tree structure of threads and entries)?

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  • Getting started with workflows in sharepoint 2010

    - by Thomas Stock
    Hi, I'm a beginning sharepoint developer asked to implement the following scenario in sharepoint 2010. We're a bit lost on the best approach to get started.. I'm really struggling to find the best practise solution. This is the flow: A user can make a request with a title and a description. A mail gets sent to the representative with a link to a form. A representative can approve or reject the request. If approved: A mail gets sent to Board with a link to form If rejected: A mail gets sent to the user with the message that it has been rejected. when the request was approved by the representative, the board can approve or reject the request. A mail gets sent to the user and the representative with the descision of the board. So the list has the following fields: Request title Request description Representative approval Representative description Board approval Board description The user should see the following form: Request title (editable) Request description (editable) The representative should see the following form: Request title (read-only) Request description (read-only) Representative approval (editable) Representative description (editable) The Board should see the following form: Request title (read-only) Request description (read-only) Representative approval (read-only) Representative description (read-only) Board approval (editable) Board description (editable) My questions: What tool is most appropriate for making the forms? Infopath? SPD? VS2010? How do I handle rights to make sure only the board can access the board edit form? What kind of workflow do I use? When do I start the workflow(s)? What do I use to develop the workflow(s)? How do I handle rights when showing the listview with all requests? How can I build the links in the mails sent to the different groups. Thanks in advance for any advice.

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  • Another Nim's Game Variant

    - by Terry Smith
    Given N binary sequence Example : given one sequence 101001 means player 0 can only choose a position with 0 element and cut the sequence from that position {1,101,1010} player 1 can only choose a position with 1 element ans cut the sequence from that position {null,10,101000} now player 0 and player 1 take turn cutting the sequence, on each turn they can cut any one non-null sequence, if a player k can't make a move because there's no more k element on any sequence, he lose. Assume both player play optimally, who will win ? I tried to solve this problem with grundy but i'm unable to reduce the sequence to a grundy number because it both player don't have the same option to move. Can anyone give me a hint to solve this problem ?

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  • How do I know when my on-board ethernet is dead? (Realtek 8112L LAN controller w/ AI NET2 )

    - by Usagi
    So I have an ASUS P7P55D-E Pro motherboard. It has an on-board Realtek 8112L LAN controller w/ AI NET2. I suspect that my LAN controller is dead but I don't really know for sure. This is what I know thus far: Everything was working, I have a triple booted system and ethernet was functional under Linux, Win7, and OSX. My ethernet is no longer functional under all three of the operating systems. I was experiencing random momentary internet outages before everything finally went dark. I don't know much about the AI NET BIOS tool but I believe it just checks for ethernet problems before you boot into an operating system. In any case, it doesn't find a connection upon boot. I've checked the connection on a couple of other machines and everything worked fine. I think I already know the answer to my question, but are there any other possible explanations, or is it dead?

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  • Network message serialization for game

    - by George R
    Exit-games make a network library product called photon, and they have and actively develop a limited mmo demo. Rather than shooting off json or XML, etc. saying "MovePlayer" (with associated params), they nut that message down to a 2 digit int, via an enum - something like Operations.MovePlayer. There's no denying that a 2 digit int is smaller than a longer string, however I really hate the idea of statically burning each and every message into an enum. Would there be an alternative way to have a MessageID property assign itself a unique 2 digit int based on a lookup table or something? Has anyone dealt with this kind of thing before?

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  • Dynamically retrievng UserControl's Virtual Path

    - by Kobojunkie
    I have an application with the FrontEnd separated into one Project file and the Codebehind/classes separated into a completely different class library. What I need is a way to, from the UserControl Type, obtain it's VirtualPath. Typically, we would have this in code Board uc = (Board)Page.LoadControl(@"~\Board.ascx"); But I want is something like this Board uc = (Board)Page.LoadControl(Board.VirtualPath); OR Board uc = Page.LoadControl(Board); Anyone have an idea how I can accomplish this? Thanks in advance

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  • PHP Game weapon accuracy

    - by noko
    I'm trying to come up with a way for players to fire their weapons and only hit for a certain percentage. For example, one gun can only hit 70% of the time while another only hits 34% of the time. So far all I could come up with is weighted arrays. Attempt 1: private function weighted_random(&$weight) { $weights = array(($weight/100), (100-$weight)/100); $r = mt_rand(1,1000); $offset = 0; foreach($weights as $k => $w) { $offset += $w*1000; if($r <= $offset) return $k; } } Attempt 2: private function weapon_fired(&$weight) { $hit = array(); for($i = 0; $i < $weight; $i++) $hit[] = true; for($i = $weight; $i < 100; $i++) $hit[] = false; shuffle($hit); return $hit[mt_rand(0,100)]; } It doesn't seem that the players are hitting the correct percentages but I'm not really sure why. Any ideas or suggestions? Is anything glaringly wrong with these? Thanks

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